The Complete Dart & Flutter Developer Course
The Complete Dart & Flutter Developer Course
See less
00:00:00 This section of the YouTube video titled "The Complete Dart & Flutter
Developer Course | Full Tutorial For Beginners to Advanced" provides an introduction to
Dart, the programming language used in Flutter. The course is designed for non-
programmers and those with previous coding experience in another language can follow
along at an accelerated pace. The focus of the course is on building Flutter apps and
three projects, including a currency converter app, a weather app, and a shopping app,
are mentioned to teach various aspects of Flutter such as widgets, layouts, responsive
layouts, State Management, and more. Dart comes with two compilation processes,
Just-In-Time JIT and Ahead of Time (AOT) compilation. A software development kit
(SDK) is needed to run Dart code and test it on your own machine.
00:05:00 In this section, the YouTube video outlines three options for installing the Flutter
SDK and the Dot SDK, which are used for writing Dart code. The first option is to use the
Flutter SDK, which contains the Dot SDK, allowing developers to write Dot code,
packages, or projects. The second option requires going to the Dot.dev website to install
the Dot SDK. The third option, Dart Pad, allows developers to write Dart code directly in
a browser without having to install the SDK. The reason for not installing the Flutter or
Dot SDK is to avoid installation processes and focus on practicing writing Dart code. The
video then moves on to discussing using the print keyword and passing arguments to
Dot functions, as well as the differences between using single inverted commas versus
double inverted commas in Dot code.
00:10:00 In this section of the video, the instructor uses operators to explain the
difference between dot notation and addition notation when working with numbers in Dart
and Flutter. The instructor provides several examples, including running 3 + 2 and 3 - 2,
and shows that the result is different when using dot notation vs addition notation. The
instructor also explains that when dot notation is used, it concatenates the strings rather
than performing arithmetic operations. The instructor demonstrates this by showing that
multiplying and dividing by a string in Dart with dot notation will result in either an error or
a warning. The inclusion of brackets can change the precedence of arithmetic operations
and correct the error. The instructor emphasizes the importance of understanding the
concept of operator precedence in programming.
00:15:00 In this section, the speaker discusses the importance of using comments in
Dart programming. There are different types of comments, including single-line
comments, multi-line comments, and documentation comments. Single-line comments
are useful for making short notes, while multi-line comments are a cleaner solution when
working with code that spans multiple lines. Documentation comments are not currently
relevant but will become important when building Flutter applications. The speaker then
moves on to the topic of variables and explains their importance in storing and
manipulating data. They provide an example of how variables are used in multiplication,
addition, and subtraction operations. The speaker also addresses the problem of
assigning values to variables and how it is crucial for efficient and accurate
programming.
00:20:00 In this section, the instructor discusses the use of variables in programming
and how they can make it easier to change values in multiple places. They explain the
syntax for creating variables in Dart, including mentioning a data type, variable name,
and using the equal to sign and a semicolon. The instructor also discusses the
advantages of using variables and the curly bracket symbol in certain situations. Finally,
the instructor demonstrates how to create variables, assign values, and use them in
code.
00:25:00 In this section of the video, the developer explains the concept of variables in
Dart and Flutter programming. The developer starts by demonstrating how variables are
used to make code dependent on values, and highlights the benefits of using variables,
such as the ability to modify multiple values at once and to obtain different results if
parameters are changed. The developer then proceeds to demonstrate how to use
variables with different data types, such as doubles, strings, and Booleans, and provides
examples of how to use them in print statements. The developer also explains the use of
naming conventions in Boolean values to enhance readability and avoid negation.
00:30:00 In this section, the speaker discusses the use of variables in programming.
They explain that variable names cannot be repetitive and that there are different types
of variables, including Boolean, Dynamic, Integer, and String. They also demonstrate the
use of properties and methods, such as length and containing within strings. They
highlight the differences between compile-time and runtime values, and explain that
using dynamic values can cause issues at runtime. Finally, they warn against using
dynamic values by themselves, and recommend using specific values like Boolean or
String instead.
00:35:00 In this section of the video, the developer explains that using strings with the
"Dynamic" keyword can cause issues because the value for strings is unknown at
compile time, but with the "Type" keyword, the value is known and it doesn't give a
compile time error. He also explains that it's generally recommended to use camel casing
for variable naming, where words are capitalized unless they are the first word. The
purpose of this is to make it easier to read and understand as the program grows. The
developer also provides examples of how to change the value of a variable by
reassigning it and using operators to add or subtract value.
00:40:00 In this section, the developer explains how to reassign variables and use
operators to give new values to variables. The developer then moves onto Strings and
demonstrates how to use string interpolation to compose strings and values. The
developer also explains the difference between using ordinary dollar signs and dollar
signs followed by curly braces in strings and why curly braces are necessary in certain
cases. The developer highlights the tooltip that appears when using curly braces, which
can help with the proper usage. Ultimately, the developer shows how to concatenate
strings using string interpolation.
00:45:00 In this section, the developer explains how to create multi-line strings in Dart
using backslashes, inverted commas, and the slash n syntax. They also discuss the
strong type system in Dart, which prevents assigning casting, and the dynamic keyword,
which allows assigning values of different data types to a variable. The developer then
introduces a new way to create two variables by mentioning either 'where', 'final', or
'const' followed by the variable name, equal to, and the value. They demonstrate this by
creating a variable with the value 10 and printing it.
00:50:00 In this section, the speaker explains the concept of variable types and how they
are automatically inferred by Dart's powerful type system. Every variable must have a
type, which can be specified using optional syntax with final or const keywords. Syntax
for specifying types is optional. On the other hand, the syntax for specifying variables
and changing their values is more complex. For example, reassigning constants like final
and const is not allowed, as they have been set as the ultimate or constant value.
Additionally, variables are mutable while constants are immutable, meaning they can be
changed after their initial value is set, whereas constants cannot. The speaker also
mentions the difference between final and const variables, which can only be assigned
once, or inlined with the constant itself. Finally, the speaker discusses the concept of
mutability and immutability and their implications in the context of programming.
00:55:00 In this section, the difference between final and const keywords in Dart is
explained. Final is a runtime constant that can be modified once and has weak type
safety, while const is a compile-time constant that cannot be modified once and has
strong type safety. The value of a const variable is known at compile-time, while the
value of a final variable is only known at runtime. The use of const is generally preferable
in situations where the value should not change, while final can be used when there is a
need to modify the value. The convention among Dart developers is to use final and
const over variables.
01:00:00 - 02:00:00
In this section of the video, the speaker discusses the concept of infinite loops in Dart &
Flutter programming and the problems they can cause. They explain that an infinite loop
occurs when the condition for the loop is always true, resulting in the program continuously
running the same code. The speaker recommends using proper condition checking and
variable monitoring to avoid infinite loops. They also mention the use of for loops and while
loops to iterate through variables and strings in a program.
See less
01:00:00 In this section of the video, the concept of optional variables or nullable
variables is introduced. These variables can have two values: a string, integer, Boolean,
or any other specified data type, or they can be null, which indicates that the variable has
no value. Nullable variables were introduced with Dart 2.0.0 and above, including Dot 3.
To show that a variable is optional and can have null values, a question mark must be
mentioned after the end of the variable. Final cannot be used with nullable variables. The
video warns against explicit redundant initialization to null, as variables automatically
know that the value is null.
01:05:00 In this section, the speaker discusses the concept of null sound safety in the
programming language Dart. This concept focuses on identifying and managing values
that could be null, in order to prevent runtime errors. The speaker explains that when a
variable is called or accessed, the receiver can be null. The error messages could be
frustrating but this is because the Dart compiler recognizes that the value is null and
therefore communicates this additional context to the programmer. To avoid these errors,
the speaker suggests using the null aware operator, which allows for null values to be
handled. If the value is set to null, the null aware operator will print out null, while if the
value is not null, it will use the dot link. The speaker further emphasizes the importance
of identifying and managing null values in order to prevent user frustration and keep the
application functioning properly.
01:10:00 In this section of the video, the developer discusses the use of the ternary
operator in Dart and Flutter programming. They explain that the exclamation mark is
used to force dominance over the null value and the question mark is used to check if
the property is null. The ternary operator offers a shorthand way of assigning a value if a
condition is met. The developer demonstrates the syntax of the ternary operator and
explains how to use it to assign a value to a variable based on a condition. Next, the
video moves on to control flow, which includes if statements and ternary operators. The
developer explains the syntax of if statements and demonstrates how to use them when
checking if a variable is a specific value. They emphasize the use of the ternary operator
as a shorthand way of checking for different conditions and assigning values based on
those conditions. The developer emphasizes the importance of understanding control
flow in programming and highlights how if statements and the ternary operator can help
simplify code and make it more efficient.
01:15:00 In this section of the video, the speaker discusses how to fix an issue with if
and else conditions when checking if age is greater than or equal to 18. To fix this issue,
the speaker suggests using H greater than or equal to 21 as a separate if condition if
both adult and child show up at the same time. However, this solution only fixes the issue
if age is greater than or equal to 18 and there is no else condition. If age is greater than
or equal to 21, it is not the case and the else condition is ignored. The speaker stresses
the importance of passing a Boolean value over to if conditions, as the compiler already
knows that the value is false and any unnecessary if conditions can result in dead code.
The speaker goes on to discuss other operators that can be used when comparing ages,
such as less than or equal to, greater than or equal to the opposite, and is equal to. For
example, if age is less than or equal to 18, the opposite of is equal to, can be used to
print "haha".
01:20:00 In this section, the speaker explains the difference between assignment and
relational operators in Dart. Assignment operators, like is equal to , assign a value to
a variable, while relational operators, like is not equal to , compare two values. The
speaker also discusses the use of Boolean variables and how they can be used in if
conditions. They mention that if an integer variable is used in an if condition, relational
operators like is not equal to must be used instead of the and operator.
01:25:00 In this section of the video, the developer explains the concept of an OR
operator in conditional statements. An OR operator allows for multiple conditions to be
evaluated and determines if any of them are false. If none of the conditions are false, the
OR operator evaluates to true. The developer provides examples of different conditions,
including nested if conditions, and explains how the scope of variables within if
conditions affects their accessibility. The developer also showcases the use of the
ternary operator as an alternative to if statements for conditional logic in a concise
manner.
01:30:00 In this section, the speaker discusses the use of a Boolean condition, which is
a value that starts with "H". The speaker emphasizes that the condition is a string data
type and can be used in the if condition. They explain the use of the equals sign and the
colon symbol to assign values to a variable. The speaker then moves on to a switch
statement, a type of control flow that allows you to specify multiple values and execute
different code blocks based on the input value. They also highlight the importance of
using the correct exclamation mark syntax, and the possibility of including an else
condition using the "default" keyword.
01:35:00 In this section, the speaker discusses the use of switch statements and when
to include "break" statements. They explain how the switch statement is used to check
for equality, but not for relational operations like greater than or equal to. The speaker
introduces the use of "when" operators in switch statements, which allows for relational
checks to be made. They then go on to discuss a challenging exercise in which the
destination zone and package weight are provided, and the program calculates the
shipping cost based on these inputs. The exercise involves using the switch statement
and "when" operators to check the destination zone and package weight. The speaker
encourages the viewer to pause the video and try coding the exercise on their own.
01:40:00 In this section of the video, the speaker discusses how to use if conditions in
Dart to create a simple program that calculates shipping costs based on destination zone
and weight in kilograms. The program uses string interpolation to output the shipping
cost in different currencies based on the destination zone, and a default message is
printed if an invalid destination zone is entered. The speaker then suggests using a
switch statement instead of if conditions for better readability and reusability, and advises
reducing redundant logic by using a double cost variable to update the billing cost in one
place throughout the program.
01:45:00 In this section of the video, the concept of return statements and a basic
understanding of functions are introduced. When a return statement is used in a function,
it signals that the function has completed execution and ends the program. If no return
statement is used, the program will continue executing after the function. Loops are then
discussed, specifically the for loop type. To create a for loop, a 4 and bracket must be
written to signify that the code inside the curly bracket is meant to run a specific number
of times. The initialization, condition, and increment or decrement are then discussed in
relation to the variable created. A variable is created so that a condition can be written
and a condition is usually based on the variable. Finally, the loop will run only if the
condition is true and will repeat the code inside the curly bracket until the condition is no
longer true.
01:50:00 "
01:55:00 In this section, the developer explains the concept of infinite loops in Dart &
Flutter and how they can cause problems in an application. The example given is a short
program that continuously prints the same value in the console until the developer stops
it manually. The reason for the infinite loop is that the condition for the loop is always
true. The developer then explains how to avoid infinite loops by checking the current
state of variables and fluctuations in values. The developer also talks about using for
loops and while loops to loop through variables and strings in a program.
02:00:00 - 03:00:00
In this section of "The Complete Dart & Flutter Developer Course," the speaker covers the
topic of classes and objects in Dart and Flutter development. They explain that a class is like
a blueprint or template for creating objects and demonstrate how to define variables and
methods within a class. The speaker emphasizes the importance of creating classes to
encapsulate properties and behaviors for specific objects. They also show how to instantiate
objects from a class and manipulate their properties using methods. The speaker then
highlights the use of string interpolation to format and print information about objects.
Additionally, they discuss the concept of treating a class as a variable to maintain
consistency and avoid re-instantiation. Overall, this section provides a solid foundation for
understanding classes and objects in Dart programming.
See less
02:00:00 In this section of the video, the developer explains the differences between
Loops and discusses each type of Loop in detail. The videostarts with an explanation of
while loops and how no initial values or assignments are required for the execution of the
loop, yet the condition must be written. The developer then goes on to show examples of
how to create a code for repeating a value based on a condition. The developer
discusses that value with the condition of I is less than 0+1 is used, and the loop can be
confined to an infinite loop. Furthermore, the video explores the use of incrementing or
decrementing conditions to avoid infinite loops. The video highlights the importance of
understanding the use of different types of Loops and the variables used to avoid
potential errors in coding.
02:05:00 In this section of the video, the speaker explains the behavior of the do-while
loop in Dart and how it differs from the while loop. The speaker illustrates this by
providing an example where a do-while loop with an incorrect condition is used to
access the elements of a string in a specific order. The speaker highlights the fact that
do-while loops are exit control loops, meaning the condition is checked only after the
loop has run. This results in the loop only executing once, even though the condition is
incorrect. The speaker then moves on to explain the break and continue keywords in
Dart, which are used to control the flow of the program. In the context of a for loop, the
continue keyword skips the current iteration of the loop and executes the next iteration.
The break keyword, on the other hand, terminates the loop immediately and moves on
to the next section of the program. The speaker provides an example of how to use the
break and continue keywords in a for loop to skip specific iterations based on
certain conditions. The speaker emphasizes that it is important to carefully consider the
use of these keywords to avoid unintended consequences and ensure the program
behaves as intended.
02:10:00 In this section of "The Complete Dart & Flutter Developer Course," the speaker
discusses the function concept and how it differs from printing statements. The speaker
explains that functions do not return anything and are not dependent on data types like
"null" or a "string" in Dart. The speaker uses the example of the "print name" function,
which will not print a value to the console when called because "print name" is a function,
not a printing statement. The speaker then goes on to emphasize the importance of
calling functions using the semicolon operator.
02:15:00 In this section of the video, the concept of returning a string from a function is
discussed. The speaker explains that calling a function is similar to calling an expression
with a void return type. When printing an expression of a void type, it returns nothing,
meaning the value can't be used. To solve this, the speaker suggests removing the print
statement and then running the app. Returning a string from a function is achieved by
using the return keyword in Dot and passing the desired string value. When a function is
called and returns a string, it can be assigned to a variable, and the value can be printed
using the print name keyword. The speaker recommends returning an integer or a final
or variable data type but not a constant data type, as it will give an error. Finally, the
speaker explains that it's not possible to return two data types from a function, and the
syntax for returning multiple data types is not valid.
02:20:00 in this section of the video, the speaker explains the addition of support for
records, also known as Tuple, in Dart version 3. Records allow for the return of multiple
data types from a single function. The speaker demonstrates how to return integers,
strings, and booleans from a function and how to use getters to access specific values
within a record. They also discuss the use of destructuring to de-structure records in a
single line, but caution the need for careful naming of variables to avoid errors. The
speaker concludes by mentioning that records will be covered in more detail after the
basics of functions are covered.
02:25:00 In this section, the speaker is discussing the "return" statement in Dart and
Flutter programming. They explain that it is used to terminate a function after its value
has been returned. The return statement can be used with non-nullable strings and void
functions to end the function early, even if nothing is being returned. To print a value after
using the return statement, the speaker suggests moving the code below the return
statement. They also explain that functions can receive parameters that are passed as
arguments. However, the speaker notes that the proper type of the function parameter
must be specified because any positional arguments must match the expected number
and type.
02:30:00 In this section, the instructor explains the concept of global variables and their
usage in Dart programming. Global variables are accessible in any file and function,
which can lead to chaos and a loss of track of variable names and their values. To avoid
this, local variables should be used instead, which are only accessible within their
defined function. Dot's named arguments are introduced as an efficient solution for
managing global variables, allowing for multiple arguments to be passed to a function
and the ability to specify argument positions. The instructor emphasizes the importance
of avoiding global variables and using named arguments to prevent bugs in the
codebase.
02:35:00 In this section, the speaker explains how positional arguments and named
arguments work in Dart. They explain that positional arguments rely on the order of the
arguments passed in, while named arguments allow for more flexible argument values
by allowing the arguments to be passed in based on their names. To convert a positional
argument to a named argument, it is necessary to match the names carefully, and to
pass the values that are safe. Named arguments improve error safety, minimize the
scope of errors, and make the code easier to read and maintain. The speaker also
discusses the use of the required modifier and implicit default values. Additionally, they
explain how to make integer values nullable, to allow for variable values that may be null
or have a default value. Overall, the speaker emphasizes the importance of using either
positional or named arguments correctly, and provides examples to illustrate how they
work.
02:40:00 In this section of the YouTube video, the instructor teaches the student how to
use both positional and named arguments in a function. The instructor explains that
arguments or parameters are what are entered into a function, and that positional
arguments can be called whatever the name is, whereas named arguments need to be
passed in with the name of the variable. The instructor demonstrates how to use both
types of arguments, and then explains that using named records or named values can
make error handling easier and more flexible. The instructor also teaches the student
how to return a function from a function, and how to call that function.
02:45:00 In this section, the speaker is discussing the concept of closure in Dart and
Flutter development. A closure is an anonymous function that is passed as a parameter
to another function. It is necessary to call this function by passing it into the parenthesis
of the main function. When calling an anonymous function, it is possible to get a null
value for the first call. To remove the print statements, the function can be called directly.
In this case, removing prints shows that the closure is not null, and it can be called
without passing curly brackets. The speaker also explains that print returns a void value,
which means that a data type attribute is present. To avoid this, the code can be
executed directly, which executed the print code. The speaker then goes on to discuss
classes in Dart and Flutter development. A class is like a blueprint or template for
creating objects. Just like a bakery, where a class defines the properties and methods
specific to a baked good, classes are used to create objects with similar properties and
behaviors. Classes are defined using the "class" keyword followed by the name of the
class. In the example, the speaker creates a class called "cookie".
02:50:00 In this section, the speaker discusses classes, properties, and methods in Dart
and Flutter development. They explain that classes can contain variables and methods,
which define different properties on a cookie, allowing them to be named for easy
access. They then demonstrate how to define variables and methods in terms of
properties and create an object of the cookie class, which is an instance of the class with
specific values. The speaker emphasizes the importance of creating classes for different
items so they can have unique properties and methods.
02:55:00 In this section, the instructor explains how to work with the Cookie class in Dart
and Flutter. They first demonstrate how to create an instance of the Cookie class and
use its methods to manipulate its properties. They then show how to use string
interpolation to print out a formatted string that includes the size and shape of the cookie.
The instructor also highlights the importance of treating the Cookie class as a variable
and using it in a consistent manner across different parts of the code to avoid
unnecessary re-instantiation. They then demonstrate how to create a new variable called
"cookie" and assign it the value of the existing Cookie instance. This allows them to
access the same instance of the Cookie class throughout their code. The instructor also
explains how to create a new cookie shape and assign it to a variable, and how to
access its properties using string interpolation.
03:00:00 - 04:00:00
This section of the YouTube video titled "The Complete Dart & Flutter Developer Course |
Full Tutorial For Beginners to Advanced" covers the topic of inheritance and polymorphism in
Dart programming. The instructor explains how to define variables as different data types
using the "as" keyword, allowing them to be treated as different classes with access to their
properties. They also discuss the limitations of multiple inheritance in Dart and recommend
using a single class hierarchy with extending classes. The instructor emphasizes the
importance of overriding inherited functions and introduces abstract classes for
implementation purposes.
See less
03:00:00 In this section of the video, the creator explains how to create blueprints for
objects using classes. To do this, one first creates an instance of the class to define the
object, then calls the shape or size properties on that class. The creator correctly notes
that final variables cannot be changed, but objects created from a finalized cookie class
can have their shape altered. This is a fundamental concept in creating and manipulating
objects.
03:05:00 In this section of the YouTube video, the developer discusses the concept of
classes and their creation. They explain that classes take up memory in the program,
and that when creating multiple instances, the memory requirement can increase. To
reduce this, they introduce the concept of constructors, which are functions that run
when creating an instance of a class. Constructors are used to initialize the values of the
class and set them in the beginning rather than having to continuously reassign them
every time an instance is created. The developer then goes on to demonstrate how to
use constructors to define the shape and size of a cookie while avoiding the use of
positional arguments.
03:10:00 In this section of the video, the instructor explains the concept of creating an
instance of a class and initializing its required properties. They use the cookie class as
an example and demonstrate how to create a new instance and pass in the required
arguments, shape and size, without using the "new" keyword. The instructor emphasizes
that in Dart, using the "new" keyword is optional and does not provide any memory
allocation or deallocation benefits as it does in Java. The instructor describes the
process of creating a new instance of the cookie class and assigning it to a variable
named cookie. They then show how to initialize the shape and size properties of the
cookie instance. The instructor uses both positional arguments and named arguments to
pass the shape and size values to the constructor. The instructor also explains the use of
public instance variables and how they are created to enable the shape and size
properties to be accessed and used outside of the constructor block. The instructor
demonstrates how to use the dot operator to access the shape and size properties of the
cookie instance. The instructor suggests using the shape and size instance variables to
call additional methods, such as baking() in this case. The instructor emphasizes the
importance of properly initializing required instance properties with a value, otherwise an
error is thrown.
03:15:00 In this section of the video, the developer expands on the concept of
constructors in Dart programming. They explain the different types of constructors and
why using a constructor in curly brackets is necessary to allow a function or variable to
be run immediately when the class is created. The developer also highlights the
importance of specifying values for nullable constructors and the use of typing in
initializing variables. They introduce the concept of parameterized variables and
demonstrate how a constructor can be used to change the properties of an object
outside of the class. Additionally, they discuss the use of final keywords to make a class
more secure by restricting property changes.
03:20:00 In this section of the YouTube video titled "The Complete Dart & Flutter
Developer Course | Full Tutorial For Beginners to Advanced," the speaker is discussing
an example of a class called "Cookie." They explain that if a Constructor is not created, it
will throw an error, and that certain variables (such as "shape") cannot be changed since
they are finite. The speaker then shows an example of a named constructor, which
requires certain arguments to be passed in, and discusses some terminology, such as
private variables and static functions.
03:25:00 In this section, the video explains the concept of private variables in Dart and
Flutter. Private variables in Dart are only private to the file they are defined in, not to a
class. Therefore, if a private variable is used in the same file, it can still be accessed.
However, if the variable is used in a different file, it will not be accessible and will result in
an error. The video also introduces the concept of getters and setters. Getters are used
to return the value of a variable, while setters are used to modify the value of a variable.
Private variables are useful for encapsulating data within a class and preventing it from
being accessed or modified outside of the class.
03:30:00 In this section, the developer explains that they want to make the height of a
class a private variable to prevent modification outside of the class. They then talk about
using a getter and setter to manage access to the height variable. However, they
encountered an error when using the setter syntax. They clarify that static variables and
functions are separate from each other and can be useful for certain tasks, such as
holding constants or performing specific functions without creating an instance of the
class. The developer then describes using a static class called "Constants" to hold all the
constraints related to their app.
03:35:00 In this section, the Dart & Flutter developer talks about how difficult it would be
to make changes to an application when all the hard-coded information is present in just
one file. To make the process easier, they have created a class where they can store the
greeting, text, constants, etc. The developer explains how they can access the greeting
or text from the instance of the class, but what if they want to directly access the
constant without creating an entire object? They cannot use the dot operator or constant
dot variable syntax. Instead, they can use static variables, but get an error if they try to
access the static variable through an instance of the class. To solve this issue, the
developer proposes using static functions where they can run the function without
creating an object. However, they mention that there are certain cases where an object is
required, such as when the Constructor is called or when accessing instance members
from a static function.
03:40:00 In this section of the YouTube video, the concept of inheritance is introduced as
a method for creating multiple classes and learning about abstract classes and object-
oriented programming. The video begins by explaining the difference between static and
non-static variables and explains that non-static variables cannot be used in static
situations. The video then demonstrates how to use the constants.dot method to retrieve
values, and uses the videoconstructor class and the accelerate function as an example
of inheritance. The video then introduces the car class, which inherits from the vehicle
class, and uses inheritance to add the car's unique properties. The video also discusses
the problem of copy-pasting values from class to class, and explains how inheritance is
the solution to this problem.
03:45:00 In
03:50:00 In this section of the "The Complete Dart & Flutter Developer Course | Full
Tutorial For Beginners to Advanced" video, the speaker discusses inheritance and
polymorphism. They explain that you can define a variable as another data type using
the "as" keyword, which allows you to treat that variable as a different class and access
its properties. However, they caution that using "as" can lead to runtime errors if you try
to access properties that aren't defined for that class. The speaker then talks about
polymorphism, specifically in relation to static type systems like Dart. They explain that
Dart doesn't support multiple inheritance, meaning that a class can inherit from only one
other class. This is because if a class inherited from two other classes, it would be
unclear which properties belong to which class, potentially causing confusion. Instead,
the speaker recommends using a single class hierarchy with multiple classes extending
from a single base class.
03:55:00 In this section, the concept of inheritance and extensions are discussed in Dart
programming language. The speaker explains that multiple inheritances are not allowed
in Dart, but single inheritances are allowed. The speaker uses the example of a vehicle
and extends it with some class. The speaker then discusses the use of inherited
functions, such as accelerate, and how overriding the function is necessary to ensure it
returns the correct value. The speaker explains that if someone has a car instance, they
can access the accelerate function and print its value, which should be its speed.
However, if the accelerate function does not have the override keyword, it will not match
the function signature and will not work as expected. The speaker then discusses
abstract classes and how they are used for implementation purposes.
04:00:00 - 05:00:00
The video covers various topics related to Dart and Flutter development, including abstract
and sealed classes, mixins, lists, and generics. The speaker explains how to implement
abstract classes and the use of "implements" instead of "extends" for shared properties.
They also introduce the concept of mixins for code reuse without class hierarchy. The video
discusses polymorphism, abstraction, inheritance, and encapsulation as part of object-
oriented programming. Additionally, the speaker explains lists and their indexing, as well as
the use of generics for type safety and type checking. The video also touches on updating
lists and handling errors in case of indices out of range. Overall, the video provides a
comprehensive tutorial for beginners to advanced developers.
See less
04:00:00 In this section of the video, the concept of implementing abstract classes is
explained. The speaker explains that when we have a class that extends another class
and has properties that are shared by that extended class, we should use implements
instead of extends. This is because implementing a variable means that the variable
must be implemented in the concrete class. The speaker provides an example where the
bike class extends the vehicle class and has an engine working variable, which is not
specified in the vehicle class. To fix this, the bike class uses implements instead of
extends. When we implement a variable, we must define it in the concrete class,
including its getter and setter functions. The speaker also explains that we must
implement all of the variables and functions defined in the extended class to avoid errors.
04:05:00 In this section, the video discusses the concept of "super" in Dart
programming. Super refers to the instance of the class that the current class is
extending, and it allows access to the properties and methods of that class. When
implementing a class, super dot is not allowed because methods are always abstract in
the supertype, meaning that there is no implementation code. To achieve this, the video
suggests extending a class but implementing a separate class that implements the
necessary properties. This approach allows for concrete implementation of the
properties, making it possible to override them and assign them to a specific instance of
the class.
04:10:00 In this section, the speaker discusses the concept of abstract classes in Dart
and Flutter development. An abstract class is a class that is defined using the abstract
keyword and has the keyword "class" following it. It is not defined anything, so if you
have functions you cannot define a block for them although you can define it. When you
implement or extend it, however, you have to redefine the function. The speaker explains
that an abstract class forces a contract and provides a difference between a normal class
and an abstract class. Normal classes are implicitly abstract, but abstract classes cannot
be constructed. They can just have a semicolon right after the class definition. The
speaker then moves on to object-oriented programming.
04:15:00 In this section, the concept of object-oriented programming (OOP) is
introduced. OOP is a programming paradigm that is based on the concept of objects. A
class is a blueprint for creating objects, and objects are instances of classes. In Dart,
certain classes, such as date time, are built into the language so that we can use them
without having to create our own. Some other concepts of OOP include polymorphism,
abstraction, inheritance, and encapsulation. Polymorphism is the ability of an object to
take on many forms, and it can be achieved through inheritance and method overriding.
Method overriding allows objects of different classes to be treated as if they were of the
same class.
04:20:00 In this section, the concept of polymorphism through inheritance and
abstraction is explained. Polymorphism is demonstrated by having objects of different
classes (such as cat and dog) treated as objects of a common superclass (such as
'animal'). Abstraction involves hiding internal details of an object and only exposing
essential features. Abstract classes or interfaces can achieve this. Inheritance is a
concept used to create new classes based on a prior class (like DNA returning a vehicle
extending it, ensuring that properties from the superclass can be reused). Finally,
encapsulation is the process of bundling data and methods together as a single unit, with
data being hidden from the outside world, providing data protection and the principle of
data hiding.
04:25:00 In this section, the speaker covers the concept of Classes in Dart and Flutter
development. They explain the various terminologies associated with OOP, including
polymorphism, abstract classes, interfaces, inheritance, and encapsulation. They then
move on to Mixins, a concept that mixes the properties of a class into another class,
allowing reusability of code without establishing a parent-child relationship. The speaker
provides a practical example of creating a Mixin and using it with a class, before
discussing the distinction between Mixins and Inheritance. They also touch on the reuse
of code through Mixins and the difference between Mixins and Inheritance in terms of
parent-child relationships.
04:30:00 In this section of the video, the speaker discusses the concept of mixins and
how they can be used for code reuse in Dart and Flutter. Mixins allow for the
implementation of multiple functionality in a single class without the creation of a class
hierarchy, but it doesn't create any class hierarchy. However, they are not used as a
parent and child relationship with classes. The base class for all Dart objects is Object
and all subclasses, including Dart's built-in data types, inherit from it. The speaker also
introduces the concept of sealed classes, which can be used to ensure that all subtypes
of a class are exhausted in a switch statement, by using a new modifier called seal.
04:35:00 In this section of the video, the speaker discusses the similarities and
differences between abstract and sealed classes in Dart. Key points covered include the
lack of constructors for abstract classes and the ability for final and sealed classes to
prevent other classes from implementing or extending them. Base classes, on the other
hand, can be extended but cannot be implemented, and the importance of the final
keyword for preventing classes outside of the library from being implemented or
extended. The speaker also discusses interface classes, which can be implemented but
cannot be extended, and the mixing class, which can be used both as a class and a
mixin.
04:40:00 In this section, the speaker explains the concept of lists in Dart programming. A
list is an ordered collection of objects that has a specific index number associated with
each object. To create a list, one needs to give a variable name and directly assign the
value to it. To access a specific value from a list, one can use brackets and pass in the
index number of the value. However, if one tries to access an index that is out of range
for the list, it will result in a runtime error. This section also introduces the concept of a
dynamic list, which allows for mixing of different types of values such as integers and
strings, and is denoted by angle brackets.
04:45:00 In this section, the speaker is discussing how to define a list in Dart and Flutter,
and how to restrict its contents to only integers. To ensure that a list contains only
integers, it is necessary to define it with angle brackets and pass an integer value over.
Double values are also allowed, as they are considered a subset of integers. The
speaker introduces the concept of generics, which can be used in classes and functions
to ensure type safety and type checking. Generics can be used in a class to define the
types of its properties and methods. The speaker provides an example of using generics
in a class for a student, where the properties and methods are defined with a generic
type. The speaker uses the "MissingRequiredParameterException" to demonstrate how
generics can be used to ensure that required properties and methods are not null.
04:50:00 In this section of the course, the student is introduced to the concept of generic
types in Dart. The course instructor explains how generics allow passing any type into a
specific function, making it highly customizable. The main difference between generics
and dynamic data types is that generics only accept values that are non-nullable, while
dynamic data types allow any values to be passed. The course instructor provides an
example of creating a list of a custom class, such as the student class, using generics,
passing in instances of that class, and then accessing their properties. The course also
explains how to check the type of an object using the runtimeType property, allowing for
easier conditional logic.
04:55:00 In this section, the speaker discusses how to update a list of students. If there
are no students at a specific index, updating the list will result in an error. One way to
avoid the error is to add a new code that replaces the student sonal class. Creating an
override method is also possible to convert the string to string and give a proper value of
the student. Data automatically creates these methods on a class, making overriding it
possible. It helps the program handle cases like indices out of range or assignment in the
list.
05:00:00 - 06:00:00
This YouTube video titled "The Complete Dart & Flutter Developer Course | Full Tutorial For
Beginners to Advanced" covers various topics including lists, maps, and enums in Dart and
Flutter development. The instructor explains how to manipulate lists by adding, inserting, and
removing elements, as well as filtering and iterating through them using different approaches
such as for loops and the filter() method. The concept of sets is also briefly mentioned. The
video then delves into maps, discussing how to add, update, and remove key-value pairs, as
well as how to access and iterate over the keys and values. The instructor emphasizes the
importance of variable names and provides examples to aid understanding. Lastly, the video
introduces enums and their benefits in establishing boundaries and improving code quality.
See less
05:00:00 In this section, the student class has two string properties. The developer is
overriding the existing property by assigning a new value to it and then adding a new
student "Sonal" to the list. The developer then talks about how to add new students to
the list using the "add" method, which is type-safe and only allows the addition of a
student object. The developer also mentions how to insert new students at specific
positions in the list using the "insert" method, which takes two positional arguments: the
index and the student object to be inserted. Removing a student from the list can be
done using the "remove" method, but if the student to be removed is a different instance
than the one currently being referred to, it will not be able to remove that student. To fix
this issue, the developer creates a final "Revan" instance of the student class and
assigns it to a "student" variable, effectively saving that instance and allowing it to be
referenced later.
05:05:00 In this section, the developer explains how to filter a list of students based on
their grades. First, they create a new empty list called filtered students, then use a for
loop to iterate over each student in the original students list. They check if the grade of
each student is greater than 30 and, if it is, add the student to the filtered students list
using the add() method. To filter students with grades above 20, they modify the if
condition to check if the grade is greater than or equal to 20. Finally, they print out the
filtered students list.
05:10:00 In this section of the video, the developer explains how to filter a list of students
based on a certain criterion. The traditional way to do this is by using a for loop and
checking if a variable is greater than or equal to 20. If it is, the student is added to a
filtered list. However, there are two neater approaches: a foreign loop and using the
students list and filter() method. The foreign loop allows you to directly access a student
class or instance, instead of having to loop through the list and access the index. To use
the foreign loop, you have to use a for loop and get access to the student class using the
final keyword. This approach is useful when you don't need to access the index at all and
only care about the object you are looping through. The second approach is to use the
students list and filter() method, which is a more streamlined way to filter a list of objects.
To use this approach, you first have to filter the students list using the filter() method, and
then you can access the student class by calling the .where method. This method takes
in a predicate function that is used to filter out the objects that do not match the criteria.
In this case, the predicate function is student, so you are effectively looping through the
students list to get access to the student class.
05:15:00 In this section, the speaker explains the concept of filtering a list of students
using the where method in Dart. They discuss the importance of returning a function and
the difference between a list and an iterator. They also introduce the concept of
conversions and how to use them to create a new list from an iterable. The speaker also
briefly mentions other properties and methods of the list class in Dart, including length,
first, indexed, and ADD.
05:20:00 In this section, the speaker covers various functions and operations that can be
performed on lists in Dart and Flutter development. The speaker discusses the add
method, which allows multiple list elements to be added, and the convertInheritor
method, which converts a foreign object into an inheritor. The speaker also introduces
the student class and how it can be added to a list, as well as the clear and contains
methods, which remove all elements from a list and check if a list contains a specific
element, respectively. Additionally, the speaker discusses various methods such as
indexOf, firstWhere, lastWhere, removeAt, and removeLast, which can be used to
manipulate elements within a list. The speaker then transitions to a brief discussion on
sets, which, while similar to lists, do not allow duplicate elements and can be used to
remove existing and identical elements. The speaker mentions the convertToSet method,
which allows a list to be converted to a set while retaining its original list structure.
05:25:00 This section of the YouTube video explains the concept of a set, how it differs
from a list in terms of uniqueness, and how it can be useful in filtering out unwanted
elements. The speaker then transitions to the topic of maps. Maps, the speaker explains,
are a collection of key-value pairs where each key is unique. Essentially, they provide a
way to associate an identifier with a value, making them useful for storing and retrieving
data. The speaker provides an example of using a map to store and retrieve marks for
multiple students in a school context. Maps also utilize the square bracket Operator to
specify keys and retrieve a specific value from the map. However, unlike lists, maps have
two data types for the key and value so the keys and values can be different data types.
The speaker demonstrates the use of dart's map by adding a key-value pair and then
retrieving a value for a specific key using dot notation. However, the speaker encounters
an error when trying to add an even value to the map, which illustrates the need for
proper data type assignment when working with maps.
05:30:00 In this section, the developer is discussing the use of the nullable integer
returned by an operation on a map in Dart. They explain that if a key does not exist in the
map, the operation returns a null value, which can be checked using the null operator.
The developer then goes on to discuss other operations that can be performed on a
map, including adding, removing, and iterating over its elements.
05:35:00 In this section of the video, the developer explains how to add and update
values in a Map in Dart. They explain how to use the marksMap variable to store marks
as key-value pairs and how to update values by checking if they already exist before
creating a new key-value pair. The developer also discusses the difference between
adding marks using the addAll property and using the marks Dot mapping syntax. They
then explain how to remove a value from the map by passing in a key and using the
marks Dot remove property. Finally, the developer discusses how to iterate over a map
using the for loop syntax and access values using the keys property of the map.
05:40:00 In this section of the video, the developer discusses how to access and
manipulate the keys and values of a map in Dart and Flutter. They explain that
maps.keys and values are iterables, and to access the keys and values, they need to
be converted to a list. They then demonstrate how to use string interpolation to print the
keys and values of a map in a single line. They also introduce a for each loop for more
efficient iteration through the map. The developer emphasizes the importance of variable
names when using code editors like Visual Studio Code. Finally, they expand on the
concept of a map by creating a list of maps, which gives their readers a better
understanding of maps in Dart and Flutter.
05:45:00 In this section, the concept of storing and manipulating multiple students' marks
using lists and maps is discussed. A list of maps can be used to store the marks of
multiple students, where each list element is a map containing the student's marks. The
keys for each map can be 'Math', 'English', and 'CS', and the values can be integers
representing the marks. The list can be converted to a list to enable lazy iteration, which
is less memory-efficient. However, iterating through the list using the map or list functions
will print out the marks of each student.
05:50:00 In this section of the video, the developer explains the use cases for lists and
maps and then moves on to discussing enums. The developer creates an example using
a class called employee, which has a name and a type. The employee type can be
software engineer, finance, or marketing. However, if the employee type is open-ended,
like 'hahaha,' it can cause problems in the code quality and can be error-prone. The
developer suggests using enums to create boundaries in the application and improve
code quality. To create an enum, the developer needs to get out of a class or a function
and globally declare it in the program. The enum should have options that the employee
can have, such as software engineer, finance, or marketing. The developer also
mentions that the constant name should be in Pascal casing and all small-case letters if
put like this, the linter will throw an error or warning.
05:55:00 In this section, the user is introducing the concept of enums and their
usefulness in Dart and Flutter development. They explain that enums provide code clarity
and help avoid bugs by making it easy to define and use a specific set of values. The
user then demonstrates how to use enums in a simple example, passing in an employee
type and printing a corresponding value based on that type. They also discuss how
enums can be enhanced to include additional values and functionality, such as
constructors and variables.
06:00:00 - 07:00:00
In this section of the video, the instructor discusses exception handling in Dart and Flutter.
They explain that exceptions are errors that occur during program execution and show
examples such as division by zero or printing null values. The instructor demonstrates how
to handle exceptions using try-catch blocks and explains the importance of handling
exceptions to ensure the program's sustainability. They also introduce the concept of Futures
and explain how they handle exceptions extensively in asynchronous programming. Overall,
this section provides a comprehensive overview of exception handling and its importance in
Dart and Flutter development.
See less
06:00:00 In this section of the "The Complete Dart & Flutter Developer Course" video,
the instructor discusses the concept of exception handling, which is used to handle
errors that may occur during the execution of a program. Exceptions are errors that
occur during program execution, such as division by zero or trying to print something that
is null. The instructor shows these examples and explains that if an exception occurs, the
program will exit and the error message will be displayed. The instructor also explains
that it is possible to handle these exceptions and continue the program's execution while
ignoring the error.
06:05:00 In this section of a YouTube video, the topic of exception handling is discussed
in detail. The narrator explains that exception handling is a technique used to resolve
errors in a program. However, the sustainability of the program is totally dependent on
the severity of the error, as regardless of whether the catch block is executed, a runtime
exception will be thrown in the case of an inherently known error. Thus, it's important to
wrap whatever the code that might throw an exception in a try block. However, one catch
block can be followed by a finally block. The finally block executes every time regardless
of whether an exception is thrown in the try or catch block. The narrator concludes that
while exceptions are very helpful, they can't handle every possible scenario, so it's
essential to have logic to handle exceptions as the runtime exceptions are unpredictable.
06:10:00 In this section of the YouTube video, the concept of try-catch blocks and
exception handling is discussed. Try-catch blocks allow for specifying code that will
always execute regardless of whether an exception occurs, typically used for cleanup
tasks or releasing resources. The On keyword is used to catch a particular exception.
Futures, also known as promises, are used in Dart for asynchronous programming to
represent functions or computations that may complete in the future, producing a result
or error. Futures handle exceptions extensively because when making requests to
external services, the results may not be dependable on the code, but rather the internet
connection and stability.
06:15:00 In this section of the video, the instructor explains the concept of using
Application Programming Interfaces (APIs) to retrieve data from external services in Dart
and Flutter. APIs allow two services to interact and retrieve data in formats such as
JSON or YAML. The instructor provides an example of using a free fake API from
Jsonplaceholder to retrieve user data and explains how to handle data in formats such
as lists and dictionaries. The instructor then moves on to discuss asynchronous
programming in Dart, where tasks can be performed without waiting for other tasks to
complete. The instructor demonstrates this concept by creating a function that returns a
result after two seconds and demonstrates how to convert this function to a future to
improve the user experience.
06:20:00 In this section of the video, the speaker explains the concept of a future
function and its importance in Dart and Flutter development. A future function is a
function that has an asynchronous execution, which means that it is capable of
completing its task in the background, and its result can be available at a later time. The
speaker explains that when we return a string from a function, we can only return a string
and not a future string if it is not an asynchronous function. Instead, we need to wrap the
function with a Future class and then return it. The speaker goes on to explain the
difference between Future and Void in Dart. Future is a class that has a function that gets
executed when a value is returned from it, while Void is a class that has no function and
no return type. Therefore, if we want to use the returned value from a Future function, we
need to wait for it to complete before accessing it. The speaker recommends using void
main because it is the most common starting point of a Dart application. To summarize, a
Future function is an asynchronous function that has the capability to return a string or a
publication, which means that we can use it to execute a task and retrieve its result at a
later time. If we want to use a returned value from a Future function, we need to wait for
it to complete before accessing it. The speaker also explains the difference between
Future and Void in Dart and recommends using void main as the most common starting
point of a Dart application.
06:25:00 In this section, the developer explains how to use the future class in Dart to
add a delay to a function. The developer also explains how to use the Duration class to
specify the duration of the delay. They show how to pass in a duration, return a string
function and use the async keyword to make the function asynchronous. They also
demonstrate how to run the function and print the result. The developer also explains an
alternative way to get rid of the async keyword by using the stream , catch error and
value function to get the result of the future function.
06:30:00 In this section, the speaker discusses the use of packages or dependencies in
Dart and Flutter development. They explain that these are external packages created by
other developers in the Dart community and used for various purposes in Dart and
Flutter apps. The speaker then goes on to discuss the use of the HTTP package for
sending API requests and using top-level functions like URI and HTTP.post. They
emphasize that this is a basic concept related to API and that they will cover Futures
instead.
06:35:00 In this section of the transcript, the speaker discusses the usage of packages
in Dart and Flutter. They explain that importing packages using DotPad is different from
using a code editor, as DotPad has built-in support for packages and can easily import
packages. The speaker also mentions that it is okay to use packages created by others
to reduce work. They demonstrate the use of the DOT HTTP package in Dart by
importing it and using its get function to obtain data from a URL. The speaker also
explains that using the as HTTP suffix when importing the package allows for easier
differentiation between the get function and other get functions in the program. They
provide a link to the GitHub source code of the package for further inspection.
06:40:00 In this section, the speaker explains how to use the get function from the
HTTP package to make an HTTP GET request. The get function requires a URI to
make a request to. The speaker demonstrates how to create a URI by passing in a
domain name and then passing it to the http.get function which returns a Future . The
video then closes and provides a suggestion to use the https scheme and the
httpsuri.pass method for creating the URI.
06:45:00 In this section of the YouTube video, the developer explains how to use the
HTTP package in Flutter to fetch data from an external service. The response returned
by the package is a class, and the body of the response is the property that the
developer is interested in. The body is a string, but the developer wants to convert it to a
map so that they can access individual properties. To do this, they use the dot convert
package, which is built into Dot and can be used to convert strings to maps. The dot
convert package is created by the Json package.
06:50:00 In this section, it is explained how to use packages to manage dependencies in
Flutter programs. When using multiple files, the package's program name is passed in
with the appropriate file. On the other hand, using "dot convert" likely means that the
data is coming from an external source such as a REST API. To obtain data from the
API, the Dart programming language's "JsonDecode" function is used. While it is loading
the data, an exception may occur, making it essential to wrap it in a "try and catch" block
to handle it gracefully. In some cases, an exception may occur because of temporary
errors with the API service provider.
06:55:00 In this section of the video, the developer explains how to use streams and the
difference between them and futures in asynchronous programming. They argue that
using both can be seen as a lack of concept because both are essentially doing the
same thing and giving us a value out of a future. The developer then dives into streams
and explains how they allow us to produce a sequence of values over time, as opposed
to futures that give us a specific value at a later point in time. The developer provides an
example of a countdown app and explains how to use async star to handle the
asynchronous nature of the stream.
08:00:00 - 09:00:00
The video covers various aspects of setting up a Flutter project using Visual Studio Code,
including installing the editor, exploring its tabs, and creating a project. It delves into the
folders and configuration files within a Flutter project, as well as how to modify and run a
Flutter app on different platforms. The importance of the "run app" function and handling
runtime errors is also discussed. Additionally, the video touches on topics like hot reload,
navigation, and the concept of widgets in Dart and Flutter.
See less
08:00:00 In this section of the video, the developer starts by installing Visual Studio
Code and selecting a color theme. They then open the editor and explore its various
tabs, including the Explorer tab, which allows them to view the files and subfolders within
a folder, and the Search tab, which allows them to search for specific words or functions
across multiple files. The developer also mentions the Source Control tab, the Run and
Debug tab, and the Extensions tab, but does not go into detail about these features in
this excerpt. The developer then sets up a Flutter project and prepares to create a
currency converter application. They discuss the steps required to create a Flutter
project, which involve opening the terminal from within Visual Studio Code and running
commands to initialize a new project.
08:05:00 In this section of the video, the presenter explains the process of existing
folders in a Flutter project. The first step is to go to the desired folder for creating a
Flutter project using the terminal, followed by the command flutter create with the
name of the project 'currency converter'. He suggests renaming the project if there are
spaces using underscores instead of spaces. After creating the project, the folder is
dragged over to the integrated terminal and VS Code to access its contents. The
presenter then goes through the different folders in the project. The Android and iOS
folders are related to Android and iOS permissions respectively. Lip is the most
important folder where all the Dart code is written, and test is related to automated
testing of the application. Web contains all the assets related to web development, while
Get ignore and Metadata relate to source control and the tracking of properties of the
project respectively. analysis options allow configuring more specific warnings and
errors. The presenter suggests simply skipping the last two folders in the VS Code
terminal.
08:10:00 In this section, the speaker discusses the configuration files used in a Flutter
project. Pubspec.log and pubspec.yaml are both mentioned, but the primary focus is on
pubspec.aml. Pubspec.aml includes details about a Flutter project, such as its name and
description, and version number. If a project is only for building a Flutter app and is not
intended for publication on pub.dev, it is appropriate to remove the version number from
pubspec.aml. The speaker also differentiates between environment information and
other dependencies, including separate tabs for dependencies and dev dependencies.
Flutter is mentioned specifically as a dependency, as are libraries like Cupertino icons
and flutter_lens. Additionally, possible.lock is mentioned as a feature that tracks
packages and their versions. Finally, readme.md is recommended for documenting
project guidelines and requirements for users to reference.
08:15:00 In this section, the speaker continues to explain how to create and modify a
Flutter project using the Visual Studio Code (VS Code) text editor. They discuss how to
increase the font size, adjust the color highlighting, and run the default code provided by
Flutter in VS Code. The speaker also highlights the importance of using a Flutter-specific
extension rather than a Dot extension, as VS Code does not know that the code is
related to a Flutter project. The Flutter extension provides tools for editing, refactoring,
and debugging Flutter applications.
08:20:00 In this section, the developer discusses the process of running a Flutter app on
different devices and platforms. They first highlight the extension in the main.dot file,
which shows the bulb icon and three buttons, including "run debug profile," "devices,"
and a profile icon. The developer then goes on to explain how to create an Android
emulator if it is not available by default, and how to use the Android Studio virtual device
manager to create and configure Android devices. The section concludes with
instructions on how to select and run a Flutter app on different platforms, including
Chrome, Mac OS, iOS, and Android, as well as how to run multiple apps simultaneously
using Flutter.
08:25:00 In this section of the YouTube video, the developer explains how to run a
Flutter app on different platforms including Mac OS, Chrome, iPhone, and Android. The
developer emphasizes the convenience of running a consistent UI design on all these
platforms, as Flutter allows you to use one code base for all your apps. The video
demonstrates how to start the simulator, select a device, and run the app on each
platform. The developer also discusses the importance of battery management and
recommends running the app on no more than two platforms at a time. The video then
moves on to other topics such as the file explorer and how to customize it with icons to
distinguish between different platform folders.
08:30:00 In this section, the developer starts by distinguishing between different icon
themes in Flutter, highlighting the power of the platform. They then decide to keep just
the iPhone simulator on and close all other platforms. The developer proceeds to
prepare the currency converter app by starting to write real Flutter and Dart code from
scratch, after first selecting everything present in the main.dot file and backing everything
up. Next, they import the required packages from Flutter and specify the runApp()
function to run the app. The developer mentions the flutter_sdk package, which
comes from the local installation of Flutter on their system.
08:35:00 The section being referred to highlights the importance of the "run app" function
in Flutter. This function takes a parameter of "app", which is the widget of the app being
built. Flutter offers various widgets that can be used to create different types of user
interfaces. The user can take an example of the "counter app" and describe what the
app's user interface would look like using different widgets. The text, for example, is a
widget that can be used for displaying text in the app's userInterface. It is essential to
pass the correct data when creating an object of a class. In the case of "Text", it requires
the string data as input. The error occurs when no argument is passed where an
argument is expected.
08:40:00 In this section, the developer explains how to fix a runtime error in Flutter that
occurs when a widget requires a direction property. The error message contains the
stack trace, which tells the developer where in the application the error occurred. The
developer also mentions a specific error message related to the text widget not having
directionality. To fix the error, the developer suggests looking at the properties of the
particular widget or text class and identifying a property related to direction. This can be
done by passing the textDirection argument to the widget, which is a named argument in
this particular case.
08:45:00 In this section of the video, the instructor explains the optional nature of the
"textDirection" property in Flutter, which defines the direction in which text should be
written. He explains that for a basic Flutter app, this property is required, but in many
cases, it won't be needed. He also explains that "textDirection" is an enum and that it can
have two values: RTL (Right To Left) or LTR (Left To Right) and that this property can be
accessed by hovering over it. He further provides an explanation of the documentation
comments related to this property, which provides additional information about the
direction in which text will flow.
08:50:00 In this section, the video discusses the importance of hot reload in Flutter and
how it sets it apart from other frameworks. Hot reload allows for changes to be made to
the code without having to restart the app, which is valuable for developers. The section
then moves on to more complex topics, such as navigation and how Flutter handles the
movement between pages in larger, more complex applications. To handle these more
complex UI elements, Flutter uses a concept called widgets, which are classes and can
be broken down into smaller widgets to improve productivity and collaboration among
developers. The video concludes by discussing the process of creating a custom widget
by creating a class, which can help to avoid confusion and ensure that the widget is used
as intended.
08:55:00 In this section of the YouTube video titled "The Complete Dart & Flutter
Developer Course | Full Tutorial For Beginners to Advanced", the developer is discussing
the concept of Stateless and Stateful widgets in Dart & Flutter. They begin by explaining
that there are three types of widgets: Stateless, Stateful, and Inherited. The developer
then explores the difference between Stateless and Stateful widgets. The developer
explains that Stateful widgets have mutable state, meaning that the state can change,
while Stateless widgets have immutable state, meaning that the state cannot change.
The developer then provides an example using the counter application.
09:00:00 - 10:00:00
The video goes over the topic of Dart & Flutter developer by discussing various aspects of
creating a Flutter app. It covers implementing the build function in a stateless widget, the
importance of a key in widget inheritance, using design guidelines in app development, text
formatting and design in a Flutter app, and differences between Global and Local spaces. It
also discusses the concept of widget trees and the buildContext in Flutter, proper file
naming, and Flutter's implementation of flutter:import and flutter:required . The
video also covers proper layout and alignment in app development and center alignment
using the "mainAxisAlignment" property of the column. It also explains the use of cross
access alignment property of the column widget and styles the text in a Flutter app using the
TextStyle class.
See less
09:00:00 In this section of the video, the instructor explains the importance of
implementing the build function in a stateless widget in Flutter. They explain that if the
build function is not implemented, it will cause an error indicating that the widget
should be extended with a stateless widget so that it can be used as a widget. The
instructor also explains that the build function needs to be implemented with its own
implementation and that it can accept a buildContext object and returns a Widget in
order to fix the error. Additionally, the instructor provides a warning about the code that
states that constructors for public widgets should have a named key parameter, which
can cause compile time warnings but not runtime errors.
09:05:00 In this section of the video, the speaker discusses the concept of a key in
Flutter and its importance in widget inheritance. A key is a class that helps Flutter identify
and differentiate between widgets by passing a key to the Constructor. The speaker
explains that whenever you extend an abstract class, you have to pass the key to the
super class, and the widget you are extending has its own key defined somewhere in the
code. The speaker then shows an example of how to create a Constructor for a widget
that has an optional key and how to use the keyword "const" to improve performance.
09:10:00 In this section, the instructor explains the importance of using design guidelines
and design systems in app development. He mentions two popular design systems,
material design created by Google and Cupertino design created by Apple. He
demonstrates how to incorporate material design into the app by returning a Material App
widget. He also discusses the various options and configurations that Material App
provides, such as navigation, theming, and localization. The instructor mentions that
these topics will be covered in detail later in the course.
09:15:00 In this section, the instructor explains how to set up the text formatting and
design in a Flutter app using the Material App and Scaffold widgets. By providing the text
within the home property of the Material App, the text is displayed in the app. However,
to improve the appearance of the text, it needs to be wrapped within the Scaffold widget.
The Scaffold widget allows for adding headers, footers, and other design elements
specific to a page. By using the Scaffold, the text is displayed with a better design,
improving the overall appearance of the app.
09:20:00 In this section, the speaker discusses the difference between a Global space
and a Local space in Flutter and how to use Scaffold to set them up. They also talk about
the Text widget and how to center-align text in an application. The speaker uses an
analogy with a kingdom to explain how text widgets need full access to the entire space
to be centered on the screen. They then suggest using a Center widget, which is
provided by Flutter, to wrap the text and center it in the body.
09:25:00 In this section, the speaker explains the concept of widget trees in Flutter and
how they allow for better organization and management of code. They discuss the
importance of keeping widget trees small and separate to make it easier to contribute to
and understand. The speaker also mentions how they like to separate the configuration
of the MaterialApp, such as routing, theming, and localization, from the individual widget
trees.
09:30:00 In this section, the developer is discussing the importance of properly naming
files in Dart and Flutter development, specifically when using extensions like the 'dot'
extension. They also discuss the concept of build context in Flutter and its importance in
determining the location of a widget in the widget tree. The developer then proceeds to
explain how they are refactoring their code by extracting a specific widget from a scaffold
and giving it its own class, which they are doing by using the build context to determine
the location of the widget in the widget tree.
09:35:00 In this section of the video, the topic of Flutter's implementation of a
flutter:import and a flutter:required is discussed. The flutter:import line is
used to import a package into the app, while the flutter:required line is used to
specify a required property. The video explains that whenever a stateless or stateful
widget is extended, it will have its own buildContext . Flutter uses buildContext to
know the location of the widget in the widget tree and ensure that its rendering is
accurate. buildContext is an important concept in Flutter and is used for navigation
and other advanced features. The video also covers package imports in Flutter, including
absolute and relative imports.
09:40:00 In this section, the speaker explains how to use relative importing in Dart and
Flutter development. This allows developers to access files within a project by importing
based on the current file's location. The speaker demonstrates using an example of a
currency converter material page and shows how to resolve common errors that may
arise. They also highlight the use of a column widget to properly align and layout multiple
widgets within an app. The speaker concludes this section by highlighting the importance
of proper layout and alignment in app development.
09:45:00 In this section, the instructor explains how to center a widget vertically using
the "mainAxisAlignment" property of the column. The column's main axis is vertical, so
by setting the "mainAxisAlignment" to "center", the widget will be centered vertically. The
instructor demonstrates different alignment options such as "start" and "end" before
settling on "center". They also show how to remove the "Center" widget by using the
refactoring option in the IDE.
09:50:00 In this section, the developer explains the cross access alignment property of
the column widget and its effects on a column's position in the horizontal space. The
developer also suggests that if the column is not taking on the entire space available to
it, it can be wrapped by a colored box widget that can give the column a color property
and make it visually distinct. The developer then discusses the use of the from rgbo
method in the color class to specify color values from 0 to 255, with red being the only
fundamental color, which can be used as a reference for other colors.
09:55:00 In this section, the speaker explains how to style the text in a Flutter app. They
demonstrate how to change the font size and make the text bold using the TextStyle
class. By encapsulating the styling properties in the TextStyle class and passing it as an
argument to the text widget, users can easily customize the appearance of the text. The
speaker also recommends experimenting with different font sizes and font weights to find
the desired aesthetic for the app.
10:00:00 - 11:00:00
In this YouTube video titled "The Complete Dart & Flutter Developer Course | Full Tutorial
For Beginners to Advanced," the instructor covers various topics related to customizing the
appearance of text fields in Flutter. They explain how to modify the font style, size, weight,
and color of text, as well as how to customize the border, add icons, and change the
background color of text fields. They also discuss concepts such as constants, padding, and
inheritance in Flutter. The instructor provides step-by-step demonstrations and highlights
important properties and classes to achieve the desired customization.
See less
10:00:00 In this section, the instructor demonstrates how to modify the appearance of
text in Flutter. They show how to change the font style, size, weight, and color. They
explain that the font style can be modified by setting the "fontWeight" property, and they
showcase different weight values such as bold, normal, and custom weights. They also
show how to change the size of the text by adjusting the "fontSize" property. Next, they
explain how to change the color of the text by using the "color" property and the "color"
class. They mention that the color can be defined using the RGBA values or by using the
"colors" class which provides predefined colors. Finally, they demonstrate how to change
the background color of the scaffold by using the "backgroundColor" property.
10:05:00 In this section, the instructor explains how to customize the color and design of
a text field widget in Flutter. They demonstrate how to add a hint or label to the text field,
change the text style, and modify the overall decoration using the input decoration
property. By adding these design elements, the text field becomes more visually
appealing and user-friendly.
10:10:00 In this section, the video tutorial explains the different properties of the widget,
specifically focusing on the label, helper text, and hint text. The instructor demonstrates
how to customize the appearance of the text using properties like color and style. They
also show how the label and helper text behave when the user interacts with the text
field. Finally, they highlight the hint text as the most suitable option for the current use
case and show how to configure its style.
10:15:00 In this section of the tutorial, the instructor is discussing how to add an icon to
the input decoration in the Flutter app. They explain that the prefix icon can be used to
display a money icon or any other desired icon. They also mention the importance of
using commas for formatting and indentation in the code. Additionally, they mention the
use of comments to quickly understand and navigate through the code. However, they
state that the Icon data required for the icon widget is more advanced and suggest
further research for a better understanding. Instead, they recommend using the pre-
defined icons provided by Flutter.
10:20:00 In this section, the instructor explains how to add icons to a Flutter app using
the Material Icons class. They demonstrate how to browse through the available icons
and preview them. They also show how to use the prefix and suffix icon properties to add
icons before or after a text field. Additionally, the instructor shows how to change the
color of the icons and the text field itself by using the fillColor property.
10:25:00 In this section, the instructor explains how to change the background color of a
container in Dart and Flutter. They demonstrate how to use the "fillColor" property and
set it to true in order to see a white background. However, this causes other elements to
disappear, so the instructor changes the icon and text colors to black. They also address
a blue border color issue by using the "focusedBorder" property and an
"outlineInputBorder" class. They explain the format of color codes in Flutter, which use
the format 0xaarrggbb, where aa represents the alpha value, rr represents the red value,
gg represents the green value, and bb represents the blue value.
10:30:00 In this section, the video tutorial explains how to customize the appearance of
a text field in Dart and Flutter. The instructor demonstrates how to change the color,
width, style, and alignment of the border of the text field. They also show how to change
the color of the text that the user types and how to create a slightly curved border using
the Border Radius property.
10:35:00 In this section, the instructor explains how to use the BorderRadius class in
Flutter to customize the border radius of a text field. They demonstrate different options
such as BorderRadius.all, BorderRadius.circular, BorderRadius.horizontal, and
BorderRadius.vertical. They show how to use these methods to create various border
radius styles for the text field, such as circular, elliptical, and rounded. The instructor also
mentions that the properties needed for customization can be easily understood by
reading the English language descriptions provided in the code.
10:40:00 In this section of the video, the instructor explains the concept of constants in
Flutter and how they are used to define the size, shape, and appearance of widgets. The
instructor emphasizes the importance of using constants for all widgets in aexists,
particularly for parent widgets like Scaffold, Center, Column, Text, TextField, and Textile.
The instructor also explains the difference between constants and enabled borders,
emphasizing the use of the enabled border property to make text fields look the same
when clicked.
10:45:00 In this section, the instructor discusses how to customize the border of an input
field in a Flutter app. They explain that instead of using the default border style, they
prefer using an underline border. They show how to create a final variable called "border"
and assign it the value of the desired border style. By using this variable, they can easily
apply the border style to multiple input fields and make changes in one place. They also
mention that the customization should be done inside the build function but complex
tasks should be avoided. Finally, they mention that there are still more properties of the
text field that can be explored but they decide to move on to fixing the spacing and
appearance of the text field.
10:50:00 In this section, the instructor explains how to restrict the keyboard input to only
numbers in a text field in Flutter. By using the "keyboardType" property and setting it to
"TextInputType.numberWithOptions(decimal: true)", the app will only allow numbers to be
entered, including decimal points. Additionally, the instructor demonstrates how to add
padding or margin to the text field by using the "contentPadding" property. By adjusting
the values of "contentPadding", the size and appearance of the text field can be
customized.
10:55:00 In this section, the instructor explains how to use the padding and container
widgets to wrap a TextField in order to add spacing and customize the width of the text
field. The padding widget is used to restrict the width of the text field by adding a
specified amount of space, while the container widget provides more advanced
customization options. The instructor demonstrates how to wrap the TextField with
padding using a shortcut, and explains how the padding property and child property are
set correctly. The instructor also discusses the concept of inheritance and encapsulation
in the Flutter framework. Additionally, the instructor explores the different properties of
the EdgeInsets class, such as all, fromLTRB, only, and symmetric, and explains their
differences and usage. Finally, the instructor decides to use symmetric padding for the
text field to set the horizontal and vertical spacing together.
11:00:00 - 12:00:00
In this section of the tutorial, the instructor explains the difference between padding and
margin in Flutter, and demonstrates how to add padding and margin using the container
widget. They also explain the concept of onPressed function for buttons in Flutter, and how
to customize the button's design by changing the text and button background color. The
video also covers button sizing options, the difference between elevated buttons and text
buttons, and how to customize the style of buttons using the "styleFrom" method.
Additionally, the instructor explains how to create an app bar and implement currency
conversion functionality. Finally, they explain how to use a text editing controller to access
user input and perform calculations in a Flutter app.
See less
11:00:00 In this section of the tutorial, the instructor explains the difference between
padding and margin in Flutter. Padding is the spacing inside the container, while margin
is the spacing outside the container. The instructor demonstrates how to add padding
and margin using the container widget in Flutter and shows that the container takes up
only as much space as its child requires. They also mention that by setting specific
height and width values for the container, it won't follow the constraints or sizing of the
child widget.
11:05:00 In this section of the video, the speaker explains the difference between
padding and margin in Flutter development. Padding is related to the spacing inside a
widget, while margin is related to the spacing outside of a widget. The speaker then
moves on to maximize the code data by removing the container's properties and color,
and adds a button to the screen. They explain how to create a text button and a raised
button, and the different arguments required for each. The speaker demonstrates how to
pass a functional wire and a widget as child arguments to the text button, and how to
press the buttons to test their functionality.
11:10:00 In this section of the video, the developer explains the concept of the
onPressed function in Flutter. The function is triggered when a button is clicked and
requires a function type that returns void. The developer explains that if a constant text
button were allowed, they would have to put a const before it. The text button does not
require a constant because it is not the constructor. If the named parameter onPress
were required, then a constant for it would be necessary for the text button. The
developer discusses a VS Code extension, Error Lens, which shows warnings and errors
in the same line so that they do not have to hover over them. The developer also
mentions lint and how it encourages good coding practices. The developer goes on to
say that there are two options to avoid invoking print in production code: either use a
logging framework or set a rule saying that avoidPrintlint should be set to false
11:15:00 In this section, the instructor explains the difference between using "print" and
"debug print" in Flutter. They mention that "debug print" requires a string and can only be
used in debug mode, which is one of three types of modes in Flutter applications (debug,
release, and profile). They demonstrate how to check if the app is in debug mode using
"K.debugMode" and use an if condition to print the message only in debug mode. The
instructor also explains how to run the app in release or profile mode using the terminal
command "flutter run --release" and mentions that release mode only works on physical
iOS devices. Finally, they discuss how to customize the TextButton's design by changing
the text and button background color using available properties.
11:20:00 In this section, we focus on styling the button. The first problem is that the child
argument should be the last property in the widget Constructor invocations. This is just a
matter of readability, and if you prefer, you can add a lint to avoid this warning. The next
problem is that we need to use a constant before the button style. Next, we change the
background color of the button by accessing the material State Property with a generic
type of color. We create an instance of material State Property and use it for the
background color. Next, we try to change the text style by using the textile property, but it
doesn't work because the color of the text is typically not used directly. Instead, we need
to use the foreground color and pass it in. After making these changes, we have a button
displaying with the desired style.
11:25:00 In this section, the video discusses the different options for the size of a button
in Flutter. The developer considers using the fixed size property, which allows for a
consistent size on all devices, but finds that manually setting the width and height values
can result in different appearances on different devices. To overcome this, the video
introduces the idea of using the double dot Infinity property, which allows the button to
automatically take up the maximum available space. By implementing this property, the
button's size is not restricted by specific width and height values, resulting in a uniform
appearance across different devices.
11:30:00 In this section, the instructor explains how to configure buttons in a Flutter app
using the TextButton and ElevatedButton widgets. The buttons are resized to take up
maximum space on the screen, and spacing is added using the Padding widget. The
instructor also demonstrates how to add elevation and a 3D effect to the buttons using
the ElevatedButton widget. Overall, the section provides a clear overview of styling
buttons in Flutter.
11:35:00 In this section, the video explains the difference between an elevated button
and a text button in Flutter. It mentions that the elevated button used to be called a
raised button, while the text button used to be called a flat button. The instructor
demonstrates how to configure the shape of these buttons using material state
properties and outlined borders. They also showcase different types of borders like oval
border, circle border, rounded rectangle border, beveled rectangle border, and
continuous rectangle border, and show how they affect the appearance of the buttons.
The video concludes by customizing the button design and removing comments from the
code.
11:40:00 In this section of the tutorial, the instructor explains how to customize the style
of buttons in a Flutter app using the "text_button.styleFrom" method. This method allows
developers to set properties such as color, shape, and size without having to individually
specify material state properties. The instructor also demonstrates how to add an app
bar to the UI and customize its appearance to match the background color of the
scaffold.
11:45:00 In this section, the instructor explains how to create an app bar in Dart and
Flutter. The app bar requires a title, which can be set using the Text widget. The title can
be centered by setting the Center title property to true. The app bar also has options like
increasing the size using the bottom preferred size widget and displaying actions, which
are a list of widgets that can include buttons or icons. The app bar also has a leading
property, which can display a widget on the left-hand side. The instructor then moves on
to explaining how to implement currency conversion functionality by creating a variable
to store the converted currency value, creating a function to multiply the input value with
the exchange rate, and storing the result in the variable.
11:50:00 In this section, the instructor explains how to create a variable to store the
converted currency value and how to access the value from a text field. They mention
that since we are working with a stateless widget, we cannot have mutable variables
inside it. To overcome this, they suggest putting the variable declaration inside the build
function, where it is allowed to change. They also introduce the concept of a text editing
controller to retrieve the user input from the text field, which can be accessed throughout
the class. They provide an example of using the onSubmitted property of the text field,
but note that it only triggers when the user presses the return key on the keyboard,
whereas we also want it to trigger when the user clicks on a convert button.
11:55:00 In this section, the instructor explains how to use a text editing controller to
access user input in a Flutter app. They demonstrate how to pass the text editing
controller to a text field and retrieve the text value from it. They also show how to convert
the text value from a string to a double by using a combination of the double.parse and
integer.parse methods. The converted value is then used to perform a calculation and
store the result in a variable.
12:00:00 - 13:00:00
In this video, the instructor covers various topics related to Dart and Flutter development.
They explain how to convert values between integers, doubles, and strings, as well as
address errors related to constant expressions and unused imports. The instructor also
discusses the differences between stateful and stateless widgets and shows how to properly
initialize values in a build function. They emphasize the use of the initState method to
fetch values before the build function is called and the need to keep the build function
efficient to avoid performance issues. The video also covers topics such as formatting the
app, using Cupertino design elements, and managing resources properly. Overall, this video
provides a comprehensive guide for beginners and advanced developers looking to learn
Dart and Flutter development.
See less
12:00:00 In this section, the instructor explains how to convert a result from an integer to
a double and display it as text in the app. They demonstrate how to use the toString()
method to convert the result to a string and assign it to the Text widget. They also
mention that if you want to convert from a string to an int or double, you can use the
int.parse() or double.parse() methods. Additionally, the instructor addresses an
error related to constant expressions and unused imports. Finally, they explain the need
to rebuild the function to reflect changes to the result value in the UI.
12:05:00 In this section, the developer explains the issue of initializing values in a build
function of a stateless widget, specifically in Dart and Flutter. He notes that attempting to
create global variables outside of the class can lead to confusion and accidental state
changes. The main issue, however, is with the stateless widget itself, which is not meant
for such initializations. The developer proposes extending the widget to a stateful widget
by creating a new class and implementing the createState method. This allows for
proper state management and prevents the errors caused by attempting to initialize
values in a build function.
12:10:00 In this section, the instructor explains the structure of a stateful widget and the
purpose of having two separate classes - one that extends StatefulWidget and one that
extends State. The State class allows for the creation of mutable variables and functions,
while the StatefulWidget class is marked as immutable. The instructor also mentions the
need to create a constant constructor and resolves some warnings in the code.
12:15:00 In this section, the developer discusses the differences between stateful and
stateless widgets in Dart and Flutter, as well as how to use the StatefulWidget
concept. The developer explains that adding a State<T> generic type can improve the
functionality of widgets that can be passed as a generic type, such as a currency
converter material page. The developer then goes on to show how the createState()
function is called in the context of a StatelessWidget , and provides a brief overview of
the methods that can be accessed within a StatefulWidget . The developer also covers
how certain tasks may need to be done before the build() function is called, and how
those tasks can be accomplished through the use of the StatefulWidget class.
12:20:00 In this section, the instructor explains how to use the initState method in Flutter
to ensure that a value is obtained before the build function is called. The initState method
is a function provided by the state class in Flutter, which is invoked right before the build
function. This is useful when dealing with asynchronous operations or fetching values
that might take some time. By placing the necessary code inside the initState method,
the value can be retrieved and assigned before the build function is executed. Keeping
the build function efficient is important because it can be called multiple times per
second, especially on devices with high refresh rates. By avoiding any expensive
operations or asynchronous tasks inside the build function, the overall performance of
the app can be improved.
12:25:00 In this section, the video explains the importance of keeping the build function
inside the Flutter framework's command. It emphasizes that keeping the build function
simple is key to avoiding frame drops, UI stuttering, and lags. The video then introduces
the concept of using the setState function provided by the State class to trigger a
rebuild of the widget tree and its necessary widgets. The setState function is shown to
change the internal state of the object, which in this case is the result variable that has
been created. It is also mentioned that the setState function cannot be asynchronous
or return a future. Overall, this section highlights how to properly trigger a rebuild in order
to update and display the desired output in the UI.
12:30:00 In this section, the tutorial discusses additional options for formatting the
currency converter app. The instructor demonstrates how to include a currency symbol,
such as "INR," and mentions the use of text editing controllers and the purpose of the
on-press function. The instructor also talks about the benefits of using stateful widgets
and the immutability of stateless widgets. Additionally, the tutorial shows how to optimize
the code by wrapping the entire column in a padding widget and adding a container to
maintain desired spacing.
12:35:00 In this section, the instructor explains how to make the app more efficient by
using a constant sized box instead of a container for leaving space in the UI. The
constant constructor ensures that the widget does not unnecessarily rebuild when the
function is rebuilt. The instructor also demonstrates how to handle edge cases, such as
limiting the displayed digits and avoiding unnecessary decimal places. Overall, these
optimizations help improve the performance of the app.
12:40:00 In this section, the instructor explains how to implement a Cupertino design for
the currency converter page. To do this, they import the 'cupertino.dart' package instead
of the 'material.dart' package, as the Cupertino package provides widgets specifically
designed for a Cupertino-style interface. They then create a stateful widget using a code
snippet provided by the Flutter extension in Visual Studio Code. They make necessary
changes to the widget class and return the desired layout for the page. They mention
that some widgets, like Center and Padding, are not affected by Cupertino or Material
design guidelines. They also show how to update the main.dart file to use a Cupertino
app instead of a Material app to run the Cupertino-style widget.
12:45:00 In this section, the instructor explains how to use the Cupertino widgets in
Flutter. They start by discussing the different options for creating a scaffold and
determine that CupertinoPageScaffold is the appropriate choice. They then proceed to
use CupertinoNavigationBar as the equivalent of AppBar in Cupertino. The instructor
also demonstrates how to use CupertinoTextField and adjust the colors using the
Cupertino colors class. Finally, they show how to customize the border using the
border.all property. Overall, the instructor emphasizes that by simply adding "Cupertino"
before the Material widget name, developers can easily create Cupertino-style widgets.
12:50:00 In this section, the developer is making UI changes to the app using Cupertino
design elements. They modify the appearance of the text field by changing its color,
border radius, and adding a placeholder and prefix widget. They also replace the
elevated button with a Cupertino button and customize its color and size. Finally, they
show how the app looks in both Cupertino and Material design, allowing users to choose
the design that suits their preference.
12:55:00 In this section, the speaker explains the differences between Material Design
and Cupertino Design in Flutter. Material Design follows a more dynamic and visually
rich approach with shadows, bold colors, and elements that mimic real-world objects and
materials. On the other hand, Cupertino Design has a minimalistic and flat aesthetic,
focusing on simplicity and subtle gradients. The speaker prefers Material Design and will
design only Material Design applications from now on. They also mention the use of text
editing controllers and how to dispose of them properly to avoid memory leaks in the
app. Overall, the section provides an overview of the design choices in Flutter and the
importance of properly managing resources in the app.
13:00:00 - 14:00:00
In this YouTube video tutorial, the instructor covers various aspects of Dart and Flutter
development. They start by explaining the build function, stateless widgets, and stateful
widgets, along with their lifecycle. The importance of the dispose function and managing
connections to prevent memory leaks is also discussed. The instructor then demonstrates
the creation of a weather app, including setting up the theme and designing UI components
such as the app bar and main card. Techniques for creating spacing and layout, as well as
enhancing visual effects like elevation and blur, are covered. The video provides
comprehensive instructions and examples for beginners to advanced developers in Dart and
Flutter.
See less
13:00:00 In this section, the instructor explains the concept of the build function in flutter
and the difference between stateless and stateful widgets. The build function is
responsible for rendering something on the screen, and the flutter app is a combination
of these two types of widgets. Stateless widgets cannot be changed after being loaded
and can only run once, while stateful widgets can have their state changed and the build
function can be called multiple times with different widgets or values. The instructor also
explains the lifecycle of these widgets, including the initState, didChangeDependencies,
and didUpdateWidget methods. They show examples and explain how these methods
work in the context of a stateful widget.
13:05:00 In this section, the instructor introduces the "dispose" function in Dart and
explains its importance in removing connections and preventing memory leaks in the
app. The instructor demonstrates the usage of the dispose function by adding print
statements in various functions and then running the app to observe the sequence of
execution. The instructor also mentions that dispose can be used to unsubscribe from
listeners, such as sockets, and emphasizes the importance of clearing off connections to
improve app memory. The instructor concludes by providing a flowchart representation of
the lifecycle of a Stateful Widget.
13:10:00 In this section, the instructor starts by demonstrating a weather app that shows
the current temperature and weather conditions in a specific location, in this case,
Mumbai. The app fetches the data from an API and displays it dynamically. The instructor
then explains how to create a Flutter project for the weather app and opens it in VS
Code. They also provide a brief overview of the default code structure in Flutter.
Additionally, they discuss themes in Flutter and show the difference between Material 2
and Material 3 design.
13:15:00 In this section, the speaker discusses the theme setup for the entire app and
demonstrates how to use the theme in Flutter. They show an example using a home
page, where they extend a stateful widget and set the title and background color. They
explain that by accessing the color scheme of the theme, they can change the
background color dynamically. The speaker also introduces the Body, Center, Column,
and MainAxisAlignment.Center widgets, which help align and display the content in the
center of the screen. They then introduce the FloatingActionButton widget and its
properties, such as the tooltip and icon. Finally, they mention the onPressed function,
which increments the counter on the screen. After discussing these concepts with the
Counter App, the speaker clears the code and starts building a Weather App from
scratch.
13:20:00 In this section of the tutorial, the instructor goes over the process of importing
material, creating a stateless widget, and setting the theme for the app. They explain
how to remove the debug banner, change the theme to dark mode, and set the theme for
the entire app. They also demonstrate how to use the preset themes or define custom
theme data. Additionally, they discuss the use of Material 3 and how to override existing
theme properties using the "copyWith" function. Finally, they start designing the UI of the
weather app, beginning with the app bar.
13:25:00 In this section, the instructor demonstrates how to create an app bar with a
title, a refresh button, and a centered title. The title is set to "Weather App" and is styled
to be bold. The refresh button is added using the actions property of the app bar and it is
made clickable by wrapping it in a gesture detector. The instructor also mentions the
alternative option of using an icon button instead of the gesture detector with the same
functionality and a splash effect.
13:30:00 In this section, the focus is on designing the main card of the app. The main
card is a container with a specific color, 3D effect, and curves. It also includes child
components such as text and icons. The fallback height and width of the card are
adjusted, and a constant text is added as a child. The design and layout of the app are
described, with a main card followed by weather forecast cards and additional
information.
13:35:00 In this section, the instructor explains how to design a card widget in Flutter.
They start by mentioning that a container cannot be used because it doesn't have an
elevation property. Instead, they suggest using a card widget. The card will have three
children: the degree Fahrenheit text, an image placeholder, and text for the drain. To
achieve this layout, they utilize a column as the child property of the card. They also
increase the font size and weight of the temperature text. They then discuss how the
card widget automatically provides elevation and demonstrate how to wrap the card with
a container to ensure it takes the maximum width available. Finally, they explain the use
of a size box instead of a container when only width is needed and discuss the
importance of understanding layout constraints in Flutter.
13:40:00 In this section, the instructor discusses how to add spacing and layout to a
Flutter app. They explain that the padding property can be set on the entire column
widget to create spacing between each child widget. Additionally, the instructor shows
how to add an icon and text to the column, adjusting the size and font to make them
visually appealing. They also explain how to add a constant sized box to create spacing
between certain widgets. Finally, the instructor demonstrates how to use padding again
to add spacing to the column itself.
13:45:00 In this section, the instructor discusses how to improve the visual effects of a
card widget in Dart and Flutter. They demonstrate setting a custom elevation property for
the card, which makes it appear more three-dimensional. They also set a rounded
rectangular border for the card, giving it a more curved appearance. However, they
mention that the card still doesn't merge well with the background. To solve this, they
introduce the concept of a backdrop filter, which can blur the background and create a
nice merging effect. By using the backdrop filter widget and passing an image filter, they
achieve the desired effect.
13:50:00 In this section of the video, the speaker discusses how to blur the background
of a card design using the Dart & Flutter framework. They demonstrate how to apply the
blur effect using the "blur" function and set the blur radius using Sigma X and Sigma Y
values. To maintain the card's elevation, they add a border radius property to the
backdrop filter. The speaker also explains how to use the ClipRRect widget to add a
border radius and separate the blur from the background. They mention that this concept
may be difficult to grasp but encourage viewers to experiment with it. Finally, they
mention designing the weather forecast and additional information tabs for the card.
13:55:00 In this section, the instructor explains how to remove the Align widget and set
the cross access alignment in the column to start, which aligns everything from the left-
hand side. They also clarify the difference between using an Align widget and using
cross access alignment, stating that cross access alignment sets it for all the descending
widgets, while Align only sets it for a specific widget. They then proceed to create a row
and design a card component within it, including a column that displays the time, cloud
icon, and temperature. They also use a SizeBox widget to set a custom width for the
card. Finally, they add a SizedBox for spacing, set the properties for the text, and include
a cloud icon.
14:00:00 - 15:00:00
The YouTube video titled "The Complete Dart & Flutter Developer Course | Full Tutorial For
Beginners to Advanced" covers various topics related to Dart and Flutter development.
These topics include designing a Dribble UI for a weather page, customizing widgets,
creating separate reusable widgets, spacing widgets, creating constructors, adding data to
the app, using the HTTP plugin for API calls, handling API keys and errors, and addressing
issues related to late initialization and asynchronous operations. The instructor provides
step-by-step demonstrations and encourages viewers to experiment and customize the code
according to their own preferences.
See less
14:00:00 In this section, the instructor explains the process of designing a Dribble UI for
a weather page in the Flutter app. They demonstrate how to adjust the font size,
padding, elevation, and border radius to match the desired design. The instructor
emphasizes the importance of personal preference and encourages viewers to
experiment and customize the design according to their own preferences.
14:05:00 In this section, the instructor demonstrates how to customize the appearance
of the card widget in Flutter. Initially, the width of the card is limited, so the instructor
wraps the column that contains the card with a container and sets the width property to
200. This improves the visual appearance of the card. Additionally, the instructor reduces
the size of the SizedBox to minimize the spacing between the card and the weather
forecast text. The instructor then copies and pastes the card five times, resulting in the
cards exceeding the screen limit. To make the row of cards scrollable, the instructor
utilizes the SingleChildScrollView widget and changes the scroll direction to horizontal.
The instructor also mentions that the SingleChildScrollView is suitable for cases when
only one child needs to be scrolled. Finally, the instructor considers the issue of changing
the size of the icon for each card and concludes that extracting the card widget into a
separate class would provide a single source of control for making such changes.
14:10:00 In this section, the instructor explains how to create a separate widget for the
forecast item instead of using variables. By creating a stateless widget called
"ForecastItem," the card that displays the forecast can be reused and stored. The
instructor demonstrates how to return the ForecastItem widget instead of returning a
card. Additionally, the instructor guides viewers on creating the last section, the additional
information section, by using a row and column layout. The instructor provides code
snippets for adding icons and labels for each information item. Finally, the instructor
encourages viewers to attempt coding the section on their own and ask questions in the
comments.
14:15:00 In this section, the video tutorial demonstrates the process of creating a custom
widget called "additional info item" by extracting a column of widgets into a separate file.
This practice of segregating files and components is recommended for better
organization and readability. By doing so, the code becomes more modular and easier to
maintain. The video also highlights the importance of good naming conventions in
programming. Additionally, the concept of using the "mainAxisAlignment" property of the
"Row" widget to evenly space out the widgets is introduced.
14:20:00 In this section, the speaker discusses the options for spacing widgets in Flutter,
specifically the options of space around, space between, and space evenly. They explain
that these options allow you to control the spacing between widgets in your app. They
also mention the main axis alignment properties for the Column widget, which can be
used to align and space widgets vertically. The speaker demonstrates how to use these
options and properties to create a well-spaced UI design. Additionally, they mention the
need to customize the values of certain widgets to avoid repetitive content.
14:25:00 In this section, the instructor explains how to create a Constructor for the
widget. By marking the widget as final, the properties become immutable. Required
named arguments are used to initialize the properties from the Constructor. However,
since the values coming from the Constructor can change, they cannot be constants.
The instructor demonstrates this by passing different values for each property when
initializing the widget. The same process is then applied to the weather forecast item as
well.
14:30:00 In this section, the instructor explains how to add data to the app. The variables
time , temperature , and icon are defined, and the instructor demonstrates how to use
the "add final field" shortcut to automatically add required arguments. The instructor then
adds sample data to the AliForecastItem widget and explains that the temperature
values were mistakenly given in Fahrenheit instead of Kelvin. The instructor selects
multiple cursors using the option key and adds placeholders for the time, icon, and
temperature values. The instructor also apologizes for the mistake and corrects the
spelling of "humidity". Finally, the instructor mentions that the next step is to fetch data
from an API and sets up the HTTP plugin by adding the dependency in the
pubspec.yaml file.
14:35:00 In this section, the video discusses how to add the HTTP plugin to a Flutter
project. The speaker explains that the package can be found on pub.dev and
demonstrates how to add it to the project. They then proceed to create a function called
"get current weather" that uses the HTTP plugin to make API calls. The speaker explains
the difference between URIs and URLs and retrieves an API key from
OpenWeatherMap. They mention that the API key is necessary for accessing real-time
weather data and emphasize the importance of using one's own API key rather than the
one provided in the tutorial.
14:40:00 In this section, the instructor explains the concept of API keys and how they are
used for authentication and to put trade limits on API calls. They then break down the
URL of an example API call and explain each component, including the path, queries,
and app ID. They demonstrate how to store the app ID in a separate file and import it into
the code. Finally, they convert the stateless widget to a stateful widget and use the
initState method to call the API function.
14:45:00 In this section, the user discusses different options for making changes to their
code and demonstrates how to convert a stateless widget to a stateful widget with just
one click. They also encounter an error related to a bad request (error 401) due to an
invalid API key. After waiting a few hours for the key to be activated, they successfully
receive the data they need for their app. They then explore the data and determine that
they need to use a different API endpoint to obtain the forecast information. The user
uses a try-catch block to handle any potential errors and wraps the API call in a
conditional statement to ensure a successful request.
14:50:00 In this section, the instructor explains the concept of throwing errors in Dart and
Flutter. If a function encounters an error, it can throw that error, indicating that the
function did not return any result and the app will crash if the error is not handled. The
instructor demonstrates how to handle errors by checking the status code of the
response and throwing an error message if it is not equal to 200. Then, the instructor
decodes the response body and extracts the temperature data, which is printed to the
console. Finally, the instructor discusses how to display the temperature on the screen
by creating a global variable and assigning the temperature value to it.
14:55:00 In this section of the video, the instructor explains the issue with late
initialization of variables in Dart and Flutter. They demonstrate how assigning a value late
can lead to errors when accessing the variable before it has been initialized. They also
discuss the concept of asynchronous operations and how they can cause the build
function to be called before the variable has been initialized. The instructor suggests
using setState to properly initialize the variable and ensure that its value is displayed
correctly in the app.
15:00:00 - 16:00:00
The video tutorial titled "The Complete Dart & Flutter Developer Course | Full Tutorial For
Beginners to Advanced" covers various topics related to Dart and Flutter development.
Some of the topics discussed include handling loading indicators and error messages,
exception handling, accessing specific properties from API responses, displaying weather
forecast data using for loops and ListView.builder, implementing lazy loading for improved
performance, formatting date and time using the intl package, and using the setState
function to update the UI. Overall, the tutorial provides a comprehensive overview of key
concepts and techniques in Dart and Flutter development.
See less
15:00:00 In this section, the instructor explains how to improve the user experience by
adding a loading indicator while the app fetches data. They replace the previous body
with a circular progress indicator and use the condition if temperature is equal to zero to
display the loading indicator. Another option mentioned is using a boolean variable called
is loading, initially set to false, to indicate if the app is loading or not. The instructor
mentions that it can be tedious to set up loading indicators and error handlers manually,
so they introduce a feature in Flutter that can help with this.
15:05:00 In this section, the instructor discusses exception handling in Dart and Flutter.
They demonstrate how to use the "throw" keyword to throw an exception and explain
that unhandled exceptions need to be caught using a try-catch block. However, they
suggest using Flutter's "FutureBuilder" widget to handle asynchronous operations and
display different UI states based on the status of the future. The instructor also explains
the concept of "snapshot" in the context of the "FutureBuilder" widget and how it can be
used to handle different states such as loading, data, and error.
15:10:00 In this section, the instructor explains how to handle the loading state and error
messages in the app. They show how to display a circular progress indicator when the
snapshot's connection state is "waiting" and how to display an error message when there
is an error in the snapshot. They also demonstrate how to style the loading indicator to
be centered on the screen. Additionally, they mention the possibility of customizing the
error message based on the API response. Finally, they discuss the issue of showing
different loading indicators based on the platform (Android vs. iOS).
15:15:00 In this section, the instructor demonstrates the use of a circular progress
indicator with adaptive behavior, meaning it changes based on the operating system it's
on, giving a native feel. The instructor also shows how to center the text within the
indicator. They then handle the data state by retrieving data and assigning it to a
variable. The variable is set to the current temperature value from the data, and it is
displayed using a dollar sign string interpolation. The instructor completes the first part of
the app and moves on to changing the icon and text based on the weather condition,
using the "weather Main" value from the data.
15:20:00 In this section, the transcript excerpt discusses accessing specific properties
from the API response data. The main focus is on retrieving the 'main' property from the
'weather' list and storing it in a separate variable for better readability. The excerpt also
covers handling different conditions for displaying the appropriate weather icon, such as
'clouds' or 'sunny'. Additionally, it introduces extracting additional information like
humidity, speed, and pressure from the API response.
15:25:00 In this section, the instructor explains how to access the main pressure, wind
speed, and humidity data from an API. They demonstrate how to define variables for
each data type and retrieve the values from the API response. They also mention the
benefit of organizing variables in a centralized place for easier maintenance. Finally, they
introduce the task of displaying the weather forecast, which involves iterating through a
list and displaying the data on the screen.
15:30:00 In this section, the instructor demonstrates how to use a for loop to display
specific elements from a list on the screen. By iterating from index one to index five, the
instructor shows how to access the desired data from the list and display it using print
statements. The instructor also explains how to convert data types, such as integers and
doubles, to strings in order to avoid type errors. Additionally, the instructor mentions the
concept of render flow errors and highlights the importance of using a single child scroll
view to prevent these errors. Finally, the instructor discusses the logic for displaying the
correct icon based on the current weather conditions.
15:35:00 In this section, the instructor discusses the implementation of lazy loading in
the app to improve performance. Instead of building all 40 widgets at once, the instructor
introduces the concept of lazy loading where widgets are created on demand as the user
scrolls. To achieve this, the instructor comments out the existing single child scroll view
and introduces a new widget called list view builder. This widget requires an item builder
argument and provides context and index. By implementing lazy loading, the
performance of the app is significantly improved as widgets are only created when
necessary.
15:40:00 In this section, the instructor explains that when writing Flutter code, you don't
need to use brackets for conditions such as for loops. Additionally, if you want to return
more than one widget, you can use the spread operator (...) and a list to wrap the
widgets. The instructor demonstrates this by wrapping the widgets in a list and
destructuring the list. They then focus on the ListView.builder, which builds a list of items
lazily as you scroll. The builder requires an itemBuilder to return a widget and the index
of the item. The instructor explains that the index helps access specific elements in the
list. They show how to get the data using the index and then return the time,
temperature, and icon for each item. They also mention that you can shift the variables
outside of the builder. However, they encounter errors and a UI issue, which will be
addressed later.
15:45:00 In this section, the instructor explains how to restrict the height of a
ListView.Builder widget and set its scroll direction to horizontal. They wrap the
ListView.Builder with a SizedBox widget and give it a height of 120 to limit its height.
They also set the MaxLines property of a Text widget to 1 and use TextOverflow.ellipsis
to indicate that the text is being clipped. They then introduce the intl package to format
the date and time displayed in the app, demonstrating an alternative approach to
extracting the time from the complete date.
15:50:00 In this section, the video tutorial explains how to add a dependency to the
pubspec.yaml file in order to use the Intel package for date formatting in Flutter. The
tutorial demonstrates two ways to add the dependency - manually adding it to the
pubspec.yaml file or using the VS Code command palette. Once the dependency is
added, the tutorial shows how to convert a string to a DateTime object using
DateTime.parse() and then format the DateTime object using the Intel package to
display only the time. The tutorial also mentions the importance of reading the
documentation for the Intel package to efficiently use it. Finally, the tutorial provides an
example of how to display the formatted time in a specific format like 0, 3, 6, 9, 12, etc.
15:55:00 In this section, the instructor explains how to format date and time using Dart.
They demonstrate how to use the date format package to customize the formatting of
dates and times. They also show how to use the setState function to refresh the screen
and update the values when the refresh icon is clicked. The instructor recommends
storing the result of the getCurrentWeather function in a variable and using that variable
instead of calling the function directly to avoid unnecessary rebuilds of the build function.
16:00:00 - 17:00:00
In this section of the video, the instructor demonstrates how to use the FutureBuilder widget
in Dart and Flutter to retrieve and display data. They emphasize the importance of proper
state management techniques in larger apps, such as using inherited widgets or Riverpod.
The instructor also discusses the impact of using theme data.light and theme data.dark on
app design, showing examples of layout and coloring differences. Finally, they mention that
layout theory and widget tree elementary will be covered in upcoming sections.
See less
16:00:00 In this section, the instructor explains how to use the FutureBuilder widget in
Dart and Flutter to retrieve data and display it on the screen. They demonstrate that if a
variable already has a value assigned to it, the function associated with it will not be
called again and the widget will not be rebuilt. However, they mention that in a larger
app, using proper state management techniques like inherited widgets or Riverpod is
important to ensure that the build function gets called even when the state is not directly
called. They also discuss the difference between using the theme data.light and theme
data.dark in the app design, showing examples of how the layout and coloring can be
affected. Finally, they mention that they will discuss layout theory and widget tree
elementary in the upcoming sections.
16:05:00 In this section of the video, the instructor explains the concept of layout in
Flutter. He mentions that constraints go down, which means that widgets receive
boundaries from their parent widgets. These boundaries define the limits within which a
widget can render itself. Widgets pass these constraints down to their child widgets. The
instructor gives an example of a ListView Builder wrapped in a SizedBox with a height of
120 pixels, where the parent widget imposes a constraint on the ListView Builder. He
also explains that sizes go up, meaning that when a widget receives constraints from its
parent, it calculates its own size based on those constraints. The widget tries to expand
to fill the available space while respecting any limitations imposed by the constraints.
Finally, the instructor discusses how the parent widget sets the position of its children
within its layout. He gives an example of using the Column widget and setting cross-axis
alignment to arrange its children. Overall, the instructor emphasizes that while
understanding the theoretical aspects of layout is important, practical experience and
implementation in UI are more valuable.
16:10:00 In this section, the instructor explains how Flutter handles UI rendering. Unlike
other platforms, Flutter does not translate widgets into native UI components for different
platforms. Instead, it uses its own rendering system called the Skia Graphics engine
(soon to be replaced by Impeller) to paint elements on a canvas. This allows for
customizable UI and the ability to have the same UI on different platforms. The instructor
also introduces the concepts of the widget tree and the render object tree, which
represent the structure and properties of the UI components respectively. The widget
tree displays the hierarchy of widgets, while the render object tree provides details about
the layout and properties of each widget.
16:15:00 In this section, the video explains that a widget in Flutter is a lightweight object
with final properties. The properties are final because widgets are immutable, meaning
their state and data cannot change. The widget tree itself does not directly display
anything on the screen, but rather serves as a way to compose the UI. Flutter manages
the rendering of the UI behind the scenes, while the widgets define how the UI should
look. The video focuses on the Text widget as an example and shows that it returns a
RichText widget. The RichText widget extends the multi-child render object widget, which
is responsible for determining the size, position, and visual representation of the widgets.
The render object is what actually displays the UI on the screen and handles tasks such
as layout calculation and painting pixels. So, the widget tree is traversed, and a
corresponding render object widget is created for each element of the tree.
16:20:00 In this section, the video explains the concept of the element tree in Flutter. The
element tree is a reflection of the widget tree and is responsible for managing the
lifecycle of widgets. It is created during the mount phase when the app starts, and each
widget creates its corresponding element. The element tree acts as the "brain" that
determines whether the render object tree should be rebuilt or not. Flutter uses a
process called reconciliation or diffing to identify the differences between the old and new
widget trees, and only the necessary changes are updated or rebuilt. This optimization
helps improve the performance of Flutter apps by avoiding unnecessary rebuilding of the
entire UI.
16:25:00 In this section, the concept of elements and build context in Dart and Flutter
development is explained. The element acts as an intermediary between the widget tree
and the render object tree, allowing for efficient updates without recreating the entire UI.
It performs the reconciliation process, optimizing the updates that need to be made.
Additionally, the build context helps to locate a widget in the widget tree and compare its
state for potential rebuilds. Both the element and build context provide properties and
methods that aid in finding and managing specific elements in the widget tree. Hot
reloading is highlighted as a beneficial feature that saves time by instantly updating the
running app without requiring a restart.
16:30:00 In this section, the instructor explains the concept of build context and its
relationship with the element in Flutter. By printing the runtime type of build context, it
can be observed that build context is indeed an element, which can either be a stateless
element or a stateful element. The element is responsible for managing the widget's
location in the tree, handling the widget's lifecycle, and updating the render objects. The
element is a crucial component in the Flutter framework, and it is accessed through build
context. The instructor also provides an overview of the three trees in Flutter - widget
tree, element tree, and render object tree, and explains their roles in handling the UI
layout and rendering. The section concludes with an introduction to the shopping app
that will be built throughout the course, highlighting its features and the topics that will be
covered.
16:35:00 In this section, the instructor begins by creating a MaterialApp widget and a
separate widget called HomePage in order to display an empty screen. They then discuss
the importance of custom fonts in designing an app and present two methods to add
custom fonts. The first method involves using the "google_fonts" package to fetch the
desired font at runtime, which reduces the app size but may introduce a slight delay due
to HTTP fetching. The second method is to register the font in the pubspec.yaml file,
which allows for the inclusion of custom fonts directly in the app. The instructor decides
to use the second method and provides an example of how to uncomment and modify
the necessary code in the pubspec.yaml file.
16:40:00 In this section, the video focuses on working with assets and fonts in a Flutter
app. The instructor explains how to download and install font styles from
fonts.google.com and then register them in the YAML file. The fonts are placed in a
separate folder within the assets folder, and the correct file paths are specified. The
instructor also demonstrates how to use the registered fonts in the app by setting the font
family property in the text styling. The video offers troubleshooting tips for cases where
the fonts are not displaying correctly.
16:45:00 In this section, the instructor discusses the usage of font family and font weight
in Flutter. They explain how to customize the font style by mentioning different font
assets and font weights. They also demonstrate how to set the overall typography of the
app using the theme property in the Material App. Additionally, the instructor explains
how to set up the overall coloring of the app by using color schemes and passing a seed
color.
16:50:00 In this section, the instructor explains how to set a seed color for the app and
how it affects the overall theme. The seed color is used as a starting point to generate
primary, secondary, and surface colors for a color scheme. These colors are designed to
work well together and meet contrast requirements for accessibility. The instructor also
demonstrates how to create a custom header for the app using the SafeArea widget to
ensure it is positioned below the notch on the device. They add a text widget for the
"shoes collection" heading and adjust its style. They also add a text field widget for the
search functionality and position it in the same line as the heading.
16:55:00 In this section, the instructor explains how to align text and a text field side by
side using a Row widget in Dart and Flutter. However, the text field does not show up
properly because it takes up the maximum device width by default. To fix this, the
instructor wraps the text field in a SizedBox widget and specifies a width, which initially
causes a render flow error. To make the text field responsive to different screen sizes,
the instructor removes the SizedBox and instead wraps the text in a Padding widget to
add spacing, and uses the Expanded widget to allow the text field to take as much width
as possible. Finally, the instructor adjusts the padding and observes the results on
different devices to ensure it works well across different screen sizes.
17:00:00 - 18:00:00
In this YouTube video titled "The Complete Dart & Flutter Developer Course | Full Tutorial
For Beginners to Advanced", the instructor covers various topics related to Dart and Flutter
development. They explain concepts such as using the "expanded" widget, customizing text
field appearance, creating lists and filters, changing color and style of widgets, using
padding, understanding inherited widgets, theme data in Flutter, importing and using images,
creating product cards, adding images to the app, and setting up a text theme for reusability.
The video provides detailed explanations and demonstrations for each topic, making it
suitable for beginners and advanced developers.
See less
17:00:00 In this section, the speaker explains how to use the "expanded" widget to make
a widget take up the available space in a row or column. They then proceed to design a
search field with a hint text and a prefix icon. The speaker demonstrates how to
customize the appearance of the text field using the input decoration theme, including
making the text bold and changing the icon color. They also clarify how to use the Icons
class to access the search icon.
17:05:00 In this section, the instructor discusses how to customize the border for text
fields in Dart and Flutter. They explain that instead of including the border style in the
theme data, they will define it separately for each text field. They use the outline input
border and set the color to a specific shade of gray. They also add a border radius to
create a curved border on the left side. They mention that they prefer the generated
border color from the color scheme, but they remove the seed color to default to the blue
theme color. Finally, they set the focused border to match the overall theme.
17:10:00 In this section of the tutorial, the instructor explains how to create a list of filters
in Flutter using a ListView Builder. They define a list of string filters and use the ListView
Builder to display them on the screen. They also introduce the concept of using the Chip
widget in Flutter, which makes it easier to create the desired UI layout. The instructor
demonstrates how to use the Chip widget to create a chip for each filter in the list.
However, they encounter an error related to the height of the ListView Builder and
explain that it needs to be addressed in order for the filters to be displayed properly.
17:15:00 In this section, the speaker realizes they made a mistake by passing in a row
instead of a column, so they make the necessary changes. They also use a SizeBox to
restrict the height of the widget and add a scroll direction to make the filters horizontal.
They then add padding to the chips and increase their height using the padding property.
Finally, they make the label style bigger and achieve the desired look for the widget.
17:20:00 In this section, the instructor focuses on changing the color and style of the
chips. They demonstrate how to change the background color of the chips by passing in
the desired color as a parameter. They also add a border and adjust the border radius to
create a more curved appearance. The instructor then explains their plan for selecting a
chip and changing its color when it is tapped. They convert the widget from stateless to
stateful and create a variable to store the selected filter. They use a GestureDetector
widget to detect when a chip is tapped and update the selected filter accordingly. The
instructor discusses the placement of the GestureDetector and suggests wrapping the
chip with it to ensure accurate detection.
17:25:00 In this section of the video, the instructor explains the concept of padding and
how it creates empty spacing on the sides of a widget. They remove a gesture detector
from a chip widget and instead wrap it with a gesture detector and add an onTap function
to print "hi" when the chip is clicked. The instructor then demonstrates how to change the
background color of the chip based on the selected filter by using the theme's color
scheme. They explain how to override the existing primary color to achieve the desired
result. The instructor also mentions that the concept of state management will be
explained through a diagram in the next section.
17:30:00 In this section, the video explains the concept of inherited widgets in Flutter. It
starts by showing a widget tree with multiple widgets, and then introduces the Material
App widget, which sets up the app's theme. The video goes on to explain that by using
the theme.of(context) method, a widget can access the theme data set up by the
Material App. This is done through inherited widgets, which allow for efficient data
passing without having to pass data through constructors every time. The video
concludes by mentioning that more information and code examples on inherited widgets
can be found in a provided resource.
17:35:00 In this section, the speaker explains how theme data works in Flutter. When the
"theme.of(context)" function is called, it searches for the nearest theme widget in the
widget tree and uses the properties defined in that theme data. If no theme data is found,
it defaults to the root widget's theme data, which is automatically created by Material.
The speaker also discusses the importance of using "setState" to trigger a rebuild of the
widget tree when making changes to the UI. The speaker then moves on to explaining
the use of global variables and the structure of the dummy data that will be displayed in
the app.
17:40:00 In this section, the instructor explains how to import and use images in a Flutter
app. They demonstrate how to create an "images" folder in the project and import the
images into it. They then uncomment the assets in the pubspec.yaml file and specify the
path to the images. The instructor also advises on reducing unnecessary image imports
to minimize the application's size. They provide a link in the video description where
viewers can copy and paste the product data for their app. The instructor also mentions
that a dummy data for the cart can be used temporarily while creating the UI. Lastly, they
show how to use a ListView Builder to display the product cards dynamically based on
the number of products in the app.
17:45:00 In this section, the variables package from the Shop app is used to access the
products. A separate widget called "ProductCard" is created to design how the product
card should look like. The product card is implemented using a container widget, and a
column widget is used to display the title, price, and the product's image URL. The title
and price are obtained from the constructor, and the container is styled with a specific
color. The product card is then returned and displayed in the app using a ListView
Builder.
17:50:00 In this section, the video demonstrates how to add images to a Flutter app.
First, the speaker explained how to use the Image widget and pass an image provider,
which requires a subtype of image provider, such as AssetImage or NetworkImage. They
also showed how to specify the asset or URL for each image and convert it to a string if
it's a global variable or a list. After setting up the images, the speaker discussed how to
use the TextTheme to reuse typography or theming in text messages. They added it to
the main.dart file and passed in the text themes, which would automatically adjust the
font size and style for different fonts.
17:55:00 In this section, the instructor explains how to set up a text theme for reusability
in a Flutter app. By defining properties like font weight and size in the text theme, any
changes made to the theme will be reflected throughout the app. The instructor
demonstrates how to use the context parameter and the theme.of method to access the
text theme and apply it to specific widgets. They also show how to set up different text
styles for different parts of the app, such as titles and body text. Additionally, the
instructor addresses alignment issues and adds padding to the column widget to achieve
the desired layout.
18:00:00 - 19:00:00
In this YouTube video titled "The Complete Dart & Flutter Developer Course | Full Tutorial
For Beginners to Advanced," the instructor covers various topics related to Dart and Flutter
development. They discuss topics such as centering an image in a container, customizing
the background color of cards, designing product details pages, working with spacers,
creating and customizing containers, using ListView.builder to display lists, adding buttons
and selecting sizes, navigating between screens using the Navigator widget, understanding
stacking in Flutter, and implementing state management. The instructor provides clear
explanations and demonstrations throughout the video to help beginners and advanced
developers understand these concepts.
See less
18:00:00 In this section of the video, the speaker discusses how to center an image in a
container using the Center widget and the Align property. They also emphasize the
importance of using the margin property of the container to add space between widgets
and the device. The speaker then talks about making the border of a container curved by
using the decoration property of the Box decoration widget. They explain how the
decoration property requires a color, which is passed as an argument to box decoration,
and how the error that occurs when using decoration and a color in a container is
because the color has to be moved inside the decoration for it to work.
18:05:00 In this section, the instructor explains the process of customizing the
background color of individual cards in a Flutter app. By using the index of each card in a
ListView, the instructor demonstrates how to alternate between different background
colors based on whether the index is even or odd. This creates a visually appealing
pattern in the app. Additionally, the instructor introduces the concept of navigating to a
new page when a product card is clicked. They start designing the product details page
and demonstrate how to test it by replacing the home page with the product details page
in the main file.
18:10:00 In this section, the developer begins by designing the product details page.
They start by adding an app bar with the title "Details". To avoid the yellow background of
the app bar, they set up a global theme for the app bar in the main.dart file. They then
proceed to add the product title "Men's Nike Shoes" and set its font style and size to
match the shoes collection page. To achieve this, they move the text style to the global
theme and set it to "title Lodge", allowing for easy reuse of the component.
18:15:00 In this section, the speaker explains the concept of spacing in a Flutter app and
introduces the Spacer widget as a solution. The Spacer widget creates a flex of one on
the screen and allows for relative positioning of elements. The speaker demonstrates
how the flex value determines the space taken by each element on the screen. They also
show how to use the spacer widget to create relative spacing between elements in a
practical example.
18:20:00 In this section, the instructor goes over the process of creating a container with
a specific color and size to display product information. They use the BoxDecoration
widget to set the color, width, and height of the container. The instructor also adds border
radius to create a curved effect. They then proceed to add a Text widget to display the
product price, ensuring it takes the entire width of the container. To display a list of sizes,
they explain that they will use ListView Builder since the number of items can vary.
Overall, the instructor provides a clear explanation of how to create and customize the
container and its contents.
18:25:00 In this section, the instructor is explaining how to use the ListView.builder
widget in Flutter to display a list of sizes. They mention that instead of using the
itemCount and itemBuilder properties, you can simply pass the children property with a
column widget and add the desired content. They then demonstrate how to style the text
and ensure that it is the correct size. They also show how to access and display the
available sizes using the ListView.builder widget and handle potential errors related to
data types and UI constraints. Finally, they wrap the ListView.builder widget in a
SizedBox to give it a specific height and prevent UI distortion.
18:30:00 In this section, the developer sets the scroll direction and adds padding to
evenly space out the chip widget. They then add an "add to cart" button, style it with a
yellow background color and black text color, and add padding to create spacing. They
also center the UI elements and convert the widget to a stateful widget. Finally, they
implement the functionality to select a size for the product using the chip widget.
18:35:00 In this section of the tutorial, the instructor explains how to select and change
the color of a widget based on user interaction. They demonstrate how to use a
GestureDetector to wrap a widget and update the selected size when it is tapped. They
also show how to use the Navigator widget to navigate from one screen to another when
a product card is tapped. The instructor explains the concept of a stack in Flutter, where
each screen is stacked on top of another like a pile of books on a desk. They introduce
the pop and push methods of the Navigator widget for navigating between screens.
18:40:00 In this section, the instructor explains the concept of stacking in Flutter using
the example of the Stack widget. They relate it to the concept of a stack in data
structures, where items are added and removed from the top. They then introduce the
Navigator class and explain how it works to navigate between screens. They
demonstrate how the push and pop methods are used to add and remove screens from
the stack. The instructor also explains the push replacement method, which completely
replaces the current screen with a new screen. They also mention the need to use a
material page route for platform adaptive transitions. Finally, they show an example of
using push to navigate to a product details screen.
18:45:00 In this section, the instructor discusses the concept of navigation in Flutter
using the Navigator class. They explain that the Navigator is responsible for managing
the navigation stack and handling transitions between different screens or routes in an
application. When calling Navigator.of(context), the nearest Navigator widget in the
widget tree is returned. The instructor also mentions that the Material App automatically
creates a Navigator class behind the scenes. The Navigator maintains a stack of Route
objects, representing different screens or routes in the application. They also mention
that Navigator settings, such as fullscreen dialogue and maintaining state, can be used
for different types of routes.
18:50:00 In this section, the instructor explains how navigation works in Flutter using the
Navigator widget. When you navigate to a new screen, a new route is pushed onto the
stack. When you want to pass data to the new screen, you push it on top of the stack.
When you navigate back, the Navigator.pop() function is called, which takes you back to
the previous screen. The Navigator state allows you to manipulate the navigation stack
and perform various navigation operations. The transitions between screens are
predefined animations for Android and iOS to provide a smooth visual effect.
Understanding the Navigator and how to use context are important concepts in Flutter
development. It is also highlighted that state management is required for certain
functionalities like adding items to a shopping cart.
18:55:00 In this section, the instructor explains the concept of state management in
Flutter. They mention that instead of passing data between child and parent widgets, it is
more efficient to introduce state management. State management involves creating a
storehouse at the top of the widget tree where all the data is stored. When changes are
made in one widget, the data is updated in the storehouse, and other widgets can listen
to these changes. The instructor also discusses adding a bottom navigation bar to the
app and setting up the required items, such as the home and shopping cart icons.
19:00:00 - 20:00:00
The YouTube video titled "The Complete Dart & Flutter Developer Course | Full Tutorial For
Beginners to Advanced" covers a wide range of topics related to Dart and Flutter
development. The topics discussed include implementing navigation between screens,
designing the cart page, customizing the appearance of items, state management using the
"provider" package, accessing variables in stateful widgets, using the ChangeNotifier class,
using the ScaffoldMessenger widget, creating alert dialogs, and managing the state of an
application. The video provides a comprehensive tutorial for beginners to advanced
developers.
See less
20:00:00 - 20:45:00
In this section of the "The Complete Dart & Flutter Developer Course" YouTube video, the
speaker covers advanced concepts in Flutter app development, including the use of the
Multi-Provider widget to pass multiple ChangeNotifierProvider instances between
widgets in a Flutter app. They discuss how to wrap the root of the widget tree with Multi-
Provider and pass in a list of ChangeNotifierProvider instances to separate business
logic from UI. The speaker also talks about managing stream data and sharing it across
different parts of the application using the Stream Provider, Future Provider, and Proxy
Provider. Additionally, they explain how to create responsive UI by restructuring the folder
structure and using widgets like GridViewBuilder, MediaQuery, and LayoutBuilder. The
section concludes with a discussion on box constraints and child aspect ratios for building
responsive designs.
See less
20:00:00 In this section, the speaker continues to discuss advanced concepts in the
Flutter app development course, specifically emphasizing the use of the Multi-
Provider widget. This widget can be used to quickly pass multiple
ChangeNotifierProvider instances between widgets in a larger Flutter app, reducing
the amount of boilerplate code required and allowing developers to separate business
logic from UI. To use Multi-Provider , the speaker suggests wrapping the root of the
widget tree with Multi-Provider and passing in a list of ChangeNotifierProvider
instances. The speaker also mentions the use of the context.read method to quickly
retrieve data from a ChangeNotifierProvider without building the entire widget tree.
20:05:00 In this section of "The Complete Dart & Flutter Developer Course," the speaker
explain how to manage stream data and share it across different parts of the application.
The video discusses the Stream Provider, Future Provider, Multi-Provider, and Proxy
Provider. The Stream Provider is used to manage stream data and has an initial data
argument and a consumer widget that outputs the data. The Future Provider returns a
value after the future is completed. Multi-Provider accepts a list of providers and Proxy
Provider is used to share data between dependent and independent providers. The
speaker also talks about responsive UI by restructuring the folder structure and creating
a Pages folder for pages, a Widgets folder for smaller widgets, and a Providers folder for
providers.
20:10:00 In this section, the developer is creating a separate folder for providers,
including widgets and global variables. They discuss the importance of a clean folder
structure for easier collaboration and maintainability. They make changes to the product
details page by adjusting an image asset's height and using fixed size over maximum
and minimum size to better control the button's size. They then check the pixel emulator
to ensure the changes work well. The developer also discusses potential issues with the
pixel emulator and the need to fix them if necessary.
20:15:00 In this section, the developer discusses how to adjust the display of products
on a screen based on the screen size. The problem is that the product detail screen
displays only one product, but the user may want to see more products at once on larger
screens. The developer suggests using a list view builder and MediaQuery to calculate
the screen size and display grids or one product depending on the screen size. The code
snippet uses GridViewBuilder instead of ListViewBuilder to display the products, and
MediaQuery.offContext.size.width gives the screen size. The developer explains the
difference between inherited model and inherited widget and how it affects the display of
grids on larger screens.
20:20:00 In this section of the YouTube video, the instructor explains the concept and
implementation of a grid view Builder widget in Flutter. The grid view Builder uses a grid
delegate, an abstract class controlled by the sliver grid delegate. The sliver grid delegate
controls the layout of the children, allowing for configurations such as the number of
items in a row and spacing between items. To use the grid view Builder, a cross access
count must be passed in as a required argument, determining the maximum number of
widgets to display in one row. The instructor demonstrates the implementation of a grid
view Builder widget with a fixed cross access count.
20:25:00 In this section of the video, the concept of using media queries to determine
the appropriate layout based on the width of the device is discussed. The code snippet
given shows how to check the device width using the "size.width" property, and then use
a ternary operator to decide whether to use a grid view builder or list view builder for the
display. The media query helps size the widgets according to their intended size. The
speaker then discusses the case of the product card, which does not have an explicitly
set height in the code. The problem is that the child aspect ratio in the grid view builder is
not set correctly, causing the child element to exceed the desired height and width. The
speaker suggests adjusting the value of the child aspect ratio until it reaches the desired
size and shape.
20:30:00 In this section, the developer explains the concept of media queries and the
power they hold in creating responsive designs. The developer highlights the differences
between inherited model and inherited widget by extending inherited model, allowing one
to listen to a specific property, rather than listening to any changes in media dot media
query dot off context. The developer also explains the use of media query dot size of
context or media query dot device pixel ratio of context, which helps to select one feature
or property to listen to, rather than listening to everything in the entire class.
Furthermore, the developer demonstrates the use of the layout Builder widget, which is a
helpful widget used for layouts, and explains its capabilities by removing the media query
and using the layout Builder widget to create responsive designs.
20:35:00 In this section, the speaker explains what box constraints are in Flutter and
how they are used to lay out an app. Constraints give a set of rules to control the size
and position of widgets within the app. These constraints include maximum width and
minimum width, maximum height, and minimum height. The speaker also explains how
layout Builder gets its constraints from the parent widgets, and how box constraints affect
the app's layout. The speaker then demonstrates how to use if and else conditions to
determine the type of widget to use based on the maximum width of the constraints. The
speaker returns grid view Builder if the maximum width is greater than 650 units, and list
view Builder if the maximum width is less than or equal to 650 units.
20:40:00 In this section of the video, the developer explains how to fix an error in the
Flutter app by removing the "expanded" property from the "GridViewBuilder" and using
the "Expanded" widget to wrap around the widget to make it take up the available space.
The error occurred because "renderViewport" had boxing-related issues. The developer
also explains how to use the "LayoutBuilder" widget to build layouts and the difference
between "LayoutBuilder" and "MediaQuery". The developer shows how to use
"MediaQuery" and "LayoutBuilder" to take only the amount of space and dimensions
allowed by the parent widgets. Finally, the developer demonstrates how to use the
"BoxConstraints" to improve the design of the app and make it work better on different
screen sizes.
20:45:00 In this section, the creator explains the basics of Child Aspect Ratios and how
they can be used to configure the width and layout of widgets to make them responsive
to different device sizes. The creator suggests using widgets like Expanded and gives an
example of using them in column and row widgets. They also mention the use of Layout
Builder and Media Queries, explaining their differences and benefits. They conclude the
video by emphasizing the importance of understanding how widgets should be laid out
and how the Flutter framework and State Management work, before encouraging
viewers to build their own apps and learn more about databases by watching tutorials on
the channel.