Object Oriented Design Essay Questions
Object Oriented Design Essay Questions
Dynamic binding refers to the process where the code to be executed in response to
a function call is determined at runtime rather than compile time. This is essential in
polymorphism, allowing different classes to define behavior for the same method
name. For example, a method `makeSound()` might be implemented differently in
`Dog` and `Cat` classes. When called via a reference of type `Animal`, the actual
method invoked is determined at runtime. This flexibility supports extensibility and
runtime adaptability.
3. 23. How does encapsulation improve data security and integrity in object-
oriented systems?
Encapsulation is the principle of hiding an object's internal state and requiring all
interaction to occur through well-defined interfaces (e.g., getter and setter
methods). This protects object data from unauthorized access or modification. By
keeping data members private and exposing only necessary operations, developers
ensure better data security, avoid unintended side-effects, and enforce control over
data consistency and validation.
Abstraction is the process of exposing only relevant details while hiding internal
complexities. Interfaces and abstract classes are tools to achieve this: Interfaces
define a contract of methods without implementation. Classes implementing the
interface must provide the behavior. Abstract classes can define some methods with
implementation and others as abstract. These promote polymorphism, enforce
consistency, and allow diverse implementations while working through a common
interface.
5. 25. Explain how design patterns can help in reducing software complexity.
Design patterns are reusable solutions to recurring software design problems. They
encapsulate best practices and promote a clear, structured approach. By applying
patterns like Observer, Strategy, or Decorator, developers can: Simplify complex
code structures, Enhance readability and maintainability, Encourage
modularization, Avoid reinventing the wheel. Patterns lead to faster development,
fewer bugs, and systems that are easier to extend and refactor.
CRC cards are a simple tool used in object-oriented design to represent classes, their
responsibilities, and the collaborators they interact with. Each index card typically
includes: Class Name, Responsibilities (what the class does), Collaborators (other
classes it interacts with). They help in brainstorming, identifying class behaviors,
responsibilities, and relationships in an informal, flexible manner, supporting early-
stage design and team collaboration.