Final Java61
Final Java61
GAME
A PROJECT REPORT
Submitted by
P PARKAVI (8115U23IT066)
DECEMBER - 2024
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K. RAMAKRISHNAN COLLEGE OF ENGINEERING
(An Autonomous Institution, affiliated to Anna University Chennai and Approved by AICTE, New Delhi)
BONAFIDE CERTIFICATE
Certified that this project report titled “BRICK BREAKER GAME IN JAVA” is
the bonafide work of P PARKAVI (8115U23IT066), who carried out the project
work under my supervision. Certified further, that to the best of my knowledge the
work reported here in does not form part of any other project report or dissertation
on the basis of which a degree or awardwas conferred on an earlier occasion on this
or any other candidate.
SIGNATURE SIGNATURE
Dr.S.Manikandan M.E., Ph.D., Mr.Santhosh kumar M. M.E,
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DECLARATION
I declare that the project report on “BRICK BREAKER GAME IN JAVA” is the
result of originalwork done by me and to the best of my knowledge, similar work
has not been submitted to “ANNA UNIVERSITY CHENNAI” for the requirement
of Degree of BACHELOR OF TECHNOLOGY. This project report is submitted on
the partial fulfillment of the requirement of the award of the degree of BACHELOR
OF TECHNOLOGY.
Signature
P PARKAVI
Place: Samayapuram
Date:
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ACKNOWLEDGEMENT
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VISION OF THE INSTITUTION
VISION
MISSION
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PROGRAMME EDUCATIONAL OBJECTIVES (PEOs)
PEO2: To promote collaborative learning, think logically and develop the spirit of
teamwork to understandand solve technical issues and to build optimal solutions.
PEO3: To equip students with better knowledge on hardware and software systems
by applying theirtechnical skills to solve real world problems.
science,
engineeringfundamentals,andanengineeringspecializationtothesolutionofcomplex
engineeringproblems.
2. Problem analysis: Identify, formulate, review research literature, and analyze
problems and design system components or processes that meet the specified
needs with appropriate consideration for the public health and safety, and the
cultural, societal, and environmental considerations.
4. Conduct investigations of complex problems: Use research-based knowledge
andresearchmethodsincludingdesignofexperiments,analysisandinterpretationofdat
a,andsynthesisofthe information to provide valid conclusions.
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5. Modern tool usage: Create, select, and apply appropriate techniques, resources,
andmodernengineeringandITtoolsincludingpredictionandmodelingtocomplexengi
neeringactivitieswith an understanding of the limitations.
6. The engineer and society: Apply reasoning informed by the contextual
knowledgetoassesssocietal,health,safety,legalandculturalissuesandtheconsequentr
esponsibilitiesrelevanttothe professional engineering practice.
7. Environment and sustainability: Understand the impact of the professional
engineeringsolutionsinsocietalandenvironmentalcontexts,anddemonstratetheknow
ledgeof,andneedfor sustainable development.
8. Ethics:Applyethicalprinciplesandcommittoprofessionalethicsandresponsibilitiesa
ndnorms of the engineering practice.
9. Individualand team work: Function effectively as an individual, and as
with the engineering community and with society at large, such as, being able to
comprehend and write effective reports and design documentation, make
effective presentations, and give and receive clear instructions.
11. Project management and finance: Demonstrate knowledge and understanding
of the engineering and management principles and apply these to one’s own work,
as a member and leader in a team, to manage projects and in multidisciplinary
environments.
12. Life-long learning: Recognize the need for, and have the preparation and ability
to engage in independent and life-long learning in the broadest context of
technological change.
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PROGRAM SPECIFIC OUTCOMES (PSOs)
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ABSTRACT
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ABSTRACT WITH Pos AND PSOMAPG
ABSTRACT POs PSOs
MAPPED MAPPED
The Brick Breaker game project
PO 6 -2 PSO 1-3
developed in Java aims to create an PO 8 -3 PSO 2-3
PO 9 -3
engaging and interactive gaming
PO 10 -2
experience that challenges players to PO 11- 3
break bricks using a ball and paddle
mechanism. The game features a
simple yet captivating user interface,
allowing players to control the paddle
with keyboard inputs to bounce the
ball and destroy various brick
formations. With levels increasing in
difficulty, the game incorporates
power-ups, such as multi-ball and
paddle size increase, to enhance
gameplay. The project utilizes Java's
Swing library for graphical
representation and event handling,
ensuring smooth animations and
responsive controls. This project
serves as an excellent opportunity to
explore object-oriented programming
concepts, game design principles, and
the development of a fully functional
game application.
Note: 1- Low, 2-Medium, 3- High
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TABLE OF CONTENTS
ABSTRACT X
1 INTRODUCTION 1
1.1 Objective 1
1.2 Overview 3
2 PROJECT METHODOLOGY 5
3 MODULE DESCRIPTION 7
4.1 Conclusion 8
REFERENCES 10
APPENDIX B (SCREENSHOTS) 19
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CHAPTER 1
INTRODUCTION
1.1 Objective
The objectiv Breaker game is to create a visually capture for gaming . Here are
some specific objectives The Brick Breaker game project in Java is designed to
create a fun and engaging gaming experience that combines skill, strategy, and
reflexes. Inspired by classic arcade games, this project focuses on the core
mechanics of bouncing a ball off a paddle to break bricks arranged at the top of
the screen. Players control the paddle using keyboard inputs, aiming to prevent
the ball from falling off the screen while strategically hitting the bricks to clear
levels. The game not only provides entertainment but also serves as an
educational tool for understanding fundamental programming concepts such as
object-oriented design, event handling, and graphics rendering using Java's
Swing library. By developing this game, programmers can enhance their coding
skills while gaining insight into game mechanics, user interface design, and the
overall structure of a game application. This project represents a blend of
creativity and technical expertise, making it an excellent choice for both novice
and experienced developers looking to explore game development in Java.
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5. Power-ups and Bonuses: To integrate various power-ups and bonuses that
enhance gameplay, such as multi-ball, larger paddle size, and speed adjustments.
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1.2 Overview
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1.3 Java Programming Concepts
The program responds to user inputs (keyboard events) and timer actions
KeyAdapter captures paddle movement, and ActionListener manages ball
updates.Listens for user input through KeyAdapter for paddle movement.Action
Events: Uses the ActionListener interface to detect and respond to periodic updates
in the game loop, allowing real-time updates to the ball’s position and collision
handling.
3.2D Graphics and Geometry:
The Graphics and Rectangle2D classes handle custom drawing and collision
detection.The game utilizes Graphics and Graphics2D from Java’s AWT and Swing
libraries to dynamically render visual elements like the ball, paddle, bricks, and
background in real-time.Draws basic shapes: Rectangle: Used for bricks and paddle.
and Oval: Used for the ball. Allows dynamic rendering by updating shapes'
positions based on game logic.
4.State Management:
Tracks different states of the game:Running: When the game is actively in
progress.Paused Reset: Resets the ball and paddle positions when a life is lost.Game
Over: Stops the game loop and displays the final score when all lives are lost or all
bricks are cleared
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CHAPTER 2
PROJECT
METHODOLOGY
System architecture refers to the conceptual model that defines the structure,
behavior,andmore views of asystem.Itserves asa blueprintforboththesystem
andtheprojectdevelopingit.In the context of playlist and recent contact management
system,the system architecture outlines how various components interact and work
together to achieve the desired functionality.
2.1.1 High-LevelSystemArchitecture
The high-level system architecture for the Brick Breaker Gametypically consists
of several key components:
(i) UserInterface(UI)
(ii) Application Logic
a. UserInterface (UI)
The User Interface is the layer with which the end-users interact. It can be a
command-line interface (CLI) or a graphical user interface (GUI). The UI
component handles user inputs and displays the results. The input handling is the
processes user inputs such as breaking brick by using ball and paddle.The Output
display shows the'Game Over’ when game ends.
b. ApplicationLogic
The Application Logic is the core of the application where all processing is done.
This layer handles the business logic of managing collisions between the ball,
paddle, bricks, and screen boundaries. and destruction.
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2.2 Block Diagram
Include a diagram that visually represents the system architecture. The diagram
should depict how each component interacts with the others. For example, it can
show the User Interface sending requests to the Application Logic, which in turn
interacts with the user Interface and the map generator
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CHAPTER 3
MODULE
DESCRIPTION
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CHAPTER 4
CONCLUSION & FUTURE
SCOPE
4.1 CONCLUSION
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4.2 FUTURE SCOPE
The future scope of the Brick Breaker game lies in its potential for
enhancement and expansion, both in terms of gameplay and technical features.
One potential improvement is the introduction of multiple levels with
increasingly difficult brick patterns and ball speeds, which could make the game
more challenging and engaging. Adding power-ups, such as multi-ball features,
larger paddles, or temporary invincibility, would offer variety and new strategies
to the players, thus enhancing the game's complexity. Furthermore, the graphical
interface could be enriched by adding more detailed animations, background
music, and sound effects to make the game more immersive. Introducing a high-
score system and player profiles would allow users to track their progress and
compete for the best scores, encouraging replayability. Multiplayer functionality
could also be added, allowing players to either cooperate or compete in breaking
bricks. Lastly, optimizing the game for different platforms, such as mobile
devices or web browsers, using frameworks like libGDX or Unity, could
broaden its reach and provide a more seamless experience across various
devices.
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1
REFERENCES:
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APPENDIX A(SOURCE CODE)
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import
java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.geom.Rectangle2D;
private int ballX = 200, ballY = 200, ballDX = 2, ballDY = 3, ballSize = 20;
public AdvancedBrickBreaker() {
bricks[i][j] = true;
timer.start();
setFocusable(true);
addKeyListener(new KeyAdapter()
if (e.getKeyCode() == KeyEvent.VK_LEFT)
{ paddleX -= 20;
if (paddleX< 0) paddleX = 0;
{ paddleX += 20;
});
}
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protected void paintComponent(Graphics g)
{ super.paintComponent(g);
// Background
g.setColor(Color.BLACK);
// Ball
g.setColor(Color.RED);
// Paddle
g.setColor(Color.BLUE);
// Bricks
g.setColor(Color.GREEN);
if (bricks[i][j]) {
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int brickX = j * (brickWidth + brickPadding) + 50;
50;
g.setColor(Color.WHITE);
20);
if (!gameRunning) {
g.setColor(Color.RED);
}
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public void actionPerformed(ActionEvent e)
{ if (!gameRunning) {
timer.stop();
return;
// Ball
Movement ballX
+= ballDX; ballY
+= ballDY;
// Ball-Wall Collision
ballDX = -ballDX;
if (ballY< 0) {
ballDY = -ballDY;
// Ball-Paddle Collision
ballDY = -ballDY;
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}
// Ball-Brick Collision
if (bricks[i][j]) {
bricks[i][j] = false;
ballDY = -ballDY;
score += 10;
totalBricks--;
if (totalBricks == 0) {
gameRunning = false;
break;
}
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}
if (ballY>getHeight())
{ lives--;
if (lives == 0) {
gameRunning = false;
} else {
resetBallAndPaddle();
repaint();
ballX = getWidth() / 2;
ballY = getHeight() / 2;
2;
}
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public static void main(String[] args) {
AdvancedBrickBreaker(); frame.add(game);
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
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APPENDIX B (SCREEN SHOT)
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