C# Notes - UNIT 1 TO 4 PDF
C# Notes - UNIT 1 TO 4 PDF
.NET:
.NET stands for Network Enable Technology which is developed by Microsoft Corporation.
.NET is a collection of languages like VC#.NET, VC++.NET, VB.NET and so on.
.NET is a Framework which provides a common platform to Execute or Run the applications
developed in various programming languages.
.NET Objectives: The .NET Framework is designed to fulfil the following objectives
Platform independent: As .exe and .dll files work in any operating system with the help of
CLR, hence .Net is called as platform independent.
(.exe) is executable file, it consists of executable code, and (.dll) is dynamic link library file it
consist of reusable code. .exe and .dll files contains the code in the format of byte code is also
called as MSIL (Microsoft intermediate language) code.
Machine language is also called as native code. CLR is common language runtime; CLR
software converts byte code into native code. Dot Net is platform independent but CLR
software is platform dependent.
One question arises if we go in detail, that is either Dot Net is pure platform independent or
not? Answer is Dot Net is partially platform dependent, as of now CLR software's are not
available for DOS operating system and Windows 95.
Language independent: As Dot Net programming logic can be developed in any Dot Net
framework compatible languages; hence Dot Net is called as language independent.
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Microsoft is introducing approximately 40 languages into Dot Net framework, out of which as
of now approximately 24 languages and one specification are released. Ex:
VC#.Net,VB.Net,VC++,VJ#,VF#,PHP,COBOL,PERL,PHYTHON,SMALLTALK,JSCRI
PT...etc One specification is ASP.Net.
Language interoperability: It is a concept of developing an application with the help of more
than one .NET programming language. After an application is compiled, the source code will
be converted into byte code. Byte code follows a standard instruction set provided by
cls(common language specification).Cls provides common rules and syntaxes for all the
languages and cls also provides common data types for all the languages and these common
data types are called as CTS(common type system).
C++ C# VB .NET
int(2) short(2) short(2)
long(4) int(4) integer(2)
long(8) long(8)
SYSTEM.INT16
SYSTEM.INT32
SYSTEM.INT64
It supports object-oriented programming environment.
It supports to work with database programming with the help of ADO.NET.
It supports to work with WPF (windows presentation foundation) for developing animations.
It Provides environment for developing various types of applications, such as Windows-
based applications and Web-based applications
It Supports to develop 3-tier architecture with the help of Dot Net remoting
Supports to develop game programming with the help of multi-threading
Supports to work with link programming
Managed Code: The code is developed and running under the control of the CLR is often
termed managed code
Unmanaged code: The code which takes OS help while execution is called as unmanaged code
Note: Managed code is faster in execution.
Unmanaged code
CLR
.net .dll Output
.exe
Managed code
.NET Framework:
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The .Net framework is a revolutionary platform that helps you to write the following types of
applications:
Windows applications
Web applications
Web services
The .NET framework applications are multi-platform applications.
The .NET framework has been designed in such a way that it can be used by .NET framework
compatible languages ( C#, C++, Visual Basic, Jscript, COBOL, etc). All .NET framework
compatible languages can access the framework as well as communicate with each other.
The .NET frame work contain three major things that is
Languages—VB,C#,PASCAL,COBOL
Technology—ASP.NET,ADO.NET
Servers—SQL SERVER,SHARE POINT SERVER
In platform independent languages, the code gets executed under the control of special software
called framework.
Example: java-->JVM
.NET-->CLR
Framework: A framework is a software which masks the functionalities of a OS and makes
the code to execute under its control .Frame work provides the following basic features like
Platform independency
Security
Memory management
Microsoft has started the development of .NET framework in late 90‘s originally under the
name of NGWS (next generation windows services).
To develop the framework first the Microsoft has prepared a set of specifications known as
CLI (common language infrastructure).
The .NET specifications are open to all (everyone can develop) which is standardized under
ISO (International Standards organization) AND ECMA(European computer manufacture
association).
CLI specification talks about four important aspects that is
CLS (common language specification)
CTS (common Type system)
BCL (Base class libraries)
VES (Virtual execution system) or CLR (common language runtime)
.NET framework versions
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Versions Release Date
1.0 2002
1.1 2003
2.0 2005
3.0 2006
3.5 2007
4.0 2009
The .Net framework consists of an enormous library of codes used by the client languages
such as C#. Following are some of the components of the .Net framework:
Common Language Runtime (CLR)
The .Net Framework Class Library
Common Language Specification
Common Type System
Metadata and Assemblies
Windows Forms
ASP.Net and ASP.Net AJAX
ADO.Net
Windows Workflow Foundation (WF)
Windows Presentation Foundation
Windows Communication Foundation (WCF)
LINQ
.NET framework architectural diagram: The .NET framework is one of the tool provided by
the .NET infrastructure and tools component of the .NET platform. The .NET framework provides an
environment for building, deploying and running web services and .NET applications..
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Common language runtime (CLR):
CLR is the heart of the .NET framework. It is the execution engine of .NET framework, where
all .net applications are running under the supervision of CLR. The main function of CLR is to
convert the managed code into native code and then execute the program. CLR acts as a layer
between OS and the applications written in .NET languages. CLR provides various features to
applications like
Security
Platform independency
Automatic memory management
Runtime error handling
Code verification
Compilation
Thread management
The components of CLR are
Class Loader: It is used to load all the classes at runtime for the execution of an application.
JIT Compiler: It is responsible for the conversion of MSIL (byte code) into machine code
(native code).
Code Manager: Is responsible for managing code at runtime.
Garbage Collector: The .NET garbage collector is responsible for automatic memory
management, where memory management is a process of allocation and de-allocation of
memory that is required for a program execution. Memory management is of two types
1. Manual/explicit memory management: In this the programmers are responsible
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for allocation and deallocation of memory that is required for a program execution.
2. Automatic/implicit memory management: In this case the garbage collector will
take care of allocation and deallocation process of memory.
The garbage collector will allocates the memory for an object when and where they are required
and also deallocates the memory of those objects once they become unused under the program.
The unused object of a program is called garbage and deallocate immediately. Security Engine
(manager): It is responsible for taking care of the security of the application that is security
engine will not allow the application to interact directly with the operating system (or)
OS to interact with the application. Type Checker: It enforces strictness
in type checking that is type checker will verify the types used in the application with CTS (or)
CLS standards supported by the CLR.
Common type system: Common Type System (CTS) describes a set of types that can be used
in different .Net languages in common. That is, the Common Type System (CTS) ensure that
objects written in different .Net languages can interact with each other.
Windowing
Windows messages
Drawing
Database management
Managing errors and exceptions
Win form technology is used to develop windows based applications.
Asp.net is used to build rich internet based web applications
Ado.net is used to create Data Access Layer to query and manipulate data from underlying data
source like SQL Server, Oracle etc.
WPF (windows presentation foundation) is used to create applications with a rich user
experience. It includes application User Interface, 2D graphics, 3D graphics and multimedia. It
takes advantage of hardware acceleration of modern graphic cards. WPF makes the User Interface
faster, scalable and resolution independent.
WCF (windows communication foundation) is used for building and developing services based
on Web Services standards.
WF (WWF) stands windows workflow foundation, which is used to build process oriented
business workflow and rules engine.
LINQ (language integrated query) allows you to query(communicate) the data from the various
data sources (like SQL databases, XML documents, Ado.Net Datasets, Various Web services and
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any other objects such as Collections, Generics etc.) using a SQL Query like syntax with .Net
framework languages like C# and VB.
ADO.NET Entity Framework provides added features under the traditional ADO.NET. This is
used to query and store data into to the relational databases (like SQL Server, Oracle, DB2 etc.) in
ORM (Object-relational mapping) fashion.
TPL (Task Parallel Library): The purpose of TPL is to make the developers more productive by
simplifying the process of adding parallelism and concurrency to applications.
PLINQ (Parallel Language Integrated Query): It is used to maximize processor utilization with
increased throughput in a multicore architecture.
The Origins of .NET Technology: The Origins of the .NET Technology are
OLE Technology (Object Linking and Embedding): Object linking and embedding (OLE)
was developed by Microsoft in the early 1990‘s to enable inter process communication.OLE
provides support to achieve the following.
To embed documents from one application into another application.
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CIL) mechanism.
3. .NET Technology allows true cross-language integration with MSIL.
4. .NET Technology contains MSIL and also includes other technologies and tools that
enable users to develop and implement applications easily.
.NET Languages: The .NET framework is a language neutral. So we can use the number of
languages for developing .NET applications. They include
Native to .NET:
C#
Visual basic
C++
Jscript
Third-Party languages:
COBOL
Eiffel
Perl
Python
Small Talk
Mercury
Scheme
All .NET languages are not created equal. Some can use the components of other languages, some
can use the classes produced in other languages to create objects, and some languages can extend the
classes of other languages using the inheritance features of .NET.
Benefits of the .NET Framework
Simple and faster system development
Enhanced built in functionality.
It supports rich oop concepts
Integration of different applications into one platform.
Ease of deployment and execution
Interoperability with existing applications.
Wide range of scalability
Simple and easy to build sophisticated development tools.
Fewer bugs
Potentially better performance.
Features of .NET:
Language independency
Base class library‘s
Portability
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COM interoperability
CLR
Memory management
Simplified development
Integrated Development Environment (IDE) for C#: An IDE is a tool that helps you write your
programs Microsoft provides the following development tools for C# programming:
Visual Studio 2010 (VS)
Visual C# 2010 Express (VCE)
Visual Web Developer
The last two are freely available from Microsoft official website. Using these tools, you can
write all kinds of C# programs from simple command-line applications to more complex applications.
You can also write C# source code files using a basic text editor like Notepad, and compile the code
into assemblies using the command-line compiler, which is again a part of the .NET Framework.
Visual C# Express and Visual Web Developer Express edition are trimmed down versions
of Visual Studio and has the same appearance. They retain most features of Visual Studio.
INTRODUCING C# (PRONOUNCED "C SHARP"): C# is a simple, modern, general-purpose,
object-oriented and type-safe programming language developed by Microsoft, USA and approved by
European Computer Manufacturers Association (ECMA) and International Standards Organization
(ISO).
C# was developed by Anders Hejlsberg and his team during the development of .Net
Framework. C# is designed for Common Language Infrastructure (CLI), which consists of the
executable code and runtime environment that allows use of various high-level languages on different
computer platforms and architectures.
C# can be used to create various types of applications, such as web, windows, console
applications or other types of applications using Visual studio.
HISTORY OF C# LANGUAGE: During the development of .NET, the class libraries were originally
written in a language called simple managed code (SMC) and later the language had been renamed as
C#.
The C# principal designer and lead architect Anders Hejlsberg has previously involved with
the design of visual j++, Borland Delphi, Turbo Pascal languages.
The following reasons make C# a widely used professional language:
It is a modern, general-purpose programming language
It is object oriented.
It is component oriented.
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It is easy to learn.
It is a structured language.
It produces efficient programs.
It can be compiled on a variety of computer platforms.
It is a part of .Net Framework.
OVERVIEW OF C#: C# can be used to develop two categories of programs, that is
Executable application programs: These programs are written to carry out certain tasks and
require the main method in one of the classes.
Component libraries: These do not require a main declaration because they are not stand-
alone application programs. These are written for use by other applications.
CHARACTERISTICS OF C#:
SIMPLE:
1. C# is simple by eliminating some operators such as "::‖ or "->" and pointers.
2. C# treats integer and Boolean data types as entirely two different data types. Boolean values
are pure true or false values in C# so no more errors of "="operator and "=="operator."==" is
used for comparison operation and "=" is used for assignment operation.
MODERN: C# is a modern language because of the following features.
1. It provides Automatic garbage collection.
2. It provides Rich intrinsic model for error handling.
3. It provides Modern approach to debugging
4. It provides robust security model.
5. It provides Decimal data type for financial applications.
OBJECT ORIENTED:
1. C# truly object oriented. It supports Data Encapsulation, inheritance, polymorphism, interfaces.
2. In C#, everything is an object .there are no more global functions, variables and constants.
TYPE SAFE:
1. In C# we cannot perform unsafe casts like convert double to a Boolean.
2. All dynamically allocated objects and arrays are initialized to zero.
3. Usage of any uninitialized variable produces an error message by the compiler.
4. Access to Arrays is range checked and warned if it goes out of boundary.
5. C# checks the Overflow in arithmetic operations.
6. C# supports automatic garbage collection
INTEROPERABILITY: C# provides support for using COM objects, No matter what language was
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used to develop them. C# also supports a special feature that enables a program to call out any native
API.
CONSISTANT: C# supports an unified system, which eliminates the problem of varying integer
types. All types are treated as objects and developers can extend the type system simply and easily.
VERSIONABLE: Making new versions of software modules work with the existing applications is
known as versioning with the help of new and override keywords, With this support, a programmer
can guarantee that his new class library will maintain binary compatibility with the existing client
application.
COMPATIBLE: C# enforces the .NET CLS (common language specification) and therefore allows
interoperation with other .NET language. C# provides support for transparent access to COM and OLE
Applications.
Applications of C#:
Console applications
Windows applications
Developing windows controls
Developing ASP.NET projects
Creating web controls
Providing web services
Developing .NET component library
NOTES:
C# is case sensitive.
All statements and expression must end with a semicolon (;).
The program execution starts at the Main method.
Unlike Java, program file name could be different from the class name.
CREATING A SIMPLE C# PROGRAM: A simple code that prints the words "Hello World":
using System;
namespace HelloWorldApplication
{
class HelloWorld
{
public static void Main(string[] args)
{
Console.WriteLine("Hello World");
Console.ReadKey();
}
}
}
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Output: Hello World
using System:
using System:
using is the keyword, which is used to specify namespace.
The above line tells the compiler to look into the System namespace library for unresolved
class names.
Because of the above line we have not used system prefix to the console class in the output
line.
When the compiler parses the Console.WriteLine method, it will understand that the method
is undefined, However it will search through the namespaces specified in using directives and
upon finding the method in the system namespace ,will compile the code without any
complaint.
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without creating an instance of the class.
void: The keyword void is a type modifier that tells that the main method does not return any
value.
In contrast to other languages main has capital, not lower case M.
Output line: System.Console.WriteLine(“hi”);
The WriteLine is the static method of the Console class, Which is located in system
namespace.
. is represented as the member access operator.
; is called line terminator
WriteLine always append a newline character to the end of the string. This means any
subsequent output will start on a newline
COMMENTS: Comments play very important role in the maintenance of programs.They are used
to enhance readability and understanding of code. C# supports two types of comments
Single line comments: Single line comments begins with a double backslash (//)symbol and
terminate at the end of the line.
Example: //c# program
Multiline comments: If we want to use multiple lines for a comment, This comment starts
with /* and terminates with */.
Example: /* this is Example of c#
Csharp program */
Console.ReadKey (); The line Console.ReadKey (), Makes the program wait for a key press and it
prevents the screen from running and closing quickly when the program is launched from Visual Studio
.NET.
COMPILING AND EXECUTING THE PROGRAM: If you are using Visual Studio.Net for
compiling and executing C# programs, take the following steps:
o Start Visual Studio.
o On the menu bar, choose File -> New -> Project.
o Choose Visual C# from templates, and then choose Windows.
o Choose Console Application.
o Specify a name for your project and click OK button. This creates a new project in Solution
Explorer.
o Write code in the Code Editor.
o Click the Run button or press F5 key to execute the project. A Command Prompt window
appears that contains the line Hello World.
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YOU CAN COMPILE A C# PROGRAM BY USING THE COMMAND-LINE INSTEAD OF
THE VISUAL STUDIO IDE:
Open a text editor and add the above-mentioned code.
Save the file as helloworld.cs
Open the command prompt tool and go to the directory where you saved the file.
Type csc helloworld.cs and press enter to compile your code.
If there are no errors in your code, the command prompt takes you to the next line and
generates helloworld.exe executable file.
Type helloworld to execute your program.
You can see the output Hello World printed on the screen.
Example: Implementation of a Rectangle class and discuss C# basic syntax:
using System;
namespace RectangleApplication
{
class Rectangle
{
// member variables
double length;
double width;
public void Acceptdetails()
{
length = 4.5;
width = 3.5;
}
public double GetArea()
{
return length * width;
}
public void Display()
{
Console.WriteLine("Length: {0}", length);
Console.WriteLine("Width: {0}", width);
Console.WriteLine("Area: {0}", GetArea());
}
}
class ExecuteRectangle
{
static void Main(string[] args)
{
Rectangle r = new Rectangle();
r.Acceptdetails();
r.Display();
Console.ReadLine();
}
}
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}
Output: Length: 4.5 Width: 3.5 Area: 15.75
USING ALIASES FOR NAMESPACE CLASSES: we have seen how we can avoid the prefix
System to the Console class by implementing the using System; statement. can use this approach to
avoid prefixing of System.Console to the method WriteLine() ? The answer is no.
System is a namespace and Console is a class. The using directive can be applied only to the
namespaces and cannot be applied to classes. Therefore the statement
using System.Console;
The above statement is illegal. However, we can overcome this problem by using aliases for
namespace classes. This takes the following form.
using aliasname=classname;
Example: using A= System.Console; //A is alias for System.Console
class sample
{
pubic static void Main()
{
A.WriteLine(―Hello‖);
}
}
PASSING STRING OBJECTS TO WRITELINE METHOD: So far we have seen constant string
output to the Console. we can store string values in string objects and use these objects as parameters
to the WriteLine method. We can use string data type to create string variable and assign string
constant to it.
string s=”abc”;
The content of s may be printed out using the WriteLine method.
System.Console.WriteLine(s);
Example: using System;
class sample
{
class static void Main()
{
string name=‖c sharp‖;
Console.WriteLine(name);
}
}
COMMAND LINE ARGUMENTS: command line arguments are parameters supplied to the Main
method at the time of invoking it for execution.
Example: using System;
class sample
{
public static void Main(string[] args)
{
Console.Write(―welcome to‖);
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Console.Write(― ‖+arg[0]);
Console.WriteLine(― ‖+args[1]);
}
}
In this program the Main is declared with a parameter args.The parameter args is declared as an array
of strings(known as string objects).Any arguments provided in the command line(at the time of
execution) are passed to the array aegs as its elements.We can access the array elements by using a
subscript like args[0],args[1] and so on.
For example , consider the command line => Sample c sharp
This command line contains two arguments which are assigned to the array args as follows
C args[0]
Sharp args[1]
If we execute the program with the above command line, we will get the following output
Output: welcome to c sharp
WriteLine(): Outputs one (or) more values to the screen but adds a newline character at the end of
the output.
Example: Console.WriteLine(―hello‖);
Console.WriteLine(―c sharp‖);
Output: hello
C sharp
Write():Outputs one (or) more values to the screen without a newline character.
Example: Console.Write(―hello‖);
Console.Write(―\n‖);
Console.Write(― c sharp‖);
Output: hello
C sharp
MAIN WITH A CLASS:
Example: class testclass
{
public void fun()
{
System.Console.WriteLine(―C# is simple‖);
}
}
class sample
{
public static void Main()
{
testclass test= new testclass(); // creating test object
test.fun(); // calling fun() function
}
}
The above program has two class declarations, one for the testclass and another for the Main
method.testclass contains only one method to print a string ―C# is simple‖.The Main method
in simple class creates an object of testclass and uses it to invoke the method fun() contained
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in testclass.
The object test is used to invoke the method fun() of testclass with the help of the dot operator.
PROVIDING INTERACTIVE INPUT: So far we have seen two approaches for giving values to
string objects.
Using an assignment statement.
Through command line arguments.
It is possible to give values to string variables interactively through the keyboard at the time of
execution.
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Keywords
Identifiers
Literals
Operators
Punctuators
KEYWORDS: Keywords are reserved words predefined to the C# compiler. They have fixed
meanings and these meanings cannot be changed. Keywords serve as basic building blocks for program statements.
All keywords must be written in lowercase. Keywords cannot be used as identifiers except when they are prefaced by
the @ character.
In C#, some identifiers have special meaning in context of code, such as get and set, these are called
contextual keywords.
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in magnitude.
Example: 7500000000 is equals to 7.5e9 is also equals to 75e8
-0.000000368 is equals to -3.68e-7
Boolean literals: There are two Boolean literal values
true
false
Character literals:
Single Character Constants: A single character constant contains a single character enclosed by
single quote marks is called single character constants.
Examples: ‗a‘
‘#‘
‘2‘
‘‘
String Constants: A string constant is a sequence of characters enclosed by double quotes. The
character may be any letter, digits, special characters and blank space .
Example: ―Welcome to c programming‖
―2001‖
―Well done‖
―34+23‖
―d‖
BACKSLASH CHARACTER CONSTANTS: C# supports some special backslash character
constants that are used in output methods. Each backslash character constant contains two characters
to represent a single character. These combinations are called escape sequences.
1. \a – alert
2. \b – Backspace
3. \f – Form feed
4. \n – New line
5. \r – Carriage return
6. \t – Horizontal tab
7. \v – Vertical tab
8. \\ – Backslash
9. \' – Single quote
10. \" – Double quote
11. \0 - Null
DATA TYPES: Every variable in C# is associated with a data type.Data types specify the and size of
values that a variable can be stored. The data types in C# are primarily divided into two types.:
Value types
Reference types
Value types and reference types differ in two characteristics
Where they are stored in the memory
How they behave in the context of assignment statements.
Value Type: Value types (which are of fixed length) are stored on the stack(stack is a place where the
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data stores in fixed length like float,int etc.), when a value of a variable is assigned to a variable the
value is actually copied. This means that two identical copies of the value are available in
Memory.The value types of C# can be grouped into two categories, namely,
User defined types (or) complex types: Here we can define our own complex types known as
User defined value types, which includes
structures
enumerations
Predefined types: These are also known as simple types (or) primitive types. Predefined types are
divided into
Numeric types
Boolean types
Character types
Numeric types: Numeric types include integral types, floating point types and decimal types.
Integral types: Integral types can hold whole numbers such as 123, -96 and 5639.The size of the
values that can be stored depends on the integral data type we choose. C# supports the concept of
unsigned types and therefore it supports eight types of integers .
Signed integers: signed integer types can hold both positive and negative numbers.
Type Size Minimum value Maximum value
sbyte 1 byte -128 +127
short 2 byte -32768 +32767
int 4 byte 2147483648 +2147483647
long 8 byte -9223372036854775808 +9223372036854775807
Unsigned integers: unsigned integer types can hold only positive numbers
Type Size Minimum value Maximum value
byte 1 byte 0 255
ushort 2 byte 0 65535
uint 4 byte 0 4294967295
ulong 8 byte 0 18446744073709551615
All integers are by default int type. In order to specify other integer types, we must append the
characters U,L or UL
123U(for uint type)
123L(for long type)
123UL(for ulong type)
Floating point types: Floating point types hold numbers containing fractional parts such as 27.59
and -1.375.There are two kinds of Floating point storage in C#
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The Floating point values are single-precision numbers with a precision of seven digits.
The double types represent double-precision numbers with a precision of 15/16 digits
Type Size Minimum value Maximum value
float 4 byte 1.5x10-45 3.4x1038
double 8 byte 5.0x10-324 1.7x10308
Floating point numbers by default as double-precision quantities.to force them to be in single
precision mode, we must append f (or) F to the numbers.
Example: 1.23f
7.56923f
Double-precision types are used when we need greater precision in storage of floating-point
numbers.
Floating-point data types support a special value known as Not-a-Number(NaN).NaN is used to
represent the result of operations such as dividing zero by zero,where an actual number is not produced.
Most operations NaN as an operand will produce NaN as result.
Decimal type: The decimal type is a high precision,128-bit data type that is designed for use in
financial monetary calculations. It can store values in the range 1.0x10-28 to 7.9x1028 with 28
significant digits.
To specify a number to be decimal type, we must append the character M or mto the value.
Example: 123.45M (if we omit M, the value will be treated as double).
Character type: In order to store single characters in memory, C# provides a character data type called
char. The char type assumes a size of two bytes but, in fact it can hold only a single character. char
data type has been designed to hold a 16-bit Unicode character, in which 8-bit ASCII code is a subset.
Boolean type: Boolean condition can be used when we want to test a particular condition during the
execution of the program. There are two values that a Boolean type can take true (or) false. Boolean
type can be denoted by the keyword bool and uses only one bit of storage.
Reference types: reference types (which are of variable length) are stored on the heap, and when an
assignment between two reference variables occurs, only the reference is copied. The actual values
remains in the same memory location. This means there are two references to a single value. The
reference types can be divided into two groups
User defined types (or) complex types
Predefined types (or) simple types
User defined types: user defined reference types refer to those types which we define using
predefined type. They include
Classes
Delegates
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Interfaces
Arrays
Predefined types: Predefined types include two types
Object type
String type
VARIABLES: A variable is an identifier that denotes a storage location uses to store a data value.
Unlike constants that remain unchanged during the execution of the program, a variable may take
different values at different times during the execution of the program. Every variable has a type that
determines what values can be stored in the variable.
Rules for forming a variable:
They must not begin with a digit.
Uppercase and lower case is distinct. This means that the variable TOTAL is not same as total
or Total.
It should not be a keyword.
White space is not allowed.
Variable names can be of any length.
Variable declaration: After designing suitable variable names, we must declare the variable before
it used in the program. Declaration does three things
It tells the compiler what the variable name is.
It specifies what type of data the variable will hold.
The place of declaration in the program decides the scope of the variable.
Syntax: data_type variable1, variable2,……. variableN;
Here, data_type must be a valid C# data type including char, int, float, double, or any user-defined
data type, and variables are separated by commas. Some valid variable definitions are shown here:
int i, j, count;
float f, salary;
double pi;
byte b;
char c1,c2,c3;
decimal d1,d2;
uint m;
ulong n;
Initializing Variables: The process of giving initial values to the variables is called initialization. Once
the declaration has been done then initializes the variables with the assignment operator. The general
form of initialization is:
Syntax: variable_name = value;
It is also possible to assign a value at the time of its declaration.
Syntax: <data_type> <variable_name> = value;
Example:
int d = 3, f = 5;
byte z = 22;
double pi = 3.14159;
char x = 'x';
Example:
float x,y,z; //declares three variables
int m=5,n=10; //declares and initializes two int variables
int m, n=10; //declares m and n and initializes n.
Example: The following example uses various types of variables:
using System;
namespace VariableDefinition
{
class Program
{
static void Main(string[] args)
{
short a; int b ; double c;
/* actual initialization */
a = 10; b = 20; c = a + b;
Console.WriteLine("a = {0}, b = {1}, c = {2}", a, b, c);
Console.ReadLine();
}
}
}
Output: a = 10, b = 20, c = 30
Scope of variables: The scope of the variable determines over what part(s) of the program a variable
is actually available for use (active).This depends on the type of the variable and place of its
declaration. C# defines several categories of variables.
Static variables
Instance variables
Array elements
Value parameters
Reference parameters
Output parameters
Local variables
Example: class ABC
{
static int m;
int n;
void fun (int x , ref int y, out int z, int[] a)
{
int j = 10;
}
}
28
m = static variable,
n = instance variable,
x = value parameter,
y = reference parameter,
j = local variable,
z =output parameter,
a[0] = array element
TYPE CONVERSION: The process of converting one data type into another data type is known as
type casting or type conversion. Type conversions are divided into two types.
1. Implicit (or) up casting (or) widening (or) automatic type conversion.
2. Explicit (or) down casting (or) narrowing type conversion.
Implicit type conversion (Automatic type conversion): Converting lower data type into higher data
type is called widening. In this one data type is automatically converted into another type as per the
rules described in c# language, which means the lower level data type is converted automatically into
higher level data type before the operation proceeds. The result of the data type having higher level
data type.
Example: byte x = 12;
int y = x;
In the above statement, the conversion of data from byte to int is done implicitly, in other words
programmers don‘t need to specify any type operators. Widening is safe because there will not be any
loss of data. This is the reason even though the programmer does not use the cast operator the compiler
does not complaint because of lower data type is converting into higher data type. Here higher data
type having the much more space to store the lower data type.
Example: using System;
namespace explicit_cast_conversion
{
class Program
{
static void Main(string[] args)
{
int num1=10;
long num2=num1;
Console.WriteLine("num2 value is : " +num2);
Console.ReadLine();
}
}
}
Explicit type conversion: Converting higher data type into lower data type is called narrowing.
Here we can place intended data type in front of the variable to be cast.
Syntax: data-type variablename1=(cast-type)variablename2;
Example: double d=12.67853;
29
int n = (int) d;
Here we are converting higher level data type into lower level data type that means double type is
converted into int type, the fractional part of the number is lost and only 12 is stored in n. Here we are
losing some digits this is the reason the compiler forces the programmer to use the cast operator when
going for explicit casting.
30
Example:
31
using System;
class Program
{
static void Main()
{
string text = "500";// Convert string to number.
int num = int.Parse(text);
Console.WriteLine(num);
int num2 = int.Parse(Console.ReadLine());
Console.WriteLine(num2);
}
}
Example: using System;
namespace parsing
{
class Program
{
static void Main(string[] args)
{
int number;
float weight;
Console.Write("Enter any number : ");
number = int.Parse(Console.ReadLine());
Console.Write("Enter your weight : ");
weight = float.Parse(Console.ReadLine());
Console.WriteLine("You have entered : " + number);
Console.WriteLine("You weight is : " + weight);
Console.ReadLine();
}
}
}
Convert class: It is used to convert one primitive type to another primitive type. Convert is the
predefined class. C# provides the following built-in type conversion methods as described:
S.No Method Description
1 ToBoolean Converts a type to a Boolean value, where possible
2 ToByte Converts a type to byte.
3 TOChar Converts a type to single Unicode character, where possible.
4 ToDateTime Converts a type to date time structures.
5 ToDecimal Converts a floating point or integer type to decimal type.
6 ToDouble Converts a type to double type.
7 ToInt16 Converts a type to a 16-bit integer.
8 ToInt32 Converts a type to a 32-bit integer.
9 ToInt64 Converts a type to a 64-bit integer.
10 ToSbyte Converts a type to a signed byte type.
11 ToSingle Converts a type to a small floating point number.
12 ToString Converts a type to a string.
13 ToType Converts a type to a specified type.
14 ToUInt16 Converts a type to unsigned int type.
32
15 ToUInt32 Converts a type to unsigned long type.
16 ToUInt64 Converts a type to unsigned big integer.
Example: The following example converts various value types to string type:
using System;
namespace TypeConversionApplication
{
class StringConversion
{
static void Main(string[] args)
{
int i = 75;
float f = 53.005f;
double d = 2345.7652;
bool b = true;
Console.WriteLine(i.ToString());
Console.WriteLine(f.ToString());
Console.WriteLine(d.ToString());
Console.WriteLine(b.ToString());
Console.ReadKey();
}
}
}
Output: 75
53.005
2345.7652
True
Example:
using System;
namespace Arithmetic_Operators
{
class Program
{
static void Main(string[] args)
{
int num1, num2;
int add, sub, mul;
Console.Write("Enter first number\t\t");
num1 = Convert.ToInt32(Console.ReadLine());
Console.Write("\n\nEnter second number\t\t");
num2 = Convert.ToInt32(Console.ReadLine());
add = num1 + num2;
sub = num1 - num2;
mul = num1 * num2;
Console.WriteLine("\n\n=============\n");
Console.WriteLine("Addition\t\t{0}", add);
Console.WriteLine("Subtraction\t\t{0}", sub);
Console.WriteLine("Multiplication\t\t{0}", mul);
Console.WriteLine("\n==============\n");
Console.ReadLine();
33
}
}
}
Example: using System;
namespace convert_conversion
{
class Program
{
static void Main(string[] args)
{
string num = "23";
int number = Convert.ToInt32(num);
int age = 24;
string vote = Convert.ToString(age);
Console.WriteLine("Your number is : " + number);
Console.WriteLine("Your voting age is : " + age);
Console.ReadLine();
}
}
}
BOXING AND UNBOXING: In object oriented programming, methods are invoked using objects.
Since value types such as int and long are not objects, we cannot use them to call methods. C# enables
us to achieve this through a technique known as boxing.
Boxing: Boxing is the process of converting a value type to the reference type.
Boxing is an implicit type casting. To work with boxing, we required a predefined data type called
object. Object data type is capable to hold any type of data.
Example: int m=10;
object om=m; //Boxing
The first line we created a Value Type m and assigned a value to m. The second line, we created an
instance of Object om and assign the value of m to om. From the above operation, we saw converting
a value of a Value Type into a value of a corresponding Reference Type. This type of operation is
called Boxing.
We can also use a c-style cast for boxing.
int m=10;
object om=(object)m; // c-style casting
Note that the boxing operation creates a copy of the value of the m integer to the object om. Now both
the variables m and om exist but the value of om resides on the heap. This means that the values are
independent of each other. Consider the following code
int m=10;
object om=m;
m=20;
Console.WriteLine(m); //m=20
34
Console.WriteLine(om); //om=10
When a code changes the value of m, the value of om not affected.
Unboxing: Unboxing is the process of converting a reference type to value type. Remember that we
can only unbox a variable that has previously been boxed. Unboxing is an explicit type conversion.
When unboxing a value, we have to ensure that the value type is large enough to hold the
value of the object (reference type value). Otherwise, the operation may result in runtime error.
Example: int m=10;
object om=m;
byte n=(byte)om;
The above code will produce a runtime error.
Notice that when unboxing, we need to use explicit cast. This is because in case of unboxing, an
object could be cast to any type. Therefore, the cast operator is necessary for the compiler to verify
that it is valid as per the specified value type.
Example: int m = 10;
Object om = m; //Boxing
int i = (int)om; //Unboxing
The first two lines show how to Box a Value Type. The next line (int i = (int) om) shows extracts the
Value Type from the Object (reference type) . That is converting a value of a Reference Type into a
value of a Value Type. This operation is called Unboxing.
A c-style cast for unboxing
int m=10;
object om=m;
int n=(int)om;
Example: using System;
namespace boxing
{
class Program
{
static void Main(string[] args)
{
int i = 10;
object a = i; // boxing
int j = (int)a; // unboxing
Console.WriteLine("value of o object : " + a);
Console.WriteLine("Value of j : " + j);
Console.ReadLine();
}
}
}
OPERATORS: An operator is a symbol that tells the computer to perform specific mathematical or
logical manipulations. Operators are used in programs to manipulate data and variables. C# has rich set
of operators. C# operators can be classified into the following types
Arithmetic Operators
Relational Operators
Logical Operators
Assignment Operators
Increment and decrement operators
Conditional operators
Bitwise Operators
Special Operators
Arithmetic Operators: The operators that are used to perform Arithmetic operations such as addition,
subtraction, multiplication, ----etc. are called Arithmetic operators. Assume variable A holds 10 and
variable B holds 20 then:
Operator Meaning Description Example
+ Addition operator Adds two operands a+b=30
- Subtraction operator Subtracts second operand from the first a-b=-10
* Multiplication operator Multiplies both operands a*b=200
/ Division operator Divides numerator by de-numerator b/a=2
% Modulus division operator It gives Remainder after an integer division b%a=0
Integer Arithmetic: When both the operands in a single arithmetic expression such as a+b are
integers, the expression is called as integer expression and the operation is called integer arithmetic
The a=4, b=2, then
a+b = 6
a-b = 2
a*b = 8
a/b = 2
a%b = 0
Real Arithmetic: An arithmetic operation involving only real operands is called real arithmetic. A
real operand may assume values either in decimal or exponential notation.
Example: a=20.5F,b=6.4F
a+b =26.9
a-b = 14.1
a*b = 131.2
a/b = 3.203125
a%b = 1.3
Example:
Mixed-mode Arithmetic: When one of the operands is real and the other is integer, the expression is
called a mixed-mode arithmetic expression. If either operand is real type, then the other operand is
converted to real and real arithmetic is performed. The result will be real.
Example: 15/10.0=1.5
15.0/10=1
Example: The following example demonstrates all the arithmetic operators available in C#:
35
using System;
namespace OperatorsAppl
{
class Program
{
static void Main(string[] args)
{
int a = 21;
int b = 10;
int c;
c = a + b;
Console.WriteLine("Line 1 - Value of c is {0}", c);
c = a - b;
Console.WriteLine("Line 2 - Value of c is {0}", c);
c = a * b;
Console.WriteLine("Line 3 - Value of c is {0}", c);
c = a / b;
Console.WriteLine("Line 4 - Value of c is {0}", c);
c = a % b;
Console.WriteLine("Line 5 - Value of c is {0}", c);
c = a++;
Console.WriteLine("Line 6 - Value of c is {0}", c);
c = a--;
Console.WriteLine("Line 7 - Value of c is {0}", c);
Console.ReadLine();
}
}
}
Output: Line 1 - Value of c is 31
Line 2 - Value of c is 11
Line 3 - Value of c is 210
Line 4 - Value of c is 2
Line 5 - Value of c is 1
Line 6 - Value of c is 21
Line 7 - Value of c is 22
Relational Operators: These operators are used to compare the value of two variables. Relational
operator‘s checks relationship between two operands. If the relation is true, it returns value
1 and if the relation is false, it returns value 0. Assume variable A holds 10 and variable B holds
20, then:
Operator Meaning Description Example
> Greater than Checks if the value of left operand is greater than (a>b) is
the value of right operand, if yes then condition not true
becomes true.
< Less than Checks if the value of left operand is less than (a<b) is
the value of right operand, if yes then condition true
becomes true.
<= Less than or equals to Checks if the value of left operand is less than or a<=b is
36
equal to the value of right operand, if yes then true
condition becomes true.
>= Greater than or equals to Checks if the value of left operand is greater than a>=b is
or equal to the value of right operand, if yes then not true
condition becomes true.
!= Not equals to Checks if the values of two operands are equal or a!=b is
not, if values are not equal then condition true
becomes true.
== Equals to Checks if the values of two operands are equal or a==b is
not, if yes then condition becomes true. not true
Example: The following example demonstrates all the relational operators available in C#:
using System;
class Program
{
static void Main(string[] args)
{
int a = 21;int b = 10;
if (a == b)
Console.WriteLine("Line 1 - a is equal to b");
else
Console.WriteLine("Line 1 - a is not equal to b");
if (a < b)
Console.WriteLine("Line 2 - a is less than b");
else
Console.WriteLine("Line 2 - a is not less than b");
if (a > b)
Console.WriteLine("Line 3 - a is greater than b");
else
Console.WriteLine("Line 3 - a is not greater than b");
a = 5;
b = 20;
if (a <= b)
Console.WriteLine("Line 4 - a<=b");
if (b >= a)
Console.WriteLine("Line 5-b >=b");
}
}
Output: Line 1 - a is not equal to b
Line 2 - a is not less than b
Line 3 - a is greater than b
Line 4 - a is either less than or equal to b
Line 5 - b is either greater than or equal to b
Logical Operators: These operators are used to perform logical operations on the given two variables.
Logical operators are used to combine expressions containing relation operators. Assume variable
A holds Boolean value true and variable B holds Boolean value false, then:
Operator Meaning Description Example
&& Logical AND If both operands are non-zero then condition (a&&b) is false
37
becomes true
|| Logical OR If any of the two operands is non-zero then (a||b) is true
condition becomes true
! Logical NOT Used to reverse the logical state of its !(a&&b) is true
operand. If a condition is true then logical
NOT operator will make false.
Example: The following example demonstrates all the logical operators available in C#:
using System;
namespace OperatorsAppl
{
class Program
{
static void Main(string[] args)
{
bool a = true;
bool b = true;
if (a && b)
Console.WriteLine("Line 1 - Condition is true");
if (a || b)
Console.WriteLine("Line 2 - Condition is true");
/* lets change the value of a and b */
a = false;
b = true;
if (a && b)
Console.WriteLine("Line3-Condition is true");
else
Console.WriteLine("Line3-not true");
if (!(a && b))
Console.WriteLine("Line4-Condition is true");
Console.ReadLine();
}
}
}
Output: Line 1 - Condition is true
Line 2 - Condition is true
Line 3 - Condition is not true
Line 4 - Condition is true
Assignment Operators: These are used to assign the values for the variables in C# programs. The
most common assignment operator is =.The syntax is shown below:
data type Variable_name = expression;
38
Operator Meaning Example Same as
39
Syntax: Incrementoperator: ++var_name; (or) var_name++;
Post Increment:If the increment operator ++ is placed after the operand, then operator is called Post
Increment. As the name indicates Post indicates means increment after the operand value is used.
Pre Increment:If the increment operator ++ is placed before the operand. Then operator is called
Pre Increment. As the name indicates Pre indicates, increment before the operand value is used.
Decrement Operators:
is a decrement operator. This is an unary operator.
It decrements the value of the operand by one.
The decrement operator is classified into two categories:
Post Decrement(Ex: a--) :If the decrement operator -- is placed after the operand. Then the operator
is called post decrement. So the operand value is used first and then the operand value is decremented
by 1.
Pre Decrement(Ex:--a) : If the decrement operator -- is placed before the operand then the
operator is called Pre decrement. So the operand value is decrement by 1 first and this decremented
value is used.
Example: using System;
class Program
{
static void Main(string[] args)
{
int i = 4;
i++;
Console.WriteLine(i);
++i;
Console.WriteLine(i);
i--;
Console.WriteLine(i);
--i;
Console.WriteLine(i);
}
}
Example: using System;
class Program
{
static void Main(string[] args)
{
int i = 4;int y = 0;
y = i++;
Console.WriteLine("i = " + i);
Console.WriteLine("y = " + y);
Console.WriteLine();
++i;
40
Console.WriteLine("i = " + i);
Console.WriteLine("y = " + y);
Console.WriteLine();
y = i--;
Console.WriteLine("i = " + i);
Console.WriteLine("y = " + y);
Console.WriteLine();
y = --i;
Console.WriteLine("i = " + i);
Console.WriteLine("y = " + y);
}
}
Conditional Operators:The conditional operator is also called a ternary operator. As the name
indicates an operator that operates on three operands is called ternary operator.The ternary operators
consisting two symbols i.e ? and :
Syntax: (Condition? true_value: false_value);
Where condition is an expression evaluated True or False.If condition is evaluated to True, the
ture_value is executed.If condition is evaluated to False, the false_value is executed.
Bitwise Operator: A bitwise operator works on each bit of data. Bitwise operators are used in
bit level programming
x y x|y x&y x^y Operator Description
0 0 0 0 0 & Bitwise_AND
0 1 1 0 1 | Bitwise OR
1 0 1 0 1 ~ One‘s
compliment
1 1 1 1 0 ^ XOR
<< Left Shift
>> Right Shift
Example: The following example demonstrates all the bitwise operators available in C#:
using System;
namespace OperatorsAppl
{
class Program
{
static void Main(string[] args)
{
int a = 60; /* 60 = 0011 1100 */
int b = 13; /* 13 = 0000 1101 */
int c = 0;
c = a & b; /* 12 = 0000 1100 */
Console.WriteLine("Line 1 - Value of c is {0}", c );
c = a | b; /* 61 = 0011 1101 */
Console.WriteLine("Line 2 - Value of c is {0}", c);
c = a ^ b; /* 49 = 0011 0001 */
41
Console.WriteLine("Line 3 - Value of c is {0}", c);
c = ~a; /*-61 = 1100 0011 */
Console.WriteLine("Line 4 - Value of c is {0}", c);
c = a << 2; /* 240 = 1111 0000 */
Console.WriteLine("Line 5 - Value of c is {0}", c);
c = a >> 2; /* 15 = 0000 1111 */
Console.WriteLine("Line 6 - Value of c is {0}", c);
Console.ReadLine();
}
}
}
Output: Line 1 - Value of c is 12
Line 2 - Value of c is 61
Line 3 - Value of c is 49
Line 4 - Value of c is -61
Line 5 - Value of c is 240
Line 6 - Value of c is 15
Miscellaneous Operators: There are few other important operators including sizeof, typeof and ? :
supported by C#.
42
Console.WriteLine("The size of int is {0}", sizeof(int));
Console.WriteLine("The size of short is {0}", sizeof(short));
Console.WriteLine("The size of double is {0}", sizeof(double));
/* example of ternary operator */
int a, b;
a = 10;
b = (a == 1) ? 20 : 30;
Console.WriteLine("Value of b is {0}", b);
b = (a == 10) ? 20 : 30;
Console.WriteLine("Value of b is {0}", b);
Console.ReadLine();
}
}
}
Output: The size of int is 4
The size of short is 2
The size of double is 8
Value of b is 30
Value of b is 20
If the Boolean expression evaluates to true, then the true block of code is executed, otherwise false-
block-statements is executed.
Flow Diagram
44
Example: using System;
namespace DecisionMaking
{
class Program
{
static void Main(string[] args)
{
int a = 100;
if (a < 20)
Console.WriteLine("a is less than 20");
else
Console.WriteLine("a is not less than 20");
Console.WriteLine("value of a is : {0}", a);
Console.ReadLine();
}
}
}
Output: a is not less than 20;
value of a is : 100
if...else if...else Statement: It is also called as multi-way decision statement .In this the conditions are
evaluated from top to downwards, when the true condition is found, the statements associated with it
is executed. When all the n conditions become false, then the final contains default statement will be
executed.
Syntax: if(boolean_expression 1)
Statement-1;
else if( boolean_expression 2)
Statement-2;
else if( boolean_expression 3)
Statement-n;
else
Default-Statement;
Example: using System;
namespace DecisionMaking
{
class Program
{
static void Main(string[] args)
{
int a = 100;
if (a == 10)
45
Console.WriteLine("Value of a is 10");
else if (a == 20)
Console.WriteLine("Value of a is 20");
else if (a == 30)
Console.WriteLine("Value of a is 30");
else
Console.WriteLine("None of the values is matching");
Console.WriteLine("Exact value of a is: {0}", a);
Console.ReadLine();
}
}
}
Output: None of the values is matching
Exact value of a is: 100
Example: using System;
namespace if_else_construct
{
class Program
{
static void Main(string[] args)
{
int opt, num1, num2;
float result;
label:
Console.WriteLine("\n\tMenu");
Console.WriteLine("\nPress 1 for add");
Console.WriteLine("Press 2 for subtraction");
Console.WriteLine("Press 3 for multiplication");
Console.WriteLine("Press 4 for Division");
Console.Write("\n\nEnter first number:\t");
num1 = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter second number:\t");
num2 = Convert.ToInt32(Console.ReadLine());
Console.Write("\nEnter your option:\t");
opt = Convert.ToInt32(Console.ReadLine());
if (opt == 1)
{
result = num1 + num2;
Console.WriteLine("\n{0}+{1}={2}",num1,
num2, result);
}
else if (opt == 2)
{
result = num1 - num2;
Console.Write("\n{0}-{1}={2}",num1,num2, result);
}
else if (opt == 3)
{
result = num1 * num2;
46
Console.Write("\n{0}x{1}={2}",num1, num2, result);
}
else if (opt == 4)
{
result = (float)(num1 / num2);
Console.Write("\n{0} / {1}={2}", num1, num2, result);
}
else
{
Console.WriteLine("Invalid option. Try again");
goto label;
}
Console.ReadLine();
}
}
}
Example: using System;
class BiggestNumber
{
static void Main()
{
int a = int.Parse(Console.ReadLine());
int b = int.Parse(Console.ReadLine());
int c = int.Parse(Console.ReadLine());
47
int number1, number2, number3;
Console.Write("Enter three numbers (followed by Enter key): ");
number1 = Convert.ToInt16(Console.ReadLine());
number2 = Convert.ToInt16(Console.ReadLine());
number3 = Convert.ToInt16(Console.ReadLine());
if (number1 > number2 && number1 > number3)
{
Console.Write("Number {0} is largest.", number1);
}
else if (number2 > number1 && number2 > number3)
{
Console.Write("Number {0} is largest.", number2);
}
else if (number3 > number1 && number3 > number2)
{
Console.Write("Number {0} is largest.", number3);
}
else
{
Console.Write("Entered Numbers are not Distinct.");
}
Console.ReadLine();
}
}
}
Nested if Statements: The statements within the if statement can contain another if statement and
which in turn may contain another if and so on is called nested if-else statement. The nested if statement
is used when multiple conditions needs to be tested. The inner statement will execute only when outer
if statement is true otherwise control won't even reach inner if statement
Syntax: if( boolean_expression1)
{
if(boolean_expression2)
{
Statement-1;
}
else
{
Statement-2;
}
}
else
{
Statement-3;
}
Example: using System;
48
namespace DecisionMaking
49
{
class Program
{
static void Main(string[] args)
{
int a = 100;
int b = 200;
if (a == 100)
{
if (b == 200)
Console.WriteLine("Value of a is 100 and b is 200");
}
Console.WriteLine("Exact value of a is : {0}", a);
Console.WriteLine("Exact value of b is : {0}", b);
Console.ReadLine();
}
}
}
Output: Value of a is 100 and b is 200
Exact value of a is : 100
Exact value of b is : 200
Example: using System;
namespace DecisionMaking
{
class Program
{
public static void Main()
{
double n1, n2, n3;
Console.WriteLine("Enter three numbers: ");
n1=Console.ReadLine();
n2=Console.ReadLine();
n3=Console.ReadLine();
if (n1>=n2)
{
if(n1>=n3)
Console.WriteLine ("%.2lf is the largest number.", n1);
else
Console.WriteLine ("%.2lf is the largest number.", n3);
}
else
{
if(n2>=n3)
Console.WriteLine ("%.2lf is the largest number.", n2);
else
Console.WriteLine ("%.2lf is the largest number.",n3);
}
}
50
}
51
}
Example: using System;
namespace NestingIfStatementsDemo
{
public class Program
{
public static void Main()
{
int age;
string gender;
Console.Write("Enter your age: ");
age = Convert.ToInt32(Console.ReadLine());
Console.Write("Enter your gender (male/female): ");
gender = Console.ReadLine();
if (age > 12)
{
if (age < 20)
{
if (gender == "male")
Console.WriteLine(―teenage boy.");
else
Console.WriteLine("teenage girl.");
}
else
{
Console.WriteLine("already an adult.");
}
}
else
{
53
The value of the expression is compared against the constants, constant1, constant2…If a case
is found whose value matches the value of the expression, then the block of statements that
follows the case are executed.
The break statement at the end of each block signals the end of a particular case and causes an
exit from the switch statement, transferring the control to the statements following the switch.
The default is an optional case. when present, it will be executed if the value of the expression
does not match any of the case values. If not present, no action takes place when all matches
fail and the control goes to the statements following the switch
Flow Diagram
54
{
static void Main(string[] args)
{
char grade = 'B';
switch (grade)
{
case 'A':Console.WriteLine("Excellent!");
break;
case 'B':
case 'C':Console.WriteLine("Well done");
break;
case 'D':Console.WriteLine("You passed");
break;
case 'F':Console.WriteLine("Better try again");
break;
default:Console.WriteLine("Invalid grade");
break;
}
Console.WriteLine("Your grade is {0}", grade);
Console.ReadLine();
}
}
}
Output: Well done
Your grade is B
Example: using System;
namespace DecisionMaking
{
class Program
{
static void Main(string[] args)
{
int a = 100;int b = 200;
switch (a)
{
case 100:Console.WriteLine("This is part of outer switch ");
switch (b)
{
case 200:Console.WriteLine("This is part of inner switch ");
break;
}
break;
}
Console.WriteLine("Exact value of a is : {0}", a);
Console.WriteLine("Exact value of b is : {0}", b);
Console.ReadLine();
}
}
}
55
Output: This is part of outer switch
This is part of inner switch
Exact value of a is : 100
Exact value of b is : 200
CONDITIONAL LOOPING: Loop control statements are used to execute a block of code several
times until the given condition is true
Or
The looping control statements that enable the programmer to execute a set of statements repeatedly
till the required activity is completed are called looping control statements
TYPES OF LOOPING CONTROL STATEMENTS: The looping control statements are divided
into two types. They are
Entry controlled loop: In such type of loop, the test condition is checked first before the loop is
executed. Examples of Entry controlled loop are: for and while.
Exit controlled loop: In such type of loop, the loop is executed first, then condition is checked, the
loop executed at least one time even the condition if false. Examples of exit controlled loop is do-
while.
For Loop: Repeats a block of code multiple times until a given condition is true. Initialization,
looping condition and update expression (increment/decrement) is part of for loop.
Syntax: for ( initialization; condition; increment )
{
statement(s);
}
Here is the flow of control in a for loop:
The initialization is usually an assignment statement that sets the loop control variable. For
Example: i=1 and count=0 Here i, count are loop control variables
Next, the condition is evaluated. If it is true, the body of the loop is executed. If it is false, the
body of the loop does not execute and flow of control jumps to the next statement just after the
for loop.
After the body of the for loop executes, the flow of control jumps back up to the increment
56
statement. This statement allows you to update any loop control variables. This statement can
be left blank, as long as a semicolon appears after the condition.
The condition is now evaluated again. If it is true, the loop executes and the process repeats
itself (body of loop, then increment step, and then again testing for a condition). After the
condition becomes false, the for loop terminates.
58
while is keyword
condition: The Test condition is evaluated and if the condition is true, then the body of the
loop is executed. After execution of the body, the test condition is once again evaluated and if
it is true, the body is executed once again. This process of repeated execution of the body
continues until the test condition is true. The test condition must be enclosed with in
parentheses.
Body of the loop: The body of the loop may have one or more statements. The braces are
needed only if the body contains two or more statements.
Flow Diagram
59
Example: C# Program to Find Magnitude of Integer
using System;
class Program
{
public static void Main()
{
int num, mag=0;
Console.WriteLine("Enter the Number : ");
num = int.Parse(Console.ReadLine());
Console.WriteLine("Number: " + num);
while (num > 0)
{
mag++;
num = num / 10;
}
Console.WriteLine("Magnitude: " + mag);
Console.Read();
}
}
Do...While Loop: Similar to while loop, but it tests the condition at the end of the loop body. The
block of code inside do while loop will execute at least once even though the condition is false.
Syntax: do
{
statement(s);
}while( condition );
Where do and while are two keywords.
Here the body of the loop is executed first. At the end of the loop, the condition in the while
statement is evaluated. If the condition is true, the program continues to execute the body of
the loop once again. This process continues as long as the condition is true. When the
condition becomes false, the loop will be terminated and the control goes to the statements
that appears immediately after the while statement. Remember the body of the loop is always
executed at least once.
There is semicolon at the end of while(condition); in do-while loop
Flow Diagram
60
Example: using System;
namespace Loops
{
class Program
{
static void Main(string[] args)
{
int a = 10;
do
{
Console.WriteLine("value of a: {0}", a);
a = a + 1;
} while (a < 20);
Console.ReadLine();
}
}
}
Output: value of a: 10
value of a: 11
value of a: 12
value of a: 13
value of a: 14
value of a: 15
value of a: 16
value of a: 17
value of a: 18
value of a: 19
Nested Loops: C# allows to use one loop inside another loop. Following section shows few examples
to illustrate the concept.
Syntax: for ( init; condition; increment )
{
for ( init; condition; increment )
{
statement(s);
}
statement(s);
}
The syntax for a nested while loop statement in C# is as follows:
while(condition)
{
while(condition)
{
statement(s);
}
statement(s);
}
The syntax for a nested do...while loop statement in C# is as follows:
do
61
{
statement(s);
do
{
statement(s);
}while( condition );
}while( condition );
A final note on loop nesting is that you can put any type of loop inside of any other type of loop. For
example a for loop can be inside a while loop or vice versa.
Example: Write a program uses a nested for loop to find the prime numbers from 2 to 50
using System;
namespace Loops
{
class Program
{
static void Main(string[] args)
{
int i, j;
for (i = 2; i < 20; i++)
{
for (j = 2; j <= (i / j); j++)
if ((i % j) == 0) break;
if (j > (i / j))
Console.WriteLine("{0} is prime", i);
}
Console.ReadLine();
}
}
}
Output: 2 is prime
3 is prime
5 is prime
7 is prime
11 is prime
13 is prime
17 is prime
19 is prime
LOOP CONTROL STATEMENTS: A Loop control statement alters the normal execution path of
a program. Loop control statements are used when we want to skip some statements inside loop or
terminate the loop immediately when some condition becomes true.
Break Statement: When the break statement is encountered inside a loop, the loop is immediately
terminated and program control resumes at the next statement following the loop. It can be used to
terminate a case in the switch statement. If you are using break statement in nested loops (i.e., one loop
inside another loop), the break statement will stop the execution of the innermost loop and start
62
executing the next line of code after the block.
Syntax: break;
Flow Diagram:
Continue Statement: The continue statement is used to skip some part(s) of loop's body. It means We
can use continue statement inside any loop (for, while and do-while). It skips the remaining statements
of loop's body and starts next iteration.
Syntax: continue;
Flow Diagram:
61
9. If the ―label:‖ is placed after the ―goto label;‖ some statements will be skipped and the jump is
known as a ―forward jump‖.
average=sum/(i-1);
Console.WriteLine ("Sum value is" +sum);
Console.WriteLine ("Average is" +average);
}
}
}
Infinite Loop: A loop becomes infinite loop if a condition never becomes false. We can make an
endless (or) infinite loop by leaving the conditional expression empty.
Example: using System;
namespace Loops
{
class Program
{
static void Main(string[] args)
{
for (; ; )
Console.WriteLine ("Hey! I am Trapped");
}
}
}
ARRAYS: An array is a set of similar type values that are stored in sequential order.
Or
62
Array is a group of related data items that shares a common name.
Or
Array is collection of homogeneous data elements
In C# the array index starts at zero. That means the first item of an array starts at 0th position.
The position of the last item of an array will totalnumber of items-1.so if an array has 10 items, the last
10th item is at 9th position.In C#, arrays can be declared as fixed length or dynamic.
Fixed length arrays: A fixed length array can store a predefined number of items.
Dynamic arrays: A dynamic array does not have a predefined size. The size of a dynamic
array increases as you add new items to the array.
To access an element we can use array name and index value of the concern (or) particular
element.
In c# arrays are reference types. Hence it stores default values based on data type.
Types of Arrays: C# .NET supports three types of arrays.
One-dimensional array: Arranging collection of elements in a single row can be called One-
dimensional array.
Or
A list of items can be given under single variable name using only one subscript is called single
subscripted variable (or) One-dimensional array.
All items in a single dimension array are stored contiguously starting from 0 to the size of the array-
1.
Declaration: Like other variables arrays must be declared before they are used. To declare an array
in C#, you can use the following syntax:
Syntax: datatype[] arrayName=new data type[size];
or
data type[] arrayname;
arrayname=new datatype[size];
or
int[] arrayname={list of values};
Where,
66
{
int[] age=new int[6];
string[] name = new string[6];
int i,j=0;
string find;
for (i = 0; i < 6; i++)
{
Console.Write("\n\nEnter your name:\t");
name[i] = Console.ReadLine();
Console.Write("Enter your age:\t\t");
age[i] = Convert.ToInt32(Console.ReadLine());
}
Console.Write("\n\nEnter your name to find age:\t");
find = Console.ReadLine();
for (i = 0; i < 6; i++)
{
if (name[i] == find)
{
Console.WriteLine("\n\nName\t:{0}", name[i]);
Console.WriteLine("Age\t:{0}", age[i]);
j++;
}
}
if (j == 0)
{
Console.WriteLine("Not Found!!!");
}
Console.ReadLine();
}
}
}
Example: using System;
namespace forgetCode
{
class Program
{
public static void Main()
{
int n;
float large, small;
int[] a = new int[50];
Console.WriteLine("Enter the size of Array");
string s = Console.ReadLine();
n = Int32.Parse(s);
Console.WriteLine("Enter the array elements");
for (int i = 0; i < n; i++)
{
string s1 = Console.ReadLine();
a[i] = Int32.Parse(s1);
67
}
Console.Write("");
large = a[0];
small = a[0];
for (int i = 1; i < n; i++)
{
if (a[i] > large)
large = a[i];
else if (a[i] < small)
small = a[i];
}
Console.WriteLine("Largest element in the array is {0}", large);
Console.WriteLine("Smallest element in the array is {0}", small);
}
}
}
Example: C# Program to Convert Digits to Words
using System;
public class ConvertDigitsToWords
{
public static void Main()
{
int num;
int nextdigit;
int numdigits;
int[] n = new int[20];
string[] digits = { "zero", "one", "two", "three", "four", "five", "six", "seven",
"eight","nine" };
Console.WriteLine("Enter the number");
num = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Number: " + num);
Console.Write("Number in words: ");
nextdigit = 0;
numdigits = 0;
do
{
nextdigit = num % 10;
n[numdigits] = nextdigit;
numdigits++;
num = num / 10;
} while(num > 0);
numdigits--;
for( ; numdigits >= 0; numdigits- -)
Console.Write(digits[n[numdigits]] + " ");
Console.WriteLine();
Console.ReadLine();
}
}
Two-Dimensional Arrays: The simplest form of the multidimensional array is the 2-dimensional
68
array. Arranging a set of values in rows and columns is called 2- dimensional array. In this all rows
must have equal number of elements.
A 2-dimensional array can be thought of as a table, which has x number of rows and
y number of columns. Following is a 2-dimensional array, which contains 3 rows and 4 columns:
Thus, every element in the array a is identified by an element name of the form a[ i, j ], where a is the
name of the array, and i and j are the subscripts that uniquely identify each element in array a.
Declaration: Like other variables arrays must be declared before they are used. To declare an array
in C#, you can use the following syntax:
Syntax: datatype[,] arrayName=new data type[rows , columns];
or
data type[,] arrayname;
arrayname=new datatype[rows , columns];
or
int[,] arrayname={list of values};
Where,
70
type[][] array_name = new type[3][];
or
type[][] array_name={list of values};
Initialization: Before a jagged array can be used, its items must be initialized. The following code
snippet initializes a jagged array; the first item with an array of integers that has two integers, second
item with an array of integers that has 4 integers, and a third item with an array of integers that has 6
integers.
type[][] array_name = new type[3][];
intJaggedArray[0] = new int[2]{2, 12};
intJaggedArray[1] = new int[4]{4, 14, 24, 34};
intJaggedArray[2] = new int[6] {6, 16, 26, 36, 46, 56 };
Example: example illustrates using a jagged array:
using System;
namespace ArrayApplication
{
class MyArray
{
static void Main(string[] args)
{
/* a jagged array of 5 array of integers*/
int[][] a = new int[][]{{new int[]{0,0},new int[]{1,2},
new int[]{2,4},new int[]{ 3, 6 }, new int[]{ 4, 8 } };
int i, j;
/* output each array element's value */
for (i = 0; i < 5; i++)
{
for (j = 0; j <; 2; j++)
{
Console.WriteLine("a[{0}][{1}] = {2}",i, j, a[i][j]);
}
}
Console.ReadKey();
}
}
}
Output: a[0][0]: 0
a[0][1]: 0
a[1][0]: 1
a[1][1]: 2
a[2][0]: 2
a[2][1]: 4
a[3][0]: 3
a[3][1]: 6
a[4][0]: 4
a[4][1]: 8
Passing Arrays as Function Arguments: You can pass an array as a function argument in C#.For this we
follow the rules.
1. The function must be called by passing only the name of the array and the size of the array.
Syntax: max(a,n);
2. In the function definition, the formal parameter must be an array type; the size of the array does
not need to specified.
3. The function header might look like:
Syntax: float max(float[] array , int size)
using System;
namespace ArrayApplication
{
class MyArray
{
double getAverage(int[] arr, int size)
{
int i;double avg;int sum = 0;
for (i = 0; i < size; ++i)
sum += arr[i];
avg = (double)sum / size;
return avg;
}
static void Main(string[] args)
{
MyArray app = new MyArray();
int [] balance = new int[]{1000, 2, 3, 17, 50};
double avg;
/* pass pointer to the array as an argument */
avg = app.getAverage(balance, 5 ) ;
/* output the returned value */
Console.WriteLine( "Average value is: {0} ", avg );
Console.ReadKey();
}
}
}
Output: Average value is: 214.4
Variable argument list (or) Param Arrays: At times, while declaring a method, you are not sure of
the number of arguments passed as a parameter. C# param arrays (or parameter arrays) come into help
at such times.in C# we can define methods that can handle variable number of arguments is called
parameter arrays. Parameter arrays are declared using the keyword params.
Example: using System;
namespace ArrayApplication
{
class ParamArray
{
public int AddElements(params int[] arr)
{
int sum = 0;
72
foreach (int i in arr)
sum += i;
return sum;
}
}
class TestClass
{
static void Main(string[] args)
{
ParamArray app = new ParamArray();
int sum = app.AddElements(512, 720, 250, 567, 889);
Console.WriteLine("The sum is: {0}", sum);
Console.ReadKey();
}
}
}
Output: The sum is: 2938
Array Class: The Array class is the base class for all the arrays in C#. Array Class is defined in the
System namespace. In C# every array is automatically derived from the System.Array class. The Array
class provides various properties and methods to work with arrays.
Properties of the Array Class: The following table describes some of the most commonly used
properties of the Array class:
S.No Property name Description
1 Length Gets a 32-bit integer that represents the total number of
elements in all the dimensions of the array.
2 Rank Gets the rank (number of dimensions) of the array.
3 IsFixedSize Gets a value indicating whether the array has fixed size.
4 IsReadOnly Gets a value indicating whether the array is read only
5 LongLength Gets a 64-bit integer that represents the total number of
elements in all the dimensions of the array.
Methods of the Array Class: The following table describes some of the most commonly used
methods of the Array
S.No Property name Description
1 Clear Sets the range of elements in the array to zero, to false,(or)
to null, depending on the element type.
2 Copy() Copies the range of elements from an array starting at the
first element and pastes them into another array
3 CopyTo() Copies all the elements of the current one dimensional
array to the specified one dimensional array starting at the
specified destination array index.
4 GetLenth Gets a 32-bit integer that represents the number of
elements in the specified dimension of the array.
5 GetLongLength Gets a 64-bit integer that represents the number of
elements in the specified dimension of the array.
6 GetLowerBound Get the lower bound of the specified dimension in the
array
73
7 GetUpperBound Get the Upper bound of the specified dimension in the
array
8 GetType Gets type of the current instance.
9 GetValue() Gets the value at the specified position in the one
dimensional array
10 IndexOf() Searches for the specified object and returns the index of
the first occurrence within the entire one dimensional
array.
11 Reverse() Reverses the sequence of the elements in the entire one
dimensional array.
12 SetValue() Sets a value to the element at the specified position in the
one dimensional array.
13 Sort() Sorts the elements in an entire one dimensional array.
14 ToStringK() Returns a string that represents the current object
Example: The following program demonstrates use of some of the methods of the Array class:
using System;
namespace ArrayApplication
{
class MyArray
{
static void Main(string[] args)
{
int[] list = { 34, 72, 13, 44, 25, 30, 10 };
int[] temp = list;
Console.Write("Original Array: ");
foreach (int i in list)
Console.Write(i + " ");
Console.WriteLine();
// reverse the array
Array.Reverse(temp);
Console.Write("Reversed Array: ");
foreach (int i in temp)
Console.Write(i + " ");
Console.WriteLine();
//sort the array
Array.Sort(list);
Console.Write("Sorted Array: ");
foreach (int i in list)
Console.Write(i + " ");
Console.WriteLine();
Console.ReadKey();
}
}
}
Output: Original Array: 34 72 13 44 25 30 10
Reversed Array: 10 30 25 44 13 72 34
Sorted Array: 10 13 25 30 34 44 72
Example: Programming Examples of array class
using System;
74
namespace Array_Class
{
class Program
{
static void printarray(int[] arr)
{
Console.WriteLine("\nElements of array is:\n");
foreach (int i in arr)
{
Console.Write("\t{0}", i);
}
Console.WriteLine("\n");
}
static void Main(string[] args)
{
int[] arr1=new int[5]{43,25,33,14,5};
int[] arr2 = new int[5];
int len,rank;
bool fixedsize, read_only;
len = arr1.Length;
Console.WriteLine("Length:\t{0}", len);
rank = arr1.Rank;
Console.WriteLine("Rank:\t{0}", rank);
fixedsize = arr1.IsFixedSize;
Console.WriteLine("Fixed Size:\t{0}", fixedsize);
read_only = arr1.IsReadOnly;
Console.WriteLine("Read Only:\t{0}", read_only);
Array.Sort(arr1);
printarray(arr1);
Console.WriteLine("Get Length:\t{0}",arr1.GetLength(0));
Console.WriteLine("Get Value:\t{0}", arr1.GetValue(2));
Console.WriteLine("Get Index:\t{0}",Array.IndexOf(arr1, 33));
Array.Copy(arr1, arr2,5);
printarray(arr2);
Array.Clear(arr1, 0, 5);
printarray(arr1);
Console.ReadLine();
}
}
}
Example: using System;
namespace Array_Class
{
class Program
{
static void printarray(int[] arr)
{
75
string[] strArray = new string[] {"Mahesh Chand","Mike
Gold","Raj Beniwal","Praveen Kumar","Dinesh Beniwal"};
foreach (string str in strArray)
{
Console.WriteLine(str);
}
Console.WriteLine(" ");
Console.WriteLine("Multi-Dimension Array Sample");
string[,] string2DArray = new string[2, 2]
{{"Rosy","Amy"},{ "Peter", "Albert"} };
foreach (string str in string2DArray)
{
Console.WriteLine(str);
}
Console.WriteLine(" ");
Console.WriteLine("Jagged Array Sample");
int[][] intJaggedArray3 ={new int[] {2,12},new int[] {14, 14,
24, 34},new int[] {6, 16, 26, 36, 46, 56}};
for (int i = 0; i < intJaggedArray3.Length; i++)
{
Console.Write("Element({0}): ", i);
for (int j = 0; j < intJaggedArray3[i].Length; j++)
{
Console.Write("{0}{1}",intJaggedArray3[i][j],
j==(intJaggedArray3[i].Length-1)?"":" ");
}
Console.WriteLine();
}
Console.WriteLine(" ");
}
}
}
Example: Write a program of sorting an array. Declare single dimensional array and accept 5
integer values from the user. Then sort the input in ascending order and display output.
using System;
namespace Example1
{
class Program
{
static void printarray(int[] arr)
{
Console.WriteLine("\n\nElements of array are:\n");
foreach (int i in arr)
{
Console.Write("\t{0}", i);
}
}
static void Main(string[] args)
{
76
int[] arr = new int[5];
int i;
for (i = 0; i < 5; i++)
{
Console.Write("Enter number:\t");
arr[i] = Convert.ToInt32(Console.ReadLine());
}
Program.printarray(arr);
Array.Sort(arr); //use array's sort function
Program.printarray(arr);
Console.ReadLine();
}
}
}
87
Example: The following program shows the use of the structure:
using System;
struct Books
{
public string title;
public string author;
public string subject;
public int book_id;
};
public class testStructure
{
public static void Main(string[] args)
{
Books Book1;
Books Book2;
Book1.title = "C Programming";
Book1.author = "Nuha Ali";
Book1.subject = "C Programming Tutorial";
Book1.book_id = 6495407;
Book2.title = "Telecom Billing";
Book2.author = "Zara Ali";
Book2.subject ="Telecom Billing Tutorial";
Book2.book_id = 6495700;
Console.WriteLine( "Book 1 title : {0}", Book1.title);
Console.WriteLine("Book 1 author : {0}", Book1.author);
Console.WriteLine("Book 1 subject : {0}", Book1.subject);
Console.WriteLine("Book 1 book_id :{0}", Book1.book_id);
Console.WriteLine("Book 2 title : {0}", Book2.title);
Console.WriteLine("Book 2 author : {0}", Book2.author);
Console.WriteLine("Book 2 subject : {0}", Book2.subject);
Console.WriteLine("Book 2 book_id : {0}", Book2.book_id);
Console.ReadKey();
}
}
Output: Book 1 title : C Programming
Book 1 author : Nuha Ali
Book 1 subject : C Programming Tutorial
Book 1 book_id : 6495407
Book 2 title : Telecom Billing
Book 2 author : Zara Ali
Book 2 subject : Telecom Billing Tutorial
Book 2 book_id : 6495700
Example: The following program shows the use of the structure:
using System;
namespace Structure
{
class Program
{
struct book
88
{
public string bookname;
public int price;
public string category;
}
static void Main(string[] args)
{
book language, database;
Console.Write("Enter book name:\t");
language.bookname = Console.ReadLine();
Console.Write("Enter book price:\t");
language.price=Convert.ToInt32(Console.ReadLine());
Console.Write("Enter book category:\t");
language.category = Console.ReadLine();
Console.Write("\n\nEnter book name:\t");
database.bookname = Console.ReadLine();
Console.Write("Enter book price:\t");
database.price=Convert.ToInt32(Console.ReadLine());
Console.Write("Enter book category:\t");
database.category = Console.ReadLine();
Console.Write("\n\n===================");
Console.Write("\n\t\tLanguage\n");
Console.Write("===================\n\n");
Console.Write("BookName:\t{0}",language.bookname);
Console.Write("\nBook Price:\t{0}", language.price);
Console.Write("\nBook Category:\t{0}", language.category);
Console.Write("\n\n==================\n");
Console.Write("\t\tDatabase\n");
Console.Write("====================\n\n");
Console.Write("BookName:\t{0}",database.bookname);
Console.Write("\nBookPrice:\t{0}",database.price);
Console.Write("\nBookCategory:\t{0}",database.category);
Console.ReadLine();
}
}
}
Output: Enter book name : C Sharp
Enter book price : 34
Enter book category : Object Oriented Programming
Enter book name : SQL Server
Enter book price : 23
Enter book category: Database Programming
=============================================
Language
=============================================
Enter book name : C Sharp
Enter book price : 34
Enter book category: Object Oriented Programming
=============================================
89
Database
=============================================
Enter book name : SQL Server
Enter book price : 23
Enter book category : Database Programming
Structures with methods: we have seen that values may be assigned to the data members using
structure_variable and the dot operator. We can also assign values to the data members using what are
known as constructors.
A constructor is a method which is used to set values of data members at the time of
declaration.
Example: struct Number
{
int number; // data member
public Number(int value) // constructor
{
number=value;
}
}
The constructor method has the same name as structure-tag and declared as public.the constructor is
invoked as follows.
Number n1=new Number(100);
The above statement creates a structure object n1 and assigns the value of 100 to its only data
member number. C# does not support default constructor.
Example: using System;
struct Rectangle
{
int a,b;
90
{
Rectangle rect=new Rectangle(10,20);
rect.display();
}
}
Nested structures: Structure inside the structure is called nested structure.
Syntax: struct employee
{
public string name;
public int code;
public struct salary
{
public double basic;
public double allowance;
}
}
We can also use Structure variables as members of another Structure.
struct M
{
public int x;
}
struct N
{
public int y;
public M m;
};
Class versus Structure: Classes and Structures have the following basic differences:
S.No class Structure
1 classes are reference types struts are value types
2 classes are stored on heap struts are stored on stack
3 Classes support inheritance Structures do not support inheritance
4 Permit initialization of instance fields Do not Permit initialization of instance fields
5 Classes supports default constructor structures do not support default constructor
6 Classes supports destructors Structures do not support destructors
7 Default value is NULL Default value is zero
8 It copies the reference It copies the value.
91
Example: using System;
struct Books
{
private string title;
private string author;
private string subject;
private int book_id;
public void getValues(string t, string a, string s, int id)
{
title = t;
author = a;
subject = s;
book_id = id;
}
public void display()
{
Console.WriteLine("Title : {0}", title);
Console.WriteLine("Author : {0}", author);
Console.WriteLine("Subject : {0}", subject);
Console.WriteLine("Book_id :{0}", book_id);
}
};
public class testStructure
{
public static void Main(string[] args)
{
Books Book1 = new Books(); /* Declare Book1 of type Book */
Books Book2 = new Books(); /* Declare Book2 of type Book */
/* book 1 specification */
Book1.getValues("C Programming", "Nuha Ali","C Programming
Tutorial",6495407);
/* book 2 specification */
Book2.getValues("Telecom Billing", "Zara Ali", "Telecom Billing
Tutorial", 6495700);
/* print Book1 info */
Book1.display();
/* print Book2 info */
Book2.display();
Console.ReadKey();
}
}
Output: Title : C Programming
Author : Nuha Ali
Subject : C Programming Tutorial
92
Book_id : 6495407
Title : Telecom Billing
Author : Zara Ali
Subject : Telecom Billing Tutorial
Book_id : 6495700
Features of C# Structures: The C# structures have the following features:
Structures can have methods, fields, indexers, properties, operator methods, and events.
Structures can have defined constructors, but not destructors. However, you cannot define a
default constructor for a structure.
Structures cannot inherit other structures or classes. Structures cannot be used as a base for
other structures or classes.
A structure can implement one or more interfaces.
Structure members cannot be specified as abstract, virtual, or protected.
When you create a struct object using the new operator, it gets created and the appropriate
constructor is called. structs can be instantiated without using the New operator.
If the New operator is not used, the fields remain unassigned and the object cannot be used
until all the fields are initialized.
Dictionary:
Dictionaries usually store data in key-value pairs, and we have to specify both data types beforehand.
Code:
using System;
using System.Collections.Generic;
namespace genericDictionary
{
class Program
{
static void Main(string[] args)
{
Dictionary<int, string> GenericDictionary = new Dictionary<int, string>();
GenericDictionary.Add(1, "Soda");
GenericDictionary.Add(2, "Burger");
GenericDictionary.Add(3, "Fries");
GenericDictionary.Add(4, "Onion Rings");
foreach (KeyValuePair<int, string> kvp in GenericDictionary)
{
Console.WriteLine(kvp.Key + " " + kvp.Value);
}
}
}
}
Sorted List:
A sorted list also stores a key-value pair and automatically sorts its elements in ascending order based on
their keys. In the generic Sorted list, we have to specify the datatypes of its content beforehand.
Code:
using System;
using System.Collections.Generic;
namespace genericSortedList
{
class Program
{
static void Main(string[] args)
{
SortedList<string, string> GenericSortedList = new SortedList<string, string>();
GenericSortedList.Add("American", "Burger");
GenericSortedList.Add("Lime", "Soda");
GenericSortedList.Add("French", "Fries");
GenericSortedList.Add("Onion", "Rings");
foreach (KeyValuePair<string, string> kvp in GenericSortedList)
{
Console.WriteLine(kvp.Key + " " + kvp.Value);
}
}
}
}
Stack:
Values are kept in Stack using LIFO (Last In First Out). It offers the Push() and Pop() & Peek() methods to
add and retrieve values, respectively. In generic Stack, we have to specify the datatypes of its content
beforehand.
Code:
using System;
using System.Collections.Generic;
namespace genericStack
{
class Program
{
static void Main(string[] args)
{
Stack<string> steak = new Stack<string>();
steak.Push("Rare");
steak.Push("Medium Rare");
steak.Push("Medium");
steak.Push("Well done");
foreach (string s in steak)
{
Console.WriteLine(s);
}
}
}
}
Queue:
Values are kept in a queue in a FIFO fashion (First In, First Out). The sequence in which the values were
inserted is preserved. It offers the Enqueue() and Dequeue() methods to add and remove values from the
collection. In the generic queue, we have to specify the datatypes of its content beforehand.
Code:
using System;
using System.Collections.Generic;
namespace genericQueue
{
class Program
{
static void Main(string[] args)
{
Queue<string> GenericQueue = new Queue<string>();
GenericQueue.Enqueue("Mark");
GenericQueue.Enqueue("Bill");
GenericQueue.Enqueue("Xavier");
GenericQueue.Enqueue("Michael");
foreach (string s in GenericQueue)
{
Console.WriteLine(s);
}
}
}
}
Non-Generic Collections
Non-generic collections are specialized data storage and retrieval classes that handle stacks, queues, lists,
and hash tables. The "System.Collections" namespace contains the Non-generic Collection classes. Non-
generic collections store elements in object arrays internally, allowing them to hold any data type.
ArrayList:
The array's size might change during use since it is dynamic, which implies it is not static. It offers functions
that are comparable to those in the generic List class.
Code:
using System;
using System.Collections;
namespace nonGenericArrayList
{
class Program
{
static void Main(string[] args)
{
ArrayList NonGenericArrayList = new ArrayList();
string str = "Like, Share, Subscribe";
int x = 11;
DateTime d = DateTime.Parse("3-dec-1998");
NonGenericArrayList.Add(str);
NonGenericArrayList.Add(x);
NonGenericArrayList.Add(d);
foreach (object o in NonGenericArrayList)
{
Console.WriteLine(o);
}
}
}
}
HashTable:
A hash table data structure is made up of key-value pairs. The hash values of the keys are compared to find
the values. It offers functions that are comparable to those in the generic dictionary class.
Code:
using System;
using System.Collections;
namespace nonGenericHashTable
{
class Program
{
static void Main(string[] args)
{
Hashtable NonGenericHashTable = new Hashtable();
NonGenericHashTable.Add(1, "Soda");
NonGenericHashTable.Add(2, "Burger");
NonGenericHashTable.Add(3, "Fries");
NonGenericHashTable.Add(4, "Onion Rings");
foreach (DictionaryEntry h in NonGenericHashTable)
{
Console.WriteLine (h.Key + " " + h.Value);
}
}
}
}
Sorted List:
It is similar to the generic Sorted list, except we don't have to specify specific data type.
Code:
using System;
using System.Collections;
namespace nonGenericSortedList
{
class Program
{
static void Main(string[] args)
{
SortedList NonGenericSortedList = new SortedList();
NonGenericSortedList.Add("American", "Burger");
NonGenericSortedList.Add("Lime", "Soda");
NonGenericSortedList.Add("French", "Fries");
NonGenericSortedList.Add("Onion", "Rings");
foreach (DictionaryEntry d in NonGenericSortedList)
{
Console.WriteLine(d.Key + " " + d.Value);
}
}
}
}
Stack:
It's a FIFO (first-in, first-out) list. Hence it works similarly to the Stack class in generic collections.
Code:
using System;
using System.Collections;
namespace nonGenericStack
{
class Program
{
static void Main(string[] args)
{
Stack steak = new Stack();
steak.Push("Rare");
steak.Push("Medium Rare");
steak.Push("Medium");
steak.Push("Well done");
foreach (object o in steak)
{
Console.WriteLine(o);
}
}
}
}
Queue:
A first-in, first-out collection of items is represented by it. When you require first-in, first-out access to
objects, you utilize it. It offers functions that are comparable to those in the generic Queue collection.
Code:
using System;
using System.Collections;
namespace nonGenericQueue
{
class Program
{
static void Main(string[] args)
{
Queue NonGenericQueue = new Queue();
NonGenericQueue.Enqueue("Mark");
NonGenericQueue.Enqueue("Bill");
NonGenericQueue.Enqueue("Xavier");
NonGenericQueue.Enqueue("Michael");
foreach (object o in NonGenericQueue)
{
Console.WriteLine(o);
}
}
}
}
Benefits of Collections in C#
There are many benefits of Collections in C#.
Generic collections work faster than non-generic ones and decrease exceptions by revealing compile-time
faults.
Non-generic collection types are in "System. Collections," while generic types are in
"System.Collections.Generic."
C# also has several specialized collections tuned to deal with a specific data type, which we can find in
the "System.Collections.Specialized" namespace.
The Collection class supports null as a valid reference type value and enables redundant element.
Why Garbage Collection is needed ?
When you create any object in C#, CLR (common language runtime) allocates memory for the object from
heap. This process is repeated for each newly created object, but there is a limitation to everything, Memory
is not un-limited, and we need to clean some used space in order to make room for new objects, Here the
concept of garbage collection is introduced, Garbage collector manages allocation and reclaiming of
memory. GC (Garbage collector) makes a trip to the heap and collects all objects that are no longer used by
the application and then makes them free from memory.
What is Garbage Collection?
The garbage Collection manage the allocation & release of memory.
When there isn't enough memory to allocate an object ,the GC(garbage collector) must collect and
dispose of garbage memory to take the memory available for new allocations. This process is known as
garbage collection.
GC allocates the memory in Heap memory. The garbage collector takes care of memory management
automatically, which can help reduce the risk of memory leaks and other issues.
It allocate the memory for the unused objects.
AMM(Automatic Memory Management) is performed in the Heap memory.
Heap memory is divided into 3 generations.
o Generation 0
o Generation 1
o Generation 2
Generation 0 Heap Memory
1. Generation 0 is called younger generation. All the newly created object will be allocating memory into
the Generation 0. All the short-lived objects such as temporary variables are contained in the
generation 0 of the heap memory.
2. If there is not sufficient memory in generation 0 then it will promote the generation o to generation 1.
Generation 1 Heap Memory
1. If space occupied by some generation 0 objects that are not released in a garbage collection run, then
these objects get moved to generation 1.
2. This generation contains short-lived objects and serves as a buffer between short-lived objects and
long-lived objects.
Generation 2 Heap Memory
1. When there is no sufficient memory the object from the generation 1 will be promoted to the generation
2.
2. Generation 2 will contains longest lived object such as static objects, global variables as they remain in
the heap memory for the whole process duration.
3. The memory allocated to the Generation 2 will be greater than Generation 1’s memory and similarly
the memory of Generation 1 will be greater than Generation 0’s memory(Generation 2 > Generation 1
> Generation 0).
Phases in Garbage Collection
1. Marking: It will create the list of live object. All of the objects that are not on the list of live objects are
potentially deleted from the heap memory.
2. Relocate: It will update the reference object. The references of all the objects that were on the list of all
the live objects are updated in the relocating phase so that they point to the new location where the objects
will be relocated to in the compacting phase.
3. Compacting: It will clear the unused object from the memory.
Now i will demonstrate sample program for Garbage Collection build in properties & Methods.
MaxGeneration
Example
using System;
Explanation
In the above code we have used the built-in property i.e MaxGeneration for GC class & it will return the
highest generation in the garbage collection. As we know the generation in GC class will start from
Generation 0 & it will continue till generation 2. In the code it will return 2 as max generation as a output.
That means we will have total 3 generation in garbage collection i.e Generation 0, Generation 1 &
Generation 2.
Note. If you will run this program on online compilers then you may get different outputs as it depends on
the system.
Methods of Garbage Collection
1. GC.GetGeneration()
This method returns the generation number of the target object. It requires a single parameter i.e. the target
object for which the generation number is required.
Example
using System;
In the above code we have used the GetGeneration() method which will return the generation number of the
target object. In the main method we have created object of the class i.e CSharpConcept & the same object
i.e objcsharp will be passed as a input parameter for the GetGeneration() method. When we will execute the
program will get the o/p as 0.
2. GC.Collect()
This method requires a single parameter i.e. number of the oldest generation for which garbage collection
occurs.
Example
using System;
Explanation
In the above example we have used the GC.Collect() method which forces an immediate garbage collection
from generation 0 through a specified generation.
UNIT II
STRINGS: String represents sequence of characters. C# supports two types of strings.
Mutable strings(dynamic strings)
Immutable strings
Immutable strings: String objects are immutable, meaning thUNITat we cannot modify the characters
contained in them. String is alias for the predefined System.String class in the CLR, there are many
built in operations available that work with strings.
C# also supports regular expressions that can be used for complex string manipulations and pattern
matching.
Creating a String Object: C# supports a predefined reference type known as string. We can use
string to declare string type objects. You can create string object using one of the following methods:
By assigning a string literal to a String variable
Copying from one object to another.
Concatenating two objects.
Reading from the keyword.
Using ToString method.
By assigning a string literal to a String variable: The most common way to create a string is to
assign a quoted string of characters known as string.
Example: string S1;
S1=‖abc‖
(or)
string S1=‖abc‖;
COPYING STRINGS: we can also create new copies of existing strings. This can be done in two
ways.
Using the overloaded operator (=)
Using the static copy method.
Example: string s2=s1;
string s2=string.Copy(s1);
both these statements would accomplish the same thing, namely, copying the contents of s1 into s2.
Concatenating strings: We may also create new strings by Concatenating existing strings. This can
be done in two ways.
Using the overloaded operator (+)
Using the static Concat method
Example: string s3=s1+s2;
string s3=string.Concat(s1,s2);
If s1=‖abc‖ and s2=‖xyz‖, then both the statements will store the string ―abcxyz‖ in s3.
Reading from the keyword: It is possible to read a string value interactively from the keyboard and
assign it to a string object.
string s=Console.ReadLine();
On reaching this statement, the computer will wait for a string of characters to be entered from the
keyboard. When the return key is pressed, the string will be read and assigned to the string object s.
Using ToString method: Another way of creating string is to call the ToString method on an object
and assign the result to a string variable.
int number=123;
string numStr=number.ToString();
The above statement convert the number123 to a string ―123‖ and then assigns the string value to the
string variable numStr.
Verbatim Strings: String can also be created using verbatim strings. Verbatim strings are those that
start with the @ symbol. This symbol tells the compiler that the string should be used verbatim even
if it includes escape characters.
string s1= @‖\EBG\Csharp\string.cs‖;
In order to obtain the same output without using the symbol @, The input string should be written as
follows.
string s1= ‖\\EBG\\Csharp\\string.cs‖;
we may also use escape characters such as \n and \t in @-quoted strings. They will not be processed
during output.
Note: If ordinary string contains an embedded \n, the string that follows \n will be displayed on the
next line when the string is processed for output.
The System.Text namespace contained the StringBuilder class and therefore we must include the using
System.Text directive for creating and manipulating mutable strings.
Example: using System.Text; using System;
class StringBuilderMethod
{
public static void Main()
{
StringBuilder s=new StringBuilder(―object‖);
Console.WriteLine(―original string:‖+s);
Console.WriteLine(―length:‖+s.Length);
s.Append(―language‖);
Console.WriteLine(―String now:‖+s);
s.Insert(7,‖oriented‖);
Console.WriteLine(―modified string:+s);
int n=s.Length;
s[n-1]=‘!‘;
Console.WriteLine(―‖final string:‖+s);
}
}
Output: original string: object
Length : 7
String now: object language
Modified string: object oriented language
Final string: object oriented language!
Example: program to accept two string inputs from users and appends the first string to a predefined
value. Using StringBuilder class, a string value is inserted in the string. Then, all spaces in first are
replaced with * and the program calculates the length of two strings after appending.
Arrays of strings: The statement
string[] itemarray=new string[3];
the above will create itemarray of size 3 to hold three strings. we can assign the strings to the
itemarray element by element using 3 different statements (or) using for loop.
string[] itemarray={”a”,”b”,”c”};
Example: using System;
class Strings
{
public static void Main()
{
string[] countries={―india‖,‖Germany‖,‖‖America‖,‖France‖};
int n=countries.Length;
Array.Sort(countries);
for(int i=0;i<n;i++)
Console.WriteLine(countries[i]);
Array.Reverse(countries);
for(int i=0;i<n;i++)
Console.WriteLine(countries[i]);
}
}
Regular expressions: Regular expressions provide a powerful tool for searching and manipulating a large
text. A regular expression may be applied to a text to accomplish tasks such as.
To locate substrings and return them.
To modify one (or) more substrings and return them.
To identify substrings that begins with (or) ends with a pattern of characters.
To find all words that begins with a group of characters and end with some other characters.
To find all occurrences of a substring.
A regular expression is a string containing two types of characters.
Literals: These are characters that we wish to search and match in the text.
Metacharacters: These are special characters that give commands to the regular expression parser.
Examples:
S.No Expression Meaning
1 ―\bm‖ Any word beginning with m
2 ―er\b‖ Any word ending with er
3 ―\BX\B‖ Any X in the middle of the word
4 ―\bm\S*er\b‖ Any word beginning with m and ending with er.
5 ―|,‖ Any word separated by a space or a comma
In the above table ,\b,\B,\S* and | are metacharacters and m, er, X and comma are literals.
The .NET framework provides support for regular expression matching and replacement. The
namespace System.Text.RegularExpressions support a number of classes that can be used for
searching, matching and modifying a text document. The important classes are
Regex
MatchCollection
Match
Example: using System;
using System.Text;
using System.Text.RegularExpressions;
class RegexTest
{
public static void Main()
{
string str;
str=‖amar,akbar,antony are friends‖;
Regex reg=new Regex(―|,‖);
stringBuilder sb=new StringBuilder();
int count=1;
foreach(string sub in reg.Split(str))
sb.AppendFormat(―{0}:{1}\n‖,count++,sub);
Console.WriteLine(sb);
}
}
Output: 1:amar
2:akbar
3:antony
4:are
5:friends
Enumerations: Enumerated Types allow us to create our own symbolic names for a list of related
ideas. It is defined as
Syntax: enum Identifier{Value 1,value 2,…..value n};
Example: enum shape
{
Circle;
Square;
Triangle;
}
Or
enum shape
{
Circle;
Square;
Triangle;
};
enum: It is the keyword which allows the user to create our own symbolic names for a list of ideas.
Identifier: It is the name of enumerated data type
Example: enum day{mon,tue,wed….sun};
The compiler automatically assign integer digits beginning with 0 to all enumeration constants, that
is value1=0,value2=1……however the programmer can change the default values.
enum day{ mon=0,tue=10,wed=20...sun=15};
using System;
namespace EnumApplication
{
class EnumProgram
{
enum Days { Sun, Mon, tue, Wed, thu, Fri, Sat };
static void Main(string[] args)
{
int WeekdayStart = (int)Days.Mon;
int WeekdayEnd = (int)Days.Fri;
Console.WriteLine("Monday: {0}", WeekdayStart);
Console.WriteLine("Friday: {0}", WeekdayEnd);
Console.ReadKey();
}
}
}
Output: Monday: 1
Friday: 5
Enumerator initialization: As mentioned earlier, by default, the value of the first enum number is set
to 0, and that of each subsequent member is incremented by one. However we may assign specific
values for different members.
Example: enum Days
{
Sun=1;
Mon=3;
Sat=5;
}
We can also have expressions.
Example: enum Days
{
Sun=1;
Mon=Mon+3;
Sat=Sun+Mon+5;
}
Values u1=(Values) 1;
int a=(int) u1;
Example: using system
class Enumtype
{
enum Direction
{
North,
East==10,
West,
South
}
public static void Main()
{
Direction d1=0,
Direction d2= Direction.East;
Direction d3= Direction.West;
Direction d4= (Direction)12;
Console.WriteLine(―d1=‖+d1);
Console.WriteLine(―d2=‖+(int)d2);
Console.WriteLine(―d3=‖+d3);
Console.WriteLine(―d4=‖+d4);
}
}
Output: d1=North
d2=10
d3=West
d4=South
Example: write a c# program which stores values in two enumerations, Staff and Company. It
uses two functions to display the data contained in Staff and Company enumerations.
using system;
enum Staff { Directors, Managers, Executives }
enum Company
{
Newsoftltd,
Technologieslnc,
Hillrockltd
}
class program
{
public static void Show(staff st)
{
switch(st)
{
case staff.Directors: Console.WriteLine(―you are a director‖);
break;
case staff.Managers: Console.WriteLine(―you are a manager‖);
break;
case staff.Executives: Console.WriteLine(―you are a executive‖);
break;
default: break;
}
}
public static void CompDisplay(Company com)
{
switch(st)
{
case Company. Newsoftltd: Console.WriteLine(―Newsoftltd‖);
break;
case Company.Technologieslnc: Console.Write(―Technologieslnc‖);
break;
case Company. Hillrockltd: Console.WriteLine(―Hillrockltd‖);
break;
default: break;
}
}
static void Main()
{
Staff st;
st=Staff.Directors;
Console.WriteLine(―this is an example of enumeration‖);
Show(st);
Company com;
com=Company.Newsoftltd;
Console.Write(―Director belongs to Company:‖);
CompDisplay(com);
}
}
C# is true object oriented programming language. All object oriented languages employ three core
principles, namely
Encapsulation
Abstraction
Inheritance
Polymorphism
These are often referred as pillars (or) building blocks of oop.
Encapsulation (or) data hiding (or) information hiding: Encapsulation is the process of hiding
irrelevant data from the user. The outside users may not be able to change the state of an object
directly. However, the state of an object may be altered indirectly using the access modifier keywords
public, private and protected. To understand encapsulation, consider an example of mobile
phone. Whenever you buy a mobile, you don‘t see how circuit board works. You are also
not interested to know how digital signal converts into analog signal and vice versa. These
are the irrelevant information for the mobile user, that‘s why it is encapsulated inside a
cabinet.
Abstraction: Abstraction is just opposite of Encapsulation. Abstraction is mechanism to
show only relevant data to the user. Consider the same mobile example again. Whenever
you buy a mobile phone, you see their different types of functionalities as camera, mp3
player, calling function, recording function, multimedia etc. It is abstraction, because you
are seeing only relevant information instead of their internal engineering.
Inheritance: It is the concept we use to build new classes using the existing class definitions. The
original class is known as base (or) parent class and the modified one is known as derived class (or)
subclass (or) child class. Inheritance provides the reusability of existing code and thus improves
integrity of programs and productivity of programmers.
Polymorphism: It is the ability to take more than one form. For example, an operation may exhibit
different behaviour in different situations. The behaviour depends upon the types of data used in the
operation. for example, an addition operation involves two numeric values will produce a sum and
same addition operation will produce a string if the operands are string values instead of numbers.
CLASSES: It is a collection of objects.
Or
A class is a blueprint of an object that contains variables for storing data and functions to
perform operations on the data.
Or
A class is a collection of member variables and member functions.
A class will not occupy any memory space and hence it is only a logical representation of data.
Defining a Class: A class definition starts with the keyword class followed by the class name; and
the class body enclosed by a pair of curly braces. Following is the general form of a class definition:
class class_name
{
Variable declaration;
Methods declaration;
}
Class is keyword
Class name is any C# valid identifier.
Everything inside the square brackets is called body of the class .It is optional.
Example: class class_name
{
}
In the above class body is empty, this class does not contain any properties and therefore cannot do
anything.
Adding variables: data is encapsulated in a class by placing the data fields inside the body of the class
definition. These variables are called instance variables because they are created whenever an object
of the class is instantiated. We can declare the instance variables exactly the same way as we declare
local variables.
Example: class Rectangle
{
int length;
int width;
}
The class Rectangle contains two integer type instance variables. Remember these variables are only
declared and therefore no storage space has been created in the memory. Instance variables are also
known as member variables.
Adding methods: methods are declared inside the body of the class, usually after the declaration of
instance variables.
Syntax: type methodname(parameter_list)
{
Method-body;
}
The method body actually describes the operations to be performed on the data.
Example: class Rectangle
{
int length;
int width;
public void GetData(int x,int y)
{
length=x;
width=y;
}
}
Note that the method has a return type void because it does not return any value. We pass two integer
values to the method, which are then assigned to the instance variables length and width. The GetData()
method is basically added to provide values to the instance variables. Now we are able to use directly
length and width inside the method.
Example: class Rectangle
{
int length;
int width;
public void GetData(int x,int y)
{
length=x;
width=y;
}
public int RectArea()
{
int area=length*width;
return area;
}
}
The method RectArea() computes the area of the rectangle and returns the result.
Member access modifiers: the goal of oop is data hiding. That is a class may be designed to hide its
members from outside accessibility. C# provides a set of access modifiers that can be used with the
members of a class to control their visibility to outside users.
Modifier Accessibility control
private Private members of a class are completely restricted and are accessible
only within the class in which they are declared.
public Member is accessible from anywhere outside the class as well. It is accessible in
derived classes.
protected Member is visible only its own class and its derived classes
internal Member is available with in the assembly or component that is being created but
not to the clients of that component.
Protected Available in the containing program or assembly and in the derived classes.
internal
In C# all members have private access by default. If we want a member to have any other visibility
range, then we must specify a suitable access modifier to it individually.
Example: class Visibility
{
public int x;
internal int y;
protected double d;
float p;
}
Local variables: The variables which are declared within the method is called local variables.
Example: public void print()
{
int a; // local variable
string s; // local variable
}
Instance variable: The variables which are created within the class are called instance variables.
Example: class abc
{
private int a; // Instance variable
private string s; // Instance variable
}
Note: when the local variable name and instance variable name is same then default the importance
is given to local variables.
Object: An object is an instance of a class
Creating objects: Object in c# is created using the new operator .the new operator creates an object
of the specified class and returns a reference to that object.
Syntax: classname object=new classname();
Example: Rectangle rect1 = new Rectangle();
Rectangle rect2 = new Rectangle();
Accessing class members: Now we have created objects, each containing its own set of variables, we
should assign values to these variables in order to use them in our program. Since we are outside the
class, we cannot access the instance variables and the methods directly. To do this, we must use the
concerned object and dot operator.
Syntax: objectname.variablename;
objectname.methodname(parameter-list);
Where,
Objectname: It is the name of the object.
Variablename: It is the name of the instance variable inside the object that we wish to
access.
Methodname: It is the name of the method we wish to call.
parameter-list: It is a comma separated list actual values that must match in type and
number with the parameter-list of the method name declared in the class.
The instance variables of the rectangle class may be accessed and assigned value as follows.
rect1.length=15;
rect1.width=10;
rect2.length=20;
rect2.width=12;
Another way of assigning values to the instance variables is to use a method that is declared inside a
class. Here the method GetData can be used to do this work. We can call the GetData method on any
Rectangle object to set the values of both length and width.
Example: Rectangle rect1 = new Rectangle();
rect1.GetData(15,10);
Example: using System;
class Rectangle
{
int length;
int width;
public void GetData(int x,int y)
{
length=x;
width=y;
}
public int RectArea()
{
int area=length*width;
return area;
}
}
Class RectangleArea
{
public static void Main()
{
int area1,area2;
Rectangle rect1 = new Rectangle();
Rectangle rect2 = new Rectangle();
rect1.length=15;
rect1.width=10;
area1= rect1.length* rect1.width;
rect2.GetData(20,12);
area2=rect2.RectArea();
Console.WriteLine(Area1=‖+area1);
Console.WriteLine(Area2=‖+area2);
}
}
Example: using System;
namespace BoxApplication
{
class Box
{
public double length; // Length of a box
public double breadth; // Breadth of a box
public double height; // Height of a box
}
class Boxtester
{
static void Main(string[] args)
{
Box Box1 = new Box(); // Declare Box1 of type Box
Box Box2 = new Box(); // Declare Box2 of type Box
double volume = 0.0; // Store the volume of a box here
Box1.height = 5.0;
Box1.length = 6.0;
Box1.breadth = 7.0;
Box2.height = 10.0;
Box2.length = 12.0;
Box2.breadth = 13.0;
volume = Box1.height * Box1.length * Box1.breadth;
Console.WriteLine("Volume of Box1 : {0}",volume);
volume = Box2.height * Box2.length * Box2.breadth;
Console.WriteLine("Volume of Box2 : {0}", volume);
Console.ReadKey();
}
}
}
Output: Volume of Box1 : 210
Volume of Box2 : 1560
Main(): as mentioned earlier, C# programs start execution at a Main() method. This method must be
static method of a class and must have either int or void return type.
public static int Main()
public static void Main()
The Main() method can also have parameters which may receive values from the command line at
the time execution.
public static int Main(string[] args)
public static void Main(string[] args)
METHOD: A method is a self-contained block of code that performs a particular task. Every C#
program has at least one class with a method named Main.
Defining Methods (or) declaring methods: methods are declared inside the body of the class,
normally after the declaration of data fields.
Syntax:
< Access modifier > <Return Type> <Method Name> (Parameter List)
{
Method Body
}
Where,
Method name: Method name is a valid c# identifier and it is case sensitive. It cannot be same as any
other identifier declared in the class.
Parameter list: Enclosed between parentheses, the parameters are used to pass and receive data from
a method. The parameter list refers to the type, order, and number of the parameters of a method.
Parameters are optional; that is, a method may contain no parameters.
Method body: This contains the set of instructions needed to complete the required activity and
method body can be enclosed in curly braces.
Return type: Return type specifies the type of value the method will return. If the method is not
returning any values, then the return type is void.
Access modifier: This determines the visibility of a variable or a method from another class.
List of Method Modifiers:
Modifier Description
new The method hides an inherited method with the same signature.
public The method can be accessed from anywhere, including outside the class
protected The method can be accessed from within the class to which it belongs or a type derived
from that class
internal The method can be accessed from within the same program
private The method can only be accessed from inside the class to which it belongs.
static The method does not operate on a specific instance of the class
virtual The method can be overridden by a derived class
abstract A virtual method which defines the signature of the method, but does not provide an
implementation.
override The method overrides an inherited virtual or abstract method
sealed The method overrides an inherited virtual method, but cannot be overridden by any
classes which inherit from this class. Must be used in conjunction with override.
extern This method is implemented externally, in a different language.
Invoking or Calling Methods: once methods have been defined, they must be activated for
operations. The process of activating a method is known as invoking (or) calling. You can call a method
using dot operator.
Syntax: objectname.methodname(actual-parameterlist);
Here, object name is the name of the object on which we are calling the method.
The actual parameter list is a comma separated list of actual values that must match in type, order and
number with formal parameter list method declared in class
Example: using System;
namespace CalculatorApplication
{
class NumberManipulator
{
public int FindMax(int num1, int num2)
{
int result;
if (num1 > num2)
result = num1;
else
result = num2;
return result;
}
static void Main(string[] args)
{
int a = 100;
int b = 200;
int ret;
NumberManipulator n = new NumberManipulator();
ret = n.FindMax(a, b);
Console.WriteLine("Max value is : {0}", ret );
Console.ReadLine();
}
}
}
Output: Max value is : 200
Example:
using System;
namespace CalculatorApplication
{
class Method
{
int Cube(int x)
{
return (x*x*x);
}
}
class MethodTest
{
static void Main(string[] args)
{
Method M = new Method();
int y=M.Cube(5);
Console.WriteLine("y‖ );
}
}
}
Output: Max value is: 125
Nesting of methods: we have earlier that a method can be called only by an object of that class if it is
called outside the class. We can also called a method without using any object or dot operator. That is,
a method can be called only its name by another method of the same class. This is known as nesting
of methods.
Example: using System;
class nesting
{
void largest(int m,int n)
{
int large=Max(m,n);
Console.WritLine(large);
}
int Max(int a, int b)
{
int x=(a>b)?a:b;
return x;
}
}
class nesttesting
{
public static void Main()
{
nesting next=new nesting();
next.largest(100,200);
}
}
Method parameters:
Input parameters: Input parameters are used for bringing a value into the method for
execution.
Value parameters: Value parameters are used for passing parameters into methods by value.
Reference parameters: Reference parameters are used to pass parameters into methods by
reference.
Output parameters: Output parameters are used to pass results back from a method.
Parameter arrays: Parameter arrays are used in a method definition to enable it to receive
variable number of arguments when called.
Parameters Passing Methods: There are three ways that parameters can be passed to a method.
Passing Parameters by Value: In this type value of actual arguments are passed to the formal
arguments of the called function. Any changes made in the formal arguments does not effect the
actual arguments in the calling function.
Or
In call by value method, the value of the variable is passed to the function as parameter.
The value of the actual parameter cannot be modified by formal parameter.
Different Memory is allocated for both actual and formal parameters. Because, value of
actual parameter is copied to formal parameter.
Example:
using System;
namespace CalculatorApplication
{
class NumberManipulator
public void swap(int x, int y)
{
int temp;
temp = x;
x = y;
y = temp;
}
static void Main(string[] args)
{
NumberManipulator n = new NumberManipulator();
int a = 100;
int b = 200;
Console.WriteLine("Before swap, value of a : {0}", a);
Console.WriteLine("Before swap, value of b : {0}", b);
n.swap(a, b);
Console.WriteLine("After swap, value of a : {0}", a);
Console.WriteLine("After swap, value of b : {0}", b);
Console.ReadLine();
}
}
}
Output: Before swap, value of a :100
Before swap, value of b :200
After swap, value of a :100
After swap, value of b :200
It shows that there is no change in the values though they had changed inside the function.
Passing Parameters by Reference: In call by reference, the address of actual arguments is passed to
formal arguments of the called function and any change made to the formal arguments in the called
function have effect on the values of actual arguments in the calling function
Or
In call by reference method, the address of the variable is passed to the function as parameter.
The value of the actual parameter can be modified by formal parameter.
Same memory is used for both actual and formal parameters since only address is used by
both parameters
You can declare the reference parameters using the ref keyword.
Example:
using System;
namespace CalculatorApplication
{
class NumberManipulator
{
public void swap(ref int x, ref int y)
{
int temp;
temp = x;
x = y;
y = temp;
}
static void Main(string[] args)
{
NumberManipulator n = new NumberManipulator();
int a = 100;
int b = 200;
Console.WriteLine("Before swap, value of a : {0}", a);
Console.WriteLine("Before swap, value of b : {0}", b);
n.swap(ref a, ref b);
Console.WriteLine("After swap, value of a : {0}", a);
Console.WriteLine("After swap, value of b : {0}", b);
Console.ReadLine();
}
}
}
Output: Before swap, value of a : 100
Before swap, value of b : 200
After swap, value of a : 200
After swap, value of b : 100
It shows that the values have changed inside the swap function and this change reflects in the Main
function.
Passing Parameters by Output: Output parameters are used to pass results back to the calling method.
This is achieved by declaring the parameters with an out keyword. Output parameters are similar to
reference parameters, except that they transfer data back to the calling method.
Example:
using System;
namespace CalculatorApplication
{
class output
{
public void quare(int x,out int y )
{
y=x*x;
}
static void Main(string[] args)
{
int m;
square(10, out m);
Console.WriteLine("m="+m);
Console.ReadLine();
}
}
}
Output: m=100
Example:
using System;
namespace CalculatorApplication
{
class NumberManipulator
{
public void getValue(out int x )
{
int temp = 5;
x = temp;
}
static void Main(string[] args)
{
NumberManipulator n = new NumberManipulator();
int a = 100;
Console.WriteLine("Before method call, value of a : {0}", a);
n.getValue(out a);
Console.WriteLine("After method call, value of a : {0}", a);
Console.ReadLine();
}
}
}
Output: Before method call, value of a : 100
After method call, value of a : 5
The variable supplied for the output parameter need not be assigned a value. Output parameters are
particularly useful when you need to return values from a method through the parameters without
assigning an initial value to the parameter. Go through the following example, to understand this:
using System;
namespace CalculatorApplication
{
class NumberManipulator
{
public void getValues(out int x, out int y )
{
Console.WriteLine("Enter the first value: ");
x = Convert.ToInt32(Console.ReadLine());
Console.WriteLine("Enter the second value: ");
y = Convert.ToInt32(Console.ReadLine());
}
static void Main(string[] args)
{
NumberManipulator n = new NumberManipulator();
int a , b;
n.getValues(out a, out b);
Console.WriteLine("After method call, value of a : {0}", a);
Console.WriteLine("After method call, value of b : {0}", b);
Console.ReadLine();
}
}
}
Output: Enter the first value:7
Enter the second value:8
After method call, value of a : 7
After method call, value of b : 8
Example: using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace ConsoleApplication7
{
class Rectangle
{
public void swap(int x,int y,out int h, out int k)
{
int temp;
temp = x;
x = y;
y = temp;
h = x;
k = y;
}
static void Main(string[] args)
{
Rectangle n = new Rectangle();
int a = 100;
int b = 200; int d, c;
Console.WriteLine("Before swap, value of a : {0}", a);
Console.WriteLine("Before swap, value of b : {0}", b);
n.swap(a,b,out d,out c);
Console.WriteLine("After swap, value of a : {0}", d);
Console.WriteLine("After swap, value of b : {0}", c);
Console.ReadLine();
}
}
}
Variable argument list (or) Param Arrays: At times, while declaring a method, you are not sure of
the number of arguments passed as a parameter. C# param arrays (or parameter arrays) come into help
at such times.in C# we can define methods that can handle variable number of arguments is called
parameter arrays. Parameter arrays are declared using the keyword params.
Example:
using System;
namespace ArrayApplication
{
class ParamArray
{
public int AddElements(params int[] arr)
{
int sum = 0;
foreach (int i in arr)
sum += i;
return sum;
}
}
class TestClass
{
static void Main(string[] args)
{
ParamArray app = new ParamArray();
int sum = app.AddElements(512, 720, 250, 567, 889);
Console.WriteLine("The sum is: {0}", sum);
Console.ReadKey();
}
}
}
Output: The sum is: 2938
Recursive Method Call: A method can call itself. This is known as recursion. Following is an
example that calculates factorial for a given number using a recursive function:
using System;
namespace CalculatorApplication
{
class NumberManipulator
{
public int factorial(int num)
{
int result;
if (num == 1)
return 1;
else
{
result = factorial(num - 1) * num;
return result;
}
}
static void Main(string[] args)
{
NumberManipulator n = new NumberManipulator();
Console.WriteLine("Factorial of 6 is : {0}", n.factorial(6));
Console.WriteLine("Factorial of 7 is : {0}", n.factorial(7));
Console.WriteLine("Factorial of 8 is : {0}", n.factorial(8));
Console.ReadLine();
}
}
}
Output: Factorial of 6 is: 720
Factorial of 7 is: 5040
Factorial of 8 is: 40320
Method overloading: C# allows us to create more than one method with same name, but with different
parameter list and different definitions. This is called method overloading. Method overloading is used
when methods are required to perform similar tasks but using different input parameters. Overloaded
methods must differ in number and/or type of parameters they take. This enables the compiler to decide
which one of the definitions to execute depending on the type and number of arguments in the method
call.
Example: using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication3
{
class Method_overloading
{
public int Addition(int a, int b)
{
int x;
return x=a+b;
}
public int Addition(int a, int b,int c)
{
int y;
return y = a + b+ c;
}
public float Addition(float a, float b)
{
float u;
return u = a + b;
}
public float Addition(float a, float b, float c)
{
float v;
return v = a + b+ c;
}
}
class hub
{
public static void Main(String[] args)
{
Method_overloading mthover = new Method_overloading();
Console.WriteLine("Addition of two integers::::::::::::::::" + mthover.Addition(2, 5));
Console.WriteLine("Addition of two double type values::::::" + mthover.Addition(0.40f, 0.50f));
Console.WriteLine("Addition of three integers::::::::::::::" + mthover.Addition(2, 5, 5));
Console.WriteLine("Addition of three double type values:" + mthover.Addition(0.40f, 0.50f, 0.60f));
Console.ReadLine();
}
}
}
STATIC CONCEPTS:
Static Classes: C# provides the feature to create static classes. There are two main features of static
classes
We cannot create object for static classes
Static classes must contain static members
The main benefit to create a static class is we do not need to make any instance of the class and all
members of the can be accessed by its name (i.e. class name).A static class can be created using static
keyword
The features of a static class are as follows:
static classes can only contain static members.
static classes cannot be instantiated.
static classes are sealed and therefore cannot be inherited.
static classes cannot contain Instance Constructors .
Example: using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApplication8
{
public static class Square
{
public static double side;
public static double Perimeter()
{
return side * 4;
}
public static double Area()
{
return side * side;
}
}
public class Exercise
{
public static void Main()
{
Square.side = 36.84;
Console.WriteLine("Square Characteristics");
Console.Write("Side: ");
Console.WriteLine(Square.side);
Console.Write("Perimeter: ");
Console.WriteLine(Square.Perimeter());
Console.Write("Area: ");
Console.WriteLine(Square.Area());
}
}
}
Output: Square Characteristics
Side: 36.84
Perimeter: 147.36
Area: 1357.1856
Static Members: The members of a class that can be accessed without creating an
instance and directly by using class name are called as static members.
Static variable: a variable that is declared by using a static modifier (or) a variabl e
that is declared inside of any static block is called static variable.
Example: class MySettings
{
public static int height;
public static int width = 20;
}
a static variable is get initialized immediately once the execution of class starts.
A static variable is initialized one time in the life cycle of the class.
A static variable of the class can be accessed using the class name.
Static Methods: A method that is declared by using a static modifier is cal led static method.
When a method is declared as static then that method can access only other static members
available in the class and it is not possible to access instance members static int max(int x,
int y);
Example: using system;
namespace example
{
class mathoperation
{
public static float mul(float x, float y)
{
return x*y;
}
public static float divide(float x, float y)
{
return x/y;
}
}
class mathapplication
{
public static void Main()
{
float a=mathoperation.mul(4.0f,5.0f);
float b=mathoperation.divide(a,2.0f);
Console.WriteLine(―b=‖+b);
}
}
}
Example: using system;
namespace example
{
class MySettings
{
private static int height = 100;
private static int width = 150;
public static void MyMethod()
{
Console.WriteLine("{0},{1}", height, width);
}
}
class AllSettings
{
public static void Main()
{
MyClass.MyMethod();
}
}
Example: using system;
namespace Static_var_and_fun
{
class number
{
// Create static variable
public static int num;
//Create static method
public static void power()
{
Console.WriteLine("Power of {0} = {1}", num, num * num);
}
}
class Program
{
static void Main(string[] args)
{
Console.Write("Enter a number\t");
number.num = Convert.ToInt32(Console.ReadLine());
number.power();
}
}
}
CONSTANTS: constants are immutable values which are known at compile time and do not change
for the life of the program. Constants are declared using const modifier.
The const modifier is used to declare local variables that cannot be changed.
Constant variables must be given initial values when they are declared.
public cons int size=100;
The behaviour of const variable is similar to static variable, except const variable cannot be
modified.
Example: using System;
namespace UsingConst
{
class Program
{
const int a = 10;
static void Main(string[] args)
{
const int b = 20;
const int c = b + a;
Console.WriteLine(c);
Console.ReadLine();
}
}
}
readonly variable: A readonly field can be initialized either at the time of declaration or with in the
constructor of same class. Therefore, readonly fields can be used for run-time constants.
Example: using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication8
{
class SampleClass
{
public int x;
// Initialize a readonly field
public readonly int y = 25;
public readonly int z;
public SampleClass()
{
// Initialize a readonly instance field
z = 24;
}
public SampleClass(int p1, int p2, int p3)
{
x = p1;
y = p2;
z = p3;
}
static void Main()
{
SampleClass k1 = new SampleClass(11, 21, 32);
Console.WriteLine("p1:x={0},y={1},z={2}",p1.x,p1.y,p1.z);
SampleClass k2 = new SampleClass();
p2.x = 55;
Console.WriteLine("p2:x={0},y={1},z={2}",p2.x,p2.y,p2.z);
}
}
}
this reference: The this keyword refers to the current instance of the class. This reference is available
within all the member methods and always refers to the current instance. It is used to distinguish local
and instance variables that have the same name.
Example: using System;
class Demo
{
int a=2,b=10;
public void Get()
{
int a=23,b=34;
Console.WriteLine("a={0} b={1}",this.a,this.b);
Console.WriteLine("It is the class variable");
Console.WriteLine("Now the local variables are:");
Console.WriteLine("a={0} b={1}",a,b);
}
}
class MainClass
{
static void Main(string args[])
{
Demo d= new Demo();
d.Get();
}
}
Nesting of classes: To define a class within the scope of another class is called nesting of classes.
Syntax: public class outer
{
……..
……..
public class inner
{
…….
…….
}
}
Example: using System;
namespace innerclassexample
{
public class nestedclass
{
public static void Main()
{
outerclass obj2=new outerclass();
obj2.show();
outerclass.innerclass obj1=new outerclass.innerclass();
obj1.display();
}
}
Public class outerclass
{
public void show()
{
Console.WriteLine(―outer class‖);
}
public class innerclass
{
public void display()
{
Console.WriteLine(―innerclass class‖);
}
}
}
INHERITANCE: One of the most important concepts in object-oriented programming is
inheritance.
Creating a new class from existing class is called as inheritance
(Or)
Acquiring (taking) the properties of one class into another class is called inheritance.
(Or)
When a new class needs same members as an existing class, then instead of creating
those members again in new class, the new class can be created from existing class,
which is called as inheritance.
Main advantage of inheritance is reusability of the code. During inheritance, the class that
is inherited is called as base class and the class that does the inheritance is called as
derived class.
Base class: is the class from which features are to be inherited into another class.
Syntax: class base-class-name
{
Members of class
}
Derived class: it is the class in which the base class features are inherited.
Syntax: class derived-class-name: base-class-name
{
Members of class
}
Types of inheritance: Inheritance can be classified into 5 types
1. Single Inheritance
2. Hierarchical Inheritance
3. Multi-Level Inheritance
4. Hybrid Inheritance
5. Multiple Inheritance
Single Inheritance: when a single derived class is created from a single bas e class then
the inheritance is called as single inheritance.
Syntax: class A
{
}
class B:A
{
}
Example: using System;
namespace InheritanceApplication
{
class a
{
public void display()
{
System.Console.WriteLine("hahahaha");
}
}
class b : a //b is child of a
{
public void display1()
{
System.Console.WriteLine("hihihih");
}
}
class c
{
public static void Main()
{
b x=new b();//Normally object of child
x.display();
x.display1();
}
}
}
Example: using System;
namespace InheritanceApplication
{
class Shape
{
public void setWidth(int w)
{
width = w;
}
public void setHeight(int h)
{
height = h;
}
protected int width;
protected int height;
}
class Rectangle: Shape
{
public int getArea()
{
return (width * height);
}
}
class RectangleTester
{
static void Main(string[] args)
{
Rectangle Rect = new Rectangle();
Rect.setWidth(5);
Rect.setHeight(7);
Console.WriteLine("Total area: {0}",Rect.getArea());
Console.ReadKey();
}
}
}
Output: Total area: 35
Hierarchical Inheritance: when more than one derived class are created from a sin gle
base class, then that inheritance is called as hierarchical inheritance.
Syntax: class A
{
}
class B:A
{
}
class C:A
{
}
Example: C# Program to Illustrate Hierarchical Inheritance
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Inheritance
{
class Program
{
static void Main(string[] args)
{
Principal g = new Principal();
g.Monitor();
Teacher d = new Teacher();
d.Monitor();
d.Teach();
Student s = new Student();
s.Monitor();
s.Learn();
Console.ReadKey();
}
class Principal
{
public void Monitor()
{
Console.WriteLine("Monitor");
}
}
class Teacher : Principal
{
public void Teach()
{
Console.WriteLine("Teach");
}
}
class Student : Principal
{
public void Learn()
{
Console.WriteLine("Learn");
}
}
}
}
Multi-Level Inheritance: when a derived class is created from another derived class,
then that inheritance is called as multi-level inheritance.
Syntax: class A
{
}
class B:A
{
}
class C:B
{
}
Example: C# Program to Illustrate Multilevel Inheritance with Virtual Methods
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication8
{
class a
{
public void display()
{
Console.WriteLine("hahahaha");
}
}
class b : a //b is child of a
{
public void display1()
{
Console.WriteLine("hihihih");
}
}
class d : b //d is child of b
{
public void display2()
{
Console.WriteLine("hohohohoh");
}
}
class c
{
public static void Main()
{
d x = new d();//Normally object of child
x.display();
x.display1();
x.display2();
}
}
}
Hybrid Inheritance: Any combination of single, hierarchical and multi-level
inheritances is called as hybrid inheritance.
Multiple Inheritance: when a derived class is created from more than one base class
then that inheritance is called as multiple inheritance.
But multiple and hybrid inheritance is not supported by .net using classes and can be done
using interfaces.
POLYMORPHISM: Polymorphism means one name many forms (ability to take more than one
form). In Polymorphism poly means ―multiple‖ and morph means ―forms‖ so polymorphism means
many.In polymorphism we will declare methods with same name and different parameters in same
class or methods with same name and same parameters in different classes. Polymorphism has ability
to provide different implementation of methods that are implemented with same name.
Types of polymorphism:
Compile Time Polymorphism(or)Early Binding (or) Overloading (or) static binding
Run Time Polymorphism(or)Late Binding (or) Overriding (or) dynamic binding
Static Polymorphism: The mechanism of linking a function with an object during compile time is
called early binding. It is also called static binding. C# provides two techniques to implement static
polymorphism. They are:
1. Function (or) method overloading
2. Constructor overloading.
3. Operator overloading
Function (or) method Overloading: The process of creating more than one method in a
class with same name is called as method overloading. The definition of the function must differ
from each other by the types and/or the number of arguments in the argument list.
Example: using System;
namespace PolymorphismApplication
{
class Printdata
{
void print(int i)
{
Console.WriteLine("Printing int: {0}", i );
}
void print(double f)
{
Console.WriteLine("Printing float: {0}" , f);
}
void print(string s)
{
Console.WriteLine("Printing string: {0}", s);
}
static void Main(string[] args)
{
Printdata p = new Printdata();
p.print(5);
p.print(500.263);
p.print("Hello C++");
Console.ReadKey();
}
}
}
Output: Printing int: 5
Printing float: 500.263
Printing string: Hello C++
Example: using System;
namespace MethodOverloadingByManishAgrahari
{
class Program
{
public class TestOverloading
{
public void Add(string a1, string a2)
{
Console.WriteLine("Adding Two String :" + a1 + a2);
}
public void Add(int a1, int a2)
{
Console.WriteLine("Adding Two Integer :" + a1 + a2);
}
}
static void Main(string[] args)
{
TestOverloading obj = new TestOverloading();
obj.Add("Manish " , "Agrahari");
obj.Add(5, 10);
Console.ReadLine();
}
}
}
Constructor Overloading: The process of creating more than one constructor with same name,
which is similar to class name, but with different parameters is called constructor overloading.
Example: using System;
namespace ConsoleApplication3
{
class Sample
{
public string param1, param2;
public Sample() // Default Constructor
{
param1 = "Hi";
param2 = "I am Default Constructor";
}
public Sample(string x, string y)
// Declaring Parameterized constructor with Parameters
{
param1 = x;
param2 = y;
}
}
class Program
{
static void Main(string[] args)
{
Sample obj= new Sample(); // Default Constructor will Called
Sample obj1=new Sample("Welcome","Aspdotnet-Suresh");
// Parameterized Constructor will Called
Console.WriteLine(obj.param1 + ", "+obj.param2);
Console.WriteLine(obj1.param1 +" to " + obj1.param2);
Console.ReadLine();
}
}
Output: Hi, I am Default Constructor
Welcome to Aspdotnet-Suresh
OPERATOR OVERLOADING: This is something very much similar to the concept of method
overloading. Operator overloading allows us to define multiple behaviours to an operator. In operator
overloading the behaviour of an operator changes according to the operands types which we use in an
expression.
For example ‗+‘ is an overloaded operator, which can be used for both addition as well as
concatenation. It works as addition operator when the operator used between numeric operands and
works as concatenation operator when the operator used between string operands.
We can also add new behaviour to any existing operators by defining operator method.
Syntax: public static returntype operator op(argumentslist)
{
Method body
}
Where,
They must be defined as public and static.
Return type specifies the type of result we are expecting when the operator is used between
two operands..
Dynamic Polymorphism (or) Run time polymorphism (or) late binding (or) method overriding: The process of
re-implementing the parent class method under the child class with same name and same signature is called method
overriding. Method overriding means same method names with same signatures in different classes. In this run time
polymorphism or method overriding we can override a method in base class by creating similar function in derived
class this can be achieved by using inheritance principle and using ―virtual & override‖ keywords. In base class
if we declare methods with virtual keyword then only we can override those methods in derived
class
this.x=x;
}
public virtual void display()
{
Console.WriteLine("super x=‖+x);
}
}
class sub: super
{
int y;
public sub( int x, int y): base(x)
{
this.y=y;
}
public override void display ()
{
Console.WriteLine("super x=" +x);
Console.WriteLine("super y=" +y);
}
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}
class Tester
{
static void Main(string[] args)
{
sub s1= new sub(100,200);
s1.display();
Console.ReadKey();
}
}
}
Output: super x=100
Sub y=200
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METHOD HIDING (OR) SHADOWING: This is another approach for re-implementing a parent
class method under child class even if they are not declared as virtual that re-implementation is
performed without parent class permission.
Syntax: class A
{
public void show()
{
---
---
}
}
class B:A
{
public new void show()
{
----
----
}
}
Example: using System;
namespace App
{
class base
{
public void display()
{
Console.WriteLine(―base method‖);
}
}
class derived:base
{
public new void display()
{
Console.WriteLine(―derived method‖);
}
}
class test
{
public static void Main()
{
derived d=new derived();
d.display();
}
}
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Output: derived method
Note: we can hide an inherited member using new, new does not remove the member, its only makes
the member inaccessible in the derived class.
ABSTRACT CLASS: In c sharp Abstract class is defined using "abstract" keyword. When a class
contains at least one abstract method, then the class must be declared as abstract class.
If an Abstract class contain any abstract methods, then those methods must be implemented under the
child class using override modifier.
Characteristics of abstract classes:
1. Abstract Class cannot be instantiated directly.
2. Abstract Class can have both abstract methods and non-abstract methods.
3. If any child class of abstract class wants to consume non abstract method of its parent, first
they require to implement all the abstract methods of parent otherwise consuming non abstract
methods of parent will not be possible.
4. An abstract class can consume only by child classes that to after providing the implementation
for all the abstract methods of abstract class.
5. You cannot declare an abstract method outside an abstract class
6. When a class is declared sealed, it cannot be inherited, abstract classes cannot be declared
sealed.
Syntax: abstract class class1
{
public abstract void add(int x, int y);
}
ABSTRACT METHOD: A method without method body is known as abstract method. It contains
only declaration of the method. We can define abstract method using abstract keyword.
Characteristics of abstract methods:
1. Abstract method cannot have implementation.
2. Abstract method implementation must be provided in non-abstract derived classes by
overriding the method using override modifier.
3. Abstract method can be declared only in Abstract classes.
4. Abstract method cannot take static and virtual modifiers.
Example: using System;
namespace ConsoleApplication8
{
abstract class parent
{
public void add(int x, int y)
{
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Console.WriteLine(x + y);
}
public void sub(int x, int y)
{
Console.WriteLine(x - y);
}
public abstract void mul(int x, int y);
public abstract void div(int x, int y);
}
class child : parent
{
public override void mul(int x, int y)
{
Console.WriteLine(x * y);
}
public override void div(int x,int y)
{
Console.WriteLine(x / y);
}
}
class test
{
static void Main(string[] args)
{
child c = new child();
c.add(10, 20);
c.sub(20, 10);
c.mul(10, 10);
c.div(20, 10);
}
}
}
Example: using System;
namespace PolymorphismApplication
{
abstract class Shape
{
public abstract int area();
}
class Rectangle:Shape
{
private int length;
private int width;
public Rectangle( int a, int b)
{
length = a;
width = b;
}
public override int area ()
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{
Console.WriteLine("Rectangle class area :");
return (width * length);
}
}
class RectangleTester
{
static void Main(string[] args)
{
Rectangle r = new Rectangle(10, 7);
double a = r.area();
Console.WriteLine("Area: {0}",a);
Console.ReadKey();
}
}
}
Output: Rectangle class area: Area: 70
SEALED CLASSES (PREVENTING INHERITANCE): A class that cannot be subclassed is called
sealed class. Sealed classes can be created using sealed modifier.
Some points to remember:
a class, which restricts inheritance for security reason is declared, sealed class.
Sealed class is the last class in the hierarchy.
Sealed class can be a derived class but can't be a base class.
A sealed class cannot also be an abstract class. Because abstract class has to provide
functionality and here we are restricting it to inherit.
Syntax: accessmodifier sealed class classname
{
------
------
}
Example: class1
{
public virtual void show()
{
----
----
}
}
class2
{
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BaseClass obj = new BaseClass();
obj.Display();
Console.ReadLine();
}
}
}
SEALED METHOD: when an instance method declaration includes the sealed modifier, the method
is called sealed method. It means a derived class cannot be override this method. Sealed keyword is
always used with override keyword.
Syntax: access_modifier sealed override returntype methodname(Params_list)
{
----
----
}
Example: using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace sealed_method
{
class Program
{
public class BaseClass
{
public virtual void Display()
{
Console.WriteLine("Virtual method");
}
}
public class DerivedClass : BaseClass
{
// Now the display method have been sealed and can;t be overridden
public override sealed void Display()
{
Console.WriteLine("Sealed method");
}
}
//public class ThirdClass: DerivedClass
//{
//public override void Display()
//{
//Console.WriteLine("Here we try again
to override display method which is
not possible and will give error");
//}
//}
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DerivedClass ob1 = new DerivedClass();
ob1.Display();
Console.ReadLine();
}
}
}
Output: sealed method
INTERFACES: An interface is a collection of declaration of the members that may be implemented
by a given class.
1. Interface is a pure protocol. i.e.
a. It never defines data-type
b. It never provides a default implementation of the methods.
2. Interface never specifies as a base class
3. Never contains member that do not take an access-modifier (as all interface-members are
implicitly public).
Example: public interface IAmBadInterface
{
// Error, interfaces can't define data!
int myInt = 0;
// Error, only abstract members allowed!
void MyMethod()
{
Console.WriteLine("Hi!");
}
}
Declaring Interfaces: Interfaces are declared using the interface keyword. It is similar to class
declaration. Interface statements are public by default.
Declaration: interface interfacename
{
Method declarations
}
Where,
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Interface - It is the keyword
Interfacename- It is valid C# identifier.
Method declarations- It will contain only list of methods without implementation.
Example: public interface ITransactions
{
// interface members
void showTransaction();
double getAmount();
}
Console.ReadKey();
}
}
}
Output: Transaction: 001
Date: 8/10/2012
Amount: 78900
Transaction: 002
Date: 9/10/2012
Amount: 451900
Multiple Inheritance using interfaces: C# does not support multiple inheritance. However, you can
use interfaces to implement multiple inheritance. The following program demonstrates this:
using System;
namespace InheritanceApplication
{
class Shape
{
public void setWidth(int w)
{
width = w;
}
public void setHeight(int h)
{
height = h;
}
protected int width;
protected int height;
}
public interface PaintCost
{
int getCost(int area);
151
}
class Rectangle : Shape, PaintCost
{
public int getArea()
{
return (width * height);
}
public int getCost(int area)
{
return area * 70;
}
}
class RectangleTester
{
static void Main(string[] args)
{
Rectangle Rect = new Rectangle();
int area;
Rect.setWidth(5);
Rect.setHeight(7);
area = Rect.getArea();
Console.WriteLine("Total area: {0}",
Rect.getArea());
Console.Write("Total paint cost: ${0}" , Rect.getCost(area));
Console.ReadKey();
}
}
}
Output: Total area: 35
Total paint cost: $2450
PARTIAL CLASS: partial classes are newly introduced in C# 2.0.
A class which code can be written in multiple locations with same name is called partial classes.
We can define partial classes using partial keyword.
Or
The process of splitting the definition of a class or a struct, or an interface over two or more
source files. Each source file contains a section of the class definition, and all parts are combined
when the application is compiled. To define a class as partial in all the files, the class name must
be same and also we need to use partial modifier to specify the class is partial.
Partial classes will be merged together at runtime and works like a single class.
Partial classes allow multiple programmers to work on the same class at same time.
Partial classes are only an approach of physically division of code in all the files is
treated as single class only.
Syntax: partial class test
{
public void m1()
152
{
---
---
}
}
partial class test
{
public void m2()
{
---
---
}
}
Example: using System;
namespace App{
public partial class partialclass
{
private int x;
private int y;
public partialclass(int x,int y)
{
this.x=x;
this.y=y;
}
}
public partial class partialclass
{
public void print()
{
Console.WriteLine("output values{0},{1}", x, y);
}
}
class test
{
public static void Main()
{
partialclass p=new partialclass(10,15);
p.print();
Console.ReadLine();
}
}
}
Output: output values 10, 15
Note: we use partial classes in windows application development.
WHY DELEGATES: Delegates are used in the following cases:
Delegates can be used to handle (call/invoke) multiple methods on a single event.
Delegates can be used to define call-back (asynchronous) methods.
Delegates can be used for decoupling and implementing generic behaviours.
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Delegates can be invoked method at runtime.
Delegates can be used in LINQ for parsing the Expression Tree.
Delegates can be used in different Design Pattern.
DELEGATES:
Definition: A delegate object is a special type of object that contains the details of a method
rather than data.
Or
Delegate is a class type object and is used to invoke a method that has been encapsulated into it
at the time of its creation.
Or
A delegate (known as function pointer in C/C++) is a references type that invokes
single/multiple method(s) through the delegate instance.
Or
Delegate is an object, which can be used to invoke the functionality of other object without
knowing its class name or method name.
In c# delegates means a method acting for another method.
A delegate is a reference type variable that holds the reference to a method. The reference can
be changed at runtime
Delegate types are sealed and immutable type.
All delegates are implicitly derived from the System.Delegate class
Delegates are especially used for implementing events and the call-back methods.
Delegate declaration: Delegate declaration determines the methods that can be referenced by the
delegate. A delegate can refer to a method, which has the same signature as that of the delegate.
Example: public delegate int MyDelegate (string s);
The preceding delegate can be used to reference any method that has a single string parameter and
returns an int type variable.
Syntax: modifier delegate return type delegate-name (parameter list);
Where,
Delegate: It is a keyword that specifies that the declaration represents a class type derived from
System.Delegate.
Return type: It indicates the return type of the delegate.
Parameter list: It identifies the signature of the delegate.
Delegate-name: It is any valid C# identifier and is the name of the delegate that will be used to call
delegate objects.
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Modifier: It controls the accessibility of the delegate. It is optional depending upon the context in
which they are declared, delegate may take any of the following modifiers.
new
public
protected
internal
private
The new modifier is only permitted on delegates declared within another type.It signifies that the
delegate hides an inherited member by the by the same name.
Examples: delegate void sampledelegate ();
delegate int mathoperation (int x, int y);
public delegate int compareitems (object b,object b1);
private delegate string getastring ();
The delegate may be defined in the following places
inside a class
outside all classes
as the top level object in a namespace
Delegates are implicitly sealed and therefore it is not possible to derive any type from a delegate type.
Delegate methods: the methods whose references are encapsulated into a delegate instance are known
as delegate methods (or) callable entities. The return type and signature of delegate methods must
exactly match the signature and return type of the delegate. Delegate methods do not care about
What type of object the method is being called against.
Whether the method is a static or an instance method.
Example: delegate string getastring ();
The above delegate can made to refer to the method ToString() using an int object N as follows
int N=100;
getastring s1=new getastring(N.ToString);
Example: delegate void delegate1 ();
The above delegate can encapsulate references to the following methods
public void F1()
{
Console.WriteLIne(―F1‖);
}
static public void F2()
{
Console.WriteLIne(―F2‖);
}
Example: delegate double mathop (double x, double y);
155
The above delegate can refer any one of the following methods.
public static double multiply(double a, double b)
{
return (a*b);
}
public double divide(double a, double b)
{
return (a/b);
}
Note: In example2 and example3, the signature and return type of methods match the signature and
type of the delegate.
Delegate instantiation: the syntax for delegate instantiation is
Syntax: new delegate-type (expression)
Where,
Delegate-type: It is the name of the delegate declared earlier whose object is to be created.
Expression: It must be a method name or a value of a delegate type. If it is a method name its
signature and return type must be the same as those of the delegate. If no matching method exists, or
more than one matching method exists, an error occurs. The matching method may be either an
instance method or a static method. If it is an instance method, we need to specify the instance as
well as the name of the method. It is a static one, then it is enough to specify the class name and
method name.
Example: delegate int productdelegate(int x,int y);
class delegate
{
static float product(float a, float b) //signature does not match
{
return (a*b);
}
static int product(int a,int b) //signature matches
{
return (a*b);
}
productdelegate p=new productdelegate(product);
}
Here, we have two methods with same name but with different signatures. The delegate p is initialized
with the reference to the second product method because that method exactly matches the signature
and return type of productdelegate. If this method is not present, an error will occur.
Note: The method and instantiation statement are within the same class, we simply use the method
name for creating the instance.
Example: delegate void displaydelegate();
class A
{
156
public void displayA()
{
Console.WriteLine(―DisplayA‖);
}
}
class B
{
static public void display()
{
Console.WriteLine(―DisplayB‖);
}
}
A a=new A();
displaydelegate d=new displaydelegate(a.displayA);
displaydelegate d1=new displaydelegate(B.displayB);
The above code defines two delegate methods in two different classes. Since class A defines an
instance method, an A type object is created and used with the method name to initialize the delegate
object d.The delegate method defined in class B is static and therefore the class name is used directly
with the method name in creating the delegate object d1.
Delegate invocation: C# uses a special syntax for invoking a delegate. When a delegate is invoked, it
in turn invokes the method whose reference has been encapsulated into the delegate (only if their
signatures match).
Syntax: delegate_object (parameter list);
The parameters list provides values for the parameters of the method to be used
1. if the invocation invokes a method that returns void, the result is nothing and therefore it cannot
be used as an operand of any operator. It can be simply a statement_expression.
Example: delegate1(x,y); //void delegate: this delegate invokes a method that does
not return any value
2. If the method returns a value, then it can be used as an operand of any operator. Usually, we
assign the return value to an appropriate variable for further processing
Example: double result=delegate2 (2.56, 45.63); //this statement invokes a method (that
takes two double values as parameters and returns double type value) and then assigns the
returned value to the variable result.
Types of Delegates: There are three types of delegates that can be used in C#.
Single Delegate
Multicast Delegate
Single Delegate: single cast delegate can point to a single method at a time and used to invoke a
157
single method.
Example: demonstrates declaration, instantiation, and use of a delegate that can be used to reference
methods that take an integer parameter and returns an integer value.
using System;
delegate int NumberChanger(int n);
namespace DelegateAppl{
class TestDelegate
{
static int num = 10;
public static int AddNum(int p)
{
num += p;
return num;
}
public static int MultNum(int q)
{
num *= q;
return num;
}
public static int getNum()
{
return num;
}
static void Main(string[] args)
{
//create delegate instances
NumberChanger nc1 = new NumberChanger(AddNum);
NumberChanger nc2 = new NumberChanger(MultNum);
//calling the methods using the delegate objects
nc1(25);
Console.WriteLine("Value of Num: {0}", getNum());
nc2(5);
Console.WriteLine("Value of Num: {0}", getNum());
Console.ReadKey();
}
}
}
Output: Value of Num: 35
Value of Num: 175
Multicast Delegate (or) combinable delegates: Multicast delegate can point multiple methods in
order to invoke multiple methods at the time of invocation.
Or
A collection of single cast delegates are called multi cast delegate.
Multicast delegates must specify the following conditions.
The return type of the delegate must be void
None of the parameters of the delegate type can be declared as output parameters, using out
keyword.
If d is the delegate that satisfies the above conditions and d1, d2, d3 and d4 are the instances of d
then the statements.
158
d3=d1+d2; //d3 refers two methods
d4=d3-d2; // d4 refers only d1 method
The multicast delegates uses arithmetic operators such as + and -. + is used to add a method into sequence and – is
used to delete a method from sequence.
Example: using System;
return num;
}
public static int getNum()
{
return num;
}
static void Main(string[] args)
{
//create delegate instances
NumberChanger nc;
NumberChanger nc1 = new NumberChanger(AddNum);
NumberChanger nc2 = new NumberChanger(MultNum);
nc = nc1;
nc += nc2; //calling multicast
nc(5);
Console.WriteLine("Value of Num: {0}", getNum());
Console.ReadKey();
}
}
}
Output: Value of Num: 75
Errors: Debugging is the process of identifying and fixing errors in a software program.in software
development domain, such errors are called bugs.
Types of errors:
Compile time error: An error that occurs in a program during the compilation of a program is called
Compile time errors. These types of errors occur due to syntax mistakes under the program. All
syntax errors will be detected and displayed by the c# compiler and therefore these errors are known
as compile time errors. Whenever the compiler displays an error, it will not create the .cs file.
Example: /* this program contained an error */
using Sytem;
class Error1
{
static void Main()
{
Console.Write(―hello c#‖);
}
}
In the above program we have misspelled the System namespace; the compiler will display the
following message.
Error1.cs (2.7): error CS0234: the type or namespace System does not exist in the class
or namespace.
Most of the compile time errors are due to typing mistakes. Typographical errors are hard to find. We
160
may have to check word by word or even character by character. The most common compile time
errors are
1. Missing semicolons.
2. Missing brackets in classes and methods.
3. Misspelling of identifiers and keywords.
4. Missing double quotes in strings.
5. Use of undeclared variables.
6. Incompatible types in assignments/initialization.
7. Bad references to objects.
8. Use of = in place of == operator.
Run time errors: An error that occurs in a program during the execution of the program is called Run
time errors. Sometimes, a program may compile successfully creating the .exe file but may not run
properly. Such programs may produce wrong results due to wrong logic or may terminate due to errors
such as stack overflow. Most common runtime errors are
1. Dividing an integer by zero.
2. Accessing an element that is out of the bounds of an array.
3. Trying to store a value into an array of an incompatible type or class.
4. Passing a parameter that is not in a valid range or value for a method.
5. Attempting to use negative size for an array.
6. Using a null object reference as a legitimate object reference to access method or a variable.
7. Converting an invalid string to a number or vice versa.
8. Accessing a character that is out of bounds of a string.
When such errors are encountered, C# typically generates an error message and aborts the program.
Example: using System;
class error2
{
static void Main()
{
int a=10;
int b=5;
int c=5;
int x=a/(b-c);
Console.WriteLine(―x=‖+x);
int y=a/(b+c);
Console.WriteLine(―y=‖+y);
}
}
The above program is syntactically correct and therefore does not cause any problem during compilation.
161
When C# run time tries to execute a division by zero, it generates an error condition which causes the
program stop after an appropriate message. The following statement is never executed:
int y=a/(b+c);
EXCEPTION HANDLING: An exception is a condition that is caused by a runtime error in the
program. When the c# compiler encounters an error such as dividing an integer by zero, it creates an
exception object and throws it(that is informs us that an error has occurred).
If the exception object not caught and handled properly, the compiler will display an error message
and will terminate the program. If we want the program to continue with the execution of remaining
code, then we should try to catch exception object thrown by the error condition and then display an
appropriate message for taking corrective actions. This task is known as exception handling.
C# exception handling is built upon four keywords: try, catch, finally, and throw.
Syntax for exception handling: The basic concepts of exception handling are throwing an exception
and catching it.
try: whenever an exception is expected from a block of statements, then write those statements in try
block..
catch: A catch block defined by the keyword catch. A catch block catches the exception thrown by
the try block and handles it appropriately. The catch block is added immediately after the try block.
Syntax: try
{
Statements; // generates an exception
}
catch (Exception e)
{
Statements; // process the exception
}
The try block can have one or more statements that could generate an exception. If anyone statement
generates an exception, the remaining statements in the block are skipped and execution jumps to the
catch block that is placed next to the try block. The catch block also can have one or more statements
that are necessary to process the exception (remember every try statement should be followed by at
least one catch statement; otherwise compilation error will occur. The catch statement is passed a single
parameter, which is the reference to the exception object thrown by the try block. If the catch parameter
matches with the type of exception object, then the exception is caught and statements in the catch
block will be executed. Otherwise, the exception is not caught and the default exception handler will
cause the execution to terminate.
Example: using System;
class error3
{
public static void Main()
{
162
int a=10;
int b=5;
int c=5;
int x,y;
try
{
x=a/(b-c);
}
catch(Exception e)
{
Console.WriteLine(―division by zero‖);
}
y=a/(b+c);
}
}
Output: division by zero
y=1
Note that program did not stop at the point of exceptional condition. It catches the error condition,
prints the error message and then continues the execution as if nothing has happened.
Multiple catch statements: it is possible to have more than one catch statement in the catch block.
try
{
Statements; // generates an exception
}
catch(Exception-type1 e)
{
Statements; // process the exception1
}
catch(Exception-type2 e)
{
Statements; // process the exception2
}
.
.
.
catch(Exception-typeN e)
{
Statements; // process the exception N
}
When an exception in the try block is generated, the c# treats the multiple catch statements like cases
in a switch statement. The first statement whose parameter matches with the exception object will be
executed, and the remaining statements will be skipped.
Note: C# does not require any processing of the exception at all. We can simply have a catch statement
with an empty block to avoid the program abortion.
163
Example: catch(Exception e){}
The above statement will catch an exception and then ignore it.
Example: using System;
class error3
{
public static void Main()
{
int[] a={5,10};
int b=5;
try
{
int x=a[2]/b-a[1];
}
catch(ArithmeticException e)
{
Console.WriteLine(―division by zero‖);
}
catch(IndexOutOfRangeException e)
{
Console.WriteLine(―array index error‖);
}
catch(ArithmeticException e)
{
Console.WriteLine(―division by zero‖);
}
catch(ArrayTypeMismatchException e)
{
Console.WriteLine(―wrong data type‖);
}
int y=a[1]/a[0];
Console.WriteLine(“y=”+y);
}
}
Output: array index error y=2
Exception Hierarchy: All exceptions are derived from the class Exception. When an exception
occurs, the proper catch handler is determined by matching the type of exception to the name of the
exception mentioned. If we are going to catch exceptions at different levels in the hierarchy, we need
to put them in the right order. The rule is that we must always put the handlers for the most derived
exception class first.
Example: try
{
// throws divide by zero exception
}
catch(Exception e)
{
164
}
catch(DivideByZeroException e)
{
}
The above code will generate a compile time error, because the exception is caught by the first catch
(which is more general one) and the second catch is therefore unreadable.In C#, having unreachable
code is always an error
Example: try
{
// throws divide by zero exception
}
catch(DivideByZeroException e)
{
}
catch(Exception e)
{
}
The order of catch blocks is important. We must start with catch blocks that are designed to trap very
specific exceptions and finish with more general blocks that will cover any other exceptions for which
we have not provided handlers.
General catch handler: A catch block will catch any exception is called a general catch handler. A
general catch handler does not specify any parameter.
Syntax: try
{
----//causes an exception
}
catch
{
---- // handles an error
----
}
165
Note that catch (Exception e) can handle all the exceptions thrown by the C# code and therefore can
be used as a general catch handler. However, if the program uses libraries written in other languages,
then there may be an exception that is not derived from the class Exception. Such exceptions can be
handled by parameter-less catch statement. This handler always placed at the end. Since there is no
parameter, it does not catch any information about the exception and therefore we do not know
whatwent wrong.
Using finally statement: C# supports another statement known as a finally statement that can be used
to handle an exception that is not caught by any of the previous catch statements. A finally block can
be used to handle any exception generated within a try block. It may be added immediately after the
try block or after the last catch block.
Syntax: try
{
----
----
}
finally
{
----
----
}
Or
try
{
----
----
}
catch(……)
{
----
----
}
catch(……)
{
}
}
.
.
.
finally
{
166
----
----
----
----
167
When finally block is defined, the program is guaranteed to execute, regardless of how control leaves
the try, whether it is due to normal termination, due to an exception occurring or due to a jump
statement.
Example: using System;
namespace ErrorHandlingApplication
{
class DivNumbers
{
int result;
DivNumbers()
{
result = 0;
}
public void division(int num1, int num2)
{
try
{
s ing[] args)
t {
a DivNumbers d = new DivNumbers();
t d.division(25, 0); Console.ReadKey();
i }
c }
v }
Output:
o Exception caught: System.DivideByZeroException: Attempted to divide
by
i zero.
d Result: 0
M Nested try blocks: C# permits us to nest try blocks inside each other.
a Example:
i
n
(
s
t
r
168
When nested try blocks are executed, the exceptions that are thrown at various points are handled as
follows:
The points p1 and p4 are outside the inner try block and therefore any exceptions thrown at
these points will be handled by the catch in the outer block.The inner block is simply ignored.
Any exception thrown at point p2 will be handled by the inner catch handler and the inner
finally will be executed. The execution will continue at point p4 in the program.
If there is no suitable catch handler to catch an exception thrown at p2, the control will leave
the inner block (after executing the inner finally) and look for a suitable catch handler in the
outer block. If a suitable one if found, then that handler is executed followed by the outer finally
code. Remember, the code at point p4 will be skipped.
If an exception is thrown at point p3, it is treated as if it had been thrown by the outer try block
and, therefore, the control will immediately leave the inner block (of course, after executing
the inner finally) and search for a suitable catch handler in the outer block.
In case, a suitable catch handler is not found, then the system will terminate program execution
with an appropriate message.
Creating User-Defined Exceptions or throwing our own exceptions: You can also throw our own
exceptions. We can do this by using the keyword throw. User-defined exception classes are derived
from the System.ApplicationException class.
Syntax: throw new Throwable_subclass;
Examples: throw new ArithmeticException;
throw new FormatException;
Example: using System;
namespace ConsoleApplication8
{
class TestTemperature
{
static void Main(string[] args)
{
Temperature t = new Temperature();
try
{
t.showTemp();
}
catch (TempIsZeroException e)
{
Console.Write("TempIsZeroException:{0}", e.Message);
}
Console.ReadKey();
}
}
public class TempIsZeroException : ApplicationException
{
}
}
}
Output: TempIsZeroException: ZeroTemperature found
Exception Classes in C#: C# exceptions are represented by classes. The exception classes in C# are
mainly directly or indirectly derived from the System.Exception class. Some of the exception classes
derived from The System.Exception class are the System.ApplicationException and
System.SystemException classes. The System.ApplicationException class supports exceptions
generated by application programs. Hence the exceptions defined by the programmers should derive
from this class. The System.SystemException class is the base class for all predefined system
exception. The following table provides some of the predefined exception classes derived from the
Sytem.SystemException class:
Exception Class Description
SystemException A failed run time check; used as a base class for other exceptions
AccessException Failure to access a type member, such as a method or field
ArgumentException An argument to a method was invalid
ArgumentNullException A null argument was passed to a method that does not accept it
ArgumentOutOfRangeException Argument value is out of range
ArithmeticException Arithmetic over or underflow has occurred
ArrayTypeMismatchException Attempt to store the wrong type of object in an array
BadImageFormatException Image is in the wrong format
CoreException Base class for exceptions thrown by the runtime
System.IO.IOException Handles I/O errors.
IndexOutOfRangeException An array index is out of range.
DivideByZeroException Handles errors generated from dividing a dividend with zero
InvalidCastException Handles errors typecasting
InvalidOperationException A method was called at an invalid time
MissingMemberException An invalid version of a DLL was accessed
NotFiniteNumberException A number is not valid
NotSupportedException Indicates that a method is not implemented by a class,
NullReferenceException Handles errors generated from dereferencing a null object.
OutOfMemoryException Handles errors generated from insufficient free memory.
StackOverflowException Handles errors overflow
C# CONSTRUCTORS: constructor is a special type of method which is automatically executed when
the object is created. A constructor has exactly the same name as that of the class name and it does not
have any return type. Constructors are responsible for object initialization and memory allocation of
its class. If we create any class without constructor, the compiler will automatically create one default
constructor for that class. The default constructor initializes all numeric fields in the class to zero and
all string and object fields to null.
Some of the key points regarding the Constructor are:
A class can have any number of constructors.
A constructor doesn't have any return type, not even void.
A static constructor cannot be a parameterized constructor.
Within a class you can create only one static constructor
Types of Constructors: Basically constructors are 5 types those are
1. Default Constructor
2. Parameterized Constructor
3. Copy Constructor
4. Static Constructor
5. Private Constructor
Default Constructor: A constructor without any parameters is called a default constructor; in other
words this type of constructor does not take parameters. The drawback of a default constructor is that
every instance of the class will be initialized to the same values and it is not possible to initialize
each instance of the class to different values. The default constructor initializes.
1. All numeric fields in the class to zero.
2. All string and object fields to null.
Example: using System;
namespace ConsoleApplication3
{
class Sample
{
public string param1, param2;
public Sample() // Default Constructor
{
param1 = "Welcome";
param2 = "Aspdotnet-Suresh";
}
}
class Program
{
static void Main(string[] args)
{
Sample obj=new Sample();
Console.WriteLine(obj.param1);
Console.WriteLine(obj.param2);
Console.ReadLine();
}
}
}
Output: Welcome
Aspdotnet-Suresh
Example:
using System;
namespace LineApplication
{
class Line
{
private double length;
public Line()
{
Console.WriteLine("Object is being created");
}
public void setLength( double len )
{
length = len;
}
public double getLength()
{
return length;
}
static void Main(string[] args)
{
Line line = new Line();
line.setLength(6.0);
Console.WriteLine("Length of line : {0}", line.getLength());
Console.ReadKey();
}
}
}
Result: Object is being created
Length of line : 6
Parameterized Constructors: A constructor with at least one parameter is called as parameterized
constructor. The advantage of a parameterized constructor is that you can initialize each instance of
the class to different values.
Example: using System;
namespace ConsoleApplication3
{
class Sample
{
public string param1, param2;
public Sample(string x, string y
{
param1 = x;
param2 = y;
}
}
class Program
{
static void Main(string[] args)
{
Sample obj=new Sample("Welcome","Aspdotnet-Suresh");
Sample obj1=new Sample("Welcome1","Aspdotnet-Suresh1");
Console.WriteLine(obj.param1 +" to "+ obj.param2);
Console.WriteLine(obj1.param1 +" to "+ obj1.param2);
Console.ReadLine();
}
}
}
Output: Welcome to Aspdotnet-Suresh
Welcome1 to Aspdotnet-Suresh1
Copy Constructor: The constructor which creates an object by copying variables from another object
is called a copy constructor. Main purpose of copy constructor is to initialize new object to the values
of an existing object. Here the constructor contains a parameter, which is of class type.
Example: using System;
namespace ConsoleApplication3
{
class Sample
{
public string param1, param2;
public Sample(string x, string y)
{
param1 = x;
param2 = y;
}
public Sample(Sample obj) // Copy Constructor
{
param1 = obj.param1;
param2 = obj.param2;
}
}
class Program
{
static void Main(string[] args)
{
Sample obj = new Sample("Welcome", "dotnet-Suresh");
Sample obj1=new Sample(obj);
Console.WriteLine(obj1.param1 +" to " + obj1.param2);
Console.ReadLine();
}
}
}
Output: Welcome to dotnet-Suresh
Static Constructor: A static constructor is used to initialize any static data (or) to perform a particular
action that needs to be performed once only. static constructor will be invoked only once for all of
objects of the class. Static constructor gets called before the first object of the class is created.
Importance points of static constructor
Static constructor will not accept any parameters because it is automatically called by CLR.
Static constructor will not have any access modifiers.
Static constructor will execute automatically whenever we create first instance of class
Only one static constructor will allowed.
Example: using System;
namespace ConsoleApplication3
{
class Sample
{
public string param1, param2;
static Sample()
{
Console.WriteLine("Static Constructor");
}
public Sample()
{
param1 = "Sample";
param2 = "Instance Constructor";
}
}
class Program
{
static void Main(string[] args)
{
// Here Both Static and instance constructors are invoked for first instance
Sample obj=new Sample();
Console.WriteLine(obj.param1 + " " + obj.param2);
// Here only instance constructor will be invoked
Sample obj1 = new Sample();
Console.WriteLine(obj1.param1 +" " + obj1.param2);
Console.ReadLine();
}
}
}
Output: Static Constructor
Sample Instance Constructor
Sample Instance Constructor
Private Constructor: You can also create a constructor as private. When a class contains
at least one private constructor, then it is not possible to create an instance for the class.
Private constructor is used to restrict the class from being instantiated when it contains every
member as static.
Important points of private constructor
One use of private construct is when we have only static member.
Once we provide a constructor that is either private or public or any, the compiler will not allow
us to add public constructor without parameters to the class.
If we want to create object of class even if we have private constructors then we need to have
public constructor along with private constructor
Example: using System;
namespace ConsoleApplication3
{
public class Sample
{
public string param1, param2;
public Sample(string a,string b)
{
param1 = a;
param2 = b;
}
private Sample() // Private Constructor Declaration
{
Console.WriteLine("Private Constructor with no prameters");
}
}
class Program
{
static void Main(string[] args)
{
// Here we don't have chance to create instace for private constructor
Sample obj = new Sample("Welcome","to Aspdotnet-Suresh");
Console.WriteLine(obj.param1 +" " + obj.param2);
Console.ReadLine();
}
}
}
Output: Welcome to Aspdotnet-Suresh
Note: In above method we can create object of class with parameters will work fine. If create object
of class without parameters it will not allow us create.
// it will works fine
Sample obj = new Sample("Welcome","to Aspdotnet-Suresh");
// it will not work because of inaccessability
Sample obj=new Sample();
Example: using System;
namespace defaultConstractor
{
public class Counter
{
private Counter() //private constrctor declaration
{
}
public static int currentview;
public static int visitedCount()
{
return ++ currentview;
}
}
class viewCountedetails
{
static void Main()
{
// Counter aCounter = new Counter(); // Error
Console.Write("Private constructor example ");
Console.WriteLine();
Counter.currentview = 500;
Counter.visitedCount();
Console.WriteLine(" view count is: {0}",
Counter.currentview);
Console.ReadLine();
}
}
}
Constructor Overloading: The process of creating more than one constructor with same name,
which is similar to class name, but with different parameters is called constructor overloading.
Example: using System;
namespace ConsoleApplication3
{
class Sample
{
public string param1, param2;
public Sample() // Default Constructor
{
param1 = "Hi";
param2 = "I am Default Constructor";
}
public Sample(string x, string y)
// Declaring Parameterized constructor with Parameters
{
param1 = x;
param2 = y;
}
}
class Program
{
static void Main(string[] args)
{
Sample obj= new Sample(); // Default Constructor will Called
Sample obj1=new Sample("Welcome","Aspdotnet-Suresh");
// Parameterized Constructor will Called
Console.WriteLine(obj.param1 + ", "+obj.param2);
Console.WriteLine(obj1.param1 +" to " + obj1.param2);
Console.ReadLine();
}
}
Output: Hi, I am Default Constructor
Welcome to Aspdotnet-Suresh
C# DESTRUCTORS: A destructor is a special method that is automatically executed when an object
is destroyed. A destructor has exactly the same name as that of the class name with a prefixed tilde (~)
and without return a value and without access specifier. Destructor can be very useful for releasing
memory resources before exiting the program. Destructors cannot be inherited or overloaded.
Example: using System;
namespace LineApplication
{
class Line
{
private double length;
public Line()
{
Console.WriteLine("Object is being created");
}
~Line()
{
Console.WriteLine("Object is being deleted");
}
public void setLength( double len )
{
length = len;
}
public double getLength()
{
return length;
}
static void Main(string[] args)
{
Line line = new Line();
line.setLength(6.0);
Console.WriteLine("Length of line : {0}", line.getLength());
}
}
}
Output: Object is being created
Length of line : 6
Object is being deleted
178
UNIT III
WINDOWS APPLICATIONS
179
1. Container controls
2. Non-container controls
Container controls: Container controls are controls which are capable of holding other
controls on them.
Example: Form, Panel, GroupBox, Split, Tab control
Non-container controls: Non-container controls are controls which are capable of holding
any controls on them. They can be used only after being placed on the container.
Example: TextBox, Button, Treeview, DataGridView .
Every control has three things in common like
Properties: these are attributes of a control which have their impact on Look of the
control.
Example: Width, Height, BackColor, ForeColor .
Methods: these are actions performed by control.
Example: Clear(),Focus(),Close().
Events: these are time periods which specify when an action has to be performed.
Example: Click, Load, KeyPress, MouseOver.
FROM WHARE WE CAN DEVELOP A WINDOWS APPLICATION (GUI)?
To develop a windows application (GUI) first we need to create the base control that is
‖Form‖. To create the form first we need to define a class which is inheriting from the
pre-defined class ―Form‖.so that new class becomes a Form.
Example: public class Form1: Form
To run the Form we have created call the static method Run of Application class by
passing the object of Form we have created as a parameter.
Example: Application.Run(new Form1());
Or
Form1 f=new Form1();
Application.Run(f);
Developing windows Application: we can develop the windows application in two
ways.
1. By using a notepad following the above process.
2. By using a visual studio by using Windows Forms Application” project
template.
180
Developing windows application using notepad: write the code, in a notepad, save,
compile and then execute.
Example: using System;
using System.Windows.Forms;
public class Form1:Form
{
static void Main()
{
Form1 f=new Form1();
Application.Run(f);
}
}
Developing windows application using visual studio: to develop windows application
under visual studio
1. Open the new project window.
2. Select Windows Forms Application project template and specify the name of
the project.
For example windowsproject. By default the project comes with two classes
1. Form1
2. Program
Form1 is the class which is inherited from pre-defined class Form.
Example: public partial class Form1:Form
Here the class Form1 is partial which means it is defined on multiple files.
1. Form1.cs
2. Form1.Designer.cs
Note: we will find the Form1.Designer.cs file open by default. To open it go to solution
explorer expand the node Form1.cs and under it we find Form1.Designer.cs file,
double click on it to open.
The execution of windows application starts from program.cs (or) program class, under
which we find a Main method under which object of class Form1 is created for execution.
Example: Application.Run(new Form1());
Or
181
Form1 f=new Form1();
Application.Run(f);
Note: Program.cs (or) program class is the main entry point of the project from
where the execution starts.
Windows applications developed under visual studio have two places to work
with.
1. Design view
2. Code view
Design view: It is the place where we design the application; This is accessible both to
programmers and end user‘s.
Code view: It is the place where we write the code for the execution of application,
this is accessible only to programmers.
Note: because of the design view what visual studio provides we call it as
WYSIWYG IDE (what you see is what You Get).
The code that is present under the windows application is divided into two
categories
1. Designer code
2. Business Logic
Designer code: The code which is responsible for construction of the form is known as
designer code. Designer code is generated by visual studio under the IntializeComponent
method of Designer.cs file.
Business Logic: The code which is responsible for execution of the form is known as
business logic. Business logic is written by the programmers in the form of event procedures.
Before .NET 2.0 designer code and business logic were defined in a class present
under a single file as following.
Form1.cs
public class Form1:Form
{
Designer code
Business logic
}
From .NET 2.0 with introduction of partial classes, designer code and business
logic were separated into two different files but of the same class name.
Form1.cs
182
public partial class Form1:Form
{
Business logic
}
Form1.Designer.cs
public partial class Form1
{
Designer logic
}
Events: It is a time periods which tells when an action to be performed that is when
exactly we want to execute a method . Every control will have number of events under
it, where each event occurs on a particular time period. We can access the events of a control
also under property window. If you want to write any code under an event that should be
executed when the event raises, select the appropriate event in property window and
double click on it, that will take you to code view and provides a special method under which
we need to write the code.
Now in our project we go to form properties select events, and double click on
load event and write the following code under method
Example: private void Form1_Load(..)
{
MessageBox.Show(―welcome to windows applications‖);
}
Again go to design view, double click on the Click Event and write the following
code under method.
Example: private void Form1_click(..)
{
MessageBox.Show(―You have clicked on form‖);
}
What happens when we double click on an event of a control in the property window?
When we double click on an event in property window internally a method gets generated
for writing the code and that method has a special name is called event procedure. Even
procedure is a block of code that is bound with an event of control and gets executed
whenever the event occurs (or) raises. The written under event procedure will be executed
by the event with the help of delegate internally.
Whenever an event occurs it will call the delegate which will take the responsibility of
executing the code that is under event procedure.
Syntax: <control>.<event> +=new <delegate>(<event procedure>);
Example: this. Load +=new EventHandler(Form3_Load);
button1.Click +=new EventHandler(button1_Click);
textBOx1.KeyPress +=new KeyPressEventHandler(textBox1_KeyPress);
Events and delegates are pre-defined under Base Class Libraries ( events are defined in
control classes and the delegates are defined under namespaces), what is defined here
is event procedures. After defining the event procedure under the Form class visual
studio links the event, delegate and event procedure with each other .we can see the
above code under InitializeComponent method.
Note: one delegate can be used by multiple events to execute ev ent proceedures, but all
events will not use the same delegates, where different events may use different delegates
to execute event proceedures.
HOW TO DEFINE EVENT PROCEDURES MANUALLY?
We can define event procedures manually by using the following syntax .
Syntax: <modifiers> void <name>(<object sender, EventArgs e)
{
<statements>;
}
Event procedures are non-value returning methods, so they are always void.
We can specify any name to event procedure , but visual studio follows a
convention while naming them that is
Syntax: <control name>_<event>
Example: Form1_Load
button1_Click
textbox1_KeyPress
Event procedure will take two mandatory parameters.
1. Object sender
2. EventArgs e
BINDING AN EVENT PROCEDURE WITH MULTIPLE CONTROLS:
Add a new form to the project that is form4 and place the three buttons.
Now go to events of button1 and double click on Click event to define button1_ Click
event procedure, bind the event procedure with button2 and button3 also and write
the following code under the event procedure.
Example: Button b=sender as Button; (or) Button b= (Button) sender;
if(b.name=‖button1‖)
MessageBox.Show(―button1 is clicked‖);
else if(b.name=‖button2‖)
{
MessageBox.Show(―button2 is clicked‖);
}
else
{
MessageBox.Show(―button3 is clicked‖);
}
When an event procedure is bound with multiple controls , any of the control can raise
the event in runtime and execute the event procedure, but the object of the control which is
raising the event will be coming into the event procedure and captured under the
parameter ―sender‖ of event handler as follows.
Event Procedure
Button1
Button2 Sender e
Button3
Every control has number of events under them. But one event will be default for the control.
To write the code under default event procedures we can directly double click on the
control.
175
Control Default Event
Form Load
Button Click
TextBox Text Changed
CheckBox and RadioButton Checked Changed
Timer Tick
ListView, ComboBox, ListBox SelectedIndex Changed
BINDING AN EVENT PROCEDURE WITH MULTIPLE EVENTS OF ACONTROL:
go to form of a new project and double click on form which defines an event procedure
Form1_Load, now bind the same event procedure with click event of form also, to do
this go to events of form, select click event and drop down beside, which displays the
list of event procedures available, select Form1_Load event procedure that is defined
previously which binds the event procedure with click event also now under the event
procedure write the code.
Types of Events: In c# events are divided into five groups
1. Mouse
2. Focus
3. Drag
4. Key
5. Other Related Events.
Mouse Related Events:
Event Description
MouseClick Occurs when the control is clicked by the mouse.
MouseDoubleClick Occurs when the control is double clicked by the mouse.
MouseDown Occurs when the mouse pointer is over the control and a mouse
button is pressed.
MouseUp Occurs when the mouse pointer is over the control and a mouse
button is released.
MouseEnter Occurs when the mouse pointer enters onto the control .
MouseLeave Occurs when the mouse pointer leaves the control .
MouseMove Occurs when the mouse pointer is moved over the control .
176
MouseHover Occurs when the mouse pointer rests on the control .
Example: Event procedure for MouseEnter.
Syntax: private void button1_MouseEnter(object sender, EventArgs e)
{
button1.Height += 30;
button1.Width += 30;
button1.Top -= 15;
button1.Left -= 15;
}
Example: Event procedure for MouseLeave.
Syntax: private void button1_MouseLeave(object sender, EventArgs e)
{
button1.Height -= 30;
button1.Width -= 30;
button1.Top += 15;
button1.Left += 15;
}
Example: Event procedure for MouseClick
Syntax: private void button1_MouseClick(object sender, MouseEventArgs e)
{
MessageBox.Show(String.Format("Clicked at point ({0}, {1})", e.X, e.Y));
}
Example: Event procedure for MouseDown
Syntax: private void button1_MouseDown(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
MessageBox.Show("Left Click");
else if (e.Button == MouseButtons.Right)
MessageBox.Show("Right Click");
else
MessageBox.Show("Middle Click");
}
177
Example: Write a windows application in c#, to create a company lo go as a mouse
178
pointer using MouseMove Event.
Step1: goto toolbox and Place pictureBox control on Form
Step2: go to Properties of pictureBox and Select an image from harddisk that is
Image:properties.Resources.CTS_logo
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication4
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_MouseMove(object sender, MouseEventArgs e)
{
pictureBox1.Location = new Point(e.X, e.Y);
//Cursor.Hide();
}
}
}
Example: write a windows application in c#, to display mouse coordinates while
your mouse pointer is moving using MouseMove event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
179
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication10
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void label1_MouseMove(object sender, MouseEventArgs e)
{
label1.Text = "x" + e.X + "y=" + e.Y;
}
}
}
Focus Related Events:
Event Description
Leave It occurs while the cursor is coming out from a control
Enter It occurs while the cursor is entering into a control
Drag Related Events:
Event Description
DragEnter it occurs when an object is dragged into the control bounds
DragLeave it occurs when an object is dragged out of the control bounds
DragOver it occurs when an object is dragged over the control bounds
DragDrop it occurs when an drag-and-drop operation is completed
Example: create a windows application in c# to copy data from ms -word to your
textbox control using DragEnter event.
Requirements:
Step1: goto toolbox and place textbox on the form
Step2: goto properties of textbox set multiline as true
Step3: goto properties of textbox set allowdrop as true
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
180
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication17
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_DragEnter(object sender, DragEventArgs e)
{
if (e.Data.GetDataPresent(DataFormats.Text) == true)
{
string s = (string)e.Data.GetData(DataFormats.Text);
textBox1.Text = s;
}
else
{
MessageBox.Show("not supported");
}
}
}
}
Key Related Events:
Event Description
KeyUp Occurs when a key is released
KeyDown This event is raised when a user presses a physical key
KeyPress This event is raised Occurs when a key is pressed. This event is not
raised by noncharacter keys, unlike KeyDown and KeyUp, which are also
raised for noncharacter keys
Example: create windows application in c#, to develop Registration form usin g
validating and keypress events.( name, password, confirm password ,age and
address)
Properties:
1. Textbox2->passwordchar=*,maxlength=10
2. Textbob3->passwordchar=*
3. Textbox5->multiline=true
using System;
using System.Windows.Forms;
namespace WindowsFormsApplication21
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_Validating(object sender, CancelEventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "textBox1")
{
if (tb.Text.Trim().Length == 0)
{
MessageBox.Show("cannot leave empty");
e.Cancel = true;
return;
}
}
}
private void textBox2_Validating(object sender, CancelEventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "textBox2")
{
if (tb.Text.Trim().Length == 0)
{
MessageBox.Show("cannot leave empty");
e.Cancel = true;
return;
}
}
}
private void textBox3_Validating(object sender, CancelEventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "textBox3")
{
if (textBox2.Text.Trim() != textBox3.Text.Trim())
181
{
MessageBox.Show("not matched");
e.Cancel = true;
return;
}
}
}
private void textBox4_KeyPress(object sender, KeyPressEventArgs e)
{
if (char.IsDigit(e.KeyChar) == false)
{
MessageBox.Show("enter only numbers");
e.Handled = true;
return;
}
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show("name=" + textBox1.Text + "\n password=" +
textBox2.Text + "\n confirm password=" + textBox3.Text + "\n age="
+ textBox4.Text + "\n address=" + textBox5.Text);
}
}
}
Other Related Events:
Event Description
Validating It occurs when the control is validating.
Validated It occurs when the control is finished validating.
TextChanged It occurs when the Text property value changes.
Move It occurs when the control is moved
Click It occurs when the control is clicked
Example: create a windows application in c#, having two text boxes and three buttons
names as factorial, prime and Fibonacci series when you click any button the
resultant value will be displayed on the second textbox using button click event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
182
namespace WindowsFormsApplication11
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
int n, i = 1, fact = 1;
n=int.Parse(textBox1.Text);
while (i <= n)
{
fact = fact * i;
i++;
}
textBox2.Text = fact.ToString();
}
private void button2_Click(object sender, EventArgs e)
{
int i, j, c;
int n = int.Parse(textBox1.Text);
textBox2.Text = "";
for (j = 2; j <= n; j++)
{
c = 0;
i = 1;
while (i <= j)
{
if (j % i == 0)
{
c++;
}
i++;
}
if (c <= 2)
{
textBox2.Text = textBox2.Text + j.ToString() + ",";
}
}
}
private void button3_Click(object sender, EventArgs e)
{
int prev=0, cur=1, next;
int n = int.Parse(textBox1.Text);
textBox2.Text = prev.ToString() + cur.ToString();
next = prev + cur;
while (next <=n)
183
{
textBox2.Text = textBox2.Text + next.ToString();
prev = cur;
cur = next;
next = prev + cur;
}
}
}
}
Example: create a windows application in c#, to develop a calculator application
using button click event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication12
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
int num1, num2;
string s, cal;
private void button1_Click(object sender, EventArgs e)
{
cal += button1.Text;
textBox1.Text = cal;
}
private void button2_Click(object sender, EventArgs e)
{
cal += button2.Text;
textBox1.Text = cal;
}
private void button3_Click(object sender, EventArgs e)
{
cal += button3.Text;
textBox1.Text = cal;
}
private void button4_Click(object sender, EventArgs e)
{
cal += button4.Text;
textBox1.Text = cal;
184
}
private void button5_Click(object sender, EventArgs e)
{
cal += button5.Text;
textBox1.Text = cal;
}
private void button6_Click(object sender, EventArgs e)
{
cal += button6.Text;
textBox1.Text = cal;
}
private void button7_Click(object sender, EventArgs e)
{
cal += button7.Text;
textBox1.Text = cal;
}
private void button8_Click(object sender, EventArgs e)
{
cal += button8.Text;
textBox1.Text = cal;
}
private void button9_Click(object sender, EventArgs e)
{
cal += button9.Text;
textBox1.Text = cal;
}
private void button10_Click(object sender, EventArgs e)
{
cal += button10.Text;
textBox1.Text = cal;
}
private void button11_Click(object sender, EventArgs e)
{
s = "+";
num1 = int.Parse(textBox1.Text);
textBox1.Text = "+";
cal = " ";
}
private void button12_Click(object sender, EventArgs e)
{
num2 = int.Parse(textBox1.Text);
if (s == "+")
num1 = num1 + num2;
else if(s == "-")
num1 = num1 - num2;
else if (s == "*")
num1 = num1 * num2;
else if (s == "/")
num1 = num1 / num2;
185
textBox1.Text = num1.ToString();
cal = " ";
}
private void button13_Click(object sender, EventArgs e)
{
s = "-";
num1 = int.Parse(textBox1.Text);
textBox1.Text = " -";
cal = " ";
}
private void button14_Click(object sender, EventArgs e)
{
s = "*";
num1 = int.Parse(textBox1.Text);
textBox1.Text = " *";
cal = " ";
}
private void button15_Click(object sender, EventArgs e)
{
s = "/";
num1 = int.Parse(textBox1.Text);
textBox1.Text = " /";
cal = " ";
}
private void button16_Click(object sender, EventArgs e)
{
textBox1.Text = " ";
cal = " ";
}
}
}
Properties:
button1->Text = "0";
button2->Text = "1";
button3->Text = "2";
button4->Text = "3";
button5->Text = "4";
button6->Text = "5";
button7->Text = "6";
button8->Text = "7";
button9->Text = "8";
button10->Text = "9";
button11->Text = "+";
button12->Text = "=";
button13->Text = "-";
button14->Text = "*";
button15->Text = "/";
button16->Text = "c";
186
Example: write a windows application in c#, having two textbox controls and a
button control, validate that the textbox values are not blank. Clicking the button
will interchange the textbox values and the button disappears using validating and
click and leave events.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication5
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_Validating(object sender, CancelEventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "textBox1")
{
if (tb.Text.Trim().Length == 0)
{
MessageBox.Show("cant leave empty");
e.Cancel = true;
return;
}
}
}
private void textBox2_Validating(object sender, CancelEventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "textBox2")
{
if (tb.Text.Trim().Length == 0)
{
MessageBox.Show("cant leave empty");
e.Cancel = true;
return;
}
}
}
private void button1_Click(object sender, EventArgs e)
{
string temp;
187
temp = textBox1.Text;
textBox1.Text = textBox2.Text;
textBox2.Text = temp;
button1.Visible = false;
}
private void textBox2_Leave(object sender, EventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "TextBox2")
{
if (tb.Text.Trim().Length == 0)
{
MessageBox.Show("cant leave empty");
return;
}
}
}
private void textBox1_Leave(object sender, EventArgs e)
{
TextBox tb = sender as TextBox;
if (tb.Name == "TextBox1")
{
if (tb.Text.Trim().Length == 0)
{
MessageBox.Show("cant leave empty");
return;
}
}
}
}
}
Example: create a windows application, which implements exceptions concept
using TextChanged event.
using System;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void textBox1_TextChanged(object sender, KeyPressEventArgs e)
{
try
{
int a=int.Parse(textBox1.Text);
a=a+1000;
188
MessageBox.Show(―a=‖+a);
}
catch(FormatException e)
{
MessageBox.show(e.Message);
MessageBox.show(e.GetType().ToString());
}
finally
{
MessageBox.show(―end of process‖);
}
}
}
Example: create windows application in c#, to copy the selected data from first
listbox to second listbox.
Process:
1. Goto properties for selecting multiple items we use set
selectionmode=multisimple
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication18
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
listBox2.Items.Clear();
string str = "";
foreach (object ob in listBox1.SelectedItems)
{
str += ob.ToString() + "\t";
}
str = str.Substring(0, str.Length);
listBox2.Items.Add(str);
}
}
}
189
Example: Create a windows application which demonstrates the concept of listbox using
button click and form load events.
using System;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
listBox1.Items.Add("Sunday");
listBox1.Items.Add("Monday");
listBox1.Items.Add("Tuesday");
listBox1.Items.Add("Wednesday");
listBox1.Items.Add("Thursday");
listBox1.Items.Add("Friday");
listBox1.Items.Add("Saturday");
listBox1.SelectionMode = SelectionMode.MultiSimple;
}
private void button1_Click(object sender, EventArgs e)
{
foreach (Object obj in listBox1.SelectedItems )
{
MessageBox.Show(obj.ToString ());
}
}
}
}
Output:
190
Note: Handled property when set as true will restrict the key value to enter into the control.
Example: create a windows application in c# to demonstrate comboBox and ListBox controls
using button click event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication22
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show(comboBox1.SelectedItem.ToString());
string str = " ";
foreach (object ob in listBox1.SelectedItems)
{
str += ob.ToString() + " ,";
}
str = str.Substring(0, str.Length);
MessageBox.Show(str);
191
}
}
}
Example: create a windows application in c# to demonstrate comboBox and CheckedListBox
controls using button click event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication22
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
MessageBox.Show(comboBox1.SelectedItem.ToString());
string str = " ";
foreach (object ob in checkedListBox1.CheckedItems)
{
str += ob.ToString() + " ,";
}
str = str.Substring(0, str.Length);
MessageBox.Show(str);
}
}
}
Example: create a windows application which demonstrates the concept of check
boxes using button click event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication6
{
public partial class Form1 : Form
{
192
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
string msg = "";
if (checkBox1.Checked == true)
{
msg = "net-informations.com";
}
if (checkBox2.Checked == true)
{
msg = msg + " vb.net-informations.com";
}
if (checkBox3.Checked == true)
{
msg = msg + " csharp.net-informations.com";
}
if (msg.Length > 0)
{
MessageBox.Show(msg + " selected ");
}
else
{
MessageBox.Show("No checkbox selected");
}
checkBox1.ThreeState = true;
}
}
}
Output:
193
Example: create a windows application which demonstrates the concept of textbox
using button click and form load events.
using System;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
textBox1.Width = 250;
textBox1.Height = 50;
textBox1.Multiline = true;
textBox1.BackColor = Color.Blue;
textBox1.ForeColor = Color.White;
textBox1.BorderStyle = BorderStyle.Fixed3D;
}
private void button1_Click(object sender, EventArgs e)
{
string var;
var = textBox1.Text;
MessageBox.Show(var);
}
}
}
Output:
194
Example: create a windows application which changes the properties of form using
form load event.
using System;
using System.Drawing;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
this.Text = "Change Prperties Through Coding";
this.BackColor = Color.Brown;
this.Size = new Size(350, 125);
this.Location = new Point(300, 300);
this.MaximizeBox = false;
}
}
}
Output:
195
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
radioButton1.Checked = true;
}
private void button1_Click(object sender, EventArgs e)
{
if (radioButton1.Checked == true)
{
MessageBox.Show ("You are selected Red !! ");
return;
}
else if (radioButton2.Checked == true)
{
MessageBox.Show("You are selected Blue !! ");
return;
}
else
{
MessageBox.Show("You are selected Green !! ");
return;
}
}
}
}
Output:
196
Example: create a windows application which checks whether two checkbox values
are same or not using button click event.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication9
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
string a = textBox1.Text;
string b = textBox2.Text;
if (a.Equals(b))
{
MessageBox.Show("Both values are same.");
}
Else
{
MessageBox.Show("Values are different.");
}
}
}
}
WORKING WITH CONTROLS:
Radiobutton: a radio button control provides a round interface to select one option from
a number of options when paired with other RadioButton controls. When a user clicks on a radio
button, it becomes checked, and all other radio buttons with same group become unchecked
Property description
Appearance A circular button with a label beside it.
197
CheckAlign Determines the alignment of the button. The default is middle left,
which will show the button to the left of the label
Checked When set true, the radio button will be in its ON state and a dot will
be seen inside the button.
Text Sets the text inside the label of the radio button.
Creating a radio button: we can create a RadioButton control in two ways.
Creating a RadioButton using a Forms designer at design time : To create a RadioButton
control at design time, you simply drag and drop a RadioButton control from ToolBox to
a Form in visual studio.Once a RadioButton is on the Form,You can move it around and
resize it using mouse and set its properties and events.
Creating RadioButton dynamically: creating a RadioButton control at rumntime is merely
work of creating an instance of radiobutton class, set its properties and add RadioButton
class to the Form controls.
Procedure:
1. Create a dynamic radiobutton is to create an instance of radiobutton class. The
following code creates radiobutton control object. Write this code in button
click event.
Systax: RadioButton dynamicRadioButton=new RadioButton();
2. you may set properties of RadioButton control.The following code sets
location, width, height, background color, foreground color, Text, Name, and
font properties of a RadioButton.
Syntax: dynamicRadioButton.Left=20;
dynamicRadioButton.Top=100;
dynamicRadioButton.Width=200;
dynamicRadioButton.Height=30;
dynamicRadioButton.BackColor=Color. Orange;
dynamicRadioButton.ForeColor=Color.Black;
dynamicRadioButton.Text=”I am dynamic radio button”;
dynamicRadioButton.Name=”dynamicRadioButton”;
dynamicRadioButton.Font=new Font(“Georgia”,12);
once a radiobutton control is ready with its properties, ne xt step is to add the radiobutton
control to the form. To do so, we use Form.Controls.Add method. The following code adds
a radiobutton control to the current Form.
Syntax: Controls.Add(dynamicRadioButton);
198
Checkbox control: checkbox control is also a type of button and appears as an empty
box with a label beside it. By default, when the empty box is clicked, a check will show
up inside the box
Property description
Checked Determines if the check box is checked
CheckedState Tells whether the checkbox is checked, unchecked
ThreeState If true, the checkbox can accept an Intermediate state.
The checkbox control has three states by setting the ThreeState property to true.Those three
states are Checked, Unchecked or Intermediate.Intermediate indicates that va lue of the
checkbox is invalid or cannot be determined.
You can also change the state of the control in code by using the CheckState property.
The CheckState acceps values from the CheckState enumeration.
checkBox1.CheckState=CheckState.Checked;
checkBox2.CheckState=CheckState.Unchecked;
checkBox3.CheckState=CheckState.Intermediate;
If the checkbox is set to only accept two states, on or off(by setting threestate property
to false), then you can simply use the checked property of the checkbox which accept s either
true to make the checkbox checked, or false to make it unchecked.
BUTTON, LABEL AND TEXTBOX CONTROLS:
Button: It is used for taking acceptance from a user to perform an action.
Label: It used for displaying static text on the user interface.
TextBox: It is used for taking text input from the user, this control can be used in three
different ways
1. Single line text(default)
2. Multiline text(text area)
3. Password field
The default behavior of control is single line text; to make it multiple set the property
multiline of the control as true .by default the text area will not have any scroll bars to
navigate up and down or left and right, to get them set the scrolls property either as vertical
or horizontal or both , default is none.
To use the control as password field either set the PasswordChar property of control with
a character, which we want to use as password character like * or # or $.(or)
UseSystemPasswordChar property as true which indicates the text in the control should
199
appear as the default password character.
ComboBOx, ListBox, CheckedListBox:
ComboBox: It is the combination of both TextBox and ListBox controls. Combobox allows
only single selection but it is editable which gives a chance to either select from the list
of values available or enter a new value.
ListBox Control: This control is used to display group of items to the user can select a single
item or group of items randomly or range of items.
CheckedListBox: CheckedListBox by default allows multi selection.
Adding values to the controls: we can add values to the controls in 4 ways
1. Go to properties of the control select Items and click on the button beside it, which
opens a window, enter the values we want to add,but each in newline.
2. By using Items.Add method of the control we add values, but only one at a time.
Syntax: control.Items.Add(object value);
Example: listBox1.Items.Add(“ap”);
3. By using Items.AddRange method of the control an array of values can be added
at a time.
Syntax: control.Items.AddRange(object[] values);
Example: string[] cities={“a”,”b”,”c”};
CheckedListBox1.Items.AddRange(cities);
4. Using the data source property of the control we can bind values of a table to the
control.
Syntax: control.DataSource=datatable
200
Example: create a windows application which demonstrates timer control using
Tick event.
Procedure:
Step1: go to toolbox and place the label on form
Step2: go to toolbox and place the timer on form
Step3: set the property of timer Enabled=true
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication23
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void timer1_Tick(object sender, EventArgs e)
{
label1.Text = DateTime.Now.ToLongTimeString();
}
}
}
Example: create a windows application in c# to display current time for the local
system using timer tick event.
using System;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void timer_Tick(object sender, EventArgs e)
{
Label1.Text=DateTime.Now.ToLongTimeString();
}
}
}
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Example: create a windows application in c# to develop paranoid game using
keydown and tick events.
Process:
1. Place three labels and one pictureBox
2. Place two timers on a form
Prpoperties:
Form: set FormBorderStyle=Fixed3d
Start position=center of screen
Label: Autosize=false
Labelbackcolor=controlText
Location=25,510
pictureBox: select an image from hadrdisk
size=25,25
location=1,180
timer1: enable=true
using System;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
timer1.Interval=10;
timer2.Interval=10;
if(pictureBox1.Right>this.Width-10)
x=x-2;
if(pictureBox1.Left<0)
x=2;
}
}
}
Notes:
1. Char.IsDigit(char): it will return true if the given char is a numeric or
else returns false.
2. Convert.ToInt32(char): it will return ascii value of the given character.
204
UNIT IV
205
PROVIDERS: To overcome the problems in Drivers Microsoft has provided one solution
known as OLEDB (Object Linking and Embedding Database) Providers.
Providers are used for communicating with Data Sources and they become a part of
application which does not require explicit installation.
But both Drivers and providers suffers from a common problem that is, as they were designed
using Native Code Languages, which leads platform dependency, purly for windows.
INTRODUCTION OF ADO.NET: Before ADO.NET we use ADO (Active Database Object) to
access data from database. Basically ADO has automatic driver detection technique and it has only
one drawback that is only provides a connected environment so efficiency of system may decrease. To
solve this problem Microsoft introduced ADO.NET (ActiveX Data Objects), which is a new
database technology used by .Net platform (introduced in 2002). In fact it is a set of classes used to
provide communication between an application and a database.
Or
ADO.NET is a data access technology which provides communication between relational
and non-relational systems through a common set of components.
Or
ADO.NET is an object oriented set of libraries that allows you to interact with data
sources (databases, text file, XLspreadsheet, XML file).
ADO.NET is a part of .NET Framework.
It supports both connected & disconnection mode of data access.
Connected mode: In this the connection must be opened to access the data from the database
is called as connected mode.
Client Database
System
Disconnection mode: In this we can access the data from database even when connection to
database was closed is called disconnected mode.
206
Client Database
System
ADO.NET uses XML to store and transfer data among applications, which is not only an
industry standard but also provide fast access of data for desktop and distributed applications.
ADO.NET is scalable and Interoperable.
ADO.NET is used to develop client-server architecture.
ADO.NET supports two types of database connections.
1. Managed connection: In this we can establish a connection with specific database.
Managed connection works based on Tabular Data Stream (TDS) protocol (used to
transfer data between a database server and a client)
2. Unmanaged Connection: In this we can establish a connection with any type of database.
Unmanaged connection works based on OleDb provider.
ADO.NET NAMESPACES: Namespaces is collection of classes. To work with ADO.NET
Microsoft has introduced System.Data.Dll Assembly, which contains namespaces. They
are
System.Data: It contains the common classes for connecting, fetching data from database.
Classes are like as DataTable, DataSet, DataView etc.
System.Data.SqlClient: It contains classes for connecting, fetching data from Sql Server
database. Classes are like as SqlDataAdapter,SqlDataReader etc.
System.Data.OracleClient: It contains classes for connecting, fetching data from Oracle
database. Classes are like as OracleDataAdapter,OracleDataReader etc .
System.Data.OleDb: It contains classes for connecting, fetching data from any database
(like msaccess, db2, oracle, sqlserver, mysql). Classes are like as OleDbDataAdapter,
OleDbDataReader etc.
System.Data.Odbc: It contains classes for connecting, fetching data from any database
207
(like msaccess, db2, oracle, sqlserver, mysql). Classes are like as OdbcDataAdapter,
OdbcDataReader etc.
ADO.NET DATA PROVIDERS AND OBJECTS:
The .NET framework includes mainly three data providers for ADO.NET. They
are
1. SQL server Data Provider
2. OLEDB Data Provider
208
Data Source
User Id and Password
Database or Initial Catalog
Trusted_Connection or Integrated security
DSN
Provider: provider is required for connecting with any data sources, we have a different
provider available for each data source.
Data Source Provider
Oracle MSDAORA.1
SQL Server SQLOleDb
MS-Access or MS-Excel Microsoft.Jet.Oledb.4.0
MS-Indexing Server Msidxs
Data Source: It is the name of target machine to which we want to connect with
but it is optional when the data source is on a local machine.
User Id and Password: As databases are secured places for storing data, to connect
with them we require a valid id and password.
Database or Initial Catalog: These attributes are used while connecting with SQL
Server database to specify the name of database we want to connect them.
Trusted_Connection or Integrated security: These attributes are also used while
connecting with SQL Server Database only to specify t hat we want to connect with
the server using Windows Authentication. In this case we should not again use User
Id and Password attributes.
DSN: This attribute is used to connect with data sources by using Odbc Drivers.
Connection string for Oracle:
Syntax: ConnectionString=”Provider=Msdaora; user Id=Scott;
password=tiger;”;
Connection string for SQL Server:
Syntax:
ConnectionString=”Provider=SQLOledb; user Id=Scott;
password=tiger; Database=database name;”;
Connection string for OLEDB:
Syntax: connetionString = "Provider=Microsoft.Jet.OLEDB.4.0;
Data Source=yourdatabasename.mdb;";
Connection string for ODBC:
209
Syntax: connetionString = "Driver={Microsoft Access Driver (*.mdb)};
DBQ=yourdatabasename.mdb;";
Methods of Connection class:
Open(): This method opens a connection with data source.
Close(): This method closes the connection that is open
id=system; password=raja;");
ocon.Open();
MessageBox.Show(ocon.State.ToString());
ocon.Close();
MessageBox.Show(ocon.State.ToString());
}
}
}
Example: create a ADO.NET application to establish unmanaged connection with
SQL server (using OleDb provider).
1. open a new project of type Windows Forms Application and name it is an
DBOperations.
2. Place one button on the form and set their caption as ―Connect with oracle using
OLEDB Provider.
3. Goto to code view and write the following code.
using System.Data.OleDb;
Declarations: OledbConnection scon;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication25
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbConnection ocon;
private void button1_Click(object sender, EventArgs e)
{
211
ocon=new OleDbConnection("Provider= SQLOleDb;user id=system;
password=raja;databade=databasename;");
scon.Open();
MessageBox.Show(ocon.State.ToString());
scon.Close();
MessageBox.Show(ocon.State.ToString());
}
}
}
2. Command Object: The Command Object in ADO.NET executes SQL statements and
Stored Procedures against the data source specified in the C# Connection Object. The
Command Object requires an instance of a C# Connection Object for executing the
SQL statements. In order to retrieve a resultset or execute an SQL statement against
a Data Source, first you have to create a Connection Object and open a connection
to the Data Source specified in the c onnection string. Next step is to assign the open
connection to the connection property of the Command Object. Then the Command
Object can execute the SQL statements . After the execution of the SQL statement,
the Command Object will return a result set. We can retrieve the result set using a
Data Reader. In this process we send a request to Data Source by specifying the
type of action we want to perform using a SQL Statement like Select, Insert,
Update, and Delete or by calling a stored procedure. To send and execute those
statements on data source we use the class command.
Constructors of the class:
Command()
Command(string CommandText, Connection con)
Properties of command class:
Connection: This property sets or gets the connection object associated with
command object.
CommandText: This property contains a String value that represents the
command that will be executed against the Data Source .
The object of class Command can be created in any of the following ways:
Command cmd=new Command();
cmd.Connection=con;
cmd.CommandText=SQL statement;
or
Command cmd=new Command(―SQL statement‖,con
212
Methods of Command class:
ExecuteReader()
ExecuteScalar()
Execute NonQuery()
ExecuteReader(): this method is used when we want to execute a Select statement that
returns data as rows and columns. This method returns an object of class DataReader
which holds data that is retrieved from data source in the form of rows and columns.
Syntax: cmd.ExecuteReader()
ExecuteScalar(): This method is used when we want to execute Select Statement
that returns a single value result from Database after the execution of the SQL
Statement. This method returns result of the query in the form of an object. If
the ResultSet contains more than one columns or rows , it will take only the value of first
column of the first row, and all other values will ignore. If the Result Set is empty it will
return a NULLreference.
Syntax: cmd.ExecuteScalar()
ExecuteNonQuery(): This method is used when we want to execute any SQL
Statement other than select, like Insert, Update or delete etc. This method
returns an integer that tells the number of rows affected by the statement.
Syntax: cmd.ExecuteNonQuery()
Example: create a ADO.NET application in C#, to create a table and insert values into
created table.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication25
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbConnection ocon;
OleDbCommand cmd1,cmd2;
213
private void button1_Click(object sender, EventArgs e)
{
ocon =new OleDbConnection("Provider=MSDAORA.1;user
id=system;password=raja;"); ocon.Open();
cmd1=new OleDbCommand("create table student1(sid number,sname
varchar(10))",ocon);
cmd2=new OleDbCommand("insert into student1 values('1','raja')",ocon);
cmd1.ExecuteNonQuery();
MessageBox.Show("table created");
cmd2.ExecuteNonQuery();
MessageBox.Show("1 row inserted");
}
}
}
DataReader Object: The DataReader Object provides a connection oriented data access to the Data
Sources. A Connection Object can contain only one DataReader at a time and the connection in the
DataReader remains open, also it cannot be used for any other purpose while data is being accessed.
When we started to read from a DataReader it should always be open and positioned prior to the first
record. A DataReader provides an easy way for the programmer to read the data from a database.
DataReader is a stream-based, forward read-only cursor because it moves forward through the
data. The DataReader not only allows you to move forward through each record of the database, but
it also enables you to parse the data from each column.
Syntax: COmmand cmd= new Command (“select * from students”,Con);
DataReader dr = cmd.ExecuteReader();
DataReader Methods:
Read(): The Read() method in the DataReader is used to read the rows from DataReader and it
always moves forward to a new valid row, if any row exist .
Syntax: DataReader.Raed();
NextResult(): This method is used to navigate from current table to next table.
Systax: dr.NextResult();
GetValue(int index):This method is used for getting the column value from the row which
pointer was pointing by specifying column index position.
Systax: dr.GetValue(0).ToString();
Or
dr[0].ToString();
Or
dr[“sal”].ToString();
GetName(int index): This method returns the name of the column for specified index.
214
Syntax: dr.GetName(0);
DataReader properties:
fieldcount: It returns the number of columns present in the result set.
Syntax: dr.fieldcount;
Example: create an ADO.NET application in C#, to retrieve the values from the table using
DataReader object.
Procedure:
Step1: place two buttons on form and name it as next and stop.
Step2: place two labels for representing column names.
Step3: place two text boxes on form for displaying values from the table.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication25
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbConnection ocon;
OleDbDataReader dr;
private void Form1_Load(object sender, EventArgs e)
{
ocon = new OleDbConnection("Provider=MSDAORA.1;
user id=system; password=raja");
ocon.Open();
OleDbCommand cmd2 = new OleDbCommand("select * from
student4", ocon);
dr = cmd2.ExecuteReader();
label1.Text = dr.GetName(0);
label2.Text = dr.GetName(1);
}
private void button1_Click(object sender, EventArgs e)
{
if (dr.Read())
{
textBox1.Text = dr.GetValue(0).ToString();
215
textBox2.Text = dr.GetValue(1).ToString();
}
else
{
MessageBox.Show("no more records");
}
}
216
private void button2_Click(object sender, EventArgs e)
{
ocon.Close();
MessageBox.Show(ocon.State.ToString());
}
}
}
Example: create an ADO.NET application in C#, to retrieve the values based on the user input
using DataReader object.
Procedure:
Step1: place one button on the form and name it as show.
Step2: place two labels for representing column names.
Step3: place two text boxes one for user input and another one for getting the value from the
database.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication25
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbDataReader dr;
OleDbConnection ocon;
OleDbCommand cmd1;
private void button1_Click(object sender, EventArgs e)
{
ocon = new OleDbConnection("Provider=MSDAORA.1;
user id=system; password=raja");
ocon.Open();
OleDbCommand cmd1 = new OleDbCommand("select * from
student4 where sid="+textBox1.Text+"", ocon);
dr = cmd1.ExecuteReader();
while (dr.Read())
{
textBox2.Text = dr["SNAME"].ToString();
//textBox2.Text = dr[1].ToString();
}
ocon.Close();
}
217
}
}
Features of DataReader:
1. Faster access to data from the data source as it is connection oriented.
2. It can hold multiple tables in it at a time. To load multiple tables into a DataReder pass
multiple select statements as arguments to command object separated by a semicolon.
Syntax: COmmand cmd= new Command(―select * from students: select * from
Teacher‖,Con);
DataReader dr = cmd.ExecuteReader();
Drawbacks of DataReader:
1. As it is connection oriented, which requires continuous connection with data source while
we are accessing the data, so there is a chance of performance degradation if there are
more number of clients accessing data at the same time.
2. It gives forward only access to the data that is it allows going either to next record or table
but not to previous record or table.
3. It is read only object which will not allow any changes to data that is present in it.
DataSet:
It is a class present under System.Data namespace designed for holding and managing of data
on client machines apart from DataReader. DataSet class provides the following features.
1. It is designed in disconnected architecture which does not require any permanent
Connection with the data source for holding of data.
2. It allows us to move in any direction that is either top to bottom or bottom to top.
3. It is updatable that is changes can be made to data present in DataSet and those
changes can be sent back to database.
4. DataSet is also capable of holding multiple tables in it.
5. It provides options for searching and storing of data that is present under DataSet.
6. It provides options for establishing relations between the tables that are present under
DataSet.
The class which is responsible for loading data into DataReader from a DataSource is called
Command, in the same way DataAdapter class is used to provide communication between
DataSource and DataSet. DataAdapter is used to transfer data between DataSet and DataSource
(DataAdapter is not used for holding the data).
Constructors for DataAdapter class
DataAdapter(string statement, Connection con)
218
DataAdapter(Command cmd)
Methods of DataAdapter class are:
Fill(DataSet ds,string tablename): This method is used for loading data from DataSource to
DataSet.
Update(DataSet ds,string tablename): This method is used to transfer changes made on
data from DataSet to DataSource.
DataAdapter
Select command
Insert command
Delete command
Update command
Dataset Database
1. Opens a connection
2. Fill (Select)
table
Update (Insert,Delete,Update)
3. Closes the connection
219
DataAdapter internally contains four commands in it
Select command
Insert command
Update command
Delete command
When we call Fill() method on a DataAdapter following actions takes place internally.
Open a connection with a DataSource.
Executes the select command present under it on the DataSource and loads data
from DataSource to DataSet.
Closes the connection.
DataSet is updatable, once the data is loaded into it we can make changes on data like adding
or modifying or deleting of records, after making changes on data in DataSet if we want to send
those changes back to DataSource we need to call Update method on DataAdapter, which
performs the following
Reopens the connection with the DataSource.
Changes that are made on data in DataSet will be sent back to corresponding
DataSource, where in this process it will make use of Insert, Update and Delete
commands of DataAdapter.
Closes the connection.
ACCESSING DATA FROM DATASET: DataSet is a collection of tables where each table is
represented as a class DataTable and identified by its index position or name. Every DataTable
again is a collection of rows and columns where each row is represented as a class DataRow and
identified by its index position and each column is represented as a class DataColumn and
indentified by its index position or name.
The object can be created for DataSet class by using the following syntax:
Syntax: DataSet ds=new DataSet();
1. Accessing DataTable from DataSet:
Syntax: ds.Tables[index]
Or
ds.Tables[―tablename‖]
Example: ds.Tables[0]
Or
ds.Tables[―emp‖]
220
2. Accessing DataRow From DataTable
Syntax: ds.datatable.Rows[index]
Example: ds.Tables[0].Rows[0]
3. Accessing DataColumn From DataTable
Syntax: ds.datatable.Columns[index]
Or
ds.datatable.Columns[―name‖]
Example: ds.Tables[0].Column[0]
Or
ds.Tables[0].Column[―eno‖]
221
OleDbDataReader dr;
DataSet ds = new DataSet();
OleDbDataAdapter da;
int i, c, n;
private void Form1_Load(object sender, EventArgs e)
{
ocon = new OleDbConnection("Provider=MSDAORA.1;
user id=system; password=raja");
OleDbCommand cmd = new OleDbCommand("select * from
student4", ocon);
OleDbDataAdapter da = new OleDbDataAdapter("select * from
student4", ocon);
ocon.Open();
dr = cmd.ExecuteReader();
label1.Text = dr.GetName(0);
label2.Text = dr.GetName(1);
da.Fill(ds, "student4");
while (dr.Read() != false)
{
c++;
}
n = c-1;
}
private void button1_Click(object sender, EventArgs e)
{
i = 0;
textBox1.Text = ds.Tables["student4"].Rows[i][0].ToString();
textBox2.Text = ds.Tables["student4"].Rows[i][1].ToString();
}
private void button2_Click(object sender, EventArgs e)
{
if (i < n)
{
i++;
textBox1.Text = ds.Tables["student4"].Rows[i][0].ToString();
textBox2.Text = ds.Tables["student4"].Rows[i][1].ToString();
}
else
{
MessageBox.Show("no more records");
}
}
private void button3_Click(object sender, EventArgs e)
{
if (i > 0)
{
222
}
else
{
}
}
i--;
textBox1.Text = ds.Tables["student4"].Rows[i][0].ToString(); textBox2.Text =
ds.Tables["student4"].Rows[i][1].ToString();
Datagridview control: The DataGridView control provides a powerful and flexible way to display
data in a tabular format. DataGridView control is updatable which allows us to add, modify or delete
records.By using DataSource property we can directly bind DataGridView control to the DataTable.
The speciality of DataGridView is any changes made on data which is present on DataGridView,
reflects directly into the datatable to which it was bound. Control is directly binded to the datatable
by using its DataSource property.
Syntax: DataSet ds = new DataSet();
dataGridView1.DataSource=ds.Tables[0];
DataSet DataBase
Fill()
Data table Update() Table
DataGridView
using System;
using System.Collections.Generic;
223
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication27
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
DataSet dset=new DataSet();
OleDbConnection ocon;
private void Form1_Load(object sender, EventArgs e)
{
ocon = new OleDbConnection("Provider=MSDAORA.1;user id=system;
password=raja");
OleDbDataAdapter ad = new OleDbDataAdapter(" select * from student4
", ocon);
ad.Fill(dset,"student4");
dataGridView1.DataSource = dset.Tables["student4"];
}
}
}
Example: create an ADO.NET application in C#, that impliments the following tasks using
dataGridView object.
(i) Insert a row
(ii) Delete a row
(iii)Update a row
Procedure:
Step1: Place one DataGridView on the form
Step2: Place three buttons on the form and name it as insert, update and delete.
Step3: Place two labels on the form which represents the column names.
Step4: Place two textboxes for taking the values from the user.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication28
{
public partial class Form1 : Form
224
{
public Form1()
{
InitializeComponent();
DisplayData();
}
OleDbConnection con= new OleDbConnection("Provider=MSDAORA.1;
user id=system;password=raja");
OleDbCommand cmd;
OleDbDataAdapter adapt;
//ID variable used in Updating and Deleting Record
int ID = 0;
private void DisplayData()
{
con.Open();
DataTable dt=new DataTable();
adapt=new OleDbDataAdapter("select * from student4",con);
adapt.Fill(dt);
dataGridView1.DataSource = dt;
con.Close();
}
private void ClearData()
{
textBox1.Text = "";
textBox2.Text = "";
ID = 0;
}
private void dataGridView1_RowHeaderMouseClick(object sender,
DataGridViewCellMouseEventArgs e)
{
ID = Convert.ToInt32(dataGridView1.Rows[e.RowIndex].Cells[0].Value.ToString());
textBox1.Text = dataGridView1.Rows[e.RowIndex].Cells[0].Value.ToString();
textBox2.Text = dataGridView1.Rows[e.RowIndex].Cells[1].Value.ToString();
}
private void button1_Click(object sender, EventArgs e)
{
if (textBox1.Text!=""&&textBox2.Text!="")
{
}
}
}
else
{
225
cmd = new OleDbCommand("insert into ClearData();
student4
values('"+textBox1.Text+"','"+textBox2.Text+"')", con);
con.Open();
cmd.ExecuteNonQuery();
con.Close();
MessageBox.Show("Record MessageBox.Show("Please Provide Details!");
Inserted Successfully");
DisplayData();
private void button2_Click(object sender, EventArgs e)
{
if (textBox1.Text != "" && textBox2.Text != "")
{
cmd = new OleDbCommand("update student4 set
SNAME='"+textBox2.Text+"' where SID="+textBox1.Text+"", con);
con.Open();
cmd.ExecuteNonQuery();
MessageBox.Show("Record Updated Successfully");
con.Close();
DisplayData();
ClearData();
}
else
{
MessageBox.Show("Please Select Record to Update");
}
}
226
{
cmd = new OleDbCommand("delete from student4 where
SID="+ID+"", con);
con.Open();
cmd.ExecuteNonQuery();
MessageBox.Show("Record Deleted Successfully!");
con.Close();
DisplayData();
ClearData();
}
else
{
MessageBox.Show("Please Select Record to Delete");
}
}
}
}
DataView:
DataSet DataBase
Dat Fill()
DataGridView Data table Table
aVi Update()
228
Step1: place combobox on form.
Step2: place the DataGridView control on the form.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication30
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbConnection con;
OleDbDataAdapter da;
DataSet ds;
private void Form1_Load(object sender, EventArgs e)
{
con = new OleDbConnection("Provider=MSDAORA.1;
user id=system;password=raja");
da = new OleDbDataAdapter("select * from student4", con);
ds = new DataSet();
da.Fill(ds, "student4");
dataGridView1.DataSource = ds.Tables["student4"].DefaultView;
comboBox1.DataSource = ds.Tables["student4"];
comboBox1.DisplayMember = "SID";
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
DataView dv = new DataView();
dv = ds.Tables["student4"].DefaultView;
dv.RowFilter = "SID=7";
}
}
}
Example: create an ADO.NET application in C# to demonstrate the DataView object (this
program sorts the table).
Procedure:
Step1: place combobox on form.
Step2: place the DataGridView control on the form.
using System;
using System.Collections.Generic;
using System.ComponentModel;
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RGM COLLEGE OF ENGG&TECH C# & .NET FRAMEWORK
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication30
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbConnection con;
OleDbDataAdapter da;
DataSet ds;
private void Form1_Load(object sender, EventArgs e)
{
con = new OleDbConnection("Provider=MSDAORA.1;
user id=system;password=raja");
da = new OleDbDataAdapter("select * from student4", con);
ds = new DataSet();
da.Fill(ds, "student4");
dataGridView1.DataSource = ds.Tables["student4"].DefaultView;
comboBox1.DataSource = ds.Tables["student4"];
comboBox1.DisplayMember = "SID";
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
DataView dv = new DataView();
dv = ds.Tables["student4"].DefaultView;
dv.Sort = "SID";
}
}
}
How to Search record in a DataView: We can search in a DataView according to the sort key values
by using the Find method. The Find method returns an integer with the index of the
DataRowView that matches the search criteria. If more than one row matches the search criteria,
only the index of the first matching DataRowView is returned. If no matches are found, Find
returns -1
Syntax: int index = dv.Find("PRODUCT5");
Example: create an ADO.NET application to search record in a DataView.
Procedure:
Step1:place a DataGridView and a Button on Form.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication30
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbDataAdapter adapter;
OleDbConnection con;
OleDbCommand command
private void button1_Click(object sender, EventArgs e)
{
con = new OleDbConnection("Provider=MSDAORA.1;
user id=system;password=raja");
DataSet ds = new DataSet();
DataView dv;
con.Open();
command = new OleDbCommand("select * from student4", con);
adapter = new OleDbDataAdapter("select * from student4", con);
adapter.Fill(ds, "Find Row DataView");
con.Close();
dv = new DataView(ds.Tables[0]);
dv.Sort = "SID";
int index = dv.Find("8");
if (index == -1)
{
MessageBox.Show("Item Not Found");
}
else
{
MessageBox.Show(dv[index]["SID"].ToString() + " " +
dv[index]["SNAME"].ToString());
}
}
}
}
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How to add new row in a DataView: We can add new rows in the DataView
using AddNew method in the DataView.
Example: create an ADO.NET application to add new row in a DataView.
Procedure:
Step1: place a DataGridView and a Button on Form.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication30
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
OleDbConnection con;
DataView dv;
OleDbCommand command;
OleDbDataAdapter adapter
private void button1_Click(object sender, EventArgs e)
{
con = new OleDbConnection("Provider=MSDAORA.1;
user id=system;password=raja");
DataSet ds = new DataSet();
con.Open();
command = new OleDbCommand("select * from student4", con);
adapter = new OleDbDataAdapter("select * from student4", con);
adapter.Fill(ds, "Add New");
con.Close();
dv = new DataView(ds.Tables[0]);
DataRowView newRow = dv.AddNew();
newRow["SID"] = 11;
newRow["SNAME"] = "Product 7";
newRow.EndEdit();
dv.Sort = "SID";
dataGridView1.DataSource = dv;
}
}
}
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How to update row in a DataView:
Example: create an ADO.NET application to update row in a DataView .
Procedure:
Step1:place a DataGridView and a Button on Form.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace WindowsFormsApplication30
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
OleDbConnection con = new OleDbConnection("Provider=MSDAORA.1;user
id=system;password=raja");
OleDbDataAdapter adapter = new OleDbDataAdapter();
DataSet ds = new DataSet();
DataView dv;
con.Open();
OleDbCommand command = new OleDbCommand("select * from student4", con);
adapter.SelectCommand = command;
adapter.Fill(ds, "Update");
con.Close();
dv = new DataView(ds.Tables[0], "", "SID", DataViewRowState.CurrentRows);
int index = dv.Find("8");
if (index == -1)
{
MessageBox.Show("Product not found");
}
else
{
dv[index]["SNAME"] = "Product11";
MessageBox.Show("Product Updated !");
}
dataGridView1.DataSource = dv;
}
}
}
HOW TO DELETE ROW IN A DATAVIEW:
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Example: create an ADO.NET application to delete row in a DataView .
Procedure:
Step1:place a DataGridView and a Button on Form.
using System;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace WindowsApplication1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
OleDbConnection con = new
OeDbConnection("Provider=MSDAORA.1;
user id=system;password=raja");
OleDbDataAdapter adapter = new OleDbDataAdapter();
DataSet ds = new DataSet();
DataView dv;
con.Open();
OleDbCommand command = new OleDbCommand("select *
from student4", con);
adapter.SelectCommand = command;
adapter.Fill(ds, "Delete Row");
adapter.Dispose();
command.Dispose();
dv = new DataView(ds.Tables[0], "", "SID",
DataViewRowState.CurrentRows);
dv.Table.Rows[3].Delete();
dataGridView1.DataSource = dv;
}
}
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