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Cambridge Year6 Computing FULL Corrected

The document outlines the Cambridge Primary Computing curriculum for Year 6, covering key topics such as computational thinking, programming constructs, subroutines, data management, networks, computer systems, and artificial intelligence. Each unit includes lessons with key vocabulary, explanations, activities, and review questions to reinforce learning. The curriculum aims to provide students with foundational knowledge in computing and its applications in real life.

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0% found this document useful (0 votes)
4 views3 pages

Cambridge Year6 Computing FULL Corrected

The document outlines the Cambridge Primary Computing curriculum for Year 6, covering key topics such as computational thinking, programming constructs, subroutines, data management, networks, computer systems, and artificial intelligence. Each unit includes lessons with key vocabulary, explanations, activities, and review questions to reinforce learning. The curriculum aims to provide students with foundational knowledge in computing and its applications in real life.

Uploaded by

wambuasteve50
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Cambridge Primary Computing – Year 6

Full Learner’s Book


Curriculum-Aligned Notes

Unit 1: Computational Thinking and Programming

Lesson 1.1: Understanding Flowcharts and Algorithms


Key Vocabulary
- Algorithm – A step-by-step way to solve a problem
- Flowchart – A diagram showing steps of an algorithm

Explanation
An algorithm is like a recipe. A flowchart helps plan those steps visually.

Flowchart Symbols:
- Oval – Start/End
- Rectangle – Process
- Diamond – Decision

Example:
[Start] → [Pick toothbrush] → [Apply toothpaste] → [Brush teeth] → [Rinse] → [End]

Activity:
Draw a flowchart for making a sandwich.

Review Questions:
1. What is an algorithm?
2. List 3 flowchart symbols.
3. Draw a flowchart for “Getting ready for school.”

Lesson 1.2: Programming Constructs


Key Vocabulary
- Sequence – Steps in order
- Selection – IF...THEN choices
- Repetition – Loops that repeat tasks

Explanation:
Programs follow a sequence. They make decisions using IF...THEN and repeat using loops.
Example:
if score > 80:
print("Well done")

Activity:
Write a cleaning robot routine using selection and repetition.

Review Questions:
1. What are programming constructs?
2. What is a condition?
3. Write an IF statement.

Lesson 1.3: Subroutines


Definition
Subroutines are small parts of code that do specific jobs. They help avoid repeating
instructions.

Example:
def greet():
print("Hello!")

Activity:
Write a subroutine called make_tea() with at least 3 steps.

Review Questions:
1. What is a subroutine?
2. Why are subroutines helpful?
3. Write a subroutine to boil water.

Unit 2: Managing Data

Lesson 2.1
Capturing/storing data, sensors, survey activity...

Lesson 2.2
Spreadsheet design, formulas, graph drawing...

Lesson 2.3
Database fields, records, sorting activity...

Lesson 2.4
Data use in real life, visualizations, analysis...
Unit 3: Networks and Digital Communication

Lesson 3.1
Networks, LAN/WAN, data packets...

Lesson 3.2
Cybersecurity, phishing, encryption...

Unit 4: Computer Systems

Lesson 4.1
Hardware/software, input/output examples...

Lesson 4.2
Coding in Scratch, Python, IDEs...

Lesson 4.3
Storage types, cloud, backup plans...

Lesson 4.4
Inside a computer, CPU, RAM, motherboard...

Lesson 4.5
Robots, automation, sensors, actuators...

Unit 5: Artificial Intelligence and Future Technologies

Lesson 5.1
What is AI, machine learning examples...

Lesson 5.2
AI in home, school, transport...

Lesson 5.3
Tech and future jobs, automation...

Lesson 5.4
Ethics, privacy, AI bias...

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