Daily Report Format-1
Daily Report Format-1
Report:
On the first day of class, we covered the following topics:
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Game Assets vs. Game Objects and Parent-Child Game Logic:
We differentiated between game assets (such as models, textures, and sounds) and
game objects (items placed in the scene). The concept of parent-child relationships
among game objects was introduced to explain how transformations and
hierarchies work in Unity.
Introduction to C# Scripting:
A basic introduction to C# scripting in Unity was given. We discussed how C# is
used to control game behavior, handle user inputs, and manage game logic.
Unity C# Concepts:
We explored key Unity-specific C# concepts such as Start(), Update(), variables,
methods, and basic scripting syntax. These concepts form the foundation for
writing scripts in Unity.
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DAY: 2 DATE: 14-05-2025
Report:
On the Second day of class, we covered the following topics:
1. Augmented Reality (AR) vs. Virtual Reality (VR) vs. Extended Reality
(XR)
We discussed the differences between Augmented Reality, Virtual Reality, and
Extended Reality, along with real-world examples:
Augmented Reality (AR): Enhances the real world by overlaying digital content
(e.g., Pokémon Go).
Extended Reality (XR): A broad term that includes AR, VR, and other immersive
technologies.
-Enabling drag-and-drop functionality for game assets using the mouse pointer.
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-Implementing conditional logic using if-else statements.
-Testing and observing the game output to validate functionality.
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DAY: 3 DATE: 15-05-2025
Report:
On the Third day of class, we covered the following topics:
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DAY: 4 DATE: 16-05-2025
Report:
On the Fourth day of class, we covered the following topics:
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DAY: 5 DATE: 17-05-2025
Report:
On the Fifth day of class, we covered the following topics:
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DAY: 6 DATE: 18-05-2025
Report:
-Code in c#.
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DAY: 7 DATE: 19-05-2025
Report:
2. PlayerPrefs
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DAY: 8 DATE: 20-05-2025
Report:
1. Invoke
2. InvokeRepeating
3. Raycasting
4. LookAt
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DAY: 9 DATE: 21-05-2025
Report:
1. Move Towards
2. Distance
4. Clamp
5. Ping Pong
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DAY: 10 DATE: 22-05-2025
Report:
1. Instantiate
2. Destroy
3. Delta Time
4. Coroutines
-Used to pause execution of code without freezing the game, typically for delays
or timed actions.
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DAY: 11 DATE: 23-05-2025
Report:
1. 3D Models Import
Drag and drop the 3D model file into the Assets folder.
2. Adding Textures
3. Adding Materials
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DAY: 12 DATE: 24-05-2025
Report:
1. Player Movement
2. Obstacle Spawning
3. Ground/Track Looping
4. Collision Detection
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DAY: 13 DATE: 25-05-2025
Report:
Score System
2. Animations:
3. Enhancements:
4. Testing:
Tested the game and solved the bugs.
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