SS 1 - Computer Studies
SS 1 - Computer Studies
SCHEME OF WORK
COMPUTER HARDWARE
The computer hardwares are the physical parts of the computer system that we can see, feel and
touch.
It is also the electronic component of the computer system which can perform the functions
when programmed.
COMPONENTS OF COMPUTER HARDWARD
There are two main components of the computer hardware.
- System
- Peripherals.
THE SYSTEM UNIT
The system unit is the core of the computer. It is also known as the base unit. It is the main body
of a personal computer, typically consisting of the motherboard, power pack, cooling fan,
internally disk device, the memory modules and expansion cards that are plugged into the
motherboard such as video and network card.
A system unit can also be described as a rectangular box where many electronic components that
process information in the computer are located.
All other peripherals devices are connected to the system unit.
COMPONENTS OF THE SYSTEM UNIT
The system unit houses the following:
The motherboard:- This is the very basic unit in the computer system. It is the
components to which all other internal component of the computer are attached. It links all the
other main component to the computer together.
Consequently, the motherboard is sometimes referred to as the heart of the computer system.
The Central Processing Unit (CPU)
The CPU is a processing devise found inside the system unit. It is mounted on the motherboard
inside the system unit. It is otherwise called the microprocessor chip or the processor.
The CPU determines the speed and capabilities of the computer. It is said to be the brain of the
computer. It’s function is to process and compute data, run programs and appliances on the
computer.
Video card: This enables the computer to display images and graphics on the monitor or screen.
Also this component contributes to clear and detailed pictures.
Power Supply Unit
This components of the system unit supplies all the components inside the system unit with
power by converting the high voltage from an alternating current (AC) power outlet to lower
voltage that the components of the system requires.
Without the PSU, a computer and its component will not be able to power up the PSU is also
called power pack.
RAM
This is an acronym for Random Access Memory. It is another vital component of the computer.
It is a volatile storage media where the computer stores data and information.
Together with the CPU, RAM determines the speed of the computer system.
Optical Drive.
This is a components used to play and read CD’s, VCD’s. Also it can be called CD-ROM.
Network Card And Router
This is used to connect the computer to the internet.
Floppy Disk Drive (FDD)
This is used to read and write data and instruction.
N.B It will be good to know that the last (3) three components (optical drive, network card
and router and floppy disk drive) are optional components of the system unit.
PERIPHERALS
Peripherals are hardware devices that are connected to the system unit used perform certain
functions such as the input/output operations.
COMPONENTS OF PERIPHERALS
Peripherals are classified into
a. Input devices
b Output device
INPUT DEVICE
Are those devices that are used to enter data and command into the computer system. Examples
keyboard, mouse, scanner, joystick, light pen, etc.
OUTPUT DEVICE
Are those device that display the result of the processed data to the outside world in the form of
hard copy or soft copy. Examples monitor, printer, speaker, plotter, projector.
Types of software
There are two main types of computer software
1 System software
2 Application software
SYSTEM SOFTWARE
System software are set of instructions programs that enables the user to gain access to the
computer system and perform certain fundamental operation. Examples.
a. Operating system
b. Utilities
c. Translators
(a) OPERATING SYSTEM
Operating system is the program designed to efficiently manage the resources computer
system and provide common services for the execution of the other programs. It sits
between the hardware and the application software and performs certain essential
supports/task. Examples:
Graphic User Interface (GUI)
Single User Operating System
Command Based/Command line operating system LINUX etc.
(b) UTILITY SOFTWARE
Utility software are general purpose programs that are used for the general house-keeping
of the system. They perform such functions as
1 Sorting of files
2 Anti-virus services
3 Back-up services
4 Copying of files
5 Editing of files
6 Tracing and scanning of errors
(c) TRANSLATORS
These are programs that takes as input programs written in one programming language
and produce as output programs in another programming language (Machine language).
It is a software that translate program in one programming language (source code)
Another programming language (object code) example.
Source code -----Translator----- object code
Input output
TYPES OF TRANSLATORS
1 Assembler
2 Interpreter
3 Compiler
* Compiler – Language translator that translate programs written in one
programming to another programming language at the same time.
* Interpreter – Translates programs written in one programming to another
programming language statement by statement.
* Assembler – Language translator that translates ONLY program written in
assembly language.
APPLICATION SOFTWARES
Application softwares are programs or set of instruction that are used to carry out specific
tasks or to solve problem of specific nature.
Types of Application Software
User application software
Application package
CHARACTERISTIC OF COMPUTER
* Speed – This is the ability of the computer at a fast rate to be able to carry out activities.
* Accurately – Ability of computer to carry out operation correctly.
* Automation – Ability of the computer to carry out activities without or little human
intervention.
* Versatility – Ability of the computer to perform many task at once or at the same time.
* Storage – Has a very large storage capacity.
* Programmability – Ability of the computer to accept instruction.
INFORMATION
Information is defined as data which has been processed in such away as to be meaningful and
useful to the person who receives it.
Information however is a processed data. Information is made of figures, words, symbols that
have meaning. Any news spread to you either orally or written is information.
SOURCES OF INFORMATION
There are two main sources of information.
- Primary source
- Secondary source
Information can be gathered from the following sources examples.
- Radio
- Magazine
- Newspaper
- Internet etc.
EVOLUTION OF COMPUTERS
COMPUTING DEVICE 1 (PRE-COMPUTING AGE TO 19TH CENTURY
Many inventors have taken several centuries to develop into their modern forms and modern
inventors are rarely making the product of a simple inventors effort. The bits and pieces of a
computer (including the software) come together over many centuries, many people each adding
a small contribution. Each one of the inventions mentioned below are small step on the road to
the ultimate goal.
Early man counted by the means of matching one set of object with another (stones and fingers).
Early table called Abacus formalized counting and introduced the concept of computation. The
pre-computing age devices include:
a Abacus – 450 BC
b Napiers bones - 1614
c Slide rule – 1624
d Pascaline/pascal calculators - 1614
e Stepped Reckoner/Liebnitz multiplier
f Jacquards loom – 1882
g Difference engine – 1812-1822
h Analytical engine – 1833 – 1871
i Hollerith’s census machine – 1890
j Burough’s machine - 1885
ABACUS MACHINE
This is one of the early known computing devices. It was invented in about 450 BC. It is made of
a rectangular wooden frame with wire or strings with beads or pebbles hung on them. It is
usually represented as units (eg hundred, tens, unit)
Uses: It is used to solve simple calculations. It is used to store and retrieve data/information.
It is used for counting, adding and substracting.
DIAGRAM:
NAPIERS BONES
In the middle of the 16th century (i.e 1614) precisely, a Scotman called John Napier discovered
that he could multiply and divide numbers by simply adding and subtracting their representative
geometrical series called logarithm to help him in his studies. After this he invented what is
called the Napier’s bones.
This bones were set of ivory rods. Napier placed the logarithm of numbers on these set of ivory
rods so that by sliding the bones up and down, resulting in adding or subtracting. The numbers
geometrical series, he performed multiplication and division. They were placed side by side to
get the product of a number.
They are usually eleven (11) in number in one device.
Features/components.
- It was made of ivory rods
- The bones contain marks on them
- It consists of eleven (11) bones in one device
Uses
- It is used for multiplication and division operation
- It is used for computing square roots, cube roots and squares
- It is used to solve geometrical problems (logarithms)
Diagram:
SLIDE RULE
Having discovered that Napier’s device could solve geometric problems, an English
mathematician named William Oughtred invented the slide rule in 1624 to aid in calculation.
This was achieved by sliding pieces of woods instead of ivory rods. It was an analog device (ie
reading in continuous scale).
Features
- It is made up of two or more moveable rules placed side by side
- The difference in the product were always potential to the logarithm of the number.
- They were made of wood
- By sliding the rule, multiplication and division were applied.
Uses:
- They were used as calculating devices
- They were used in solving logarithms
- They were used to perform multiplication and division too.
Diagram:
PASCAL CALCULATOR/PASCALINE
This was the first real mechanical calculating device invented by a French man named Blaise
Pascal in 1642.
After his research, he discovered that this device could add and subtract numbers by using a
series of eight rotating gears or wheels. When the first wheel counted out ten digits (ie
completing one revolution).
The gear would compel the pin on its edge to rotate the wheel next to it.
This second wheel in turn after completing one revolution rotates the next one and so forth.
Features of Pascaline
- It was made of wheel with teeth
- It counts in thousands, hundreds, tens and unit
- Values were read from the position of each wheel.
- Addition is done by moving wheels forward, subtraction is done by backward movement.
Uses
- It was used for addition and subtraction
- It is used today in fuel and electricity meter
- It is used in keeping track of car mileage
- It is used by banks and other establishments in counting money.
Diagram:
JACQUARD’S LOOM
This is one of the earliest development in programmable instructions or machine. It came from a
weaving industry in the year 1802 by a French man named Joseph Marie Jacquard a weaver.
The machine was developed to automate the weaving process. The loom was controlled by a
series of punched cards. The cards made of cardboard were actual instructions read by the
machine as they passed over a series of holes of the machine. The machines translated the holes
in the card into colours in weaves, during the weaving process. Given that cards represented on a
loom operation, a whole collection of cards were necessary to operate the loom. This concept
gave birth to punched cards.
With the cards, the patterns could be stored with high degree of accuracy to facilitate. The
production of textile materials. The machine uses binary numbers representation in its operation.
The basic principle of punch cards are still in use in the textile industry today.
Uses
- It is used in production of textile material
- It automates weaving process
- It is used to maintain accuracy.
DIFFERENCES ENGINE
Between the 1812 – 1822, Charles Babbage a professor in mathematics invented a machine
known as Difference Engine. This machine was used in the evaluation of polynomials by means
of finite differences. This machine was very useful in the generation of mathematical table.
ANALYTICAL ENGINE
As a result of the limitation on technical know how (technology). Charles Babbage also
attempted to build a second machine known as Analytical engine which was meant for general
purpose calculations computation that co-operated program.
Between the years 1833 – 1871, Charles Babbage conceived the idea of building a device which
could perform every calculation based on the instruction coded on the cards without human
intervention. Even intermediate results to be stored in a memory unit.
This device contained features similar to those found in today’s computer as at then (1800s).
An arithmetic unit called the Mill performed the intermediate and total results as well as
instructions for each stage of calculations. This machine was created to receive instructions and
data by means of punched cards and the output would be automatically printed which was to be
done mechanically and electronically.
Even though, the Analytical engine was originally conceived in 1833, Charles Babbage died
before it could be constructed at the age of 37 years.
Nevertheless, his son was able to build a model based on his father’s prototype and notes and
completed it in 1871. Even at that, to his father is tribute, he was recognized as the father of
computers.
Uses.
- It is used to store data
- It is used to perform arithmetic operation
BURROUGH’S MACHINE
William Burrough (1857 – 1898) built his first experimental model of adding machines with
printer in 1884. The high keyboard adding and recording machines were the only Burrough’s
product designed by William Burrough himself.
Features
The distinguishing features are the high sloping keyboard. The beveled glass front and the
printing mechanism.
Sight was a necessity as the display register is actually inside the casing. Many machines had
glass side as well to display the internal mechanism and the ornale cast iron frame work. The
proper carriage can be positioned manually to adjustable stops.
Uses
- The machine performs addition only with no provision for subtraction either directly or
addition of complements
(e) DIGITAL CAMERA: The photographs are shot on digital media like the RAM and
ROM can transferred to computer through input.
STANDARD KEYBOARD
This is a type of keyboard that consists of 88 keys and 10 function keys.
ENHANCED KEYBOARD
This is a type of keyboard that consists of about 104 keys and 12 function keys.
WINDOWS KEYBOARD
This is a type of keyboard that consist of 104 keys and above 12 function keys and a window
key.
STRUCTURE OF A KEYBOARD
The standard structure of a keyboard includes:-
- Numeric keys
- Alphabetic keys (Capital and Small letters)
- Control key
- Alternate key
- Function keys
- Navigational keys
- Special character keys
KEYS ON THE KEYBOARD
a Function keys
b Alphabetic keys
c Numeric keys
d Special character keys
e Navigational/Arrow
f Control key
Function keys- A function key is a key on a keyboard that can be programmed so as to cause an
operating system command interpreter or application program to perform actions.
Numeric keys:- These keys are located on the right side of the keyboard. It contains numbers 0-
9. The numeric keypad ia active when NUM LOCK in on.
Alternate keys:- The alternate keys are used to alternate keyboard function. They are the ALT
key, shift key, ALT + CRL key, Num Lock.
Alphabetic keys:- These are keys with letter A-Z. they are 26 in number.
Arrow Keys:- These are navigational or directional keys. They are used to move the cursor
either up or down, left or right.
Control key:- A control key is a modifier key which when pressed in conjunction with another
key will perform a special operation for example control + ALT + DELETE
Special keys:- These include the following keys ENTER, HOME, END, PGUP(Page up),
PGDN(page down) DEL (Delete), INS, BACKSPACE, ESC (Escape), SPACE, CTRL (control),
ALT, SHIFT.
KEYBOARD COMMANDS
1 Ctrl + P - This command instruct the computer to print a text or document.
2 Ctrl + Z – This shortcut is used to undo the last command performed on the system
especially in word processing applications.
3 Ctrl + Y – This actualizes the last command only if it was undone at a point.
4 Ctrl + Esc – This command displays that start menu.
5 Ctrl + S – This command is used to save a text or document.
6 Ctrl + U – It is used to add or remove underlining from a selected character.
7 Ctrl+ A – This command selects all items very similar to highlighting.
8 Ctrl+ X – This is the shortcut used to cut a selected or highlighted text.
9 Ctrl + W – This command will close a currently open document.
10 Ctrl+ C – This is used to copy a highlighted text
11 Ctrl + E - This is used to move a selected text to a suitable position of the page.
2 Ctrl + I – This adds or remove italics
13 Ctrl + B – This command is used to add or remove bold formatting.
14 Ctrl + = - Used as a spell checker
15 Ctrl + F – This opens the find what dialog box
16 Ctrl + N – Used to open a new window in internet explorer
17 Ctrl + F5 – In internet explorer refresh the web page.
18 Ctrl + O – Bring up a browser dialog and allows you to select a file to open.
19 Alt + Tab – Used to display a list of open application window.
20 Alt + Enter – Displays selected items properties.
21 Alt + - - Display the current window’s system menu
22 Alt + F4 – Used to close the current active window.
23 Alt + PrtSc – Used to snapshot the top window of the active application
24 Window key + M –Minimizes all open windows
25 Windows key + L – Locks the window XP computer
26 Window key + Tab – Move around the botton on the task bar
27 Windows key + E – Opens a new Explorer window.
28 Windows key + R – display the run command
29 Window key + F1 - display the windows help menu
30 F8 - This runs the system in a safe mode
31 F10 – Activates the menu bar option
32 F6 – Moves along panes in window explorer
33 F1 – Bring out the help assist
34 F2 – Used to rename a selected object
35 Windows key + Pause – display the system properties dialog box
36 Ctrl + Shift + Tab – can be used to move backward through the options
37 Ctrl + C + C – Used to open the clipboard
38 Ctrl+V – Used to insert text or art from the clipboard
39 Alt + Tab – display a list of open application
40 Ctrl + Tab – Enables movement from one open window to the next.
Diagram of a keyboard
MOUSE (STRUCTURE)
Mouse is an input and hand held device that lets us point and items on the screen. It has a cable
that is used to connect it to the system unit or either a serial port, PS/2 or a USP port depending
on the type of plug head the mouse cable carries.
A mouse could have two or three buttons and each of the buttons perform different functions. It
is often placed on a pad called mouse pad.
The mouse controls a pointer on the screen called mouse pointer. The pointer could change to
different shapes depending on the action the computer is carrying out at a particular time.
Uses
- It is used to point at objects or commands on the screen.
- It is used to select commands
- It is used to move pictures from one place to another
- It is used to move the cursor.
Types of Mouse
a. Mechanical mouse
b. Optical mouse
Mechanical mouse: This type of mouse contains a rubber ball that makes the cursor move
according to the rotation of the internal roller.
Optical mouse: These are otherwise known as laser mouse. They work well on several surfaces
excluding bright surfaces and in bright light.
FUNCTIONS/OPERATIONS OF MOUSE
1 POINTING – You point to an object on the screen by moving the mouse so that the
pointer is positioned in the object. When the pointer is an arrow, the very tip of the arrow
must be exactly on the object.
2 CLICKING – You select an object by clicking. You move the pointer onto the desired
item and then quickly press and release the mouse buttons.
3 DOUBLE CLICKING – You start a program by double clicking. This means rapidly
pressing and releasing the left mouse button twice. The pressing could be done quietly.
4 DRAGGING – Dragging means holding down the mouse buttons while moving the
mouse.
Diagram of a mouse