The Ultimate Guide To Mastering Three - Js For 3D Development
The Ultimate Guide To Mastering Three - Js For 3D Development
Welcome to our Three.js cheat sheet! This guide provides a quick reference to the
fundamental concepts and techniques used in Three.js, a powerful JavaScript library for
creating 3D graphics and animations in the browser.
Whether you're a beginner or an experienced dev, this cheat sheet is designed to help you
quickly find and use the most commonly used Three.js features.
In this cheat sheet, you'll find code snippets and examples for setting up a scene , creating
and manipulating 3D objects , adding lighting and materials , using cameras , and more.
So, whether you're building a 3D game , a data visualization , or just experimenting with
Three.js, this cheat sheet is a valuable resource to have. Let's start...
What is Three.js?
Three.js is a powerful, open-source library for creating stunning 3D visuals on the web. It
provides developers with an easy-to-use set of tools and utilities for building interactive,
animated 3D graphics that can be rendered in any modern web browser.
With Three.js, developers can create a wide range of 3D objects and scenes, including
complex geometries, dynamic particle systems, and realistic lighting and shadow effects .
Whether you're building a game, a data visualization, or an interactive product demo, Three.js
offers the flexibility and power you need to bring your ideas to life.
Report a Bug
One of the key benefits of Three.js is its broad compatibility with different web technologies
and frameworks, including HTML5 , CSS , and JavaScript .
This means that you can easily integrate Three.js into your existing web projects or start from
scratch with a new project, using familiar web development tools and techniques.
With a vibrant and supportive community of developers and designers, Three.js is constantly
evolving and improving, making it an exciting and dynamic technology to explore and work
with.
Whether you're a seasoned 3D programmer or just starting out, It offers a world of creative
possibilities for building stunning, interactive web experiences.
Fundamentals
Before we get started let's try to give you an idea of the structure of a three.js app.
A three.js app requires you to create a bunch of objects and connect them together. Here's a
diagram that represents a small three.js app
Let me break it down for you in simpler terms with a brief explanation or introduction of each
term.
Renderer
A renderer is responsible for drawing the 3D scene onto the web page. In Three.js, the
WebGLRenderer class is used to create a renderer.
It uses WebGL , a graphics API based on OpenGL ES, to interact with the GPU and draw the
scene onto the web page.
Geometry
It is made up of vertices (points in 3D space) and faces (triangles that connect the vertices).
Light
Lighting is used to simulate the way light interacts with objects in the scene. In Three.js, lights
are used to illuminate the scene and create shadows.
A camera determines the perspective and position of the viewer in the scene.
Material
Material defines how an object appears in the scene, including its color, texture, and shading.
The materials are applied to geometries to define their appearance.
Scene
A scene is the container that holds all of the objects, lights, and cameras in Three.js.
In order to render anything in Three.js, you must create a scene and add objects, lights, and
cameras to it.
Texture
Textures can be used to add detail to an object's surface, such as a wood grain pattern or a
marble texture.
In Three.js, textures are loaded using the TextureLoader class and applied to materials using
the texture property.
Animation
In Three.js, the animation is achieved using the requestAnimationFrame method to update the
position, rotation, or scale of objects in the scene.
Summary
In summary, Three.js provides a number of powerful tools for creating & rendering 3D graphics
on the web.
Triangles
Everything in the 3D world is made of triangles . A cube might seem like it's made up of
squares, but in most 3D graphics systems (including Three.js), even squares are represented
using triangles.
The complexity of the shapes comes from the sheer number of triangles involved. It's common
for objects to be made up of millions of triangles, and in high-end visual effects or AAA movies,
intricate scenes can involve billions.
In some cases, the triangles are even smaller than a single pixel .
The reason is simple: triangles are the most efficient and unambiguous way to represent a
surface in 3D space. They can be seamlessly connected edge to edge without gaps or
overlaps, making them ideal for creating complex models.
While simple in form, triangles are versatile enough to represent any shape.
Lighting and shading effects in 3D models also rely on triangles. By calculating how light
interacts with the surface of each triangle, the computer can create realistic lighting, shadows,
and textures.
This process is called rasterization , where the 3D scene is converted into a 2D image that
displays the final result on your screen.
GPUs are designed to process large numbers of triangles in parallel, making them ideal for
rendering real-time 3D environments, such as those found in video games or simulations .
Triangles are also central to techniques like texture mapping , where a 2D image is wrapped
around a 3D model, and bump mapping , which simulates small surface details.
In animation, the position and orientation of triangles can change frame by frame, creating
movement. A process called "rigging " attaches a skeleton to the model, vertices of the
triangles follow the movement of the skeleton to create realistic animation.
Ultimately, triangles are fundamental not just because of their geometric properties but also
because of their efficiency in computer calculations .
Without them, the rich, detailed 3D environments seen in today's movies , video games , and
simulations would not be possible.
Types of Lights
AmbientLight
Ambient light represents overall environmental illumination that comes from all directions,
simulating indirect or bounced light in a scene. It uniformly lights all objects in the scene
without any specific direction.
Ambient light helps to brighten dark areas and adds global illumination to the scene. You can
create an ambient light using the THREE.AmbientLight class.
DirectionalLight
DirectionalLight mimics the light emitted by a distant light source, such as the sun. It emits
light rays in parallel directions, casting parallel shadows and creating realistic daylight
simulations.
Directional lights have a position but no attenuation, and their intensity decreases with
distance. You can create this light using the THREE.DirectionalLight class.
PointLight
PointLight represents a light source that emits light in all directions from a single point in
space, creating omnidirectional illumination.
Point lights are useful for simulating light bulbs, lamps, or localized light sources. They cast
shadows and attenuate with distance, becoming weaker as the distance from the light source
increases. You can create a point light using the THREE.PointLight class.
SpotLight
SpotLight simulates a focused beam of light emitted from a specific point in space in a cone-
shaped direction. It casts shadows and can be used to create effects like flashlight beams or
spotlight effects.
Spotlights have properties such as position, direction, and cone angle. You can create a spot
light using the THREE.SpotLight class.
Types of Camera
PerspectiveCamera
The PerspectiveCamera is the most commonly used camera in Three.js. It mimics the way
human vision works, with objects appearing smaller as they move further away from the
camera.
It's ideal for creating scenes with depth & perspective, such as 3D environments or
architectural renderings.
OrthographicCamera
It's useful for creating 2D-like scenes or when precise measurements are required, such as in
CAD applications or 2D games.
You can set the position and orientation of the camera using its position and lookAt
methods.
The lookAt method makes the camera point towards a specific point in the scene.
Camera Controls
By understanding these aspects of cameras in Three.js, you can effectively set up and control
the viewpoint of your 3D scenes to achieve the desired perspective and interactivity.
Geometries
In Three.js, geometries serve as the building blocks for creating 3D objects. Geometries define
the shape and structure of objects in a 3D scene by specifying their vertices, faces, and other
attributes.
Types of Geometry
Basic Geometries
Three.js provides a set of built-in basic geometries that you can use to create common shapes
such as cubes, spheres, cylinders, planes, and toruses.
BoxGeometry
SphereGeometry
Generates a spherical geometry with a specified radius and number of segments for
smoothness.
CylinderGeometry
Constructs a cylindrical geometry with specified radii, height, and segments for detail.
PlaneGeometry
TorusGeometry
Creates a torus-shaped geometry (doughnut) with specified radius, tube radius, and segments
for detail.
Custom Geometries
In addition to basic geometries, you can create custom geometries by defining the vertices
and faces manually. This allows you to create more complex shapes and structures that are
not provided by the built-in geometries.
Materials
Materials play a crucial role in rendering realistic and visually appealing graphics by simulating
various surface properties and lighting effects.
MeshBasicMaterial
This material provides simple shading unaffected by lights , suitable for objects with uniform
colors or basic textures. It's commonly used for wireframe objects or those requiring
flat colors .
You might use MeshBasicMaterial for creating wireframe objects or objects with flat colors .
MeshPhongMaterial
Implements Phong shading, simulating smooth surfaces and highlights. Ideal for surfaces
interacting with lights , such as shiny or reflective objects, like metals or plastics .
You could use MeshPhongMaterial for creating objects like metals , plastics , or glossy
surfaces that exhibit specular highlights and reflections.
MeshStandardMaterial
Employs physically-based rendering (PBR) for realistic materials. Suitable for a wide range of
materials including metals , plastics , and rough surfaces, providing a more realistic look.
You might use MeshStandardMaterial for creating objects in scenes where accurate material
properties and lighting interactions are essential, such as architectural visualizations or
product renderings.
React Three Fiber is a library that simplifies building 3D applications with Three.js and
React . It provides a declarative and component-based approach to building and managing 3D
scenes.
By using React Three Fiber, developers can use familiar React patterns to build and maintain
complex 3D applications with less code and fewer bugs.
The library also provides performance optimizations that ensure smooth performance, even
with complex scenes.
React Three Fiber's declarative and component-based approach can make it easier to reason
about and manage the state and lifecycle of 3D objects in the scene, resulting in a more
maintainable and scalable codebase.
React JS Setup
1. Create a new React project using a tool like Create React App.
2. Install the required dependencies using npm or yarn. These include react-three-fiber ,
three , and @types/three (if using TypeScript).
3. In your App.js or index.js file, import the necessary components from react-three-fiber
and three .
4. Set up a basic Three.js scene using the Canvas component from react-three-fiber .
6. Use react-three-fiber hooks like useFrame or useLoader to interact with the Three.js
scene and update it as needed.
Cheat Sheet
1. Importing Three.js and React libraries
1 function App() {
2 return (
3 <Canvas>
4 <MyComponent />
5 </Canvas>
6 );
7 }
1 function MyComponent() {
2 const meshRef = useRef();
3
4 useEffect(() => {
5 meshRef.current.rotation.x += 0.01;
6 meshRef.current.rotation.y += 0.01;
7 }
8
9 });
10 }, []);
11
12 return (
13 <mesh ref={meshRef}>
14 <boxBufferGeometry />
15 <meshStandardMaterial />
16 </mesh>
17 );
18 }
19
export default MyComponent;
Why react-three-fiber?
Three.js provides a lot of low-level control over the 3D objects in the scene, such as the ability
to add, remove, and update objects individually, but this can quickly become complex and hard
to manage as the scene grows in complexity.
For example, imagine a 3D product website that allows users to customize and interact with a
3D model of a product.
The model may have multiple parts, each with its own material and texture, and the user may
be able to change the color or texture of each part.
React Three Fiber was built to address this and other challenges by providing a declarative
and component-based approach to building 3D apps.
With React Three Fiber , developers can use familiar React patterns to manage the state and
lifecycle of 3D objects in the scene, making it easier to build and maintain complex 3D
applications.
Code Example
Here's an example of how managing state in Three.js can become complex and how
React Three Fiber simplifies the process:
Let's say we want to create a 3D cube that changes color when clicked on. Here's how we
might do it in pure Three.js :
This code creates a cube with a random color and adds a click event listener to it to
change its color when clicked on.
However, as the scene grows in complexity and more objects are added, managing the state
and lifecycle of these objects can become challenging.
Here's how we could accomplish the same thing with React Three Fiber :
In this code, we define a Cube component that manages its own state using the useState
hook.
The Cube component renders a Three.js mesh and material, and responds to click events to
change its own color.
We then use the Cube component twice in the Scene component to create two cubes with
different positions and random colors.
By using React Three Fiber's declarative and component-based approach, we can easily
manage the state & lifecycle of multiple 3D objects in the scene.
React Three Fiber uses a declarative approach to define 3D scenes, which can make it easier
to reason about and maintain the codebase over time. This is because the code describes
what should be displayed , rather than how it should be displayed .
Familiar syntax:
React Three Fiber uses a syntax that is similar to that of React , which makes it easier for
developers who are familiar with React to learn and use Three.js.
Component-based architecture:
It uses React's component-based architecture , which can make it easier to organize and
manage the state and lifecycle of 3D objects in a scene.
React Three Fiber is optimized for React's rendering engine and lifecycle methods, which
means that it can be used in large, complex applications without any performance issues.
Debugging tools:
It provides debugging tools such as a helpful error message and a built-in inspector, which
can make it easier to identify and fix issues in the 3D scene.
TypeScript support:
React Three Fiber has excellent TypeScript support , which means that you can write type-
safe Three.js code in React.
Hooks-based API:
React Three Fiber's hooks-based API makes it easy to manipulate Three.js objects, animate
them, and add event listeners to them.
Drei library:
Drei is a collection of useful Three.js components and helpers that are built on top of React
Three Fiber. Drei components make it easy to create things like 3D text, post-processing
effects, and particle systems.
Overall, React Three Fiber offers a more streamlined and efficient way to work with Three.js
in React, and is a great choice for developers who want to build 3D applications in React.
React Three Fiber Cheat Sheet
<Canvas>
<mesh>
<primitive>
<group>
A component that allows you to group objects together for easier manipulation.
useLoader()
useFrame()
A hook that runs on every frame of the animation loop , allowing you to update Three.js
objects over time.
useGraph()
Convenience hook that creates a memoized, named object/material collection from any
Object 3D.
<OrbitControls>
A component that adds mouse and touch controls to your Three.js scene.
<perspectiveCamera>
Here's an example of using some of these features together to create a rotating cube:
This creates a <Canvas> with ambient and point lighting , and a <RotatingCube>
component that uses useFrame() to rotate the cube on every frame.
The cube is created using the <Box> primitive, and its reference is stored in meshRef . Finally,
the <Box> is wrapped in a <mesh> with a hot pink material .
React Three Drei is a collection of useful helper components and hooks for building 3D
applications with React Three Fiber .
It is built on top of React Three Fiber and provides a higher-level API for common 3D tasks
such as camera controls , lighting , and loading 3D models .
React Three Drei offers a variety of pre-built components such as OrbitControls , Sky , Html ,
Model , shaderMaterial , Reflector , and Bloom that can be easily used in a React Three
Fiber scene.
These components can help streamline the process of building 3D applications by abstracting
away low-level Three.js code and providing a simpler and more intuitive interface.
React Three Drei also includes a number of hooks, such as useTexture , useGLTF , and
useAnimations , that make it easier to work with assets in a 3D scene.
Overall, React Three Drei can help developers save time and effort when building 3D
applications by providing pre-built components and hooks that abstract away low-level
Three.js code and simplify common 3D tasks.
Here are some code examples of React Three Drei components and hooks →
React Three Drei Code Example
1. OrbitControls component:
This code creates a simple 3D scene with a box mesh and an OrbitControls component for
controlling the camera position and rotation.
The OrbitControls component is imported from drei (short for "three"), which is a part of
React Three Drei .
2. useTexture hook:
This code uses the useTexture hook from React Three Drei to load a texture image and
apply it to a mesh material.
The useTexture hook returns a Texture object, which can be used as the map property of a
mesh material.
3. Html component:
This code uses the Html component from React Three Drei to render an HTML element in
the 3D scene.
The Html component creates a separate HTML layer that is rendered on top of the 3D scene,
allowing developers to easily create interactive and dynamic user interfaces in their 3D
applications.
These are just a few examples of the many components and hooks provided by React Three
Drei.
By using these pre-built components and hooks, developers can simplify common 3D tasks
and create more complex 3D applications with less code.
Advantages
Simplified API:
React Three Drei provides a higher-level API for common 3D tasks, making it easier and
faster to build 3D scenes compared to writing raw Three.js code.
Component-based architecture:
Drei leverages React's component-based architecture , which helps organize and manage the
state and lifecycle of 3D objects in a scene.
Performance optimizations:
React Three Drei includes performance optimizations such as automatic batching of meshes
and pre-loading of assets, improving the overall performance of 3D applications.
Developer-friendly:
React Three Drei simplifies working with Three.js by offering a more familiar and developer-
friendly syntax, especially for developers already familiar with React.
Code reusability:
React Three Drei enhances code reusability and reduces complexity over pure Three.js,
making it easier to maintain and scale projects.
Overall, React Three Drei streamlines the process of building 3D applications with Three.js by
providing a simpler, more intuitive interface, performance optimizations, and a component-
based architecture.
<OrbitControls>
A pre-built camera controller that allows users to pan, zoom, and orbit around the 3D scene.
<Html>
<Text>
<Line>
<Box>
A component that creates a 3D box mesh.
<Sphere>
<Plane>
useTexture
useGLTF
These are just a few examples of the many components and hooks available in
React Three Drei .
The library provides a wide range of pre-built components and hooks that can simplify
common 3D tasks and save developers time and effort.
Create a 3D cube using Three.js and experiment with different materials, textures, and lighting
effects to make it visually appealing.
Solar System Model
Build a model of the solar system using Three.js and explore the different planets, moons, and
other celestial bodies in a 3D environment.
3D Text
Create 3D text using Three.js and experiment with different fonts, sizes, and colors to make it
visually interesting.
Interactive Gallery
Build an interactive gallery using Three.js that allows users to navigate through different 3D
objects or images.
Particle Effects
Create particle effects using Three.js and experiment with different settings to make visually
appealing effects, such as explosions, fire, or rain.
3D Terrain
Create a 3D terrain using Three.js and experiment with different textures, heights, and shapes
to create a dynamic landscape.
3D Maze
Build a 3D maze using Three.js and add interactive elements such as obstacles and rewards to
make it more challenging and engaging.
3D Card Flip
Create a simple card-flipping animation using Three.js to showcase your understanding of
basic 3D transformations and animations.
3D Interactive Dice
Build a 3D dice that users can roll and interact with using Three.js, using basic geometry and
materials to create a realistic effect.
Build a virtual art gallery where users can walk around and explore various artworks in a 3D
environment. Add interactivity such as information about each artwork upon clicking.
2. 3D Data Visualization
Create immersive visualizations of complex data sets using Three.js. This could include
anything from financial data to scientific data, presented in a visually appealing and interactive
3D format.
Develop virtual tours of real-world locations or fictional environments using Three.js and
WebVR. Users can explore these environments using VR headsets or simply their web
browsers.
4. 3D Games
Build simple to complex 3D games such as puzzles, platformers, or first-person shooters using
Three.js. You can incorporate physics engines like Ammo.js for realistic interactions.
5. Particle Effects
Experiment with particle systems in Three.js to create mesmerizing effects like fire, smoke,
water, or dynamic particle-based animations.
6. Educational Simulations
Develop interactive educational simulations for subjects like physics, chemistry, or biology. For
example, you could create a simulation demonstrating gravitational forces or molecular
structures.
7. Music Visualizations
Generate dynamic visualizations that respond to music or sound input. This could involve
creating abstract visualizations that pulse and change based on the rhythm and intensity of
the audio.
8. Interactive Storytelling
9. Educational Simulations
Develop interactive educational simulations for subjects like physics, chemistry, or biology. For
example, you could create a simulation demonstrating gravitational forces or molecular
structures.
Create a dynamic 3D visualization of weather patterns and phenomena such as clouds, rainfall,
and storms. Users can interact with the simulation to understand weather dynamics.
Implement a fractal explorer that allows users to navigate and interact with 3D fractal
structures in real-time. Fractals are visually stunning and provide endless exploration
possibilities.
Design a city-building simulation where users can construct and manage their own virtual
cities. Incorporate elements like zoning, infrastructure development, and economic simulation.
Let your imagination run wild by creating a fantasy world with mythical creatures, magical
landscapes, and epic battles. Users can explore this world and uncover its secrets.
Develop a game that helps users learn new languages through immersive 3D environments.
Players can navigate through different scenarios and practice language skills in context.
Develop interactive infographics that use GSAP to animate data visualizations, charts, and
diagrams. Add user interactions such as hover effects or click-triggered animations to enhance
engagement.
Design an animated product showcase or portfolio website using GSAP to highlight key
features and details of products or projects. Incorporate smooth transitions and interactive
elements to engage visitors.
Create a website with scroll-based animations powered by GSAP . Implement effects like
parallax scrolling, fade-ins, and transitions triggered as the user scrolls down the page for a
dynamic experience.
22. Character Animation
Explore character animation using GSAP to bring characters to life in web-based applications
or games. Create animations for character movements, expressions, and interactions with the
environment.
Build an interactive map with GSAP -powered animations to visualize data, highlight locations,
and provide dynamic navigation features. Add animations for map markers, tooltips, and route
paths.
Design animated logos or brand identities using GSAP to create memorable and visually
engaging brand experiences. Experiment with different animation techniques such as
morphing, scaling, and rotation.
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Congratulations!
You've completed The Ultimate Guide to Mastering Three.js for 3D Development . You now
have the tools and knowledge to bring your 3D ideas to life, from the fundamentals to
advanced techniques and exciting project ideas.
Keep practicing, experimenting, and pushing the boundaries of your creativity. Three.js offers
endless possibilities, and the more you build, the more you'll discover its potential.
Mark as completed