Java Networking1
Java Networking1
Java - Networking
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Java Networking
Java networking (or, Java network programming) refers to writing programs that execute across
multiple devices (computers), in which the devices are all connected to each other using a network.
Creating server-client
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applications
The java.net package of the J2SE APIs contains a collection of classes and interfaces that provide the
low-level communication details, allowing you to write programs that focus on solving the problem at
hand.
The java.net package provides support for the two common network protocols −
TCP − TCP stands for Transmission Control Protocol, which allows for reliable
communication between two applications. TCP is typically used over the Internet Protocol,
which is referred to as TCP/IP.
UDP − UDP stands for User Datagram Protocol, a connection-less protocol that allows for
packets of data to be transmitted between applications.
Socket Programming − This is the most widely used concept in Networking and it has been
explained in very detail.
URL Processing − This would be covered separately. Click here to learn about URL Processing
in Java language.
Sockets provide the communication mechanism between two computers using TCP. A client program
creates a socket on its end
Powered by:of the communication and attempts to connect that socket to a server.
When the connection is made, the server creates a socket object on its end of the communication.
The client and the server can now communicate by writing to and reading from the socket.
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The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a
mechanism for the server program to listen for clients and establish connections with them.
The following steps occur when establishing a TCP connection between two computers using sockets
−
The server instantiates a ServerSocket object, denoting which port number communication is
to occur on.
The server invokes the accept() method of the ServerSocket class. This method waits until a
client connects to the server on the given port.
After the server is waiting, a client instantiates a Socket object, specifying the server name
and the port number to connect to.
The constructor of the Socket class attempts to connect the client to the specified server and
the port number. If communication is established, the client now has a Socket object capable
of communicating with the server.
On the server side, the accept() method returns a reference to a new socket on the server that
is connected to the client's socket.
After the connections are established, communication can occur using I/O streams. Each socket has
both an OutputStream and an InputStream. The client's OutputStream is connected to the server's
InputStream, and the client's InputStream is connected to the server's OutputStream.
TCP is a two-way communication protocol, hence data can be sent across both streams at the same
time. Following are the useful classes providing complete set of methods to implement sockets.
The java.net.ServerSocket class is used by server applications to obtain a port and listen for client
requests.
Similar to the previous constructor, the InetAddress parameter specifies the local IP
address to bind to. The InetAddress is used for servers that may have multiple IP
addresses, allowing the server to specify which of its IP addresses to accept client
requests on.
If the ServerSocket constructor does not throw an exception, it means that your application has
successfully bound to the specified port and is ready for client requests.
When the ServerSocket invokes accept(), the method does not return until a client connects. After a
client does connect, the ServerSocket creates a new Socket on an unspecified port and returns a
reference to this new Socket. A TCP connection now exists between the client and the server, and
communication can begin.
The java.net.Socket class represents the socket that both the client and the server use to
communicate with each other. The client obtains a Socket object by instantiating one, whereas the
server obtains a Socket object from the return value of the accept() method.
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The Socket class has five constructors that a client uses to connect to a server −
public Socket(String host, int port, InetAddress localAddress, int localPort) throws
IOException.
3
Connects to the specified host and port, creating a socket on the local host at the
specified address and port.
public Socket(InetAddress host, int port, InetAddress localAddress, int localPort) throws
IOException.
4
This method is identical to the previous constructor, except that the host is denoted by an
InetAddress object instead of a String.
public Socket()
5 Creates an unconnected socket. Use the connect() method to connect this socket to a
server.
When the Socket constructor returns, it does not simply instantiate a Socket object but it actually
attempts to connect to the specified server and port.
Some methods of interest in the Socket class are listed here. Notice that both the client and the server
have a Socket object, so these methods can be invoked by both the client and the server.
This class represents an Internet Protocol (IP) address. Here are following usefull methods which you
would need while doing socket programming −
String getHostAddress()
4
Returns the IP address string in textual presentation.
String getHostName()
5
Gets the host name for this IP address.
String toString()
7
Converts this IP address to a String.
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The following GreetingClient is a client program that connects to a server by using a socket and sends
a greeting, and then waits for a response.
The following GreetingServer program is an example of a server application that uses the Socket
class to listen for clients on a port number specified by a command-line argument −
System.out.println(in.readUTF());
DataOutputStream out = new
DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to " +
server.getLocalSocketAddress()
+ "\nGoodbye!");
server.close();
} catch
Powered (SocketTimeoutException
by: s) {
System.out.println("Socket timed out!");
break;
} catch (IOException e) {
e.printStackTrace();
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break;
}
}
}
Compile the client and the server and then start the server as follows −
Output
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