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Java Beginner Questions 2

The document outlines a series of Java coding questions that cover various object-oriented programming concepts. Topics include class creation, method overloading and overriding, inheritance, interfaces, design patterns, multithreading, and exception handling. Each question prompts the implementation of specific functionalities or design patterns in Java.

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0% found this document useful (0 votes)
3 views

Java Beginner Questions 2

The document outlines a series of Java coding questions that cover various object-oriented programming concepts. Topics include class creation, method overloading and overriding, inheritance, interfaces, design patterns, multithreading, and exception handling. Each question prompts the implementation of specific functionalities or design patterns in Java.

Uploaded by

lavanyasingh0908
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Java Coding Questions

1. Create a class 'Person' with attributes name and age. Create a method to display the
details.

2. Implement a class 'BankAccount' with methods for deposit, withdraw, and checking the
balance.

3. Define a class 'Rectangle' with width and height. Add a method to calculate the area.

4. Implement constructor overloading in a 'Student' class to initialize different sets of


attributes.

5. Create a class hierarchy with 'Animal' as a base class and 'Dog' and 'Cat' as derived
classes.

6. Implement method overloading in a 'MathOperations' class for different arithmetic


operations.

7. Implement method overriding by creating a parent class 'Vehicle' and a subclass 'Car'.

8. Define an abstract class 'Shape' with an abstract method 'calculateArea'. Implement it in


'Circle' and 'Square' classes.

9. Create a singleton class 'DatabaseConnection' that ensures only one instance is created.

10. Implement a deep copy mechanism in a 'Book' class using the Cloneable interface.

11. Create a class 'Employee' with private fields. Use getter and setter methods to access
them.

12. Demonstrate the use of the 'final' keyword with variables, methods, and classes.

13. Create a polymorphic behavior using an interface 'Playable' and implement it in multiple
classes.

14. Implement a factory method pattern to generate different types of objects.

15. Create a class that demonstrates the use of static variables and static methods.

16. Create a Java program where two threads print even and odd numbers up to 10
alternately.

17. Implement a multithreaded program where multiple threads increment a shared counter.

18. Create a Java thread by extending the Thread class and another by implementing
Runnable.
19. Implement a producer-consumer problem using wait() and notify() in Java.

20. Create a thread-safe Singleton class using double-checked locking.

21. Create a package 'utilities' with a class 'Calculator' that provides basic arithmetic
methods.

22. Implement a Java program that imports and uses a user-defined package.

23. Demonstrate how to access a class from a different package using import statements.

24. Create a package with multiple related classes and use them in a main program.

25. Define an interface inside a package and implement it in another package.

26. Implement a decorator pattern in Java to add functionality to an existing object.

27. Create a simple Observer pattern example where multiple observers react to a state
change.

28. Demonstrate the use of an inner class inside an outer class in Java.

29. Create a Java program that serializes and deserializes an object.

30. Implement a custom exception class and demonstrate its usage in a program.

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