IDT - Unit 3
IDT - Unit 3
Introduction
Human-Centered Approach
Design Thinking is a human-centered approach that focuses on understanding the needs and
desires of users. This approach is centered on the user, and involves a deep understanding of
their thoughts, feelings, and behaviors.
There are several key mindsets that are essential to Design Thinking, including:
There are several key models that are used in Design Thinking, including:
1. Convergent Thinking: Narrowing down options and selecting the best solution.
2. Divergent Thinking: Generating many ideas and possibilities.
Convergent and divergent thinking are two essential models used in Design Thinking.
1. Convergent Thinking:
2. Divergent Thinking:
Empathize Phase:
The empathize phase is the first stage of the Design Thinking process. During this phase,
designers seek to understand the needs, desires, and pain points of users. This involves
gathering insights from users through various techniques, such as user interviews, surveys,
and observation. The goal of the empathize phase is to gain a deep understanding of the user's
perspective and to identify areas for improvement.
Define Phase:
The define phase is the second stage of the Design Thinking process. During this phase,
designers define the problem statement and identify key issues. This involves analyzing the
insights gathered during the empathize phase and identifying patterns and themes. The goal
of the define phase is to clearly articulate the problem and to identify the key challenges that
need to be addressed.
Ideate Phase:
The ideate phase is the third stage of the Design Thinking process. During this phase,
designers generate a wide range of potential solutions through brainstorming and ideation.
This involves encouraging wild and crazy ideas, as well as building on the ideas of others.
The goal of the ideate phase is to generate a large number of potential solutions and to
identify new opportunities for innovation.
Prototype Phase:
The prototype phase is the fourth stage of the Design Thinking process. During this phase,
designers create a tangible representation of the solution. This involves building a prototype
that can be tested and refined. The goal of the prototype phase is to create a physical
representation of the solution and to identify any potential flaws or areas for improvement.
Test Phase:
The test phase is the fifth stage of the Design Thinking process. During this phase, designers
validate the solution by gathering feedback from users. This involves testing the prototype
with real users and gathering feedback on its effectiveness. The goal of the test phase is to
refine the solution and to identify any areas for improvement.
Implement Phase:
The implement phase is the sixth stage of the Design Thinking process. During this phase,
designers put the solution into action. This involves implementing the solution and making
any necessary adjustments. The goal of the implement phase is to put the solution into
practice and to ensure that it is effective.
Reflect Phase:
The reflect phase is the seventh and final stage of the Design Thinking process. During this
phase, designers evaluate the effectiveness of the solution and identify areas for
improvement. This involves reflecting on the entire Design Thinking process and identifying
any lessons learned. The goal of the reflect phase is to refine the solution and to identify areas
for future improvement.
Interviews:
Interviews are a valuable tool for gathering in-depth, qualitative data about users' needs and
experiences. They involve one-on-one conversations between the designer and the user, and
can be conducted in person, over the phone, or via video conferencing. Interviews provide
rich, contextual data that can help designers develop a deep understanding of users' needs and
pain points.
Surveys:
Surveys are a useful tool for gathering quantitative data from a large sample size. They
involve asking users to respond to a series of questions, either online or offline. Surveys
provide designers with a broad understanding of users' needs and preferences, and can help
identify patterns and trends.
Observation:
Observation involves watching users interact with products, services, or environments to gain
a deeper understanding of their needs and behaviors. This can involve observing users in their
natural environments, or in a controlled laboratory setting. Observation provides designers
with valuable insights into users' behaviors and pain points.
Empathy Mapping:
Empathy mapping is a visual tool used to understand users' thoughts, feelings, and behaviors.
It involves creating a map that illustrates users' pain points, motivations, and goals. Empathy
mapping helps designers develop a deep understanding of users' needs and emotions, and to
design solutions that meet those needs.
Concept Mapping:
Concept mapping is a visual tool used to organize and structure ideas and concepts. It
involves creating a map that illustrates the relationships between different ideas and concepts.
Concept mapping helps designers generate and explore new ideas, and to identify patterns
and connections.
Conclusion: