Mod 1
Mod 1
• Interior design is the art that deals with the organization, selection, &
arrangement of elements of design inside a space.
FUNCTION + FASHION
• Design might be seen as a largely linear activity, with a start point (at
which the client makes first contact with the designer), and an end
point, when the project has been implemented (that is, constructed or
built).
• Analysis
• Design Development
• Implementation
• Evaluation
CURRENT SCENARIO OF INTERIOR DESIGNING:
• Current issues and future directions in the architectural and interior
design world have developed greater synthesis with the fashion world.
• Our private world and our physical self are increasingly in tune (at least
aesthetically) with our public existence and our living space.
• This new dynamic is changing the way we define trends, because they
are no longer isolated.
• People are increasingly aware that anything in their home makes a
statement about them.
• Design is all about re-enforcing individuality now. Which means there
are no strict rules, other than one – 'Reflect our individuality'.
• Contemporary design features continue to hold sway, although the
move away from minimalism, harsh lines and a clinical ambience is
replaced with a touch of old world warmth.
• Modern design meets mid-century interior concepts to create spaces
that give us the best of both worlds, the old and new.
HISTORY OF INTERIOR DESIGNING:
Neolithic
Ancient Egyptian
Ancient Greek
Medieval
Renaissance
Jacobean
Colonial
Rococo
Revival
Art Nouveau
Bauhaus
Art Deco
Modern
Stone Age 6000 – 2000 BC:
The first evidence of interior design was found in prehistoric human dwellings.
Although they focused on practicalities they still took the time to decorate
their dwellings with drawings, usually of plants, animals or humans. Tribes of
this era made huts from mud, animal skins and sticks.
While the civilians of Egypt still lived in mud huts the royal families lived in the
magnificent buildings they are well known for. These buildings were decorated
with murals which depicted their history and beliefs. They had basic furniture
as well as vases and sculptures to use in their homes.
This was the first real age where no royals could show their wealth through
their homes alone. They decorated with morals and mosaics as well as bespoke
furniture. Typical Roman furniture had clawed feet and soft furnishings.
Having something that is called ergonomic means that the item has
been designed to maximize productivity by minimizing effort and
discomfort.
The diagrams on the below describe the basic and average sizes
(based on 90 percentile) of human beings performing various
functions and movements.
These are here as a tool for interior designers to aid working out
how high or how far an average male or female may reach in
relative comfort.
(Please note that all these measurements are in millimetres and are based
on the authors experience and common industry standards.
Official confirmation if required should be obtained from your Ministry of
Health or similar governing body of your country. )
Diagram 5 depicts the maximum reach (flat footed) straight up. This
can be referred to for the maximum height of close shelves
or cupboards while also considering the angle.
Diagram 6 depicts the height of the forearm when standing and bent
at right angles. This is useful for determining the heights of work
surfaces.
Diagram 14 depicts the length of the legs and body combined when
sitting on the floor or bed. Use this to help determine leg room.
ANTHROPOMETRICS:
• Anthropometrics are tools for interior designers to aid working out how
high or how far an average male or female may reach in relative
comfort.
• These are factors that need to be considered when designing joinery or
cabinetry, furniture, planning circulation spaces, work spaces, accessible
spaces and to generally make the user comfortable in their interior
environment.
• These anthropometric measurements are taken as per the average
human being measurements and the drawings are of human beings
performing various functions and movements.