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Unit 2 2

The document covers process management in operating systems, detailing concepts such as process states, process control blocks, and interprocess communication. It discusses multithreaded programming, process scheduling algorithms, and the importance of context switching. Additionally, it explores process creation and termination, along with interprocess communication methods like shared memory and message passing.

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0% found this document useful (0 votes)
8 views61 pages

Unit 2 2

The document covers process management in operating systems, detailing concepts such as process states, process control blocks, and interprocess communication. It discusses multithreaded programming, process scheduling algorithms, and the importance of context switching. Additionally, it explores process creation and termination, along with interprocess communication methods like shared memory and message passing.

Uploaded by

T S p
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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UNIT 2

PROCESS MANAGEMENT
Syllabus

•Process Concept: Process, Process Control Blocks,


Operations on Processes, Inter process Communication
•Multithreaded Programming: Multicore programming,
Multithreading Models, Thread Libraries, Threading Issues
•Process Scheduling: Scheduling Criteria, scheduling
algorithms (FCFS, SJF, Round Robin, and Priority) and their
evaluation, Multiprocessor scheduling. Case Study: Linux
Process Concept
• An operating system executes a variety of programs:
• Batch system – jobs
• Time-shared systems – user programs or tasks
• Process – a program in execution; process execution must
progress in sequential fashion
• Multiple parts
• The program code, also called text section
• Current activity including program counter, processor registers
• Stack containing temporary data
• Function parameters, return addresses, local variables
• Data section containing global variables
• Heap containing memory dynamically allocated during run time
Process Concept (Cont.)

• Program is passive entity stored on disk (executable file),


process is active
• Program becomes process when executable file loaded into memory
• Execution of program started via GUI mouse clicks, command
line entry of its name, etc
• One program can be several processes
• Consider multiple users executing the same program
Process in Memory
Process State
• As a process executes, it changes state
• new: The process is being created
• running: Instructions are being executed
• waiting: The process is waiting for some event to occur
• ready: The process is waiting to be assigned to a processor
• terminated: The process has finished execution
Diagram of Process State
Process Control Block (PCB)
Information associated with each process
(also called task control block)
• Process state – running, waiting, etc
• Program counter – location of instruction to next
execute
• CPU registers – contents of all process-centric
registers
• CPU scheduling information- priorities, scheduling
queue pointers
• Memory-management information – memory
allocated to the process
• Accounting information – CPU used, clock time
elapsed since start, time limits
• I/O status information – I/O devices allocated to
process, list of open files
CPU Switch From Process to Process
Threads
• So far, process has a single thread of execution
• Consider having multiple program counters per process
• Multiple locations can execute at once
• Multiple threads of control -> threads
• Must then have storage for thread details, multiple program
counters in PCB
Process Representation in Linux

Represented by the C structure task_struct

pid t_pid; /* process identifier */


long state; /* state of the process */
unsigned int time_slice /* scheduling information */
struct task_struct *parent; /* this process’s parent */
struct list_head children; /* this process’s children */
struct files_struct *files; /* list of open files */
struct mm_struct *mm; /* address space of this process */
Process Scheduling
• Maximize CPU use, quickly switch processes
onto CPU for time sharing
• Process scheduler selects among available
processes for next execution on CPU
• Maintains scheduling queues of processes
• Job queue – set of all processes in the system
• Ready queue – set of all processes residing in main
memory, ready and waiting to execute
• Device queues – set of processes waiting for an I/O
device
• Processes migrate among the various queues
Ready Queue And Various I/O Device Queues
Representation of Process Scheduling

● Queueing diagram represents queues, resources, flows


Schedulers
• Short-term scheduler (or CPU scheduler) – selects which process should be
executed next and allocates CPU
• Sometimes the only scheduler in a system
• Short-term scheduler is invoked frequently (milliseconds) ⇒ (must be fast)
• Long-term scheduler (or job scheduler) – selects which processes should be brought
into the ready queue
• Long-term scheduler is invoked infrequently (seconds, minutes) ⇒ (may be
slow)
• The long-term scheduler controls the degree of multiprogramming
• Processes can be described as either:
• I/O-bound process – spends more time doing I/O than computations, many
short CPU bursts
• CPU-bound process – spends more time doing computations; few very long
CPU bursts
• Long-term scheduler strives for good process mix
Addition of Medium Term Scheduling
● Medium-term scheduler can be added if degree of multiple
programming needs to decrease
● Remove process from memory, store on disk, bring back in from
disk to continue execution: swapping
Multitasking in Mobile Systems
• Some mobile systems (e.g., early version of iOS) allow
only one process to run, others suspended
• Due to screen real estate, user interface limits iOS
provides for a
• Single foreground process- controlled via user interface
• Multiple background processes– in memory, running, but not
on the display, and with limits
• Limits include single, short task, receiving notification of
events, specific long-running tasks like audio playback
• Android runs foreground and background, with fewer
limits
• Background process uses a service to perform tasks
• Service can keep running even if background process is
suspended
• Service has no user interface, small memory use
Context Switch
• When CPU switches to another process, the
system must save the state of the old process
and load the saved state for the new process via
a context switch
• Context of a process represented in the PCB
• Context-switch time is overhead; the system
does no useful work while switching
• The more complex the OS and the PCB the longer
the context switch
• Time dependent on hardware support
• Some hardware provides multiple sets of registers
per CPU multiple contexts loaded at once
Operations on Processes
• System must provide mechanisms for:
• process creation,
• process termination,
• and so on as detailed next
Process Creation
• Parent process create children processes,
which, in turn create other processes,
forming a tree of processes
• Generally, process identified and managed
via a process identifier (pid)
• Resource sharing options
• Parent and children share all resources
• Children share subset of parent’s resources
• Parent and child share no resources
• Execution options
• Parent and children execute concurrently
• Parent waits until children terminate
A Tree of Processes in Linux
Process Creation (Cont.)
• Address space
• Child duplicate of parent
• Child has a program loaded into it
• UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to
replace the process’ memory space with a new
program
C Program Forking Separate Process
Creating a Separate Process via Windows API
Process Termination
• Process executes last statement and then asks the
operating system to delete it using the exit()
system call.
• Returns status data from child to parent (via wait())
• Process’ resources are deallocated by operating
system
• Parent may terminate the execution of children
processes using the abort() system call. Some
reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting and the operating systems does
not allow a child to continue if its parent terminates
Process Termination
• Some operating systems do not allow child to exists if its
parent has terminated. If a process terminates, then all its
children must also be terminated.
• cascading termination. All children, grandchildren, etc. are
terminated.
• The termination is initiated by the operating system.
• The parent process may wait for termination of a child
process by using the wait()system call. The call returns
status information and the pid of the terminated process
pid = wait(&status);
• If no parent waiting (did not invoke wait()) process is a
zombie
• If parent terminated without invoking wait , process is an
orphan
Multiprocess Architecture – Chrome Browser

• Many web browsers ran as single process (some still


do)
• If one web site causes trouble, entire browser can hang or
crash
• Google Chrome Browser is multiprocess with 3
different types of processes:
• Browser process manages user interface, disk and
network I/O
• Renderer process renders web pages, deals with HTML,
Javascript. A new renderer created for each website
opened
• Runs in sandbox restricting disk and network I/O, minimizing
effect of security exploits
• Plug-in process for each type of plug-in
Interprocess Communication
• Processes within a system may be independent or
cooperating
• Cooperating process can affect or be affected by other
processes, including sharing data
• Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
• Cooperating processes need interprocess
communication (IPC)
• Two models of IPC
• Shared memory
• Message passing
Communications Models
(a) Message passing. (b) shared memory.
Cooperating Processes
• Independent process cannot affect or be
affected by the execution of another process
• Cooperating process can affect or be affected by
the execution of another process
• Advantages of process cooperation
• Information sharing
• Computation speed-up
• Modularity
• Convenience
Producer-Consumer Problem
• Paradigm for cooperating processes,
producer process produces information
that is consumed by a consumer process
• unbounded-buffer places no practical limit on
the size of the buffer
• bounded-buffer assumes that there is a fixed
buffer size
Bounded-Buffer – Shared-Memory Solution

• Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;

item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;

• Solution is correct, but can only use BUFFER_SIZE-1 elements


Bounded-Buffer – Producer
item next_produced;
while (true) {
/* produce an item in next produced */
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = next_produced;
in = (in + 1) % BUFFER_SIZE;
}
Bounded Buffer – Consumer
item next_consumed;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;

/* consume the item in next consumed */


}
Interprocess Communication – Shared Memory

• An area of memory shared among the


processes that wish to communicate
• The communication is under the control of
the users processes not the operating
system.
• Major issues is to provide mechanism that
will allow the user processes to
synchronize their actions when they access
shared memory.
• Synchronization is discussed in great
details in Chapter 5.
Interprocess Communication – Message Passing

• Mechanism for processes to communicate


and to synchronize their actions
• Message system – processes communicate
with each other without resorting to shared
variables
• IPC facility provides two operations:
• send(message)
• receive(message)

• The message size is either fixed or variable


Message Passing (Cont.)

• If processes P and Q wish to communicate, they need


to:
• Establish a communication link between them
• Exchange messages via send/receive
• Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of
communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate
fixed or variable?
• Is a link unidirectional or bi-directional?
Message Passing (Cont.)

• Implementation of communication link


• Physical:
• Shared memory
• Hardware bus
• Network
• Logical:
• Direct or indirect
• Synchronous or asynchronous
• Automatic or explicit buffering
Direct Communication
• Processes must name each other explicitly:
• send (P, message) – send a message to process P
• receive(Q, message) – receive a message from
process Q
• Properties of communication link
• Links are established automatically
• A link is associated with exactly one pair of
communicating processes
• Between each pair there exists exactly one link
• The link may be unidirectional, but is usually
bi-directional
Indirect Communication
• Messages are directed and received from mailboxes
(also referred to as ports)
• Each mailbox has a unique id
• Processes can communicate only if they share a mailbox
• Properties of communication link
• Link established only if processes share a common
mailbox
• A link may be associated with many processes
• Each pair of processes may share several communication
links
• Link may be unidirectional or bi-directional
Indirect Communication
• Operations
• create a new mailbox (port)
• send and receive messages through mailbox
• destroy a mailbox
• Primitives are defined as:
send(A, message) – send a message to mailbox
A
receive(A, message) – receive a message from
mailbox A
Indirect Communication
• Mailbox sharing
• P1, P2, and P3 share mailbox A
• P1, sends; P2 and P3 receive
• Who gets the message?
• Solutions
• Allow a link to be associated with at most two
processes
• Allow only one process at a time to execute a
receive operation
• Allow the system to select arbitrarily the
receiver. Sender is notified who the receiver
was.
Synchronization
• Message passing may be either blocking or
non-blocking
• Blocking is considered synchronous
• Blocking send -- the sender is blocked until the
message is received
• Blocking receive -- the receiver is blocked until a
message is available
• Non-blocking is considered asynchronous
• Non-blocking send -- the sender sends the message
and continue
• Non-blocking receive -- the receiver receives:
● A valid message, or
● Null message
● Different combinations possible
● If both send and receive are blocking, we have a
rendezvous
Synchronization (Cont.)
● Producer-consumer becomes trivial

message next_produced;

while (true) {
/* produce an item in next produced */

send(next_produced);

message next_consumed;
while (true) {
receive(next_consumed);

/* consume the item in next consumed */


}
Buffering
• Queue of messages attached to the link.
• implemented in one of three ways
1. Zero capacity – no messages are queued on a
link.
Sender must wait for receiver (rendezvous)
2. Bounded capacity – finite length of n messages
Sender must wait if link full
3. Unbounded capacity – infinite length
Sender never waits
Examples of IPC Systems - POSIX
● POSIX Shared Memory
● Process first creates shared memory segment
shm_fd = shm_open(name, O CREAT | O
RDWR, 0666);
● Also used to open an existing segment to share it
● Set the size of the object
ftruncate(shm fd, 4096);
● Now the process could write to the shared memory
sprintf(shared memory, "Writing to
shared memory");
IPC POSIX Producer
IPC POSIX Consumer
Examples of IPC Systems - Mach
• Mach communication is message based
• Even system calls are messages
• Each task gets two mailboxes at creation- Kernel and Notify
• Only three system calls needed for message transfer
msg_send(), msg_receive(), msg_rpc()
• Mailboxes needed for commuication, created via
port_allocate()
• Send and receive are flexible, for example four options if
mailbox full:
• Wait indefinitely
• Wait at most n milliseconds
• Return immediately
• Temporarily cache a message
Examples of IPC Systems – Windows

• Message-passing centric via advanced local


procedure call (LPC) facility
• Only works between processes on the same system
• Uses ports (like mailboxes) to establish and maintain
communication channels
• Communication works as follows:
• The client opens a handle to the subsystem’s connection
port object.
• The client sends a connection request.
• The server creates two private communication ports and
returns the handle to one of them to the client.
• The client and server use the corresponding port handle to
send messages or callbacks and to listen for replies.
Local Procedure Calls in Windows
Communications in Client-Server Systems

• Sockets
• Remote Procedure Calls
• Pipes
• Remote Method Invocation (Java)
Sockets
• A socket is defined as an endpoint for communication
• Concatenation of IP address and port – a number included
at start of message packet to differentiate network
services on a host
• The socket 161.25.19.8:1625 refers to port 1625 on host
161.25.19.8
• Communication consists between a pair of sockets

• All ports below 1024 are well known, used for standard
services
• Special IP address 127.0.0.1 (loopback) to refer to system
on which process is running
Socket Communication
Sockets in Java
• Three types of sockets
• Connection-oriented
(TCP)
• Connectionless (UDP)
• MulticastSocket
class– data can be
sent to multiple
recipients

• Consider this “Date”


server:
Remote Procedure Calls
• Remote procedure call (RPC) abstracts
procedure calls between processes on
networked systems
• Again uses ports for service differentiation
• Stubs – client-side proxy for the actual
procedure on the server
• The client-side stub locates the server and
marshalls the parameters
• The server-side stub receives this message,
unpacks the marshalled parameters, and
performs the procedure on the server
• On Windows, stub code compile from
specification written in Microsoft Interface
Definition Language (MIDL)
Remote Procedure Calls (Cont.)
• Data representation handled via External
Data Representation (XDL) format to
account for different architectures
• Big-endian and little-endian
• Remote communication has more failure
scenarios than local
• Messages can be delivered exactly once rather
than at most once
• OS typically provides a rendezvous (or
matchmaker) service to connect client and
server
Execution of RPC
Pipes
• Acts as a conduit allowing two processes to
communicate
• Issues:
• Is communication unidirectional or bidirectional?
• In the case of two-way communication, is it half or
full-duplex?
• Must there exist a relationship (i.e., parent-child)
between the communicating processes?
• Can the pipes be used over a network?
• Ordinary pipes – cannot be accessed from outside
the process that created it. Typically, a parent
process creates a pipe and uses it to communicate
with a child process that it created.
• Named pipes – can be accessed without a
parent-child relationship.
Ordinary Pipes
● Ordinary Pipes allow communication in standard producer-consumer
style
● Producer writes to one end (the write-end of the pipe)
● Consumer reads from the other end (the read-end of the pipe)
● Ordinary pipes are therefore unidirectional
● Require parent-child relationship between communicating processes

● Windows calls these anonymous pipes


● See Unix and Windows code samples in textbook
Named Pipes
• Named Pipes are more powerful than
ordinary pipes
• Communication is bidirectional
• No parent-child relationship is necessary
between the communicating processes
• Several processes can use the named pipe for
communication
• Provided on both UNIX and Windows systems

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