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PPL Chapter1

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2 views5 pages

PPL Chapter1

Uploaded by

uckoojoyeeta24
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Importance of Programming Languages

Programming languages are the tools that allow humans to communicate with computers. They are vital for creating
software applications, controlling hardware, analyzing data, and solving complex problems across various domains
such as science, engineering, business, and more. Programming languages enable developers to write instructions
that computers can execute, thereby turning abstract ideas into tangible software solutions. Without programming
languages, it would be impossible to harness the power of computers effectively.

Brief History of Programming Languages

1. 1940s - 1950s: Early Beginnings

o Machine Language: The earliest programming was done in machine language, which consisted of
binary code that the computer's hardware could directly execute.

o Assembly Language: To make programming easier, assembly languages were developed, using
mnemonic codes instead of binary.

2. 1950s - 1960s: High-Level Languages

o FORTRAN (1957): The first high-level language designed for scientific and engineering calculations.

o COBOL (1959): Developed for business applications, focusing on data processing.

o LISP (1958): Introduced for artificial intelligence research, emphasizing recursive functions.

3. 1970s - 1980s: Structured and System Programming

o C (1972): Developed for system programming and writing operating systems; it became a
foundational language for many modern languages.

o Pascal (1970): Designed for teaching structured programming concepts.

o C++ (1983): An extension of C, adding object-oriented features.

4. 1990s - 2000s: Internet and Scripting Languages

o Java (1995): Emphasized portability, object-oriented programming, and was widely used for web
applications.

o Python (1991): Focused on readability and ease of use, becoming popular for scripting and rapid
application development.

o JavaScript (1995): Became the de facto language for client-side web development.

5. 2010s - Present: Modern Developments

o Swift (2014): Developed by Apple for iOS and macOS applications, focusing on safety and
performance.

o Rust (2010): Known for its memory safety without a garbage collector, popular in system
programming.

o Kotlin (2011): Gained popularity as an alternative to Java for Android development.

Features of a Good Programming Language

1. Readability: The language should be easy to read and understand, which helps in maintaining and updating
code.

2. Simplicity: It should have a simple and consistent syntax that is easy to learn.
3. Efficiency: The language should enable the writing of programs that can be executed efficiently by the
computer.

4. Portability: Programs written in the language should be easily portable across different systems.

5. Support for Abstraction: The language should allow the use of abstractions, such as functions and objects, to
manage complexity.

6. Robust Error Handling: Good languages provide mechanisms for handling errors gracefully.

7. Strong Community and Library Support: A good language often has a strong community and a rich set of
libraries and tools.

Translators

Translators are programs that convert code written in one programming language into another. There are three main
types:

1. Assembler: Converts assembly language code into machine code.

2. Compiler: Translates high-level language code into machine code all at once, producing an executable file.

3. Interpreter: Translates and executes high-level language code line by line, without producing a separate
executable file.

Syntax and Semantics

 Syntax: The syntax of a programming language refers to the rules that define the structure of valid
statements and expressions. It’s like grammar in human languages.

 Semantics: Semantics refers to the meaning of the constructs within the language. While syntax tells you
how you can write something, semantics tells you what it means.

Virtual Computers

Virtual computers, or virtual machines (VMs), are software emulations of physical computers. They provide a
platform-independent environment that can run programs in a language-independent manner. Java's JVM (Java
Virtual Machine) is a well-known example, allowing Java programs to run on any device that has a JVM installed.

Hierarchy of Programming Languages

1. Machine Language: The lowest level, consisting of binary code that directly controls the hardware.

2. Assembly Language: A small step above machine language, using symbolic instructions that correspond
closely to the machine's instruction set.

3. Low-Level Languages: Like C, which provides constructs that map closely to machine instructions, offering
fine control over hardware.

4. High-Level Languages: Like Python, Java, and C++, which abstract away hardware details and focus on logic
and functionality.

5. Very High-Level Languages: Languages like SQL, which are more domain-specific and allow operations to be
expressed in terms of higher-level problem solutions.

6. Domain-Specific Languages (DSLs): Languages tailored to specific applications, such as HTML for web pages
or MATLAB for numerical computing.

Role of Assemblers, Loaders, and Linkers in Program Execution

1. Assemblers:
 An assembler is a tool that translates assembly language code into machine code. Assembly language is a
low-level programming language that uses mnemonic codes to represent machine-level instructions.

 Key Functions:

o Translation: Converts assembly language instructions into corresponding machine language (binary)
instructions.

o Symbol Resolution: Replaces symbolic addresses (labels) in the code with actual memory addresses
or offsets.

o Output: Generates an object file that contains the machine code and data.

2. Linkers:

 A linker is a program that takes one or more object files generated by an assembler or compiler and
combines them into a single executable file.

 Key Functions:

o Symbol Resolution: Resolves references to functions or variables that are defined in other object
files or libraries.

o Address Binding: Assigns final memory addresses to various parts of the program, ensuring that all
references are accurate.

o Library Linking: Incorporates code from libraries (static or dynamic) into the final executable.

o Output: Produces an executable file, which can be loaded and executed by the system.

3. Loaders:

 A loader is a part of the operating system responsible for loading an executable file into memory for
execution.

 Key Functions:

o Loading: Reads the executable file from disk and places it into memory.

o Relocation: Adjusts the memory addresses in the executable file to match the actual memory
locations where the program is loaded.

o Memory Allocation: Allocates memory for the program's code, data, and stack.

o Execution Start: Transfers control to the starting address of the program so that it can begin
execution.

Types of Linkers and Loaders

Linkers:

1. Static Linker:

o Combines all object files and libraries into a single executable file at compile time.

o Advantages: Faster execution since all code is already combined.

o Disadvantages: Larger executable size and less flexibility in updating libraries.

2. Dynamic Linker:

o Links libraries to the program at runtime rather than at compile time.

o Advantages: Smaller executable size, shared libraries can be updated independently.


o Disadvantages: Slightly slower execution due to runtime linking.

Loaders:

1. Absolute Loader:

o Loads the executable into a specific memory location as specified by the programmer.

o Advantages: Simple and fast loading.

o Disadvantages: Lack of flexibility; the program can only be loaded into the specified memory
location.

2. Relocating Loader:

o Adjusts the addresses in the executable to match the actual memory location where the program is
loaded.

o Advantages: Flexibility in loading programs into different memory locations.

o Disadvantages: Additional overhead during the loading process due to address adjustment.

3. Dynamic Loader:

o Loads and links the libraries at runtime.

o Advantages: Efficient memory usage and the ability to update libraries without recompiling the
entire program.

o Disadvantages: Additional overhead during execution due to runtime linking and loading.

Binding and Binding Time

Binding:

 Binding refers to the process of associating program elements, such as variables, functions, or memory
addresses, with their corresponding definitions or values.

Binding Time:

 The point at which the binding occurs during program execution or compilation. Binding can occur at
different stages:

 Compile Time: The binding of variables to their data types and values occurs during compilation.

 Link Time: The binding of function calls to their definitions (in other object files or libraries) happens during
linking.

 Load Time: The binding of memory addresses occurs when the program is loaded into memory.

 Run Time: The binding of dynamic elements, such as dynamically allocated memory or dynamically linked
libraries, occurs during program execution.

Case Study of GNU Compiler Collection (GCC) Library

GCC Overview:

 The GNU Compiler Collection (GCC) is an open-source compiler system that supports several programming
languages, including C, C++, and Fortran. It is widely used for compiling programs on various platforms and
provides a robust set of tools for code generation, optimization, and debugging.

Key Components:

1. Compiler Frontend:
o Source Code Parsing: The GCC frontend parses the source code and converts it into an intermediate
representation (IR).

o Syntax and Semantic Analysis: Checks the code for syntax errors and enforces language-specific
rules.

2. Compiler Backend:

o Optimization: The GCC backend performs various optimizations on the intermediate representation
to improve performance.

o Code Generation: Converts the optimized intermediate representation into target machine code
(assembly language).

o Assembler Invocation: GCC invokes the assembler to translate the generated assembly code into an
object file.

3. Linker Invocation:

o GCC calls the linker to combine the generated object files and any required libraries into an
executable file.

4. GCC Libraries:

o libgcc: Provides low-level runtime support functions, including those for arithmetic operations,
exceptions, and other fundamental operations.

o libstdc++: The standard C++ library, providing standard classes and functions for C++ programs.

o glibc: The GNU C Library, which provides essential system and C runtime services.

GCC Features:

 Portability: GCC supports a wide range of architectures and operating systems.

 Optimization: Offers various levels of optimization (e.g., -O1, -O2, -O3) to balance between compilation time
and performance.

 Extensibility: Supports plugins and extensions, allowing users to customize and extend GCC's functionality.

 Cross-Compilation: GCC can be used to generate code for different target architectures, enabling cross-
platform development.

Usage Example:

Compiling a C program with GCC:

gcc -o myprogram myprogram.c

 This command compiles the source code (myprogram.c) into an executable (myprogram), invoking the
assembler, linker, and possibly other tools in the process.

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