Deadlock 1docx
Deadlock 1docx
2. Communication
In programming, especially in concurrent or distributed systems,
communication refers to how different processes or threads exchange data or
coordinate with each other.
Two types:
Inter-Process Communication (IPC): Between separate processes.
Examples: message queues, shared memory, pipes, sockets.
Inter-Thread Communication: Within a process, threads may share
memory, and they use synchronization tools (like mutexes, semaphores)
to coordinate.
In distributed systems:
Communication often happens over networks using protocols like HTTP,
TCP/IP, gRPC, etc.
3. Deadlocks
A deadlock is a situation where two or more processes are waiting indefinitely
for resources held by each other, and as a result, none of them can proceed.
Example:
Process A holds Resource 1 and waits for Resource 2.
Process B holds Resource 2 and waits for Resource 1.
Neither can move forward → deadlock.
Conditions for deadlock (Coffman Conditions):
1. Mutual Exclusion – only one process can use a resource at a time.
2. Hold and Wait – a process holding a resource can request others.
3. No Preemption – resources can’t be forcibly taken.
4. Circular Wait – a circular chain of processes exists.
Deadlocks are a big problem in concurrent programming and need to be avoided
or resolved using techniques like:
Resource ordering
Deadlock detection and recovery
Timeout-based lock attempts
4. Semaphores
A semaphore is a synchronization tool used to control access to a common
resource by multiple threads or processes.
Two types:
Binary Semaphore (mutex): Has only 0 or 1. Used for mutual
exclusion.
Counting Semaphore: Has a value that allows more than one
process/thread to access a resource (like a limited number of database
connections).
Basic operations:
wait() or P(): Decrease the semaphore value. If it's already 0, wait until it
becomes greater than 0.
signal() or V(): Increase the semaphore value, potentially waking up a
waiting thread.
Example:
c
CopyEdit
semaphore S = 1;
wait(S);
// critical section
signal(S);
This ensures only one thread can enter the critical section at a time.
🔒 Critical Section:
This is the part of the code where the shared resource is accessed.
Only one thread should execute this at a time to prevent race conditions.
It signals that the resource is now free, allowing another thread to enter.
🧠 In Simple Terms:
Think of S = 1 as a key to a locked room.
wait(S) means “I want the key.” If the key is available, you take it and enter the
room.
signal(S) means “I’m done” and put the key back so someone else can use it.
You said:
monitor, thread in programming languages explain
ChatGPT said:
Absolutely! Let's dive into monitors and threads—core concepts in concurrent
programming.
🧵 What is a Thread?
A thread is the smallest unit of execution in a program. Think of it like a mini-
program running inside your main program.
✅ Key Points:
A program can have multiple threads (multithreading).
Each thread has its own stack, but shares code and heap with other threads.
Useful for performing tasks in parallel, like handling user input while
downloading a file.
💡 Example:
In a video game:
🔒 What is a Monitor?
A monitor is a synchronization construct that controls access to shared resources
by multiple threads. It’s like a safe room that only one thread can enter at a time.
✅ Key Features:
Mutual exclusion: Only one thread can execute code inside the monitor at a
time.
Condition variables: Threads can wait and be notified when certain conditions
are met.
💡 Java Example:
java
Copy
Edit
class SharedData {
synchronized void increment() {
// critical section
}
}
The synchronized keyword turns the method into a monitor.
Only one thread can be inside the increment() method at any given time for a
given object.
Logic Programming is a programming paradigm based on formal logic.
Instead of telling the computer how to do something (like in Java, C, or Python),
you describe what you want to achieve, and the system figures out how to do it.
🧾 Key Concepts:
Concept Description
Facts Basic assertions about things (e.g., human(socrates).)
Logic to infer new facts from existing ones (e.g., mortal(X) :-
Rules
human(X).)
Queries Questions you ask the system (e.g., ?- mortal(socrates).)
Backtracking The process of trying different options until a solution is found
% Rule
grandparent(X, Y) :- parent(X, Z), parent(Z, Y).
% Query
?- grandparent(john, tom).
➡️Output: true
This tells us: “John is a grandparent of Tom.”
📦 Summary:
Logic programming is declarative.
You define what’s true and let the computer figure out how.
It's great for problems involving rules, relationships, and logical
inference.