Message
Message
-- COMBINED! --
local WebhookLink = ""
--
local function PostWeb(MName, Message)
if WebhookLink ~= "" then
local data = {
["username"] = MName,
["content"] = "@everyone | "..Message,
}
lPlayer.Character.SS.Disabled = true
end
--[[
local SpeedFix; SpeedFix = hookmetamethod(lPlayer.Character.Humanoid, "__newindex",
function(self, key, value)
if not checkcaller() and DisableSpeedFix then
if key == "WalkSpeed" and tostring(getcallingscript()) == "Sprint" then
return
end
end
return SpeedFix(self, key, value)
end)
]]--
-- MAIN PAGE --
local MainPage = PepsiTab:CreateSection({
Name = "Main"
})
--
MainPage:AddButton({
Name = "Unlock Emotepacks",
Callback = function()
local IsagiPackInstance, BarouPackInstance, ReoPackInstance =
Instance.new("StringValue"), Instance.new("StringValue"),
Instance.new("StringValue")
IsagiPackInstance.Name = "IsagiPack"
BarouPackInstance.Name = "BarouPack"
ReoPackInstance .Name = "ReoPack"
IsagiPackInstance.Parent = game.Players.LocalPlayer.Backpack.Exclusives
BarouPackInstance.Parent = game.Players.LocalPlayer.Backpack.Exclusives
ReoPackInstance.Parent = game.Players.LocalPlayer.Backpack.Exclusives
end
})
--
if rStorage.Tasks then
MainPage:AddButton({
Name = "Add Yen",
AllowDuplicateCalls = true,
Callback = function()
for Index = -12, 12 do
rStorage.Tasks.RedeemAward:FireServer(Index)
end
end
})
end
if rStorage.Lockedtines then
MainPage:AddButton({
Name = "Add Lockedtines Pack",
AllowDuplicateCalls = true,
Callback = function()
rStorage.Lockedtines.ExclusiveAdd:FireServer("LockedtinesEmotepack")
end
})
end
--[[
MainPage:AddButton({
Name = "Play Locked",
Callback = function()
lPlayer.PlayerGui.BlackBars.Enabled = false
lPlayer.PlayerGui.GeneralGUI.Enabled = true
lPlayer.PlayerGui.Menu.Enabled = true
workspace.Camera.CameraType = "Custom"
for _, Object in ipairs(lPlayer.Character:GetDescendants()) do
if Object:IsA("BasePart") and Object.Anchored == true then
Object.Anchored = false
end
end
lPlayer.Character.HumanoidRootPart.CFrame = workspace.LobbyQueue.CFrame
end
})
]]--
-- REROLL PAGE --
local RerollPage = PepsiTab:CreateSection({
Name = "Reroll"
})
local function AddRerollMoney()
if lPlayer.Character.RankSystem.Yen.Value < 30000 then
for _ = 1, 10 do
rStorage.Tasks.RedeemAward:FireServer(_)
end
end
end
-- slots --
local SlotsRemote = rStorage.rerolls.Slots
RerollPage:AddButton({
Name = "Swap Slots",
AllowDuplicateCalls = true,
Callback = function()
SlotsRemote:FireServer(1)
end
})
-- flow --
local FlowType = "speed"
local FlowConnection
local FlowBuffRemote = rStorage.rerolls.buffreroll
RerollPage:AddSearchBox({
Name = "Select Flow Type",
List = {"speed", "power", "hitbox", "cooldown", "stamina"},
Callback = function(NewType)
FlowType = NewType
end,
AllowDuplicateCalls = true
})
RerollPage:AddToggle({
Name = "Init 15% Reroll",
Callback = function(boolIs)
if boolIs then
local PBuff = lPlayer.Character.AuraColour.Buff
local Counter = 0
FlowConnection =
PBuff:GetAttributeChangedSignal("BuffValue"):Connect(function()
if PBuff:GetAttribute("BuffValue") >= 1.495 and PBuff.Value ==
FlowType then
warn("Flow: "..Counter)
warn(PBuff:GetAttribute("BuffValue"))
FlowConnection:Disconnect()
PostWeb("Flow Reroll", Counter.." |
"..PBuff:GetAttribute("BuffValue"))
return
end
Counter += 1
--AddRerollMoney()
FlowBuffRemote:FireServer()
end)
--AddRerollMoney()
FlowBuffRemote:FireServer()
else
if FlowConnection then
warn("Buff reroll disconnected")
FlowConnection:Disconnect()
FlowConnection = nil
end
end
end
})
-- weapon --
local CollectedWeaponNames = {}
for _, WeaponName in ipairs(rStorage.Specs:GetChildren()) do
if not WeaponName:IsA("Folder") then
if not table.find(CollectedWeaponNames, WeaponName.Name) then
table.insert(CollectedWeaponNames, WeaponName.Name)
end
end
end
table.sort(CollectedWeaponNames)
-- trait --
local CollectedTraitNames = {}
for _, TraitName in ipairs(rStorage.Specs.Traits:GetChildren()) do
if not TraitName:IsA("Folder") then
if not table.find(CollectedTraitNames, TraitName.Name) then
table.insert(CollectedTraitNames, TraitName.Name)
end
end
end
table.sort(CollectedTraitNames)
RerollPage:AddSearchBox({
Name = "Select Height",
List = Heights,
Callback = function(NewType)
SelectedHeight = NewType
end,
AllowDuplicateCalls = true
})
RerollPage:AddToggle({
Name = "Init Height Reroll",
Callback = function(boolIs)
if boolIs then
local Counter = 0
HeightConnection =
lPlayer.Character.HeightValue:GetPropertyChangedSignal("Value"):Connect(function()
if tostring(lPlayer.Character.HeightValue.Value) ==
tostring(SelectedHeight) then
warn("Height: "..Counter)
HeightConnection:Disconnect()
return
end
Counter += 1
--AddRerollMoney()
HeightRemote:FireServer()
end)
--AddRerollMoney()
HeightRemote:FireServer()
else
if HeightConnection then
warn("Height reroll disconnected")
HeightConnection:Disconnect()
HeightConnection = nil
end
end
end
})
-- face --
local FaceRemote = rStorage.rerolls.facereroll
RerollPage:AddButton({
Name = "Reroll Face",
AllowDuplicateCalls = true,
Callback = function()
FaceRemote:FireServer()
end
})
-- flow type --
local FlowTypeRemote = rStorage.rerolls.flowreroll
RerollPage:AddButton({
Name = "Reroll Flow Type",
AllowDuplicateCalls = true,
Callback = function()
lPlayer.Backpack.FlowType.ChildAdded:Once(function(child)
warn(child.Name)
end)
FlowTypeRemote:FireServer()
end
})
-- Color Reroll --
local ColorRemote =
rStorage:FindFirstChild("rerolls"):FindFirstChild("aurareroll")
if ColorRemote then
local DesiredColor = Color3.new(0, 0, 0)
local DesiredColorRange = 1
local PlayerColor = {
R = lPlayer.Character.AuraColour.Red,
G = lPlayer.Character.AuraColour.Green,
B = lPlayer.Character.AuraColour.Blue
}
local ColorConnection
RerollPage:AddToggle({
Name = "Init Color Reroll",
Callback = function(boolIs)
if boolIs then
local Counter = 0
ColorConnection =
PlayerColor.R:GetPropertyChangedSignal("Value"):Connect(function()
if ColorCheck() then
warn("Color: "..Counter)
warn(PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value)
ColorConnection:Disconnect()
PostWeb("Color Reroll", Counter.." |
"..tostring(Color3.new(PlayerColor.R.Value, PlayerColor.G.Value,
PlayerColor.B.Value)))
return
end
Counter += 1
--AddRerollMoney()
ColorRemote:FireServer()
end)
--AddRerollMoney()
ColorRemote:FireServer()
else
if ColorConnection then
warn("Color reroll disconnected")
ColorConnection:Disconnect()
ColorConnection = nil
end
end
end
})
end
end)
pcall(function()
-- CRASHERS --
local CrashTab = PepsiWin:CreateTab({
Name = "Server Crash"
})
local CrashPage = CrashTab:CreateSection({
Name = "Yeah ok"
})
-- -- -- -- --
local CrashPower = 1
CrashPage:AddSlider({
Name = "Crash Power",
Value = 1,
Precise = 1,
Min = 1,
Max = 15000,
Textbox = true,
IllegalInput = true,
Callback = function(NewPower)
CrashPower = NewPower
end
})
--local OldHRPPosition =
lPlayer.Character:WaitForChild("HumanoidRootPart").Position
local EmotepacksArgs = {
"CHOCOLATE",
"LOVE",
"HEART",
"ROSE",
"CUPID",
"LEAD",
"PUZZLE",
"THINK",
"VISION",
"KING",
"READY",
"LAZY",
"CHAMELEON",
"PREPARED"
}
local CrashConnection
CrashPage:AddToggle({
Name = "Crash server",
Callback = function(boolIs)
game:GetService("RunService"):Set3dRenderingEnabled(not boolIs)
if boolIs then
--OldHRPPosition =
lPlayer.Character:WaitForChild("HumanoidRootPart").Position
--lPlayer.Character:WaitForChild("HumanoidRootPart").Position =
Vector3.new(0, 9999999, 0)
CrashConnection =
game:GetService("RunService").Heartbeat:Connect(function()
for Indexer = 1, #EmotepacksArgs do
for _ = 1, CrashPower do
rStorage.EmoteVFX:FireServer(EmotepacksArgs[Indexer])
end
end
end)
else
--lPlayer.Character:WaitForChild("HumanoidRootPart").Position =
OldHRPPosition
for Indexer = 1, #EmotepacksArgs do
rStorage.EmoteVFX:FireServer(EmotepacksArgs[Indexer], true)
end
if CrashConnection then
warn("Crash disconnected")
CrashConnection:Disconnect()
CrashConnection = nil
end
end
end
})
local LastingEffects = {
"LazyPhone", "Microphone", "NagiBall", "ReoBall", "Heart"
}
CrashPage:AddButton({
Name = "Delete lasting effects (Client)",
AllowDuplicateCalls = true,
Callback = function()
for _, Eff in ipairs(lPlayer.Character:GetDescendants()) do
if table.find(LastingEffects, Eff.Name) then
Eff:Destroy()
end
end
end
})
CrashPage:AddButton({
Name = "Delete character",
AllowDuplicateCalls = true,
Callback = function()
lPlayer.Character:Destroy()
print("Character deleted")
end
})
CrashPage:AddButton({
Name = "Safe delete character",
AllowDuplicateCalls = true,
Callback = function()
lPlayer.Character:WaitForChild("HumanoidRootPart").Position =
Vector3.new(0, 99999999, 0)
task.delay(3, function()
lPlayer.Character:Destroy()
print("Character deleted safely")
end)
end
})
end)
pcall(function()
if game.PlaceId == 12276235857 then
return
end
-- GAMEPLAY --
local SpecTab = PepsiWin:CreateTab({
Name = "Gameplay"
})
local GameplayPage = SpecTab:CreateSection({
Name = "Whatever"
})
-- Alternative Dribbling --
local AlternativeDribblingEnabled = false
GameplayPage:AddToggle({
Name = "Alternative Dribbling",
Callback = function(boolIs)
AlternativeDribblingEnabled = boolIs
end
})
local HookedDribbling; HookedDribbling = hookmetamethod(game, "__namecall",
function(self, ...)
local args = {...}
if getnamecallmethod() == "FireServer" and AlternativeDribblingEnabled and
not checkcaller() then
if tostring(self) == "Dribble" then
args[1] = lPlayer.Character.Humanoid.MoveDirection
end
end
return HookedDribbling(self, unpack(args))
end)
-- INF Stamina --
GameplayPage:AddToggle({
Name = "Infinite Stamina",
Callback = function(boolIs)
if boolIs then
lPlayer.Character:SetAttribute("MAXSTAMINA", 9e99)
else
lPlayer.Character:SetAttribute("MAXSTAMINA", NormalStamina)
end
end
})
-- turn invisible --
GameplayPage:AddToggle({
Name = "Turn Invisible",
Callback = function(boolIs)
local invisremote
for _, Rem in ipairs(workspace:GetDescendants()) do
if Rem.Name == "invisremote" then
invisremote = Rem
break
end
end
if invisremote then
invisremote:FireServer(boolIs) -- true false
warn("Invisibility: "..tostring(boolIs))
end
end
})
-- enable hbe --
local HbeEnabled = false
local HbePower = 13
GameplayPage:AddSlider({
Name = "Hitbox Extender Power",
Value = 13,
Precise = 1,
Min = 1,
Max = 40,
Textbox = true,
Callback = function(NewPower)
HbePower = NewPower
end
})
GameplayPage:AddToggle({
Name = "Enable Hitbox Extender",
Callback = function(boolIs)
HbeEnabled = boolIs
end
})
local Hooked; Hooked = hookmetamethod(game, "__namecall", function(self, ...)
local args = {...}
if HbeEnabled then
if getnamecallmethod() == "FireServer" then
local RName = tostring(self)
if RName == "shoot" then
args[11] = HbePower
elseif RName == "Header" or RName == "ChestBump" then
args[3] = HbePower
end
end
end
return Hooked(self, unpack(args))
end)
-- spec additions --
local SpecDribblePower = 1
GameplayPage:AddSlider({
Name = "Spec Dribble Power",
Value = 1,
Precise = 1,
Min = 1,
Max = 50,
Textbox = true,
IllegalInput = true,
Callback = function(NewPower)
SpecDribblePower = NewPower
print(SpecDribblePower)
end
})
-- SPEC --
local SpecEnabled = false
local PreSpecSpeed = SSpeed()
local PreSpecPower = rStorage.Values.KickPower.Value
local PreSpecTrait = lPlayer.Backpack.Trait:GetChildren()[1].Name
GameplayPage:AddToggle({
Name = "Enable Spec (Web x GoldenZone)",
Callback = function(boolIs)
SpecEnabled = boolIs
print("SpecEnabled: "..tostring(boolIs))
if boolIs then
DisableSpeedFix = true
SSpeed("=", 38)
--[[
lPlayer.Backpack.Trait:GetChildren()[1].Name = "Bunnys"
]]--
--lPlayer.Character.SlidingNEW.Enabled = false
lPlayer.Character.Specs.Activational.Enabled = false
lPlayer.Character.Specs.TraitActivational.Enabled = false
lPlayer.Character.Movement.JumpFatigue.Enabled = false
--[[
rStorage.FlowTypes.RinItoshi:FireServer()
rStorage.FlowTypes.ShidouRyusei:FireServer()
rStorage.FlowTypes.NagiSeshiro:FireServer()
rStorage.FlowTypes.Bachira:FireServer()
rStorage.FlowTypes.Barou:FireServer()
rStorage.FlowTypes.Kaiser:FireServer()
--]]
lPlayer.Character:SetAttribute("MAXSTAMINA", 9e99)
--
print("Enabled Spec")
else
DisableSpeedFix = false
rStorage.Values.KickPower.Value = PreSpecPower
SSpeed("=", PreSpecSpeed)
--[[
lPlayer.Backpack.Trait:GetChildren()[1].Name = PreSpecTrait
]]--
--lPlayer.Character.SlidingNEW.Enabled = true
lPlayer.Character.Specs.Activational.Enabled = true
lPlayer.Character.Specs.TraitActivational.Enabled = true
lPlayer.Character.Movement.JumpFatigue.Enabled = true
--
lPlayer.Character:SetAttribute("MAXSTAMINA", NormalStamina)
--
print("Disabled Spec")
end
end
})
do
-- SPEC
-- Web and GoldenZone are required
-- REMOTES
local MetaShoot = {
[3] = false,
[4] = false,
[5] = false,
[6] = false,
[7] = false,
[9] = false,
[11] = 40,
[12] = false,
[13] = false,
[14] = false,
[15] = false,
[16] = false,
[17] = false,
[18] = false
}
local ModifiedShoot = {
Normal = {},
Kaiser = {
[15] = true
},
Kunigami = {
[7] = false
},
DragonDrive = {
[4] = true,
[7] = false,
[16] = true,
},
Ambi = {
[4] = true,
[7] = false,
[18] = true
},
GoldenZone = {
[4] = true,
[17] = true
},
RiptideL = {
[7] = true,
[8] = "left"
},
RiptideR = {
[7] = true,
[8] = "right"
},
MixedE = {
[4] = true,
[15] = true,
[17] = true
},
MixedHP = {
[4] = true,
[7] = true,
[15] = true,
[16] = true,
[17] = true,
[18] = true
},
RiptideLGZ = {
[4] = true,
[7] = true,
[8] = "left",
[17] = true,
[21] = Vector3.new(0, 0, -1)
},
RiptideRGZ = {
[4] = true,
[7] = true,
[8] = "right",
[17] = true,
[21] = Vector3.new(0, 0, 1)
},
}
local function Shoot(sType, sPos, sPow, sCol)
if ModifiedShoot[sType] then
local args = table.clone(MetaShoot)
args[1] = sPos or Vector3.zero
args[2] = sPow or 0
args[10] = sCol or Color3.new(0, 0, 0)
for Index, Value in next, ModifiedShoot[sType] do
args[Index] = Value
end
rStorage.shoot:FireServer(unpack(args))
end
end
---
local EmoteVFX = rStorage.EmoteVFX
local OldSpeed = 38
local OldKick = PreSpecPower
local _OldSpeed = OldSpeed
local BoostedSpeed = OldSpeed*1.25
local LokiCounter = 0
local TPSpeedCounter = 0
local InputCases = {
["2"] = function()
local IsEnabled = true
local CurrentBall = workspace.BallFolder.Ball
Mouse.KeyUp:Connect(function(Key)
if Key == "2" then
IsEnabled = false
if SpeedboostEnabled then
workspace.Camera.CameraSubject =
lPlayer.Character:FindFirstChild("Humanoid")
end
end
end)
while IsEnabled and CurrentBall.Parent == workspace.BallFolder and
task.wait(0.0269) do
local ToGo
if IsEnabled then
if SpeedboostEnabled then
ToGo = (Mouse.Hit).LookVector
workspace.Camera.CameraSubject =
workspace.BallFolder:FindFirstChild("Ball")
else
ToGo = Character.HumanoidRootPart.CFrame.LookVector
end
rStorage.Dribble:FireServer(ToGo*SpecDribblePower, 9e99,
CurrentBall.Position + CurrentBall.Velocity * GetPing())
end
end
end,
["4"] = function()
for _, Ball in ipairs(workspace.BallFolder:GetChildren()) do
if Ball.Name == "Ball" then
local BallHumanPos = (Character.HumanoidRootPart.Position+
(Character.HumanoidRootPart.AssemblyLinearVelocity/2.5) - Ball.Position)
rStorage.Dribble:FireServer(BallHumanPos.Unit*(BallHumanPos.Magnitude/25), 9e99,
Ball.Position + Ball.Velocity * GetPing())
end
end
end,
--[[
["5"] = function()
if SpeedboostEnabled then
rStorage.GK.Goalie:FireServer(Vector3.zero, Vector3.zero,
Vector3.new(10000, 10000, 10000), false, false, false, false)
else
PlayAnim("GkF")
rStorage.GK.Goalie:FireServer(Vector3.zero, Vector3.zero,
Vector3.new(10000, 10000, 10000), false, false, false, false)
end
--rStorage.GK.Goalie:FireServer(Vector3.zero, Vector3.zero,
Vector3.new(1000, 1000, 1000), false, true, false, false)
end,
]]--
["5"] = function()
PlayAnim("GkF")
rStorage.GK.GKDive:FireServer(Vector3.zero, Character)
--rStorage.GK.holdball:FireServer()
end,
e = function()
PlayAnim("M2Hit", 2)
Shoot("GoldenZone", (Mouse.Hit).LookVector, 300, LokiColor)
end,
r = function()
PlayAnim("M2Hit", 5)
Shoot("GoldenZone", (Mouse.Hit).LookVector*5.5, 100,
Color3.new(255, 0, 0))
end,
["3"] = function()
PlayAnim("Formless", 2.5)
EmoteVFX:FireServer("CHAMELEON")
EmoteVFX:FireServer("KING")
EmoteVFX:FireServer("VISION")
EmoteVFX:FireServer("THINK")
EmoteVFX:FireServer("PUZZLE")
if MaidMode then
EmoteVFX:FireServer("MAID")
EmoteVFX:FireServer("CUPID"); task.delay(1, function()
EmoteVFX:FireServer("CUPID", true) end)
end
if GlovesRemote then
for Ind = -200, 50, 50 do
GlovesRemote:FireServer(true, Ind)
end
end
--[[
local NewCorrection = Instance.new("ColorCorrectionEffect")
NewCorrection.TintColor = Color3.new(0,0,0)
table.insert(VisionInstances, NewCorrection)
table.insert(VisionInstances, CharacterHighlight)
end
end
]]--
else
OldSpeed = _OldSpeed
rStorage.Values.KickPower.Value = OldKick
SSpeed("=", OldSpeed)
rStorage.TackleFlag:FireServer()
EmoteVFX:FireServer("CHAMELEON", true)
EmoteVFX:FireServer("REVENGE")
EmoteVFX:FireServer("VISION", true)
EmoteVFX:FireServer("THINK", true)
EmoteVFX:FireServer("PUZZLE", true)
if MaidMode then
EmoteVFX:FireServer("MAID", true)
end
if GlovesRemote then
for Ind = -200, 200, 50 do
GlovesRemote:FireServer(false, Ind)
end
end
--[[
for Index, Object in ipairs(VisionInstances) do
Object:Destroy()
VisionInstances[Index] = nil
end
]]--
end
end,
f = function()
PlayAnim("M2Hit", 3)
Shoot("GoldenZone", Vector3.new((Mouse.Hit).LookVector.X, 1,
(Mouse.Hit).LookVector.Z), 100, LokiColor)
TPSpeedCounter += 1
local Old = LokiCounter
SSpeed("=", OldSpeed*4.5)
task.wait(0.55)
TPSpeedCounter -= 1
if TPSpeedCounter == 0 then
SSpeed("=", OldSpeed)
end
end,
t = function()
local params = RaycastParams.new()
local Whitelisted = {}
for _, eChar in ipairs(game.Players:GetChildren()) do
if eChar.Character then
table.insert(Whitelisted, eChar.Character)
end
end
params.FilterDescendantsInstances = Whitelisted
params.FilterType = Enum.RaycastFilterType.Exclude
local TPDistance = 45
local ray =
workspace:Raycast(Character.HumanoidRootPart.CFrame.Position,
Character.HumanoidRootPart.CFrame.LookVector * TPDistance, params)
if ray then
TPDistance = Vector3.zAxis * -(ray.Distance)
end
--rStorage.SpecEvents.Web:FireServer()
--rStorage.GK.Goalie:FireServer(Vector3.zero, "BlockR", true, true,
true, true)
PlayAnim("M2Hit", 3)
rStorage.TackleFlag:FireServer()
Shoot("GoldenZone",
Vector3.new((Character.HumanoidRootPart.CFrame).LookVector.X, 0,
(Character.HumanoidRootPart.CFrame).LookVector.Z), 225, LokiColor)
local TPDistance = 10
local ray =
workspace:Raycast(Character.HumanoidRootPart.CFrame.Position,
Character.HumanoidRootPart.CFrame.LookVector * TPDistance, params)
if ray then
TPDistance = Vector3.zAxis * -(ray.Distance)
end
LokiCounter += 1
TPSpeedCounter += 1
local Old = LokiCounter
task.spawn(function()
for _ = 1, 3 do
rStorage.Tackle:FireServer(Vector3.zero, false)
task.wait(0.1)
end
end)
--
game:GetService("ReplicatedStorage").SpecEvents.Loki:FireServer(Vector3.zero)
rStorage.TackleFlag:FireServer()
--rStorage.SpecEvents.Web:FireServer()
rStorage.GK.Goalie:FireServer(Vector3.zero, "BlockR", true, true,
true, true)
Character.HumanoidRootPart.CFrame *= CFrame.new(0, 0, -TPDistance)
SSpeed("=", OldSpeed*3)
rStorage.GK.GKDive:FireServer(Vector3.zero, Character)
--rStorage.GK.holdball:FireServer()
task.wait(0.5)
TPSpeedCounter -= 1
if TPSpeedCounter == 0 then
--TurnInvisible(false)
SSpeed("=", OldSpeed)
end
if LokiCounter == Old then
--
game:GetService("ReplicatedStorage").SpecEvents.LokiUnweld:FireServer()
end
end,
-- Riptide
c = function()
if CheckWeapon("Riptide") then
PlayAnim("M2Hit", 2)
Shoot("RiptideRGZ", (Mouse.Hit).LookVector, 250, Color3.new(0,
0, 0))
end
end,
z = function()
if CheckWeapon("Riptide") then
PlayAnim("M2Hit", 2)
Shoot("RiptideLGZ", (Mouse.Hit).LookVector, 250,
Color3.new(255, 255, 255))
end
end,
}
Mouse.KeyDown:Connect(function(Key)
if InputCases[Key] and SpecEnabled then
InputCases[Key]()
end
end)
--[[
while task.wait(1) do
if SpeedboostEnabled and SpecEnabled then
rStorage.GK.Goalie:FireServer(Vector3.zero, "BlockR", true, true,
true, true)
end
end
]--
--[[
while task.wait(50) do
if SpecEnabled then
rStorage.FlowTypes.RinItoshi:FireServer()
rStorage.FlowTypes.ShidouRyusei:FireServer()
rStorage.FlowTypes.NagiSeshiro:FireServer()
rStorage.FlowTypes.Bachira:FireServer()
rStorage.FlowTypes.Barou:FireServer()
rStorage.FlowTypes.Kaiser:FireServer()
end
end
]]--
end
end)