unity 5
unity 5
1. Player Segmentation
Session duration
Levels completed
High spenders
Reward-video enjoyers
Casual users
2. Lookalike Modeling
Unity compares your player’s behavior to similar users across its global
network of games using Unity Ads & Analytics.
If your player acts like users who installed Game X after seeing Ad
Y…
Unity can show them similar ads with a higher chance of conversion.
Think of it like:
“Players who behave like this often download puzzle games after watching
15s rewarded videos — so let’s show them those.”
Unity learns:
Using behavior data, Unity adjusts the eCPM (value) of the user in real-
time auctions:
🧠 Example:
A player frequently watches rewarded ads, plays daily, and has purchased
gems once. Unity classifies them as an "engaged casual spender."
So Unity might:
🚫 If No Consent:
Game genre
Device type
Time of day
Examples like:
These prove Unity is not just for small casual games — it can
support networked, geo-based, and high-fidelity 3D gameplay.
if Unity catches up to axon 2.0 with new ads tech, the Vector, is there a
reason for a relative majority of advertisers to still go with applovin given
this first party access that Unity has and applovin doesn't