Operating Systems2
Operating Systems2
Week 1
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we will cover the
following topics:
Resource Alloca on: It allocates hardware resources to different programs that run on the
computer.
Intermediary Role: The OS acts as an intermediary between the user and the computer
hardware, ensuring that the hardware is used efficiently and correctly.
Con nuous Opera on: The OS runs con nuously as long as the computer is powered on.
o Used in mainframe computers for bulk data processing and heavy computa onal
tasks.
o Examples: Microso Windows, macOS, various distribu ons of Linux (e.g., Ubuntu,
Fedora).
1. Microso Windows:
2. Linux:
3. macOS:
4. Android:
5. iOS:
Summary
In this video, we defined what an opera ng system is, explored the different types of opera ng
systems based on compu ng environments, and reviewed some of the most popular opera ng
systems in the market today. Understanding these basics will help you appreciate how different
opera ng systems cater to various needs and devices.
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we'll delve into the
topic of Computer System Architecture. Our focus will be on understanding the key components of a
computer system and how they interact with each other to create a func onal compu ng
environment.
1. Hardware:
o Secondary Storage: Includes devices like hard drives and SSDs, used for long-term
data storage.
o I/O Devices: Includes peripherals such as monitors, keyboards, mice, and printers.
They handle input and output between the user and the computer.
2. Opera ng System:
o It allocates hardware resources to various applica ons, ensuring efficient and proper
execu on.
3. Applica on Programs:
o These are so ware applica ons designed to perform specific tasks for the user.
Examples include:
o Users interact with the computer system through applica on programs. They could
be human beings or other machines and computers.
Layered Architecture:
o Opera ng System: Sits above the hardware and manages resource alloca on,
ensuring applica ons run smoothly.
o Applica on Programs: Run on top of the opera ng system, using the hardware
resources managed by the OS.
o Users: Interact with applica on programs to accomplish tasks and consume the
output generated.
Summary
In this video, we explored the core components of a computer system, including hardware, opera ng
systems, applica on programs, and users. We examined how these components interact to provide a
func onal compu ng environment. Understanding this architecture helps us appreciate the
complexi es involved in compu ng systems and how they work together to serve user needs.
Func ons of OS: User View
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we will explore the
Func ons of the Opera ng System from a User's Perspec ve. We will discuss how users perceive
and interact with the opera ng system (OS) and how these percep ons vary across different types of
compu ng environments.
When users interact with an OS, their focus is typically on three main aspects:
1. Convenience:
o Ease of Use: How user-friendly is the OS? How straigh orward is it to run
applica ons and perform tasks?
o Applica on Management: How easily can users launch, manage, and close
applica ons?
2. Usability:
o Task Performance: How effec vely does the OS support users in comple ng their
tasks? Is it useful for the intended purposes?
3. Performance:
o System Speed: Is the system responsive and quick? Do applica ons run smoothly
and provide output within an acceptable meframe?
o Users generally do not concern themselves with how resources are managed or
whether certain hardware components are overu lized or underu lized. This aspect
is o en more relevant for system administrators or those managing the OS at a
deeper level.
Types of Compu ng Systems and Their OS Requirements
1. Mainframe Computers:
o Purpose: Used for bulk data processing and heavy computa onal tasks.
o OS Func ons: Must manage mul ple users efficiently and ensure fair resource
alloca on among them.
2. Mini Computers:
o Purpose: More powerful than worksta ons but less so than mainframes.
o OS Func ons: Similar to mainframes but generally supports fewer users and less
intensive tasks.
3. Worksta ons:
o OS Func ons: Focuses on single-user needs and provides robust support for
individual tasks.
o OS Func ons: Designed to cater to the preferences and needs of a single user.
o OS Func ons: Focuses on op mizing memory usage, ba ery life, and providing a
good user experience with touch interfaces and mul media.
6. Embedded Systems:
o OS Func ons: Minimal user interface with a focus on performing specific tasks
efficiently.
Summary
In this video, we explored how the func ons of an opera ng system are perceived by users,
highligh ng the differences in expecta ons based on the type of compu ng environment. We
discussed how user convenience, usability, and performance are key aspects from a user's
perspec ve and how these expecta ons vary for different types of systems, from mainframes to
handheld devices and embedded systems.
Func ons of OS: System View
Hello everyone, welcome to the course on Opera ng Systems. In this video, we'll delve into the
Func ons of the OS from the System's Perspec ve. Our goal is to understand how the opera ng
system interacts with various hardware components and manages resources from a systems-level
viewpoint.
1. Resource Management:
Output Devices: Monitor and printer display or print the output generated
by the system.
o Unidirec onal Communica on: Involves one-way data transfer, such as:
o Access Control: The OS ensures that user programs and applica ons are executed
properly without interfering with each other. This includes:
In this video, we explored how the OS performs its func ons from the system's perspec ve:
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we will explore the
components of the opera ng system in detail. We’ll cover the key components, their func ons, and
how they interact within the system.
1. Kernel
o Overview: The kernel is the core component of the opera ng system. It manages
system resources and provides essen al services for all other components.
o Func ons:
2. Device Drivers
o Overview: Device drivers are specialized so ware that allows the opera ng system
to communicate with hardware devices.
o Func ons:
o Examples:
File Management Tools: Assist with file opera ons such as crea on,
dele on, and organiza on (e.g., file explorers, command-line tools).
Compression Tools: Reduce file sizes for storage efficiency (e.g., WinRAR,
WinZip).
Disk Management Tools: Manage disk space, perform disk cleanup, and
op mize disk usage (e.g., disk defragmenters, par on managers).
4. System Libraries
o Overview: System libraries provide the necessary func ons and services for
applica ons to interact with the kernel and other system components.
o Examples:
Math Libraries: Provide mathema cal func ons and computa ons.
Graphics Libraries: Handle graphical opera ons such as image rendering and
video playback.
Security Libraries: Provide func ons related to security and encryp on.
5. User Interface
o Overview: The user interface allows users to interact with the opera ng system and
perform tasks.
o Types:
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we’ll explore the
workings of a modern computer system, focusing on its components and how they interact to
perform tasks.
o Overview: The CPU is the brain of the computer, responsible for execu ng
instruc ons and performing calcula ons.
o Func on: It processes instruc ons from programs, performs computa ons, and
manages opera ons in the system.
o Overview: Main memory, or Random Access Memory (RAM), stores data and
instruc ons that the CPU needs while performing tasks.
o Func on: It provides the CPU with quick access to data and instruc ons, as it is much
faster than secondary storage.
3. Cache Memory
o Overview: Cache memory is a smaller, faster type of vola le memory located on the
CPU chip itself.
o Func on: It stores frequently accessed data and instruc ons to speed up processing
by reducing the me needed to access data from main memory.
4. I/O Devices
o Func on: These devices handle input from users and output results from the
computer.
Key Mechanisms in Modern Computers
1. Interrupts
o Overview: An interrupt is a signal sent to the CPU to indicate that an event needs
immediate a en on.
o Func on: Interrupts alert the CPU to important events like the comple on of an I/O
opera on. This allows the CPU to stop its current task and address the event,
improving system responsiveness.
o Overview: DMA is a method of transferring data between I/O devices and main
memory without con nuous CPU involvement.
o Func on: DMA improves efficiency by allowing data transfer in bulk, reducing the
need for frequent CPU interrupts. The CPU sets up the DMA process and is only
no fied when the transfer is complete.
1. Execu on Cycle
o Overview: The CPU executes instruc ons fetched from main memory. These
instruc ons may involve data manipula on and storage.
o Process: The CPU fetches instruc ons and data from RAM, processes them, and
stores results back into RAM.
o Overview: During I/O opera ons, data moves between I/O devices and the CPU.
o Process: The CPU handles I/O requests and data flows bidirec onally between
devices and memory. Interrupts signal the CPU to handle I/O comple on or errors.
3. DMA in Ac on
o Process: The CPU ini ates a DMA transfer, which then proceeds independently. The
CPU is interrupted only once the en re data transfer is complete.
Summary
The components of a modern computer system, including the CPU, main memory, cache
memory, and I/O devices.
Interrupts and DMA as mechanisms for efficient data handling and CPU management.
How these components interact to execute instruc ons, handle I/O opera ons, and improve
overall system performance.
Hello, everyone! Welcome to the course on Opera ng Systems. In this video, we will discuss OS
opera ons from the perspec ve of device controllers and device drivers. By the end of this video,
you'll understand the role of these components in managing devices connected to a computer
system.
Overview
In a typical computer system, there are several processors. While some systems may have a single
processor (uni-processor), most modern computers are mul processor systems. Alongside
processors, other hardware components called device controllers are also present. These controllers
and processors communicate through the system bus, a communica on channel that connects
different parts of the computer, including the memory, processors, and device controllers.
Both processors and device controllers need access to the main memory. This leads to compe on
for memory access, which we refer to as "compe on for memory cycles."
Device controllers are hardware components responsible for managing specific devices a ached to a
computer system. Each controller manages one or more devices of a certain type. For example, we
can have device controllers for printers, monitors, keyboards, and so on.
Device controllers serve as bridges between hardware devices and the opera ng system (or
applica on programs). Since there are many varia ons in hardware devices, it's impossible for an
opera ng system to account for every type. That's why device controllers exist to handle device-
specific communica on.
Device Drivers
Device controllers handle hardware, but we also need so ware support to interact with these
devices effec vely. This is where device drivers come into play. A device driver is a piece of so ware
that allows the opera ng system and applica ons to communicate with hardware devices.
When you buy a new piece of hardware like a printer, you don’t need to modify the opera ng
system. Instead, you just install the appropriate device driver, which acts as an intermediary
between the hardware and the OS. The device driver allows the OS to access the func onali es of
the new device without needing to be updated.
USB Controller: Manages USB devices like keyboards, mice, and printers.
These device controllers are connected to the system bus, which links them with the CPU and main
memory. Both the CPU and the device controllers use this shared pool of main memory, o en
accessing it simultaneously.
Pu ng it All Together
In the overall system architecture, hardware devices (monitors, printers, keyboards, etc.) connect to
the computer system either wirelessly or through ports/sockets. The opera ng system runs on the
computer, and between the OS and the hardware, device controllers handle communica on with
the respec ve devices.
1. Data from an input device goes to the device controller (specifically, the controller’s local
buffer).
3. Device drivers interpret the data, enabling the opera ng system to interact with the
hardware.
The combina on of device controllers (hardware) and device drivers (so ware) enables the smooth
opera on and communica on between the hardware devices and the opera ng system.
Conclusion
In this video, we discussed the role of device controllers and device drivers. Device controllers are
hardware components responsible for managing specific devices, while device drivers are so ware
components that enable the opera ng system to interact with these devices. Together, they ensure
that the hardware and so ware of the system can work in harmony. Thank you for watching!
OS Opera ons: Interrupt Handling
Hello everyone, and welcome to the course on Opera ng Systems. In this video, we will focus on OS
opera ons, par cularly on the topic of interrupt handling. By the end of this session, you'll
understand what interrupts are, why they are generated, and how the opera ng system handles
them.
What is an Interrupt?
An interrupt is essen ally a signal to the processor indica ng that an event has occurred, requiring
the processor’s a en on. It could be triggered by various sources such as input/output (I/O) devices
or internal system events.
Interrupts are generated when there’s a need for the CPU to stop its current task to address a
par cular event. For instance, if a process ini ates an I/O request, the CPU pauses that process while
the I/O device completes its task. Once the I/O opera on is done, an interrupt informs the CPU that
it can resume the process.
1. Concurrent Execu on of Devices and Processor: I/O devices and processors can execute
concurrently. For example, one process may be using the CPU while another process is
performing an I/O opera on.
2. Comple on of I/O Opera ons: When an I/O opera on completes, the corresponding device
controller sends an interrupt to inform the CPU that the task is finished.
3. Pausing the CPU's Current Task: When an interrupt occurs, the CPU pauses whatever it was
doing. It stops the execu on of the current program and prepares to handle the interrupt.
4. Interrupt Vector Table (IVT): Every interrupt is associated with a unique number that
iden fies its type. This number helps the CPU locate the corresponding Interrupt Service
Rou ne (ISR) using the Interrupt Vector Table. The IVT contains the addresses of all ISRs in
the system.
5. Execu ng the ISR: A er iden fying the ISR, the CPU transfers control to it. The ISR is the
piece of code that handles the specific interrupt.
6. Saving the CPU State: Before execu ng the ISR, the CPU saves its current state, including the
contents of registers and the program counter, to a special region in memory called the
system stack. This ensures that a er the interrupt is handled, the CPU can resume the
interrupted program from where it le off.
7. Resuming Execu on: Once the ISR has completed, the CPU retrieves the saved state from
the system stack and resumes the execu on of the interrupted program.
Workflow Example
Imagine the CPU is execu ng a program. Suddenly, an interrupt occurs because an external event has
taken place (e.g., an I/O opera on has completed). The CPU stops execu ng the current program and
saves its state. It then consults the IVT, locates the appropriate ISR, and executes it. Once the ISR is
finished, the CPU returns to the interrupted program and con nues its execu on.
Interrupt handling introduces some overhead because the CPU must pause its current task, locate
the ISR, and later resume the previous task. To minimize delays, it is crucial for interrupt handling to
be as fast as possible, especially in systems where delays could impact performance.
Conclusion
In this video, we learned about interrupts, why they are generated, and how they are handled by the
opera ng system. We discussed the process of interrupt handling, including the use of the Interrupt
Vector Table and Interrupt Service Rou nes. The ability to handle interrupts quickly and efficiently is
vital to ensure smooth system performance. Thank you for watching!
Dual Mode of Opera on
Hello everyone, welcome to the course on Opera ng Systems. The topic of today's video is the dual
mode of opera on. We'll explore the need for dual-mode opera on, its role in the safe execu on of
programs, and how it's implemented in modern opera ng systems.
Whenever a user applica on runs, it may request certain services from the kernel (the core part of
the OS). These services could involve ac ons like input/output (I/O) opera ons or accessing
hardware devices. Certain opera ons, like accessing hardware directly or modifying cri cal system
se ngs, are termed privileged instruc ons. If these privileged instruc ons are executed in an
uncontrolled way, they could damage the system or interfere with other programs. Therefore, we
need a way to ensure controlled access to these resources. This is where the dual mode of opera on
comes in.
1. User Mode: This is where user applica ons run. In this mode, programs have limited access
to system resources. Privileged instruc ons cannot be executed in user mode to prevent
poten al harm to the system.
2. Kernel Mode (also called supervisor, system, or privileged mode): This is where the OS kernel
operates. Here, the opera ng system has full access to all hardware and system resources,
including execu ng privileged instruc ons. When a user program requests a service, the
system switches to this mode to carry out the necessary privileged tasks.
When a user process requests a service from the kernel, such as accessing hardware or performing
I/O, the system switches from user mode to kernel mode. This switch ensures that the user process
can access only the required system resources in a controlled manner.
If a user process a empts to execute a privileged instruc on while in user mode, an interrupt is
generated, and the program may be terminated. This prevents unauthorized access to cri cal system
resources.
To implement dual mode, modern systems use a mode bit provided by the hardware:
Mode Bit = 1: Indicates user mode, where user applica ons run with restricted access.
Mode Bit = 0: Indicates kernel mode, where the opera ng system has full access to the
system resources.
1. User Process Execu on: Ini ally, the user process runs in user mode with the mode bit set to
1. The user process operates in user space, a segment of memory reserved for user
programs.
2. Request for Kernel Service: When the user process requests a service that requires
privileged instruc ons, an interrupt is generated. The mode bit is set to 0, indica ng a switch
to kernel mode.
3. Kernel Mode Execu on: The system enters kernel space, where the kernel operates. The
Interrupt Vector Table (IVT) is checked to locate the appropriate Interrupt Service Rou ne
(ISR). The ISR handles the request, execu ng the necessary privileged instruc ons.
4. Returning to User Mode: A er the ISR finishes, the system switches back to user mode by
se ng the mode bit to 1. Control returns to the user process, allowing it to con nue
execu on in user space.
Summary
The dual mode of opera on helps ensure that user applica ons run safely without disrup ng other
processes or the system. It enforces a separa on between user-level opera ons and kernel-level
services, providing a secure execu on environment.
OS Services: Process management, Memory...
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of today’s video is
Opera ng System Services. We’ll explore the key services provided by an OS, breaking them down
into four main categories:
1. Process Management
2. Memory Management
3. Storage Management
1. Process Management
The opera ng system provides an environment where processes (programs in execu on) can run.
Processes require access to resources like input/output (I/O) devices and disk files. The OS must
manage these resources efficiently.
Process Scheduling: Mul ple processes can be in memory simultaneously. The OS decides
the order in which processes are executed by the CPU. If one process (P1) is paused (e.g.,
due to an interrupt), another process (P2) is scheduled to avoid CPU idling, op mizing
resource use.
Suspension and Resump on: When processes are interrupted (e.g., due to I/O requests),
they are suspended, and a er the interrupt is handled, they resume.
Process Synchroniza on: When mul ple processes share resources, the OS coordinates
access. For example, if ten processes are reading a file simultaneously, it’s fine. But if one
wants to write to the file, the others must be stopped to prevent conflicts.
2. Memory Management
For any process to be executed, it must reside in the main memory (RAM). The OS plays a crucial role
in managing memory resources.
Alloca on and Dealloca on: The OS allocates memory when a process starts and
deallocates it when the process finishes. This frees up memory for other processes.
Memory Tracking: The OS tracks which memory segments are used by which processes,
ensuring efficient alloca on and preven ng conflicts.
Mul ple Processes in Memory: Having more than one process in memory allows efficient
CPU usage. For example, if process P1 is wai ng for an I/O opera on, another process can
u lize the CPU to avoid idling.
3. Storage Management
Storage management involves handling files, mass storage devices, and input/output systems.
File Management: The OS allows users to create, delete, and manage files and directories. It
handles file opera ons like copying, edi ng, and organizing into directories.
Mass Storage Management: Data in memory is lost when the computer is powered off, so
persistent storage like disk drives is needed. The OS manages disk space, allocates storage,
and handles disk scheduling, ensuring efficient read/write opera ons for mul ple processes.
I/O System Management: The OS coordinates requests from different programs for
input/output devices, including managing device drivers and controllers.
The OS ensures that processes access resources legi mately and prevents unauthorized or incorrect
access.
Protec on Mechanism: It restricts processes to accessing only the resources they are
authorized to use. For example, if a file is set to "read-only" for a process, it cannot be
edited, ensuring data integrity.
Security: The OS safeguards against internal and external threats. For instance, if malicious
so ware a empts to enter the system (e.g., from a USB drive), the OS raises an alert,
blocking poten al harm. Security mechanisms like an virus so ware or intrusion detec on
systems protect against such threats.
Summary
In this video, we explored the essen al services provided by an opera ng system, including process
management, memory management, storage management, and protec on/security. Each of these
services ensures that the system runs efficiently and securely.
Single Processor Systems
Hello, everyone! Welcome to the Opera ng Systems course. The topic of today's video is Single
Processor Systems. We will explore what single processor systems are and how they operate.
In a single processor system, there is only one CPU (central processing unit) or processor in the
en re system.
Mul ple Processes in Memory: Although there is only one processor, mul ple processes can
be loaded into the main memory simultaneously. However, at any given me, only one
process can be executed since there is only one CPU.
System Throughput: The throughput (the amount of work the system can handle) is lower in
single processor systems because only one process is being executed at a me. This limits
the ability to run mul ple processes or programs simultaneously, affec ng mul tasking
capabili es.
System Reliability: The reliability of single processor systems is also low. If the single
processor fails, the en re system becomes unusable, and the system may crash en rely. To
restore func onality, the processor would need to be repaired or replaced.
The processor interacts with various input/output (I/O) devices and requires access to the main
memory to execute the instruc ons of different programs and process associated data.
Applica on Execu on: The system can manage mul ple applica ons in memory, but only
one applica on can be executed at any point. If one applica on issues an I/O request (e.g.,
for reading or wri ng to a disk), its execu on will be paused, and another applica on from
the memory can be scheduled for execu on by the CPU.
Summary
In this video, we learned about the characteris cs of single processor systems and how they
operate. Single processor systems have limita ons in throughput and reliability, as only one process
can be executed at a me, and the system is dependent on the func onality of the single CPU.
Mul programming Systems
Introduc on
Welcome to the course on Opera ng Systems. In this lecture, we will explore the concept of
Mul programming Systems. Specifically, we’ll cover:
To understand the need for mul programming, let’s first consider the limita ons of single-program
environments.
When only one program is loaded into memory and execu ng on the CPU, it will eventually
need to perform an input/output (I/O) opera on (e.g., reading a file, wri ng data).
During this I/O opera on, the CPU is idle because it cannot con nue processing un l the I/O
task completes.
Idle CPU means wasted resources, as the processor is not being used effec vely during the
I/O opera on.
In single-program environments, when the CPU is busy, I/O devices are idle, and when I/O
devices are in use, the CPU is o en idle.
This results in low resource u liza on, with both the CPU and I/O devices spending a
significant por on of me being inac ve.
Mul programming is the solu on to the resource underu liza on problem men oned above.
Defini on:
Mul programming systems allow mul ple programs or jobs to be loaded into the memory
simultaneously.
This system enables the CPU to execute a program while another is wai ng for I/O
opera ons, ensuring that the CPU and other system resources are efficiently u lized.
Key Concept:
While one program (let’s say P1) is wai ng for an I/O opera on to complete, another
program (P2) that is already loaded into memory can take over the CPU and con nue
processing.
Job Pool:
Jobs (programs or processes) are submi ed to the system and stored in the job pool, which
resides in secondary storage.
The job scheduler selects a subset of jobs from the job pool and loads them into the main
memory. Due to memory limita ons, not all jobs from the job pool can be loaded into
memory at once.
Main Memory:
Once jobs are in memory, the CPU scheduler selects one job to execute on the CPU.
When one job (e.g., P1) performs I/O opera ons, another job (e.g., P2) can be processed by
the CPU.
Example:
4. Once P2 requires an I/O opera on or completes its execu on, P1 can resume its CPU
processing.
By overlapping the CPU’s tasks with I/O opera ons, both CPU and I/O devices are ac vely
used.
Mul programming ensures that no system resources (CPU or I/O devices) remain idle as long
as there are jobs to execute.
Higher Throughput:
Mul ple jobs can be processed simultaneously, resul ng in a higher number of jobs being
completed in a given me frame.
Imagine the main memory contains the opera ng system and four jobs: P1, P2, P3, and P4.
Job Pool (on secondary storage) holds more jobs that are wai ng to be loaded into memory.
When P1 needs to perform an I/O opera on (e.g., accessing the disk), the CPU switches to
Job P2.
Eventually, when P2 is done or requires I/O, Job P3 and Job P4 can be scheduled for
execu on.
Conclusion
In this video, we discussed the concept of Mul programming Systems, focusing on how they
operate and improve resource u liza on. By having mul ple jobs in memory and using scheduling
mechanisms, we can keep the system resources ac vely engaged, leading to be er performance and
higher system throughput.
Let’s consider an example with actual processes and I/O opera ons:
1. Processes:
2. Execu on Steps:
o Step 3: While Process A is wai ng for the disk, Process B starts using the CPU.
o Step 5: Process C takes over the CPU, since it doesn't need any I/O.
Through mul programming, the CPU stays busy while different processes handle their respec ve I/O
needs in parallel, maximizing system efficiency.
Mul tasking Systems
Introduc on
Welcome to the Opera ng Systems course. In this video, we will explore the concept of Mul tasking
Systems. We will:
We will also compare mul tasking systems with mul programming systems to be er understand
their differences.
Mul tasking systems allow a single processor to execute mul ple processes seemingly at the same
me. Here's how it works:
Mul ple processes or tasks are loaded into the main memory simultaneously.
The processor switches between processes a er execu ng each process for a short dura on,
giving the illusion of parallel execu on.
Key Concept:
In mul tasking systems, the processor executes each process for a short, predefined period (known
as a me slice or quantum). This me-sharing mechanism ensures that all processes make progress
without any one process monopolizing the CPU.
2. Why Do We Need Mul tasking Systems?
Single Program Execu on: If the system executes only one program at a me, the processor
may sit idle during I/O opera ons or when wai ng for user input.
Mul tasking: By execu ng mul ple programs, the system ensures that the processor is
con nuously working on one process while others wait for their turn.
Mul tasking is interac ve, allowing users to switch between tasks easily. Users can interact
with different applica ons (e.g., edi ng documents, browsing the web, or running an virus
so ware) as if they are all running simultaneously.
Mul tasking systems aim to provide quick response mes. When a user provides input to a
program, the system ensures that the program responds in a short amount of me.
Let’s say we have four processes loaded into memory: P1, P2, P3, and P4.
Once P4 completes its me slice, the processor cycles back to P1 and con nues its execu on.
Example:
The processor allocates 3 milliseconds to each of these processes before switching. This cycle
con nues un l all tasks are completed.
4. Mul tasking vs. Mul programming Systems
Though both systems deal with mul ple processes, there are notable differences:
Process Processes are loaded into memory but Processes are loaded and interact with
Execu on may not be interac ve. the user.
Time No fixed me slice; processes wait for I/O Each process gets a fixed me slice on
Alloca on or other events. the CPU.
User Minimal interac on with the user; not High interac vity, allowing users to
Interac on designed for interac vity. switch between tasks easily.
Response Can be slower; less focus on real- me Quick response mes, designed for
Time responses. interac ve environments.
Scenario:
Execu on:
It then switches to the Web Browser for the next few milliseconds.
A erward, it moves to the An virus So ware, and then to the Image Editor.
Once all tasks have been executed for their respec ve me slices, the cycle repeats.
This seamless switching ensures that all applica ons appear responsive to the user.
Conclusion
In this video, we explored the concept of Mul tasking Systems and how they operate. We learned
that mul tasking systems:
Allow mul ple processes to run interac vely, giving the illusion of simultaneous execu on.
Are highly efficient in terms of resource u liza on and provide low response mes, making
them ideal for interac ve environments.
Finally, we compared mul tasking systems to mul programming systems to highlight their
differences.
Mul processor Systems
Introduc on
Welcome to the Opera ng Systems course. In this video, we will discuss Mul processor Systems and
cover the following key topics:
We'll compare mul processor systems with single-processor systems and examine how modern
devices use this technology.
A mul processor system consists of mul ple CPUs (processors) that work together. These processors
can be two or more in number, and they share access to:
Main memory
Most modern systems, such as desktop computers, worksta ons, mobile phones, and tablets, are
mul processor systems.
Single Processor Systems: Only one CPU is present, meaning only one process can be
executed at a me.
Mul processor Systems: Mul ple CPUs are present, allowing mul ple processes to be
executed simultaneously, increasing system performance and efficiency.
a. Higher Throughput:
In a mul processor system, each processor executes its own task. If a system has n
processors, then n tasks can be executed simultaneously. This results in higher throughput
(amount of work done per unit of me) compared to single-processor systems.
b. Economic Efficiency:
Mul processor systems are more economical than having mul ple single-processor systems.
o In a mul processor system, all processors share main memory and peripheral
devices (e.g., keyboard, mouse, monitor), reducing the need for duplicate hardware.
o By contrast, using mul ple single-processor systems would require each system to
have its own set of peripherals and memory, increasing costs.
c. Higher Reliability:
Fault Tolerance: If one processor fails, the system can con nue to func on using the
remaining processors. This prevents the system from hal ng due to a single failure.
Graceful Degrada on: If a processor fails, its tasks can be redistributed among the other
processors, ensuring the system con nues to operate, albeit with reduced performance.
Load balancing ensures that work is evenly distributed among all processors. Without proper load
balancing:
Some processors may become overloaded with work, while others remain idle.
For instance, in a system with 10 processors, if 8 processors are heavily loaded and the remaining 2
processors are idle, the system’s resources are not being efficiently used. Proper load balancing aims
to ensure that all processors handle a similar amount of work, op mizing the system's performance.
The main memory is shared among all processors in the system. Each processor can access
this memory to perform tasks.
Each processor has its own set of registers and cache memory for independent processing.
These components are essen al for the efficient func oning of individual processors within
the system.
Example System:
Consider a system with four processors: CPU 0, CPU 1, CPU 2, and CPU 3.
o Each of these CPUs shares the main memory but maintains its own registers and
cache memory to store data temporarily and speed up processing.
This refers to the system's ability to maintain func onality even when some components fail.
For example, in a system with 10 processors, if one processor fails, the remaining 9
processors will redistribute the tasks from the failed processor among themselves. While this
may lead to a slower system, the system will s ll con nue to func on.
b. Fault Tolerance:
Fault tolerance ensures that the system can con nue opera ng normally even if one or more
processors fail. This high level of reliability is one of the major advantages of mul processor
systems.
6. Conclusion
In this video, we explored the concept and architecture of mul processor systems. We learned that:
Mul processor systems contain mul ple CPUs that share memory and peripheral devices,
allowing for higher throughput and economic efficiency.
They provide greater reliability due to fault tolerance and graceful degrada on.
Introduc on
Welcome to the Opera ng Systems course! In this video, we will be exploring mul core systems.
We'll cover:
Mul core systems are an extension of mul processor systems, but they have dis nct advantages
that we will explore in detail.
A mul core system refers to a processor that has mul ple compu ng cores integrated into a single
processor chip.
Mul processor Systems: Have mul ple processor chips, each with a single core.
Mul core Systems: Have mul ple cores on a single processor chip. Each core can
independently execute tasks, just like a processor in a mul processor system.
Key Insight:
All mul core systems are technically mul processor systems, as they involve mul ple cores.
However, not all mul processor systems are mul core in nature since some have only a
single core per processor chip.
Mul core systems have a shared main memory accessible by all cores.
In mul core systems, mul ple cores (processing units) reside on a single chip. For example:
Each core has its own set of registers and cache memory for independent task execu on,
even though they share access to the same main memory.
Example System:
o All these cores share access to the same main memory, but each has its own
registers and cache memory.
4. Conclusion
The structure and func oning of mul core systems, a varia on of mul processor systems.
The advantages, including faster communica on and lower power consump on, that make
mul core systems efficient for modern-day compu ng.
The architecture of mul core systems, emphasizing how mul ple cores on a single chip
interact with shared resources.
Distributed Systems & Clustered Systems
Introduc on
Distributed Systems: What they are, how they work, and their different types.
Clustered Systems: What they are, their characteris cs, and how they differ from distributed
systems.
A distributed system is a collec on of independent nodes (systems) that work together. These nodes
can be:
Heterogeneous nodes: The systems in a distributed system don’t have to be the same in
terms of type, model, or capabili es.
Geographical separa on: Nodes can be distributed across a single building, different
campuses, ci es, or even countries.
o LAN (Local Area Network): Used for systems within a small geographical range (e.g.,
a building or campus).
o WAN (Wide Area Network): Used for systems spread across larger geographical
areas (e.g., ci es or countries).
Note:
No shared memory: Each node has its own memory, and they work together to perform
tasks coopera vely.
a. Client-Server Systems:
The server processes requests and sends results back to the clients.
Centralized structure: The server is the key en ty in the system, serving mul ple clients.
b. Peer-to-Peer Systems:
All nodes (peers) have equal status, meaning any node can act as both a server and a client
at different mes.
Clustered systems are a type of mul processor system. However, unlike tradi onal mul processor
systems, clustered systems consist of two or more independent systems or nodes that are managed
centrally.
Central management: The nodes in a clustered system are centrally administered, ensuring
smooth opera ons.
High availability: Redundant hardware ensures that failure of one node doesn't stop the
system. There may be some performance degrada on, but the system con nues to func on.
Advantages:
Reliability: Redundant components (e.g., mul ple processors) enhance system reliability.
Availability: Even with component failures, the system stays opera onal.
Clustered Systems: Nodes are typically located within the same campus or building,
resul ng in lower communica on latency.
Distributed Systems: May not have centralized control; individual nodes are independent.
Usability of Nodes:
Distributed Systems: Each node is a standalone system that can func on independently.
Clustered Systems: Nodes are not standalone and depend on being part of the cluster to
func on.
5. Example of Clustered Systems:
These clusters consist of mul ple nodes working together to perform heavy computa onal
tasks.
They allow mul ple jobs to be executed simultaneously, providing high computa onal
power.
Clustered systems have mul ple nodes (e.g., Computer 1, Computer 2, Computer 3) that
access a common storage area.
Unlike distributed systems, these nodes are not standalone and are centrally managed to
form the cluster.
Conclusion
Distributed systems: How they operate, their types (client-server and peer-to-peer), and key
features.
Clustered systems: How they func on, their central management, and why they offer higher
availability and reliability compared to distributed systems.
o Used in scien fic research, weather forecas ng, and data simula ons. A well-known
example is NASA's Pleiades supercomputer, which performs complex space
simula ons and modeling.
3. Database Clusters:
o Oracle RAC (Real Applica on Clusters): Allows mul ple servers to run Oracle
Database instances, offering high availability and scalability for cri cal business
applica ons.
o Amazon Web Services (AWS) offers Elas c Load Balancing, which distributes traffic
across mul ple servers in a cluster to ensure high availability and efficient processing
for web applica ons.
1. Blockchain Networks:
o Bitcoin and Ethereum are distributed systems where mul ple independent nodes
across the globe validate and store transac ons, ensuring decentralized control and
security.
2. Apache Hadoop:
o A distributed data storage and processing system used for big data analy cs. Hadoop
splits large datasets across mul ple nodes, allowing parallel data processing on a
cluster of computers.
3. The Internet:
o The internet itself is a massive distributed system, with independent servers and
clients interac ng over a global network.
o Google uses distributed file systems and databases for massive data storage and
management, where data is spread across thousands of servers globally.
o Akamai and Cloudflare use distributed systems to deliver web content to users
worldwide. Content is cached and distributed across mul ple servers in various
loca ons to reduce latency and ensure fast access.
6. Skype and WhatsApp:
o Peer-to-peer communica on pla orms that allow users to make calls and send
messages using distributed networks of computers.
Each of these systems leverages the unique strengths of either clustered or distributed architectures
to op mize performance, availability, and scalability depending on the needs of the applica on.
Week 2
In this course on opera ng systems, we're focusing on the command line interface (CLI) in this
par cular video. A user interface acts as the intermediary between the user and the opera ng
system, allowing users to interact with the system through commands.
There are two types of interfaces commonly found in modern opera ng systems:
1. Command Line Interface (CLI): This allows users to enter text-based commands to perform
tasks.
2. Graphical User Interface (GUI): More visually oriented, where users interact using windows,
icons, and pointers.
The CLI is essen ally a command interpreter, which takes commands from the user and executes
them. The command interpreter can either be:
Users interact with the CLI by entering standard commands, such as:
Crea ng files
Dele ng files
Copying files
Renaming files
Moving files
Crea ng directories
Execu ng Commands:
When a command is entered in the CLI, it triggers a specific piece of code that executes the task.
There are two approaches:
1. Embedded Code: The command interpreter includes the code to handle the command
directly.
2. External System Programs: The command interpreter loads the code from external system
programs, making it easier to add new commands without modifying the interpreter.
Shells in Linux:
Linux opera ng systems provide mul ple shells (command interpreters), such as:
C Shell (CSH)
Z Shell (ZSH)
Examples of CLI:
Windows: The Command Prompt (e.g., using the DIR command to list files and directories).
In this video on Graphical User Interface (GUI) as part of the opera ng systems course, we will
explore what a GUI is, its components, and how it compares to other user interfaces, par cularly the
Command Line Interface (CLI) discussed in the previous video.
A GUI is a mouse-based window and menu system that allows users to interact with a computer
system visually. Unlike the CLI, which requires users to enter text-based commands, the GUI allows
users to perform tasks using icons, windows, and menus. The main input device is typically a mouse,
but modern GUIs also support touchscreens and gestures.
Desktop Environment: The visual layout that provides icons, windows, and taskbars to
interact with the system.
Mouse Input: The mouse is used to perform different ac ons like single-click, double-click,
right-click, or hover over elements to interact with them.
Icons: Graphical representa ons of files, folders, programs, and system elements. Users are
familiar with various icons such as folders, PDF files, web browsers, etc.
Tool Tips: Small text pop-ups that appear when hovering over an icon, providing addi onal
informa on or guidance.
Advantages of GUI:
1. User-Friendly: The GUI is visually intui ve, allowing users to recognize elements by their
icons rather than relying on complex commands.
2. No Need for Command Memoriza on: Unlike the CLI, users don't need to remember text
commands, which reduces cogni ve load.
3. Familiarity: Since the GUI relies on images, even new users can quickly get accustomed to it
and learn what each icon corresponds to.
Touchscreen Systems:
Modern GUIs support touchscreen interac ons, par cularly in mobile devices and tablets. Users can
perform tasks using:
Swiping
Touchscreen systems are popular on tablets, smartphones, and even some laptops, such as those
running Android or iOS.
Android and iOS: Mobile opera ng systems with touch-based GUI interfaces.
Choice of User Interface
In this video on the Choice of User Interface, we explore how users typically choose between the
Graphical User Interface (GUI) and the Command Line Interface (CLI), and the factors influencing
their decisions.
1. Personal Preference: The decision largely depends on the comfort level of the user. Some
may prefer the ease and visual appeal of a GUI, while others may opt for the efficiency and
speed of a CLI.
2. Type of User:
o Novice Users: Those who are new to computer systems or less experienced generally
prefer GUIs. GUIs are much more user-friendly, intui ve, and don’t require the user
to memorize complex commands. GUIs offer visual aids like icons and provide
feedback through error messages or sugges ons to help guide users through tasks.
Advantages of GUIs:
User-Friendly: GUIs are easier for users who don't need to learn commands. They rely on
visual aids, such as icons and menus, that help users recognize and navigate through the
system.
Intui ve Naviga on: Users can perform tasks like copying, renaming files, and launching
programs using the mouse without entering commands.
Guidance and Feedback: GUI systems provide immediate feedback and error messages,
helping users correct mistakes, such as trying to create a file that already exists.
Mul tasking: GUIs support mul tasking, allowing users to switch between tasks (like edi ng
a document, browsing the web, and listening to music) with ease.
Speed and Efficiency: While naviga ng through files in a GUI may take mul ple clicks, in a
CLI, the same task can be done with a single command.
Automa on: In CLI environments, batch execu on of commands is possible using scrip ng
files. These scripts can execute a series of commands in sequence without user interven on.
This makes it possible to automate repe ve tasks, which is difficult in GUIs.
Complex Tasks: CLI allows for complex command chaining, where the output of one
command can be used as input for another. This is par cularly useful for power users
handling complicated processes.
Scrip ng: Repe ve tasks can be automated using scripts, allowing for the execu on of
mul ple commands efficiently. This level of customiza on is one of the major advantages of
the CLI.
Role of System Calls
In this video on the Role of System Calls in an opera ng system, we explore how system calls
func on and the essen al role they play in enabling applica on programs to interact with the
opera ng system.
o These services are executed by the opera ng system when invoked by the
applica on program. The system calls act as a bridge between the user-level
applica on and the opera ng system.
o System calls are typically wri en in high-level programming languages like C or C++
and are essen al for even simple program opera ons, such as displaying a message
on the console or taking input from the user.
o When a system call is invoked by an applica on program, the opera ng system takes
over and performs the requested service. The OS executes the corresponding
system call code, providing the necessary service.
o System calls operate in the system (privileged) mode, ensuring that only the OS has
control over cri cal resources like memory, hardware, and file management. This is
why system calls cannot be executed in user mode. Any a empt to do so would
result in a trap to the opera ng system.
o System calls can be thought of as privileged instruc ons since they involve sensi ve
opera ons that require OS interven on for security and stability.
o Let’s consider a program that creates a file. The program might prompt the user for a
file name and type. Once the user inputs this informa on, the following happens:
1. The system checks if a file with the same name already exists.
2. If it doesn’t exist, the system creates a new file and prompts the user to
enter content for it.
o Each of these steps—promp ng for input, checking if a file exists, crea ng a new file,
accep ng content, displaying messages—requires a series of system calls to be
executed by the opera ng system. These calls manage user input, file crea on, error
handling, and more.
o The dual mode of opera on ensures that system calls are executed in a safe and
controlled environment. The two modes are:
User Mode: The applica on runs in this mode, but it cannot execute system
calls directly.
System (Privileged) Mode: The opera ng system runs in this mode and
handles the execu on of system calls.
Applica on Programming Interface (API)
In this video on Applica on Programming Interface (API) in the context of opera ng systems, we
explore the rela onship between system calls and APIs, how system calls are accessed, and the
benefits of using APIs to simplify interac on with the opera ng system.
o An API is a set of func ons that allows applica on programmers to access system
calls without directly interac ng with them. Rather than using system calls,
programmers u lize API func ons that abstract away the underlying complexity of
the system calls.
1. Func on Name: The name of the func on, which is used to invoke it.
o The API func ons reside in a code library provided by the opera ng system. These
func ons act as a middle layer between the user programs and the system calls.
o When an API func on is invoked, it internally calls the corresponding system call(s)
based on the opera on that needs to be performed.
o Portability: Programs wri en with API calls can run on any system that supports the
same API, making the program portable across different environments. System calls,
however, are ed closely to the hardware, making portability difficult.
o Reduced Cogni ve Load: Programmers only need to know what the API does, not
how it works. This abstrac on simplifies development and reduces the complexity of
understanding system-level details.
o System Call Interface: This interface sits between the user program and the kernel.
When a user program invokes an API func on, the corresponding system call is
intercepted by the system call interface, which switches from user mode to kernel
mode for execu on.
o The kernel maintains a table of all available system calls, each iden fied by a unique
number. The system call interface uses this number to look up the appropriate
service rou ne (the code that implements the system call) and execute it.
o Once the system call is executed, control is returned to the user program, but the
switch from kernel mode back to user mode happens at the system call interface.
o System calls trigger an interrupt, causing the user program to pause while the
system handles the system call. The kernel executes the requested system call, and
once the opera on is complete, the interrupt is resolved, and control is passed back
to the user program.
Conclusion:
In this video, we explored the role of APIs in simplifying the process of invoking system calls. APIs
abstract away the complexity of directly interac ng with the opera ng system, providing benefits
such as portability, ease of use, and reduced cogni ve load. We also discussed how system calls are
intercepted and handled via the system call interface, and the process by which they are executed in
kernel mode before control is returned to the user program.
Types of System Calls
Hello everyone, welcome to the course on Opera ng Systems. In this video, we will explore the types
of system calls. We'll look at how system calls are categorized and discuss the most common types
without diving into specifics of any one opera ng system. By the end of this video, you'll have a
general idea of the system calls and their func ons.
As you know, a program in execu on is called a process. In a computer system, mul ple processes
run simultaneously, and system calls help manage them. Here's a breakdown:
Crea ng a Process: For example, when you double-click an applica on icon, it launches a
process. Internally, this triggers a series of system calls.
o Normal termina on happens when the process completes its execu on and exits.
o Abrupt termina on occurs when something goes wrong, and the process must be
aborted unexpectedly.
Loading and Execu ng Another Process: One process may need to load and execute
another.
Managing Process A ributes: Every process has a ributes like priority (how important it is
to execute) and maximum execu on me (how long it should run). System calls can fetch or
modify these a ributes.
Files are essen al parts of any opera ng system, and various system calls are used to handle them:
Opening and Closing Files: You may wish to open exis ng files and close them when done.
Reading and Wri ng: Read data from or write data to a file.
Dele ng or Moving Files: You can delete files or move them between directories.
Managing File A ributes: Files have a ributes like name, size, crea on me, and more.
System calls allow you to retrieve and modify these a ributes.
Devices refer to hardware components such as disk drives or input/output devices. The following are
common system calls used for device management:
Reques ng a Device: A process may request access to a device. Mul ple processes might
request the same device at the same me, so the system manages the order.
Releasing a Device: A er using a device, the process should release it.
Reading from or Wri ng to Devices: For instance, reading data from a disk or wri ng to it.
Logical A achment/Detachment: System calls may logically a ach or detach devices from
the system.
Managing Device A ributes: Devices have a ributes that can be fetched or updated, such as
capacity or status.
These system calls manage and maintain informa on about the opera ng system:
Fetching System Informa on: This could include the current system date and me, system
version, or logged-in users.
Se ng System Informa on: You can modify system-level data, like upda ng the system date
or me.
Processes o en need to communicate with each other to complete tasks. Communica on system
calls facilitate this:
Sending and Receiving Data: One process can send data to another, and vice versa.
Managing Permissions: Every resource, whether a file, process, or device, has associated
permissions. System calls can retrieve or update these permission levels.
Conclusion
In this video, we covered the different types of system calls typically found in an opera ng system.
We discussed how system calls manage processes, files, devices, informa on, communica on, and
protec on. These system calls perform various func ons that make it easier for users to interact with
the system and manage its resources effec vely.
General Commands
Welcome to the course on Opera ng Systems. In this video, we will be exploring general Linux
commands, covering basic tasks like clearing a terminal, working with directories, and escala ng user
privileges. This video is part of a series where we will delve deeper into Linux commands.
Command: clear
Example:
bash
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clear
Command: cal
Example:
bash
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cal
Command: date
Example:
bash
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date
bash
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pwd
5. Crea ng a Directory
Command: mkdir
Syntax:
bash
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mkdir <directory_name>
Example:
bash
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mkdir temp
6. Removing a Directory
Command: rmdir
Syntax:
bash
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rmdir <empty_directory_name>
Example:
bash
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rmdir temp
7. Changing Directory
Command: cd
bash
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cd <directory_path>
Example:
bash
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cd /home/user/OS
Command: echo
Example:
bash
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Command: who
Usage: Displays the current logged-in user and other related informa on.
Example:
bash
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who
Example:
bash
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du
Example:
bash
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df
Command: sudo
Syntax:
bash
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sudo <command>
bash
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In this video, we covered general-purpose Linux commands such as file management, naviga ng
directories, and running commands with administra ve privileges. These commands form the basic
building blocks for opera ng a Linux system effec vely. Thank you!
File related Commands
In this video, we will explore various file-related commands in the Linux opera ng system and how to
use them effec vely for file management.
Command: vi filename
This command opens the VI editor to create or edit files. If the file doesn’t exist, a new file
will be created. To input text, press i (insert).
2. Vim Editor
Similar to the VI editor, but with addi onal features for more advanced text edi ng.
If the file doesn’t exist, it will create a new file. If the file exists, it updates the file's date and
mestamp without opening it.
Copies the contents of source_file to des na on_file. This works for both files and
directories.
Example:
cp myfile newfile
This command will create a copy of myfile named newfile.
Example:
mv text1 text2
This renames text1 to text2.
Command: rm filename
Deletes the specified file.
Dele ng Directories:
Command: wc filename
Counts and displays the number of lines, words, and bytes in a file.
Op ons:
o Line count: wc -l
o Word count: wc -w
o Character count: wc -m
Displays the file contents in alphabe cal order on the terminal. Note that this does not
change the file itself.
Example:
Given a file with the lines:
The command sort mfile will output the lines in alphabe cal order:
Introduc on
Welcome to the course on Opera ng Systems. In this video, we will focus on file permissions-related
commands in the Linux opera ng system. We’ll explore:
Types of Permissions
o Associated value: 4
o Associated value: 2
o Associated value: 1
1. User (u):
2. Group (g):
3. Others (o):
o All other users who are neither the owner nor part of the group.
Summary:
u: User
g: Group
o: Others
You can use the chmod command to modify file or directory permissions. Here's how to do it:
bash
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Breakdown:
This flexibility allows you to set different permissions for each user type without affec ng others.
If you want to give all users (user, group, and others) full permissions (read, write, execute), you can
use the command:
bash
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To view the permissions of files and directories, use the ls command with the -l op on:
bash
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ls -l
This will display detailed informa on, including permissions, in the following format:
diff
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-rwxr-xr--
Breakdown:
1. User permissions: The first cluster of three le ers shows the user's permissions (e.g., rwx).
2. Group permissions: The second cluster shows the group’s permissions (e.g., r-x).
3. Others' permissions: The third cluster shows others' permissions (e.g., r--).
If you see a d at the start of the line, it indicates that the entry is a directory.
Example Output:
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In this example:
rwxr-xr--: The file example.txt has read, write, and execute permissions for the user; read and
execute for the group; and only read permission for others.
drwxr-xr-x: The directory has read, write, and execute permissions for the user, and read and
execute permissions for both group and others.
Conclusion
The three types of permissions (read, write, execute) and their values.
How to use the chmod command to change file and directory permissions.
Here’s an improved version of your transcript with added examples, keeping the original structure
intact:
Hello, everyone. Welcome to the course on Opera ng Systems. The topic of this par cular video is
Process Management Commands. In this video, we are going to learn about different Linux
commands for process management, and we will also learn how to use these commands to execute
various tasks.
PS Command
The first process management command we will learn about is the PS command. PS stands for
Process Status. The PS command helps us display a snapshot of the current processes running on the
system—those processes that are ac vely execu ng.
As you all know, there are different op ons available for various Linux commands, and the PS
command is no excep on. For example, what happens if we use the op on -el along with the PS
command? Let's take a look at the output of the command ps -el.
bash
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ps -el
If you execute this command, you will get output on your console in an Ubuntu terminal like this:
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S Column: Indicates the status of each process (e.g., R for running, S for sleeping).
UID Column: Stands for User ID, showing the user account under which the process is
execu ng.
PID Column: PID stands for Process ID, which is a unique iden fier assigned to each process.
For example, the bash process has a PID of 3243.
PPID Column: PPID stands for Parent Process ID, iden fying the process that created the
current process. For instance, if bash was started from a terminal, its PPID would be the
terminal's PID.
NI Column: NI indicates the nice value, which affects the scheduling of the process.
CMD Column: Represents the command that ini ated the process.
Thus, the output of ps -el provides a wealth of informa on about the currently ac ve processes on
the system.
Top Command
The next command we will explore is the TOP command. The TOP command does not require any
arguments. If you simply type top and hit Enter, you will see:
bash
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top
The TOP command displays a dynamic snapshot of currently execu ng processes in the system.
Please note the difference between TOP and the PS command: while the PS command provides a
sta c snapshot of processes at a single point in me, the TOP command offers a con nuously
upda ng view of all ac ve processes.
yaml
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top - 12:34:56 up 10 days, 2:15, 1 user, load average: 0.15, 0.10, 0.08
%Cpu(s): 1.5 us, 0.3 sy, 0.0 ni, 98.1 id, 0.1 wa, 0.0 hi, 0.0 si, 0.0 st
MiB Mem : 7850.1 total, 3245.7 free, 2375.3 used, 2228.1 buff/cache
MiB Swap: 2048.0 total, 2048.0 free, 0.0 used. 5116.0 avail Mem
TIME+ Column: The total me the process has been execu ng.
Pstree Command
Next, let's explore how to display a hierarchy of processes. The PSTREE command will show you the
processes in a hierarchical fashion. The output of the PSTREE command looks like this:
bash
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pstree
csharp
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Here, you can visualize the parent-child rela onships between processes. The root of the tree
represents the first process executed on your system, typically the init process.
Kill Command
Now, let's discuss how to terminate processes. Processes get terminated once their execu on is
complete, but we can also terminate processes before they finish using the KILL command. The
syntax for using the KILL command is as follows:
bash
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kill [PID]
For example, if you want to terminate a process with PID 3244, you would run:
bash
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kill 3244
Execu ng this command will terminate the specified process. This ac on is similar to pressing the key
combina on Ctrl + C.
Conclusion
In this video, we went through several Linux commands used for process management, such as
displaying the status of processes, visualizing a process tree, and termina ng processes abruptly. We
also discussed how to use these commands effec vely. Thank you for watching!
Search Commands
Here’s an improved version of your transcript, incorpora ng addi onal examples and explana ons
while maintaining the original structure:
Search Commands
[MUSIC] Hello everyone, welcome to the course on Opera ng Systems. The topic of this par cular
video is Search Commands. In this video, we are going to learn about different Linux commands that
can be used for searching various en es and how to use these commands effec vely.
Grep Command
First, let’s explore how to search for a specific pa ern in a file using the GREP command. GREP is a
Linux command that allows us to search for specific pieces of text or pa erns within a file. A pa ern
can be a single word or a mul -word string.
For example, let's say I have a file named myfile.txt, and I want to find the occurrences of the word
"on" (in lowercase le ers). To do this, I would type the following command in my terminal:
bash
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grep on myfile.txt
vbnet
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The output of the command grep on myfile.txt will display the lines from the file that contain the
word "on". The console output will look like this, with the occurrences highlighted in red:
csharp
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This shows that GREP effec vely searches for any specified pa ern within the content of a file.
Ls Command
Next, let’s see how to search for specific files or directories in our file system using the LS command.
The LS command lists all the files and directories in the current working directory. You can use it to
perform basic file or directory searches.
For example, if you simply type ls or ls -l, you will see a list of all files and directories in the current
working directory:
bash
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ls
However, if you want to search for files or directories in another path, you can provide the full path.
For example:
bash
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ls /path/to/directory
Addi onally, you can search for files that start with a specific pa ern. For instance, if you're looking
for files that begin with the le er "m", you can use:
bash
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ls m*
This command will list all files and directories star ng with "m". Conversely, if you want to find files
that end with a par cular character, like "x", you can use:
bash
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ls *x
Using the LS command in these ways helps you quickly locate files and directories based on specific
naming pa erns.
Find Command
Now, let’s take a look at the FIND command, which helps you search for files and directories in a
hierarchical file system structure. The FIND command displays all files and directories across the
en re system, not just limited to the current working directory.
For example, to search for all files in your home directory, you can use:
bash
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find ~/ -type f
Here, -type f restricts the search to files only. If you want to search for directories, you can use -type
d:
bash
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find ~/ -type d
You can also search for files or directories with a specific name pa ern. For instance, to find a file
named report.txt in your home directory, you would use:
bash
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If you want to search for files that contain a specific pa ern in their name, you can use wildcards. For
example:
bash
Copy code
This command will return all files in your home directory with a .txt extension.
Conclusion
In summary, in this video, we explored various search commands, including searching for textual
pa erns in files using the GREP command, lis ng files and directories with the LS command, and
finding files or directories in a hierarchical structure with the FIND command. We also learned how
to use these commands effec vely to perform different tasks.
Monolithic Kernel
Here’s an improved version of your transcript on monolithic kernels, with added examples and
clarifica ons while maintaining the original structure:
Monolithic Kernel
[MUSIC] Hello, everyone. Welcome to the course on Opera ng Systems. The topic of this par cular
video is the Monolithic Kernel. In this and some subsequent videos, we will explore different kernel
structures, which refer to the architectures used to design kernels. The first architecture we will
discuss is the Monolithic Kernel.
In this video, we will cover the architecture of the monolithic kernel, its func onal details—
specifically how it operates—and we will iden fy the various advantages and disadvantages
associated with a monolithic kernel.
A monolithic kernel does not have a well-defined structure. To understand this, let’s break down the
term monolithic. "Mono" means single, and "lith" refers to stone; hence, monolithic signifies one
single piece of stone or a consolidated structure. Essen ally, in a monolithic kernel, there is no
segrega on or sub-parts—the en re kernel is one single structure without any divisions or
dis nc ons. This indicates a clear absence of modulariza on.
In a monolithic kernel, the en re opera ng system operates within the kernel space. Kernel space
refers to the memory loca ons where the kernel func ons. In this context, the opera ng system and
the kernel can be viewed as the same en ty, where all services are kernel services interac ng with
each other in the kernel space.
For example, if a kernel service needs to communicate with another kernel service, this can be done
easily since both services reside in the same space. There is no need for context switching between
different opera ng modes, which simplifies communica on.
Structure
As illustrated in the figure below, the monolithic kernel architecture dis nguishes between user
mode and kernel mode of opera on. In user mode, different applica ons run, while in kernel mode,
the en re opera ng system func ons, focusing on the services provided by the kernel.
Every func onality of the opera ng system, including device drivers, dispatchers, schedulers for CPU
scheduling, inter-process communica on primi ves, memory management, file systems, virtual file
systems, and the system call interface, is bundled within the kernel. This ght integra on allows for
seamless opera on but comes with its own set of challenges.
1. Performance: A monolithic kernel is known for its high performance. Since all services run in
kernel space, there is minimal overhead during system call execu on. For instance, when one
kernel service interacts with another, it does not require switching between user space and
kernel space, making the process efficient.
2. Fast Inter-Process Communica on: Communica on between kernel services is swi because
it happens within the same memory space, elimina ng the need for transi ons that could
slow down the system.
1. Large Size: Monolithic kernels are typically large since they bundle all func onali es of the
opera ng system within the kernel itself. This increased size can lead to more memory usage
and poten al performance issues.
2. Vulnerability to Errors: The monolithic structure is highly suscep ble to errors. If a bug or
malicious code affects one kernel service, it can compromise the en re kernel, leading to
system crashes. For example, if a device driver malfunc ons, it could cause the en re
opera ng system to become unstable.
3. Difficult to Extend: Adding new services to a monolithic kernel requires modifying the kernel
itself. This means that every me a new service is added, the kernel must be recompiled,
which can be a cumbersome process. For instance, integra ng new hardware support o en
necessitates extensive changes to the kernel.
Conclusion
In this video, we examined the architecture of a monolithic kernel, discussing its func onal details as
well as its advantages and disadvantages. While monolithic kernels can deliver high performance,
their size and suscep bility to errors present significant challenges. Thank you for watching!
Layered Kernel
Here’s an improved version of your transcript on layered kernels, incorpora ng examples and
clarifica ons while preserving the original structure:
Layered Kernel
[MUSIC] Hello, everyone. Welcome to the course on Opera ng Systems. The topic of this video is the
Layered Kernel. In this video, we will discuss the structure of a layered kernel, its func onal details—
specifically how a layered kernel operates—and we will iden fy the various advantages and
disadvantages of this architecture.
A layered kernel architecture divides the kernel into several layers or levels. You can think of each
layer as a set of opera ons, which are essen ally kernel services. These layers are organized
hierarchically, where each layer is built on top of the lower layers.
For instance, if we consider a layered architecture, the bo om-most layer (Layer 0) is the hardware
itself. The next layer (Layer 1) interacts directly with this hardware, while subsequent layers build on
this structure. At the top, we have the ul mate layer, Layer N, which serves as the user interface that
users interact with to communicate with the kernel.
Layer Hierarchy
1. Layer 0: Hardware
In this architecture, a layer can u lize the func ons of the layers below it. For example, Layer 5 can
use the opera ons of Layers 4, 3, 2, and 1, but cannot directly access Layer 6 or any layer above it.
This constraint maintains the hierarchical integrity of the layers.
Diagramma c Representa on
Advantages of Layered Kernel
1. Modularity: A layered kernel is more modular than a monolithic kernel. The hierarchical
organiza on allows for a clear separa on of func onali es among the different layers. Each
layer performs specific services and uses designated data structures, making the kernel
easier to manage.
2. Simplified Debugging and Tes ng: Tes ng a layered kernel is straigh orward. Each layer can
be debugged and tested independently. For example, when Layer 1 is created, it is tested
before moving on to Layer 2. If a bug is found in Layer 5, it is easy to isolate it because Layers
1 through 4 have already been verified as error-free.
3. Error Isola on: In a layered architecture, if an error occurs, it can typically be traced back to
the layer being tested. This isola on simplifies the debugging process and reduces the me
needed to iden fy issues.
4. Abstrac on: Each layer can u lize the services of the lower layers without needing to
understand their implementa on details. This abstrac on allows developers to focus on the
services provided by each layer rather than the underlying complexi es.
1. Defining Layers: It can be challenging to define the layers correctly. Since a layer can only use
func onali es from lower layers, careful planning is required to ensure that no layer needs
to access services from a higher layer. For example, if Layer 3 needs func onality that should
logically belong to Layer 2, it can complicate the architecture.
3. Performance Issues: Layered kernels may suffer from performance overhead. When invoking
a system call in Layer 7, the call may need to pass through several layers (Layers 6, 5, and 4)
before reaching the hardware. Each layer adds parameters and returns values, crea ng
addi onal overhead. This cascading effect means that layered kernels may be slower
compared to monolithic kernels, which can execute services directly without mul ple layers
of abstrac on.
Conclusion
In this video, we discussed the structure of a layered kernel, exploring its func onal details,
advantages, and disadvantages. While layered kernels offer modularity and ease of tes ng, they
come with challenges related to layer defini on and performance. Thank you for watching!
Microkernel
Here’s an improved version of your transcript on microkernels, with added examples and
clarifica ons while maintaining the original structure:
Microkernel
Hello, everyone. Welcome to the course on Opera ng Systems. The topic of this video is the
Microkernel. In this video, we will understand and discuss the structure of a microkernel, how it
operates, and finally, we will iden fy the advantages and disadvantages of this architecture.
The microkernel architecture is par cularly interes ng because it segregates the func onali es
offered by the opera ng system. Only the core, essen al func onali es of the opera ng system are
included in the kernel itself. This core kernel runs in kernel space, where it performs the minimum
necessary func ons required to interact with the underlying hardware.
In contrast to a monolithic kernel, which contains all opera ng system services, a microkernel
focuses on these fundamental tasks.
In user space, addi onal services run separately from the kernel. These services may include:
o File servers
o Device drivers
For example, when a client program needs to access a file server, it cannot directly communicate
with the file server. Instead, it must send a request to the microkernel. Although this process adds
communica on overhead, it ensures that non-essen al services are kept separate from the core
kernel.
Diagramma c Representa on
Advantages of Microkernel
1. Smaller Kernel Size: The term "micro" reflects the small size of the kernel in this
architecture. Since only core func onali es are included, a microkernel is significantly
smaller than a monolithic kernel.
3. Improved Security and Reliability: Microkernels offer enhanced security and reliability. For
instance, if a service running in user space crashes, it does not affect the kernel. This
separa on creates a more stable system, as the kernel remains unaffected by bugs or
malicious ac vity occurring in user space.
Disadvantages of Microkernel
1. Slower Performance: One notable drawback of the microkernel architecture is that it tends
to be slower than a monolithic kernel. The reason for this is the communica on overhead
involved when services in user space need to interact with the kernel. Each request from
user space must go through the kernel, which can slow down system call invoca ons and
overall execu on mes.
2. Increased Communica on Overhead: The need for user-space services to communicate with
the microkernel adds latency. For example, if a service in user space needs to perform a task
that involves mul ple kernel calls, the cumula ve overhead can lead to no ceable delays in
performance.
Conclusion
In this video, we discussed the structure of a microkernel architecture, including its core
func onali es and how it operates. We also analyzed the various advantages, such as smaller size
and increased security, as well as the disadvantages, primarily the slower performance compared to
monolithic kernels. Thank you for watching!
Loadable Kernel Modules
Here’s an improved version of your transcript on Loadable Kernel Modules, structured with clear
sec ons and addi onal examples for clarity:
[MUSIC]
Hello everyone, and welcome to the course on Opera ng Systems. In this video, we will explore
loadable kernel modules (LKMs). We'll understand their structure, how they func on, and the
advantages they offer.
Loadable kernel modules are a mechanism that allows the kernel to be extended dynamically. In this
architecture, we segregate the essen al components of the opera ng system from the non-essen al
ones.
Core Kernel: This is the core set of func onali es bundled together in the kernel.
Non-Essen al Services: These addi onal services are not completely absent but are linked to
the kernel in the form of modules.
Dynamic Linking
This dynamic linking allows for flexibility, enabling services to be added or removed without
restar ng the en re opera ng system.
In this structure, each module is responsible for a well-defined set of tasks. Modules communicate
through a well-defined interface, which allows for organized interac on with one another.
Kernel Structure
o CPU Scheduling
o File Systems
o System Calls
These addi onal services can be linked into the core kernel as needed, promo ng a modular design.
1. Easy to Extend
The modular structure makes it easy to add new services. You can introduce addi onal services
without modifying or recompiling the core kernel. This allows for greater flexibility and faster
updates.
2. No Need to Recompile
Since new services are added as separate modules, there’s no need to recompile the core kernel with
each change. This reduces down me and simplifies maintenance.
Loadable kernel modules are o en preferred over layered kernel architectures for several reasons:
No Hierarchy: In a layered architecture, there is a strict hierarchy where one layer can only
use the func onali es of lower-level layers. In contrast, loadable kernel modules allow any
module to invoke services from any other module, fostering greater flexibility and
interac on.
Conclusion
In this video, we discussed the structure of loadable kernel modules and their advantages. We also
compared this architecture with the layered kernel architecture and the microkernel architecture.
Loadable kernel modules provide a flexible and efficient way to extend kernel func onality without
compromising performance.
Hybrid Kernel
Here’s an improved version of your transcript on Hybrid Kernels, structured for clarity and enhanced
understanding:
Hybrid Kernel
Hello everyone, and welcome to the course on Opera ng Systems. In this video, we will discuss
hybrid kernels. We will first explore the mo va on behind adop ng a hybrid kernel and then
examine the advantages it offers.
Throughout this module, we have studied various kernel structures and the specific advantages each
one provides. However, each kernel structure has its limita ons. Wouldn't it be beneficial to combine
the advantages of several of these structures?
Let's consider the idea of merging different kernel designs. For example, if we combine the
monolithic structure with loadable kernel modules, we can achieve the following benefits:
Monolithic Kernel: Known for its speed, as it has minimal overhead during system calls and
kernel service invoca ons.
Loadable Kernel Modules: These provide extensibility, making it easy to add new kernel
services.
By merging these two, we can create a kernel that is both fast and modular, allowing for
performance efficiency with the flexibility of extending services.
Now, let’s expand this idea further. Imagine if we integrate a monolithic kernel, a microkernel, and
loadable kernel modules:
The microkernel aspect allows for some services to be separated from the core kernel,
though not to the same extent as in a pure microkernel architecture.
The loadable kernel modules provide the ability to dynamically link addi onal services as
needed.
This combina on enables a kernel that merges the best features of each approach, enhancing the
overall architecture's performance.
A hybrid kernel takes advantage of the strengths of various kernel design approaches, allowing
different parts of the kernel to be op mized based on specific requirements. These requirements can
include:
Performance: By using a monolithic structure where speed is essen al.
This flexibility means that we can tailor the kernel to meet the specific needs of our applica ons or
systems.
Conclusion
In this video, we discussed the mo va on for having a hybrid kernel and the benefits it offers. We
also explored various use cases where a hybrid kernel can be par cularly useful. Thank you for
watching!
Basic Input-Output System (BIOS)
Here’s an improved version of your transcript on Basic Input/Output System (BIOS), structured for
clarity and enhanced understanding:
[MUSIC]
Hello everyone, and welcome to the course on Opera ng Systems. In this video, we will explore the
Basic Input/Output System, commonly known as BIOS. We will discuss what BIOS is and the various
func ons it performs.
What is BIOS?
The BIOS is a crucial program that executes when we power on our computer system. The moment
you press the power bu on on your desktop or laptop, BIOS is the first program that runs.
Storage of BIOS
But where does BIOS run from? BIOS is stored on a chip located on the computer's motherboard,
typically an EPROM (Erasable Programmable Read-Only Memory) chip. This is important to note
because it is not stored in RAM (Random Access Memory). Remember that RAM cannot retain its
content once the power is switched off, while BIOS is stored in a more persistent memory, specifically
in ROM (Read-Only Memory).
BIOS is also referred to as firmware because it is pre-installed on your system. When you purchase a
computer—be it a desktop or a laptop—the BIOS comes pre-installed by the manufacturer. Users do
not install BIOS themselves a er acquiring the computer. Alterna vely, BIOS can also be stored on
flash memory.
CPU Startup
When you switch on your computer, the CPU (Central Processing Unit) starts up. However, it requires
certain instruc ons to execute, and at this moment, the main memory (RAM) is in an unini alized
state—it is blank. Thus, the CPU cannot fetch instruc ons from RAM.
To address this, the CPU looks to the BIOS chip on the motherboard, execu ng the BIOS program.
The BIOS performs several cri cal tasks during the boot process:
1. Hardware Ini aliza on: This includes ini alizing various hardware components, such as:
o Processors
o Storage devices
o Peripheral devices
o Device controllers
2. Opera ng System Loading: A er ini alizing the hardware, the BIOS is responsible for loading
the opera ng system into the main memory.
Overall, we can say that BIOS manages the data flow between the opera ng system and hardware
devices. It is important to remember that whenever we power on our computer, control is passed to
the BIOS program, which performs the necessary stages of boo ng.
Although BIOS comes pre-installed, it can be accessed through the BIOS setup u lity. During boot
me, when the system is powering on, a specific key must be pressed to enter the BIOS setup u lity.
Common keys include:
F2
F10
F12
The exact key varies depending on the system. If you keep pressing the designated key, you will enter
the BIOS setup.
The BIOS setup u lity offers several func onali es, including:
Changing Boot Order: Modify the sequence in which the system boots up and specify the
boot device. For example, if you want to install an opera ng system from a bootable USB
drive, you can set it as the primary boot device.
Rese ng BIOS Passwords: Change or reset the BIOS password, if one is set.
The appearance of the BIOS setup u lity may differ from system to system. Below is an example of
how a BIOS setup u lity might look:
Key Takeaway
While the exact layout may vary, the core func onali es remain consistent across systems.
Conclusion
In this video, we explored what BIOS is and the different func ons it performs. Thank you for
watching!
Power-On-Self-Test (POST)
Here's an improved version of your transcript on Power-On Self-Test (POST), organized for clarity and
enhanced understanding:
Hello everyone, and welcome to the course on Opera ng Systems. In this video, we will explore the
Power-On Self-Test, commonly known as POST. We will discuss what POST is and the func onali es
it achieves within the boo ng process.
What is POST?
The Power-On Self-Test (POST) is a diagnos c test that runs automa cally when we power on our
computer system. POST is performed by the BIOS (Basic Input/Output System), which is the first
program that runs when the computer is powered on, even before the opera ng system begins
execu on.
During POST, the BIOS conducts a series of checks to ensure that the various hardware components
of the computer are properly connected and func oning correctly. These hardware components
include:
Processors (CPU)
Motherboard
Device controllers
This hardware tes ng occurs before the opera ng system is loaded into the main memory. It is
crucial to verify that all associated hardware components are opera onal, as any malfunc on would
prevent the computer from func oning correctly for the user.
Speed of POST
POST is an extremely fast process. On modern systems, users typically do not no ce when POST is
being performed. Once the hardware checks are completed successfully, the BIOS proceeds with the
remaining stages of the boo ng process.
If the BIOS detects any hardware malfunc ons during POST, it cannot con nue with the boo ng
process. Instead, the boo ng sequence is halted, and an error message is issued to inform the user
that certain hardware components are not func oning correctly.
Visual and Audio Indicators
One interes ng aspect of POST is that it is performed even before the graphics card is ini alized. The
graphics card is responsible for rendering images and content on the screen. If the graphics card is
not ready, the BIOS cannot display an error message visually. In such cases, POST uses an audible
method to convey errors:
Error Indica on: Errors are indicated by a specific pa ern or sequence of beeps. Each
pa ern corresponds to a par cular hardware issue.
Successful POST: If everything func ons correctly, POST issues a single long beep, indica ng
that all components are working fine. Any other beep pa ern signifies a different error
condi on.
You may have no ced this behavior when boo ng your desktop or laptop.
Conclusion
In this video, we explored what POST is, its role in the boot process, and how it ensures that
hardware components are func oning correctly before the opera ng system is loaded. Thank you for
watching!
Stages of System Boo ng
Here’s an improved version of your transcript on the Stages of System Boo ng, organized for clarity
and be er engagement:
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we will explore the
stages of boo ng that occur when we power on our computer system. We will discuss the details
related to each of these stages.
The boo ng process is ini ated by the BIOS (Basic Input/Output System). Here’s how the process
unfolds:
1. Execu on of POST: As soon as the BIOS starts execu ng, it performs the Power-On Self-Test
(POST), which is a hardware diagnos c test designed to ensure that all the hardware
components of the system are func oning correctly.
2. Hardware Ini aliza on: A er confirming that all hardware components are opera onal
through POST, the BIOS proceeds to ini alize the various hardware components.
3. Cycling Through Storage Devices: Once hardware ini aliza on is complete, the BIOS cycles
through the storage devices to search for the bootloader program.
4. Boot Block: The bootloader is typically found in a designated area known as the boot block,
which is usually located at the beginning of a disk drive. The boot block may span several
sectors or consist of just a single sector.
5. Boot Disk and Boot Par on: The disk containing the boot block is referred to as the boot
disk, and the par on that contains the boot disk is called the boot par on. You may
encounter terms like boot sector, boot par on, or boot disks, all of which relate to the
boo ng process.
6. Reason for Specific Loca ons: The reason we focus on the first sector(s) of a disk for the
bootloader is that having a standard loca on simplifies the BIOS’s task of loca ng the
bootloader across different systems.
Stage 3: Loading the Bootloader
7. First-Level Bootloader: The bootloader loaded into RAM is o en referred to as the first-level
bootloader. It contains the necessary instruc ons for the subsequent stages of boo ng.
8. Mul -Stage Boo ng: Modern opera ng systems o en u lize mul -stage boo ng, where the
boo ng sequence is divided among several bootloader programs. The first-level bootloader
will locate and load the second-level bootloader from the disk into RAM.
10. Star ng System-Level Services: A er the kernel is loaded, it starts various system-level
services, making the system ready for use by the user.
Introduc on to GRUB
Let’s talk about an important bootloader known as GRUB, which stands for Grand Unified
Bootloader. GRUB is a bootloader package commonly found in Linux opera ng systems.
Mul -Boot Capability: GRUB allows users to choose from mul ple opera ng systems
installed on their computer. For example, if you have both Windows and Ubuntu installed,
GRUB will present you with an op on to select which OS to boot into when the computer is
powered on.
Kernel Configura on Op ons: GRUB also enables you to select specific kernel
configura ons. The interface may show several op ons, including different kernel versions or
recovery modes.
Default Selec on: If you do not make a choice within a certain meframe, GRUB will select a
default op on and proceed with the boo ng process.
GRUB Interface
Here’s an example of what the GRUB interface might look like. Even if only one opera ng system, like
Ubuntu, is installed, you may see various flavors or configura ons available to choose from.
Conclusion
In this video, we learned about the different stages of boo ng, the details of each stage, and the
func onali es of the GRUB bootloader package. Thank you for watching
What is a Process?
In this video, we cover the concept of a process in opera ng systems. Here's a summary of the key
points:
1. What is a process?
o In batch systems, processes are called jobs, while in mul tasking systems, they are
termed tasks or user programs.
o Programs like "jobs," "tasks," and "processes" are used synonymously in literature.
o It is possible to create mul ple processes from a single program. For example, if you
run the same executable (e.g., a.out) on mul ple terminals, each execu on is treated
as a separate process by the opera ng system.
4. Parts of a process:
o Program Counter and Registers: Represent the current ac vity or state of the
process. The program counter holds the next instruc on's address, while registers
(like accumulators, index registers) vary by computer architecture.
o Stack Sec on: Stores temporary informa on, such as func on parameters, return
addresses, and local variables during func on calls.
o The stack grows downwards, while the heap grows upwards, as shown in memory
diagrams.
In summary, a process is the execu on of a program that has various components, including text,
data, stack, and heap sec ons, which manage different aspects of its opera on.
States of a Process
This video explains the various states a process goes through during its life cycle and the transi ons
between these states. Here's a breakdown of the key points:
1. Process States:
New State: The process is being created and s ll resides in secondary memory. It is not yet
loaded into the main memory.
Ready State: A er being loaded into the main memory, the process is ready for execu on
but has not yet been allocated the CPU. The process waits in the ready queue.
Running State: The process transi ons to this state when it is allocated the CPU. Here, the
instruc ons of the process are executed one by one.
Wai ng State: The process enters this state when it needs to wait for an event to occur, such
as an input/output (I/O) opera on. During this me, the process is taken off the ready queue
and put into the wai ng queue for the corresponding device or event.
Terminated State: The process reaches this state once it has completed execu on. All
resources allocated to the process are reclaimed by the opera ng system.
New → Ready: When the process is loaded into the main memory, it moves from the new
state to the ready state.
Ready → Running: When a process is allocated the CPU, it transi ons from the ready state to
the running state.
Running → Ready: If the processor is taken away (e.g., due to an interrupt or the me
quantum ending in a mul tasking system), the process moves back to the ready state.
Running → Wai ng: If the process needs to perform an I/O opera on or wait for an event, it
moves to the wai ng state.
Wai ng → Ready: A er the I/O opera on or event completes, the process transi ons back
to the ready state and waits for the CPU alloca on.
Running → Terminated: Once the process finishes execu ng its final instruc on, it
transi ons to the terminated state.
3. Important Notes:
A process never transi ons directly from the wai ng state to the running state. It must first
move to the ready state before it can run again.
A process cannot transi on from the ready state to the wai ng state directly; it can only
enter the wai ng state from the running state (due to triggers like I/O requests).
Conclusion:
The video discussed the key process states and how a process transi ons between these states
during its life cycle. Each state is defined by what the process is doing (or wai ng to do), and the
opera ng system manages these transi ons efficiently to ensure that processes are executed and
resources are properly managed.
Process Control Block (PCB)
This video discusses the Process Control Block (PCB) and explains how an opera ng system iden fies
and represents a process. Here's a summary of the key points:
Every process in a system is iden fied by a unique number known as the Process Iden fier
(PID).
The PID is a system-wide unique integer value that increases monotonically for every new
process.
You can view the PIDs of ac ve processes on a Linux system by using the command ps -el.
The output will display various process details, including the PID values in the fourth column.
The PCB is a data structure that holds all relevant informa on about a process. It is
some mes referred to as the Task Control Block, since the terms "process" and "task" are
used interchangeably.
Every process has a corresponding PCB, and there's a one-to-one rela onship between a
process and its PCB.
Process State: Indicates the current state of the process (e.g., new, ready, running, wai ng).
Program Counter: Holds the address of the next instruc on to be executed by the process.
CPU Registers: Contains the contents of various CPU registers. The type and number of
registers depend on the computer architecture, but common ones include the accumulator,
index register, and general-purpose registers.
o Process Priority: Determines the order in which processes are allocated the CPU.
o Time Limits: Maximum me the user is willing to wait for the process's output.
o Lists files that are currently open and being used by the process.
4. Summary:
The PCB is a cri cal structure in an opera ng system, represen ng various aspects of a
process, including its state, context, scheduling informa on, memory management data, and
I/O status.
The PCB ensures that the system can efficiently manage processes and their resources.
Conclusion:
In this video, we learned how a process is uniquely iden fied by its PID, how it is represented using
the Process Control Block (PCB), and the different types of informa on stored within the PCB. This
structure helps the opera ng system manage processes efficiently, from memory management to
CPU scheduling and resource alloca on.
Process Context Switch
This video explains the concept of process context switching and the steps involved when the CPU
switches from execu ng one process to another. Here's a breakdown of the key points:
Context switching occurs when the CPU pauses the execu on of one process (called the old
process) and begins execu ng another (called the new process).
Even though the term "new process" is used, it doesn't always mean the process is running
for the first me. It could be a previously halted process.
The state of the old process is saved, and the state of the new process is loaded, allowing for
a seamless transi on between processes.
Context switching allows the old process to be resumed later from the exact point where it
was halted.
This ensures the old process doesn't restart but resumes its execu on, preven ng the loss of
progress.
The system must store the old process's state so it can be resumed later.
The PCB stores the context (or state) of the process, which includes:
o Memory Management Informa on: The memory allocated to the process, such as
page or segment tables.
During a context switch, the CPU registers, program counter, and other necessary state
informa on are saved for the old process in its PCB, and the new process’s state is loaded
from its PCB.
Context switch me is the period during which the CPU is switching from one process to
another. During this me, the CPU is not execu ng any useful tasks, making it an overhead.
High context switch mes can degrade performance, as mul tasking becomes less efficient
and the system struggles to create the illusion of performing mul ple tasks simultaneously.
At some point, P1 is execu ng, but it receives an interrupt (e.g., a mer interrupt or system
call), so the CPU halts P1’s execu on.
The state of P1 is saved in its PCB (PCB1), allowing the process to be resumed later from the
same point.
The CPU then loads the state of P2 from its PCB (PCB2) and starts execu ng P2.
Later, if P2 also receives an interrupt or system call, its state will be saved in PCB2, and the
CPU can switch back to P1, reloading its state from PCB1 to resume its execu on.
6. Summary:
In this video, we learned that context switching involves saving the state of one process and
loading the state of another.
This process is crucial for mul tasking, allowing mul ple processes to share CPU me
efficiently.
We also explored the steps involved in a context switch and the role of the Process Control
Block (PCB) in storing and managing the state of processes.
This understanding of context switching helps explain how modern opera ng systems manage
mul tasking and ensure smooth transi ons between different processes without data loss or errors.
First process of Computer System
This video discusses the first process in a computer system, focusing primarily on the Linux
opera ng system. Below is a breakdown of the key points covered:
In the Linux opera ng system, the first process created when the system boots is called the
init process.
The init process has a PID value of 1 and is created by the kernel during boot me. The term
"init" stands for ini aliza on.
The init process con nues to execute as long as the system is powered on and only
terminates when the system is shut down.
A er the Linux kernel is loaded into the main memory during boot, the kernel starts various
services, including the init process.
The init process is the first user-space process, meaning it's the first process that runs in user
mode (as opposed to kernel mode).
To check for the init process on a Linux system, you can use the command ps -1.
This command will output the PID of 1 for the init process, and in the command column,
you’ll see the file from which the process was created, such as /sbin/init.
The path may vary slightly depending on the version of Linux being used.
The init process is responsible for preparing the system to be used by users. Specifically, it:
o Creates other processes, assigning them PIDs star ng from 2, 3, 4, and so on.
o Mounts the file system, making the system ready for use.
o Acts as the ancestor of all processes, meaning it sits at the top of the process tree
and all other processes are descendants of the init process.
One of the key services the Linux kernel starts during boot is the system D service manager.
System D is a so ware suite responsible for managing system and service-related tasks.
The system transi ons from kernel mode to user mode, and in user mode, the init process
executes.
7. Summary:
In the Linux system, the init process is the first process created, with PID 1.
It is responsible for crea ng other processes, moun ng file systems, and preparing the
system for user interac ons.
Init is the ancestor of all other processes, playing a crucial role in the Linux environment.
Other opera ng systems, such as Windows and Mac OS, have their own designated first
processes.
The init process is essen al in se ng up and managing the user environment in Linux systems, ac ng
as the founda onal process for all subsequent user and system processes.
Process Crea on
Here’s a refined version of your script on Process Crea on in Linux Opera ng Systems for improved
clarity and structure:
Overview
Know how to access Process IDs (PIDs) using different func ons.
The address space of the child is iden cal to that of the parent.
o Program code.
However, parent and child do not share data. Both processes have their own copies of the variables.
For example:
Changes made to the parent's x will not affect the child's x, and vice versa.
A er the child process is created, both parent and child con nue execu ng from the line a er the
fork() call. Here's how fork() behaves:
Return Values:
The fork() func on is defined in the unistd.h header file. Ensure you include this in your program.
Func on signature:
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pid_t fork(void);
Understanding PIDs
The fork() func on returns a value of type pid_t, which represents process iden fiers (PIDs) in Linux.
pid_t is a data type defined in sys/types.h, used uniformly across all POSIX-compliant
systems.
Internally, it is an integer value, but as per the POSIX standard, pid_t is the official data type
for PIDs.
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#include <unistd.h>
#include <stdio.h>
int main() {
prin ("Hello\n");
return 0;
When compiled and executed, this program will print "Hello" twice: once by the parent and
once by the child process.
Since both processes print "Hello" immediately a er the fork(), there’s no indica on of which
process printed which line.
Process Flow
When P1 issues the fork() call, a child process (C) is created with PID 1102.
Both P1 and C con nue execu ng independently from the next instruc on a er the fork().
o Defined in unistd.h.
o Signature:
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pid_t getpid(void);
o Every process has a parent, and this func on returns the PID of the parent process.
o Defined in unistd.h.
o Signature:
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pid_t getppid(void);
Conclusion
The details of the fork() func on, including its return values and how it works.
Here's an improved and more structured version of your script on What to Do A er Process Crea on
in Linux:
Learn how to make the parent and child processes perform different tasks.
Explore how to ensure that the parent process waits for the child process using the wait()
func on.
Understand how the exec family of func ons can allow processes to execute different tasks.
We’ve already seen how a parent process can create a child process using the fork() func on. As a
reminder:
The child process is an exact replica of the parent process’s address space.
A er fork(), both the parent and child processes execute concurrently or in parallel,
depending on the system’s resources.
Without interven on, both processes typically perform the same task. But what if we want them to
perform different tasks or have the parent wait for the child to finish? Let’s explore how to handle
these scenarios.
A common requirement is for the parent process to wait for the child process to finish before
con nuing. This can be achieved using the wait() func on.
The wait() func on causes the parent process to pause un l the child process finishes.
It accepts an argument of type int *status (an integer pointer) and returns the PID of the
terminated child process.
1. When a parent process calls wait(), it transi ons from the running state to the wai ng state.
2. Once the child process terminates, it calls the exit() func on (either explicitly or via a return
statement).
3. The exit status of the child is passed to the parent via the status argument in wait().
If the child experiences an abnormal termina on, status will store a non-zero value.
On success, wait() returns the PID of the terminated child, allowing the parent to iden fy which child
process has completed (in cases where mul ple child processes exist).
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#include <sys/wait.h>
#include <unistd.h>
#include <stdio.h>
int main() {
pid_t p = fork();
if (p == 0) { // Child process
prin ("Hello\n");
prin ("Bye\n");
return 0;
Explana on:
Parent Process: Calls wait(), ensuring that it waits for the child to finish before prin ng "Bye".
Without wait(), the order of output (Hello/Bye) would be unpredictable. Using wait(), the output is
always:
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Hello
Bye
Making Parent and Child Perform Different Tasks
So far, we’ve seen how both processes could perform the same task. But what if we want the parent
and child to execute different tasks? This can be done in two ways:
2. Using the exec family of func ons to load a new process image.
The exec family allows us to replace the current process image with a new one. This is useful when
we want the child process to run a completely different program.
When a process calls exec(), its current image (the program and its associated data) is erased
and replaced by a new image.
The new image corresponds to a binary file specified by the exec func on.
exec() func ons do not return if successful; they return -1 only if an error occurs.
Here’s an example of the execlp() func on, one of the variants of exec:
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#include <unistd.h>
int main() {
pid_t p = fork();
if (p == 0) { // Child process
return 0;
}
How execlp() Works:
The child process executes the ls command, replacing its current image with the ls binary.
The parent waits for the child to finish before prin ng "Child completed".
The execlp() func on is called in the child process. It replaces the child's current process
image with the ls command, effec vely running the ls program instead of the original code.
o execlp("/bin/ls", "ls", NULL);: This runs the ls command located at /bin/ls. The NULL
at the end marks the end of the argument list.
o Once execlp() is called, the child process is replaced by the ls command. The ls
command lists the contents of the current directory.
execlp() Signature:
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arg1, arg2, ..., argN: The arguments to pass to the new program.
Conclusion
How to use the wait() func on to make the parent process wait for the child.
How the exec family of func ons can be used to load a new process image, allowing the
parent and child processes to perform different tasks.
By leveraging if-else logic or exec() calls, we can efficiently manage and coordinate process execu on
in a Linux environment.
Pu ng it all together
Here's a structured summary of the video transcript on opera ng systems, focusing on process
management and the use of fork, exec, and wait system calls:
Topic: The video discusses how to effec vely use fork, exec, and wait func ons in
programming.
Purpose: To demonstrate different execu on paths and the interac on between parent and
child processes using these func ons.
Key Concepts
o fork(): Used to create a new process. The newly created process is called the child
process.
o The return value of fork() helps to differen ate between the parent and child
processes:
o execlp(): Used by the child process to replace its current image with a new program.
o Example: The command execlp("/bin/ls", "ls", "-l", NULL); executes the ls command
with the -l op on, replacing the child process's image.
o wait(): The parent process can wait for the child process to finish execu on. This
ensures that the parent only con nues a er the child has completed.
First Example
1. Program Structure:
o Several header files are included (e.g., <unistd.h> for process control).
2. Child Process:
o Calls execlp() to execute ls -l. The current image of the child is replaced with the ls
command.
o A print statement a er execlp() is not executed because execlp() does not return if
successful.
3. Parent Process:
4. Output:
o The output first displays the result of ls -l (lis ng files in the current directory).
o The statement "by" is printed a erward, confirming that the parent waited for the
child.
1. Program Structure:
o Similar to the first example but includes addi onal func onality.
o The child process prints its own PID and the parent's PID before execu ng a different
executable (sample2.out).
2. Child Process:
3. Parent Process:
o Waits for the child to finish and then prints its own PID.
o Calls execlp() to execute cat to display the contents of a file named "My file".
5. Output:
The child process's PID and the parent's PID printed by the child.
The parent's PID printed by the parent a er the child has completed.
Conclusion
The video concludes by reitera ng the importance of understanding and effec vely using
process-related func ons (fork, exec, wait) in programming.
It emphasizes the interac ve nature of parent and child processes and how they manage
execu on flow and synchroniza on.
Closing Statement
Thank you for watching, and the video aims to enhance understanding of process
management in opera ng systems.
Here are the detailed examples from the video, including the code snippets for both sample1.c and
sample2.c, along with explana ons of their func onality:
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#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
int main() {
if (p == 0) { // Child process
execlp("/bin/ls", "ls", "-l", NULL); // Replace child process with "ls -l"
return 0;
Explana on:
Header Files: The program includes necessary headers for process control (<unistd.h>), types
(<sys/types.h>), and wait func ons (<sys/wait.h>).
Child Process:
o Calls execlp("/bin/ls", "ls", "-l", NULL); to execute the ls -l command, replacing the
child process's image.
o The statement prin ("Hello\n"); will not execute because execlp() does not return on
success.
Parent Process:
Output:
The output will show the list of files in the current directory in long format (from ls -l),
followed by "by" printed by the parent process.
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#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h>
int main() {
if (p == 0) { // Child process
return 0;
}
Explana on:
Child Process:
o Prints its own PID and its parent's PID using getpid() and getppid().
o Executes sample2.out using execlp(), replacing its image with that of sample2.out.
Parent Process:
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#include <stdio.h>
#include <unistd.h>
int main() {
execlp("/bin/cat", "cat", "My_file.txt", NULL); // Replace with cat command to display contents of
My_file.txt
return 0;
Explana on:
sample2.c: This program uses execlp() to execute the cat command to display the contents of
a file named My_file.txt.
Output:
o The child process prints its own PID and the parent's PID.
Summary
These examples illustrate how to create child processes, replace their images with new programs,
and synchronize parent and child execu on using fork, exec, and wait. The first example focuses on
execu ng a system command, while the second shows a chain of execu on between two custom
programs.
Process Termina on
Here’s an improved version of your transcript on Process Termina on that incorporates clear
structure, key points, and examples where necessary:
Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we will explore the
concept of process termina on, discussing various aspects associated with it, including the types of
processes related to termina on.
Every process, upon finishing the execu on of its final statement, undergoes termina on. This
process can invoke the exit func on call directly or indirectly through a return statement. When a
process terminates, it returns an exit status to its corresponding parent process. This communica on
occurs only if the parent process has called wait for the specific child process and passed the
necessary arguments to the wait func on.
If the child process terminates normally, it returns an exit value of zero to the parent.
Upon termina on, the process releases all resources allocated to it, which are then reclaimed by the
opera ng system.
A parent process may wish to terminate a child process for various reasons:
The parent itself may need to terminate, and the environment doesn't allow the existence of
a child process once the parent has terminated.
The task assigned to the child may no longer be necessary, making it redundant.
In some opera ng systems, when a parent process terminates, all its child processes also terminate.
This phenomenon is known as cascading termina on, where the termina on of a parent process
leads to the termina on of all its descendant processes.
If P terminates, it causes the termina on of C1, C2, and C3. This is cascading termina on. However, in
Linux environments (like Ubuntu), child processes can con nue execu ng even if the parent process
has terminated.
o A process becomes a zombie when it has terminated, but its entry remains in the
process table because the parent process has not invoked wait.
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ps -el | grep Z
or
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The output will show entries where the le er Z or the term defunct appears, indica ng zombie
processes.
2. Orphan Process:
o An orphan process occurs when a child process C con nues execu ng a er its
parent process P has terminated.
o The init process will call wait to collect the exit status of the zombie process and
remove its entry from the process table.
Summary
The characteris cs of zombie and orphan processes and their management by the init
process.
Benefits of IPC
Hello everyone, welcome to the course on Opera ng Systems. The topic of this video is the benefits
of Inter Process Communica on (IPC).
In any computer system, we have mul ple concurrent processes execu ng simultaneously. These
processes can be categorized into two types:
1. Independent Process:
o An independent process is one that does not affect other processes and is not
affected by others.
o Since these processes don’t communicate with each other, they do not require IPC.
2. Coopera ng Process:
o A coopera ng process, on the other hand, can affect and be affected by other
processes.
o These processes need to communicate with each other, and this is where IPC
becomes essen al.
For coopera ng processes, communica on involves informa on exchange between them, and this
is facilitated by IPC mechanisms.
IPC Mechanisms
1. Shared Memory
2. Message Passing
3. Pipes
Now, let’s look at the various benefits that Inter Process Communica on offers:
o IPC allows for mul ple processes to work on different subtasks of a larger task.
2. Resource Sharing:
o For example, mul ple processes can access a shared file simultaneously, and the
informa on from that file can be shared among them.
3. Computa on Speed-up:
o This results in a speed-up in the overall execu on me and increases the throughput
of the system.
o Distributed applica ons are those that run across mul ple systems or nodes, each
execu ng different processes.
5. Informa on Sharing:
o When mul ple processes are working coopera vely, the informa on one process
gains may need to be shared with others.
o For instance, a process that receives input from a user may need to share that
informa on with other processes that are working together on the same task. IPC
facilitates this informa on exchange.
Summary
3. The benefits that IPC offers, such as coopera ve execu on, resource sharing, computa on
speed-up, distributed applica on support, and informa on sharing.
Shared Memory
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is Shared
Memory, which is an inter-process communica on (IPC) mechanism.
Shared memory is an IPC mechanism where processes that wish to communicate establish a shared
memory region. This region becomes accessible to all the processes that need to exchange
informa on.
The other processes that need to communicate a ach this shared memory region to their
own address space.
The opera ng system, under normal circumstances, does not allow one process to access
another process’s address space. However, with shared memory, this restric on is relaxed
for the designated shared memory region.
Once the processes are a ached to the shared memory, they can read from or write to it, facilita ng
communica on between them. It's important to note that only the shared memory segment is
accessible to the processes, not the en re address space of the process that created it.
Informa on exchange through shared memory occurs through read and write opera ons:
The other processes can then read this data from the shared memory segment.
However, synchroniza on is cri cal. Without synchroniza on, mul ple processes might a empt to
write to the shared memory at the same me, poten ally leading to data corrup on.
Processes P2, P3, and P4 a ach the shared memory segment to their address spaces.
Any data wri en by one process is then accessible to the other processes.
The en re process of crea ng and a aching shared memory is handled using predefined API
func on calls. Once the communica on is complete, the creator process deletes the shared memory
segment.
o Shared memory enables very fast communica on since system calls are only needed
to set up the shared memory region.
o Once the region is established, reading and wri ng data from the shared memory
are as fast as normal memory access opera ons.
o Shared memory is highly suitable for transferring large amounts of data between
processes. This makes it an efficient solu on when handling bulk data.
o Synchroniza on is required to ensure that mul ple processes do not write to the
shared memory segment at the same me. Otherwise, this can lead to data
corrup on or inconsistent data.
o Similarly, processes should not read from the shared memory while another process
is s ll wri ng to it, as they might end up reading par al data.
o Shared memory is not suitable for distributed systems or applica ons. It is difficult to
emulate shared memory when processes are distributed across different systems or
networks.
Summary
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is Message
Passing, which is an inter-process communica on (IPC) mechanism.
2. How mul ple processes can communicate with one another using message passing.
Message passing is an IPC mechanism where processes communicate by exchanging messages. The
two fundamental opera ons in message passing systems are:
To enable message passing, a communica on link is required between the processes. Once this link
is established, processes can transmit messages to each other through it.
o In direct message passing, the sender and receiver must explicitly know each other's
iden ty.
o For instance, if Process P1 wants to send a message to Process P2, it executes a send
opera on, which includes P2 and the message itself as arguments. Here, P1 explicitly
names P2 as the recipient.
o Similarly, if P1 wants to receive a message from P2, it performs a receive opera on,
specifying P2 and the message.
In this type, processes are directly aware of each other's existence, making direct iden fica on
necessary.
o In indirect message passing, the sender and receiver do not need to know each
other’s iden ty. Instead, they communicate via a mailbox.
o A mailbox is essen ally an object where messages are stored and later retrieved.
o For communica on to occur, processes must share a mailbox. The mailbox acts as
the communica on link between them.
For example, if Process P1 and Process P2 share a mailbox called X, P1 can send a message to X, and
P2 can later retrieve it. This decouples the sender and receiver from having direct knowledge of one
another.
Mailboxes are iden fied by a system-wide unique iden fier that ensures the correct mailbox is
accessed.
o Message passing is par cularly efficient for exchanging small amounts of data
between processes.
2. No Synchroniza on Required:
o Message passing is ideal for distributed systems where processes are running on
different machines. Shared memory cannot be used across machines, but message
passing can facilitate communica on in such environments.
o Message passing is typically slower than shared memory communica on. Each send
and receive opera on requires system calls, which introduce overhead.
o For example, if 100 messages are being exchanged between processes, there will be
a significant number of system calls, each adding some latency.
Summary
3. The advantages (suitable for small data, no synchroniza on, works well in distributed
systems) and disadvantages (slower, not ideal for large data transfers) of message passing.
Message Queue
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is Message
Queue, which is an important mechanism in message passing-based inter-process communica on
(IPC).
A message queue is a data structure used in message passing-based IPC. In this IPC mechanism, the
sender process sends messages to the receiver process, but some mes the receiver may not be
ready to immediately retrieve the messages. This is where a message queue becomes essen al.
The message queue temporarily stores the messages un l the receiver is ready to receive them. In
other words, the sender appends messages to the queue, and the receiver retrieves them when
convenient.
In this example, we have two processes, P1 (sender) and P2 (receiver), communica ng through a
message queue. P1 sends messages that are inserted into the queue, which are ordered like M0, M1,
M2, and so on. If the queue has a capacity of n+1 messages, once it is full, the sender (P1) must
block or wait. Otherwise, the queue will overflow, as it has limited capacity.
Similarly, if the queue becomes empty, and P2 tries to retrieve a message, two things can happen:
Once the receiver retrieves a message from the queue, that message is deleted or removed from the
queue. This means that once a message is read, it cannot be accessed again.
In IPC, one process creates the message queue using specific func on calls available in different
opera ng systems. Once created, the message queue is associated with a system-wide unique
iden fier. Processes that wish to communicate using the queue must reference this iden fier.
Without access to it, they cannot send or receive messages.
A er the communica on ends, the creator process should delete the message queue before
termina ng. This ensures that the queue does not remain in the system unnecessarily.
Message queues allow for asynchronous communica on, meaning the receiver doesn’t need to
retrieve messages immediately when they are sent. Messages can be retrieved later, giving flexibility
to the receiver process. However, care must be taken to avoid overflowing the queue, as this can
lead to message loss.
Message queues also support mul plexing when there are mul ple receiver processes. Consider a
scenario with one sender process and three receiver processes: Receiver 1, Receiver 2, and Receiver
3. Each receiver only wants specific messages, such as:
In this case, the sender doesn’t broadcast messages to all receivers but instead sends specific
messages to each receiver based on the message type. The message type is a field associated with
each message. The receiver specifies which type of message it wants, and unless that specific type is
available, the receiver’s request will not be completed.
Summary
In this video, we explored the concept of a message queue, how it facilitates inter-process
communica on, and opera onal details such as crea ng the queue, avoiding message loss, and using
mul plexing for handling different types of messages.
Pipe
Hello, everyone! Welcome to the course on Opera ng Systems. In this video, we will be discussing
pipes, an essen al IPC mechanism. We’ll cover:
A pipe acts as a communica on channel between processes, enabling them to pass informa on. In a
simple setup, one process writes to the pipe (ac ng as the sender), while the other process reads
from it (ac ng as the receiver). However, unlike message queues, the informa on passed through
pipes is not treated as dis nct messages.
Types of Pipes
1. Ordinary Pipes
2. Named Pipes
Ordinary Pipes
Ordinary pipes allow unidirec onal communica on, meaning that data can only flow in one
direc on—from one process to another. If you need bidirec onal communica on, you must use two
pipes: one for each direc on.
Important Property:
Ordinary pipes can only be used between related processes, typically those with a parent-child
rela onship. This means that two unrelated processes (not linked as parent and child) cannot
communicate via an ordinary pipe.
Structure of a Pipe:
Let’s consider a scenario where the parent process creates an ordinary pipe before crea ng a child
process. Since the child inherits resources from the parent (including the pipe), it can then read from
or write to the pipe, depending on the roles assigned.
If the parent writes to the pipe, the child can read from it.
The roles can also be reversed, where the child writes and the parent reads.
The reader process should close the write end of the pipe, as it only needs access to the
read end.
The writer process should close the read end of the pipe, as it only needs access to the write
end.
On Linux, pipes are treated as a special kind of file. Both the read and write ends of the pipe are
represented as file descriptors. Since the pipe is treated as a file, when a parent creates a pipe and a
child process inherits it, both processes get their own set of file descriptors to access the pipe.
Once the communica on is over, the parent can delete the pipe, but this o en happens
automa cally when the parent terminates.
Named Pipes
Named pipes are more robust compared to ordinary pipes. They allow for bidirec onal
communica on, meaning data can flow in both direc ons between processes. Unlike ordinary pipes,
named pipes do not require processes to have a parent-child rela onship.
Key Features:
They allow mul ple processes to communicate via the same pipe.
Named pipes persist beyond the life me of the processes that were using them. This means
that the pipe remains available for future communica on even a er the processes
terminate.
On Linux, named pipes are also referred to as FIFO (First In, First Out).
Summary
In this video, we covered the concept of a pipe as an IPC mechanism. We also explored the two main
types of pipes:
Ordinary Pipes, which allow unidirec onal communica on and require a parent-child
rela onship between processes.
Named Pipes, which offer bidirec onal communica on and allow communica on between
unrelated processes, with the ability to persist even a er the processes have finished.
Job Queue
Hello, everyone! Welcome to the Opera ng Systems course. The topic of this video is the job queue.
By the end of this video, you will:
A job queue, also known as a job pool, is a data structure that resides in secondary storage (e.g.,
your hard disk). Its role is to store all the jobs submi ed by users, especially in batch systems.
Here’s a breakdown:
A batch system typically involves mul ple users submi ng jobs simultaneously.
These jobs are stored in the job queue un l they are ready to be executed.
The job queue is not meant for immediate execu on but for storing jobs that will be
processed in an order.
In batch processing systems, jobs are submi ed by users with no expecta on of immediate results.
Instead, jobs are queued and processed one by one.
Jobs are submi ed to the job queue but not executed right away.
Jobs are selected in order and processed as the system resources allow.
One of the primary reasons for using a job queue in a batch system is due to memory limita ons.
Main memory might not be large enough to accommodate all submi ed jobs, especially in
mul -user environments.
By having a job queue, jobs can be stored in secondary storage and loaded into memory
later for execu on.
1. Memory Management:
o The main memory has limited capacity. Instead of rejec ng jobs, they can be stored
in the job queue un l there is enough space in memory.
2. Resource Sharing:
o In a mul -user environment, the job queue ensures that computer resources are
shared among users, allowing for fair resource distribu on.
o The job queue controls the number of processes loaded into the main memory
based on the computer’s load.
o When more space is available in memory, more jobs can be loaded from the job
queue, and vice versa.
Conclusion
Ensures that jobs are processed in a way that balances the system’s performance and
resources.
Ready Queue
Hello everyone, and welcome to the Opera ng Systems course! The topic of this video is the Ready
Queue. By the end of this video, you will:
The ready queue is a data structure that resides in the main memory. It is responsible for holding a
subset of jobs selected from the job queue, which stores all submi ed jobs on secondary storage
(e.g., hard disks).
Key points:
Jobs from the job queue are moved into the ready queue when they are ready to be
executed.
These jobs (also referred to as processes) in the ready queue are wai ng for processor
alloca on.
In simpler terms, the jobs in the ready queue are in a ready state and are just wai ng to be assigned
to a processor for execu on.
The ready queue is directly linked to the degree of mul programming, which refers to the number
of jobs or processes present in the ready queue.
The degree of mul programming indicates how many processes can be executed
simultaneously.
For instance, if there are 10 processes in the ready queue, and the system has enough
processors or processing cores, all 10 processes could run simultaneously. However, if fewer
processors are available, fewer processes will run at the same me.
The ready queue is maintained as a linked list data structure. Here’s how it works:
A linked list consists of nodes, with each node poin ng to the next node in the list.
In the ready queue, each node represents a Process Control Block (PCB), which contains
informa on about each process.
The header node (or sen nel node) points to the first PCB and the last PCB in the queue.
Each PCB points to the next PCB, and the last PCB points to null, indica ng the end of the list.
The queue header has two components: the head (first PCB) and the tail (last PCB).
In this case, we have three processes in the queue: PCB3, PCB7, and PCB2. These numbers
represent the Process IDs (PIDs).
The head of the queue points to PCB3, while the tail points to PCB2.
Please note that the processes are not necessarily stored in order of their PIDs. For example, in this
case, we have 3, 7, and 2.
Conclusion
In conclusion, the ready queue is a crucial part of the opera ng system, ensuring that jobs are
organized and ready for execu on as soon as resources (processors) are available. By maintaining the
ready queue as a linked list of PCBs, the system can efficiently manage and schedule processes.
Device Queue
Hello everyone, and welcome to the Opera ng Systems course! The topic of this video is the Device
Queue. By the end of this video, you will:
2. Learn the func onality and purpose of a device queue within an opera ng system.
In the life cycle of a process, a process may transi on to the wai ng state for various reasons. One
common reason is the need to perform input/output (I/O) opera ons. Let's focus on the scenario
where a process is wai ng for I/O opera ons.
When a process needs to access an I/O device, it will send a request to the opera ng system. If the
requested device is available, the opera ng system allocates the device to the process. However,
when the process is performing I/O opera ons, it can no longer stay in the ready queue (since the
ready queue only holds processes in the ready state). Instead, the process will be removed from the
ready queue and inserted into the device queue.
Every I/O device in the system, such as a disk or a printer, has its own device queue. This queue
holds all processes wai ng for access to that par cular device.
Since mul ple processes might request the same I/O device simultaneously, not all requests can be
handled at the same me. The device queue ensures that these requests are processed one a er
another, in some specific order, depending on the scheduling algorithm used.
Once the requested I/O opera on is completed for a process, the process is removed from the device
queue and returned to the ready queue, transi oning back from the wai ng state to the ready
state.
The device queue is maintained as a linked list of Process Control Blocks (PCBs), similar to the ready
queue. The key points are:
The head of the device queue points to the first PCB in the queue.
The tail of the device queue points to the last PCB in the queue.
The queue contains three PCBs: PCB6, PCB10, and PCB4, represen ng processes with PIDs 6,
10, and 4.
The head of the queue points to PCB6 (first process), and the tail points to PCB4 (last
process).
Please note, the order of the PCBs in the queue does not need to follow an increasing order of PIDs.
In this example, the processes are arranged in the order of 6, 10, and 4.
Conclusion
In conclusion, the device queue plays a crucial role in managing processes that need access to I/O
devices. By organizing these processes in a linked list of PCBs, the system ensures that I/O requests
are handled efficiently, and processes return to the ready state once their I/O opera ons are
complete.
Types of Processes
Hello everyone, welcome to the course on Opera ng Systems. The topic of this video is Types of
Processes. By the end of this video, we will:
2. Analyze system performance based on the types of processes running in the system,
par cularly in terms of resource u liza on.
In terms of resource u liza on, processes can be categorized into two main types:
1. CPU-bound processes.
2. I/O-bound processes.
A CPU-bound process spends the majority of its me performing computa on. This means:
The process heavily u lizes the CPU for most of its life cycle.
It generates very few I/O requests, meaning it doesn’t perform much input/output work.
In simple terms, a CPU-bound process keeps the CPU busy by performing intensive computa ons,
while genera ng minimal I/O ac vity.
An I/O-bound process spends most of its me performing input/output opera ons. This means:
The process frequently accesses I/O devices, such as disks, printers, or network interfaces.
It spends less me on computa on and, consequently, doesn't use much CPU me.
I/O-bound processes are designed to keep I/O devices busy and are not heavily dependent on the
CPU.
Let’s now analyze how system performance is affected when different types of processes are
running:
CPU-bound processes keep the CPU busy. If the system is running mostly CPU-bound
processes, the processors will be highly u lized, but the I/O devices may remain idle, since
these processes don’t generate many I/O requests.
I/O-bound processes keep I/O devices busy. When the system is dominated by I/O-bound
processes, the processors might be under-u lized because the processes spend most of
their me wai ng for I/O opera ons to complete.
A good mix of CPU-bound and I/O-bound processes is cri cal for op mal system performance. If the
system runs too many I/O-bound processes, the CPU will be underu lized, was ng valuable
processing power. Similarly, if there are too many CPU-bound processes, the I/O devices will be idle,
leading to inefficient use of the system's resources.
The I/O devices are also kept busy, handling the I/O requests generated by the processes.
This balanced resource u liza on results in be er system performance and avoids idle resources.
Conclusion
In this video, we explored the two main types of processes—CPU-bound and I/O-bound—and
discussed how their execu on impacts resource u liza on. To ensure op mal performance, it’s
essen al to have a balanced mix of both types of processes in a system.
Schedulers
Introduc on to Schedulers
Hello everyone, welcome to the course on Opera ng Systems. The topic of this video is Schedulers.
In this video, we are going to:
What is a Scheduler?
A scheduler is a system so ware responsible for selec ng processes from a par cular scheduling
queue. We have already discussed different types of queues, such as the job queue, ready queue,
and device queue. Now, we will explore the three types of schedulers commonly found in an
opera ng system:
3. Medium-term scheduler.
The long-term scheduler is responsible for selec ng processes from the job queue and loading them
into the main memory (ready queue).
Func on: It decides which jobs to load into the system based on available memory.
o Invoked infrequently.
o Ac vated only when a process terminates, crea ng space in the main memory for
another job.
Response Time: It can take some me to decide which process to load next because it's
invoked less o en.
Role in Mul -programming: It controls the degree of mul -programming, i.e., the number
of jobs in the main memory. The number of jobs selected by the long-term scheduler
determines how many jobs are ac ve at any me.
The short-term scheduler selects a process from the ready queue and allocates the CPU to it.
Func on: It decides which process should be executed next by the CPU, ensuring that
processes move between running, wai ng, and ready states.
o Invoked frequently.
Response Time: It must be very fast to minimize the overhead, as the processor must be
allocated to new processes quickly to ensure smooth execu on.
Usage: Present in most systems, including mul tasking and me-sharing systems.
3. Medium-term Scheduler
Func on:
o Swaps out processes from the ready queue to secondary storage (called swap
space) to reduce the degree of mul -programming.
o Helps in improving the process mix by balancing the number of CPU-bound and I/O-
bound processes in the main memory.
Swapping Process: When a process is swapped out, its state is saved, and the process is
stored in secondary storage temporarily. Later, the process can be swapped back into the
main memory and resume execu on from where it le off.
Improving Process Mix: The medium-term scheduler can adjust the mix of processes to
prevent either the CPU or I/O devices from being underu lized.
Conclusion
What is thread?
Introduc on to Threads
Hello, everyone. Welcome to the course on Opera ng Systems. The topic of this video is What is a
Thread? In this video, we are going to:
What is a Thread?
Single-threaded process: A process that has only one thread of execu on can perform only
one task at a me.
Mul -threaded process: A process with mul ple threads of execu on can perform mul ple
tasks simultaneously and, if enough processors are available, in parallel.
In systems that support mul -threaded applica ons, the thread becomes the basic unit of CPU
u liza on. If the system doesn’t support mul -threading, then the process remains the basic unit of
CPU u liza on.
Components of a Thread
A thread consists of several unique components, which are not shared with other threads in the
same process:
2. Program Counter (PC): Holds the address of the next instruc on to be executed by the
thread.
3. Register Set: Stores temporary data and values used during execu on.
4. Stack: Each thread has its own stack to store func on calls, local variables, and return
addresses.
Even though these components are unique to each thread, certain parts of the process are shared
among all threads in that process, such as:
Here’s a comparison:
1. Single-threaded process:
o Contains mul ple threads, each with its own stack, registers, and program counter.
Just like a process is represented by a Process Control Block (PCB), a thread is represented by a
Thread Control Block (TCB) in the system. The TCB is a kernel-level data structure that contains
informa on specific to each thread. Let’s look at the components of a TCB:
2. Stack Pointer: Points to the thread’s stack in the process’s address space.
3. Program Counter (PC): Stores the address of the next instruc on to be executed by the
thread.
4. Thread State: The current state of the thread (e.g., running, ready, wai ng).
6. Pointer to Process Control Block (PCB): Points to the PCB of the process that created the
thread.
7. Pointers to Other Threads: If the thread has created addi onal threads, the TCB will contain
pointers to those threads.
Conclusion
In this video, we discussed the concept of a thread, its different components, and how it is
represented inside a system using a Thread Control Block (TCB). We also highlighted the dis nc on
between single-threaded and mul -threaded processes.
Why is thread lightweight?
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is Why is a
Thread Lightweight?
3. Understand how context switching occurs between threads of the same process.
In the previous video, we defined a thread as a lightweight process. But why is that the case?
1. Shared Resources:
o Threads of the same process share the code sec on, data sec on, and certain OS-
level resources like open files.
o All threads within a process share the address space of that process, meaning they
operate within the same memory loca ons allocated to the process.
o For example, a global variable, say x, declared by a process is accessible to all its
threads. Each thread does not have its own copy of the variable; instead, they all
access the same instance.
o When a new process is created, a complete memory setup must be done, including
the alloca on of an address space. This process involves the memory management
unit (MMU), which adds to the complexity.
o Thread crea on, on the other hand, is much less expensive. When a new thread is
created within an exis ng process, it simply shares the exis ng address space, global
variables, and dynamic variables. No need to allocate new memory.
Since threads share the address space, they can interact directly without the need for inter-
process communica on (IPC) mechanisms like shared memory, message passing, or pipes.
Threads can easily share data structures and communicate with each other.
Registers and Program Counter: Each thread has its own set of registers and program
counter.
Context switching refers to saving the state of one thread or process and loading the state of
another.
o Each process has its own unique address space. During context switching, the system
must:
Switch to a different address space, which involves the MMU and requires
mul ple steps.
o Threads of the same process share the same address space, so there’s no need to
change the address space during thread context switching.
o Instead, only thread-specific components such as the stack pointer and register set
need to be switched.
o For example, if you switch from thread T1 to thread T2 (both part of the same
process), the stack pointer that pointed to T1’s stack will now point to T2’s stack, and
the register set will be switched.
This makes thread context switching much faster and less resource-intensive compared to process
context switching, where the memory management unit must get involved.
Conclusion
Why threads are considered lightweight due to shared resources and easier crea on
compared to processes.
The reduced overhead of thread context switching compared to process context switching.
Mo va on of Mul threading
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is Mo va on
for Mul -threading.
3. Substan ate this concept through a real-world example involving client-server architecture.
Modern so ware applica ons are mostly mul -threaded. It's rare to find any contemporary
applica on that is single-threaded. In most mul -threaded applica ons, mul ple threads of
execu on run concurrently, each performing a different task.
1. Be er User Experience:
o For example, in a web browser, one thread might handle user input while another
fetches data from a server.
o On mul -core or mul -processor systems, threads can execute tasks in parallel,
significantly improving the applica on's performance and efficiency.
Let’s substan ate the need for mul -threading with the client-server architecture example.
In older systems, before mul processing, the server would act as a single-threaded process,
handling one client request at a me. This caused significant delays for other clients since each one
had to wait for the server to finish processing the previous request.
Mul processing Approach
To improve this situa on, mul processing was introduced. In this setup:
When a client sends a request, the server creates a new process (a child server process) to
handle the request.
The original server process remains available to handle future client requests.
However, while this approach allows the server to handle mul ple clients simultaneously, there’s a
downside—crea ng a new process is expensive. If hundreds or thousands of client requests are
made, each requiring the crea on of a new process, the system’s performance suffers due to the
overhead involved in process crea on.
o When the server receives a client request, instead of crea ng a new process, it
creates a new thread within the same server process.
o This new thread services the client request and sends the response, while the main
thread of the server goes back to wai ng for new requests.
2. Efficiency:
o Mul ple client requests can be handled simultaneously by different threads within
the same process.
This mul -threaded approach allows the server to handle many client requests with much less
resource consump on compared to the mul processing approach, making it both effec ve and
efficient.
Conclusion
The benefits of having mul -threaded applica ons, such as parallel execu on and reduced
overhead.
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is the
Benefits of Mul -threading.
2. Analyze each benefit in detail to understand why mul -threading is a valuable approach in
modern applica ons.
1. Responsiveness
Mul -threading enhances responsiveness, especially in interac ve applica ons. These applica ons
perform mul ple tasks simultaneously, allowing users to interact with several aspects at once.
Display graphics,
Without mul -threading, a lengthy task (like a big computa on triggered by a bu on click) would
cause the en re applica on to freeze. However, in a mul -threaded applica on, one long-running
task does not block other tasks. Other threads con nue execu ng, keeping the applica on
responsive. This responsiveness is par cularly cri cal in user interfaces, where users expect
immediate feedback without delays.
2. Resource Sharing
Mul -threading makes resource sharing much easier. Threads belonging to the same process share:
3. Economy
However, crea ng threads is far less expensive since threads within the same process share memory
and resources.
Process context switching involves more overhead because it requires saving and loading
the en re process state.
Thread context switching within the same process is faster because it only involves switching
the stack and register set of the threads.
In a mul -tasking environment, using threads for different tasks is much more economical than
using separate processes. This leads to increased throughput at a lower cost.
4. Scalability
Mul -threaded applica ons can take full advantage of mul -core or mul -processor systems. Each
thread can run on a separate processor, allowing for be er parallelism and performance.
Mul -threading allows for tasks to be distributed across mul ple processors, enabling faster
comple on of tasks.
This scalability provides a computa onal speed-up while avoiding the overhead of crea ng and
managing addi onal processes.
Conclusion
Threads allow users to interact with mul ple aspects of the same applica on.
Threads allow mul ple similar tasks to be executed within the same applica on.
Correct
This is not a mo va on for mul threading. Mul threaded applica ons definitely require memory
management.
4.
Ques on 4
Storage management
Responsiveness
Resource sharing
Economy
This is not a benefit of using threads. Threads do not impact storage management as such.
What is Mul core programming?
Hello, everyone! Welcome to the course on Opera ng Systems. In this video, we will discuss
Mul core Programming and understand how it enables be er resource u liza on of computer
systems.
Mul core programming refers to the design and development of applica ons that can effec vely use
mul ple processors or cores in a system. This involves dividing an applica on into mul ple tasks and
then assigning each task to a different thread.
By using mul threading, different aspects of an applica on can be executed simultaneously, and if
the system has mul ple processors or cores, each thread can run on a separate processor. This
approach leads to parallel execu on of tasks, resul ng in:
If a system has mul ple cores and you run a single-threaded program, it can only use one processor
at a me. However, with a mul threaded applica on, mul ple cores can be used simultaneously.
1. Parallel Execu on: Different tasks can run at the same me on different processors.
3. Lower Overhead: Thread crea on is much cheaper than process crea on. This leads to
increased efficiency when compared to running mul ple instances of a single-threaded
program.
For instance, if you use a single-threaded program and wish to use all the cores, you would need to
deploy mul ple instances of the program. This incurs high overhead due to the cost of process
crea on. In contrast, with a mul threaded applica on, you can keep mul ple cores busy at a much
lower cost, since thread crea on is less expensive than process crea on.
However, to take full advantage of mul core programming, the tasks within your applica on need to
be independent of one another. If the tasks depend on each other or need to be executed in a
specific sequence, the program cannot fully u lize parallel processing. The tasks will be executed
serially, nega ng the benefits of mul core architecture.
Key Takeaways
Mul core programming involves wri ng applica ons that can u lize mul ple cores by
employing mul threading.
It leads to increased throughput, faster execu on, and be er resource u liza on at a lower
cost than running mul ple single-threaded processes.
To fully benefit from mul core systems, tasks need to be independent, allowing them to run
in parallel across different cores.
Challenges of Mul core programming
Hello, everyone! Welcome to the course on Opera ng Systems. The topic of this video is the
Challenges of Mul core Programming. In this video, we will iden fy the various challenges involved
in mul core programming and analyze each of them in detail.
1. Division of Tasks
One of the primary challenges in mul core programming is dividing the tasks. To take full advantage
of mul core systems, we need to iden fy independent tasks within an applica on—tasks that can
run simultaneously without any dependency on each other. This dis nc on needs to happen early in
the design phase.
Independent tasks: Only tasks that are independent of each other can be executed in
parallel. If you miss iden fying any dependencies, it can cause problems later, as tasks with
dependencies cannot run simultaneously.
Striking a balance between tasks is another cri cal challenge. When an applica on is divided into
mul ple tasks, each task should contribute equally to the overall execu on.
Equal workload: Every task should perform approximately the same amount of work.
Assigning a trivial task as a separate thread can block a processor, was ng valuable
resources. Ensuring that tasks are balanced in terms of importance and workload helps avoid
underu lizing processing cores.
If each thread in a mul threaded program requires data to execute, data par oning becomes
necessary.
Segmen ng data: The dataset needs to be carefully split and assigned to different tasks. Each
task should get the appropriate segment of data it needs to work with, ensuring proper
distribu on. If not done correctly, tasks could either compete for the same data or not
receive the data they need.
A cri cal challenge in mul core programming is data dependency. Mul ple tasks may need to access
the same data, which introduces complexity.
Data dependencies: If two tasks, say Task T1 and Task T2, have a dependency (e.g., T2 needs
the output of T1), they cannot be executed in parallel. These tasks need to be executed in a
synchronized manner.
Avoiding simultaneous access: If mul ple tasks are accessing or modifying the same data,
careful synchroniza on is required. For example, read opera ons should only occur a er
write updates are completed to avoid corrup ng the data. Allowing simultaneous
modifica ons to the same dataset by different threads can lead to data corrup on, which
must be avoided.
The final challenge is tes ng and debugging mul threaded applica ons.
Complex execu on paths: In mul core programming, there are many poten al execu on
paths because mul ple threads are running simultaneously. Tes ng every possible path to
ensure that no errors exist is much more difficult than with single-threaded applica ons.
Higher complexity: Mul threaded applica ons introduce task dependencies and data
dependencies, making the number of possible execu on paths grow exponen ally compared
to single-threaded programs. This complexity makes tes ng and debugging mul threaded
applica ons par cularly challenging.
Conclusion
1. Task division.
2. Balancing workloads.
3. Spli ng data.
These challenges need to be addressed carefully to effec vely take advantage of mul core systems.
Parallelism vs Concurrency
Hello, everyone! Welcome to the course on Opera ng Systems. In this video, we’ll explore two
important concepts: Parallelism and Concurrency. We’ll define both terms and discuss their
differences, along with examples to clarify the dis nc on between the two.
1. Parallelism:
o Parallelism refers to execu ng mul ple tasks simultaneously, meaning mul ple
tasks are happening at the same me.
o To achieve parallelism, you need a mul -core or mul -processor system where each
task can be executed on a separate core or processor.
2. Concurrency:
o Concurrency, on the other hand, refers to allowing mul ple tasks to make progress
within the same span of me.
o In a concurrent system, tasks appear to be executed at the same me, but in reality,
they are not executed simultaneously. Instead, the system switches between tasks
quickly, giving the illusion of simultaneous execu on.
Parallelism requires mul ple cores or processors, allowing tasks to be executed at the same
me in real parallel.
Concurrency can be achieved on single-core systems, where tasks are switched back and
forth so rapidly that they appear to be running together, even though only one task is
execu ng at any given me.
Let’s start with an example of a single-core system with four tasks: T1, T2, T3, T4.
The system will execute T1 for a short me, then switch to T2, then to T3, and finally to T4.
A er execu ng each task for a brief period, the system will cycle back to T1 and repeat the
process.
Although it seems like all tasks are being executed simultaneously, at any given moment,
only one task is being executed because there’s only one processing core.
The illusion of parallelism is created by the quick context switching between tasks.
Now, let’s look at an example of a dual-core system with the same four tasks: T1, T2, T3, T4.
Here, we have two cores: CPU0 and CPU1. In this case, CPU0 is execu ng T1 and T3, while
CPU1 is execu ng T2 and T4.
At any given me, two tasks are being executed simultaneously, one on each core. For
instance, in the first block of me, T1 and T2 are executed in parallel, followed by T3 and T4
in the next block of me.
This system demonstrates true parallelism because tasks are executed at the same me on
different cores.
Parallelism implies concurrency. In a parallel system, tasks are also being managed
concurrently because each core switches between tasks.
However, concurrency does not imply parallelism. A concurrent system does not necessarily
execute tasks in parallel—it just gives the illusion of parallel execu on.
Conclusion
1. Parallelism involves real simultaneous task execu on, requiring mul ple processors or cores.
2. Concurrency allows tasks to make progress within the same me frame, even on a single-
core system, by switching between tasks quickly.
Types of Parallelism
Types of Parallelism
Hello, everyone! Welcome to the Opera ng Systems course. In this video, we will discuss the types
of parallelism. Specifically, we’ll iden fy the two main types of parallelism and understand them
using examples.
1. Data Parallelism
2. Task Parallelism
Data Parallelism
Data parallelism refers to spli ng up a single large data set into smaller subsets, which are then
distributed across mul ple processors or processing cores. Each processor executes the same task or
opera on, but on a different subset of the data.
In a mul -threaded program, we can create four threads: T1, T2, T3, and T4.
Each thread works on a different por on of the data but performs the same opera on—finding the
maximum value. A erward, the program will compute the overall maximum by comparing the four
maximum values returned by the threads.
This is data parallelism because each thread is handling a different segment of the data while
performing the same task.
Task Parallelism
Task parallelism refers to distribu ng different tasks or opera ons across mul ple processors or
processing cores. Each processor is performing a different task, although they may work on the same
data set or different data sets.
Again, let’s consider the same array list containing 1,000 numbers.
This me, we want to perform four different opera ons on the array:
In this case, the four threads will perform different opera ons on the same data:
Here, the tasks are different, but the data (the array) is the same for all the threads. This is task
parallelism, where each thread is performing a different task.
Summary
It enables mul ple threads to run in parallel, improving overall system resource u liza on and
performance.
Correct
Correct. Mul core programming allows mul ple threads to run in parallel, which can lead to be er
resource u liza on and improved performance.
1 / 1 point
2.
Ques on 2
Striking balance
Correct
This is not a challenge of mul core programming. Data backup does not come under the purview of
mul core programming explicitly.
1 / 1 point
3.
Ques on 3
Concurrency requires mul ple processors to func on, while parallelism can be achieved on a single
processor.
Concurrency eliminates the need to load mul ple programs in the main memory simultaneously,
while parallelism requires mul ple programs to be loaded in the main memory simultaneously.
Parallelism only applies to single-threaded programs, while concurrency applies to mul threaded
programs.
Parallelism involves running mul ple tasks simultaneously on mul ple processors, while concurrency
involves allowing mul ple tasks to make progress at the same me but not necessarily executed
simultaneously.
Correct
This is correct. Parallelism is about execu ng mul ple tasks at the same me using mul ple
processors, whereas concurrency is about managing mul ple tasks that can be in progress
concurrently, regardless of whether they are executed simultaneously or not.
1 / 1 point
4.
Ques on 4
A single processor performing mul ple tasks by switching between them rapidly.
One processor/task sorts a list while another processor/task searches a different list at the same
me.
One processor/task finds the maximum number from a list of numbers while another processor/task
finds the minimum number from the same list at the same me.
Spli ng a large dataset among mul ple processors/tasks, each performing the sum opera on on
their por on of the data simultaneously.
Correct
This is correct. This is an example of data parallelism, where the same opera on is performed on
different pieces of data in parallel.
User level threads & Kernel level threads
Hello, everyone! Welcome to the Opera ng Systems course. The topic of today’s video is user-level
threads and kernel-level threads. We’ll understand both types and dis nguish between them.
User-Level Threads
User-level threads are managed en rely by a thread library located in the user space. These threads
are not recognized by the kernel, meaning the opera ng system kernel has no knowledge of their
existence.
From the kernel’s perspec ve, a mul -threaded process in user space is treated as a single-
threaded process.
Example:
If a program creates mul ple user-level threads (say, T1, T2, T3), the kernel will treat the en re
process as single-threaded, even though, from a user perspec ve, it’s mul -threaded. This means
that only one thread will be scheduled by the kernel at any given me.
If one of the user-level threads performs a blocking opera on (e.g., a blocking system call),
the en re applica on will block.
This happens because the kernel views the en re applica on as a single thread. When that
one thread blocks, the whole process stops.
Context Switching:
Context switching between user-level threads does not require kernel support. It’s done
en rely in user space, making it faster and more efficient since there is no need to switch
between user and kernel modes.
When a user-level thread invokes a func on in the API, it is treated as a local func on call in
the user space, with no system call involved.
POSIX Pthreads
Windows Threads
Java Threads
Kernel-Level Threads
Kernel-level threads are recognized and managed by the opera ng system kernel. The crea on and
management of kernel threads require system calls.
Kernel-level threads can u lize mul ple cores in a mul -core system.
Example:
If a program creates mul ple kernel-level threads (say, T1, T2, T3), each thread can be scheduled on a
different core, enabling true parallelism.
If one of the kernel-level threads performs a blocking opera on, the other threads can
con nue execu ng. This is because the kernel recognizes each thread separately and
schedules them independently.
Context Switching:
Context switching between kernel-level threads requires kernel support and involves a
switch to kernel mode.
When a kernel-level thread invokes a func on in the API, it results in a system call, switching
the opera on from user space to kernel space.
Windows
Solaris
Linux
macOS
Summary
User-level threads, which are managed en rely in user space and are not recognized by the
kernel.
Kernel-level threads, which are recognized and managed by the opera ng system kernel.
Many-to-One Model
Hello, everyone! Welcome to the Opera ng Systems course. The topic of today’s video is the many-
to-one mul threading model. We’ll first explore why mul threading models are needed and then
dive into the details of this par cular model.
We know that the kernel only recognizes kernel-level threads and does not recognize user-level
threads. Therefore, a mechanism is needed to map user-level threads to kernel-level threads. This is
where mul threading models come into play. These models ensure that user-level threads are
properly associated with kernel-level threads.
1. Many-to-One Model
2. One-to-One Model
3. Many-to-Many Model
Many-to-One Model
In the many-to-one model, mul ple user-level threads are mapped to a single kernel-level thread.
The user-level threads are managed by a thread library in user space, while the kernel-level thread is
managed by the opera ng system kernel.
User threads run in user space, and kernel threads run in kernel space.
Thread management for user-level threads is done by the user space thread library, and
kernel thread management is handled by the kernel.
Example:
In an applica on with four user-level threads, all four threads would be mapped to one kernel-level
thread. This setup means the applica on as a whole will appear to the kernel as a single-threaded
process, even though mul ple threads exist in user space.
If one of the user-level threads performs a blocking opera on (like a blocking system call), the en re
applica on will block. Since there is only one kernel-level thread, if it blocks, all the user threads
relying on it will also block.
Lack of Parallelism:
The many-to-one model is not capable of u lizing mul -core systems. Even if mul ple user-level
threads are created, they cannot run in parallel across mul ple cores, as they are ed to a single
kernel-level thread. Therefore, this model is unable to provide parallelism.
The many-to-one model cannot provide true concurrency or parallelism due to its reliance
on a single kernel-level thread.
Summary
The many-to-one mul threading model, where mul ple user-level threads are mapped to a
single kernel-level thread.
The opera onal details of this model, including its inability to u lize mul -core systems and
its limita ons in handling blocking opera ons.
One-to-One Model
Hello, everyone! Welcome to the Opera ng Systems course. In this video, we’ll focus on the one-to-
one mul threading model and discuss its various func onal details.
In the one-to-one model, each user-level thread is mapped to a separate kernel-level thread. This
means that if you have a mul threaded applica on with mul ple user-level threads, each one will
have a corresponding kernel-level thread.
For example, if a mul threaded applica on has five user-level threads, it will have five
kernel-level threads. Each user-level thread is associated with its own kernel-level thread.
When a new user-level thread is created, a new kernel-level thread is also created to
maintain this one-to-one mapping.
Imagine a mul threaded applica on with four user-level threads, each running in user space.
Each of these threads is associated with a different kernel-level thread, which executes in
kernel space. This alloca on ensures that the applica on has four kernel-level threads
corresponding to the four user-level threads.
If one user-level thread blocks (for example, due to a blocking system call), only the
corresponding kernel-level thread will block.
This does not result in the blocking of the en re applica on; other threads can con nue
execu ng. Thus, the one-to-one model offers more concurrency compared to the many-to-
one model, where one blocking thread causes the en re applica on to block.
The one-to-one model enables be er concurrency and is well-suited for mul processor or
mul core architectures. Each kernel-level thread can run on a different core, allowing for
true parallel execu on.
This leads to improved u liza on of modern computer architectures compared to the many-
to-one model.
To manage this overhead, the number of threads per process may be restricted. This means
that for a par cular user-level applica on, there may be a limit on how many user-level
threads can be created, consequently limi ng the number of kernel-level threads.
Summary
The advantages of increased concurrency and parallelism in mul processor and mul core
systems.
The overhead involved in crea ng kernel-level threads and the poten al need to limit user-
level threads.
Many-to-Many Model
Hello, everyone! Welcome to the Opera ng Systems course. In this video, we’ll explore the many-to-
many mul threading model and discuss its opera onal details. We'll also touch on the two-level
mul threading model, an extension of the many-to-many model.
In the many-to-many model, several user threads are mapped to several kernel-level threads. This
means that the number of user-level threads is usually equal to or greater than the number of
kernel-level threads.
The name "many-to-many" reflects the fact that mul ple user-level threads can be
associated with mul ple kernel-level threads.
The opera ng system allocates a fixed number of kernel-level threads per applica on, which
can be predefined based on system architecture or opera ng system specifica ons.
Imagine an applica on with four user-level threads and three kernel-level threads. The four
user-level threads are mapped to the three kernel-level threads allocated by the opera ng
system, allowing them to func on in user space while kernel-level threads operate in kernel
space.
When a user-level thread performs a blocking system call or opera on, the corresponding
kernel-level thread also blocks. However, other kernel-level threads associated with the
applica on can s ll be scheduled to run.
The many-to-many model ensures good concurrency by allowing mul ple user-level threads
to be mul plexed over mul ple kernel-level threads.
This model also supports parallelism when sufficient processing cores are available, making it
more advantageous than the many-to-one model.
This can lead to restric ons on the number of kernel-level threads for different applica ons
running on the same machine.
An extension of the many-to-many model is the two-level model. This model combines aspects of
both many-to-many and one-to-one models:
Similar to the many-to-many model, several user-level threads can be mul plexed to several
kernel-level threads.
Addi onally, the two-level model allows for a one-to-one associa on, where specific user-
level threads can be directly mapped to individual kernel-level threads.
For instance, in a two-level model, you might have four user-level threads mapped to three
kernel-level threads, plus one user-level thread that is individually associated with its own
kernel-level thread. This combina on provides both mul plexing and direct mapping.
Summary
Mul ple user-level threads can be mapped to mul ple kernel-level threads.
We also introduced the two-level model, which combines features of the many-to-many and
one-to-one models, allowing for both mul plexing and direct mapping of threads.
In the two-level mul threading model, the mapping of user-level threads to kernel-level threads is
designed to provide both flexibility and efficiency by combining features from the many-to-many and
one-to-one models. Here’s a breakdown of the concept using your example of four user-level
threads and three kernel-level threads:
Mapping Explained
1. User-Level Threads:
o Let's say we have four user-level threads: U1, U2, U3, and U4.
2. Kernel-Level Threads:
This means:
Mul plexing:
o U1, U2, and U3 can share the resources of K1 and K2. This allows mul ple user-level
threads to be ac ve simultaneously on a smaller number of kernel-level threads,
op mizing resource use and improving efficiency.
o If U1 is blocked (e.g., wai ng for I/O), U2 can take over on K1, allowing the
applica on to con nue func oning without significant interrup ons.
Direct Mapping:
o U4 has a direct associa on with K3. This means it can run independently without
being affected by the state of other user-level threads.
o If U4 is performing a blocking opera on, it will not impact U1, U2, or U3, which can
s ll run on their associated kernel threads.
Overall Advantage
o It maintains flexibility through mul plexing, which can adapt to varying workloads
without requiring a one-to-one mapping for every user-level thread.
o It enhances responsiveness and reduces bo lenecks by allowing certain cri cal user-
level threads to run independently on dedicated kernel threads.
What is the primary difference between user level threads and kernel level threads?
Context switching for both user level threads and kernel level threads require kernel support.
User level threads are managed by the opera ng system, while kernel level threads are managed by
the user level threads library.
Kernel level threads can be scheduled on different processors by the opera ng system, while user
level threads are limited to a single processor.
User level threads do not require any synchroniza on mechanisms, while kernel level threads do.
Correct
Correct. Kernel level threads can be scheduled by the opera ng system on different processors,
allowing be er use of mul core systems, whereas user level threads are managed within a single
process (such a process appears single -threaded to the kernel) and are not visible to the opera ng
system's scheduler.
1 / 1 point
2.
Ques on 2
Which of the following statements best describes the many-to-one threading model?
Mul ple user level threads are mapped to mul ple kernel level threads.
Mul ple kernel level threads are mapped to a single user level thread.
Mul ple user level threads are mapped to a single kernel level thread.
Correct
Correct. In the many-to-one threading model, mul ple user level threads are mapped to a single
kernel level thread.
1 / 1 point
3.
Ques on 3
In the one-to-one model, if there are 5 user level threads, how many kernel level threads will be
present?
1
5
Correct
This is correct. In the one-to-one threading model, each user-level thread is mapped to a separate
kernel-level thread.
1 / 1 point
4.
Ques on 4
Which of the following best describes the rela onship between user level and kernel level threads in
the two-level threading model?
Mul ple user level threads are mapped to mul ple kernel level threads and a user level thread is also
associated with a single kernel level thread.
All user level threads are mapped to a single kernel level thread, which limits parallel execu on.
Only mul ple user level threads are always mapped to mul ple kernel level threads, allowing each
user level thread to be mapped to any kernel level thread.
Each user level thread is always mapped to a specific kernel level thread, with no flexibility for
different mappings.
Correct
This is correct. The two-level model combines aspects of both the many-to-many and one-to-one
models, allowing many-to-many mul plexing as well as one-to-one mapping.
Thread related data structures
This transcript covers several key concepts related to thread libraries, par cularly focusing on the
Pthreads library (POSIX threads). Below is a summary and explana on of the main points:
Defini on: A thread library provides an Applica on Programming Interface (API) for crea ng
and managing threads.
Func onality: The library includes func ons and data structures that programmers can
u lize for thread opera ons, such as crea ng, synchronizing, and managing threads.
2. Implementa on Approaches
o API calls are treated as local procedure calls, meaning the kernel is not involved.
o Example: A program using a user-level library can execute thread-related func ons
directly without making system calls.
o API calls result in system calls, meaning the kernel manages the threads.
o Example: Threads created through this library run in kernel mode, allowing for be er
resource management and scheduling.
3. Pthreads Library
Defini on: Pthreads is a standard API for thread crea on and synchroniza on defined by the
POSIX standard.
Specifica on vs. Implementa on: The Pthreads specifica on outlines how threads should
behave but leaves the actual implementa on details to developers. Different opera ng
systems can implement it in various ways.
Compa ble Opera ng Systems: Common UNIX systems that support Pthreads include
Solaris, Linux, and macOS.
pthread_t:
o Opaque Data Type: Should not be treated as a specific primi ve type (like integer or
long). The actual underlying implementa on can vary (it might be an integer,
structure, etc.), but it should always be referred to as pthread_t to maintain
portability across POSIX-compliant systems.
pthread_a r_t:
Stack size and address: Specifies memory requirements for the thread.
5. Conclusion
The video effec vely summarizes the Pthreads library and introduces essen al data
structures that are vital for thread management in a POSIX-compliant environment.
Understanding these concepts is crucial for developers working with mul threaded
applica ons, as they provide the necessary tools and knowledge to manage threads
efficiently.
Thread func ons
This video provides an overview of various thread func ons in the Pthreads library, discussing their
arguments, return types, and usage. Here’s a detailed summary of the key func ons covered:
1. pthread_a r_init
Argument:
Return Type:
2. pthread_a r_destroy
Argument:
Return Type:
3. pthread_create
Arguments:
o pthread_t* d: A pointer to store the thread iden fier of the newly created thread.
o void* (*start_rou ne)(void*): A func on pointer to the func on that the new thread
will execute.
Return Type:
4. pthread_exit
Argument:
5. pthread_join
Arguments:
o void** retval: A pointer where the exit status of the terminated thread will be
stored.
Return Type:
6. pthread_equal
Purpose: Compares two thread iden fiers to see if they refer to the same thread.
Arguments:
Return Type:
o int: Returns a non-zero value if the iden fiers are equal and 0 if they are not.
Conclusion
The video thoroughly explains these essen al Pthreads func ons, providing insight into how they
work and their significance in mul threaded programming. Understanding these func ons is crucial
for effec ve thread management and synchroniza on in applica ons that u lize the Pthreads library.
If you need more details or examples for any specific func on, feel free to ask!
Example of mul threaded program
Here's a refined version of your video transcript, organized with headings, clear language, and
addi onal explana ons where necessary:
Hello everyone, and welcome to the Opera ng Systems course. In this video, we will discuss
examples of mul threaded programming using the Pthreads library. We will explore how different
Pthreads func ons can be u lized prac cally through a programming example.
In the following example, we'll demonstrate how to create and manage threads. The program
includes the following header files:
Copy code
#include <pthread.h>
#include <stdio.h>
#include <stdlib.h>
pthread.h: This header defines the Pthreads func ons we will use.
stdlib.h: This includes func ons for memory alloca on and other u lity func ons.
Copy code
This variable will be shared among all threads created in this program.
Copy code
int main() {
pthread_t d1, d2; // Thread iden fiers
1. Thread Iden fiers: We declare two variables of type pthread_t to store the iden fiers for our
threads.
2. Thread A ributes: We also declare two variables of type pthread_a r_t to hold the thread
a ributes.
Copy code
Crea ng Threads
Copy code
First Argument: A pointer to the thread iden fier (e.g., & d1).
Third Argument: The func on that the thread will execute (threadrun).
Fourth Argument: A pointer to the argument that will be passed to the thread func on (e.g.,
&a for the first thread and &b for the second).
Copy code
int sum;
Argument Cas ng: The arg parameter is cast to an int* to access its value.
Sum Calcula on: The thread computes the sum of the global variable x and the passed
argument.
Prin ng Results: Each thread prints its result before calling pthread_exit.
In the main func on, we wait for both child threads to finish using pthread_join:
Copy code
This ensures that the main thread waits un l both child threads complete their execu on.
A er both child threads finish, the main thread prints its final message:
Copy code
To compile this program, save it as threadprog.c and use the following command:
bash
Copy code
The -pthread op on is crucial when compiling Pthreads programs to ensure proper linking.
Copy code
./a.out
Expected Output
mathema ca
Copy code
Sum = 20
Thread exi ng
Sum = 30
Thread exi ng
The order of the first two statements may vary since the execu on of threads can interleave.
Conclusion
In this video, we explored various Pthreads func ons within a prac cal programming context. We
examined how to compile and execute a mul threaded program while discussing the expected
output. Thank you for watching!
Synchronous vs Asynchronous Mul threading
Here’s a structured and refined version of your video transcript on synchronous versus asynchronous
mul threading, with added clarity and organiza on:
[MUSIC]
Hello everyone, and welcome to the Opera ng Systems course. In this video, we will explore the
concepts of synchronous and asynchronous mul threading.
A er crea ng the child threads, the parent thread resumes its execu on immediately.
This means that both the parent thread and the child threads execute simultaneously and
independently.
Key Points:
The parent thread does not wait for the child threads to finish.
Each thread, including the parent and all its children, executes independently, leading to less
data sharing among them.
If there are sufficient processing cores, all threads can run in parallel.
The parent thread is not required to be aware of when its child threads terminate.
When a parent thread creates child threads, it goes into a wai ng state immediately a er
their crea on.
The parent thread will wait for each child thread to complete its execu on before it can
con nue.
Key Points:
Only the child threads are execu ng concurrently while the parent thread is wai ng.
Each child thread must finish its task before it can join back with the parent thread. This is
typically managed through the pthread_join func on in Pthreads applica ons.
The strategy used here is o en referred to as the fork and join strategy:
This model allows for more data sharing among the threads compared to asynchronous
mul threading, as the parent thread is ac vely managing the execu on of its child threads.
Conclusion
In this video, we covered the key differences between asynchronous and synchronous
mul threading, highligh ng their characteris cs and implica ons for thread execu on and data
sharing.
Thread Cancella on
Here’s a structured and refined version of your video transcript on thread cancella on, emphasizing
clarity and organiza on:
Thread Cancella on
Hello, everyone. Welcome to the Opera ng Systems course. In this video, we will discuss the concept
of thread cancella on and the different types of thread cancella on.
Thread cancella on refers to the process of termina ng a specific thread before it has completed its
execu on. The thread that is targeted for termina on is known as the target thread.
In the context of the POSIX Pthreads library, thread cancella on is accomplished using the func on
pthread_cancel. This func on accepts an argument of type pthread_t, which represents the
iden fier of the thread to be canceled. The return type of this func on is int.
When pthread_cancel is invoked with a specific thread iden fier, it sends a cancella on request to
the target thread. The way the target thread responds to this request depends on the cancella on
type. Therefore, understanding the different types of thread cancella on is crucial.
1. Asynchronous Cancella on
o In this model, when one thread issues a cancella on request to the target thread,
the target thread is immediately terminated.
The target thread may have allocated several resources or be in the middle
of upda ng shared data (like a database).
If the target thread is terminated while upda ng shared data, it can result in
data corrup on and an inconsistent state.
o Due to these issues, asynchronous cancella on, while supported in the Pthreads
library, is not recommended.
2. Deferred Cancella on
o In this model, a thread can request to terminate a target thread, but the target
thread will not be immediately terminated.
o Instead, the target thread will check whether it is safe to cancel itself. It looks for a
cancella on point, which is a predefined loca on where it is safe to terminate.
o If the target thread has reached a cancella on point and there is a pending
cancella on request, it will invoke a cleanup handler to perform any necessary
cleanup ac vi es before termina on.
o This means that if the target thread was in the middle of upda ng shared data, it will
complete that update before termina ng, ensuring an orderly shutdown.
o In the Pthreads library, the default cancella on type is deferred due to the problems
associated with asynchronous cancella on.
To create a cancella on point in Pthreads, you can use the func on pthread_testcancel. This func on
does not accept any arguments and has a return type of void. When invoked, it creates a cancella on
point, allowing the target thread to complete any cleanup ac vi es before termina ng, provided
there are pending cancella on requests.
Conclusion
In this video, we covered the concept of thread cancella on and discussed the different types:
asynchronous and deferred cancella on. Understanding these types is crucial for managing thread
lifecycles effec vely.
Ques on 1
pthread_t_ d
pthread_a r_t
pthread_ d
pthread_t
Correct
1 / 1 point
2.
Ques on 2
Which of the following func ons is used to ini alize the a ributes of a thread?
pthread_create()
pthread_a r_destroy()
pthread_a r_init()
pthread_exit()
Correct
pthread_a r_init() ini alizes the thread a ributes object passed as an argument to it using default
a ributes.
1 / 1 point
3.
Ques on 3
stdlib.h
pthread.h
stdio.h
malloc.h
Correct
1 / 1 point
4.
Ques on 4
In synchronous mul threading, the parent thread runs parallely with the child threads.
In asynchronous mul threading, there is less data sharing among the threads.
In asynchronous mul threading, a parent thread can create only a single child thread.
In synchronous mul threading, the child threads wait for the parent thread to terminate.
Correct
This is incorrect.
1 / 1 point
5.
Ques on 5
Correct int
float
long int
void
Correct
This is correct.
Week 5
Coopera ng Processes
Here's a refined summary of your video transcript on coopera ng processes in opera ng systems:
Introduc on Welcome to the course on Opera ng Systems. In this video, we will explore the concept
of coopera ng processes and discuss the effects of their execu on within a system.
Coopera ng Processes: These are processes that can affect or be affected by other
concurrently execu ng processes. They work together to accomplish a specific task and o en
exchange significant amounts of data.
Concurrent Execu on: Coopera ng processes may execute in parallel, sharing access to files
and data structures.
Shared Access: To func on effec vely, these processes require shared access to resources
such as data structures and files.
Simultaneous Read Accesses: Mul ple processes can read from the same data structure or
file at the same me without any updates.
Simultaneous Write Accesses: Mul ple processes modify the contents of a shared data
structure or file.
Simultaneous Read and Write Accesses: Some processes read while others write to the
same data structure or file.
Conflic ng Accesses:
Non-Conflic ng Accesses:
Conflic ng Accesses:
o Simultaneous read and write accesses may leave the data in an inconsistent state.
Data Consistency: To prevent data corrup on, we must ensure that coopera ng processes
execute in an orderly manner.
Synchroniza on:
Conclusion In this video, we covered the concept of coopera ng processes, discussed the issues
related to their concurrent execu on, and highlighted the importance of synchroniza on to maintain
data consistency. Thank you for watching!
Race Condi on
Here's a refined summary of your video transcript on race condi ons in opera ng systems:
Introduc on Welcome to the course on Opera ng Systems. In this video, we will discuss the concept
of race condi ons and how concurrent process execu on can lead to them.
Race Condi on: A situa on that occurs in a system where the outcome of concurrently
execu ng processes depends on the sequence in which they access shared data. This can
lead to data inconsistency, as the shared data may not accurately reflect the correct state.
In a mul tasking environment, the CPU quickly switches between processes, leading to
interrup ons (process pre-emp on).
Since mul ple processes can access and modify shared data structures simultaneously,
unregulated access can result in unintended modifica ons.
To prevent race condi ons, it is essen al to allow only one process to manipulate shared
data at any given me.
This brings us to the concept of process synchroniza on, which ensures mutually exclusive
access to shared data.
4. Example of Race Condi on Consider two processes, P1 and P2, that share three variables:
flag++ involves copying the value of flag to a register, incremen ng it, and then storing it
back.
6. Execu on Sequence and Race Condi on Assuming flag starts at 10, consider the following
execu on sequence:
3. At T3, P2 executes flag--, copying 10 from flag to another register (since P1 hasn't yet
updated flag).
The final value of flag becomes 9, which is incorrect. The expected value should have been 10. The
interleaved execu on resulted in this erroneous outcome, demonstra ng a race condi on.
7. Conclusion To avoid race condi ons, we need to ensure that the opera ons flag++ and flag-- are
executed without interrup on. Proper synchroniza on of concurrently execu ng processes is crucial
for maintaining data consistency.
Cri cal Sec on Problem
Here’s a refined summary of your video transcript on the cri cal sec on problem in opera ng
systems:
Introduc on Welcome to the course on Opera ng Systems. In this video, we will explore the
different segments of code and delve into the cri cal sec on problem, which is crucial for process
synchroniza on.
1. Code Segments In a scenario where processes access or modify shared variables or data
structures, the code can be divided into several key segments:
o This is the code segment where a process accesses and modifies shared variables or
data structures. It’s crucial for ensuring data integrity when mul ple processes are
involved.
o A er comple ng its opera ons in the cri cal sec on, a process executes this
segment to enable other wai ng processes to enter the cri cal sec on.
o This code segment consists of ac ons that do not involve shared variables or data
structures. It follows the exit sec on and can be considered as the process’s ac vi es
outside the cri cal sec on.
2. Code Structure The typical structure of these segments in a process’s code is as follows:
1. Entry Sec on
3. Exit Sec on
4. Remainder Sec on
These sec ons are usually enclosed within an infinite loop, allowing the process to repeat its
execu on unless interrupted.
3. Understanding the Cri cal Sec on Problem
Defini on:
o The cri cal sec on problem states that when one process is execu ng in its cri cal
sec on, no other process should be allowed to execute in its cri cal sec on
simultaneously. This means only one process can access or modify shared data at
any me.
Objec ve:
4. Solving the Cri cal Sec on Problem To address the cri cal sec on problem, we need to design
algorithms that ensure mutually exclusive access to the cri cal sec on for processes. This guarantees
that at any given me, only one process can enter its cri cal sec on, thereby avoiding data
corrup on.
Conclusion In this video, we discussed the various segments of code that exist in process execu on
and the cri cal sec on problem related to process synchroniza on. Thank you for watching!
Requirements to be sa sfied
Here's a summary of your video on the requirements to be sa sfied for solving the cri cal sec on
problem in opera ng systems:
Video Summary: Requirements for Solving the Cri cal Sec on Problem
Introduc on Welcome to the course on Opera ng Systems. In this video, we will explore the three
fundamental requirements that any solu on to the cri cal sec on problem must sa sfy. We will also
analyze each of these requirements in detail.
1. Mutual Exclusion
Defini on:
o Mutual exclusion ensures that if one process is execu ng in its cri cal sec on, no
other process can enter its cri cal sec on simultaneously. This guarantees that
shared resources or data are accessed in a mutually exclusive manner.
Implica on:
o It prevents race condi ons and data corrup on by ensuring that only one process
can modify shared variables at a me.
2. Progress
Defini on:
o The progress requirement states that if no process is execu ng in its cri cal sec on
and some processes wish to enter their cri cal sec ons, only those processes that
are not in their remainder sec ons should par cipate in deciding which process
enters the cri cal sec on next.
o A process that is not interested in entering its cri cal sec on (i.e., one that is in the
remainder sec on) should not prevent others from accessing the cri cal sec on.
Decision Making:
o The decision as to which process enters next must occur within a finite me,
ensuring that no indefinite delays occur.
3. Bounded Wai ng
Defini on:
o The bounded wai ng requirement guarantees that a er a process makes a request
to enter the cri cal sec on, it will be allowed to do so within a bounded (finite)
amount of me.
Implica on:
o This ensures fairness. A process should not be indefinitely deprived of entering the
cri cal sec on while other processes repeatedly gain access.
Scenario:
o If process P1 requests access to the cri cal sec on and is constantly delayed while
process P2 repeatedly enters, this would violate the bounded wai ng requirement.
Bounded wai ng ensures that no process waits forever.
Conclusion In this video, we discussed the three key requirements—mutual exclusion, progress, and
bounded wai ng—that must be sa sfied by any solu on to the cri cal sec on problem. Each of
these requirements ensures the proper synchroniza on of processes and prevents issues like
indefinite wai ng and data inconsistency. Thank you for watching!
Peterson’s Solu on
The video covers Peterson's Solu on, a so ware-based method to address the cri cal sec on
problem, focusing on synchronizing two processes. Here's a brief summary of the key points:
Applicable for Two Processes (PI and PJ): It’s designed to manage two processes (e.g., P0
and P1) that share data.
Shared Variables:
o turn (integer): Indicates which process's turn it is to enter the cri cal sec on.
o flag (Boolean array of size 2): Indicates whether a process is ready to enter the
cri cal sec on.
o Process PI sets flag[I] = true, indica ng it's ready to enter the cri cal sec on.
If both are true, PI waits in the loop, allowing PJ to enter first. If either is
false, PI enters the cri cal sec on.
o PI sets flag[I] = false, indica ng it’s no longer ready to enter the cri cal sec on,
allowing PJ to take its turn.
1. Only for Two Processes: It does not work if there are more than two processes.
2. May Fail on Modern Systems: Due to how modern systems handle memory and interrupts,
simultaneous modifica ons of flag and turn might not be regulated properly, leading to race
condi ons.
In summary, Peterson's Solu on provides a simple approach to process synchroniza on, but its
applicability is limited to two processes, and it may not be effec ve on modern systems without
addi onal guarantees of uninterrupted variable modifica on.
Analysis of Peterson’s Solu on
This video focuses on analyzing Peterson's Solu on to the cri cal sec on problem, determining if it
sa sfies the three essen al requirements: mutual exclusion, progress, and bounded wai ng. Here's
a summary:
1. Mutual Exclusion:
Mutual exclusion means that only one process can be inside the cri cal sec on (CS) at any
given me.
If process Pi enters the CS, it sets flag[I] = true and turn = J. Meanwhile, Pj (the other
process) remains stuck in the while loop because flag[I] = true and turn = I.
When Pi exits the CS and sets flag[I] = false, Pj can then enter the CS.
This ensures that Pi and Pj cannot be in the CS simultaneously, thus mutual exclusion is
sa sfied.
2. Progress:
Progress ensures that if no process is in the cri cal sec on and one wants to enter, it should
be allowed to do so without unnecessary delays.
For example, if Pi wants to enter the CS and Pj has no inten on to do so (flag[J] = false), Pi
will quickly enter the CS since the while loop condi on becomes false.
This demonstrates that Peterson’s Solu on ensures progress by allowing a process to enter
the CS when the other process isn’t a emp ng to enter.
Bounded wai ng ensures that a process will not be delayed indefinitely when trying to enter
the CS, i.e., there is a limit on how long one process can block another.
If Pj is inside the CS, Pi will set flag[I] = true and wait in the while loop. When Pj exits and
sets flag[J] = false, Pi will quickly break out of the loop and enter the CS.
Even if Pj quickly re-a empts to enter the CS a er exi ng, Pi is allowed to enter first due to
the turn mechanism, thus preven ng Pj from repeatedly entering and depriving Pi.
Conclusion:
Peterson’s Solu on sa sfies all three condi ons of the cri cal sec on problem—mutual exclusion,
progress, and bounded wai ng—making it a valid solu on for synchronizing two processes.
Synchroniza on Hardware: test_and_set()
This video covers the topic of synchroniza on hardware, specifically the Test-and-Set instruc on,
which is a hardware-based solu on to the cri cal sec on problem. The discussion includes how Test-
and-Set works and how it provides a solu on to prevent race condi ons when mul ple processes
compete for access to shared resources. Here's a summary of the video:
Modern systems offer hardware-level solu ons to the cri cal sec on problem through
specific instruc ons, which operate based on locking mechanisms.
In the entry sec on, a lock is acquired to secure access to the cri cal sec on, while in the
exit sec on, the lock is released a er the cri cal sec on is completed.
The key feature of these hardware instruc ons is their atomicity—once an instruc on begins
execu on, it cannot be interrupted, ensuring that no par al execu on happens. This is
cri cal to prevent race condi ons where mul ple processes interfere with one another.
The Test-and-Set instruc on is a hardware solu on that both tests the value of a variable
and modifies it atomically. Here's a breakdown of its pseudocode:
o The instruc on stores the current value of target in a local variable rv, then **sets
target to true** (indica ng the lock is now acquired), and finally returns the original
value of target` (before modifica on).
o The key point is that this whole sequence—tes ng and se ng—is executed
atomically.
3. Solu on Using Test-and-Set:
In this solu on, a shared Boolean variable lock is used, which is ini ally set to false
(indica ng the cri cal sec on is free).
Each process executes a do-while loop that repeatedly calls the Test-and-Set func on on the
lock:
o If the lock is false, the process acquires the lock (since Test-and-Set returns false) and
enters the cri cal sec on.
o If the lock is true, the process remains stuck in the loop un l the lock becomes false,
meaning another process has finished execu ng its cri cal sec on.
A er comple ng the cri cal sec on, the process releases the lock by se ng lock = false in
the exit sec on, allowing another process to acquire the lock.
Conclusion:
The Test-and-Set instruc on provides an atomic mechanism for locking access to the cri cal sec on,
ensuring that no two processes enter the cri cal sec on at the same me. This hardware-level
synchroniza on helps in crea ng a robust solu on to the cri cal sec on problem by sa sfying the
key requirements of mutual exclusion, progress, and bounded wai ng.
Analysis of solu on with test_and_set()
PjP_jPj = Pj
PiP_iPi = Pi
In this video, the solu on to the cri cal sec on problem using the Test-and-Set instruc on is
analyzed. The goal is to see whether this solu on sa sfies the three requirements for a cri cal
sec on problem solu on: mutual exclusion, progress, and bounded wai ng. Here’s a breakdown of
the analysis:
1. Mutual Exclusion:
The video explains how mutual exclusion is ensured using the Test-and-Set instruc on.
When process PiP_iPi tries to enter the cri cal sec on, it calls Test-and-Set on the lock
variable. If the lock is false (indica ng no other process is in the cri cal sec on), Test-and-Set
returns false, allowing PiP_iPi to enter the cri cal sec on and se ng lock = true to prevent
other processes from entering.
If another process, PjP_jPj, a empts to enter the cri cal sec on while PiP_iPi is inside,
PjP_jPj will repeatedly invoke Test-and-Set, but since lock = true, PjP_jPj will be stuck in the
loop un l PiP_iPi exits and sets lock = false.
Thus, only one process can enter the cri cal sec on at a me, ensuring mutual exclusion is
sa sfied.
2. Progress:
Progress ensures that if no process is in the cri cal sec on and one or more processes want
to enter, the system will eventually allow one process to proceed.
If PiP_iPi wants to enter the cri cal sec on and PjP_jPj does not, Test-and-Set will return
false immediately for PiP_iPi, allowing it to enter the cri cal sec on. PjP_jPj does not block
PiP_iPi, and this decision is made in a finite amount of me.
Therefore, progress is sa sfied because processes that do not want to enter the cri cal
sec on do not hinder others from doing so.
Bounded wai ng requires that no process is forced to wait indefinitely to enter the cri cal
sec on a er making a request.
However, the Test-and-Set solu on does not sa sfy bounded wai ng. Here’s why:
o Suppose PjP_jPj is in the cri cal sec on, and PiP_iPi wants to enter. PiP_iPi will wait
in the while loop while PjP_jPj is inside.
o When PjP_jPj exits and sets lock = false, it may quickly re-enter the cri cal sec on
(because it re-executes Test-and-Set before PiP_iPi no ces the lock is free). This
leads to PjP_jPj re-acquiring the lock, depriving PiP_iPi of entry.
o PjP_jPj could repeat this mul ple mes, effec vely causing PiP_iPi to wait
indefinitely, and thus viola ng the bounded wai ng condi on.
Conclusion:
The solu on using the Test-and-Set instruc on sa sfies both mutual exclusion and progress, but fails
to meet the bounded wai ng requirement. This limita on means that while processes can safely
execute the cri cal sec on one at a me, some processes may experience indefinite delays, making
this solu on incomplete for scenarios requiring bounded wai ng.
1.
Ques on 1
Peterson's solu on allows mul ple processes to enter the cri cal sec on simultaneously.
Peterson's solu on ensures mutual exclusion, progress, and bounded wai ng for two processes.
Correct
This is correct. Peterson's solu on is designed to provide mutual exclusion, ensure progress, and
guarantee bounded wai ng for two processes.
1 / 1 point
2.
Ques on 2
How does Peterson's solu on sa sfy the three requirements for process synchroniza on?
by using a flag array and a turn variable to ensure only one process enters the cri cal sec on at a
me, making sure that wai ng processes get a turn, and that processes can't be indefinitely
postponed
by allowing both processes to enter the cri cal sec on at the same me
by allowing one process to enter the cri cal sec on mul ple mes while the other process waits
a er having put up the request to enter the cri cal sec on
Correct
This is correct. Peterson's solu on uses a flag array and a turn variable to achieve mutual exclusion,
ensure progress, and provide bounded wai ng.
1 / 1 point
3.
Ques on 3
int
char
float
boolean
Correct
This is correct. test_and_set() an argument of type boolean * and returns a value of type boolean.
1 / 1 point
4.
Ques on 4
How does the test_and_set() func on help achieve mutual exclusion in process synchroniza on?
Correct
This is correct. When lock is false (implying that no process is in the cri cal sec on), then returning
false enables a process to break out of the single line while loop and enter the cri cal sec on. When
lock is true (implying that some process is execu ng in the cri cal sec on), then returning true
ensures that the reques ng process is stuck in the single line while loop.
Mutex Locks
This video covers the concept of Mutex Locks and how they can be used to solve the cri cal sec on
problem. Let's break it down:
Mutex Locks are so ware-based solu ons for solving the cri cal sec on problem, as
opposed to hardware-based solu ons.
These locks are designed for applica on programmers and are provided by the opera ng
system through system calls.
o Release: Used to free up the cri cal sec on a er the process is done.
Key Characteris cs
The execu on of acquire and release must be atomic, meaning they should not be
interrupted. This ensures that only one process can hold the lock at any given me.
Mutex Locks have a Boolean variable called available, which tracks the status of the lock:
o True: Mutex lock is available, and no process is in the cri cal sec on.
o False: Mutex lock is not available, meaning a process is currently in its cri cal
sec on.
The Acquire Opera on
If available == false, the process enters a busy wai ng state, repeatedly checking the value
of available un l it becomes true.
o Busy wai ng means the process does not move to a wai ng state but con nues
consuming CPU cycles.
When a process finishes its cri cal sec on, it sets available to true, making the lock available
for other processes.
2. Cri cal Sec on: The process performs its opera ons in the cri cal sec on.
4. Remainder Sec on: The process executes any remaining code outside the cri cal
sec on.
This approach ensures that only one process can execute the cri cal sec on at a me, achieving
mutual exclusion and solving the cri cal sec on problem.
Advantages & Disadvantages of Mutex Locks
Here’s a concise summary of your video on the advantages and disadvantages of mutex locks in
opera ng systems:
Introduc on Welcome to the course on Opera ng Systems. In this video, we will explore the
advantages and disadvantages of implemen ng solu ons using mutex locks.
In the acquire opera on of a mutex lock, a process checks the value of an associated variable
(available).
If available is false, the process enters a while loop, con nuously checking this condi on. This
state is known as busy wai ng.
The process keeps using CPU cycles without doing any useful work, which is why mutex locks
are o en called spin locks.
1. No Context Switching:
o While busy wai ng, the process remains in the running state and does not transi on
to the wai ng state.
o This means there are no context switches involved, which can save me, especially if
the lock is held for a very brief period.
o If the lock is expected to be held for a short me, avoiding context switching is
beneficial since the overhead of context switching can exceed the dura on for which
the lock is held.
o If a mutex lock is held for an extended period, busy wai ng can lead to a significant
waste of CPU resources.
o Instead of u lizing CPU cycles for computa on, the process remains stuck in the
while loop, preven ng other processes from execu ng effec vely.
o Ideally, if the process transi oned to a wai ng state, those CPU cycles could have
been allocated to another process, improving overall system efficiency.
Conclusion In this video, we discussed the advantages of mutex locks, par cularly their efficiency in
scenarios involving brief lock dura ons, and highlighted the disadvantages, including the waste of
CPU cycles during busy wai ng. Thank you for watching!
Semaphore Implementa on
Introduc on Welcome to the course on Opera ng Systems. In this video, we will introduce
semaphores, explore opera ons on them, and discuss their implementa on for solving the cri cal
sec on problem.
What is a Semaphore?
o The process checks the value of the semaphore (S). If S is less than or equal to zero,
it engages in busy wai ng (a while loop).
o Once the value of S is greater than zero, the semaphore value is decremented by
one.
o Note: This implementa on can lead to wasted CPU cycles due to busy wai ng.
o The opera ons must be executed atomically, meaning they cannot be interrupted.
Improved Implementa on without Busy Wai ng
o When a process cannot proceed, it is added to the semaphore's wai ng queue and
transi ons to the wai ng state, freeing up CPU resources.
o A process is removed from the wai ng queue and transi oned back to the ready
state when the semaphore becomes available.
Structure Representa on
o If the value becomes nega ve, the process is added to the wai ng list and blocked.
o If the value is zero or nega ve, a process from the wai ng queue is woken up and
moved to the ready state.
Conclusion In this video, we covered the concept of semaphores, their implementa on with and
without busy wai ng, highligh ng the benefits of elimina ng busy wai ng to improve CPU resource
u liza on. Thank you for watching!
Types of Semaphore
Introduc on Welcome to the course on Opera ng Systems. In this video, we will explore the
different types of semaphores and discuss each type in detail.
1. Binary Semaphore
2. Coun ng Semaphore
1. Binary Semaphore
Defini on: A binary semaphore has an integer value that ranges only between 0 and 1.
o The value never exceeds 1. If it is 1, subsequent signal opera ons will keep it at 1.
o Depending on the implementa on (with or without busy wai ng), the value may
become nega ve.
Func onality:
o Allows only one process to enter the cri cal sec on at a me.
Usage Example:
o Before accessing a shared file, a process executes the wait opera on. A er the
access is complete, it executes the signal opera on.
o The binary semaphore should be ini alized to 1 to allow access; otherwise, the first
process will be blocked or engage in busy wai ng.
Comparison: Similar to a mutex, which also allows only one process in the cri cal sec on.
2. Coun ng Semaphore
Defini on: A coun ng semaphore can have a value ranging from 0 to n(n!=1), where n is a
posi ve integer.
o Allows for mul ple processes to enter their cri cal sec ons simultaneously.
o If ini alized to n (e.g., 4), up to n processes can execute wait opera ons and enter
their cri cal sec ons un l the value reaches 0.
Func onality:
o Useful when there are mul ple instances of a resource (e.g., several copies of a file)
that can be accessed concurrently.
Usage Example:
Conclusion In this video, we discussed the two main types of semaphores: binary semaphores,
which ensure mutual exclusion for single-instance resources, and coun ng semaphores, which allow
concurrent access to mul ple instances of resources. Understanding when to use each type is crucial
for effec ve process synchroniza on.
Improper usage of Semaphore
Here’s a summary of your video on the improper usage of semaphores in opera ng systems:
Introduc on Welcome to the course on Opera ng Systems. In this video, we will explore the proper
and improper usage of semaphores, along with the consequences associated with improper usage.
Key Opera ons: The two main opera ons on a semaphore are:
o Wait Opera on: Indicates a process is locking access to the cri cal sec on.
o Signal Opera on: Indicates the process has finished execu ng the cri cal sec on
and releases it.
pseudo
Copy code
do {
// Remainder Sec on
} while (true);
Example Scenario: Consider two binary semaphores, S1 and S2, both ini alized to 1. We
have two processes, P1 and P2:
o P1 executes:
1. wait(S1)
2. wait(S2)
4. signal(S1)
5. signal(S2)
o P2 executes:
1. wait(S2)
2. wait(S1)
4. signal(S2)
5. signal(S1)
o If P1 locks S1 and then waits for S2, while P2 locks S2 and then waits for S1, both
processes become blocked, leading to a deadlock. Each process waits for the other
to release a semaphore, resul ng in a situa on where neither can proceed.
Defini on of Deadlock: A deadlock occurs when a set of processes are wai ng for events
that can only be triggered by themselves.
Starva on (Indefinite Blocking)
Starva on occurs when some processes are perpetually denied access to resources while
others con nue execu ng.
Example: If processes are dequeued from a semaphore's wai ng queue in a Last In, First Out
(LIFO) manner, the first process may be stuck in the queue indefinitely. Con nuous addi ons
to the queue may prevent it from ever being removed.
Consequences: Processes may not get their fair chance to execute, leading to inefficiency
and poten al system failure.
Conclusion In this video, we discussed the proper usage of semaphores for solving the cri cal sec on
problem, as well as the improper usages that can lead to deadlocks and starva on. Understanding
these issues is crucial for effec ve process synchroniza on.
1.
Ques on 1
Correct
This is correct. Unless both acquire() and release() are atomic, the solu on to the cri cal sec on
problem using mutex lock will not be correct.
1 / 1 point
2.
Ques on 2
Correct
This is correct. Mutex locks do indeed waste CPU cycles because of being a spinlock.
1 / 1 point
3.
Ques on 3
double
int
char
float
Correct
1 / 1 point
4.
Ques on 4
What is the primary difference between a binary semaphore and a coun ng semaphore? Consider
semaphore implementa on with busy wai ng.
A binary semaphore can have any non-nega ve integer value, while a coun ng semaphore is
restricted to values 0 and 1.
A binary semaphore can only take values 0 and 1, while a coun ng semaphore can take any non-
nega ve integer value.
A binary semaphore is used for coun ng resources and not mutual exclusion, while a coun ng
semaphore is used for mutual exclusion.
Correct
This is correct. A binary semaphore is used for mutual exclusion and can only be 0 or 1, while a
coun ng semaphore can take any non-nega ve integer value to manage access to mul ple instances
of a resource, considering semaphore implementa on with busy wai ng.
1 / 1 point
5.
Ques on 5
Using semaphores to manage access to a shared resource among mul ple processes.
Using binary semaphores to enforce mutual exclusion in cri cal sec ons.
Using coun ng semaphores to keep track of the access to a specific number of resources.
Using semaphores to manage single-threaded opera ons without any shared resources.
Correct
This is correct. It is improper to use semaphores for single-threaded opera ons where there are no
shared resources, as semaphores are intended for synchroniza on in mul -threaded or mul -process
environments.
Producer-Consumer Problem
Introduc on Welcome to the course on Opera ng Systems. In this video, we will discuss the classical
synchroniza on problem known as the producer-consumer problem and explore its various details.
The Producer Process con nuously generates informa on and stores it in a shared buffer.
The Consumer Process retrieves and consumes informa on from the same buffer.
o The buffer has a bounded capacity, meaning it can hold a limited number of items.
When the buffer is full, the producer must block (i.e., stop) to prevent overflow.
When the buffer is empty, the consumer must wait for new items to become available.
pseudo
Copy code
while (true) {
pseudo
Copy code
while (true) {
Synchroniza on Issues
Race Condi on: Since the producer and consumer access the buffer simultaneously, there is
a risk of a race condi on if they modify shared variables (e.g., a count variable tracking the
number of items in the buffer) without proper synchroniza on.
o Mutual Exclusion: Ensure that only one process modifies the shared buffer or the
count variable at a me.
Here's a structured summary of your video on the solu on to the producer-consumer problem:
Introduc on Welcome to the course on Opera ng Systems. In this video, we will discuss the solu on
to the producer-consumer problem and analyze its effec veness.
Problem Overview
The producer and consumer share a buffer of size n, where each buffer slot can hold one
informa on item.
1. Produce an item.
4. Add the produced item to the buffer (cri cal sec on).
The consumer also runs in an infinite loop with the following steps:
Key Points
Cri cal Sec on: Both producer and consumer modify the buffer in a cri cal sec on to
prevent race condi ons.
Order of Opera ons: It’s crucial that the producer checks if the buffer is full before locking it,
and the consumer checks if the buffer is empty before locking it.
What Happens If the Order is Changed?
If the producer executes wait(sem) before wait(empty) (and similarly for the consumer):
o The producer may lock the buffer when it's full, then get stuck on wait(empty).
o The consumer would be unable to lock the buffer, leading to a deadlock situa on
where neither can proceed.
Conclusion
We reviewed the pseudocode for both the producer and consumer, highligh ng cri cal
sec ons and semaphore usage.
Dining Philosophers Problem
Introduc on Hello, everyone. Welcome to the course on Opera ng Systems. In this video, we will
discuss the dining philosophers problem, a classical synchroniza on issue, and its rela onship to
process synchroniza on.
Problem Statement
o When they become hungry, they will eat from a bowl of rice located at the center of
the table.
Chops cks: Each philosopher requires two chops cks to eat. However, there are only five
chops cks available for the five philosophers.
Ea ng Process:
o To eat, a philosopher will pick up the two nearest chops cks (the le and right ones).
o Once they finish ea ng, they return the chops cks to the table and resume thinking.
States:
1. Thinking
2. Hungry
3. Ea ng
Hungry State:
o Philosophers can transi on to the hungry state when they want to eat.
o If two adjacent philosophers become hungry simultaneously, they may face a conflict
over the shared chops cks, leading to a poten al deadlock situa on.
Processes: Each philosopher represents a process in a system, and they can execute
concurrently, meaning mul ple philosophers may become hungry at the same me.
Shared Data:
o The bowl of rice is the shared resource that all philosophers (processes) will access.
Semaphores:
o The chops cks can be thought of as semaphores that must be acquired before
accessing the shared resource (the rice).
o A philosopher must grab the chops cks (semaphores) before serving rice and ea ng.
o This scenario illustrates the challenges of resource alloca on among mul ple
processes, highligh ng poten al issues such as deadlock and starva on.
Conclusion In this video, we explored the dining philosophers problem and its implica ons for
process synchroniza on in opera ng systems. Thank you for watching!
Solu on to Dining Philosophers Problem
Here's a structured summary of your video on the solu on to the dining philosophers problem:
Introduc on [MUSIC] Hello everyone. Welcome to the course on Opera ng Systems. In this video,
we will explore the solu on to the dining philosophers problem and analyze its effec veness.
Shared Resource: The bowl of rice is the shared data accessed by mul ple philosopher
processes.
Chops cks as Semaphores: Each chops ck is represented as a semaphore. Since there are
five chops cks, we declare an array of semaphores: semaphore chops ck[5], ini alizing each
element to 1, indica ng that each chops ck is available.
Algorithm Design
For Philosopher i:
wait(chops ck[i])
o A er ea ng, the philosopher performs a signal opera on to release the chops cks:
signal(chops ck[i])
In this algorithm, philosophers pick up their right chops ck first and then their le chops ck.
Poten al Issues
o If all philosophers become hungry at the same me, each may grab their right
chops ck, leaving all le chops cks unavailable. This creates a deadlock where none
can proceed because they are wai ng for the le chops ck to become available.
1. Limit Philosophers: Allow a maximum of 4 philosophers at the table. This way, there will
always be at least one available chops ck, preven ng deadlock.
2. Check Availability:
o When a philosopher grabs the right chops ck and a empts to grab the le :
If the le chops ck is unavailable, they must put down the right chops ck.
This ensures that philosophers either acquire both chops cks or none.
o Odd-numbered philosophers (1, 3) pick up the right chops ck first, then the le .
o Even-numbered philosophers (0, 2, 4) pick up the le chops ck first, then the right.
Conclusion In this video, we discussed the solu on to the dining philosophers problem and analyzed
its poten al deadlock scenarios along with strategies to mi gate those issues. Thank you for
watching! [SOUND]
1.
Ques on 1
Correct
This is correct. The consumer's role is to remove items from the shared buffer and process them,
ensuring the buffer does not overflow.
1 / 1 point
2.
Ques on 2
In the solu on to the producer-consumer problem, which of the following is a binary semaphore?
full
empty
sem
Correct
This is correct. Sem is indeed a binary semaphore used to ensure mutually exclusive access to the
buffer.
1 / 1 point
3.
Ques on 3
chops ck
table
philosopher
bowl of rice
Correct
This is correct. Each philosopher corresponds to a process. Watch Video Dining Philosophers
Problem.
1 / 1 point
4.
Ques on 4
In the Dining Philosophers problem, what is a common strategy to avoid deadlock? Note that you
need to make sure that the solu on is s ll correct.
Ensuring that all philosophers always pick up the le fork first and then the right fork.
Correct A er picking up a chops ck if a philosopher finds that the other chops ck is unavailable,
s/he will let go of the picked up chops ck.
Ensuring that a philosopher keeps on holding onto a chops ck even if the other one is not available.
Correct
Introduc on [MUSIC] Hello everyone. Welcome to this video session on process scheduling, also
known as CPU scheduling. In a mul programming environment, mul ple processes reside in the
main memory and wait for execu on by the CPU. Process scheduling is crucial for efficient CPU
u liza on.
Defini on: Process scheduling determines which process out of many will access the CPU.
Objec ve: Ensure the CPU is never idle; when free, the opera ng system selects a process
from the wai ng list.
Component: The CPU scheduler is a special component of the opera ng system responsible
for this selec on.
Scheduling Algorithms
Basics of Scheduling
Execu on Cycles: An applica on program typically alternates between computa on and I/O
opera ons.
o CPU Burst Cycle: The period during which a process uses the CPU for computa ons.
o I/O Burst Cycle: The period during which the process waits for I/O opera ons to
complete.
Execu on Pa ern: The execu on of a process consists of cycles of CPU execu on followed
by I/O wait. Efficient scheduling allows the CPU to be busy while one process is performing
I/O.
o Context Switch: Occurs when a process is preempted; the state of the old process is
saved, and the new process's state is loaded. The Process Control Block (PCB) is used
to save the context of a process.
Job Queue: Maintained on mass storage (e.g., hard disk); contains processes that are
created.
Ready Queue: In main memory; contains processes wai ng for CPU execu on.
Device Queue: Separate queue for each I/O device; contains processes that need to perform
I/O.
Process Migra on: During execu on, processes move among these queues:
Summary
We discussed the execu on cycles (CPU and I/O bursts) and how they contribute to CPU
resource u liza on.
The importance of job, ready, and device queues in the scheduling process was highlighted.
Hope you had a great learning experience! Keep watching. Thank you.
Types of Scheduler
Here's a structured summary of your session on different types of schedulers in process scheduling:
Introduc on Hello, everyone. Welcome to another session on process scheduling. Today, we will
explore the different types of schedulers.
Types of Schedulers There are four primary types of schedulers in an opera ng system:
o Func on: Decides which processes should be brought into the ready queue from the
job queue.
o Role: Controls the degree of mul programming, which indicates the number of
processes present in the main memory.
o Func on: Selects one process from the ready queue and allocates it to the CPU.
Process termina on
Occurrence of interrupts
3. Medium-Term Scheduler
o Func on: Supports virtual memory by temporarily removing processes from main
memory and placing them on secondary memory, or vice versa.
4. I/O Scheduler
o Func on: Manages the scheduling of processes that are blocked and wai ng for I/O
resources.
Summary
We have discussed the roles of the long-term, medium-term, short-term, and I/O schedulers.
Each scheduler is crucial for managing processes and enhancing system performance.
CPU Scheduling
Introduc on Hello, everyone! Welcome to our session on CPU scheduling. The CPU scheduler, also
known as the short-term scheduler, is a crucial component of an opera ng system. It selects
processes one by one from the ready queue and allocates them to the CPU. In this session, we'll
discuss how the CPU scheduler works, explore two important types of CPU scheduling (non-
preemp ve and preemp ve), and examine the role of the dispatcher.
1. Process Switches from Running to Wai ng State: This occurs during an I/O request
or when invoking a wait system call.
2. Process Switches from Running to Ready State: This may occur due to an interrupt
(e.g., a mer interrupt signaling the end of the process's me quantum).
3. Process Switches from Wai ng to Ready State: Happens when a process completes
its I/O opera on or returns from a wait system call.
4. Process Terminates: The CPU scheduler must select a new process to run.
The scheduler has to pick a new process under the first and last condi ons, while it has
op ons during the second and third condi ons (to con nue the current process or select a
different one based on priority).
1. Non-Preemp ve Scheduling
o A newly arrived process must wait un l the running process finishes its CPU cycles.
o Example: If a parent process creates a child process, the parent may be preempted
for the child to execute.
2. Preemp ve Scheduling
o A running process can be interrupted by another process.
Dispatcher Role
o It gives control of the CPU to the process selected by the CPU scheduler.
Context switching
Jumping to the correct loca on in the user program to resume execu on.
The CPU scheduler and dispatcher operate in kernel mode. The dispatcher also handles
switching back to kernel mode.
Dispatch Latency: The me taken by the dispatcher to stop one process and start another.
Minimizing dispatch latency is crucial to avoid idle CPU me during context switches.
Summary
o The func ons of the CPU scheduler (short-term scheduler) and its cri cal role in
opera ng systems.
o The workings of the CPU scheduler, selec ng processes from the ready queue to
allocate to the CPU.
o Two significant types of CPU scheduling: non-preemp ve and preemp ve, along with
their implica ons.
o The vital role of the dispatcher in context switching and CPU control.
Features of a CPU Scheduler
Introduc on Hello, everyone! Welcome to another session on the CPU Scheduler. Today, we'll discuss
the various algorithms used for CPU scheduling and the features that define a good scheduling
algorithm.
Priority Scheduling
Each of these algorithms employs different criteria for scheduling processes. For example:
FCFS: The process that arrives first in the ready queue is scheduled first.
SJF: The process with the shortest CPU burst me is scheduled first.
1. Fairness: The algorithm should ensure that all processes get a fair chance to run without
indefinite wai ng.
2. Efficiency: It should keep the CPU busy as much as possible to maximize CPU u liza on.
3. Maximized Throughput: A good algorithm should complete the largest number of processes
in a given me frame, minimizing user wait mes.
4. Minimized Response Time: This is the me from process crea on to the first output.
Reducing response me is especially important in interac ve systems, like online video
games.
5. Minimized Wai ng Time: The amount of me a process waits in the ready queue should be
kept low.
6. Predictability: Jobs should take a consistent amount of me to run across mul ple
execu ons, ensuring a stable user experience.
7. Minimized Overhead: The scheduling and context switch mes should be as low as possible
to avoid unnecessary delays.
8. Maximized Resource U liza on: The algorithm should favor processes that can effec vely
u lize underu lized resources, keeping devices busy.
9. Avoid Indefinite Postponement: Every process should eventually get a chance to execute.
10. Priority Enforcement: If processes have assigned priori es, the algorithm should respect
these priori es meaningfully.
11. Graceful Degrada on Under Load: Performance should decline gradually under heavy
system loads, rather than abruptly.
Challenges and Contradic ons Some goals can conflict with each other. For instance:
Minimizing overhead may lead to longer job run mes, which can hurt interac ve
performance.
Therefore, selec ng the appropriate scheduling algorithm depends on the specific requirements of
different applica ons.
Summary In this session, we explored the characteris cs that define a good CPU scheduler. A good
scheduling algorithm should be fair, efficient, and capable of maximizing CPU u liza on and
throughput. It should minimize response and wai ng mes while ensuring predictable performance,
minimal overhead, and resource maximiza on. Addi onally, it should prevent indefinite
postponement and gracefully degrade under heavy loads. Balancing these some mes contradictory
goals is essen al for selec ng the right scheduling algorithm for various applica ons.
Performance Metrics
Here’s a structured summary of your session on performance metrics for comparing CPU scheduling
algorithms:
Introduc on Hello, everyone! Welcome to another session on the CPU scheduler. Today, we will
discuss various algorithms used for CPU scheduling and the performance metrics that help
determine which algorithm is the best.
Performance Metrics for Scheduling Algorithms Several performance metrics are crucial for
evalua ng the effec veness of scheduling algorithms in opera ng systems:
o In prac ce, it typically ranges from 40% for lightly loaded systems to 90% for heavily
loaded systems.
2. Throughput:
o This metric indicates the number of processes completed per unit of me.
3. Turnaround Time:
o It measures the total me from the submission of a process to its comple on.
4. Wai ng Time:
5. Response Time:
o This differs from turnaround me, as response me focuses on the ini al response
rather than overall comple on.
Op miza on Goals
The ideal scenario is to maximize CPU u liza on and throughput while minimizing
turnaround me, wai ng me, and response me.
In most cases, the average of these metrics is op mized. However, under certain condi ons,
it may be more beneficial to focus on op mizing the minimum or maximum values.
o For instance, to ensure all users receive good service, minimizing the maximum
response me might be a priority.
Summary In this session, we explored the various performance metrics used to compare scheduling
algorithms. These metrics are essen al for evalua ng and benchmarking the efficiency, fairness, and
responsiveness of different scheduling approaches.
1.
Ques on 1
A process is terminated.
The state of the old process is saved, and the state of the new process is loaded.
Correct
This is correct. Context switching involves saving the state of the old process and loading the state of
the new process.
1 / 1 point
2.
Ques on 2
Which queue contains processes that are wai ng for keyboard and a printer?
PCB queue
Job queue
Ready queue
Device queue
Correct
This is correct. The device queue contains processes wai ng for specific I/O devices.
1 / 1 point
3.
Ques on 3
Which scheduler is responsible for deciding which processes should be brought into the ready queue
from the job queue?
Medium-term scheduler
I/O scheduler
Long-term scheduler
Short-term scheduler
Correct
This is correct. The long-term scheduler, also called the job scheduler, decides which processes
should be brought into the ready queue from the job queue.
1 / 1 point
4.
Ques on 4
When a process terminates or when an explicit system request causes a wait state.
When a higher priority process arrives or when a process finishes its CPU burst.
Correct
This is correct. In non-preemp ve scheduling, a new process is selected when the current process
terminates or enters a wait state.
1 / 1 point
5.
Ques on 5
The me taken by the system to switch from user mode to kernel mode.
The me taken by the CPU scheduler to select a process from the ready queue.
The me taken by the dispatcher to stop one process and start another running.
Correct
This is correct. Dispatch latency is the me taken by the dispatcher to stop one process and start
another.
1 / 1 point
6.
Ques on 6
Which characteris c is crucial for a scheduling algorithm to minimize in an interac ve system, such as
an online video game?
Throughput
Wai ng Time
Scheduling Time
Response Time
Correct
This is correct. Minimizing response me is crucial in an interac ve system to ensure quick responses
to user inputs.
1 / 1 point
7.
Ques on 7
Which performance metric measures the total me from the submission of a process to its
comple on?
CPU U liza on
Wai ng Time
Turnaround Time
Throughput
Correct
This is correct. Turnaround me measures the total me from the submission of a process to its
comple on.
1 / 1 point
8.
Ques on 8
CPU U liza on
Wai ng Time
Turnaround Time
Throughput
Correct
This is correct. CPU u liza on evaluates how efficiently the CPU is used by measuring the percentage
of me the CPU is busy processing tasks.
FCFS Scheduling Algorithm
Here's a structured summary of your session on the FCFS (First Come, First Serve) scheduling
algorithm:
Introduc on
Hello, everyone! Welcome to another session on process scheduling. Today, we will explore the
working principles of the FCFS scheduling algorithm, go through an example scenario, and discuss its
applicability and limita ons.
The FCFS scheduling algorithm is one of the simplest process scheduling methods.
In FCFS scheduling, the process that requests the CPU first is allocated the CPU first.
Processes are placed in the ready queue according to their arrival me, and executed in the
order they arrive.
Execu on Flow
Processes run to comple on before the next process begins execu on.
Once a process finishes, it leaves the system, and the next process starts.
Non-preemp ve Nature
FCFS is a non-preemp ve scheduling algorithm, meaning there is no interrup on of
processes once they start execu ng, except for I/O requests.
If a process makes an I/O request, it moves to a wai ng state and is reinserted at the tail of
the ready queue upon comple on.
Context Switching
Context switching in FCFS is minimal because processes are executed sequen ally.
Example Scenario
To illustrate how FCFS works, let’s consider four processes, P0, P1, P2, and P3, all arriving at me
zero, with their respec ve burst mes. We will calculate the finish me, turnaround me, and
wai ng me.
1. Gan Chart:
o P0: 7 ms
o P1: 10 ms
o P2: 14 ms
o P3: 20 ms
o P0: 7 ms
o P1: 10 ms
o P2: 14 ms
o P3: 20 ms
o P0: 0 ms
o P1: 7 ms
o P2: 10 ms
o P3: 14 ms
5. Average Times:
FCFS is simple and easy to implement, making it suitable for batch processing systems (e.g.,
processing print jobs).
It exhibits the convoy effect, where CPU-bound processes can monopolize CPU me, causing
I/O-bound processes to wait unnecessarily.
It is best suited for scenarios with a good mix of CPU and I/O-bound processes, as this can
improve overall response mes.
Conclusion
In summary, while FCFS is easy to understand and implement, it has drawbacks such as poor
turnaround mes and the convoy effect. Despite these limita ons, it serves as a founda onal
algorithm for more complex scheduling methods in modern opera ng systems.
FCFS Example
Here's a structured summary of your session on the FCFS (First Come, First Serve) scheduling
algorithm with varying arrival mes:
Introduc on
Hello, everyone! Welcome to another session on Scheduling Algorithms. Today, we will explore the
FCFS algorithm, specifically in a scenario where processes have different arrival mes. Let's get
started!
We have four processes: P0, P1, P2, and P3, each with dis nct arrival mes and burst mes.
A Gan chart is created to visualize the meline of each process's execu on.
Execu on Timeline:
o Burst Time: 7 ms
o Burst Time: 4 ms
o Burst Time: 6 ms
o Burst Time: 3 ms
Finish Times:
o P0: 7 ms
o P2: 11 ms
o P3: 17 ms
o P1: 20 ms
Conclusion
In summary, we examined the FCFS scheduling algorithm with processes that have different arrival
mes. We computed the average wai ng me and turnaround me based on the execu on meline
illustrated in the Gan chart.
SJF Scheduling Algorithm
Here’s a structured summary of your session on the Shortest Job First (SJF) scheduling algorithm:
Introduc on
Hello, everyone! Welcome to another session on scheduling algorithms. Today, we will explore the
working principle of the Shortest Job First (SJF) scheduling algorithm, discuss its two types, and
conclude with its merits, use cases, and limita ons. Let's get started!
The SJF scheduling algorithm selects the process with the shortest next CPU me to execute
first.
If two processes have the same next CPU execu on me, the First-Come-First-Serve (FCFS)
method is used to break es.
Types of SJF:
2. Preemp ve SJF: If a new process arrives with a shorter burst me than the currently
execu ng process, the CPU is preempted to allow the new process to execute first. This is
referred to as the Shortest Remaining Time First (SRTF) algorithm.
Example of Non-Preemp ve SJF
Consider a system with four processes: P1, P2, P3, and P4, all arriving at me zero with respec ve
burst mes:
P1: 7 ms
P2: 3 ms
P3: 4 ms
P4: 6 ms
Gan Chart:
P2 finishes at t = 3 ms.
Calcula ng Times:
Finish Times:
o P2: 3 ms
o P3: 7 ms
o P4: 13 ms
o P1: 20 ms
Computed Values:
P1 arrived at t = 0,
P3 arrived at t = 3 millisecond,
P4 arrived at t = 5 millisecond,
At t = 0,
At t = 3 millisecond,
At five millisecond, we
At five millisecond, we
At t = 8 millisecond,
At t = 9 millisecond,
we have P2 and P4 in ready queue.
At t = 12 millisecond,
Gan Chart:
2. P3 arrives, has a shorter burst me than P1's remaining me, so P1 is preempted, and P3
executes and finishes at t = 5 ms.
3. At t = 5 ms, P1 and P4 are in the queue. P1 has less burst me than P4, so P1 resumes and
finishes at t = 9 ms.
Calcula ng Times:
Finish Times, Turnaround Times, Wai ng Times, and Response Times are obtained from the
Gan chart.
Merits:
o Efficiency: Shortest jobs are completed first, reducing overall wait me.
Limita ons:
o Unfairness: Longer processes may starve if there is a con nuous stream of short
processes.
Es ma on of Times: The system can use historical data to es mate the next CPU burst mes
for effec ve SJF scheduling.
Implicit Priority: Shorter jobs are priori zed, but CPU-bound processes may monopolize CPU
me if they enter the system first.
Conclusion
That concludes our session on the Shortest Job First (SJF) scheduling algorithm. We explored its
working principle, the differences between non-preemp ve and preemp ve types, and discussed its
advantages and limita ons.
Priority Scheduling Algorithm
Introduc on
Hello everyone! Welcome to another session on scheduling algorithms. Today, we will delve into
priority scheduling in opera ng systems.
Defini on: Priority scheduling is a method where each process is assigned a priority. The
CPU is allocated to the process with the highest priority.
Tie-Breaking: If two processes have the same priority, other criteria, such as First-Come-First-
Serve (FCFS), are used.
Priority Representa on: Some systems use smaller integer values to indicate higher priority,
while others use larger values.
P1 0 3 3
P2 - 2 2
P3 - 5 1
P4 - 4 4
P5 - 1 0
Gan Chart:
Finish Times:
o P1: 3 ms
o P3: 8 ms
o P5: 9 ms
o P2: 11 ms
o P4: 15 ms
Computed Values:
Since this is the only process in the ready queue, it gets scheduled.
we need to compare the priori es of newly arrived process P2 and running process P1.
As you can see, process P2's priority is higher than that of P1.
Using this data, you can compute the average turnaround me,
Arrival Times:
o P1 arrives at t = 0.
o P2 arrives at t = 2 ms.
o P3 arrives at t = 3 ms.
o P4 arrives at t = 4 ms.
o P5 arrives at t = 6 ms.
Gan Chart:
6. P2 finishes at t = 10 ms.
7. P4 runs from t = 10 to 14 ms.
Calcula ng Times:
Finish Times, Turnaround Times, Wai ng Times, and Response Times are computed as
before.
Ensures cri cal tasks are completed first, crucial for certain systems.
Can be tailored to meet specific requirements, such as those in real- me opera ng systems.
Mi ga ng Starva on:
Aging: Gradually increases the priority of wai ng processes over me, ensuring low-priority
processes will eventually get executed.
Common in real- me opera ng systems where certain tasks need priori za on.
Used in systems with mixed workloads, such as mul media systems, where mely processing
is essen al.
Conclusion
To summarize, priority scheduling allocates the CPU based on process priority, with two types:
preemp ve and non-preemp ve. This method balances the need for priori zing cri cal tasks while
addressing poten al issues like starva on. Techniques like aging can help mi gate these challenges.
Round Robin Scheduling Algorithm
Here's a revised version of your video session transcript on the Round Robin scheduling algorithm,
with improved clarity, added examples, and structured headings and subheadings.
Introduc on
Hello, everyone! Welcome to another video session on scheduling algorithms. Who doesn't love
playing video games? Video games fall under the category of real- me systems or interac ve
systems. Other applica ons of real- me systems include:
Emergency systems
Financial trading
These applica ons o en require low latency, meaning tasks must be completed within a certain me
frame, and they should respond promptly to external s muli or events.
In this session, we will explore the working principles of the Round Robin (RR) scheduling algorithm,
which is par cularly suited for real- me interac ve applica ons. By the end of this session, we will
cover:
Working principles
Example problem
Use cases
In a mul tasking environment, mul ple processes reside in the main memory, compe ng for CPU
me to execute tasks. The Round Robin scheduling algorithm ensures that all processes in the system
receive a fair chance to execute.
How It Works
The algorithm divides CPU me into slices called me quanta. Each process is allocated one of these
me quanta to execute its tasks. Typically, the me quantum is set between 10-100 milliseconds.
Once the allocated me quantum elapses, the running process is preempted and moved to the end
of the ready queue.
Let us consider a system with six processes, P1-P6.
Since P1 arrived at
6. This process con nues un l all processes complete their execu on.
Key Characteris cs
Preemp on: Processes are preempted a er their allocated me quantum, ensuring no single
process monopolizes the CPU.
If there are n processes in the ready queue and the me quantum is q, each process gets 1/n of the
CPU me in chunks of at most q me units. The overall performance of the algorithm varies with the
size of the me quantum:
Let’s solve a problem with six processes: P1 to P6. The arrival and burst mes of these processes are
as follows, with a me quantum of 4 milliseconds.
Process Arrival Time (ms) Burst Time (ms)
P1 0 5
P2 0 6
P3 3 7
P4 1 9
P5 2 2
P6 4 3
Finished Times
P1 32
P2 31
P3 29
P4 33
P5 7
P6 26
Turnaround Time Calcula on
P1 32 - 0 = 32
P2 31 - 0 = 31
P3 29 - 3 = 26
P4 33 - 1 = 32
P5 7-2=5
P6 26 - 4 = 22
P1 32 - 5 = 27
P2 31 - 6 = 25
P3 26 - 7 = 19
P4 32 - 9 = 23
P5 5-2=3
P6 22 - 3 = 19
Context Switching: If the me quantum is too small, the context switching overhead
increases.
Real-Time Constraints: Not suitable for systems with strict real- me constraints.
Long CPU Bursts: Performs poorly with processes that require long CPU bursts.
Conclusion
To summarize, Round Robin scheduling is effec ve for me-sharing environments. Balancing the me
quantum is crucial for op mal performance. This algorithm is par cularly ideal for systems requiring
fair CPU alloca on.
Mul level Scheduling Algorithm
Here's an improved version of your transcript for the video session on Mul level Queue Scheduling
Algorithms, with added examples and simplified language:
[MUSIC]
Hello everyone! Welcome to another session on process scheduling. Today, we’re going to explore
how processes can be classified and scheduled using Mul level Queue Scheduling Algorithms.
Classifica on of Processes
1. Foreground Processes: These are interac ve processes that require quicker response mes.
2. Background Processes: These are batch processes that are less me-sensi ve and can
tolerate longer response mes.
Since foreground processes o en need to respond quickly, they usually have a higher priority
compared to background processes. This difference in response me requirements shapes how we
schedule them.
Let’s delve into mul level queue scheduling. In this method, the ready queue is divided into several
separate queues. Each process is assigned to a specific queue based on certain criteria, such as:
Memory size
Process priority
Each queue can have its own scheduling algorithm, which allows for more efficient management of
processes. For instance, the foreground queue might use the Round-Robin (RR) algorithm, which is
suitable for interac ve processes. Meanwhile, the background queue might use the First-Come, First-
Served (FCFS) algorithm, appropriate for batch processes.
In addi on to scheduling within the queues, we also need a way to manage the queues themselves.
This is o en done using fixed-priority preemp ve scheduling. For example, the foreground queue
can have absolute priority over the background queue, ensuring interac ve processes get faster
response mes.
Let’s look at a prac cal example. Suppose we have five dis nct queues, priori zed as follows:
2. Interac ve Processes
3. Interac ve Edi ng Processes
4. Batch Processes
In this setup, no process in a lower-priority queue (like batch processes) can run unless all higher-
priority queues are empty. If an interac ve edi ng process enters while a batch process is running,
the batch process gets preempted un l the interac ve processes complete.
A poten al downside of this method is starva on, where lower-priority processes may not get a
chance to execute. To counter this, we can use me slicing. This means each queue gets a specific
amount of CPU me. For instance, the foreground queue might get 80% of the CPU me for Round-
Robin scheduling, while the background queue receives 20% for FCFS scheduling.
In mul level queue scheduling, processes are usually fixed to a par cular queue, which can be
inflexible. To address this, we use a mul level feedback queue, allowing processes to move between
queues. This method uses a technique called aging to prevent starva on by promo ng processes
stuck in lower-priority queues.
Consider a system with three Q0, Q1, and Q2.
o If it s ll hasn’t completed, it moves to Q2, where it will complete its execu on using
the FCFS method.
Summary
In conclusion, mul level queue scheduling and mul level feedback queue scheduling provide flexible
and efficient ways to manage processes with different requirements. By classifying and scheduling
processes appropriately, we can op mize system performance and minimize response mes.
1.
Ques on 1
Which type of process o en requires quicker response mes and may have higher priority in
mul level queue scheduling?
Batch processes
System processes
Foreground processes
Background processes
Correct
This is correct. Foreground processes require quicker response mes and may have higher priority
over background processes in mul level queue scheduling.
1 / 1 point
2.
Ques on 2
Correct
This is correct. There will be high context-switching overhead. A small me quantum leads to
frequent context switches, reducing efficiency.
1 / 1 point
3.
Ques on 3
What is the primary characteris c of applica ons that fall under real- me systems?
They operate with low latency and provide prompt responses to external s muli.
This is correct. They operate with low latency and provide prompt responses to external s muli. Real-
me systems must respond quickly within a certain meframe.
1 / 1 point
4.
Ques on 4
In Preemp ve Priority Scheduling, what happens when a new process with a higher priority arrives?
The new process immediately starts execu ng, preemp ng the current process.
Correct
This is correct. In Preemp ve Priority Scheduling, a higher priority process will preempt the currently
running process.
1 / 1 point
5.
Ques on 5
Correct
This is correct. This technique is known as aging and helps prevent starva on.
1 / 1 point
6.
Ques on 6
What problem can occur with SJF scheduling if there is a con nuous influx of short jobs?
Correct
This is correct. Con nuous short jobs can starve long jobs, delaying their execu on.
1 / 1 point
7.
Ques on 7
What is the finish me for Process P1 if its arrival me is 2 ms and its turnaround me is 15 ms?
20 ms
10 ms
13 ms
17 ms
Correct
This is correct. The finish me is calculated as the arrival me plus the turnaround me, which equals
17 ms.
1 / 1 point
8.
Ques on 8
Which of the following is a characteris c of the Shortest Job First (SJF) scheduling algorithm?
Correct
This is correct. SJF can be implemented as preemp ve (Shortest Remaining Time First - SRTF) or non-
preemp ve.
FCFS Algorithm with IO
Here’s an improved version of your transcript for the video session on the FCFS scheduling algorithm
with I/O considera on, with added examples and simplified language:
Hello, everyone! Welcome to another session on the CPO Scheduling Algorithm. In today's session,
we will explore the concept of the First-Come, First-Served (FCFS) algorithm while considering I/O
opera ons.
P1, P2,
wait me WT,
P1 arrived at zero,
P2 arrived at two,
It finishes at t = 11 millisecond.
Let’s consider a system with four processes: P1, P2, P3, and P4. Each process has a specific arrival
me, and the burst me includes both CPU execu on me and I/O me.
For example, process P1 arrives at me t = 0 and goes through the following sequence:
The total burst me for P1, combining both CPU and I/O mes, is 11 milliseconds.
Let's plot the Gan chart to visualize the process scheduling, and mark the arrival mes:
P1: Arrives at t = 0
P2: Arrives at t = 2
P3: Arrives at t = 3
P4: Arrives at t = 5
1. Schedule P1:
o CPU Time: 6 ms
o Finishes at t = 6 ms.
2. P1 goes for I/O for 3 ms and returns to the ready queue at t = 9 ms. During this me, P2 (at t
= 2 ms) and P4 (at t = 5 ms) enter the ready queue.
3. Schedule P2:
o CPU Time: 5 ms
o Finishes at t = 11 ms.
While P2 is execu ng, P1 returns to the ready queue. Now, it’s P3’s turn:
4. Schedule P3:
o CPU Time: 2 ms
o Finishes at t = 13 ms.
Next up is P4:
5. Schedule P4:
o CPU Time: 1 ms
o Finishes at t = 14 ms.
6. Schedule P1:
o CPU Time: 2 ms
o Finishes at t = 16 ms.
7. Schedule P2:
o CPU Time: 1 ms
o Finishes at t = 17 ms.
8. Schedule P3:
o CPU Time: 3 ms
o Finishes at t = 20 ms.
9. Schedule P4:
o CPU Time: 1 ms
o Finishes at t = 21 ms.
FT(P1) = 16 ms
FT(P2) = 17 ms
FT(P3) = 20 ms
FT(P4) = 21 ms
Turnaround Time (TAT)
TAT(P1) = 16 - 0 = 16 ms
TAT(P2) = 17 - 2 = 15 ms
TAT(P3) = 20 - 3 = 17 ms
TAT(P4) = 21 - 5 = 16 ms
Where burst me includes both CPU and I/O me. The wait mes are as follows:
WT(P1) = 16 - 11 = 5 ms
WT(P2) = 15 - 6 = 9 ms
WT(P3) = 17 - 3 = 14 ms
WT(P4) = 16 - 2 = 14 ms
Response Time is calculated as: RT=First Response Time−Arrival Time\text{RT} = \text{First Response
Time} - \text{Arrival Time}RT=First Response Time−Arrival Time
Conclusion
I hope you enjoyed this session and found the informa on helpful. Thank you for watching!
SJF Algorithm with IO
Here’s a refined version of your transcript for the video session on the Shortest Job First (SJF)
scheduling algorithm with I/O considera on. I've added clarity, simplified the language where
possible, and included a structured format:
Hello, everyone! Welcome to another session on the Scheduling Algorithm with I/O Considera on.
Today, we will explore the concept of the Shortest Job First (SJF) algorithm while considering I/O
opera ons.
P2 arrived at two,
Let’s consider a system with four processes: P1, P2, P3, and P4. Each process has specific arrival
mes and burst mes, where the burst me includes both CPU execu on me and I/O me.
Each process performs computa on, goes for I/O, and then performs computa on again. It’s
important to note that different processes access different I/O devices.
Metrics to Calculate
Let’s look at the Gan chart and mark the process arrival mes:
P1: Arrives at t = 0
P2: Arrives at t = 2
P3: Arrives at t = 3
P4: Arrives at t = 5
Scheduling Processes
1. Schedule P1:
o CPU Time: 6 ms
o Finishes at t = 6 ms.
2. P1 goes for I/O for 3 ms and returns to the ready queue at t = 9 ms.
While P1 is execu ng, processes P2, P3, and P4 arrive in the ready queue. Out of these, P4 is the
shortest job with a burst me of 1 ms.
3. Schedule P4:
o Finishes its CPU burst me and goes for I/O for 1 ms, returning to the ready queue at
t = 8 ms.
At t = 7 ms, P2 and P3 are in the ready queue. P3 is the shorter job.
4. Schedule P3:
o CPU Time: 2 ms
o Finishes at t = 9 ms, then goes for I/O for 1 ms, returning at t = 10 ms.
5. Schedule P4 again:
o Finishes at t = 10 ms.
6. Schedule P1:
o CPU Time: 2 ms
o Finishes at t = 12 ms.
7. Schedule P3:
o Finishes at t = 15 ms.
8. Schedule P2:
o CPU Time: 5 ms
9. Schedule P2:
o Finishes at t = 22 ms.
FT(P1) = 12 ms
FT(P2) = 22 ms
FT(P3) = 15 ms
FT(P4) = 10 ms
TAT(P1) = 12 - 0 = 12 ms
TAT(P2) = 22 - 2 = 20 ms
TAT(P3) = 15 - 3 = 12 ms
TAT(P4) = 10 - 5 = 5 ms
Where the burst me includes both CPU and I/O me. The wait mes are:
WT(P1) = 12 - 11 = 1 ms
WT(P2) = 20 - 10 = 10 ms
WT(P3) = 12 - 4 = 8 ms
WT(P4) = 5 - 1 = 4 ms
Response Time is calculated as: RT=First Response Time−Arrival Time\text{RT} = \text{First Response
Time} - \text{Arrival Time}RT=First Response Time−Arrival Time
Here’s a refined version of your transcript for the video session on the non-preemp ve priority
scheduling algorithm with I/O considera on. I've structured the content for clarity and improved
readability:
Hello, everyone! Welcome to another session on the Scheduling Algorithm with I/O Considera on.
In this session, we will explore the concept of a Non-Preemp ve Priority Algorithm with I/O.
We will consider a system with four processes: P1, P2, P3, and P4. Each process has specific arrival
mes and burst mes. Note that the burst me includes both CPU execu on me and I/O me.
Each process performs computa on, goes for I/O, and then performs computa on again. Also,
different processes access different I/O devices.
In this priority-based algorithm, each process is assigned an integer to indicate its priority. A smaller
integer value indicates higher priority.
Objec ves
Let’s first mark the process arrival mes on the Gan chart:
P1: Arrives at 0 ms
P2: Arrives at 2 ms
P3: Arrives at 3 ms
P4: Arrives at 5 ms
For clarity, I have included the process number, priority, and CPU burst me beside the ready queue.
This informa on will assist us in making scheduling decisions.
Scheduling Processes
1. Schedule P1:
o CPU Time: 6 ms
o Finishes at t = 6 ms.
A er finishing, P1 goes for I/O for 3 ms and returns to the ready queue at t = 9 ms.
During P1's execu on, processes P2, P3, and P4 arrive in the ready queue. Among these, P3 has the
highest priority.
2. Schedule P3:
o Finishes its CPU burst me at t = 8 ms and then goes for I/O for about 1 ms,
returning to the ready queue at t = 9 ms.
At t = 8 ms, processes P2 and P4 are in the ready queue. P2 has a higher priority.
3. Schedule P2:
o A er finishing 5 ms of burst me, it goes for I/O for about 1 ms and returns to the
ready queue at t = 14 ms.
At t = 13 ms, we have processes P3, P1, and P4 in the ready queue. P3 has the highest priority.
4. Schedule P3:
At t = 16 ms, processes P2, P1, and P4 are in the ready queue. P1 has the highest priority.
5. Schedule P1:
At t = 18 ms, we have processes P2 and P4 in the ready queue. P2 has a higher priority.
6. Schedule P2:
7. Schedule P4:
o A er finishing 1 ms of burst me, it goes for I/O at t = 20 ms and returns to the ready
queue at t = 21 ms.
8. Schedule P4:
FT(P1) = 18 ms
FT(P2) = 19 ms
FT(P3) = 16 ms
FT(P4) = 22 ms
I encourage you to pause this video now and calculate the turnaround mes. Here are the
turnaround mes for each process:
TAT(P1) = 18 - 0 = 18 ms
TAT(P2) = 19 - 2 = 17 ms
TAT(P3) = 16 - 3 = 13 ms
TAT(P4) = 22 - 5 = 17 ms
WT(P1) = 18 - 11 = 7 ms
WT(P2) = 17 - 6 = 11 ms
WT(P3) = 13 - 4 = 9 ms
WT(P4) = 17 - 2 = 15 ms
Response Time is calculated as: RT=First Response Time−Arrival Time\text{RT} = \text{First Response
Time} - \text{Arrival Time}RT=First Response Time−Arrival Time
Here's a refined version of your transcript for the video session on the Round Robin scheduling
algorithm with I/O considera on. I've structured it for clarity and engagement:
Hello, everyone! Welcome to another session on the Scheduling Algorithm with I/O Considera on.
In this session, we will explore the concept of the Round Robin Scheduling Algorithm with I/O.
We'll be working with a system containing four processes: P1, P2, P3, and P4. Each process has
specific arrival mes and burst mes. As a reminder, burst me includes both CPU execu on me
and I/O me. Each process performs computa on, goes for I/O, and then performs computa on
again.
For this exercise, let’s assume that different processes access different I/O devices and that the me
quantum is set to 3 milliseconds.
Objec ves
First, let’s mark the process arrival mes on the Gan chart:
P1: Arrives at 0 ms
P2: Arrives at 2 ms
P3: Arrives at 3 ms
P4: Arrives at 5 ms
Each entry in the ready queue shows the process and its corresponding burst me.
Scheduling Processes
1. Schedule P1:
o Execu on Time: Executes for 3 ms and returns to the ready queue with 3 ms
remaining.
While P1 was execu ng, P2 and P3 arrived and joined the ready queue. The tail of the ready queue
contains P1.
2. Schedule P2:
3. Schedule P3:
o Completes its 2 ms burst me and at t = 8 ms, goes for I/O. A er 1 ms, it returns to
the ready queue at t = 9 ms.
4. Schedule P1:
5. Schedule P4:
o Completes its 1 ms burst me and at t = 12 ms, goes for I/O. A er 1 ms, it returns to
the ready queue at t = 13 ms.
6. Schedule P2:
o Completes its 2 ms burst me and at t = 14 ms, goes for I/O. A er 1 ms, it returns to
the ready queue at t = 15 ms.
While P2 was execu ng, processes P4 and P1 arrived in the ready queue.
7. Schedule P3:
8. Schedule P4:
9. Schedule P1:
FT(P1) = 20 ms
FT(P2) = 21 ms
FT(P3) = 17 ms
FT(P4) = 18 ms
TAT(P1) = 20 - 0 = 20 ms
TAT(P2) = 21 - 2 = 19 ms
TAT(P3) = 17 - 3 = 14 ms
TAT(P4) = 18 - 5 = 13 ms
WT(P1) = 20 - 6 = 14 ms
WT(P2) = 19 - 5 = 14 ms
WT(P3) = 14 - 4 = 10 ms
WT(P4) = 13 - 2 = 11 ms
Response Time is calculated as: RT=First Response Time−Arrival Time\text{RT} = \text{First Response
Time} - \text{Arrival Time}RT=First Response Time−Arrival Time
Now, let’s calculate the averages for TAT, WT, and RT:
Conclusion
System Model
Here's a refined version of your video transcript on deadlock, emphasizing clarity and structure while
keeping all essen al details intact:
Hello, everyone. In a mul -programming environment, several processes might a empt to use a
limited number of resources simultaneously. Examples of these resources include CPU, main
memory (RAM), disk storage, files, I/O devices, and network connec ons. When a process needs
resources, it requests them. If those resources aren't available, the process must wait.
However, some mes a wai ng process can remain stuck in the wai ng state indefinitely because the
resources it needs are held by other processes that are also wai ng. This situa on is called a
deadlock.
Understanding Deadlock
In this video, we will explore what deadlock is and then examine the system model.
Money to make money: There's a saying, "It takes money to make money." This is like a
deadlock—if you don't have money to invest, you can't make more money. But you need
more money to start inves ng in the first place.
Job without experience: You can't get a job without experience, and you can't get
experience without a job. This is another deadlock situa on, where you need one thing to
get the other, but you're stuck with neither.
Blocked railway tracks: A classic example is when people from all sides want to cross a
railway track but end up blocking each other, preven ng any movement. They are stuck in a
deadlock, showing how the situa on becomes stagnant.
What is Deadlock?
Deadlock is a state in an opera ng system where processes come to a stands ll—no progress is
made. In general, deadlock occurs when a set of blocked processes, each holding a resource, waits to
acquire a resource held by another process in the set.
Example of a Deadlock:
Imagine process P1 holds Resource 1 and wants Resource 2, which is held by process P2. Meanwhile,
P2 also needs Resource 1, held by P1. Both processes end up in a deadlock because neither can
proceed.
Consider two disks, D1 and D2, with two processes, P1 and P2.
Ini ally, P1 acquires control over D1, and P2 acquires control over D2. To complete their tasks, both
processes need access to the other disk. However, since each disk is held by the other process, they
end up in a deadlock.
Causes of Deadlock:
The primary cause of deadlock is the finite availability of resources. Examples of limited resources
include memory space, CPUs, files, I/O devices such as printers, monitors, or DVD drives.
Instances: The number of available resources of that type. For example, if there are three
printers, then there are three instances of the printer resource.
Resource Management:
A crucial point is that processes must request resources before using them and must release them
a erward. A process cannot hold onto a resource indefinitely. To manage resources efficiently,
processes follow this cycle:
Summary
What is a deadlock?
Understanding how to manage and handle deadlocks is crucial for smoother opera ng system
performance and efficient resource management. This helps prevent processes from ge ng stuck
indefinitely.
Deadlock Characteriza on
Here’s a refined version of your video transcript on the four necessary condi ons for a deadlock,
emphasizing clarity while maintaining all key points:
Hello, everyone. Before we explore how to handle deadlock situa ons, it’s essen al to understand
the characteris cs that lead to deadlock. A deadlock can only occur if four necessary condi ons are
met in a system simultaneously. These condi ons are mutual exclusion, hold and wait, no
preemp on, and circular wait.
1. Mutual Exclusion
Mutual exclusion ensures that only one process can use a resource at a me.
Why do we enforce mutual exclusion? We do this to prevent race condi ons, where
mul ple processes access shared resources in a conflic ng way.
Example:
If Process 1 holds Resource 1 and Process 2 holds Resource 2, and each process requires the
resource held by the other, we have a deadlock. This is because the enforcement of mutual exclusion
prevents both processes from accessing the necessary resources simultaneously.
2. Hold and Wait
This condi on occurs when a process is holding at least one resource and wai ng to acquire
addi onal resources held by other processes.
For example, in the diagram, Process 1 holds Resource 1 but is wai ng for Resource 2, which
is held by Process 2.
3. No Preemp on
The no preemp on condi on states that resources cannot be forcibly taken away from a process. A
resource can only be released voluntarily by the process that holds it a er it completes its task.
For example: If Process 2 voluntarily releases Resource 2, Process 1 can acquire it and finish
its task. This would prevent a deadlock. However, if resources can't be preempted, deadlock
is more likely to occur.
4. Circular Wait
In a circular wait, there is a set of wai ng processes, each holding one resource and wai ng for
another.
Example: In a scenario where P₀ is wai ng for a resource held by P₁, P₁ is wai ng for a
resource held by P₂, and so on, un l the last process in the chain is wai ng for a resource
held by P₀. This creates a circular chain of wai ng, which leads to a deadlock.
In the diagram, Process 1 is wai ng for Process 2 to release a resource, and Process 2 is wai ng for
Process 1. This creates a loop, fulfilling the circular wait condi on, and leads to deadlock.
Summary
2. Hold and wait – A process is holding one resource and wai ng for addi onal ones.
4. Circular wait – A circular chain of processes exists, each wai ng for a resource held by the
next.
Note: All four condi ons must be present simultaneously for deadlock to occur.
I hope you enjoyed this session and gained a clear understanding of the necessary condi ons for
deadlock. Take care and have a great day!
Resource Alloca on Graph
Here’s a refined version of your video transcript on resource alloca on graphs (RAGs) and their role
in detec ng and preven ng deadlock. The transcript is streamlined for clarity and ease of
understanding, while keeping all cri cal concepts intact:
Hello, everyone! Welcome to another session on deadlock. Today, we’ll discuss Resource Alloca on
Graphs (RAGs), a vital tool for detec ng and preven ng deadlocks in opera ng systems. RAGs help
us visualize how resources are allocated to various processes and whether any deadlocks might
occur.
2. How to detect a cycle in a resource alloca on graph and understand its implica ons for
deadlock.
A graph is a set of ver ces and edges, represented as V and E, respec vely. In a RAG, the vertex set is
divided into two categories:
Each resource may have mul ple instances, shown as small circles within the square. There are two
types of directed edges:
Request edge: A directed edge from a process to a resource, showing that the process is
reques ng the resource.
Assignment edge: A directed edge from a resource to a process, indica ng that the resource
has been allocated to the process.
There are two types of edges,
In this example, Resource 1 has three instances assigned to Processes P1, P2, and P4. Resource 2 has
one instance allocated to Process P3, while P4 is reques ng an instance of Resource 2. Resource 3
has two instances that are currently unallocated.
To check for a deadlock, we need to determine whether all four condi ons for deadlock are present:
mutual exclusion, hold and wait, no preemp on, and circular wait. In this case, while some
condi ons may exist, we can confidently say there is no circular wait, because there is no cycle in
the graph.
Iden fying a Cycle in a RAG
Let’s look at another example. The edges in this graph go from P₀ to R₁, R₁ to P₁, P₁ to R₂, and R₂ back
to P₀. Since all edges follow the same direc on, this forms a cycle.
Cycle 1: P1 → R3 → P2 → R1 → P1
Cycle 2: P1 → R3 → P2 → R2 → P4 → R1 → P1
If a graph contains a cycle and there is only one instance per resource, then a deadlock
exists.
However, if there are mul ple instances of a resource, a cycle does not guarantee a
deadlock.
In this graph we had seen earlier,
Let’s revisit the earlier graph with two cycles. Resource R1 has three instances: two are allocated to
P1 and P3, and one instance remains available. If this instance is allocated to P4, Cycle 2 will break.
A er P4 finishes using the resources and releases them, P2 can then acquire the resources and
complete its task, elimina ng the cycle and preven ng a deadlock.
Thus, a cycle in the graph is a necessary but not sufficient condi on for deadlock.
Conclusion
1. We learned how to represent processes and resources using a resource alloca on graph
(RAG).
In conclusion:
If a cycle exists, it could indicate a deadlock, but it is not guaranteed if there are mul ple
instances of resources.
Methods of Handling Deadlock
Here’s a refined version of your video transcript on methods for handling deadlocks:
Hello, everyone! Welcome to another session on deadlock. In today’s video, we’ll be exploring the
methods for handling deadlocks in opera ng systems. There are three primary ways to deal with
deadlocks. Let’s dive right in!
The first method includes two techniques: deadlock preven on and deadlock avoidance. Both
techniques aim to ensure that the system never enters a deadlock. It’s like the saying: "Preven on is
be er than cure."
Deadlock Preven on: This technique works by ensuring that at least one of the four
necessary condi ons for deadlock does not occur. The four condi ons are:
o Mutual Exclusion
o No Preemp on
o Circular Wait
Deadlock Avoidance: This technique requires the system to have prior informa on about
the resources each process will request and use. Using this informa on, the system decides
whether to grant the current resource request in a way that avoids deadlock. The key
difference here is that the system has the foresight to prevent deadlock from happening by
analyzing poten al resource usage pa erns.
Main difference between preven on and avoidance: In deadlock preven on, we don’t need prior
informa on about resource requests. In deadlock avoidance, we use advance knowledge of
resource usage to prevent deadlocks.
In the second method, we allow the system to enter a deadlock, and once it does, we detect and
recover from it. This approach involves:
The third method is simple: we ignore the deadlock problem en rely. Opera ng systems like UNIX
and Windows o en use this approach, assuming that deadlocks rarely happen. The responsibility to
handle deadlocks is shi ed to applica on developers, who need to design their programs to avoid or
resolve deadlocks if they occur.
Recap
1. Deadlock Preven on and Avoidance – Both ensure that the system never enters a deadlock
state.
2. Deadlock Detec on and Recovery – Allows the system to get into a deadlock, and then finds
and fixes it.
3. Ignoring Deadlocks – Common in opera ng systems like UNIX and Windows, leaving
deadlock management to applica on developers.
Mutual Exclusion and Hold & Wait
Hello, everyone! Let’s dive into another engaging session on deadlock. As we know, a deadlock
occurs when a set of processes are blocked, with each process holding one resource and wai ng for
another resource held by another process. You may recall that there are four necessary condi ons
for a deadlock to occur: mutual exclusion, hold and wait, no preemp on, and circular wait.
Today, we’ll focus on deadlock preven on schemes—strategies designed to ensure a system never
enters a deadlock state. These schemes aim to eliminate or break one of the four necessary
condi ons. In this session, we will focus on breaking the mutual exclusion condi on and the hold
and wait condi on.
Mutual exclusion means certain resources cannot be shared by more than one process at the same
me. Systems typically have both shareable and non-shareable resources. Non-shareable resources,
like printers, must be used by only one process at a me. Imagine what happens if two processes try
to use the printer simultaneously—the printed page would contain content from both processes,
leading to chaos!
On the other hand, shareable resources—like read-only files—can be accessed by mul ple
processes at the same me. It’s important to differen ate between these types of resources. Mutual
exclusion should be enforced only for non-shareable resources, like printers, but not for shareable
resources like read-only files, which processes can access concurrently without wai ng.
To avoid the hold and wait condi on, the system must ensure that when a process requests a
resource, it does not hold any other resources. There are two protocols we can use to break this
condi on:
First Protocol: A process must acquire all necessary resources before it starts execu on.
This means no par al alloca on. Once a process has all its resources, it can begin execu ng.
Second Protocol: A process can request resources only when it is holding none. If the
process needs more resources later, it must first release all previously held resources, then
request the new ones.
Let’s consider an example: A process that needs to copy data from a DVD to a disk, sort the file, and
print the result using a printer.
Using the first protocol, the process would request the DVD drive, disk file, and printer at
the start of its execu on and hold onto them un l the end. This leads to poor resource
u liza on, as the printer is held by the process the en re me, even though it’s needed only
at the end.
Using the second protocol, the process would first request the DVD drive and disk file, use
them, then release them before reques ng the disk file and printer. While this improves
resource u liza on compared to the first protocol, the process s ll has to release and re-
request resources, which can be inefficient.
Both protocols result in poor resource alloca on, but Protocol 2 offers be er u liza on than
Protocol 1.
Summary
In this session, we discussed the objec ve of deadlock preven on strategies: to ensure the system
never enters a deadlock state by breaking one of the necessary condi ons. We focused on breaking
the mutual exclusion and hold and wait condi ons.
To break the hold and wait condi on, we explored two protocols: one requiring all resources
to be requested before execu on, and another requiring processes to release all resources
before reques ng new ones.
Though both methods have limita ons in terms of resource u liza on, Protocol 2 tends to perform
be er.
No Preemp on and Circular Wait
Here’s a refined version of your transcript on breaking the no preemp on and circular wait
condi ons to handle deadlocks:
Hello, everyone! In our last session, we discussed deadlock preven on schemes and explored how
to break the mutual exclusion and hold and wait condi ons. In today’s session, we will learn how to
prevent deadlock by breaking the no preemp on and circular wait condi ons.
First, let's review what the no preemp on condi on is. It states that once a process has acquired a
resource, the system cannot preempt or forcibly take it away. This condi on can be broken using two
protocols.
Protocol 1:
In this protocol, if a process is holding some resources and requests another resource that cannot be
allocated immediately, it releases all the resources it currently holds. The process will then wait
un l it can acquire both its old resources and the new one it’s reques ng.
For example, if Process P1 is holding two resources and is wai ng for a third one, it will release all of
its currently held resources instead of wai ng. These preempted resources are returned to the
resource pool, and Process P1 will be restarted when it can regain all of the resources it needs.
Here, P1 is like a “saint,” sacrificing its acquired resources for the sake of avoiding deadlock.
Protocol 2:
In this protocol, if a process requests resources that are already allocated to another process, we
check whether the holding processes are wai ng for other resources. If they are, the requested
resources are preempted from those wai ng processes and allocated to the reques ng process.
For instance, if Process P1 requests resources held by P2 and P3, and both P2 and P3 are wai ng for
addi onal resources, the system will preempt the resources from P2 and P3 and allocate them to P1.
In Protocol 2, Process P1 is more “selfish” or “greedy,” as it seizes resources from other processes
that are also wai ng.
The circular wait condi on can be broken by imposing a linear ordering of resource types. In this
scheme, we assign an integer to each resource type. Processes must then request resources in
increasing order of these assigned integers.
For example, if Process P2 has been allocated Resource R2, it cannot request Resource R1 later since
R1 has a lower number than R2. This ensures that processes only request resources in an increasing
order, preven ng circular dependencies and thus breaking the circular wait condi on.
Summary
o In Protocol 1, if a process cannot get all the resources it needs, it releases all its
resources and tries again later.
o In Protocol 2, a process can preempt resources from other processes that are
wai ng for addi onal resources and use them for its own needs.
The circular wait condi on can be broken by imposing a linear order on resource types,
ensuring processes request resources in a specific, non-circular sequence.
Thank you for watching! In our next session, we will con nue exploring more techniques to handle
deadlocks. See you next me!
1.
Ques on 1
Sharable resources
Non-sharable resources
Virtual resources
Correct
This is correct. Non-sharable resources, like a printer, require mutual exclusion because they cannot
be used by more than one process at the same me.
1 / 1 point
2.
Ques on 2
There are two protocols to avoid Hold and Wait condi on. Which protocol requires a process to
acquire all needed resources before it begins execu on?
Correct
This is correct. The first protocol mandates that a process must request all its resources before it
starts execu on to avoid the Hold and Wait condi on.
Ques on 3
What does the No Preemp on condi on mean in the context of deadlock preven on?
A process cannot be forced to release its resources once they have been allocated.
Correct
This is correct. The No Preemp on condi on means that once a process has been allocated
resources, the system cannot forcibly take them away.
Deadlock Avoidance - An Introduc on
Hello, everyone! Welcome to another interes ng session on deadlocks. As we’ve learned, in the
deadlock preven on approach, we aim to ensure that at least one of the four necessary
condi ons—mutual exclusion, hold and wait, no preemp on, or circular wait—does not hold.
Today, we’ll dive into a different method: the Deadlock Avoidance scheme.
In the Deadlock Avoidance algorithm, the key idea is that we have complete informa on about the
processes’ resource requests and releases right from the beginning. Using this informa on, the
opera ng system decides whether a process should wait or be allowed to proceed. The main
advantage of this method is its simplicity, but the challenge lies in the fact that predic ng all future
resource requests and releases is difficult.
1. Available resources: The total number of resources available for alloca on.
When a process requests a resource, the opera ng system checks whether fulfilling this request will
keep the system in a safe state.
The first process in the sequence can obtain all the resources it needs, finish its execu on,
and release those resources.
A er that, the next process can obtain its needed resources, finish, release resources, and so
on.
For example, if Process P_i’s required resources are not immediately available, it can wait un l
Process P_j finishes and releases its resources. Once P_j completes, P_i can proceed, obtain its
needed resources, and finish execu on. When P_i finishes, the next process in the sequence can
acquire its resources, con nuing in this manner.
A safe state ensures that the system can avoid deadlock by properly sequencing the resource
alloca on to processes.
Safe State vs Unsafe State
If the system enters an unsafe state, there is a possibility of deadlock, but it is not
guaranteed.
Therefore, the goal of Deadlock Avoidance is to ensure that the system never enters an unsafe
state. It’s important to note that while all deadlocks are unsafe, not all unsafe states are deadlocks.
1. Resource Alloca on Graph: Used when the system has a single instance of each resource
type.
2. Banker’s Algorithm: Used when the system has mul ple instances of each resource type.
Summary
The resource alloca on state depends on the available resources, allocated resources, and
the maximum demands of processes.
A safe state ensures that resources can be allocated in such a way that deadlock is avoided.
Resource Alloca on Graphs are used for systems with a single instance of a resource, while
the Banker’s Algorithm is used for systems with mul ple instances.
Resource Alloca on Graph Algorithm
Here’s an improved version of your script on Resource Alloca on Graph in Deadlock Avoidance:
Hello, everyone! Welcome to another session on deadlocks. As you may recall, resources in a system
can be of two types: those with a single instance of each resource type and those with mul ple
instances of each resource type. For systems with a single instance of a resource type, the deadlock
avoidance algorithm uses a Resource Alloca on Graph (RAG). For systems with mul ple instances
of resources, the Banker’s Algorithm is used.
In this session, we’ll focus on using the Resource Alloca on Graph as part of the deadlock avoidance
algorithm.
The Resource Alloca on Graph is a visual representa on of the system’s state, displaying how
resources are allocated to processes and the resource requests made by each process. In a RAG,
there are two types of edges:
1. Request Edge: Directed from a process to a resource, represen ng that the process is
reques ng that resource.
2. Assignment Edge: Directed from a resource to a process, indica ng that the resource has
been allocated to the process.
In the deadlock avoidance algorithm, we introduce a third type of edge called the Claim Edge. A
claim edge represents the poten al future request of a resource by a process. For example, an edge
from P4 to R3 indicates that Process P4 may request Resource R3 at some point. This is depicted by a
dashed line.
When a process requests a resource, its claim edge is converted to a request edge. When the
resource is allocated, the request edge is converted into an assignment edge. Similarly, when the
resource is released by the process, the assignment edge reconverts back to a claim edge.
Now suppose process P2 wants resource R2.
R2 request edge to R2 to
hence, it is safe.
Let’s consider a scenario with two processes, P1 and P2, and two resources, R1 and R2. In this
example:
Now, suppose Process P2 requests R2. Before gran ng the request, we check if conver ng the claim
edge (P2 → R2) to a request edge, and then to an assignment edge, results in a cycle in the graph.
If a cycle is formed, the system will enter an unsafe state, and the request will be denied. In this
case, since gran ng P2 the resource leads to a cycle, the request cannot be granted.
However, if P1 requests R2, we can convert the claim edge to a request edge, and then to an
assignment edge without forming a cycle. Therefore, P1’s request is safe, and it is granted the
resource.
Key Points Recap
The Resource Alloca on Graph is used to detect and avoid deadlocks in systems with single-
instance resources.
The Deadlock Avoidance Algorithm modifies the basic RAG by introducing a claim edge in
addi on to the standard request and assignment edges.
Any resource request must be checked for cycles before it is granted. If conver ng the claim
edge to a request edge and then to an assignment edge creates a cycle, the system enters
an unsafe state and the request is denied.
Thank you for watching this session! I hope you enjoyed learning how the Resource Alloca on Graph
can be used in deadlock avoidance. In the next session, we’ll explore the Banker’s Algorithm for
systems with mul ple instances of resources. See you then!
Bankers algorithm
h ps://youtu.be/7gMLNiEz3nw?si=KR4RNNsL-6Je2Op6
1.
Ques on 1
Requires complete informa on about resource requests and releases from the start.
Correct
This is correct. Deadlock avoidance requires full knowledge of all resource requests and releases at
the beginning to ensure safe states.
1 / 1 point
2.
Ques on 2
Correct
This is correct. A safe state is one where the system can allocate resources to processes in a way that
avoids deadlocks.
1 / 1 point
3.
Ques on 3
What happens to a claim edge when a process requests a resource in a Resource Alloca on Graph?
It remains unchanged.
Correct
This is correct. When a process requests a resource, the claim edge is converted to a request edge.
1 / 1 point
4.
Ques on 4
To allocate resources in a way that ensures the system remains in a safe state.
Correct
This is correct. The Banker's Algorithm is designed to allocate resources carefully to ensure that the
system is always in a safe state, avoiding deadlocks.
1 / 1 point
5.
Ques on 5
Correct
This is correct. The Work vector is ini alized with the values from the Available vector and represents
the number of available resources.
1 / 1 point
6.
Ques on 6
What does a safe sequence indicate in the context of the Safety Algorithm?
The order in which processes can be allocated resources without causing a deadlock.
Correct
This is correct. A safe sequence is the order in which processes can be allocated resources to ensure
that the system remains in a safe state.
1 / 1 point
7.
Ques on 7
What is the primary goal of the Resource Request Algorithm in the Banker's Algorithm?
To ensure that a resource request can be granted while keeping the system in a safe state.
Correct
This is correct. The Resource Request Algorithm aims to ensure that resource alloca on keeps the
system in a safe state. Please refer to the video “Bankers Algorithm – Part 3” of the lesson “Deadlock
Avoidance”.
Single Instance of Each Resource Type
Here’s an improved version of your script on Deadlock Detec on and Wait-for Graph:
[MUSIC]
Hello everyone! Welcome to another session on deadlocks. As we know, both deadlock preven on
and deadlock avoidance techniques aim to keep the system from entering a deadlock state. Today,
we will explore another approach: deadlock detec on.
Deadlock Detec on
In the deadlock detec on method, the system is permi ed to enter a deadlock. A detec on
algorithm is then employed to check whether the system is currently in a deadlock state. Upon
detec ng a deadlock, a recovery algorithm is ac vated to resolve the situa on. Similar to the
avoidance techniques, there are dis nct algorithms for single-instance resource types and mul ple-
instance resource types.
Wait-for Graph
For systems with a single instance of a resource type, we use a Wait-for Graph to detect deadlocks.
This directed graph represents the rela onships between processes, rather than including resources
like in a resource alloca on graph.
Directed Edges: An edge from P0 to P1 indicates that Process P0 is wai ng for Process P1 to
release a resource.
To check for deadlocks, we periodically invoke an algorithm that searches for cycles in the Wait-for
Graph. If a cycle exists, it implies a deadlock; if there is no cycle, the system is free from deadlock.
The cycle detec on algorithm typically has a complexity of O(n²), where n is the number of processes
in the graph.
Construc ng a Wait-for Graph
Let’s go through an example of how to create a Wait-for Graph based on a given resource alloca on
graph.
1. Draw nodes for the processes. Here, we have five processes: P1, P2, P3, P4, and P5.
o P1 is reques ng R1, which is held by P2. So, draw an edge from P1 to P2.
o P2 is also reques ng R4, which is held by P3. Draw an edge from P2 to P3.
o P2 is reques ng R5, which is also held by P4. Draw another edge from P2 to P4.
o Finally, P4 is reques ng R2, which is held by P1. Draw an edge from P4 to P1.
P1 → P2
P2 → P5
P2 → P3
P3 → P4
P2 → P4
P4 → P1
Cycle Detec on
Now, we need to apply a cycle detec on algorithm to check for cycles in the Wait-for Graph. In this
case, we iden fy two cycles:
1. Cycle 1: P1 → P2 → P4 → P1
2. Cycle 2: P1 → P2 → P3 → P4 → P1
The presence of any cycle indicates that there is a deadlock in the system.
Mul ple Instances of Each Resource Type
Here’s a refined version of your script on Deadlock Detec on in Systems with Mul ple Instances of
Resource Types:
Welcome, everyone!
As we all know, detec ng deadlocks is crucial because it prevents system freezes and ensures
efficient resource u liza on. Tradi onally, the Wait-for Graph scheme has been used for deadlock
detec on, but it’s only applicable to single instances of each resource type. Many systems, however,
have mul ple instances of each resource type, making the Wait-for Graph inadequate. Therefore, we
need a more sophis cated algorithm to handle such scenarios.
Deadlock Detec on Algorithm for Mul ple Instances
In this session, we will discuss deadlock detec on in systems with mul ple instances of resource
types. This algorithm employs several data structures similar to those used in the Banker's
Algorithm.
1. Available Vector: A vector of length m that indicates the number of available resources of
each type.
2. Alloca on Matrix: An n × m matrix that defines the number of resources of each type
currently allocated to each process.
3. Request Matrix: An n × m matrix that indicates the current request of each process.
The work vector is ini alized to available,
which is equal to 0, 0, 0,
Is finish[0] = false?
request_0 is 0, 0, 0,
0, hence,
Is finish[1] = false?
2. Finish Vector: Create a Finish vector of length n. For each process, if Alloca on[i] is not equal
to 0, set Finish[i] to false; otherwise, set it to true.
Algorithm Steps
Step 1: Find an index i such that Finish[i] is false and Request[i] is less than or equal to Work.
This step focuses on reclaiming resources allocated to process P_i. You might wonder why we reclaim
the resources as soon as we determine that Request[i] is less than or equal to Work. This approach is
op mis c, assuming that P_i will not need more resources and will soon release all currently
allocated resources. If this assump on is incorrect, a deadlock may occur later, which will be
detected the next me the deadlock detec on algorithm runs.
Step 2: Finally, if any Finish[i] is false, then the system is in a deadlock state, and the corresponding
process P_i is deadlocked.
Example Walkthrough
Let’s understand this algorithm through an example. Consider a system with five processes (P0
through P4) and three resource types (A, B, and C) with 7, 2, and 6 instances respec vely.
The state of the data structures (Alloca on, Request, and Available) is as shown.
All elements of the Finish vector are set to false since alloca on for each process is non-zero.
Finding an Index:
2. Check P1 (i = 1):
3. Check P2 (i = 2):
4. Con nue for P3 and P4, upda ng Work and Finish where possible.
A er itera ng through all processes, if all elements of the Finish vector are true, it indicates that
there is no deadlock.
Handling Deadlocks
Now, let’s assume Process P2 requests an addi onal instance of resource type C. To determine the
state of the system, we need to run the detec on algorithm again.
In this case, if the condi on Request ≤ Work is not sa sfied for any process (except for P0), a
deadlock exists among processes P1, P2, P3, and P4.
To handle deadlocks, there are two main strategies for termina ng processes:
1. Abort All Deadlocked Processes: This guarantees quick resolu on of the deadlock, but can
be costly, leading to significant loss of work, especially for processes that have completed
substan al computa on.
2. Abort Processes One at a Time: This method is more selec ve and can poten ally save more
work. However, careful decision-making is required regarding which process to terminate
first.
Dura on of Execu on: Processes closer to comple on might result in higher wasted effort if
terminated.
Resources U lized: Termina ng processes that have used fewer resources might be more
economical.
Resources Needed for Comple on: Processes requiring a large number of resources might
be be er candidates for termina on.
Process Type: Interac ve processes might have higher priority to remain running compared
to batch processes.
Summary
In this session, we discussed the working principle of the deadlock detec on algorithm for systems
with mul ple instances of resource types. Once a deadlock is detected, recovery procedures can be
ini ated. Handling deadlocks by termina ng processes requires careful considera on of various
factors to minimize the impact on the system. Whether we choose to abort all deadlocked processes
or one at a me, the goal is to resolve the deadlock efficiently and effec vely.
1.
Ques on 1
Which of the following techniques is used to handle deadlocks by allowing the system to enter a
deadlock state and then detec ng it?
Deadlock Preven on
Deadlock Detec on
Deadlock Avoidance
Resource Alloca on
Correct
This is correct. Deadlock detec on allows the system to enter a deadlock state and uses detec on
algorithms to iden fy it.
1 / 1 point
2.
Ques on 2
What type of graph is used in deadlock detec on when resources have a single instance?
Wait-for Graph
Correct
This is correct. A Wait-for Graph is used to detect deadlocks in systems with single instance
resources.
1 / 1 point
3.
Ques on 3
Which of the following data structures are used in the deadlock detec on algorithm for systems with
mul ple resource types?
Correct
This is correct. These data structures are used to track resource availability, alloca on, and requests
for deadlock detec on.
1 / 1 point
4.
Ques on 4
In deadlock detec on scheme, what is the main condi on that must be checked to determine if a
system is in a deadlocked state using the algorithm?
Correct
This is correct. If any Finish[i] remains false a er the algorithm completes, it indicates a deadlocked
state.
Week 8
Introduc on
Here’s a refined version of your script on Introduc on to Main Memory Management Systems:
[MUSIC]
Hello, everyone! Welcome to this session on Introduc on to Main Memory Management Systems.
One of the main objec ves of an opera ng system is effec ve memory management. In this module,
our focus will be on main memory management.
The opera ng system plays a crucial role in managing main memory, which refers to RAM. Some of
the key func ons it performs include:
Memory Alloca on
Memory Dealloca on
Memory Protec on
Memory Scheduling
The objec ve of this session is to provide background on main memory management, followed by a
discussion of the key features of a main memory management system. Let’s get started!
As we know, a process is a program in execu on. To execute a process, it must be available in main
memory. Main memory management involves alloca ng blocks of main memory to various processes
in the system and dealloca ng memory when it is no longer needed.
Some mes, when you write a program, you may allocate memory but forget to deallocate it when
it's no longer necessary. Over me, these unreleased memory blocks accumulate, consuming system
resources unnecessarily. This can lead to reduced performance, and eventually, the system may
become unstable or crash if the program consumes too much memory. This situa on is referred to as
a memory leak, which occurs when a process loses the ability to track its memory alloca ons.
Effec ve Memory Management
1. Improve the Degree of Mul programming: This allows mul ple processes to reside in main
memory simultaneously. The degree of mul programming has a direct impact on system
efficiency, as efficiency is a ained when the memory needs of various processes are
allocated adequately.
2. Ensure a Sufficient Supply of Ready Processes: This is essen al to u lize available processor
me efficiently. A robust memory management system contributes to overall system
performance by:
Reliability: It should ensure that processes receive the correct memory alloca ons.
Scalability: The system should accommodate varying workloads and configura ons.
Ease of Use and Maintenance: Clear interfaces for memory alloca on and dealloca on
should be provided, along with tools for monitoring memory usage and diagnosing
problems.
Addi onally, it may be necessary to move processes back and forth between main memory and disk
during their execu on. The memory management system should keep track of allocated blocks and
free memory blocks available in main memory.
Summary
To summarize, during this session, we learned about the objec ves of the main memory
management system. We discussed its role in process alloca on and execu on, along with the key
features that define a good main memory management system, including:
Efficiency
Performance
Reliability
Security
Scalability
Ease of use
Compila on System
Hello, everyone! Welcome to another session on the Main Memory Management System. Today,
we’ll delve into the compila on system, which refers to the collec on of so ware tools and
processes used to translate source code wri en in a high-level programming language into machine
code that can be executed by a computer's processor.
The primary goal of a compila on system is to convert human-readable code into a form that the
machine can understand and execute efficiently. During this session, we will explore how the
compila on system works. Let’s begin!
I hope you are all familiar with this simple program. What is the outcome of this program?
That's right! This program prints "Hello World" on the monitor. Now, let’s understand how this
program gets executed in a computer system.
Here is the block diagram of a compila on system. This program goes through several phases,
including:
1. Pre-processing
2. Compila on
3. Assembly
4. Linking
5. Loading
Phases of the Compila on System
1. Pre-processing:
o During this phase, the pre-processor looks for statements that begin with the hash
symbol (#). In our program, we have one such statement: #include <stdio.h>.
o When the pre-processor encounters this statement, it replaces it with the content of
the header file. The outcome of this phase is a file named hello.i.
2. Compila on:
I have a ques on here: Why is source code first converted to assembly language and then to object
code? Why can't we convert source code directly into object code?
Any guesses?
The reason is that source code is wri en in a high-level programming language and is pla orm-
independent. Directly conver ng it to object code without an intermediate phase would e the
compiled code to a specific machine architecture, making it less portable.
As men oned earlier, during the pre-processing phase, wherever there are direc ves star ng with a
hash symbol, the source code related to that direc ve gets inserted into the original source program.
The code related to header files usually contains func on declara ons and macro defini ons, which
are compiled and stored elsewhere.
During the linking phase, the object codes of these func ons and macros are linked to the hello.o
file. In our case, the rou ne related to the prin statement gets linked. The outcome of the linker
stage is an executable object program named hello.
4. Loading:
o The loader helps to load this compiled program into main memory.
Code Op miza on: Compilers can op mize code to improve execu on speed and reduce
memory usage.
Error Detec on: Compila on systems o en provide error and warning messages that help
developers catch syntax and seman c errors early in the development process.
Portability: High-level languages and compila on systems enable the same source code to
be compiled and run on different hardware pla orms with minimal changes.
Automa on: The compila on system automates the transla on of source code to executable
code, streamlining the development process.
Summary
Hello, everyone! Welcome to another session on the Main Memory Management System. Before
we dive into the various mechanisms available for managing main memory, it’s important to
understand the fundamental requirements of main memory. In this session, we will explore these
requirements in detail. Let’s begin!
There are five key requirements for effec ve main memory management:
1. Reloca on
2. Protec on
3. Sharing
4. Logical Organiza on
5. Physical Organiza on
To execute a program, it must reside in main memory. When we create a process for a program, it
ini ally sits in the job queue, which contains all the processes on disk that are ready to be loaded
into main memory for execu on.
1. When you write code, do you know where it will be loaded in main memory?
2. Will the program occupy the same memory block each me you execute it?
The answer is that we o en don’t know where the program will be loaded. It’s the responsibility of
the main memory management system to allocate available free blocks. Addi onally, when you run a
program mul ple mes, it may be loaded in different memory loca ons depending on the free space
available at that moment.
Some mes, a running process is swapped out of main memory to disk to make room for a new
process. For example, if process P1 is swapped out to accommodate process P2, when P1 returns to
main memory, it may be allocated to en rely different memory loca ons.
From the processor's perspec ve, it perceives that only one process is running at a given me, with
an address range from zero to a maximum value. This address space is referred to as a logical
address. It’s important to note that the CPU always generates logical addresses, which must be
translated into actual physical addresses—the loca ons that exist in the main memory unit.
To clarify:
Address Binding
Address binding is the process of mapping from one address space to another. This binding of
instruc ons and data to physical memory addresses can occur at three different stages:
1. Compile Time: Binding can happen if the memory loca on is known in advance. In this case,
absolute code is generated. For example, if we know that the program will be loaded at
loca on 1,000, all memory references in the program will be generated rela ve to this
address. However, if the star ng address changes, recompila on is necessary.
2. Load Time: If the memory loca on is not known at compile me, the compiler generates
relocatable code. The final address binding occurs at load me. If the star ng address
changes, the program has to be reloaded, but recompila on is not required.
3. Execu on Time: If a process is swapped in and out of memory during execu on, binding is
delayed un l run me. For execu on- me binding, we need hardware support.
Protec on Mechanism
The next requirement is protec on. Each process is allocated a separate memory address space. For
example, if process P0 is allocated memory addresses from 2,500 to 3,499, the next process, P1,
starts at 3,500. There’s a risk that processes may accidentally or inten onally access or modify
memory allocated to others, leading to security issues.
To address this, we use two registers: the base register and the limit register. The base register holds
the smallest legal physical memory address, while the limit register specifies the size of the range for
that process. When the CPU generates an address, it is compared with the contents of the base and
limit registers to ensure the address is valid.
Key Points:
Illegal access to another process's address space results in a fatal error, which the OS handles
via a trap signal.
Special privileged instruc ons are used to load the base and limit registers, which occurs in
kernel mode. The OS has unrestricted access to both its own memory and user memory.
Many mes, processes need to share data or parts of their code. Instead of maintaining separate
copies for each process—which is inefficient—having a single copy of the program code that mul ple
processes can access is advantageous. The memory management system must allow controlled
access to shared areas of memory while maintaining essen al protec on.
Memory Organiza on
2. Different levels of protec on can be assigned to modules (e.g., some can be read-only while
others can be executable).
If the opera ng system and computer hardware effec vely manage user programs and data in
modular forms, these benefits can be fully realized.
Logical Organiza on: This perspec ve is imaginary, based on the programmer's viewpoint.
Logical addresses generated by the CPU need conversion into physical addresses.
Physical Organiza on: Real physical memory organiza on differs in characteris cs:
o Main Memory: Faster access, rela vely high cost, vola le, and smaller capacity.
Management of these memories cannot be done by the programmer alone; we require a Memory
Management Unit (MMU) to manage it effec vely.
Memory Management Unit
Hello, everyone! Welcome to another session on the Memory Management System. A memory
management system is a crucial component of an opera ng system responsible for controlling and
coordina ng the alloca on and dealloca on of memory resources in a computer. Its primary role is
to ensure the efficient u liza on of available memory while providing a secure and reliable
environment for running processes and applica ons.
During this session, we will explore the hardware support necessary for effec ve memory
management. There are two types of addresses you should be familiar with: logical addresses and
physical addresses.
Logical Addresses: Generated by the CPU during program execu on, logical addresses are
also referred to as virtual addresses. They represent a memory loca on within the process's
address space—the range of memory addresses accessible to that process. These addresses
are generated by the CPU's arithme c logic unit (ALU) as the program executes instruc ons.
Importantly, logical addresses do not directly correspond to physical memory loca ons.
Physical Addresses: In contrast, a physical address refers to the actual loca on of data in
physical memory (RAM). Physical addresses represent the exact loca on of data within the
computer’s physical memory chips.
The transla on from logical addresses to physical addresses is managed by the Memory
Management Unit (MMU).
To effec vely manage memory ac vi es, the MMU u lizes three essen al registers:
1. Base Register: Also known as the base address register, this holds the base address of the
main memory segment assigned to a specific process. When a program is executed, the base
register specifies the star ng address of the allocated memory segment. During address
transla on, the MMU adds the value in the base register to the logical address to determine
the corresponding physical address.
2. Limit Register: This register specifies the size of the memory segment allocated to a process.
It contains the length of the memory segment. When the CPU generates a logical address,
the MMU compares it with the value in the limit register to ensure that the address is within
the allocated memory segment. This comparison helps prevent processes from accessing
memory loca ons beyond their assigned boundaries, thereby enforcing memory protec on.
3. Reloca on Register: This register is used for dynamic address transla on. It adjusts the
logical addresses generated by the CPU to the corresponding physical addresses.
Example of Address Valida on
Assume process P0 has a logical address space spanning from 1,000 to 1,499. If the base register is
set to 1,000 and the limit register to 499, then the base plus limit register content will be 1,499.
o Yes, it is.
Now, let’s consider a different scenario where the CPU generates an address of 1,800.
This address is greater than the base register content (1,000) but greater than the base plus
limit value (1,499). Thus, this generated address is invalid.
In this case, the MMU generates a trap interrupt to the opera ng system to indicate an address
error.
The MMU is a hardware device that maps logical addresses to physical addresses. User programs
operate with logical addresses and do not interact with real physical addresses. The address space of
the user program runs from 0 to max, while the physical address space is represented as R + 0 to R +
max, where R is the value in the reloca on register.
Note that the CPU generates only logical addresses and assumes the process runs in the range 0 to
max. The MMU adds the value in the reloca on register to every address generated by the CPU.
For example, if the CPU generates a logical address of 346 and the reloca on register contains
14,000, the final physical address generated will be 14,346.
Summary
In this session, we explored the importance of memory management, focusing on the roles of the
reloca on register, base register, and limit register. The reloca on register adjusts logical addresses
to their corresponding physical addresses, while the base register specifies the star ng address of
the allocated memory segment, and the limit register defines the size of that segment. Together,
these three registers facilitate efficient and secure memory management in an opera ng system.
1.
Ques on 1
Correct
This is correct. Main memory management involves alloca ng blocks of memory to various processes
and dealloca ng memory when it's no longer needed.
1 / 1 point
2.
Ques on 2
Correct
This is correct. The main goal of a compila on system is to translate human-readable source code
into machine-executable code.
1 / 1 point
3.
Ques on 3
Compila on
Sharing
Protec on
Reloca on
Correct
This is correct. Compila on is not a memory management requirement; it pertains to transla ng
code into executable form.
1 / 1 point
4.
Ques on 4
What is the primary role of the Memory Management Unit (MMU) in an opera ng system?
Correct
This is correct. The MMU's main func on is to convert logical addresses generated by the CPU into
physical addresses in memory.
1 / 1 point
5.
Ques on 5
Correct
This is correct. Address binding is the process of mapping logical addresses generated by the CPU to
actual physical addresses in memory.
Fixed Par on Memory Alloca on
Here’s a refined version of your script on Fixed Par on Memory Alloca on:
Hello, everyone! Welcome to another session on the Memory Management System. In this session,
we will explore different memory alloca on schemes used to allocate memory to processes, such as
fixed memory par oning, segmenta on, paging, and virtual paging. Let’s get started by focusing on
fixed memory par oning.
In fixed par on memory alloca on, the physical memory is divided into several sta c par ons or
blocks during system ini aliza on. Once these par ons are created, they cannot be changed, which
is why it’s called fixed par on memory alloca on. There are two types based on the size of the
par ons: fixed size par ons and variable size par ons.
Fixed Size Par ons: In this system, all par ons are of equal size, and each par on can
accommodate a single process. For example, consider a diagram where memory is divided
into six par ons, each 4 MB in size. When a process needs to be loaded into memory, it is
placed in a par on that is large enough to accommodate it. Therefore, a process can be
loaded into a par on of equal or larger size.
Yes, it does. The degree of mul programming is limited by the number of par ons available. There
is minimal opera ng system overhead since there are fixed par ons, and processes are loaded into
those designated spaces only. IBM OS/360 u lized this memory arrangement, which was popularly
known as Mul programming with a Fixed number of Tasks (MFT).
1. Program Size Limita ons: A program may be too large to fit into a par on. For instance, if
you have a 10 MB program, it cannot be loaded if the par ons are smaller than that. To
overcome this issue, the concept of overlays is used.
2. Inefficient Memory U liza on: If a program is only 2 MB and is allocated a 4 MB par on,
the remaining 2 MB goes unused, leading to wasted space. This le over space within the
par on is known as internal fragmenta on. One way to reduce internal fragmenta on is to
decrease the par on size, but this creates another problem: larger programs may not fit
into smaller par ons.
An alterna ve solu on is to have unequal size par ons, which offers more flexibility compared to
fixed-size par ons.
Process Assignment Techniques
1. One Process Queue Per Par on: In this technique, the system maintains a queue for each
par on. As processes arrive, they are placed in the appropriate queue based on their size.
For example, if the first par on is 1 KB, only processes smaller than 1 KB will be placed in
that queue.
2. Single Queue for All Par ons: In this method, all processes are placed in a single queue.
o Pros: Lesser internal fragmenta on, as processes are segregated based on par on
size.
o Cons: This is not an op mal solu on. For example, if the first queue has ten
processes while all other queues are empty, processes in the first queue must wait,
even if other par ons are free. This inefficiency can lead to resource
underu liza on.
o Pros: This is an op mal approach, as it allows for more efficient use of the memory.
o Cons: However, it may suffer from larger internal fragmenta on. When all par ons
are occupied, the system must swap out exis ng processes to bring in a new one.
Determining which process to swap out is based on the scheduling and replacement
algorithms.
The number of par ons specified at system genera on limits the number of ac ve
processes in the system.
It is inefficient because small jobs may not fully u lize the par on space, leading to wasted
memory.
Summary
Fixed Par on Memory Alloca on: Physical memory is divided into sta c par ons during
system ini aliza on, and these par ons remain unchanged.
o Variable Size Par ons: Offer more flexibility but are also inefficient for large
programs, necessita ng the use of overlays.
Internal fragmenta on is a significant concern with both schemes, leading to underu liza on
of memory.
That concludes our session on fixed par on memory alloca on. Thank you for your a en on!
Overlays
To address this limita on, today we will explore a technique known as overlays. Overlays enable
more efficient memory management, especially in systems with limited memory resources. They
allow programs to be larger than the available physical memory by dividing them into smaller
modules—known as overlays—and loading only the necessary modules into memory at any given
me.
1. Pass 1:
o The assembler reads through the en re assembly language program line by line,
performing several tasks:
Opcode processing.
o Labels represent memory addresses at certain points in the program, while the
symbol table maps these labels to their respec ve memory addresses.
o Note: Pass 1 does not generate any machine code; it focuses on analyzing the
program and gathering informa on for the next pass.
2. Pass 2:
o The assembler u lizes the informa on gathered in Pass 1 to generate the actual
machine code. It goes through the assembly program again, transla ng the
instruc ons into machine language.
Now, let’s assume the main memory par on size is 150 KB. How can we fit a 200 KB assembler into
a 150 KB main memory par on? This is indeed impossible without using overlays.
1. Dividing the Program: The program is divided into logical modules (overlays), with each
overlay represen ng a dis nct por on of the program's func onality.
2. Loading Overlays: Ini ally, only the primary overlay is loaded into memory, along with the
main program code. This primary overlay contains the essen al code needed to start the
program and manage overlay swapping.
Overlay Management
To manage overlays, we need an overlay driver. When the program needs access to a module not
currently in memory, the overlay driver swaps out the currently loaded overlay and replaces it with
the required overlay from secondary storage (such as a disk).
The overlay driver manages the swapping of overlays based on the program's execu on flow
and memory requirements. A er swapping an overlay into memory, control is transferred
back to the appropriate point in the program.
Referring back to the assembler example, since the codes for Pass 1 and Pass 2 are not needed
simultaneously, we can create two overlays:
Overlay A: Contains the code for Pass 1, the symbol table, common rou nes, and the overlay
driver. Memory requirement: 130 KB.
Overlay B: Contains the code for Pass 2, the symbol table, common rou nes, and the overlay
driver. Memory requirement: 140 KB.
Both overlays fit within the 150 KB par on size. Ini ally, the overlay driver loads Overlay A into
memory. A er comple ng Pass 1, the overlay driver is invoked to read Overlay B into memory,
overwri ng Overlay A, and control is transferred to Pass 2.
Summary
In summary, we have learned how to load a process larger than the main memory par on size using
overlays. The overlay technique, illustrated with the assembler example, provides efficient memory
usage by allowing large programs to run on systems with limited memory. Key benefits include:
Minimal Memory Footprint: Only the necessary parts of the program are loaded into
memory, reducing wastage.
Improved Performance: By keeping only essen al parts in memory, overlays can help
minimize disk I/O and paging overhead.
Overlays were especially common in older systems with limited memory, such as early mainframe
computers and some personal computers. However, as memory capaci es increased and virtual
memory systems became more sophis cated, overlays became less essen al. They s ll hold
relevance in certain embedded systems today.
Dynamic Par on Memory Alloca on
Hello, everyone! In this video, we will explore another memory alloca on approach known as
dynamic memory alloca on. Let’s get started!
Let’s consider an example where the total space in main memory is 64 MB, and 8 MB is occupied by
the opera ng system. This leaves 56 MB of available space for processes. We have five processes: P1,
P2, P3, P4, and P5.
Here’s how the memory alloca on and release for these processes unfold:
1. Alloca on:
o The next process, P4, which requires 8 MB, is placed in the 14 MB hole, leaving a
smaller hole of 6 MB.
o Finally, when P5 needs 8 MB, there are several holes sca ered around, but since all
are smaller than 8 MB, it is impossible to allocate P5, even though the total available
space is sufficient.
In dynamic par oning, this situa on leads to external fragmenta on. This occurs when there are
enough total holes in memory, but they are not con guous, making it impossible to allocate memory
for new processes. Although the holes may add up to sufficient size, their sca ered distribu on
means they cannot be u lized effec vely.
To address the issue of external fragmenta on, we can use the compac on technique.
Memory Compac on: This process involves moving allocated processes closer together,
thereby consolida ng free memory into larger con guous blocks. While effec ve,
compac on is me-consuming and can waste processor resources.
For successful and efficient dynamic memory alloca on, the opera ng system must maintain detailed
informa on about both allocated and free par ons.
Summary
In summary, we have learned about how processes are allocated memory using dynamic
par oning. We explored the concept of external fragmenta on and how compac on can help
minimize its effects.
Dynamic Par on Alloca on Schemes
Hello, everyone! In this video, we will explore four schemes of dynamic par on alloca on. Let’s
begin!
Dynamic par oning is a memory management technique used by opera ng systems to allocate
each process the exact amount of memory it needs. Unlike fixed par oning, which relies on fixed-
size par ons, dynamic par oning adjusts memory alloca on for each process based on its
requirements.
There are four primary alloca on schemes: first-fit, best-fit, next-fit, and worst-fit.
2. Best-fit: Allocates the smallest hole that is adequate, but must search the en re list unless
holes are ordered by size, producing the smallest le over hole.
3. Next-fit: Begins scanning from the loca on of the last placement and selects the next
available block that is large enough.
4. Worst-fit: Allocates the largest hole available, also requiring a complete scan of the list,
leading to the largest le over hole.
Assume we have six holes in the main memory with sizes: 300 KB, 600 KB, 350 KB, 200 KB, 750 KB,
and 125 KB. There are also six processes wai ng for memory alloca on, requiring 115 KB, 500 KB,
360 KB, 200 KB, and 375 KB.
1. First-Fit Scheme
In the first-fit scheme, we allocate the first hole that is big enough:
Next, we use the best-fit scheme, which searches for the smallest possible hole that will
accommodate each block:
First-Fit: Allocates the first available block that is large enough, scanning from the beginning.
Best-Fit: Allocates the smallest block that is large enough, minimizing wasted space.
Next-Fit: Similar to first-fit but con nues the search from the last alloca on point.
Worst-Fit: Allocates the largest block, leaving the biggest possible le over chunk.
Based on the results, next-fit and worst-fit were unable to allocate all the blocks, while best-fit
resulted in the fewest holes. Therefore, we conclude that the best-fit scheme is superior to the
others.
1.
Ques on 1
In a fixed-size par on memory alloca on system, how is the degree of mul programming
determined?
By the number of par ons created during system ini aliza on.
Correct
This is correct. The degree of mul programming is limited by the number of fixed par ons created
during system ini aliza on.
1 / 1 point
2.
Ques on 2
Correct
This is correct. Overlays enable programs that are larger than the available physical memory to run
by loading only necessary parts into memory at a given me.
1 / 1 point
3.
Ques on 3
This is correct. Dynamic par on alloca on can result in external fragmenta on, where free memory
is sca ered in small blocks that cannot be easily u lized.
1 / 1 point
4.
Ques on 4
Which dynamic par on alloca on scheme is most likely to minimize wasted space by crea ng the
smallest le over holes?
Best Fit
Next Fit
Worst Fit
First Fit
Correct
This is correct. Best Fit allocates the smallest hole that is large enough for the process, minimizing
the size of le over holes and reducing wasted space.
Introduc on to Paging
Here's the enhanced version of your transcript, structured with headings and subheadings, and with
examples added where needed:
Introduc on
Hello, everyone! Welcome to another session on the Main Memory Management System. In today's
session, we will cover two key topics:
1. Fixed-Size and Dynamic Par on Memory Alloca on Schemes – We’ll explore their key
drawbacks.
2. Paging Scheme – We’ll learn how paging helps reduce the inefficiencies found in the fixed-
size and dynamic memory alloca on methods.
In the fixed-size memory alloca on scheme, memory is divided into fixed-size blocks or par ons,
which can be allocated to processes. However, this method has a major drawback: internal
fragmenta on.
Internal fragmenta on happens when allocated memory blocks are larger than the requested
memory. This leaves unused space within these blocks, leading to inefficient memory u liza on.
Example:
Let's say we have a block of 8 KB, and a process requires only 5 KB of memory. The remaining 3 KB in
the block will be unused, resul ng in internal fragmenta on.
In the dynamic par on memory alloca on scheme, memory is allocated in variable-size blocks
based on the exact needs of processes rather than fixed sizes. This approach solves internal
fragmenta on but introduces external fragmenta on.
External fragmenta on occurs when free memory is split into small, non-con guous blocks sca ered
throughout the memory, making it difficult to find a large enough block for new processes.
Example:
Suppose a process of size 4 KB finishes and leaves a free block in memory. If new processes of
varying sizes are allocated in different parts of memory, you might end up with enough total free
space but sca ered in smaller chunks, making it hard to allocate memory for a larger process.
Paging: A Solu on to Fragmenta on
Paging is another memory alloca on scheme that helps reduce internal fragmenta on and
completely eliminates external fragmenta on. Paging allows the physical address space of a process
to be non-con guous.
In paging, both the physical memory and logical memory are divided into fixed-size blocks:
Both frames and pages are of the same size, typically a power of two (e.g., 4 KB or 8 KB).
The number of available frames in main memory is 15. Ini ally, the memory is empty.
1. Allocate Process A – Requires 4 pages, which are allocated to 4 available frames (A.1, A.2,
A.3, A.4).
2. Allocate Process B – Requires 3 pages, which are loaded into 3 free frames.
4. Allocate Process D – Requires 5 pages, but only 4 frames are available. Process D cannot be
allocated at this moment.
A er Process B completes and terminates, its 3 frames are deallocated. Now, Process D can be
allocated to 5 available frames (3 from B and 2 from other free frames).
Implementa on of Paging
1. Free Frame Tracking – To know which frames in memory are available for alloca on.
2. Page Table – This is crucial for transla ng a logical address into a physical address.
Address Transla on
The CPU generated logical address
page 0 to page 3.
P. Number of bits
P_0, P_1,
poin ng to character f,
character F.
The logical address is divided into two parts:
Page Number (P) – Used as an index to the page table to find the corresponding frame
number.
Page Offset (d) – Added to the base address to produce the physical address.
Example of Address Transla on: Let’s assume the logical address space is 2^m and the page size is
2^n. Then:
The page number is used to look up the frame number in the page table, and the offset is added to
calculate the exact loca on in memory.
The page table will have four entries, each poin ng to the respec ve frames for the corresponding
pages.
Suppose we have a logical memory of 16 loca ons (addressed from A to P), divided into four pages
(P_0 to P_3). Physical memory has 32 loca ons, divided into 8 frames (f_0 to f_7).
The most significant two bits (01) represent the page number P_1.
Thus, appending the offset, the physical address will be 11001, which points to Frame 6 and
iden fies loca on F.
3. Disk I/O Efficiency – Smaller pages increase I/O overhead, as more pages must be
transferred between disk and memory.
Summary of Paging
Paging is a dynamic alloca on scheme that eliminates external fragmenta on and reduces
internal fragmenta on.
Pages (in logical memory) are mapped to frames (in physical memory).
The op mal page size depends on the balance between internal fragmenta on, page table
size, and disk I/O efficiency.
Paging - Examples
Introduc on to Segmenta on
Here's an organized, refined version of your transcript with headings, subheadings, and some added
examples to clarify key concepts:
Overview of Segmenta on
Segmenta on is a memory management technique that supports a user-oriented view of memory,
organizing memory based on logical segments rather than fixed-sized pages, as in paging.
Paging: The logical space of a user process is divided into equal-sized pages, loaded into
equally sized memory frames.
Segmenta on: The user process is divided into variable-sized segments, reflec ng the logical
structure of the program.
Main program
Symbol tables
Execu on of Segments
When a process executes, its segments are loaded into non-con guous memory loca ons:
For example, ini ally, a segment for the main program loads into memory.
Example: In a text editor program, segments could represent the core editor interface, spell-check
func onality, user se ngs, etc., each loaded as needed without having to occupy con nuous
physical memory.
Key Components of the Segmenta on Technique
Segment Table
In segmenta on, a segment table tracks the segments in memory. Each entry in this table has:
Segment 0:
Segment Number: Used to locate the segment’s base address and limit.
Example: If segment 1 has a base address of 2000 and a limit of 150, then a logical address with
segment number 1 and offset 50 would map to physical address 2050 (2000 + 50).
Segment-Table Base Register (STBR): Points to the segment table's memory loca on.
Segment-Table Length Register (STLR): Indicates the number of segments used by the
program.
Protec on and Sharing: Enables protec on at the segment level and segment sharing among
processes.
Challenges
External Fragmenta on: Segmenta on can lead to memory gaps between segments.
Conclusion
Understanding segmenta on is essen al for designing efficient and effec ve memory management
systems. We hope you enjoyed this session. Thank you for your a en on!
Segmenta on - Example
Here’s an organized and refined version of the transcript, with headings, subheadings, and step-by-
step guidance to enhance clarity:
Introduc on
Hello, everyone! Welcome to this session on segmenta on. Today, we will focus on how to calculate
physical addresses from logical addresses using a segment table.
Step-by-Step Calcula on
1. Locate Segment Table Entry: Since s = 0, we look up the base and limit for segment 0:
o Base: 128
o Limit: 512
2. Validate Offset: Compare offset 430 with the limit value of 512.
3. Calculate Physical Address: Add the base value (128) and the offset (430):
Result
The physical address for logical address (0, 430) is 558, which is valid.
Note: If a logical address falls within the segment's limit, the corresponding physical address is
calculated by adding the base and offset values.
Step-by-Step Calcula on
1. Locate Segment Table Entry: Since s = 1, find the base and limit for segment 1:
o Base: 8192
o Limit: 2048
3. Result: The address is invalid due to exceeding the segment limit, typically resul ng in a
segmenta on fault.
Note: If the offset exceeds the segment's limit, the logical address is invalid, which generates an error
indica ng an addressing issue.
3. Calcula ng the physical address if valid; otherwise, an error indicates an invalid address.
Conclusion
This approach provides an efficient way to manage memory by aligning logical addresses with
physical addresses in memory segments. Thank you for joining, and I hope this session helped clarify
address conversion in segmenta on!
Week 9
Mo va on
Here’s an organized and refined version of your transcript with headings, subheadings, and
explana ons to help clarify the content:
We’ll start with the mo va on behind virtual memory, discuss its advantages, and explore how it
supports mul programming.
Fixed and Dynamic Memory Alloca on: The degree of mul programming depends on
par on size and number.
Paging: The number of frames and frame size affect mul programming, but enough frames
are required to fit the en re program, which may be imprac cal with limited memory.
Hardware failures
These parts of code are rarely executed but necessary for stability. Similarly, many programs allocate
more memory than immediately needed for arrays, lists, or tables, or include features that are
infrequently used.
Example: A typical user might only use 10% of Microso PowerPoint’s features, meaning a significant
por on of the applica on’s code and data remains inac ve in memory.
Understanding Thrashing
Thrashing occurs when the system spends more me swapping processes in and out of memory than
execu ng them, a problem commonly seen in mul programming with dynamic par on alloca on.
Principle of Locality
The Principle of Locality (or Locality of Reference) states that programs tend to access memory
loca ons that are close to each other within a given meframe. This behavior o en leads to clusters
of memory access, meaning that only a part of a program may need to be loaded at a me.
1. Overcoming Physical Memory Constraints: Programs are no longer limited by the physical
memory available.
2. Unrestricted Applica on Features: Developers can add more features without memory
constraints.
3. Reduced Physical Memory Usage: Only parts of a program are loaded, allowing more
efficient use of memory.
4. Increased Degree of Mul programming: Loading smaller program fragments allows more
processes to reside in memory simultaneously, improving mul programming.
5. Higher CPU U liza on and Throughput: A higher degree of mul programming keeps the
CPU ac ve, increasing both u liza on and throughput.
6. Reduced I/O Opera ons: Since only required fragments are loaded or swapped, the number
of I/O opera ons decreases, speeding up each program’s execu on.
Summary
Key Takeaways
Virtual Memory Concept: Solves the limita ons of fixed, dynamic, and paging memory
alloca on by loading only required fragments of a program.
Mo va on: Virtual memory was developed to address the inefficiencies of tradi onal
memory management techniques.
Benefits: Virtual memory enhances mul programming, improves CPU u liza on, and
increases system throughput.
Virtual Memory Concept
Here’s a refined version of your transcript with a clear structure, headings, and subheadings to
improve readability:
Introduc on
Hello, everyone! Welcome to this session on virtual memory. Today, we’ll explore the basics of
virtual memory, its differences from the paging memory alloca on scheme, and how these concepts
work together to enhance memory management.
The CPU generates logical addresses, which the Memory Management Unit (MMU)
translates into physical addresses.
Paging requires the en re program to be in main memory during execu on, meaning
physical memory space should be at least as large as the program's logical address space.
Logical (Virtual) Address Space: Can be larger than physical memory, allowing efficient
mul programming.
Shared Physical Memory: Mul ple processes can share physical address space, improving
resource use.
for transla ng
Virtual Addresses generated by the CPU are translated into physical addresses.
Each process maintains its own page table to track where virtual pages are mapped within
physical memory.
Note: There’s a large gap between the heap and stack in virtual address space, which is filled with
physical pages only when required.
Summary
Paging and Virtual Memory: Both divide logical memory into pages and physical memory
into frames.
Address Transla on with MMU: Virtual addresses are translated into physical addresses by
the MMU using a page table.
Illusion of Con nuous Memory: Virtual memory creates the illusion of a large memory
space, suppor ng mul programming by loading only needed program parts.
Page Replacement: When memory is full, the OS uses a replacement algorithm to swap out
exis ng pages.
Thank you for watching! I hope this session clarified how virtual memory and paging contribute to
efficient memory management. See you in the next session!
Introduc on
Here’s an improved version of the transcript with structured headings, subheadings, and points to
clarify the content and key takeaways:
Introduc on
Hello, everyone! Welcome to this session on Virtual Memory. Today, we’ll explore demand paging, a
concept related to virtual memory that op mizes memory usage by loading only required parts of a
program into main memory. Let’s dive in!
Drawback: This approach is inefficient because o en, only certain parts of the program are
accessed at a me, resul ng in unnecessary memory usage.
Pages Load on Demand: Only the pages that are needed for execu on are loaded into main
memory.
Key Concept: Demand paging is efficient as it minimizes the memory footprint by loading only
necessary pages, in contrast to tradi onal paging, where all pages are loaded upfront.
Pager: Handles individual pages, loading them only when they are required. It is also known
as a lazy swapper because it waits to load pages un l they are needed.
Swapper: In tradi onal paging, the swapper loads en re processes into memory. Demand
paging replaces the swapper with a pager for a more selec ve loading process.
Example Diagram
Imagine two processes, Process A and Process B:
Swapping: One of the exis ng pages is swapped out to free up space, and the new required
page is swapped in.
Page Replacement Algorithm: The opera ng system decides which page to remove based on
its page replacement algorithm, op mizing space usage and memory efficiency.
Example: If a process tries to access a page that isn’t in memory, the OS checks if there’s an available
frame. If not, it selects an exis ng page to swap out and replaces it with the new page.
Summary
Key Takeaways
Demand Paging: Only loads required pages, op mizing memory usage and improving system
performance.
Lazy Swapping: The pager (or lazy swapper) only loads pages when necessary, unlike the
swapper in tradi onal paging.
Page Replacement: When memory is full, a page replacement algorithm selects pages to
swap out to make room for new pages.
Thank you for watching! Demand paging provides an efficient memory solu on, especially for large
and complex programs. See you in the next session!
Basic Concepts
Here's an enhanced, structured transcript of the session with clear sec ons, bullet points, and
highlights of key ideas:
Introduc on
Hello, everyone! In today’s session, we will cover the hardware support needed to implement a
pager in virtual memory systems, as well as discuss two essen al algorithms: the Frame Alloca on
Algorithm and the Page Replacement Algorithm.
Pager’s Role
Selec ve Page Loading: When a process is swapped in, the pager makes an educated guess
about which pages will be needed immediately.
Efficient Memory Use: Rather than loading the en re process, the pager brings in only these
guessed pages, avoiding loading unnecessary pages.
Key Point: The pager’s selec ve loading helps op mize memory usage and reduce swap overhead.
Purpose: To dis nguish between pages currently in memory and those s ll on disk.
Func onality:
o If the valid-invalid bit is set to ‘valid’, the page is in memory and ready for access.
o If the bit is set to ‘invalid’, the page is either outside the logical address space or is
on disk.
o If a page isn’t in memory, the page table entry either shows an invalid bit or points to
the page’s loca on on the disk.
o This high-speed disk, also known as the swap device, acts as the swap space.
This algorithm handles frame alloca on for each process and aims to op mize performance and
minimize page faults. There are several frame alloca on methods:
o Simple but doesn’t consider individual process requirements, which can lead to
inefficient memory use.
o Larger processes receive more frames, making it more efficient than equal alloca on.
o However, it may be less effec ve if processes have varying page fault rates.
o Higher-priority processes receive more frames, ensuring that cri cal tasks have
sufficient resources.
How does the processor know that the requested page is not in the main memory?
Any guess?
It first checks the page table, finds that the entry is invalid,
The next step is to find the loca on of the desired page on the desk.
Then read the desired page into the newly freed frame.
When the processor requires a page that isn’t in main memory, the page replacement algorithm
determines how to free up space:
o Step 1: The processor generates a virtual address. If the page isn’t in memory, a page
fault occurs.
o Step 2: The page table is checked, which leads to an OS trap if the entry is invalid.
o Step 3: The system iden fies the page’s loca on on the disk and searches for a free
frame.
o Step 4: If a frame is available, the desired page is loaded; if not, the OS uses a page
replacement algorithm to select a vic m frame.
o Step 5: The OS writes the vic m frame to disk, updates the page and frame tables,
then loads the requested page.
2. There is a question, what happens when no frames are free?
3. When no frames are free, as I mentioned earlier,
4. the OS needs to invoke a replacement algorithm.
5. Then what is the overhead?
6. There will be overhead in terms of page transfers.
7. Let me explain, when no frames are free,
8. the replacement algorithm identifies the victim frame and
9. the page associated with that frame will be paged out or swapped out.
10. Then we have to get the required page in so
11. there are two page transfers.
12. Now the question is, is there a way to minimize this overhead?
13. Yes, we can minimize this overhead.
14. Swap out only modified pages, if the page contents are not modified,
15. then there is no need to swap out that page.
16. The next question is how to implement this?
o Solu on: Use a dirty bit, which is set only when a page has been modified.
o Benefits:
Selec ve Swapping: Only modified pages are swapped out, reducing transfer
overhead.
Implementa on: The OS checks the dirty bit before swapping out pages,
swapping out only when the bit is set.
Summary
Key Takeaways
Pager’s Efficient Guessing: The pager loads only likely-needed pages, reducing swap mes
and memory usage, which improves overall performance.
o Frame Alloca on Algorithms (Equal, Propor onal, and Priority) to allocate frames
op mally.
Here’s an enhanced and structured version of the transcript on Replacement Algorithms in Virtual
Memory Systems. This format highlights each topic, organizes key points, and summarizes cri cal
takeaways.
Introduc on
Hello, everyone! Today, we’re discussing replacement algorithms in virtual memory, a crucial
component of modern opera ng systems. Replacement algorithms enable efficient memory
management by deciding which memory pages to retain in physical memory and which to swap out.
Let’s explore their importance, benefits, and the common types used in virtual memory systems.
o Op mizing Memory Use: Replacement algorithms keep the most relevant pages in
physical memory, op mizing the use of this limited resource.
o Defini on: A page fault occurs when a program a empts to access data not
currently in physical memory, requiring retrieval from disk.
3. Performance Op miza on
o Efficient Page Swapping: By dynamically managing which pages to swap out, they
help balance memory usage and system speed.
o Fair Resource Alloca on: In a mul tasking environment, various processes compete
for memory. Replacement algorithms ensure each process receives a fair memory
share.
o Preven ng Memory Monopoliza on: This prevents any single process from
domina ng memory and ensures smooth performance across mul ple applica ons.
o Dynamic Management: This flexibility ensures memory alloca on aligns with real-
me requirements, improving resource management.
o Drawback: Does not consider page usage pa erns, which can lead to subop mal
performance in some cases.
o Descrip on: Replaces the page that hasn’t been used for the longest me.
o Assump on: Pages accessed recently are more likely to be needed again.
o Descrip on: Replaces the page that will not be used for the longest me in the
future.
o Limita on: Imprac cal in real systems as it requires predic ng future memory access
pa erns.
Summary
Key Takeaways
Vital Role of Replacement Algorithms: These algorithms ensure physical memory is used
effec vely, reduce page faults, and balance memory needs across processes.
Types of Algorithms: While there’s no one-size-fits-all solu on, the choice of algorithm
depends on the system’s specific needs and workload pa erns.
FIFO Algorithm
Here’s an improved and structured version of your transcript on the FIFO (First-In, First-Out) Page
Replacement Algorithm for virtual memory management. It organizes key points and enhances the
explana on with headings, summaries, and an example to clarify the algorithm’s applica on.
Introduc on
Hello, everyone! Today, we’ll explore the First-In, First-Out (FIFO) page replacement algorithm, one
of the simplest methods used in virtual memory management. We’ll discuss how the algorithm
works, its advantages and disadvantages, and walk through an example to illustrate its applica on.
FIFO Principle: As the name suggests, FIFO operates on the principle of “first-in, first-out.”
The page that has been in memory the longest is replaced when a new page needs to be
loaded.
Basic Idea: FIFO maintains a straigh orward order based on the arrival me of pages. Pages
are added to the memory in a queue format, and the page at the front of the queue is
removed when a replacement is required.
How FIFO Works: An Example
1. Ini al Setup
o Page Reference String: Consider a reference string of page requests. The numbers in
the string represent the requested page numbers.
o Frames in Memory: Assume we have three frames (slots) available in the physical
memory.
o Timing Table: The table includes three frames—f0, f1, and f2—and a meline to
track when pages are loaded and replaced.
2. Execu on Steps
Now all frames are full, so we start replacing pages based on FIFO.
o t = 4: Page 1 is requested, causing a miss. Replace Page 2 (now the oldest) with Page
1.
Con nue following this logic to update each frame based on the oldest page.
3. Result
1. Simplicity
2. Predictability
Disadvantages of FIFO
1. Lack of Adaptability
o FIFO does not consider how frequently pages are accessed. Pages are removed
strictly based on arrival me, regardless of usage.
o Result: Frequently accessed pages may be replaced, leading to high page faults and
reduced efficiency.
2. Belady’s Anomaly
o Defini on: Unlike most algorithms, FIFO can experience more page faults as memory
frames increase—an unexpected behavior known as Belady’s anomaly.
o Illustra on: This anomaly is represented in a graph where the page fault count may
increase despite more frames being available, highligh ng FIFO’s inefficiency in some
cases.
Summary
The FIFO page replacement algorithm provides a straigh orward approach to virtual memory
management by replacing pages based on their arrival me. While it is simple and computa onally
light, FIFO has notable drawbacks, such as its lack of adaptability to usage pa erns and suscep bility
to Belady’s anomaly.
Thank you for your a en on! I hope this session has clarified how the FIFO algorithm works and its
role in virtual memory management.
Op mal Algorithm
Here’s an improved, structured transcript for your session on the Op mal (OPT) Page Replacement
Algorithm. This revision includes clear sec ons, examples, and summaries to enhance
comprehension.
Introduc on
Hello, everyone! Today, we’re discussing the Op mal (OPT) Page Replacement Algorithm, one of the
most theore cally efficient strategies in virtual memory management. We’ll explore its mechanics,
advantages, disadvantages, and understand its importance as a benchmark for other page
replacement algorithms.
Core Principle: The OPT algorithm replaces the page that will not be used for the longest
period in the future. This minimizes page faults by ensuring only pages needed soon remain
in memory.
Theore cal Nature: The OPT algorithm is ideal but requires knowledge of future page
requests, which is imprac cal in real-world systems. Thus, it serves as a theore cal model
rather than a prac cal solu on.
o OPT is designed to achieve the fewest possible page faults, se ng an ideal standard.
Consider a virtual memory system with three frames. We’ll calculate the page fault ra o for a given
reference string using the OPT algorithm.
Steps to Solve
1. Setup
o Tracking Table: Every column in the table reflects the state of frames at a specific
me.
2. Execu on Steps
Now that all frames are full, we begin replacements based on OPT.
o t = 3: Page 4 is requested → Miss. Using OPT, replace Page 3 (which won’t be used
soon) with Page 4.
o t = 6: Page 5 is requested → Miss. Replace Page 4 (not needed soon) with Page 5.
3. Result
o Total Page Faults: Out of 12 page references, there are 6 page faults.
o OPT requires knowing future page requests, which is generally impossible in real
compu ng environments.
Summary
The Op mal (OPT) Page Replacement Algorithm offers a theore cally perfect approach to minimizing
page faults and serves as a benchmark for assessing other algorithms. However, its reliance on future
knowledge of page requests limits its prac cality in real- me applica ons. Despite this, OPT remains
crucial for evalua ng and understanding the efficiency of real-world page replacement strategies.
Thank you for your a en on! I hope this explana on has clarified the role of the OPT algorithm in
virtual memory management.
LRU Algorithm
Here’s a structured and enhanced transcript for your session on the Least Recently Used (LRU) Page
Replacement Algorithm. This format emphasizes clarity, key points, and prac cal examples to
enhance understanding.
Introduc on
Hello, everyone! In this session, we’ll explore one of the most widely used and prac cal page
replacement algorithms: the Least Recently Used (LRU) algorithm. We will cover how it works, its
key features, advantages, disadvantages, and provide a prac cal example to illustrate its applica on.
Let’s get started!
Core Principle: The LRU algorithm replaces the page that hasn’t been used for the longest
me. The underlying idea is that pages recently accessed are more likely to be accessed
again soon, whereas those that haven’t been used for a while are less likely to be needed.
Tracking Mechanism: LRU keeps track of the order in which pages are accessed. This can be
accomplished using various methods, such as:
Replacement Strategy: When a new page needs to be loaded into memory and it is full, LRU
replaces the page that has not been accessed for the longest me.
Did you observe something here?
It is changed 4-7.
At T is equal to nine,
Let’s consider a physical memory with three frames: f0, f1, and f2. We will analyze a page reference
string and track the page faults using the LRU algorithm.
Setup
Execu on Steps
Results
1. Efficiency: LRU effec vely minimizes page faults by keeping track of page usage pa erns.
2. Adaptability: The algorithm adapts well to varying access pa erns, making it suitable for a
wide range of applica ons.
3. Widely Used: Due to its efficiency, LRU is commonly implemented in many opera ng systems
and applica ons.
1. Complexity: Implemen ng LRU can be more complex than simpler algorithms like FIFO, as it
requires addi onal bookkeeping to track page usage.
The Least Recently Used (LRU) page replacement algorithm offers a prac cal and efficient approach
to managing virtual memory. By keeping track of page usage and replacing the least recently used
pages, LRU minimizes page faults and adapts well to varying access pa erns. While it is more
complex than simpler algorithms like FIFO, its performance benefits make it a popular choice in many
systems.
Thank you for watching this video! I hope this explana on has provided a clear understanding of the
LRU page replacement algorithm.
Week 10
Introduc on
Here’s a structured and enhanced transcript for your introductory session on Mass Storage
Management. This format emphasizes clarity, key points, and prac cal examples to help your
audience grasp the concepts be er.
Opening
[MUSIC]
Hello everyone, welcome to an introductory session on Mass Storage Management.
As we all know, there are two types of memories used in compu ng systems: primary memory and
secondary memory.
Primary Memory (or main memory) is the computer's short-term memory used to store data
and instruc ons that are ac vely being processed by the CPU.
Secondary Memory, also known as auxiliary or mass storage, refers to storage devices such
as hard drives, solid-state drives, CDs, DVDs, and flash drives.
Mass storage is crucial for retaining large volumes of data, ensuring that users and applica ons have
access to the informa on they need over extended periods.
During this session, I’ll be presen ng an introduc on to mass storage, focusing on its role,
characteris cs, and types. Let’s get started!
Mass storage refers to high-capacity storage systems and devices designed to store large amounts of
data persistently and reliably. These systems are essen al for modern compu ng environments,
providing the necessary space to retain and retrieve vast quan es of informa on.
2. Data Persistence: Data is retained even when the power is switched off.
1. Magne c Storage:
o Hard Disk Drives (HDDs): Use magne c fields on rota ng disks to store data.
o Tape Drives: Primarily used for large-scale archival storage. Known for being cost-
effec ve and offering high capacity.
2. Op cal Storage:
o Common formats include CDs, DVDs, and Blu-ray discs. Although not as common for
primary storage, op cal storage is o en used for media distribu on and archival
purposes.
3. Solid-State Storage:
o Solid-State Drives (SSDs) and Flash Drives: Use flash memory technology to store
data. SSDs are faster and more durable than HDDs, making them popular for high-
performance applica ons and mobile devices.
o Consists of dedicated file storage devices connected to a network, allowing mul ple
users and systems to access data. Ideal for shared storage in homes and small
businesses.
5. Cloud Storage:
o Involves storing data on remote servers accessed via the internet. Offers scalability,
flexibility, built-in redundancy, and backup features to ensure data safety and
accessibility from anywhere.
Enterprise Use: For managing business-cri cal data, including databases and customer
records.
Personal Use: For storing personal data such as documents, photos, and videos.
Backups: Essen al for crea ng backups and ensuring data recovery in case of hardware
failure or disasters.
Media Storage: Used for storing and distribu ng large media files and handling vast amounts
of data generated by scien fic research.
Conclusion
In conclusion, mass storage is a cri cal component of modern compu ng infrastructure. Its various
forms and technologies cater to different needs, ensuring data is stored securely, accessed efficiently,
and retained reliably. Understanding these storage solu ons helps us manage data effec vely and
an cipate future advancements in storage technology.
Here’s a structured and enhanced transcript for your session on the Working Principles of Magne c
Disk Storage. This format organizes the content into clear sec ons, emphasizes key concepts, and
includes prac cal examples for be er understanding.
Opening
Hello everyone, welcome to another session on Mass Storage Management. During this session, we
will explore the working principles of magne c disk storage units.
Magne c disks are non-vola le memories that provide bulk storage capability.
The basic element of a magne c disk drive is a circular disk known as a pla er, typically
made of non-magne c material.
Tradi onally, pla ers were made of aluminum, but nowadays, glass is used due to its
improved surface uniformity.
Each pla er is coated with magne zable materials such as iron oxide, allowing informa on
to be stored magne cally.
The diameter of the pla er typically ranges from 1.8 to 5.25 inches.
These disks are mounted on a rotatable spindle, which rotates at speeds between 5,400 to
15,000 RPM (revolu ons per minute).
An arm is mounted with a read/write head that is responsible for reading or recording
informa on.
If you consider a hard disk, it usually contains several disks or pla ers.
o Aligned tracks form a cylinder. For example, track 0 on all surfaces forms cylinder 0,
track 1 forms cylinder 1, and so forth.
3. Sectors: Each track is divided into sectors, which are separated by gaps.
Gaps between sectors allow the read/write head to recognize the end of a sector.
Gaps between tracks help to minimize errors due to misalignment of the head and prevent
interference from the magne c field of adjacent tracks.
The capacity of a disk refers to the number of bits it can store, typically expressed in gigabytes (GB)
or terabytes (TB).
Capacity=Bytes per Sector×Average Sectors per Track×Tracks per Surface×Surfaces per Pla er×Pla er
per Disk\text{Capacity} = \text{Bytes per Sector} \ mes \text{Average Sectors per Track} \ mes
\text{Tracks per Surface} \ mes \text{Surfaces per Pla er} \ mes \text{Pla er per
Disk}Capacity=Bytes per Sector×Average Sectors per Track×Tracks per Surface×Surfaces per Pla er×Pl
a er per Disk
Calcula ng:
1. Seek Opera on: The head moves back and forth along the radial axis to posi on itself over
the desired track. This movement is known as seek.
2. Rota onal Movement: Once the desired track is under the read/write head, the pla er
rotates to bring the required bit in the sector to be read or wri en.
In disks with mul ple pla ers, there is a separate read/write head for each surface. All heads are
aligned to posi on themselves on the same cylinder.
Example Scenario:
1. Move the read/write head to track number one (seek opera on).
2. Rotate the pla er counterclockwise to bring the required sector under the
read/write head.
3. Start reading the bytes in the sector by con nuing to rotate the pla er.
The me required to move the read/write head to the required track is known as seek me.
The me required to move the desired sector under the read/write head is known as
rota onal latency.
Summary
The components and construc on of a magne c disk drive, including the role of pla ers,
spindles, and read/write heads.
The structure of hard disks with mul ple pla ers, tracks, sectors, and gaps for efficient data
management.
How to calculate disk capacity using a formula based on sectors, tracks, surfaces, and
pla ers.
The process of reading from and wri ng to a magne c disk, including seek me and
rota onal latency.
I hope you found this session informa ve and beneficial. Thank you!
Magne c Tapes
Here’s a structured and enhanced transcript for your session on the Role of Magne c Tapes as a
Secondary Storage Medium. This format organizes the content into sec ons, highlights key points,
and provides a clear understanding of the topic.
Opening
[MUSIC]
Hello, everyone. Welcome to another session on Mass Storage Management Systems. In this
session, we will discuss the role of magne c tapes as a secondary storage medium.
They are known for their rela vely permanent nature and capability to hold large quan es
of data.
However, a major drawback is their slow access me compared to main memory and
magne c disks.
1. Permanent Storage:
o Magne c tapes provide permanent storage, making them ideal for long-term data
reten on.
3. Sequen al Access:
o Random access to data on a tape is about 1,000 mes slower than accessing data on
a magne c disk.
Given their characteris cs, magne c tapes are primarily used for:
Data Transfer: A reliable medium for transferring data from one system to another.
Data Storage: Data is stored on a spool, which moves past a read/write head.
Access Time: Reaching the correct spot on the tape can take several minutes.
Data Wri ng Speed: Once posi oned correctly, the drive can write data at speeds
comparable to disk drives.
Tape Capaci es: Modern tapes can exceed several terabytes in capacity.
Built-in Compression: Some tapes feature built-in compression, which can more than double
their effec ve storage capacity.
1. Width: Common widths include 4 mm, 8 mm, 19 mm, as well as 1/4 inch and 1/2 inch.
2. Technology:
o Examples include LTO-5 (Linear Tape-Open) and SDLT (Super Digital Linear Tape).
o SDLT: Designed for high-capacity, reliable backup and archival solu ons.
Summary
Slow Access Time: Less efficient for random access, making them less suitable for secondary
storage.
Current Usage: Today, tapes are mainly used for backup and archival purposes, as well as for
data transfer.
Despite their limita ons, magne c tapes remain a valuable tool in data storage.
Closing
Here’s a structured and enhanced transcript for your session on Modern Magne c Disk Drives. This
format organizes the content into sec ons, highlights key points, and provides a clear understanding
of the topic.
Opening
Hello, everyone. Welcome to another session on Mass Storage Management Systems. Today, we will
discuss modern magne c disk drives and how they manage data storage.
Modern magne c disk drives store data as large one-dimensional arrays of logical blocks.
Logical Blocks:
o Typically 512 bytes, these are the smallest units of data transfer.
o Some disks can be forma ed to have different block sizes, such as 1,024 bytes.
o Logical blocks are mapped sequen ally onto the sectors of the disk.
o Mapping begins with sector 0, the first sector of the first track on the outermost
cylinder.
o The process proceeds through that track, con nues through the rest of the tracks in
the cylinder, and moves from the outermost cylinder to the innermost.
In theory, we can convert a logical block number into a physical address that includes:
o Cylinder number
o Track number
o Sector number
Challenges:
o Tracks farther from the center are longer and hold more sectors.
o As the read/write head moves inward, the number of sectors per track decreases,
while the rota on speed increases.
o The bit density decreases from inner tracks to outer tracks, maintaining a constant
data rate.
Technological Advancements
The number of sectors per track has increased significantly with advancements in
technology.
Zones:
o Tracks are divided into zones (e.g., zone 0, zone 1, etc.), with tracks within the zone
having a fixed number of sectors.
o Outer zones can have up to 40% more sectors than inner zones.
The number of cylinders per disk has increased significantly, with large disks now having tens
of thousands of cylinders.
Summary
In summary, we learned:
Modern magne c disk drives u lize logical blocks that are mapped to physical sectors.
Challenges exist in address transla on due to defec ve sectors and variable sectors per track.
CLV and CAV are two methods used to manage data density and transfer rates.
Technological advances con nue to increase the number of sectors and cylinders, with zones
being a technique that enhances sector counts.
Disk A achment
Here’s a structured and enhanced transcript for your session on How Computers Access Disk
Storage. This format organizes the content into sec ons, highlights key points, and improves clarity.
Opening
[MUSIC]
Hello everyone, welcome to another session on Mass Storage Management Systems. During this
session, we will discuss how computers access disk storage.
Access Method:
Common Technologies:
Variants:
Switched Fabric: Large 24-bit address space, forms the basis for
Storage Area Networks (SAN).
Arbitrated Loop (FC-AL): Can address 126 devices.
Storage Devices:
RAID Arrays
IO Commands:
o Necessary to ini ate data transfers involving read and write opera ons of logical
data blocks directed to specifically iden fied storage units (e.g., bus ID or target
logical unit).
Defini on:
Client Access:
Transport Protocols:
Advantages of NAS:
o Convenient for all computers on a local area network (LAN) to share a pool of
storage.
o Disadvantages:
iSCSI Protocol
Defini on:
o Internet Small Computer Systems Interface (iSCSI) is the latest NAS protocol.
Func onality:
o Leverages the IP network protocol to encapsulate and transmit SCSI commands over
an IP network.
o Allows the use of exis ng network infrastructure to connect hosts to storage devices.
o Replaces tradi onal SCSI cables with more flexible and scalable network
connec ons.
Benefits:
o Access to storage devices from any loca on with network connec vity.
Defini on:
o A private network that uses storage protocols rather than network protocols.
Mo va on for Development:
Advantages of SAN:
o Flexibility: Mul ple hosts and storage arrays can a ach to the same SAN.
o Interconnects:
Summary
Storage disks can be a ached to a computer via local IO ports (Host A ached Storage) or
through a network connec on (Network A ached Storage).
Storage Area Network (SAN) provides a private network using storage protocols to enhance
flexibility and manage storage resources efficiently.
Solid State Disks
Here’s a structured and enhanced transcript for your session on Mass Storage Management
Systems, focusing on the differences between magne c memories and semiconductor memories, as
well as the advantages of SSDs. This format includes headings, key points, and clear explana ons.
Opening
[MUSIC]
Hello everyone, let's dive into another informa ve session on Mass Storage Management Systems.
During this session, we will first explore the differences between magne c memories and
semiconductor memories. Then we will discuss how to improve memory access speed. Let's get
started!
Semiconductor Memories
o Cache memory
o Main memory
Magne c Memories
The ques on arises: How can we improve the speed of access for high-capacity memory?
Performance:
Opera on: Quieter and cooler opera on due to the absence of moving parts.
Energy Efficiency:
o USB Ports
o Wear Leveling: A block typically wears out a er about 100,000 (one lakh) repeated
writes.
Performance Slowdown: SSD performance may slow down as the device is used.
Advantages of SSDs:
Considera ons: Despite issues of performance slowdown and wearout, SSDs remain a
preferred choice for modern storage solu ons.
Introduc on
Here's a structured and enhanced transcript for your session on Mass Storage Management with a
focus on disk scheduling. This format includes headings, key points, and clear explana ons.
Opening
[MUSIC]
Hello everyone! Welcome to another session on Mass Storage Management. During this session, we
will be discussing the importance of disk scheduling and how the opera ng system efficiently
manages disk drives.
To start, let us talk about the efficient use of disk drives. The main goals are:
Fast access me
1. Seek Time:
o The me it takes for the disk arm to move the read/write heads to the correct
cylinder.
o The me it takes for the disk to rotate the desired sector under the disk head.
Disk Bandwidth
Defini on: Disk bandwidth is the total number of bytes transferred divided by the total me
from the first request to the comple on of the last transfer.
By managing the order of disk I/O requests, we can improve both access me and
bandwidth.
o System processes
o User processes
When a process needs to perform I/O to or from the disk, it issues a system call to the
opera ng system. This request typically contains:
If the disk drive and controller are available, the request can be served immediately.
If the disk and controller are busy, new requests are placed in a queue of pending requests
for that drive.
In a mul programming system with many processes, the disk queue o en has several pending
requests. When one request is completed, the opera ng system must choose which pending request
to service next.
Summary
Efficient use of disk drives involves minimizing seek me and rota onal latency.
Various disk scheduling algorithms help in deciding the order of servicing requests.
In the upcoming sessions, we will delve into specific disk scheduling algorithms such as FCFS (First-
Come, First-Served), SSTF (Shortest Seek Time First), SCAN, and its variants.
Closing
Here's a structured and enhanced transcript for your session on FCFS Disk Scheduling. This format
includes headings, key points, and clear explana ons to improve understanding.
Introduc on
Hello, everyone! Welcome to another session on Mass Storage Management. During this session, we
will be discussing FCFS Disk Scheduling, which stands for First-Come, First-Served. We will explore
how it works and its performance characteris cs.
Understanding FCFS
First-Come, First-Served (FCFS) is the simplest form of disk scheduling. It processes disk I/O requests
in the exact order they arrive.
Fairness: Treats all requests equally, ensuring that no request is priori zed over another.
Let us consider an example to illustrate how FCFS works. Imagine a disk queue with requests for
cylinders in the following order:
Requests: 98, 183, 37, 122, 14, 124, 65, and 67.
Assume the disk head is ini ally posi oned at cylinder 53.
1. Move from 53 to 98
8. Move from 65 to 67
Efficiency:
o The significant swings in head movement, par cularly from cylinders 122 to 14 and
back to 124, increase total head movement.
Improvement Opportunity:
o If we could service requests for nearby cylinders together, we could reduce total
head movement, thereby improving performance.
Summary
To summarize:
The FCFS algorithm is simple and fair, trea ng all requests equally.
However, it is not the most efficient method; total head movement can be substan al and
inefficient.
More effec ve request rendering could improve performance by reducing the total head
movement.
Conclusion
That concludes our discussion for today. Thank you for watching!
SSTF Disk Scheduling Algorithm
Here's a structured and enhanced transcript for your session on SSTF Disk Scheduling. This format
includes headings, key points, and explana ons to improve understanding.
Introduc on
Hello everyone! Welcome to another session on Mass Storage Management System. In this session,
we will discuss the SSTF Disk Scheduling Algorithm, which stands for Shortest Seek Time First. We
will explore how this algorithm works, along with its performance benefits and drawbacks.
Understanding SSTF
The SSTF algorithm priori zes disk I/O requests based on their proximity to the current head
posi on. It services the request closest to the disk head to minimize seek me.
Proximity-Based: Requests closer to the current head posi on are serviced first.
Example of SSTF in Ac on
Requests: 98, 183, 37, 122, 14, 124, 65, and 67.
2. From 65 to 67
3. From 67 to 37
4. From 37 to 14
6. From 98 to 122
Total Head Movement: SSTF significantly reduces total head movement compared to FCFS
(First-Come, First-Served).
Starva on Risk: SSTF can lead to starva on for certain requests. For instance, if many
requests keep arriving near the disk head, distant requests (like one at cylinder 186) could be
indefinitely delayed.
Summary of Performance:
Advantages:
Drawbacks:
To summarize:
The SSTF algorithm improves performance by minimizing seek me, resul ng in significantly
less total head movement compared to FCFS.
Here's a structured and enhanced transcript for your session on the SCAN Disk Scheduling
Algorithm. This format includes headings, key points, and explana ons for clarity and be er
understanding.
Introduc on
Hello everyone! Welcome to another session on Mass Storage Management Systems. In this session,
we will explore the SCAN Disk Scheduling Algorithm, o en referred to as the elevator algorithm.
The SCAN algorithm operates by moving the disk arm from one end of the disk to the other, servicing
requests along the way.
Scanning Mo on: The disk arm moves in one direc on, servicing requests un l it reaches the
end, then reverses direc on.
Efficiency: By con nuously scanning back and forth across the disk, all requests are
eventually serviced.
Example of SCAN in Ac on
Requests: The queue has eight requests for the following cylinders: 37, 14, 65, 67, 98, 122,
124, and 183.
3. Move from 14 to 0.
The SCAN algorithm is efficient as it handles all requests in one direc on before reversing, minimizing
seek me.
Advantages:
Fairness: Every request will eventually be serviced, reducing the chance of starva on.
Density of Requests: The density of requests is highest at the ends a er each full scan,
where requests have waited the longest.
FCFS (First-Come, First-Served): This can lead to high seek mes; SCAN op mizes seek me
systema cally.
SSTF (Shortest Seek Time First): While SSTF minimizes seek me, it can cause starva on.
SCAN provides more balanced and predictable wait mes for requests.
Conclusion
In summary:
The SCAN algorithm is a balanced approach to disk scheduling that effec vely reduces seek
me and prevents starva on.
By servicing requests in a fair and systema c manner, SCAN enhances both efficiency and
fairness in disk opera ons.
Understanding SCAN through examples highlights its effec veness in managing disk requests.
Thank you for your a en on, and I hope you enjoyed the session!
C-SCAN Disk Scheduling Algorithm
Here's a structured and enhanced transcript for your session on the C-SCAN Disk Scheduling
Algorithm. This format organizes the content with headings, key points, and explana ons to improve
clarity and understanding.
Introduc on
Hello everyone! Welcome to another session on Mass Storage Management Systems. In this session,
we will be exploring the Circular SCAN (C-SCAN) disk scheduling algorithm. C-SCAN is a variant of the
SCAN disk scheduling algorithm, aiming to provide a more uniform wait me for all disk requests.
The primary goal of C-SCAN is to treat the disk as a circular list, differing from the tradi onal SCAN
method.
One-Direc onal Movement: The disk head moves from one end of the disk to the other
while servicing requests along the way.
Jump Back: When the head reaches the end, it immediately jumps back to the beginning of
the disk without servicing any requests on the return trip.
Servicing Requests: Requests are serviced only while the head is moving in one direc on.
Comparison with SCAN Algorithm
SCAN: Moves back and forth across the disk, servicing requests in both direc ons.
C-SCAN: Moves in one direc on only, services requests, and then jumps back to the
beginning of the disk to start servicing again.
This difference leads to a more uniform wait me in C-SCAN, making it more efficient in certain
situa ons.
Example of C-SCAN in Ac on
Requests: The queue has eight requests for the following cylinders: 65, 67, 98, 122, 124, 183,
14, and 37.
8. Jump back to 0.
Advantages of C-SCAN
Uniform Wait Time: C-SCAN provides a more consistent wait me for disk requests
compared to SCAN.
Simplicity of Implementa on: The head moving in only one direc on can make the
algorithm simpler to implement.
Disadvantages of C-SCAN
Overhead: The head movement and wrap-around process can introduce some overhead.
Efficiency with Sparse Requests: If requests are sparse or clustered at one end of the disk, C-
SCAN might be less efficient compared to other scheduling algorithms.
Conclusion
In summary:
The Circular SCAN (C-SCAN) algorithm services requests in one direc on and jumps back to
the start to repeat the process.
Its main advantage is providing a more uniform wait me, although it can introduce
overhead and may be less efficient with sparse requests.
Overall, C-SCAN is a valuable algorithm for specific applica ons where consistent
performance is needed.
Introduc on to Disk Management
Here's a structured and enhanced transcript for your session on Disk Management. This format
organizes the content with headings, key points, and explana ons to improve clarity and
understanding.
Introduc on
Hello everyone! Welcome to another session on Mass Storage Management Systems. Today, we will
be discussing several crucial aspects of disk management, including disk ini aliza on, boo ng from
disk, and bad block recovery. Let’s dive into the details.
Disk Forma ng
Overview
When a disk is created, it contains no data. Before it can store informa on, it must be prepared
through a process called low-level forma ng or physical forma ng.
Key Points:
Data Structure Setup: Low-level forma ng establishes a specific data structure on the disk
for each sector. Each sector generally includes:
o When data is wri en to a sector, ECC is calculated and stored with the data.
o During reading, ECC is recalculated and compared with the stored value; a mismatch
indicates that the data has been corrected.
Factory Forma ng
Most hard disks are low-level forma ed at the factory, which prepares the disk for use, tests it, and
ini alizes the mapping of logical block numbers to defect-free sectors.
Manufacturers may offer various sector sizes (e.g., 256, 512, and 1024 bytes):
Larger Sector Sizes: Allow for fewer sectors on each track but reduce the number of headers
and trailers, freeing up more space for user data.
Disk Par oning and File System Crea on
Before the opera ng system can use a disk, it must set up its own data structures through two main
steps:
1. Par oning: The disk is divided into one or more groups of cylinders, allowing the opera ng
system to treat each par on like a separate disk. For example:
2. File System Crea on: The opera ng system writes ini al file system data structures to the
disk, including:
Clusters
To increase efficiency, file systems group logical blocks into chunks called clusters. Some opera ng
systems allow special programs to use a disk par on as a large sequen al array of logical blocks
without file system structures, known as raw disks. I/O to this array is referred to as raw I/O.
Boot Block
To start a computer, it needs an ini al program called the bootstrap program, which ini alizes the
system and loads the opera ng system kernel from the disk.
Storage Loca on: The ini al bootstrap program is usually stored in read-only memory
(ROM), which is non-vola le and executes immediately when the computer powers up. ROM
contains minimal code to load the full bootstrap program from the disk, stored in the boot
block.
Master Boot Record (MBR): Located in the first sector of the hard disk, containing boot code
and a par on table.
Boot Sequence:
1. The bootstrap code in ROM reads the MBR to iden fy the boot par on.
2. The boot par on contains the opera ng system and device drivers.
3. The system reads the boot sector from this par on to con nue the boot process
and eventually loads the opera ng system and its subsystems.
Tools like the Linux bad blocks command can manually search for and lock away bad blocks
during normal opera on.
Automa c Management
More advanced disks manage bad blocks automa cally, maintaining a list of bad blocks and using
spare sectors for replacements.
2. Sector Slipping: Involves moving sectors down to free up space for the defec ve sector,
though it can affect disk-scheduling op miza ons.
Data Recovery
Hard Errors: Usually result in data loss and require manual interven on to restore files from
backups. Regular backups are essen al for recovery.
Summary
In conclusion:
Disk management is vital for ensuring data integrity and system reliability.
It involves careful handling of forma ng, boo ng processes, and bad block recovery.
Understanding these processes helps maintain efficient and reliable storage systems.
Swap Space Management
Here’s a structured and enhanced transcript for your session on Swap Space Management in the
context of Mass Storage Management Systems. This format incorporates headings, key points, and
concise explana ons to improve clarity and engagement.
Introduc on
Hello everyone! Welcome to another session on Mass Storage Management Systems. Today, we will
explore swapping, a cri cal memory management method used in mul programming, allowing
mul ple processes to share the CPU. Our focus will be on swap space management, a technique
employed by opera ng systems to op mize memory usage during swapping and improve system
performance.
What is Swapping?
Swapping involves moving a process out of the main memory and storing it in secondary memory.
When needed again, the process is brought back to the main memory.
Key Concepts:
Main Memory vs. Secondary Memory: Main memory (RAM) is faster but limited, while
secondary memory (like hard drives) offers more storage but is slower.
Goal of Swapping: Op mize memory usage and improve system performance by managing
how processes are loaded and unloaded from memory.
Swap space management is a crucial low-level task of the opera ng system, ac ng as an extension of
main memory in virtual memory systems.
Key Points:
Disk Access Speed: Disk access is significantly slower than memory access, which can affect
system performance.
o Paging Systems: Use swap space to store pages that have been pushed out of main
memory.
Overes ma on for Stability: It's generally safer to overes mate swap space requirements to
avoid system crashes. Running out of swap space can lead to process abor on or system
crashes.
Solaris: Sets swap space based on how much virtual memory exceeds pageable physical
memory.
Linux: Historically recommended twice the amount of physical memory for swap space;
however, modern Linux systems typically use less.
Some opera ng systems, including Linux, support mul ple swap spaces, u lizing both files
and dedicated par ons to spread the load across the system’s bandwidth.
o Disadvantages: Inefficient for large files due to the need to navigate directory
structures.
o Advantages: Managed by a swap space manager for speed rather than storage
efficiency.
Implementa on Large file within the file system Managed by a swap space manager
Prone to external
Fragmenta on Acceptable internal fragmenta on
fragmenta on
Tradi onal UNIX: Ini ally copied en re processes between disk and main memory. Evolved
to use a combina on of swapping and paging as paging hardware became available.
Linux: Uses swap space for anonymous memory (memory not backed by any file) and allows
mul ple swap areas. Each swap area consists of 4-KB page slots used to hold swapped pages.
Swap-Map:
An array of integer counters associated with each swap area indicates the number of
mappings to the swapped page. For instance, a counter value of three means the swapped
page is mapped to three different processes.
Summary
In summary:
Swap space management is vital for maintaining system performance and stability.
Understanding how swap space is used and managed allows us to op mize systems for
be er performance.
Thank you for your a en on! I hope you found this session informa ve.
RAID Structure
Here’s a structured and enhanced transcript for your session on RAID (Redundant Array of
Independent Disks), forma ed with headings, key points, and concise explana ons for be er clarity
and engagement.
Introduc on
Hello, everyone! Welcome to another session on Mass Storage Management Systems. Today, we’ll
introduce a technique that u lizes mul ple disks for storage instead of a single disk. This technique is
known as RAID (Redundant Array of Independent Disks). Let’s get started!
What is RAID?
RAID is a technology that combines mul ple disk drives into a single logical unit to enhance
performance, redundancy, or both.
Key Concepts:
Data Distribu on: Even though users may not realize it, the data stored is actually
distributed across several physical disk drives.
Striping: This process divides data into blocks or stripes and writes them onto mul ple disks.
Cost Efficiency: Some mes referred to as "Redundant Array of Inexpensive Disks" because
the magne c disks used in RAID setups are o en inexpensive.
Importance of Redundancy
Redundant disks are used not only to store data but also to maintain error detec on and correc on
codes (such as parity informa on). This arrangement ensures data recoverability in case of a disk
failure.
There are several RAID levels, each with unique characteris cs and use cases. We’ll discuss each level
in detail.
RAID Level 0
Descrip on: RAID 0 is not a true RAID configura on because it lacks redundancy. It requires a
minimum of two disks, with data striped across all disks.
Advantages:
o High performance due to mul ple drives working together, increasing read/write
speeds.
Drawbacks:
RAID Level 1
Descrip on: Also known as disk mirroring, RAID 1 duplicates all data, requiring n addi onal
disks for redundancy.
Advantages:
o No rebuild needed a er a disk failure; just copy data from the redundant disk.
Drawbacks:
Applica ons: Cri cal data storage (e.g., accoun ng, payroll, financial applica ons) where
fault tolerance is essen al.
RAID Level 2
Descrip on: Uses bit-level striping with Hamming code error correc on, requiring addi onal
disks for error correc on.
RAID Level 3
Descrip on: Uses byte-level striping with a dedicated parity disk. This configura on is
suitable for large sequen al data transfers.
Drawbacks: The dedicated parity disk can become a performance bo leneck. If the parity
disk fails, the system loses reliability.
Descrip on: Similar to RAID 3 but uses block-level striping instead of byte-level.
Drawbacks: Like RAID 3, the dedicated parity disk can be a bo leneck, nega vely impac ng
write performance.
RAID Level 5
Descrip on: Features block-level striping with distributed parity, providing balanced
read/write performance.
Drawbacks: The rebuild process can be complex, and write performance may be slower.
RAID Level 6
Descrip on: Known as double parity RAID, it uses two types of parity (normal and RAID-
Solomon).
Advantages: Can sustain two simultaneous disk failures and s ll func on.
100%
RAID 1 Disk mirroring Halved Cri cal data storage
redundancy
Conclusion
RAID provides various solu ons for improving data redundancy and performance. It’s essen al to
choose the appropriate RAID level based on specific needs and requirements. Understanding RAID is
crucial for designing robust and reliable storage systems.
Stable Storage Implementa on
Here’s a structured and enhanced transcript for your session on Stable Storage Implementa on,
forma ed with headings, key points, and concise explana ons for clarity.
Introduc on
Hello, everyone! Welcome to another session on Mass Storage Management Systems. Today, we will
discuss Stable Storage Implementa on.
Stable storage refers to informa on that resides in storage and is never lost, even in the event of
errors in the disk or CPU. This reliability is crucial for ensuring data integrity in various systems.
To implement stable storage, we need to replicate informa on across mul ple storage devices that
have independent failure modes. Coordina ng the wri ng of updates is essen al to prevent the loss
of all copies of the data.
Consistent State During Recovery: During recovery from a failure, we must ensure all copies
are forced into a consistent and correct state, even if addi onal failures occur during the
recovery process.
Types of Failures
2. Par al Failure:
o A failure occurs during the data transfer, resul ng in only some sectors being wri en,
which may corrupt the data.
3. Total Failure:
o This occurs before the disk write starts, leaving previous data values on the disk
intact.
Recovery from Errors
When a failure occurs during the wri ng process, the system’s first task is to detect the failure and
ini ate a recovery process to restore a consistent state.
Recovery Strategy:
Redundancy: The system must contain two physical blocks for each logical block of data. If
there is an error in one physical block, the other block can be used for recovery.
2. A er the first write is successfully completed, perform the same opera on on the second
physical block.
3. The opera on is only declared complete when both writes are successful.
Recovery Procedure
o If both blocks are iden cal and no errors are detected, no further ac on is necessary.
2. Detectable Errors:
o If one block has detectable errors, replace its content with the value of the other
block.
3. Content Differences:
o If neither block has detectable errors but their contents differ, replace the first
block's content with that of the second block.
This ensures that wri ng to stable storage either succeeds completely or results in no change.
The recovery procedure can be extended if more copies of each block are needed. The more copies
available, the lower the chances of failure. However, using two copies is generally sufficient to
simulate stable storage and maintain data integrity, unless all copies are destroyed.
Many storage arrays u lize Non-Vola le RAM (NVRAM) as a cache to enhance stable storage.
NVRAM can reliably store data on its way to the disks because it is non-vola le, making wri ng to
stable storage much faster than wri ng directly to disk. This significantly improves performance.
Summary
Importance of Stable Storage: It is crucial for ensuring data integrity even in the case of
failures.
Data Replica on and Coordinated Updates: Achieved through redundancy and coordinated
updates.
Performance Enhancement: Using NVRAM can speed up write opera ons to stable storage.
I hope you found this presenta on engaging. Thank you for watching!