0% found this document useful (0 votes)
5 views

Java Beginner Learning Plan

The document outlines a 4-week learning plan for beginners in Java programming. It covers essential topics such as variables, loops, object-oriented programming, file handling, and GUI development, with practical projects included in each week. The plan culminates in a final mini project that integrates all learned concepts.

Uploaded by

rkdeepa06
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views

Java Beginner Learning Plan

The document outlines a 4-week learning plan for beginners in Java programming. It covers essential topics such as variables, loops, object-oriented programming, file handling, and GUI development, with practical projects included in each week. The plan culminates in a final mini project that integrates all learned concepts.

Uploaded by

rkdeepa06
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Java Beginner Learning Plan: Weeks 1–4

Week 1
Day 1: Setup & Hello World: Install JDK and IDE. Write and run your first program.
Day 2: Variables & Data Types: Learn about int, float, char, boolean, and String.
Day 3: Conditional Statements: Practice if, else if, else, and switch.
Day 4: Loops: Learn for, while, and do-while loops.
Day 5: Arrays: Use arrays to store and access multiple values.
Day 6: Methods: Write reusable functions with and without return types.
Day 7: OOP Basics: Understand class, object, and basic OOP structure.

Week 2
Day 8: Constructors: Use constructors to initialize object data.
Day 9: this Keyword: Refer to the current object within class methods.
Day 10: Encapsulation: Use private fields and getter/setter methods.
Day 11: Inheritance: Create class hierarchies using extends.
Day 12: Overriding: Redefine superclass methods in subclasses.
Day 13: Polymorphism: Understand method overloading and overriding.
Day 14: Abstraction: Use abstract classes and interfaces.

Week 3
Day 15: Practice OOP: Build a simple Animal Dog/Cat system.
Day 16: ArrayList & Collections: Use dynamic arrays with ArrayList.
Day 17: Loops + Arrays Practice: Solve array challenges and patterns.
Day 18: String Handling: Work with String methods and comparisons.
Day 19: Calculator Project: Build a console-based calculator.
Day 20: Banking System Project: Create a BankAccount class with operations.
Day 21: Recap + Quiz: Review all key topics. Do a self-test.

Week 4
Day 22: File Handling: Use FileReader, BufferedReader, and FileWriter.
Day 23: Exception Handling: Use try, catch, finally, and throw.
Day 24: Custom Exceptions: Create your own exception classes.
Day 25: GUI (Swing): Create basic interfaces with JFrame, JLabel, JButton.
Day 26: HashMap & HashSet: Use key-value pairs and unique sets.
Day 27: JDBC Basics: Connect Java to a database.
Day 28: Final Mini Project: Build a full app using everything you've learned.

You might also like