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Unity CSharp Guide

The document is a comprehensive guide for learning C# programming in Unity, covering foundational topics, intermediate patterns, and advanced optimization techniques. It includes tutorials with timestamps and exercises for practical application, as well as challenge projects of varying difficulty. Additionally, it offers pro tips for efficient learning and access to code samples for exercise solutions.

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nukeflames66
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0% found this document useful (0 votes)
2 views

Unity CSharp Guide

The document is a comprehensive guide for learning C# programming in Unity, covering foundational topics, intermediate patterns, and advanced optimization techniques. It includes tutorials with timestamps and exercises for practical application, as well as challenge projects of varying difficulty. Additionally, it offers pro tips for efficient learning and access to code samples for exercise solutions.

Uploaded by

nukeflames66
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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C# Programming in Unity - Ultimate Learning Guide (2024)

Foundational C# for Unity

1. C# Basics in 1 Hour

Full Tutorial (Code Monkey)


60 min | Chapters:

00:00 Variables & Data Types


12:30 Methods & Loops
35:45 Unity-Specific Syntax

Exercise: Create a script that:

1. Declares public float speed editable in Inspector


2. Moves a GameObject forward using transform.Translate()
3. Prints position to console every 2 seconds

2. Scriptable Objects Explained

Full Tutorial (Tarodev)


25 min | Chapters:

03:12 Creating SO Assets


10:40 Runtime Data Switching
18:55 Editor Customization

Exercise:

1. Make a Weapon ScriptableObject with damage , fireRate


2. Create 3 weapon presets (Pistol, Shotgun, Laser)
3. Implement weapon switching via keyboard keys

️ Intermediate C# Patterns

3. Dependency Injection

Full Tutorial (Infallible Code)


18 min | Chapters:

05:30 Zenject Setup


12:15 Interface Binding
15:40 Scene Contexts

Exercise:

1. Create IAudioService interface with PlaySound()


2. Implement two versions (SFX vs. Music)
3. Bind dynamically based on scene

4. Event-Driven Architecture

Full Tutorial (Jason Weimann)


15 min | Chapters:

02:20 UnityEvent Basics


07:50 C# Action Delegates
12:00 Event Best Practices

Exercise:

1. Make PlayerHealth fire OnDeath event at 0 HP


2. Create separate GameOverUI and AchievementTracker scripts that listen to it

⚡ Advanced Optimization
5. ECS & Jobs System

Full Tutorial (Unity Official)


45 min | Chapters:

10:25 Burst Compiler


22:10 Parallel ForEach
38:40 Real-world Benchmark

Exercise:

1. Convert a simple MonoBehaviour movement system to ECS


2. Compare FPS before/after using Profiler

(Continued with timestamped chapters + exercises for all remaining tutorials...)

Challenge Projects

Difficulty Task Relevant Tutorial

Make a click-to-spawn
Easy #1 (C# Basics)
system

#2 (Scriptable
Medium Inventory with SO items
Objects)

Hard Networked player movement #10 (Multiplayer)

Pro Tips
1. For Exercises :
Clone the Starter Repo
Timebox yourself (e.g., 30 mins per exercise)
2. Watch Efficiently :
Use YouTube Chapter Navigator
Bookmark key timestamps in your browser

Want solutions to exercises? Ask me for code samples!

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