Unity Basic Engine Concepts
Unity Basic Engine Concepts
A) 8 B) 5 C) 3 D) 4☑
3. A Mesh Renderer must be present in order to draw surfaces onto the mesh of a 3D object. It is
also in charge of the following?
A) How the mesh responds to lighting B) Materials used on the surface to show color-
or textures C) Both ☑ D) None of the above
A) Animation & Animator B) Game View & Scene View☑ C) Hierarchy & Scene
View D) Inspector & Game View
A) True B) False ☑
12. Which Panel Windows contains every GameObject in the current Scene?
A) Assets B) Packages C) Console D) Hierarchy☑
14. What component game object need to have to be considered by the Unity physics engine?
15. What is the name of the component that enables a game object to react when it comes into
contact with other game objects?
A) YES B) NO☑
17. The size of the collider must match the game object?
A) True B) False☑
20. What is the name of the component used to connect animation clips (animations) with
particular game object?