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C Language Chapter 1 Introduction

Chapter 1 introduces the C programming language, developed in 1972 by Dennis Ritchie for system programming and operating systems like UNIX. It highlights C's features such as simplicity, efficiency, and low-level memory access, along with the basic structure of a C program and its compilation process. The chapter also outlines various use cases for C, including system software, embedded systems, and game development.

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0% found this document useful (0 votes)
3 views2 pages

C Language Chapter 1 Introduction

Chapter 1 introduces the C programming language, developed in 1972 by Dennis Ritchie for system programming and operating systems like UNIX. It highlights C's features such as simplicity, efficiency, and low-level memory access, along with the basic structure of a C program and its compilation process. The chapter also outlines various use cases for C, including system software, embedded systems, and game development.

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Chapter 1: Introduction to C

1. History and Evolution:

- C was developed in 1972 by Dennis Ritchie at Bell Labs.

- It was designed for system programming and building operating systems like UNIX.

- C is considered the mother of many modern programming languages such as C++, Java, and Python.

2. Features of C:

- Simple and efficient

- Procedural language

- Rich set of operators and functions

- Portability and modularity

- Low-level access to memory via pointers

- Fast compilation and execution

3. Structure of a C Program:

- A basic C program structure includes:

```c

#include <stdio.h> // Preprocessor directive

int main() { // Main function

printf("Hello, World!\n"); // Output statement

return 0; // Return statement

```

- Sections: Documentation, Preprocessor directives, Global declarations, main(), and user-defined


functions.

4. Compilation and Execution Process:

- Writing the code (.c file)

- Compiling using a compiler (like gcc)

- Linking object files and libraries

- Executing the output executable

5. Use Cases:

- System software (Operating Systems, Compilers)

- Embedded systems

- Game development

- Real-time systems

6. C Program Lifecycle:

- Code -> Preprocessing -> Compilation -> Assembly -> Linking -> Executable

Understanding the basics and structure of C programming sets the foundation for more advanced concepts.

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