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Unity Basic Engine Concepts

The document consists of a quiz on basic Unity engine concepts, covering topics such as game engine identification, light components, mesh rendering, and game object manipulation. It includes multiple-choice questions about Unity's features, components, and functionalities. The quiz serves as a learning tool for individuals seeking to understand the fundamental aspects of Unity development.

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Sumit Jain
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0% found this document useful (0 votes)
8 views2 pages

Unity Basic Engine Concepts

The document consists of a quiz on basic Unity engine concepts, covering topics such as game engine identification, light components, mesh rendering, and game object manipulation. It includes multiple-choice questions about Unity's features, components, and functionalities. The quiz serves as a learning tool for individuals seeking to understand the fundamental aspects of Unity development.

Uploaded by

Sumit Jain
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Unity Basic Engine Concepts

1. Which of these is a Game Engine?

A) Microsoft Visual Studio B) Unity 3D☑ C) Android D) Windows 10

2. How many types of Lights components are there in Unity?

A) 8 B) 5 C) 3 D) 4☑

3. A Mesh Renderer must be present in order to draw surfaces onto the mesh of a 3D object. It is
also in charge of the following?

A) How the mesh responds to lighting B) Materials used on the surface to show color-
or textures C) Both ☑ D) None of the above

4. What are the two views in Unity?

A) Animation & Animator B) Game View & Scene View☑ C) Hierarchy & Scene
View D) Inspector & Game View

5. Unity Engine showing files, folders, scripts, textures, etc. is window?

A) Panel B) Project☑ C) Scene D) Inspector

6. To move an GameObject we will use which component?

A) Mesh Renderer B) Camera C) Canvas D) Transform☑

7. An object would look pink in Scene View when

A) Shader has not compiled B) Material is missing C) Shader is not


supported D) All of above. ☑

8. Every file under Assets folder are added as package?

A) True B) False ☑

9. Which of the following are ways to programmatically access an active GameObject?


A) GameObject.Find()☑ B) GameObject.FindObjectsWithTag()
C) The variable gameObject D) GameObject.FindWithTag()
10. Physic Materials can be added to...
A) Mesh Renderer Components B) Rigidbody Components C) Collider
Components☑ D) GameObjects

11. Which of the following are always true?


A) Colliders can be combined ☑
B) Colliders are the same shape as the GameObject their attached to
C) Colliders are the same size as the GameObject their attached to
D) Colliders make it so that GameObjects bump into each other

12. Which Panel Windows contains every GameObject in the current Scene?
A) Assets B) Packages C) Console D) Hierarchy☑

13. Animation window is not the same as Animator Window?


A) True☑ B) False

14. What component game object need to have to be considered by the Unity physics engine?

A) Collider B) Physics Raycaster C) Rigidbody ☑ D) Transform

15. What is the name of the component that enables a game object to react when it comes into
contact with other game objects?

A) Rigidbody B) Collider ☑ C) GameObject D) Material

16. Colliders are visible during the game?

A) YES B) NO☑

17. The size of the collider must match the game object?
A) True B) False☑

18. Unity can publish apps/games/websites for the web?


A) True☑ B) False

19. Creating the three-dimensional shape game object is called?


A) Modeling ☑ B) Rigging C) Bones D) Skinning

20. What is the name of the component used to connect animation clips (animations) with
particular game object?

A) State Machine B) Clips Controller C) Animator Controller ☑ D) Animator

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