CSC 107 Introduction To Multimedia
CSC 107 Introduction To Multimedia
Objectives
Upon the completion of this chapter, the students will be able to:
Multimedia also refers to the use of electronic media to store and experience
multimedia content. Multimedia is similar to traditional mixed media in fine art,
but with a broader scope. The term "rich media" is synonymous for interactive
multimedia.
1. Capture Devices
-- Video Camera, Video Recorder, Audio Microphone, Keyboards, mice,
graphics tablets, 3D input devices, tactile sensors, VR devices.
Digitizing/Sampling Hardware
2. Storage Devices
-- Hard disks, CD-ROMs, Jaz/Zip drives, DVD, etc
3. Communication Networks
-- Ethernet, Token Ring, FDDI, ATM, Intranets, Internets.
4. Computer Systems
-- Multimedia Desktop machines, Workstations, MPEG/VIDEO/DSP Hardware
5. Display Devices
-- CD-quality speakers, HDTV,SVGA, Hi-Res monitors, Colour printers etc.
● CCITT/ISO (now ITU – T) standards for multimedia include F.700, G.711, G.721,
G.722, G.725, H.221, H.242, H.261, H.320, HyTime, IIF, JBIG, JPEG, MHEG, MPEG,
ODA, T.80, X.400, G.723, G.726, G.727, G.728, G.764, G.765, H.200, H.241, H.243,
T.120
● Internet standards include IP Multicast, MIME, RTP, ST-2, RFC 741, Xv and mvex
● W3C standards are also very relevant
● Proprietary standards are Bento, GIF, QuickTime, RIFF, DVI, MIDI.
● 2D animations
▪ Macromedia Director
● Macromedia Flash
● DVD production
▪ DVD Studio Pro
▪ MYDVD
● Adobe Illustrator
● Adobe Photoshop
● Macromedia Fireworks
● Microsoft Publisher
● Adobe Captivate
● Camtasia Studio
● Adobe After Effects
● Adobe Premiere
● Web pages
▪ Adobe Contribute
▪ Adobe Golive
▪ Macromedia Dreamweaver
2. Designing and Producing : The next stage is to execute each of the planned
tasks and create a finished product.
3. Testing : Testing a project ensure the product to be free from bugs. Apart
from bug elimination another aspect of testing is to ensure that the multimedia
Multimedia Systems- M.Sc(IT) 8 application meets the objectives of the project. It
is also necessary to test whether the multimedia project works properly on the
intended deliver platforms and they meet the needs of the clients.
CMYK (Cyan, Magenta, Yellow and Black) is a subtractive, reflected light color
system. All colors start with white "paper", to which different color "inks" are
added to absorb (subtract) light that is reflected. In theory, CMY are all you need
to create black (applying all 3 colors at 100%). Alas, that usually results in a muddy,
brownish black, so the addition of K (black) is added to the printing process. It
also makes it easier to print black text (since you don't have to register 3 separate
colors).
Most screens (computer, phone, media player, television, ect) are RGB, the pixels
have little subpixels that just show red, green or blue.
So if you are ever doing something for a screen, use RGB, if you doing something
for print, use CMYK.
1.3.2 Similarity
This design has similarity because the individual elements that make up the design have
the same basic shape characteristics
When objects looks similar to one another, viewers will often see the individual
elements as part of a pattern or group. This effect can be used to create a single
illustration, image or message from a series of separate elements.
Attention is drawn to the different element in this composition because it breaks the
pattern of similarity
The similarity between different elements can be shape, colour, size, texture or
value. The more commonality that individual elements have, the greater the sense
of coherence, thanks to similarity.
This cover for the Beatles' album Hard Day's Night uses the principles of similarity and anomaly
A particular element can be emphasized when it's dissimilar, breaking the pattern
of similarity. This effect is called an anomaly.
1.3.3 Continuation
In this example the eye is led through the first design element towards the star that
aligns with the curve
Continuation is the principle through which the eye is drawn along a path, line or
curve, preferring to see a single continuous figure than separate lines. This can be
used to point towards another element in the composition, and is seen where a
line is cut through one object, often in a curve, aligning perfectly with a secondary
element.
This illustration consists of 4 lines that meet at the central point, but we prefer to see two
intersecting lines rather than 4 lines that converge
1.3.4 Closure
The World Wildlife Fund logo uses the closure principle to describe a panda, even though
the shape is not fully closed
Closure is a common design technique that uses the human eye's tendency to see
closed shapes. Closure works where an object is incomplete or the interior space of
an element is not fully closed, but the viewer perceives a complete shape by filling in
the missing information. This technique is often associated with stenciled artwork,
Figure and ground often uses the idea of light and shade to help create an image that
jumps out from a series of shapes
This principle describes the eye's tendency to see and separate objects from their
surrounding background. A classic example uses a vase/candlestick illustration to
show two faces peering at each other, but you can also see this effect in a variety
of logo designs. It works because human eyes want to see the figure (foreground
object) and background (ground) as two different planes of focus.
MC Escher's famous woodblock Sky and Water 1 (1938) uses the figure and ground principle
Everything that is not figure is considered ground, which can be used to create
some interesting visual effects and tricks, particularly when the designer or artist
introduces deliberate ambiguity - a favourite technique of the surrealist MC
Escher.
1.4.1 Size
Text is measured in points. Point size of the type is determined by measuring the
height of the type body. The point size is found by measuring the distance from
the uppermost limit of an upward-reaching letter (ascender), such as b, f, h, k, or
l; to the lowermost limit of a downward- projecting letter (descender), such as g,
j, p, or y.
1 point equal 0.0138 inch and 72 points equals 1 inch. So a 72 point font will be 1 inch in
height.
Text sizes usually used for body content is 9- to 12-points. Display sizes usually
used for headlines, titles, and subheadlines (subheads) is 14 points and larger.
1.4.5 Color
The Color of type refers to the overall tone, or texture, of the type; the lightness or
darkness, which varies from one typeface and style to another; and also the
evenness of the type as determined by the spacing.
1.4.6 Leading
Leading is the term used to refer to the vertical spacing between lines of type
(Line Spacing). It is measured in points from the baseline of one line to the
baseline of the next line. The amount of leading can add to or detract from how
well the text looks.
1.4.8 Tracking
Tracking is a character-spacing option that permits the user to specify a small
increment of space that is to be uniformly removed from between all characters.
1.4.9 Some Guidelines in Using Text in Multimedia
Below are some suggested guidelines when using text in multimedia:
References
http://buc.edu.in/sde_book/multi_system.pdf
http://www.dtic.upf.edu/~jblat/material/doctorat/multimedia_standards.html
https://maiaangel03.wordpress.com/lesson-1-introduction-to-multimedia/
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