0% found this document useful (0 votes)
13 views76 pages

Unit 3-4

The document discusses data-level parallelism in SIMD architectures, emphasizing their efficiency for scientific and media applications. It covers vector architectures, their operational mechanisms, and examples like VMIPS, highlighting the benefits of SIMD over MIMD. Additionally, it addresses challenges, memory systems, and SIMD instruction set extensions for multimedia applications.

Uploaded by

Happy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
13 views76 pages

Unit 3-4

The document discusses data-level parallelism in SIMD architectures, emphasizing their efficiency for scientific and media applications. It covers vector architectures, their operational mechanisms, and examples like VMIPS, highlighting the benefits of SIMD over MIMD. Additionally, it addresses challenges, memory systems, and SIMD instruction set extensions for multimedia applications.

Uploaded by

Happy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 76

PADP(18CS73)

Unit 3
Dr. Minal Moharir

1
Computer Architecture
A Quantitative Approach, Fifth Edition

Chapter 4
Data-Level Parallelism in
Vector, SIMD, and GPU
Architectures

Copyright © 2012, Elsevier Inc. All rights reserved. 2


Introduction
Introduction
 SIMD architectures can exploit significant data-
level parallelism for:
 matrix-oriented scientific computing
 media-oriented image and sound processors

 SIMD is more energy efficient than MIMD


 Only needs to fetch one instruction per data operation
 Makes SIMD attractive for personal mobile devices

 SIMD allows programmer to continue to think


sequentially

Copyright © 2012, Elsevier Inc. All rights reserved. 3


Introduction
SIMD Parallelism
 Vector architectures
 SIMD extensions
 Graphics Processor Units (GPUs)

 For x86 processors:


 Expect two additional cores per chip per year
 SIMD width to double every four years
 Potential speedup from SIMD to be twice that from
MIMD!

Copyright © 2012, Elsevier Inc. All rights reserved. 4


Introduction
SIMD Parallelism

Copyright © 2012, Elsevier Inc. All rights reserved. 5


Vector Architectures
Vector Architectures
 Basic idea:
 Read sets of data elements into “vector registers”
 Operate on those registers
 Disperse the results back into memory

 Registers are controlled by compiler


 Used to hide memory latency
 Leverage memory bandwidth

Copyright © 2012, Elsevier Inc. All rights reserved. 6


Vector Architectures
VMIPS
 Example architecture: VMIPS
 Loosely based on Cray-1
 Vector registers
 Each register holds a 64-element, 64 bits/element vector
 Register file has 16 read ports and 8 write ports
 Vector functional units
 Fully pipelined
 Data and control hazards are detected
 Vector load-store unit
 Fully pipelined
 One word per clock cycle after initial latency
 Scalar registers
 32 general-purpose registers
 32 floating-point registers
Copyright © 2012, Elsevier Inc. All rights reserved. 7
Vector Architectures
VMIPS

Copyright © 2012, Elsevier Inc. All rights reserved. 8


Vector Architectures
VMIPS Instructions
 ADDVV.D: add two vectors
 ADDVS.D: add vector to a scalar
 LV/SV: vector load and vector store from address

 Example: DAXPY
L.D F0,a ; load scalar a
LV V1,Rx ; load vector X
MULVS.D V2,V1,F0 ; vector-scalar multiply
LV V3,Ry ; load vector Y
ADDVV V4,V2,V3 ; add
SV Ry,V4 ; store the result
 Requires 6 instructions vs. almost 600 for MIPS

Copyright © 2012, Elsevier Inc. All rights reserved. 9


Vector Architectures
Vector Execution Time
 Execution time depends on three factors:
 Length of operand vectors
 Structural hazards
 Data dependencies

 VMIPS functional units consume one element


per clock cycle
 Execution time is approximately the vector length

 Convey
 Set of vector instructions that could potentially
execute together

Copyright © 2012, Elsevier Inc. All rights reserved. 10


Vector Architectures
Vector Execution Time

Copyright © 2012, Elsevier Inc. All rights reserved. 11


Vector Architectures
Vector Execution Time

Copyright © 2012, Elsevier Inc. All rights reserved. 12


Vector Architectures
Vector Execution Time

Copyright © 2012, Elsevier Inc. All rights reserved. 13


Vector Architectures
Chimes
 Sequences with read-after-write dependency
hazards can be in the same convey via chaining

 Chaining
 Allows a vector operation to start as soon as the
individual elements of its vector source operand
become available

 Chime
 Unit of time to execute one convey
 m conveys executes in m chimes
 For vector length of n, requires m x n clock cycles

Copyright © 2012, Elsevier Inc. All rights reserved. 14


Vector Architectures
Example
LV V1,Rx ;load vector X
MULVS.D V2,V1,F0 ;vector-scalar multiply
LV V3,Ry ;load vector Y
ADDVV.D V4,V2,V3 ;add two vectors
SV Ry,V4 ;store the sum

Convoys:
1 LV MULVS.D
2 LV ADDVV.D
3 SV

3 chimes, 2 FP ops per result, cycles per FLOP = 1.5


For 64 element vectors, requires 64 x 3 = 192 clock cycles

Copyright © 2012, Elsevier Inc. All rights reserved. 15


Vector Architectures
Challenges
 Start up time
 Latency of vector functional unit
 Assume the same as Cray-1
 Floating-point add => 6 clock cycles
 Floating-point multiply => 7 clock cycles
 Floating-point divide => 20 clock cycles
 Vector load => 12 clock cycles

 Improvements:
 > 1 element per clock cycle
 Non-64 wide vectors
 IF statements in vector code
 Memory system optimizations to support vector processors
 Multiple dimensional matrices
 Sparse matrices
 Programming a vector computer

Copyright © 2012, Elsevier Inc. All rights reserved. 16


Vector Architectures
Multiple Lanes
 Element n of vector register A is “hardwired” to element
n of vector register B
 Allows for multiple hardware lanes

Copyright © 2012, Elsevier Inc. All rights reserved. 17


Vector Architectures
Vector Length Register
 Vector length not known at compile time?
 Use Vector Length Register (VLR)
 Use strip mining for vectors over the maximum length:
 Strip-mining, also known as loop sectioning, is a loop transformation technique for enabling SIMD-
encodings of loops, as well as a means of improving memory performance. By fragmenting a large
loop into smaller segments or strips
low = 0;
VL = (n % MVL); /*find odd-size piece using modulo op % */
for (j = 0; j <= (n/MVL); j=j+1) { /*outer loop*/
for (i = low; i < (low+VL); i=i+1) /*runs for length VL*/
Y[i] = a * X[i] + Y[i] ; /*main operation*/
low = low + VL; /*start of next vector*/
VL = MVL; /*reset the length to maximum vector length*/
}

Copyright © 2012, Elsevier Inc. All rights reserved. 18


Vector Architectures
Vector Mask Registers
 Consider:
for (i = 0; i < 64; i=i+1)
if (X[i] != 0): Use of if: use Boolean vector
X[i] = X[i] – Y[i];
 Use vector mask register to “disable” elements:
LV V1,Rx ;load vector X into V1
LV V2,Ry ;load vector Y
L.D F0,#0 ;load FP zero into F0
SNEVS.D V1,F0 ;sets VM(i) to 1 if V1(i)!=F0
SUBVV.D V1,V1,V2 ;subtract under vector mask
SV Rx,V1 ;store the result in X

 GFLOPS rate decreases!

Copyright © 2012, Elsevier Inc. All rights reserved. 19


Vector Architectures
Vector Mask Registers

Copyright © 2012, Elsevier Inc. All rights reserved. 20


Vector Architectures
Vector Mask Registers

Copyright © 2012, Elsevier Inc. All rights reserved. 21


Vector Architectures
Memory Banks
 Memory system must be designed to support high
bandwidth for vector loads and stores
 Spread accesses across multiple banks
 Control bank addresses independently
 Load or store non sequential words
 Support multiple vector processors sharing the same memory

 Example:
 32 processors, each generating 4 loads and 2 stores/cycle
 Processor cycle time is 2.167 ns, SRAM cycle time is 15 ns
 How many memory banks needed?

Copyright © 2012, Elsevier Inc. All rights reserved. 22


Vector Architectures
Memory Banks

Copyright © 2012, Elsevier Inc. All rights reserved. 23


Vector Architectures
Memory Banks
 The largest configuration of a Cray T90 (Cray T932) has 32
processors, each capable of generating 4 loads and 2 stores per
clock cycle. The processor clock cycle is 2.167 ns, while the cycle
time of the SRAMs used in the memory system is 15ns. Calculate
the minimum number of memory banks required to allow all
processors to run at full memory bandwidth.
 Answer
 The maximum number of memory references each cycle is 192: 32
processors times 6 references per processor. Each SRAM bank is
busy for 15/2.167 = 6.92
 clock cycles, which we round up to 7 processor clock cycles.
Therefore, we require a minimum of 192 × 7 = 1344 memory banks!

Copyright © 2012, Elsevier Inc. All rights reserved. 24


Vector Architectures
Stride
 The stride for a vector is an increment that is used to step
through array storage to select the vector elements from an
array.
 Consider:
for (i = 0; i < 100; i=i+1)
for (j = 0; j < 100; j=j+1) {
A[i][j] = 0.0;
for (k = 0; k < 100; k=k+1)
A[i][j] = A[i][j] + B[i][k] * D[k][j];
}

 Must vectorize multiplication of rows of B with columns of D


 Use non-unit stride
 Bank conflict (stall) occurs when the same bank is hit faster than
bank busy time:
 #banks / LCM(stride,#banks) < bank
Copyright © 2012, Elsevier Inc. Allbusy
rights time
reserved. 25
Vector Architectures
Scatter-Gather
 Consider:
for (i = 0; i < n; i=i+1)
A[K[i]] = A[K[i]] + C[M[i]];

 Use index vector:


LV Vk, Rk ;load K
LVI Va, (Ra+Vk) ;load A[K[]]
LV Vm, Rm ;load M
LVI Vc, (Rc+Vm) ;load C[M[]]
ADDVV.D Va, Va, Vc ;add them
SVI (Ra+Vk), Va ;store A[K[]]

Copyright © 2012, Elsevier Inc. All rights reserved. 26


Vector Architectures
Scatter-Gather

Copyright © 2012, Elsevier Inc. All rights reserved. 27


Vector Architectures
Scatter-Gather

Copyright © 2012, Elsevier Inc. All rights reserved. 28


Vector Architectures
Programming Vec. Architectures
 Compilers can provide feedback to programmers
 Programmers can provide hints to compiler

Copyright © 2012, Elsevier Inc. All rights reserved. 29


SIMD Instruction Set Extensions for Multimedia
SIMD Extensions
 Media applications operate on data types narrower than
the native word size
 Example: disconnect carry chains to “partition” adder

 Limitations, compared to vector instructions:


 Number of data operands encoded into op code

 No sophisticated addressing modes (strided, scatter-

gather)
 No mask registers

Copyright © 2012, Elsevier Inc. All rights reserved. 30


SIMD Instruction Set Extensions for Multimedia
SIMD Implementations
 Implementations:
 Intel MMX (1996)
 Eight 8-bit integer ops or four 16-bit integer ops
 Streaming SIMD Extensions (SSE) (1999)
 Eight 16-bit integer ops
 Four 32-bit integer/fp ops or two 64-bit integer/fp ops
 Advanced Vector Extensions (2010)
 Four 64-bit integer/fp ops

 Operands must be consecutive and aligned memory


locations

Copyright © 2012, Elsevier Inc. All rights reserved. 31


SIMD Instruction Set Extensions for Multimedia
Example SIMD Code
 Example DXPY:
L.D F0,a ;load scalar a
MOV F1, F0 ;copy a into F1 for SIMD MUL
MOV F2, F0 ;copy a into F2 for SIMD MUL
MOV F3, F0 ;copy a into F3 for SIMD MUL
DADDIU R4,Rx,#512 ;last address to load
Loop: L.4D F4,0[Rx] ;load X[i], X[i+1], X[i+2], X[i+3]
MUL.4D F4,F4,F0 ;a×X[i],a×X[i+1],a×X[i+2],a×X[i+3]
L.4D F8,0[Ry] ;load Y[i], Y[i+1], Y[i+2], Y[i+3]
ADD.4D F8,F8,F4 ;a×X[i]+Y[i], ..., a×X[i+3]+Y[i+3]
S.4D 0[Ry],F8 ;store into Y[i], Y[i+1], Y[i+2], Y[i+3]
DADDIU Rx,Rx,#32 ;increment index to X
DADDIU Ry,Ry,#32 ;increment index to Y
DSUBU R20,R4,Rx ;compute bound
BNEZ R20,Loop ;check if done

Copyright © 2012, Elsevier Inc. All rights reserved. 32


SIMD Instruction Set Extensions for Multimedia
Roofline Performance Model
 Basic idea:
 Plot peak floating-point throughput as a function of

arithmetic intensity
 Ties together floating-point performance and memory

performance for a target machine


 Arithmetic intensity
 Floating-point operations per byte read

Copyright © 2012, Elsevier Inc. All rights reserved. 33


SIMD Instruction Set Extensions for Multimedia
Roofline Performance Model
 The roofline model [24,25] is an increasingly popular method for capturing the
compute-memory ratio of a computation and hence quickly identify if the computation
is compute or memory bound.
 The roofline model is often represented as a two-dimensional plot with Performance
(Flops/Cycle or Flops/s) in the Y-axis and operational (also known as arithmetic or
numeric) intensity (Flops/Byte) in the X-axis, as depicted in Fig.

Copyright © 2012, Elsevier Inc. All rights reserved. 34


SIMD Instruction Set Extensions for Multimedia
Examples
 Attainable GFLOPs/sec Min = (Peak Memory BW ×
Arithmetic Intensity, Peak Floating Point Perf.)

Copyright © 2012, Elsevier Inc. All rights reserved. 35


Graphical Processing Units
Graphical Processing Units
 Given the hardware invested to do graphics well,
how can be supplement it to improve
performance of a wider range of applications?

 Basic idea:
 Heterogeneous execution model
 CPU is the host, GPU is the device
 Develop a C-like programming language for GPU
 Unify all forms of GPU parallelism as CUDA thread
 Programming model is “Single Instruction Multiple
Thread”

Copyright © 2012, Elsevier Inc. All rights reserved. 36


Graphical Processing Units
Graphical Processing Units

Copyright © 2012, Elsevier Inc. All rights reserved. 37


Graphical Processing Units
Graphical Processing Units

Copyright © 2012, Elsevier Inc. All rights reserved. 38


Graphical Processing Units
Graphical Processing Units

Copyright © 2012, Elsevier Inc. All rights reserved. 39


Graphical Processing Units
Graphical Processing Units

Copyright © 2012, Elsevier Inc. All rights reserved. 40


Graphical Processing Units
Threads and Blocks
 A thread is associated with each data element
 Threads are organized into blocks
 Blocks are organized into a grid

 GPU hardware handles thread management, not


applications or OS

Copyright © 2012, Elsevier Inc. All rights reserved. 41


Graphical Processing Units
Threads and Blocks

Copyright © 2012, Elsevier Inc. All rights reserved. 42


Graphical Processing Units
NVIDIA GPU Architecture
 Similarities to vector machines:
 Works well with data-level parallel problems
 Scatter-gather transfers
 Mask registers
 Large register files

 Differences:
 No scalar processor
 Uses multithreading to hide memory latency
 Has many functional units, as opposed to a few
deeply pipelined units like a vector processor

Copyright © 2012, Elsevier Inc. All rights reserved. 43


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 44


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 45


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 46


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 47


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 48


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 49


Graphical Processing Units
NVIDIA GPU Architecture

Copyright © 2012, Elsevier Inc. All rights reserved. 50


Graphical Processing Units
Example
 Multiply two vectors of length 8192
 Code that works over all elements is the grid
 Thread blocks break this down into manageable sizes
 512 threads per block
 SIMD instruction executes 32 elements at a time
 Thus grid size = 16 blocks
 Block is analogous to a strip-mined vector loop with
vector length of 32
 Block is assigned to a multithreaded SIMD processor
by the thread block scheduler
 Current-generation GPUs (Fermi) have 7-15
multithreaded SIMD processors
Copyright © 2012, Elsevier Inc. All rights reserved. 51
Graphical Processing Units
Terminology
 Threads of SIMD instructions
 Each has its own PC
 Thread scheduler uses scoreboard to dispatch
 No data dependencies between threads!
 Keeps track of up to 48 threads of SIMD instructions
 Hides memory latency
 Thread block scheduler schedules blocks to
SIMD processors
 Within each SIMD processor:
 32 SIMD lanes
 Wide and shallow compared to vector processors

Copyright © 2012, Elsevier Inc. All rights reserved. 52


Graphical Processing Units
Example
 NVIDIA GPU has 32,768 registers
 Divided into lanes
 Each SIMD thread is limited to 64 registers
 SIMD thread has up to:
 64 vector registers of 32 32-bit elements
 32 vector registers of 32 64-bit elements
 Fermi has 16 physical SIMD lanes, each containing
2048 registers

Copyright © 2012, Elsevier Inc. All rights reserved. 53


Graphical Processing Units
NVIDIA Instruction Set Arch.
 ISA is an abstraction of the hardware instruction
set
 “Parallel Thread Execution (PTX)”
 Uses virtual registers
 Translation to machine code is performed in software
 Example:
shl.s32 R8, blockIdx, 9 ; Thread Block ID * Block size (512 or 29)
add.s32 R8, R8, threadIdx ; R8 = i = my CUDA thread ID
ld.global.f64 RD0, [X+R8] ; RD0 = X[i]
ld.global.f64 RD2, [Y+R8] ; RD2 = Y[i]
mul.f64 R0D, RD0, RD4 ; Product in RD0 = RD0 * RD4 (scalar a)
add.f64 R0D, RD0, RD2 ; Sum in RD0 = RD0 + RD2 (Y[i])
st.global.f64 [Y+R8], RD0 ; Y[i] = sum (X[i]*a + Y[i])

Copyright © 2012, Elsevier Inc. All rights reserved. 54


Graphical Processing Units
Conditional Branching
 Like vector architectures, GPU branch hardware uses
internal masks
 Also uses
 Branch synchronization stack
 Entries consist of masks for each SIMD lane
 I.e. which threads commit their results (all threads execute)
 Instruction markers to manage when a branch diverges into
multiple execution paths
 Push on divergent branch
 …and when paths converge
 Act as barriers
 Pops stack
 Per-thread-lane 1-bit predicate register, specified by
programmer
Copyright © 2012, Elsevier Inc. All rights reserved. 55
Graphical Processing Units
Example
if (X[i] != 0)
X[i] = X[i] – Y[i];
else X[i] = Z[i];

ld.global.f64 RD0, [X+R8] ; RD0 = X[i]


setp.neq.s32 P1, RD0, #0 ; P1 is predicate register 1
@!P1, bra ELSE1, *Push ; Push old mask, set new mask bits
; if P1 false, go to ELSE1
ld.global.f64 RD2, [Y+R8] ; RD2 = Y[i]
sub.f64 RD0, RD0, RD2 ; Difference in RD0
st.global.f64 [X+R8], RD0 ; X[i] = RD0
@P1, bra ENDIF1, *Comp ; complement mask bits
; if P1 true, go to ENDIF1
ELSE1: ld.global.f64 RD0, [Z+R8] ; RD0 = Z[i]
st.global.f64 [X+R8], RD0 ; X[i] = RD0
ENDIF1: <next instruction>, *Pop ; pop to restore old mask

Copyright © 2012, Elsevier Inc. All rights reserved. 56


Graphical Processing Units
NVIDIA GPU Memory Structures
 Each SIMD Lane has private section of off-chip DRAM
 “Private memory”

 Contains stack frame, spilling registers, and private

variables
 Each multithreaded SIMD processor also has
local memory
 Shared by SIMD lanes / threads within a block
 Memory shared by SIMD processors is GPU
Memory
 Host can read and write GPU memory

Copyright © 2012, Elsevier Inc. All rights reserved. 57


Graphical Processing Units
Fermi Architecture Innovations
 Each SIMD processor has
 Two SIMD thread schedulers, two instruction dispatch units
 16 SIMD lanes (SIMD width=32, chime=2 cycles), 16 load-store
units, 4 special function units
 Thus, two threads of SIMD instructions are scheduled every two
clock cycles
 Fast double precision
 Caches for GPU memory
 64-bit addressing and unified address space
 Error correcting codes
 Faster context switching
 Faster atomic instructions

Copyright © 2012, Elsevier Inc. All rights reserved. 58


Graphical Processing Units
Fermi Multithreaded SIMD Proc.

Copyright © 2012, Elsevier Inc. All rights reserved. 59


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Focuses on determining whether data accesses in later
iterations are dependent on data values produced in
earlier iterations
 Loop-carried dependence

 Example 1:
for (i=999; i>=0; i=i-1)
x[i] = x[i] + s;

 No loop-carried dependence

Copyright © 2012, Elsevier Inc. All rights reserved. 60


Copyright © 2012, Elsevier Inc. All rights reserved. 61
Copyright © 2012, Elsevier Inc. All rights reserved. 62
Copyright © 2012, Elsevier Inc. All rights reserved. 63
Copyright © 2012, Elsevier Inc. All rights reserved. 64
Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Example 2:
for (i=0; i<100; i=i+1) {
A[i+1] = A[i] + C[i]; /* S1 */
B[i+1] = B[i] + A[i+1]; /* S2 */
}

 S1 and S2 use values computed by S1 in


previous iteration
 S2 uses value computed by S1 in same iteration

Copyright © 2012, Elsevier Inc. All rights reserved. 65


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Example 3:
for (i=0; i<100; i=i+1) {
A[i] = A[i] + B[i]; /* S1 */
B[i+1] = C[i] + D[i]; /* S2 */
}
 S1 uses value computed by S2 in previous iteration but dependence
is not circular so loop is parallel
 Transform to:
A[0] = A[0] + B[0];
for (i=0; i<99; i=i+1) {
B[i+1] = C[i] + D[i];
A[i+1] = A[i+1] + B[i+1];
}
B[100] = C[99] + D[99];

Copyright © 2012, Elsevier Inc. All rights reserved. 66


Detecting and Enhancing Loop-Level Parallelism
Loop-Level Parallelism
 Example 4:
for (i=0;i<100;i=i+1) {
A[i] = B[i] + C[i];
D[i] = A[i] * E[i];
}

 Example 5:
for (i=1;i<100;i=i+1) {
Y[i] = Y[i-1] + Y[i];
}

Copyright © 2012, Elsevier Inc. All rights reserved. 67


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Assume indices are affine:
 a x i + b (i is loop index)

 Assume:
 Store to a x i + b, then
 Load from c x i + d
 i runs from m to n
 Dependence exists if:
 Given j, k such that m ≤ j ≤ n, m ≤ k ≤ n
 Store to a x j + b, load from a x k + d, and a x j + b = c x k + d

Copyright © 2012, Elsevier Inc. All rights reserved. 68


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Generally cannot determine at compile time
 Test for absence of a dependence:
 GCD test:
 If a dependency exists, GCD(c,a) must evenly divide (d-b)

 Example:
for (i=0; i<100; i=i+1) {
X[2*i+3] = X[2*i] * 5.0;
}

Copyright © 2012, Elsevier Inc. All rights reserved. 69


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Example 2:
for (i=0; i<100; i=i+1) {
Y[i] = X[i] / c; /* S1 */
X[i] = X[i] + c; /* S2 */
Z[i] = Y[i] + c; /* S3 */
Y[i] = c - Y[i]; /* S4 */
}

 Watch for antidependencies and output


dependencies

Copyright © 2012, Elsevier Inc. All rights reserved. 70


Detecting and Enhancing Loop-Level Parallelism
Finding dependencies
 Example 2:
for (i=0; i<100; i=i+1) {
Y[i] = X[i] / c; /* S1 */
X[i] = X[i] + c; /* S2 */
Z[i] = Y[i] + c; /* S3 */
Y[i] = c - Y[i]; /* S4 */
}

 Watch for antidependencies and output


dependencies

Copyright © 2012, Elsevier Inc. All rights reserved. 71


Copyright © 2012, Elsevier Inc. All rights reserved. 72
Copyright © 2012, Elsevier Inc. All rights reserved. 73
Copyright © 2012, Elsevier Inc. All rights reserved. 74
Copyright © 2012, Elsevier Inc. All rights reserved. 75
Detecting and Enhancing Loop-Level Parallelism
Reductions
 Reduction Operation:
for (i=9999; i>=0; i=i-1)
sum = sum + x[i] * y[i];

 Transform to…
for (i=9999; i>=0; i=i-1)
sum [i] = x[i] * y[i];
for (i=9999; i>=0; i=i-1)
finalsum = finalsum + sum[i];

 Do on p processors:
for (i=999; i>=0; i=i-1)
finalsum[p] = finalsum[p] + sum[i+1000*p];
 Note: assumes associativity!
Copyright © 2012, Elsevier Inc. All rights reserved. 76

You might also like