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Arduino Uide Book

This book provides hands-on projects using Arduino, including building a motion-sensing game controller, creating video signals for a TV, and developing a burglar alarm that sends emails. It covers various Arduino boards and IDE versions, emphasizing practical applications and troubleshooting techniques. The appendices offer foundational knowledge on electricity, soldering, and advanced programming for Arduino projects.

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0% found this document useful (0 votes)
2 views

Arduino Uide Book

This book provides hands-on projects using Arduino, including building a motion-sensing game controller, creating video signals for a TV, and developing a burglar alarm that sends emails. It covers various Arduino boards and IDE versions, emphasizing practical applications and troubleshooting techniques. The appendices offer foundational knowledge on electricity, soldering, and advanced programming for Arduino projects.

Uploaded by

dhariharan547
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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What’s in This Book • xv

digital metering ruler. Then you’ll use a three-axis accelerometer to build


your own motion-sensing game controller and a cool breakout game clone.

• At this point you’ve output data mostly using some LEDs and the Arduino’s
serial port. Now you’ll connect the Arduino to an actual TV set and gener-
ate your own video signals. You’ll create a graphical thermometer that
you can display on the TV set in your living room.

• In electronics, you don’t necessarily have to build gadgets yourself. You


can also tinker with existing hardware, and you’ll see how easy it is to
take full control of Nintendo’s Wii Nunchuk so you can use it in your own
applications. Soon, you’ll have everything you need to build your own
video game console.

• The Arduino does not have to work in isolation, and it works great with
different networking technologies. You’ll connect the Arduino to the
Internet in various ways, and you’ll learn how to send Twitter messages
and emails. You’ll build a burglar alarm that sends you an email whenever
someone is moving in your living room during your absence.

• Using a Nunchuk to control applications or devices is handy, but often


it’s more convenient to have a wireless remote control. So, you’ll learn
how to build your own universal remote control that you can even control
using a web browser.

• Finally, you’ll work with motors by creating a fun device for your next
software project. You can connect it to your continuous integration system,
so whenever the build fails, it will move an arrow to point to the name of
the developer who is responsible.

• In the appendixes, you’ll learn about the basics of electricity and soldering.
You’ll also find advanced information about programming a serial port
and programming the Arduino in general. And you’ll find an appendix
that explains how to control the Arduino using a web browser.

Every chapter starts with a detailed list of all the parts and tools you need to
build the chapter’s projects. All chapters contain lots of photos and diagrams
showing how everything fits together. You’ll get inspired by descriptions of
real-world Arduino projects in sidebars throughout the book.

Things won’t always work out as expected, and debugging circuits can be a
challenging task. So in every chapter, you’ll find a “What If It Doesn’t Work?”
section that explains the most common problems and their solutions.

www.it-ebooks.info report erratum • discuss


Preface • xvi

Before you read the solutions in the “What If It Doesn’t Work?” sections,
though, try to solve the problems yourself, because that’s the most effective
way to learn. In the unlikely case that you don’t run into any problems, you’ll
find a list of exercises at the end of every chapter to build your skills.

Arduino Uno and the Arduino Platform


After releasing several Arduino boards and Arduino IDE versions, the Arduino
team decided to specify a version 1.0 of the platform. Arduino’s version
numbering was counterintuitive before. At the beginning of the project the
developers increased the version number by 1 with each new release. They
did that up to number 23, and then they decided to use 1.0 as the version
number for the next release. That means Arduino 1.0 is more recent than
Arduino 23.

Arduino 1.0, released at the end of 2011, has since been the reference point
for all developments. The Arduino developers have also released the Arduino
Uno board, and they’ve continued to improve the IDE and its supporting
libraries.

In parallel, the Arduino team has created more Arduino boards, such as the
Arduino Due,2 the Arduino Leonardo,3 and the Arduino Yún.4 These boards
either have more powerful microcontrollers or come with additional hardware,
such as a Wi-Fi module.

Most of the new boards use a different processor architecture designed by


ARM. This architecture isn’t compatible with the architecture of the older
board’s AVR processors. To overcome this gap, the Arduino team started to
develop version 1.5.x of the Arduino IDE in parallel with 1.0.x. This develop-
ment led to version 1.6.0, which supports the different processor architectures
transparently.

In addition to all that, there’s a separate IDE for the Arduino Galileo.5 This
board was created by Intel and is compatible with the Arduino.

This book is current for versions 1.0.6 and 1.6.0 of the Arduino platform and
up to date for the Arduino Uno board. Most of the projects will also work on
other recent boards, such as the Leonardo or the Due. They will also work

2. http://arduino.cc/en/Main/ArduinoBoardDue
3. http://arduino.cc/en/Main/ArduinoBoardLeonardo
4. http://arduino.cc/en/Main/ArduinoBoardYun
5. http://arduino.cc/en/ArduinoCertified/IntelGalileo

www.it-ebooks.info report erratum • discuss

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