computer system
computer system
12 Supercomputer
Computer is an electronic device that accepts data as input, processes the input data by
performing mathematical and logical operations on it, and gives the desired output. The
computer system consists of four parts•(1) Hardware, (2) Software, (3) Data, and (4) Users. The
parts of computer system are shown in Figure 1.13.
Hardware consists of the mechanical parts that make up the computer as a machine. The
hardware consists of physical devices of the computer. The devices are required for input,
output, storage and processing of the data. Keyboard, monitor, hard disk drive, floppy disk drive,
printer, processor and motherboard are some of the hardware devices.
Figure 1.13 Parts of computer system
Software is a set of instructions that tells the computer about the tasks to be performed and how
these tasks are to be performed. Program is a set of instructions, written in a language
understood by the computer, to perform a specific task. A set of programs and documents are
collectively called software. The hardware of the computer system cannot perform any task on
its own. The hardware needs to be instructed about the task to be performed. Software instructs
the computer about the task to be performed. The hardware carries out these tasks. Different
software can be loaded on the same hardware to perform different kinds of tasks.
Data are isolated values or raw facts, which by themselves have no much significance. For
example, the data like 29, January, and 1994 just represent values. The data is provided as input
to the computer, which is processed to generate some meaningful information. For example, 29,
January and 1994 are processed by the computer to give the date of birth of a person.
Users are people who write computer programs or interact with the computer. They are also
known as skinware, liveware, humanware or peopleware. Programmers, data entry operators,
system analyst and computer hardware engineers fall into this category.
A computer is an electronic device that (1) accepts data, (2) processes data, (3) generates output,
and (4) stores data. The concept of generating output information from the input 4 data is also
referred to as input-process-output concept.
The input-process-output concept of the computer is explained as follows—
Input The computer accepts input data from the user via an input device like keyboard.
The input data can be characters, word, text, sound, images, document, etc.
Process The computer processes the input data. For this, it performs some actions on the
data by using the instructions or program given by the user of the data. The action could
be an arithmetic or logic calculation, editing, modifying a document, etc. During
processing, the data, instructions and the output are stored temporarily in the computer’s
main memory.
Output The output is the result generated after the processing of data. The output may be
in the form of text, sound, image, document, etc. The computer may display the output on
a monitor, send output to the printer for printing, play the output, etc.
Storage The input data, instructions and output are stored permanently in the secondary
storage devices like disk or tape. The stored data can be retrieved later, whenever needed.
The I/O unit consists of the input unit and the output unit. CPU performs calculations and
processing on the input data, to generate the output. The memory unit is used to store the data,
the instructions and the output information. Figure 1.14 illustrates the typical interaction among
the different components of the computer.
Additionally, CPU also has a set of registers for temporary storage of data, instructions,
addresses and intermediate results of calculation.
Memory Unit Memory unit stores the data, instructions, intermediate results and output,
temporarily, during the processing of data. This memory is also called the main memory
or primary memory of the computer. The input data that is to be processed is brought into
the main memory before processing. The instructions required for processing of data and
any intermediate results are also stored in the main memory. The output is stored in
memory before being transferred to the output device. CPU can work with the
information stored in the main memory. Another kind of storage unit is also referred to as
the secondary memory of the computer. The data, the programs and the output are stored
permanently in the storage unit of the computer. Magnetic disks, optical disks and
magnetic tapes are examples of secondary memory.
Computers have proliferated into various areas of our lives. For a user, computer is a tool that
provides the desired information, whenever needed. You may use computer to get information
about the reservation of tickets (railways, airplanes and cinema halls), books in a library, medical
history of a person, a place in a map, or the dictionary meaning of a word. The information may
be presented to you in the form of text, images, video clips, etc.
Figure 1.15 shows some of the applications of computer. Some of the application areas of the
computer are listed below—
Education Computers are extensively used, as a tool and as an aid, for imparting
education. Educators use computers to prepare notes and presentations of their lectures.
Computers are used to develop computer-based training packages, to provide distance
education using the e-learning software, and to conduct online examinations. Researchers
use computers to get easy access to conference and journal details and to get global
access to the research material.
Entertainment Computers have had a major impact on the entertainment industry. The
user can download and view movies, play games, chat, book tickets for cinema halls, use
multimedia for making movies, incorporate visual and sound effects using computers,
etc. The users can also listen to music, download and share music, create music using
computers, etc.
Sports A computer can be used to watch a game, view the scores, improve the game, play
games (like chess, etc.) and create games. They are also used for the purposes of training
players.
Advertising Computer is a powerful advertising media. Advertisement can be displayed
on different websites, electronic-mails can be sent and reviews of a product by different
customers can be posted. Computers are also used to create an advertisement using the
visual and the sound effects. For the advertisers, computer is a medium via which the
advertisements can be viewed globally. Web advertising has become a significant factor
in the marketing plans of almost all companies. In fact, the business model of Google is
mainly dependent on web advertising for generating revenues.
The list of applications of computers is so long that it is not possible to discuss all of them here.
In addition to the applications of the computers discussed above, computers have also
proliferated into areas like banks, investments, stock trading, accounting, ticket reservation,
military operations, meteorological predictions, social networking, business organizations, police
department, video conferencing, telepresence, book publishing, web newspapers, and
information sharing.
SUMMARY
Computer is an electronic device which accepts data as input, performs processing on the
data, and gives the desired output. A computer may be analog or digital computer.
Speed, accuracy, diligence, storage capability and versatility are the main characteristics
of computer.
The computing devices have evolved from simple mechanical machines, like ABACUS,
Napier’s bones, Slide Rule, Pascal’s Adding and Subtraction Machine, Leibniz’s
Multiplication and Dividing Machine, Jacquard Punched Card System, Babbage’s
Analytical Engine and Hollerith’s Tabulating Machine, to the first electronic computer.
Charles Babbage is called the father of computer.
The evolution of computers to their present state is divided into five generations of
computers, based on the hardware and software they use, their physical appearance and
their computing characteristics.
First generation computers were vacuum tubes based machines. These were large in size,
expensive to operate and instructions were written in machine language. Their
computation time was in milliseconds.
Second generation computers were transistor based machines. They used the stored
program concept. Programs were written in assembly language. They were smaller in
size, less expensive and required less maintenace than the first generation computers. The
computation time was in microseconds.
Third generation computers were characterized by the use of IC. They consumed less
power and required low maintenance compared to their predecessors. High-level
languages were used for programming. The computation time was in nanoseconds. These
computers were produced commercially.
Fourth generation computers used microprocessors which were designed using the LSI
and VLSI technology. The computers became small, portable, reliable and cheap. The