Enhancing Early Childhood Problem-Solving Abilitie
Enhancing Early Childhood Problem-Solving Abilitie
Introduction
Developing problem-solving abilities in early childhood is a crucial aspect of cognitive growth
and is essential for fostering logical, critical, and systematic thinking skills (O'Reilly et al., 2022;
Riyadi et al., 2021). As society increasingly relies on technology and innovative solutions,
cultivating these abilities from a young age becomes paramount. The intersection of
computational thinking and game-based learning has emerged as a promising avenue to
enhance these skills, integrating entertainment and problem-solving into the learning process.
This study explores how these methodologies can improve problem-solving abilities in early
childhood, a critical period for cognitive development. Ensuring effective educational strategies
during this formative stage is vital for long-term cognitive benefits.
Previous research has extensively documented the importance of various aspects of early
childhood development, including cognitive skills vital for problem-solving (Izzah et al., 2020;
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Restiyanti et al., 2017; Sriyono et al., 2022). Gardner (2011) defines cognitive development as the
ability to solve problems and create culturally valuable work involving rapid and precise mental
processes (Gardner, 2011). Learning and problem-solving, logical thinking, and symbolic
thinking are core components of cognitive development (Rahman, 2019), each contributing to
a child's ability to navigate everyday challenges effectively. Understanding these components
is crucial for educators aiming to foster robust problem-solving skills in young children.
The significance of problem-solving abilities at the early childhood education level cannot
be overstated. These skills enable children to think logically, critically, and systematically, laying
a foundation for future learning (Dyah & Setiawati, 2019; Pollarolo et al., 2023). The scientific
problem-solving process involves observing, grouping, comparing, measuring, and
summarizing information, which is crucial for cognitive development (Sriwarthini et al., 2024).
Despite the recognized importance of these abilities, traditional teaching methods often fail to
engage young learners effectively, highlighting the need for more interactive and engaging
learning strategies (Darling-Hammond et al., 2020; Agustin Husnul Khotimah et al., 2019).
Innovative approaches are required to address these educational challenges adequately.
Emerging strategies such as computational thinking and game-based learning have
shown promise in addressing these educational challenges. Computational thinking, involving
problem formulation and solution representation in a computationally executable form, has
been proposed as a fundamental skill for the younger generation (Hurt et al., 2023; Su & Yang,
2023). Game-based learning, which combines entertainment with educational content,
provides an interactive platform for developing problem-solving skills (Lin et al., 2020). These
approaches make learning more engaging and offer opportunities for repeated practice and
instant feedback, enhancing cognitive development (Li et al., 2024; Nadeem et al., 2023).
Adopting these methods could revolutionize early childhood education by making it more
effective and enjoyable.
Despite the potential benefits, the application of computational thinking and game-
based learning in early childhood education remains underexplored, particularly in comparison
to studies focusing on older students (Torres-Torres et al., 2019). Research has shown that these
methods can reduce gender disparities in cognitive development at early education stages,
suggesting more homogeneous development between boys and girls (John Lemay et al., 2021).
The role of digital games in facilitating immediate feedback and interactive learning further
underscores their potential to enhance early childhood education (Clark et al., 2016;
Anastasiadis et al., 2018; Flynn et al., 2019). However, significant gaps and limitations persist in
the literature. Addressing these gaps is essential for developing more effective educational
strategies.
Existing studies also highlight several gaps and limitations. There is a paucity of research
on the specific impact of these methodologies on problem-solving abilities in early childhood
(Nouvanty et al., 2023; Smith, 2012). Moreover, the influence of individual cognitive styles on
learning outcomes remains inadequately addressed (Lapp et al., 2019; Sutrisno et al., 2020).
Understanding these nuances is crucial for tailoring educational strategies to accommodate
diverse learning preferences and cognitive styles. Addressing these research gaps could
significantly enhance educational practices and outcomes.
This study aims to address these gaps by examining the impact of computational thinking
and game-based learning on the problem-solving abilities of young children. It investigates the
differences in outcomes between children taught using these innovative strategies versus
traditional methods (Moumoutzis, 2020; Alfaro-Ponce et al., 2023). Additionally, the study
explores the interaction effects between learning strategies and cognitive styles, providing
insights into how these factors influence learning outcomes (Lee, 2020; Zheng et al., 2024). By
doing so, this research seeks to contribute to developing more effective and inclusive
educational practices (Dai, 2022; Deng, 2020). Ultimately, the goal is to enhance early learners'
cognitive and problem-solving skills.
Ningtyas, D. P., et al. Enhancing Early Childhood Problem-Solving Abilities through Game-Based…
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Methods
This study employed a quantitative approach with a quasi-experimental pretest-posttest
nonequivalent control group design (Creswell & Creswell, 2017). Four classes of early childhood
children from Blitar Kindergarten participated, with 15 children per class. Classes A and B served
as the experimental group, receiving computational thinking instruction through game-based
learning, while classes C and D formed the control group with conventional learning strategies
(X. Wang et al., 2023). A pretest was administered to all participants to establish baseline
problem-solving abilities, followed by an eight-week intervention for the experimental group.
Posttests were then conducted to measure any changes. The primary tool for this study was a
cognitive styles questionnaire adapted from Saracho (2001), translated into Indonesian, and
validated by two experts. The intervention involved educational games implemented using
digital tablets and specialized software.
Data collection included pretest and posttest scores and cognitive styles questionnaire
responses. Analysis was performed using a two-way (2x2) Analysis of Variance (ANOVA) via SPSS
for Windows, with significance set at 0.05. The reliability of the cognitive styles questionnaire,
previously validated (α = 0.68 for FD and α = 0.74 for FI), was reassessed post-translation by
expert review (Saracho, 2001). Pilot testing in a separate kindergarten class refined the game-
based activities. Training observers maintained inter-rater reliability to consistently assess
children's engagement and problem-solving behaviors. These steps ensured the study's
findings were reliable and valid.
Result
This study investigates the impact of computational thinking learning strategies, combined with
game-based learning approaches, on the problem-solving abilities of young children. The
objective is to enhance students' analytical and problem-solving skills through engaging and
interactive activities. Games are utilized not merely as entertainment but as tools to simplify and
convey complex computational concepts. Table 1 illustrates the stages of learning
computational thinking strategies using a game-based learning approach.
Table 1. Stages of Learning Computational Thinking Strategy with a Game-based Learning
Approach
Computation Definition Game-Based Learning
al Thinking Challenges Response Feedback
Strategy Teacher Child Teacher
Sequencing A series of Ask children to play the The child acts like a Justify/provide
steps or role of a robot and carry robot, and instructions if the
instructions out every direction given peers/teachers give child makes a
used to solve a by the teacher/peer directional arrow mistake/steps not
problem commands (for according to orders.
example, left/right
arrows and
forward/backward
arrows).
Ask children to make a Children construct a Justify/give
traditional Javanese conventional Javanese instructions if the
house from mockup house using mockup child makes a
media media mistake/steps not
according to orders
Decomposition Breaking a Have children break (the Break down and Correct if the child
problem into cat's broken house) into categorize parts of the makes a
smaller parts small parts, which helps house into small parts. mistake/steps not
so that the them identify the main according to orders
problem is parts of the task and the
more main criteria
accessible to
solve
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Debugging Finds and Encourage children to 1. Identify an existing Correct if the child
corrects errors analyze and evaluate error. makes a
in instructions activities to look for 2. Make assumptions mistake/steps not
discrepancies/errors. about the according to orders
problems found.
3. Try to solve the
problem.
Pattern The process of Applying the results of 1. Children solve Provide feedback
recognition identifying problem-solving problems. regarding
patterns in planning: 2. Children recognize implementing
data sets to The teacher asks the their algorithmic problem-solving
categorize, children what strategies patterns. planning to
process, and are used to help them recognize
resolve solve problems/puzzles. algorithm patterns
information Teachers can use the owned by children.
more above as an opportunity
effectively to describe the
implementation of
problem-solving
planning as an algorithm
children have designed.
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3.1.2. Data Normality Test Results and Data Variance Homogeneity Problem Solving Ability
(Post-Test)
The normality test is used to see whether the distribution of data on problem-solving abilities in
the control and experimental groups is usually distributed. The results of the data normality test
using Shapiro-Wilk obtained a standardized residual value = 0.183 > 0.05. Thus, it can be
concluded that children's problem-solving ability scores (post-test) in both the control and
experimental groups and those with FD and FI cognitive styles are typically distributed.
Table 4. Normality Data Post-Test Result
Shapiro-Wilk
Statistic df Sig.
.972 60 .183
Standardized Residual
Meanwhile, the data homogeneity test was used to see whether the data variance in
problem-solving abilities in the two groups was homogeneous. Levene's test results obtained a
Sig value of 0.68. In other words, the p-value is 0.68 > 0.05. So, the variance of children's problem-
solving ability data (post-test) in the two groups is homogeneous.
Table 5. Homogeneity Data Post-Test Result
Levene Statistic df1 df2 Sig.
Problem-
Based on Mean .494 3 56 .688
Solving
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Discussion
This study set out to explore the impact of computational thinking strategies combined with
game-based learning on the problem-solving abilities of young children, comparing these
effects to traditional methods. Additionally, it delved into the differences in problem-solving
skills between children with field-independent (FI) and field-dependent (FD) cognitive styles
and the interaction between learning strategies and these cognitive styles. Previous studies
have indicated that computational thinking can significantly boost problem-solving capabilities
(Dewi et al., 2021; X. Wang et al., 2023; Alfaro-Ponce et al., 2023). Game-based learning, in
particular, has been shown to effectively nurture these skills by offering engaging and
interactive environments (Anastasiadis et al., 2018; LIU, 2021). This research builds on existing
knowledge by examining how these strategies work for young children with different cognitive
styles (Marwazi et al., 2019; Nugroho et al., 2021).
The study's findings reveal that computational thinking strategies paired with game-
based learning significantly enhance children's problem-solving skills compared to
conventional methods. Children engaged in game-based learning showed substantial
improvements in problem-solving, as evidenced by notable differences in post-test scores
between the experimental and control groups (F(1.56) = 333.25, p = 0.000). Moreover, FI children
outperformed FD children in problem-solving tasks, underscoring the role of cognitive styles (F
= 45.473, p = 0.000). Additionally, a significant interaction effect was found between learning
strategies and cognitive styles on problem-solving abilities (F = 4.065, p = 0.049). These
outcomes are consistent with existing literature highlighting FI children's superior performance
in problem-solving tasks compared to their FD peers (He & Li, 2023; Saracho, 2001).
When compared to previous research, these findings are in line with the established
evidence that computational thinking enhances problem-solving skills (Dewi et al., 2021; X.
Wang et al., 2023). Game-based learning has also been noted for fostering critical thinking and
Ningtyas, D. P., et al. Enhancing Early Childhood Problem-Solving Abilities through Game-Based…
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creativity (Anastasiadis et al., 2018; LIU, 2021), supporting the observation that children using
these strategies perform better. While earlier studies often focused on older students or adults,
this study uniquely demonstrates these benefits in early childhood, indicating the effectiveness
of such approaches across various age groups (Alfaro-Ponce et al., 2023; Kusumawati &
Andriyani, 2020). The engaging and interactive nature of game-based learning environments is
particularly beneficial for cognitive development (Surur et al., 2020; Wahidah et al., 2024).
Regarding cognitive styles, this study supports the findings by Saracho (2001) and
Hardiansyah et al. (2024), which highlight the superior problem-solving abilities of FI children
over FD children. The observation that FI children excel in problem-solving tasks aligns with the
understanding that they are better equipped to handle abstract and analytical tasks (Saracho,
2001; Ahna et al., 2022). In contrast, FD children, who tend to excel in socially oriented and
concrete tasks, displayed comparatively lower problem-solving abilities, reflecting their
struggles with abstract thinking (He & Li, 2023; Muyassaroh & Masduki, 2023). Previous research
has also noted that FI children thrive in structured problem-solving environments, whereas FD
children perform better in collaborative and socially driven tasks (Son, 2020; Surur et al., 2020).
The significant interaction between learning strategies and cognitive styles suggests that
computational thinking strategies with game-based learning are particularly beneficial for FI
children. This could be due to FI children's natural preference for structured and analytical tasks,
which align well with computational thinking (Muyassaroh & Masduki, 2023; Ahna et al., 2022).
However, while there are benefits for FD children, they are less pronounced, possibly due to
their difficulties with abstract problem-solving tasks (Rasmini, 2017; Yen & Liao, 2019). These
findings highlight the importance of tailoring educational strategies to individual cognitive
styles to maximize learning outcomes (Marwazi et al., 2019; Nugroho et al., 2021).
Despite these promising results, caution is needed to generalize the findings due to the
specific context and sample of the study. The controlled experimental setting and relatively
small sample size may limit the external validity of the results. Additionally, the short duration
of the intervention might not fully capture the long-term effects of computational thinking
strategies on problem-solving abilities (Wahidah et al., 2024; Yen & Liao, 2019). Future research
should examine these dynamics over extended periods and in diverse educational settings to
validate and expand on these findings. It is also crucial to explore how these strategies can be
adapted to better support FD children in enhancing their problem-solving skills effectively
(Muyassaroh & Masduki, 2023; Ahna et al., 2022).
The implications of these findings are significant for educational practice. Implementing
computational thinking strategies through game-based learning can notably improve early
childhood problem-solving abilities, especially for FI children. This approach fosters critical
thinking and creativity and provides an engaging learning environment that can motivate
young learners (Anastasiadis et al., 2018; LIU, 2021). Educators should consider incorporating
these strategies into early childhood curricula while considering individual cognitive styles to
ensure that all children can benefit optimally. This study underscores the potential of innovative
educational approaches to develop foundational skills crucial for future academic and life
success (Hadi. S, 2013; Rasmini, 2017)
Conclusion
This study explored the differences in problem-solving abilities among children taught using
computational thinking strategies with game-based learning versus conventional approaches
and the effects of field-independent (FI) and field-dependent (FD) cognitive styles. The results
indicate that game-based learning strategies significantly enhance problem-solving skills
compared to traditional methods, with children in the experimental group showing substantial
improvement. FI children outperformed their FD peers, demonstrating that cognitive style plays
a crucial role in learning outcomes. The interaction between learning strategies and cognitive
styles further underscores the importance of personalized educational approaches. These
findings significantly impact educational practice, suggesting that integrating computational
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thinking and game-based learning can foster young learners' critical thinking, creativity, and
engagement. However, the study's limitations, such as a small sample size and short
intervention duration, highlight the need for further research involving diverse populations and
examining long-term effects. Future studies should continue exploring these innovative
strategies to better tailor educational methods to individual cognitive styles and enhance
children's problem-solving abilities.
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