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Curriculum for Electronics and Coding With Arduino

The document outlines a curriculum for teaching electronics and coding with Arduino to students aged 10 to 12, covering topics in C programming and Arduino hardware projects. It includes lesson structures with warm-up activities, explanations, hands-on practice, brainstorming sessions, and optional assessments and feedback. The curriculum aims to engage students through practical projects and foundational programming concepts.

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Wai Phyo Maung
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0% found this document useful (0 votes)
19 views

Curriculum for Electronics and Coding With Arduino

The document outlines a curriculum for teaching electronics and coding with Arduino to students aged 10 to 12, covering topics in C programming and Arduino hardware projects. It includes lesson structures with warm-up activities, explanations, hands-on practice, brainstorming sessions, and optional assessments and feedback. The curriculum aims to engage students through practical projects and foundational programming concepts.

Uploaded by

Wai Phyo Maung
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Curriculum for Electronics and Coding with Arduino

For
Age 10 to12
By Dwayy Paing Oo
Electronics and Coding with Arduino (age 10 to 12)
Topics

I. C Programming (32 topics)


1. Introduction to programming concepts
2. Overview of the C programming language
3. Setting up the development environment (IDE)
4. Basic syntax and structure of C programs
5. Variables and data types in C
6. Operators and expressions
7. Conditional statements: if, else if, else
8. Looping structures: while, for, do-while
9. Arrays and their manipulation
10. Strings and string manipulation
11. Introduction to functions and modular programming
12. Passing arguments to functions
13. Returning values from functions
14. Scope and lifetime of variables
15. Pointers: basics and applications
16. Dynamic memory allocation in C
17. Introduction to structures and unions
18. File handling: reading from and writing to files
19. Error handling and debugging techniques
20. Preprocessor directives and macros
21. Advanced data structures: linked lists
22. Working with multi-dimensional arrays
23. Bit manipulation and bitwise operators
24. Introduction to recursion
25. Advanced functions: function pointers
26. Manipulating files and directories
27. Understanding memory management in C
28. Introduction to the standard C library functions
29. Working with command-line arguments
30. Advanced topics in C programming
31. Introduction to software development methodologies
32. Project: Implementing a small-scale C program
II. Arduino and Hardware Projects (32 topics)

1. Introduction to Arduino and its components


2. Understanding the Arduino IDE
3. Getting started with Arduino programming
4. Blinking an LED: your first Arduino project
5. Understanding digital and analog inputs/outputs
6. Interfacing sensors with Arduino
7. Serial communication with Arduino
8. Building a simple data logger with Arduino
9. Controlling motors and motor drivers with Arduino
10. Introduction to servo motors and their applications
11. Building interactive projects with LCD displays
12. Introduction to sensors: temperature, humidity, etc.
13. Integrating multiple sensors in Arduino projects
14. Wireless communication with Arduino: Bluetooth, Wi-Fi
15. Introduction to actuators: relays, solenoids, etc.
16. Building smart home automation systems with Arduino
17. Communication protocols: SPI, I2C
18. Building a wireless sensor network
19. Introduction to advanced motor control techniques
20. Building a robot car with obstacle avoidance
21. Introduction to Internet of Things (IoT) concepts
22. Cloud connectivity with Arduino
23. Machine learning basics with Arduino
24. Implementing simple machine learning algorithms on Arduino
25. Introduction to real-time operating systems (RTOS)
26. Building real-time embedded systems with Arduino
27. Sensor fusion and data fusion techniques
28. Building wearable devices with Arduino
29. Advanced wireless communication protocols
30. Building a home automation system with voice control
31. Introduction to augmented reality (AR) with Arduino
32. Final project: Design and implement a complex Arduino project
Warm-up (10 minutes):
Engage students with a brief activity related to the topic to warm up their minds and get them
thinking.
Example: A quick quiz on previous knowledge related to the topic or a short group discussion on a
relevant real-life scenario.

Lesson Explanation (20 minutes):


Introduce the topic and explain its relevance and importance.
Break down key concepts and explain them in an accessible manner.
Use visuals, demonstrations, or examples to enhance understanding.
Encourage questions and discussion to ensure clarity.
Example: Present slides explaining the basics of variables and data types in C programming, including
examples and diagrams.

Activities (20 minutes):


Hands-on activities to reinforce learning and allow students to practice the concepts introduced.
Divide students into small groups if applicable, and provide materials for experimentation.
Walk around the classroom to offer assistance and answer questions.
Example: Provide coding exercises where students practice declaring variables of different data types
and perform operations on them in C.

Brainstorming (10 minutes):


Facilitate a brainstorming session where students can apply the concepts learned to solve problems or
generate ideas.
Encourage creativity and critical thinking.
Foster collaboration among students by having them share their ideas and solutions.
Example: Brainstorm different ways Arduino can be used to solve real-world problems, such as
automating household tasks or monitoring environmental conditions.
Homework Assignment: [Optional: Assign homework related to the topic to reinforce learning outside
of class]
Assessment: [Optional: Describe how students' understanding of the topic will be assessed, such as
through quizzes, projects, or presentations]
Feedback: [Encourage students to provide feedback on the lesson, including what they found helpful
and any areas for improvement]
Next Steps: [Preview what will be covered in the next lesson and encourage students to review the
material covered]

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