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DSD - Unit 2

The document provides lecture notes for the CS3351 Data Structures course at Anna University, detailing the syllabus, course objectives, and outcomes. It outlines the vision and mission of the program, along with educational objectives, outcomes, and specific objectives for graduates. The content covers various data structures, including lists, stacks, queues, trees, graphs, and algorithms for searching, sorting, and hashing, along with implementation details and programming functions.

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0% found this document useful (0 votes)
5 views192 pages

DSD - Unit 2

The document provides lecture notes for the CS3351 Data Structures course at Anna University, detailing the syllabus, course objectives, and outcomes. It outlines the vision and mission of the program, along with educational objectives, outcomes, and specific objectives for graduates. The content covers various data structures, including lists, stacks, queues, trees, graphs, and algorithms for searching, sorting, and hashing, along with implementation details and programming functions.

Uploaded by

praiselin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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CS3351 1

LECTURE NOTES

On

CS3351 – DATA STRUCTURES


(Anna University R- 2021)
(III Semester)

Contents:
❖ Syllabus
❖ Unit wise Notes
❖ Question Bank
❖ Two marks with Answers
CS3351 2

VISION

Our Vision is to build a strong teaching & research environment in the field of computer
science and engineering for developing a team of young dynamic computer science engineers,
researchers, future entrepreneurs who are adaptive to respond to the challenges of 21st century.
Our commitment lies in producing disciplined human individuals, capable of contributing
solutions to solve problems faced by our society.

MISSION

● To provide a quality undergraduate and graduate education in both the theoretical


and applied foundations of computer science and engineering.
● To train the students to effectively apply this education to solve real-world problems,
thus amplifying their potential for lifelong high-quality careers and gives them a
competitive advantage in the ever-changing and challenging global work
environment of the 21st century.
● To initiate collaborative real-world industrial projects with industries and
academic institutions to inculcate facilities in the arena of Research &
Development
● To prepare them with an understanding of their professional and ethical responsibilities

PROGRAMME EDUCATIONAL OBJECTIVIES (PEOs)

PEO-1:To train the graduates to be excellent in computing profession by updating


technical skill-sets and applying new ideas as the technology evolves.

PEO-2: To enable the graduates to excel in professional career and /or higher education
by acquiring knowledge in mathematical, computing and engineering principles.

PEO-3: To enable the graduates, to be competent to grasp, analyze, design, and create
new products and solutions for the real time problems that are technically advanced
economically feasible and socially acceptable

PEO- 4:To enable the graduates to pursue a productive career as a member of multi-
disciplinary and cross-functional teams, with an appreciation for the value of ethic and
cultural diversity and an ability to relate engineering issues to broader social context.
CS3351 3

PROGRAMME OUTCOMES (POs)

1. An ability to apply knowledge of computing, mathematics, science and


engineering fundamentals appropriate to the discipline.
2. An ability to analyze a problem, and identify and formulate the computing requirements
appropriate to its solution.
3. An ability to design, implement, and evaluate a computer-based system, process,
component, or program to meet desired needs with appropriate consideration for
public health and safety, cultural, societal and environmental considerations.
4. An ability to design and conduct experiments, as well as to analyze and interpret data.
5. An ability to use current techniques, skills, and modern tools necessary for
computing practice.
6. An ability to analyze the local and global impact of computing on
individuals, organizations, and society.
7. Knowledge of contemporary issues.
8. An understanding of professional, ethical, legal, security and social issues
and responsibilities.
9. An ability to function effectively individually and on teams, including diverse
and multidisciplinary, to accomplish a common goal.
10. An ability to communicate effectively with a range of audiences.
11. Recognition of the need for and an ability to engage in continuing professional
development.
12. An understanding of engineering and management principles and apply these to
one’s own work, as a member and leader in a team, to manage projects.

PROGRAMME SPECIFIC OBJECTIVIES (PSO’s)

A graduate of the Computer Science and Engineering Program will able

PSO1: To Analyze, Design and Develop computer programs / Applications in the areas
related to Web-Technologies, Networking, Algorithms, Cloud Computing, Data analytics,
Computer Vision, Cyber-Security and Intelligent Systems for efficient design of computer-
based and Mobile-based systems of varying complexity.

PSO2: To use modern software tools (like NS2, MATLAB, Open CV, etc..) for designing,
simulating, analyzing and generating experimental results for real-time problems and case
studies

PSO3: To Apply Software Engineering practices and strategies for developing Projects
related to emerging technologies.
CS3351 4

CS3351 DATA STRUCTURES


LTPC300 3
COURSE OBJECTIVES:
● To understand the concepts of ADTs.
● To Learn linear data structures – lists, stacks, and queues.
● To understand non-linear data structures – trees and graphs.
● To understand sorting, searching and hashing algorithms.
● To apply Tree and Graph structures.

UNIT I LISTS
Abstract Data Types (ADTs) – List ADT – Array-based implementation – Linked list
implementation – Singly linked lists – Circularly linked lists – Doubly-linked lists –
Applications of lists – Polynomial ADT
– Radix Sort – Multilists.

UNIT II STACKS AND QUEUES 9


Stack ADT – Operations – Applications – Balancing Symbols – Evaluating arithmetic
expressions- Infix to Postfix conversion – Function Calls – Queue ADT – Operations –
Circular Queue – DeQueue – Applications of Queues.

UNIT III TREES 9


Tree ADT – Tree Traversals - Binary Tree ADT – Expression trees – Binary Search Tree ADT
– AVL Trees – Priority Queue (Heaps) – Binary Heap.

UNIT IV MULTIWAY SEARCH TREES AND GRAPHS 9


B-Tree – B+ Tree – Graph Definition – Representation of Graphs – Types of Graph - Breadth-
first traversal – Depth-first traversal –– Bi-connectivity – Euler circuits – Topological Sort –
Dijkstra's algorithm – Minimum Spanning Tree – Prim's algorithm – Kruskal's algorithm

UNIT V SEARCHING, SORTING AND HASHING TECHNIQUES 9


Searching – Linear Search – Binary Search. Sorting – Bubble sort – Selection sort – Insertion sort
– Shell sort –. Merge Sort – Hashing – Hash Functions – Separate Chaining – Open Addressing
– Rehashing – Extendible Hashing.

COURSE OUTCOMES:
At the end of this course, the students will be able to:
CO1: Define linear and non-linear data structures.
CO2: Implement linear and non–linear data structure operations.
CO3: Use appropriate linear/non–linear data structure operations for solving a given problem.
CO4: Apply appropriate graph algorithms for graph applications.
CO5: Analyze the various searching and sorting algorithms.
TOTAL:45
PERIODS
TEXT BOOKS
1. Mark Allen Weiss, Data Structures and Algorithm Analysis in C, 2nd Edition,
Pearson Education, 2005.
2. Kamthane, Introduction to Data Structures in C, 1st Edition, Pearson Education, 2007
REFERENCES
CS3351 5

1. Langsam, Augenstein and Tanenbaum, Data Structures Using C and C++, 2nd Edition, Pearson
Education, 2015.
2. Thomas H. Cormen, Charles E. Leiserson, Ronald L.Rivest, Clifford Stein, Introduction to
Algorithms", Fourth Edition, Mcgraw Hill/ MIT Press, 2022.
3. Alfred V. Aho, Jeffrey D. Ullman,John E. Hopcroft ,Data Structures and Algorithms, 1st
edition, Pearson, 2002.
4. Kruse, Data Structures and Program Design in C, 2nd Edition, Pearson Education, 2006.
CS3351 6

UNIT I LINEAR DATA STRUCTURES – LIST

Abstract Data Types

An abstract data type (ADT) is a set of operations. Abstract data types are mathematical
abstractions; ADT's defines how the set of operations is implemented. This can be viewed as an
extension of modular design.

Objects such as lists, sets, and graphs, along with their operations, can be viewed as
abstract data types, just as integers, reals, and Booleans are data types.

Use of ADT

Reusability of the code, that the implementation of these operations is written once in
the program, and any other part of the program that needs to perform an operation on the ADT
can do so by calling the appropriate function.

The List ADT

A general list of the form a1, a2, a3, . . . , an. We say that the size of this list is n. We
will call the special list of size 0 a null list. For any list except the null list, we say that a i+l
follows (or succeeds) ai (i < n) and that ai-1 precedes ai (i > 1).

The first element of the list is a1, and the last element is an. there is no predecessor of a1
or the successor of an. The position of element ai in a list is i.

Some operations in list are,

1. Find, which returns the position of the first occurrence of a key;

2. Insert and delete, which generally insert and delete some key from some position in
the list;

3. Find_kth, which returns the element in some position (specified as an argument).

Example:

1. If the list is 34, 12, 52, 16, 12, then find(52) might return 3;
2. Insert(x,3) might make the list into 34, 12, 52, x, 16, 12 (if we insert after the
position given);
3. Delete (3) might turn that list into 34, 12, x, 16, 12.
CS3351 7

IMPLEMENTATION OF THE LIST

1. Array implementation
2. Linked list implementation
Simple Array Implementation of Lists

Normally array is static allocation which causes more wastage of memory.

Even if the array is dynamically allocated, an estimate of the maximum size of the list is
required. Usually this requires a high over-estimate, which wastes considerable space. This
could be a serious limitation, especially if there are many lists of unknown size.

Refer class notes for routine.

Other limitations are,

● Printing the list element and find to be carried out in linear time, which is as
good as can be expected, and the find_kth operation takes constant time.
● Insertion and deletion are expensive. Because the running time for insertions and
deletions is so slow and the list size must be known in advance.
Linked Lists Implementation

In order to avoid the linear cost of insertion and deletion, we need to ensure that the list
is not stored contiguously, since otherwise entire parts of the list will need to be moved.

Definition:

The linked list consists of a series of structures, which are not necessarily adjacent
in memory. Each structure contains the element and a pointer to a structure containing its
successor. We call this the next pointer. The last cell's next pointer is always NULL.

Structure of linked list

P is declared to be a pointer to a structure, then the value stored in p is interpreted as the


location, in main memory, where a structure can be found.

A field of that structure can be accessed by p->field_name, where field_name is the


name of the field.
CS3351 8

Consider the list contains five structures, which happen to reside in memory locations
1000, 800, 712, 992, and 692 respectively. The next pointer in the first structure has the value
800, which provides the indication of where the second structure is located.

Actual representation of linked list with value and pointer

Deletion from a linked list

Insertion into a linked list

● The delete command can be executed in one pointer change. Above diagram
shows the result of deleting the third element in the original list.
● The insert command requires obtaining a new cell from the system by using an
malloc call function and then changing two pointer.
Programming Details

 First, It is difficult to insert at the front of the list from the list given.
 Second, deleting from the front of the list is a special case, because it changes the start
of the list;
 A third problem concerns deletion in general. Although the pointer moves above are
simple, the deletion algorithm requires us to keep track of the cell before the one that
we want to delete.
In order to solve all three problems, we will keep a sentinel node, which is called as a header
or dummy node. (a header node contains the address of the first node in the linked list)
CS3351 9

Linked list with a header

The above figure shows a linked list with a header representing the list a1, a2, . . . , a5.

To avoid the problems associated with deletions, we need to write a routine

find_previous, which will return the position of the predecessor of the cell we wish to delete.

If we use a header, then if we wish to delete the first element in the list, find_previous will
return the position of the header.

Type declarations for linked lists

typedef struct node *node_ptr;

struct node

element_type element;

node_ptr next; };

typedef node_ptr LIST;

typedef node_ptr position;

Empty list with header


CS3351 10

Function to test whether a linked list is empty

int is_empty( LIST L )

return( L->next == NULL ); }

Function to test whether current position is the last in a linked list

int is_last( position p, LIST L )

return( p->next == NULL );

Function to find the element in the list

/* Return position of x in L; NULL if not found */

Position find ( element_type x, LIST L )

position p;

p = L->next;

while( (p != NULL) && (p->element != x) )

p = p->next;

return p;

Function to delete an element in the list

This routine will delete some element x in list L. We need to decide what to do if x
occurs more than once or not at all. Our routine deletes the first occurrence of x and does
nothing if x is not in the list. First we find p, which is the cell prior to the one containing x, via a
call to find_previous.
CS3351 11

/* Delete from a list. Cell pointed to by p->next is wiped out. */

/* Assume that the position is legal. Assume use of a header node. */

Void delete( element_type x, LIST L )

{ position p,

tmp_cell; p =

find_previous( x, L );

if( p->next != NULL ) /* Implicit assumption of header use */

{ /* x is found: delete it */

tmp_cell = p->next;

p->next = tmp_cell->next; /* bypass the cell to be deleted */

free( tmp_cell ); } }

Function to find previous position of an element in the list

The find_previous routine is similar to find.

/* Uses a header. If element is not found, then next field of returned value is NULL */

Position find_previous( element_type x, LIST L )

position p;

p = L;

while( (p->next != NULL) && (p->next->element != x) )

p = p->next;

return p;

}
CS3351 12

Function to insert an element in the list

Insertion routine will insert an element after the position implied by p. It is quite
possible to insert the new element into position p which means before the element currently in
position p.

/* Insert (after legal position p). Header implementation assumed. */

Void insert ( element_type x, LIST L, position p )

position tmp_cell;

tmp_cell = (position) malloc( sizeof (struct node) );

if( tmp_cell == NULL )

fatal_error("Out of space!!!");

else

tmp_cell->element = x;

tmp_cell->next = p->next;

p->next = tmp_cell;

Function to delete the list

/* Incorrect way to delete a list*/

delete_list( LIST L )

position p;
CS3351 13

p = L->next; /* header assumed */

L->next = NULL;

while( p != NULL )

free( p );

p = p->next;

} }

Function to delete the list

/* correct way to delete a list*/

Void delete_list( LIST L )

position p, tmp;

p = L->next; /* header assumed */

L->next = NULL;

while( p != NULL )

tmp = p->next;

free( p );

p = tmp;

} }

Doubly Linked Lists

A linked list is called as doubly when it has two pointers namely forward and backward
pointers. It is convenient to traverse lists both forward and backwards.
CS3351 14

An extra field in the data structure, containing a pointer to the previous cell; The cost of
this is an extra link, which adds to the space requirement and also doubles the cost of insertions
and deletions because there are more pointers to fix.

Node

A doubly linked list

Structure declaration

struct node

int Element;

struct node *FLINK;

struct node *BLINK;

Insertion
CS3351 15

Insert(15,L,P)

Deletion:
CS3351 16

Circularly Linked Lists

A linked list is called as circular when its last pointer point to the first cell in the linked
list forms a circular fashion. It can be singly circular and doubly circular with header or
without header.

Singly Circular linked list:

Structure declaration:

struct node

int Element;

struct node *Next; }

Insert at beginning:

void Insert_beg(int X, List L)


CS3351 17

Insert in middle:

void insert_mid(int X, List L, Position P)


CS3351 18

Insert at Last
CS3351 19

Deletion at first node:

Deletion at middle
CS3351 20

Deletion at last:
CS3351 21

Doubly Linked list

A doubly circular linked list is a doubly linked list in which forward link of the last node
points to the first node and backward link of first node points to the last node of the list.

Structure Declaration:

struct node

int Element;

struct node *FLINK;

struct node *BLINK;

Insert at beginning:
CS3351 22

Insert at Middle:
CS3351 23

Insert at Last:
CS3351 24

Deletion

Deleting First node

void dele_first(List L)

Deletion at middle:

void dele_mid (int X, List L)

{ Position P, Temp;

P=FindPrevious(X);
CS3351 25

Deletion at
Last node:
CS3351 26

Application of linked list

Three applications that uses linked lists are,

1. The Polynomial ADT


2. Radix sort
3. Multilist
1) Polynomial ADT:

⮚ To overcome the disadvantage of array implementation an alternative way is to use a


singly linked list.
⮚ Each term in the polynomial is contained in one cell, and the cells are sorted in
decreasing order of exponents.

Coeff Exponent Next


CS3351 27

A first example where linked lists are used is called The Polynomial ADT.

Example:

P1:4X10+5X5+3

P2:10X6-5X2+2X

Strucuture declarations for Linked List Implementation of the polynomial

ADT: struct poly

int coeff;

int power;

struct poly *next;

};

struct poly *poly1=NULL,*poly2=NULL,*poly=NULL;

Creation of polynomial:

poly create(poly *head, poly *newnode)

poly *ptr;

if(head==NULL)

Head=newnode;

return(head);

else
CS3351 28

ptr=head;

while(ptr->next!=NULL)

ptr=ptr->next;

ptr->next-newnode;

return(head);

Procedure to add two polynomials

void add ( )
{
poly *ptr1, *ptr2, *newnode;
ptr1 = list1 ;
ptr2 = list 2;
while (ptr1! = NULL && ptr2! = NULL)
{
newnode = malloc (sizeof (Struct
poly)); if (ptr1 power = =
ptr2 power)
{
newnode→coeff = (ptr1 coeff) + (ptr2
coeff);
newnode→power = ptr1 power;
newnode→next = NULL;
list3 = create (list 3, newnode);
ptr1 = ptr1→next;
ptr2 = ptr2→next;
}
else
{
CS3351 29

if (ptr1→power > ptr2→power)


{
CS3351 30

newnode→coeff = ptr1→coeff;
newnode→power = ptr1→power;
newnode→next = NULL;
list 3 = create (list 3, newnode);
ptr1 = ptr1→next;
}
else
{
newnode→coeff = +(ptr2→coeff);
newnode→power = ptr2→power;
newnode→next = NULL;
list 3 = create (list 3,
newnode); ptr2 = ptr2 next;
}
}
}
}

Finally we get the polynomial C

2 8 10 6
CS3351 31

11 -3 10 2 8

14
CS3351 32

SUBTRACTION OF TWO POLYNOMIAL


void sub ( )
{
poly *ptr1, *ptr2, *newnode;
ptr1 = list1 ;
ptr2 = list 2;
while (ptr1! = NULL && ptr2! = NULL)
{
newnode = malloc (sizeof (Struct
poly)); if (ptr1 power = =
ptr2 power)
{
newnode→coeff = (ptr1 coeff) - (ptr2
coeff);
newnode→power = ptr1 power;
newnode→next = NULL;
list3 = create (list 3, newnode);
ptr1 = ptr1→next;
ptr2 = ptr2→next;

} else
{
if (ptr1→power > ptr2→power)
{
newnode→coeff = ptr1→coeff;
newnode→power = ptr1→power;
newnode→next = NULL;
list 3 = create (list 3, newnode);
ptr1 = ptr1→next;
}
else
{
newnode→coeff = - (ptr2→coeff);
newnode→power = ptr2→power;
newnode→next = NULL;
CS3351 33

list 3 = create (list 3,


newnode); ptr2 = ptr2 next;
}
CS3351 34

}
}
}

POLYNOMIAL DIFFERENTIATION
void diff ( )
{
poly *ptr1, *newnode;
ptr1 = list 1;
while (ptr1 ! = NULL)
{
newnode = malloc (sizeof (Struct poly));
newnode-> coeff = ptr1-> coeff *ptr1-> power;
newnode-> power = ptr1 power - 1;
newnode next = NULL;
list 3 = create (list 3, newnode);
ptr1 = ptr1→next;
}
}
Radix Sort

A second example where linked lists are used is called radix sort. Radix sort is also
known as card sort. Because it was used, until the advent of modern computers, to sort old-style
punch cards.

If we have n integers in the range 1 to m (or 0 to m - 1) 9, we can use this information to


obtain a fast sort known as bucket sort. We keep an array called count, of size m, which is
initialized to zero. Thus, count has m cells (or buckets), which are initially empty.

When ai is read, increment (by one) counts [ai]. After all the input is read, scan the
count array, printing out a representation of the sorted list. This algorithm takes O(m + n);

If m = (n), then bucket sort takes O(n) times.

The following example shows the action of radix sort on 10 numbers. The input is 64, 8,
216, 512, 27, 729, 0, 1, 343, and 125. The first step (Pass 1) bucket sorts by the least significant
digit.. The buckets are as shown in below figure, so the list, sorted by least significant digit, is
CS3351 35

0, 1, 512, 343, 64, 125, 216, 27, 8, 729. These are now sorted by the next least significant digit
(the tens digit here)

Pass 2 gives output 0, 1, 8, 512, 216, 125, 27, 729, 343, 64. This list is now sorted with
respect to the two least significant digits. The final pass, shown in Figure

3.26, bucket-sorts by most significant digit.

The final list is 0, 1, 8, 27, 64, 125, 216, 343, 512, and 729.

The running time is O(p(n + b)) where p is the number of passes, n is the number of
elements to sort, and b is the number of buckets. In our case, b = n.

Buckets after first step of radix sort

0 1 5 3 64 1 2 27 8 7
1 4 2 1 2
2 3 5 6 9
0 1 2 3 4 5 6 7 8 9

Buckets after the second pass of radix sort

8 216 7 3 6
2 4 4
1 512 9 3

0 2
7

1
2
5
0 1 2 3 4 5 6 7 8 9

Buckets after the last pass of radix sort

6 1 2 3 5 7
4 2 1 4 1 2
5 6 3 2 9
2
7

1
CS3351 36

0
0 1 2 3 4 5 6 7 8 9
CS3351 37

Multilists

A university with 40,000 students and 2,500 courses needs to be able to generate two
types of reports. The first report lists the class registration for each class, and the second report
lists, by student, the classes that each student is registered for.

If we use a two-dimensional array, such an array would have 100 million entries. The average
student registers for about three courses, so only 120,000 of these entries, or roughly 0.1
percent, would actually have meaningful data.

To avoid the wastage of memory, a linked list can be used. We can use two link list one
contains the students in the class. Another linked list contains the classes the student is
registered for.

All lists use a header and are circular. To list all of the students in class C3, we start at
C3 and traverse its list . The first cell belongs to student S1.

Multilist implementation for registration problem


CS3351 38

Linked List Implementation of Multilists:

● Multilists can be used to represent the above scenario.


o One list to represent each class containing the students in the class.
o One list to represent each student containing the classes the student is registered
for.
● All lists use a header and are circular.
● To list all the students is class C3:
o Start the traversal at C3 and traverse its list (by going right).
o The first cell belongs to student S1.
o The next cell belongs to student S3. By continuing this it is found that student
S4 and student S5 also belongs to the class C3.
● In a similar manner, for any student, all of the classes in which the student is registered
can be determined.
● Advantage of Using Linked List:
o Saves memory space.
● Disadvantage of Using Linked List:
o Saves memory space only at the expense of time.
CS3351 39

UNIT II – THE STACK ADT

Stack Model

A stack is a list with the restriction that inserts and deletes can be performed in only one
position, namely the end of the list called the top. Stacks are sometimes known as LIFO (last
in, first out) lists.

The fundamental operations on a stack are


1. Push, which is equivalent to an insert,
2. Pop, deletes the most recently inserted element.
3. Top, display the topmost element in the stack.
Error conditions

Push onto the Full Stack and Pop or Top on an empty stack is generally considered an
error in the stack ADT.

Stack model: input to a stack is by Push, output is by Pop

The model depicted in above figure signifies that pushes are input operations and pops
and tops are output.

Stack model: only the top element is accessible


CS3351 40

Implementation of Stacks

A stack is a list, gives two popular implementations.

1. Array implementation
2. Linked list implementation
Array Implementation : Refer Class

Notes Linked List Implementation of

Stacks

The first implementation of a stack uses a singly linked list. We perform a push by
inserting at the front of the list. We perform a pop by deleting the element at the front of the list.
A top operation merely examines the element at the front of the list, returning its value.
Sometimes the pop and top operations are combined into one.

Creating an empty stack is also simple. We merely create a header node; make_null sets
the next pointer to NULL.

The push is implemented as an insertion into the front of a linked list, where the front of
the list serves as the top of the stack.

The top is performed by examining the element in the first position of the list.

The pop will delete from the front of the list.

It should be clear that all the operations take constant time, because less a loop that
depends on this size.

Drawbacks and solution

These implementations uses the calls to malloc and free are expensive, especially in
comparison to the pointer manipulation routines. Some of this can be avoided by using a second
stack, which is initially empty. When a cell is to be disposed from the first stack, it is merely
placed on the second stack. Then, when new

cells are needed for the first stack, the second stack is checked first.
CS3351 41

Type declaration for linked list implementation of the stack ADT

struct Node;

typedef struct node *ptrToNode;

typedef ptrToNode Stack;

int IsEmpty(Stack S);

Stack CreateSatck(void);

void DisposeStack(Stack S);

void MakeEmpty(Stack S);

void Push(ElementType X, Stack S);

ElementType Top (Stack S);

Void Pop(Stack S);

struct node

Element_type element;

PtrToNode next;

};

Routine to test whether a stack is empty-linked list implementation

This routine checks whether Stack is empty or not. If it is not empty it will return a
pointer to the stack. Otherwise return NULL

int is_empty( STACK S )

return( S->next == NULL );

}
CS3351 42

Routine to create an empty stack-linked list implementation

This routine creates a Stack and return a pointer of the stack. Otherwise return a warning
to say Stack is not created.

STACK create_stack( void )

STACK S;

S = malloc( sizeof( struct node ) );

if( S == NULL )

fatal_error("Out of

space!!!"); return S; }

Routine to make the stack as empty-linked list implementation

This routine makes Stack as empty and return NULL pointer.

Void makeEmpty( STACK S )

if( S == NULL )

error ("Must use create_stack first");

else

while (!

IsEmpty(S))

pop(S); }

Routine to push onto a stack-linked list implementation

This routine is to insert the new element onto the top of the stack.

Void push( element_type x, STACK S )

{
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node_ptr tmp_cell;
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tmp_cell = (node_ptr) malloc( sizeof ( struct node ) );

if( tmp_cell == NULL )

fatal_error("Out of space!!!");

else

tmp_cell->element = x;

tmp_cell->next = S->next;

S->next = tmp_cell; } }

Routine to return top element in a stack--linked list implementation

This routine is to return the topmost element from the stack.

element_type top( STACK S )

if( is_empty( S ) )

error("Empty stack");

else

return S->next->element;

Routine to pop from a stack--linked list implementation

This routine is to delete the topmost element from the stack.

Void pop( STACK S )

PtrToNode first_cell;
CS3351 45

if( is_empty( S ) )

error("Empty stack");

else

first_cell = S->next;

S->next = S->next->next;

free( first_cell );

} }

Array implementation of Stacks

An alternative implementation to avoid pointers is that by using an array


implementation. One problem here is that we need to declare an array size ahead of
time. Generally this is not a problem, if the actual number of elements in the stack is
knows in advance. It is usually easy to declare the array to be large enough without
wasting too much space.

Associated with each stack is the top of stack, tos, which is -1 for an empty stack. To
push some element x onto the stack, we increment tos and then set STACK[tos] = x, where
STACK is the array representing the actual stack.

To pop, we set the return value to STACK[tos] and then decrement tos.

Notice that these operations are performed in not only constant time, but very fast
constant time.

Error checking:

The efficiency of implementation in stacks is error testing. linked list implementation


carefully checked for errors.

A pop on an empty stack or a push on a full stack will overflow the array bounds
CS3351 46

and cause a crash. Ensuring that this routines does not attempt to pop an empty stack and Push
onto the full stack.

A STACK is defined as a pointer to a structure. The structure

contains the top_of_stack and stack_size fields.

Once the maximum size is known,the stack array can be dynamically allocated.

Stack Declaration

Struct Stack Record

typedef struct StackRecord *Stack;

int IsEmpty(Stack S);

Stack CreateStack(int MaxElements);

void DisposeStack(Stack S);

void MakeEmpty(Stack S);

void Push(ElementType X, Stack S);

ElementType Top (Stack S);

Void Pop(Stack S);

ElementType TopandPop (Stack S);

struct StackRecord

Int Capacity;

int TopofSatck;

ElementType *array;

};
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#define EmptyTOS (-1) /* Signifies an empty stack

*/ #define MinStackSize (5)

Routine to create an empty stack- Array implementation

This routine creates a Stack and return a pointer of the stack. Otherwise return a warning
to say Stack is not created.

Stack CreateStack( unsigned int MaxElements )

STACK S;

if( MaxElements < MinStackSize )

error("Stack size is too small");

S = (malloc( sizeof( struct StackRecord ) );

if( S == NULL )

fatal_error("Out of space!!!");

S->Array = malloc( sizeof( ElementType ) * MaxElements );

if( S->Array == NULL )

fatalerror("Out of space!!!");

S->Capacity =

MaxElements;

MakeEmpty(S);

return( S );

Routine for freeing stack--array implementation

This routine frees or removes the Stack Structure itself by deleting the array elements
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one by one.
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Void dispose_stack( Stack S )

if( S != NULL )

{ free( S->Array );

free( S ); } }

Routine to test whether a stack is empty--array implementation

This routine is to check whether stack is empty or not.

int IsEmpty( Stack S )

return( S->top_of_stack == EmptyTOS );

Routine to create an empty stack--array implementation

This routine helps to make the Stack as empty one.

Void MakeEmpty( STACK S )

S->top_of_stack = EMPTY_TOS;

Routine to push onto a stack--array implementation

This routine will insert the new elemnt onto the top of the stack using stack pointer.

Void push( ElementType X, Stack S )

{ if( IsFull( S ) )

Error("Full

stack");

else
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S->Array[ ++S->TopofStack ] = X; }
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Routine to return top of stack--array implementation

This routine is to return the topmost element from the stack.

ElementType Top( Stack S )

if( !IsEmpty( S ) )

return S->Array[ S-> TopofStack];

error("Empty stack");

return 0;

Routine to pop from a stack--array implementation

This routine is to delete the topmost element from the stack.

Void pop( Stack S )

if( IsEmpty( S ) )

error("Empty stack");

else

S->TopofStack--;

Routine to give top element and pop a stack--array implementation

This routine is to return as well as remove the topmost element from the stack.

ElementType TopandPop( Stack S )

{
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if( IsEmpty( S ) )

error("Empty stack");

else

return S->Array[ S->TopofStack-- ];

Stack Applications

Stack is used for the following applications.

1. Reversing of the string


2. Tower’s of Hanoi’s problem
3. Balancing Symbols
4. Conversion of Infix to postfix expression
5. Conversion of Infix to prefix expression
6. Evaluation of Postfix expression
7. Used in Function calls

Balancing Symbols

Compilers check your programs for syntax errors, but frequently a lack of one

symbol (such as a missing brace or comment starter) will cause the compiler to

spill out a hundred lines of diagnostics without identifying the real error.

A useful tool in this situation is a program that checks whether everything is

balanced. Thus, every right brace, bracket, and parenthesis must correspond to

their left counterparts.

The sequence [()] is legal, but [(]) is wrong. That it is easy to check these things. For
simplicity, we will just check for balancing of parentheses, brackets, and braces and ignore any
other character that appears.
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The simple algorithm uses a stack and is as follows:

● Make an empty stack.


● Read characters until end of file.
● If the character is an open anything, push it onto the stack.
● If it is a close anything, then
✔ If the stack is empty report an error.
✔ Otherwise, pop the stack.
✔ If the symbol popped is not the corresponding opening symbol, then report an
error.
● At end of file, if the stack is not empty report an error.

Expression:

Expression is defined as a collection of operands and operators. The operators can be


arithmetic, logical or Boolean operators.

Rules for expression

✔ No two operand should be continuous


✔ No two operator should be continuous

Types of expression:

Based on the position of the operator, it is classified into three.

1. Infix Expression / Standard notation


2. Prefix Expression/ Polished notation
3. Postfix Expression / Reversed Polished notation
Infix Expression:

In an expression if the operator is placed in between the operands, then it is called as


Infix Expression.

Eg : A+B
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Prefix Expression:

In an expression if the operator is placed before the operands, then it is called as Prefix
Expression.

Eg : +AB

Postfix Expression:

In an expression if the operator is placed after the operands, then it is called as Postfix
Expression.

Eg : AB+

Conversion of infix to Postfix Expressions

Stack is used to convert an expression in standard form (otherwise known as infix) into
postfix. We will concentrate on a small version of the general problem by allowing only the
operators +, *, and (, ), and insisting on the usual precedence rules.

Suppose we want to convert the infix expression

a+b*c+(d*e+f)*g.

A correct answer is a b c * + d e * f + g * +.

Algorithm:

1. We start with an initially empty stack


2. When an operand is read, it is immediately placed onto the output.
3. Operators are not immediately placed onto the output, so they must be saved
somewhere. The correct thing to do is to place operators that have been seen, but not
placed on the output, onto the stack. We will also stack left parentheses when they are
encountered.
4. If we see a right parenthesis, then we pop the stack, writing symbols until we encounter
a (corresponding) left parenthesis, which is popped but not output.
5. If we see any other symbol ('+','*', '(' ), then we pop entries from the stack until we find
an entry of lower priority. One exception is that we never remove a '(' from the stack
except when processing a ')'. For the purposes of this operation, '+' has lowest priority
and '(' highest. When the popping is done, we push the operand onto the stack.
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6. Finally, if we read the end of input, we pop the stack until it is empty, writing symbols
onto the output.

To see how this algorithm performs, we will convert the infix expression into its postfix
form.

a + b * c + (d * e + f) * g

First, the symbol a is read, so it is passed through to the output. Then '+' is read and pushed onto
the stack. Next b is read and passed through to the output. Then the stack will be as follows.

Next a '*' is read. The top entry on the operator stack has lower precedence than '*', so nothing
is output and '*' is put on the stack. Next, c is read and output.

The next symbol is a '+'. Checking the stack, we find that we will pop a '*' and place it on the
output, pop the other '+', which is not of lower but equal priority, on the stack, and then push
the '+'.

The next symbol read is an '(', which, being of highest precedence, is placed on the stack. Then
d is read and output.

We continue by reading a '*'. Since open parentheses do not get removed except when a closed
parenthesis is being processed, there is no output. Next, e is read and output.
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The next symbol read is a '+'. We pop and output '*' and then push '+'. Then we read and output
f.

Now we read a ')', so the stack is emptied back to the '('. We output a '+' 0nto the stack.

We read a '*' next; it is pushed onto the stack. Then g is read and output.

The input is now empty, so we pop and output symbols from the stack until it is empty.

As before, this conversion requires only O(n) time and works in one pass through the
input. We can add subtraction and division to this repertoire by assigning subtraction and
addition equal priority and multiplication and division equal priority.

A subtle point is that the expression a - b - c will be converted to ab - c- and not abc - -.
Our algorithm does the right thing, because these operators associate from left to right. This is
not necessarily the case in general, since exponentiation associates right to left: 223 = 28 = 256
not 43 = 64.
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Evaluation of a Postfix Expression

Algorithm:

When a number is seen, it is pushed onto the stack;

When an operator is seen, the operator is applied to the two numbers (symbols) that are
popped from the stackand the result is pushed onto the stack.

For example, the postfix expression 6 5 2 3 + 8 * + 3 + * is evaluated as follows:

The first four symbols are placed on the stack. The resulting stack is

TopofStack 3

Next a '+' is read, so 3 and 2 are popped from the stack and their sum, 5, is pushed.

TopofStack 5

Next 8 is pushed.

TopofStack 8

Now a '*' is seen, so 8 and 5 are popped as 8 * 5 = 40 is pushed.


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TopofStack 40

Next a '+' is seen, so 40 and 5 are popped and 40 + 5 = 45 is pushed.

TopofStack 45

Now, 3 is pushed.

TopofStack 3

45

Next '+' pops 3 and 45 and pushes 45 + 3 = 48.

TopofStack 48

Finally, a '*' is seen and 48 and 6 are popped, the result 6 * 48 = 288 is pushed.

TopofStack 288

The time to evaluate a postfix expression is O(n), because processing each element in
the input consists of stack operations and thus takes constant time. The algorithm to do so is
very simple.

Advantage of postfix expression:

When an expression is given in postfix notation, there is no need to know any


precedence rules;
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Function Calls

● When a call is made to a new function, all the variables local to the calling routine need
to be saved by the system. Otherwise the new function will overwrite the calling
routine's variables.
● The current location in the routine must be saved so that the new function knows where
to go after it is done.
● The reason that this problem is similar to balancing symbols is that a function call and
function return are essentially the same as an open parenthesis and closed parenthesis,
so the same ideas should work.
● When there is a function call, all the important information that needs to be saved, such
as register values (corresponding to variable names) and the return address is saved "on
a piece of paper" in an abstract way and put at the top of a pile. Then the control is
transferred to the new function, which is free to replace the registers with its values.
● If it makes other function calls, it follows the same procedure. When the function wants
to return, it looks at the "paper" at the top of the pile and restores all the registers. It then
makes the return jump.
● The information saved is called either an activation record or stack frame.
● There is always the possibility that you will run out of stack space by having too many
simultaneously active functions. Running out of stack space is always a fatal error.
● In normal events, you should not run out of stack space; doing so is usually an
indication of runaway recursion. On the other hand, some perfectly legal and seemingly
innocuous program can cause you to run out of stack space.
A bad use of recursion: printing a linked list

void /* Not using a header */

print_list( LIST L )

{ if( L != NULL )

print_element( L->element );

print_list( L->next ); }

}
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● The above routine prints out a linked list, is perfectly legal and actually correct. It
properly handles the base case of an empty list, and the recursion is fine. This program
can be proven correct.
● Activation records are typically large because of all the information they contain, so this
program is likely to run out of stack space. This program is an example of an extremely
bad use of recursion known as tail recursion. Tail recursion refers to a recursive call
at the last line.
● Tail recursion can be mechanically eliminated by changing the recursive call to a goto
receded by one assignment per function argument.
● This simulates the recursive call because nothing needs to be saved -- after the recursive
call finishes, there is really no need to know the saved values. Because of this, we can
just go to the top of the function with the values that would have been used in a
recursive call.
The below program is the improved version. Removal of tail recursion is so simple that some
compilers do it automatically.

Printing a list without recursion

Void print_list( LIST L ) /* No header */

top:

if( L != NULL )

print_element( L->element );

L = L->next;

goto top;

Recursion can always be completely removed. But doing so can be quite tedious. The non-
recursive programs are generally faster than recursive programs; the speed advantage rarely
justifies the lack of clarity that results from removing the recursion.
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The Queue ADT

Queue is also a list in which insertion is done at one end, whereas deletion is performed at the
other end. Insertion will be at rear end of the queue and deletion will be at front of the queue. It
is also called as FIFO (First In First Out) which means the element which inserted first will be
removed first from the queue.

Queue Model

The basic operations on a queue are

1. enqueue, which inserts an element at the end of the list (called the rear)
2. dequeue, which deletes (and returns) the element at the start of the list (known as
the front).
Abstract model of a queue

Array Implementation of Queues

● Like stacks, both the linked list and array implementations give fast O(1) running times
for every operation. The linked list implementation is straightforward and left as an
exercise. We will now discuss an array implementation of queues.
● For each queue data structure, we keep an array, QUEUE[], and the positions q_front
and q_rear, which represent the ends of the queue. We also keep track of the number of
elements that are actually in the queue, q_size.
The following figure shows a queue in some intermediate state.
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● By the way, the cells that are blanks have undefined values in them. In particular, the
first two cells have elements that used to be in the queue.
● To enqueue an element x, we increment q_size and q_rear, then set QUEUE[q_rear] = x.
● To dequeue an element, we set the return value to QUEUE[q_front], decrement
q_size, and then increment q_front.. After 10 enqueues, the queue appears to be full,
since q_front is now 10, and the next enqueue would be in a nonexistent position.

● However, there might only be a few elements in the queue, because several elements
may have already been dequeued.
● The simple solution is that whenever q_front or q_rear gets to the end of the array, it is
wrapped around to the beginning. This is known as a circular array implementation.
If incrementing either q_rear or q_front causes it to go past the array, the value is reset to the
first position in the array.

There are two warnings about the circular array implementation of queues.

● First, it is important to check the queue for emptiness, because a dequeue when the
queue is empty will return an undefined value.
● Secondly, some programmers use different ways of representing the front and rear of a
queue. For instance, some do not use an entry to keep track of the size, because they rely
on the base case that when the queue is empty, q_rear = q_front - 1.
If the size is not part of the structure, then if the array size is A_SIZE, the queue is full when
there are A_SIZE -1 elements.

In applications where you are sure that the number of enqueues is not larger than the
size of the queue, the wraparound is not necessary.

The routine queue_create and queue_dispose routines also need to be provided. We


also provide routines to test whether a queue is empty and to make an empty queue.

Notice that q_rear is preinitialized to 1 before q_front. The final operation we will write
is the enqueue routine.

Type declarations for queue--array implementation

struct QueueRecord

int Capacity;
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int Front;

int Rear;

int Size; /* Current # of elements in Q */

ElementType *Array;

};

typedef struct QueueRecord * Queue;

Routine to test whether a queue is empty-array implementation

int isempty( Queue Q )

return( Q->q_size == 0 );

Routine to make an empty queue-array implementation

Void makeempty ( Queue Q )

Q->size = 0;

Q->Front = -1;

Q->Rear = -1;

Routines to enqueue-array implementation

static int succ(int value, Queue Q )

if( ++value = = Q->Capacity )


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value = 0;

return value;

Void enqueue( Elementtype x, Queue Q )

if( isfull( Q ) )

error("Full queue");

else

Q->Size++;

Q->Rear = succ( Q->Rear, Q );

Q->Array[ Q->Rear ] = x;

} }

Applications of Queues

The applications are,

1. When jobs are submitted to a printer, they are arranged in order of arrival. Then jobs
sent to a line printer are placed on a queue.
2. Lines at ticket counters are queues, because service is first-come first-served.
3. Another example concerns computer networks. There are many network setups of
personal computers in which the disk is attached to one machine, known as the file
server.
4. Users on other machines are given access to files on a first-come first-served basis, so
the data structure is a queue.
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Circular Queue:
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In Circular Queue, the insertion of a new element is performed at the very first locations
of the queue if the last location of the queue is full, in which the first element comes
after the last element.

Advantages:

It overcomes the problem of unutilized space in linear queue, when it is implemented as


arrays.

To perform the insertion of the element to the queue, the position of the element is
calculated as rear= (rear+1) % queue_size and set Q[rear]=value.

Similarly the element deleted from the queue using front = (front + 1) % queue_size.

Enqueue:

This routine insert the new element at rear position of the circular queue.
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Dequeue:

This routine deletes the element from the front of the circular queue.

void CQ_dequeue( )

If(front==-1 && rear==-1)

Print(“Queue is empty”);

Else

Temp=CQueue[front];

If(front==rear)

Front=rear=-1;

Else

Front=(front+1)% maxsize;

}}

Priority Queue:
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In an priority queue, an element with high priority is served before an element with
lower priority.

If two elements with the same priority, they are served according to their order in the
queue.

Two types of priority Queue.


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CS3351 70

UNIT III - TREES

Tree is a Non- Linear datastructure in which data are stored in a hierarchal manner. It is also
defined as a collection of nodes. The collection can be empty. Otherwise, a tree consists of a
distinguished node r, called the root, and zero or more (sub) trees T1, T2, . . . , Tk, each of
whose roots are connected by a directed edge to r.

The root of each subtree is said to be a child of r, and r is the parent of each subtree root.
A tree is a collection of n nodes, one of which is the root, and n - 1 edges. That there are n - 1
edges follows from the fact that each edge connects some node to its parent and every node
except the root has one parent

Generic tree

A tree

Terms in Tree

In the tree above figure, the root is A.

✔ Node F has A as a parent and K, L, and M as children.


✔ Each node may have an arbitrary number of children, possibly zero.
✔ Nodes with no children are known as leaves;
✔ The leaves in the tree above are B, C, H, I, P, Q, K, L, M, and N.
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✔ Nodes with the same parent are siblings; thus K, L, and M are all siblings.
Grandparent and grandchild relations can be defined in a similar manner.
✔ A path from node n1 to nk is defined as a sequence of nodes n1, n2, . . . , nk such that ni
is the parent of ni+1 for 1 i < k.
✔ The length of this path is the number of edges on the path, namely k -1.
✔ There is a path of length zero from every node to itself.
✔ For any node ni, the depth of ni is the length of the unique path from the
root to ni. Thus, the root is at depth 0.

✔ The height of ni is the longest path from ni to a leaf. Thus all leaves are at height 0.
✔ The height of a tree is equal to the height of the root.
Example: For the above tree,

E is at depth 1 and height 2;

F is at depth 1 and height 1; the height of the tree is 3. T

Note:

✔ The depth of a tree is equal to the depth of the deepest leaf; this is always
equal to the height of the tree.
✔ If there is a path from n1 to n2, then n1 is an ancestor of n2 and n2 is a
descendant of n1. If n1 n2, then n1 is a proper ancestor of n2 and n2 is a
proper descendant of n1.
✔ A tree there is exactly one path from the root to each node.

Types of the Tree

Based on the no. of children for each node in the tree, it is classified into two to types.

1. Binary tree
2. General tree
Binary tree

In a tree, each and every node has a maximum of two children. It can be empty,
one or two. Then it is called as Binary tree.
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Eg:

General Tree

In a tree, node can have any no of children. Then it is called as general Tree.

Eg:

Implementation of Trees

Tree can be implemented by two methods.

1. Array Implementation
2. Linked List implementation
Apart from these two methods, it can also be represented by First Child and Next
sibling Representation.

One way to implement a tree would be to have in each node, besides its data, a pointer
to each child of the node. However, since the number of children per node can vary so greatly
and is not known in advance, it might be infeasible to make the children direct links in the data
structure, because there would be too much wasted space. The solution is simple: Keep the
children of each node in a linked list of tree nodes.

Node declarations for trees

typedef struct tree_node *tree_ptr;

struct tree_node

{
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element_type element;

tree_ptr first_child;

tree_ptr next_sibling;

};

First child/next sibling representation of the tree shown in the below Figure

Arrows that point downward are first_child pointers. Arrows that go left to right are
next_sibling pointers. Null pointers are not drawn, because there are too many. In the above
tree, node E has both a pointer to a sibling (F) and a pointer to a child (I), while some nodes
have neither.

Tree Traversals

Visiting of each and every node in a tree exactly only once is called as Tree traversals.
Here Left subtree and right subtree are traversed recursively.

Types of Tree Traversal:

1. Inorder Traversal
2. Preorder Traversal
3. Postorder
Traversal Inorder
traversal:

Rules:

● Traverse Left subtree recursively


● Process the node
● Traverse Right subtree recursively
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Eg

Inorder traversal: a + b*c + d*e + f*g.

Preorder traversal:

Rules:

● Process the node


● Traverse Left subtree recursively
● Traverse Right subtree recursively
Preorder traversal: ++a*b c*+*d e f g

Postorder traversal:

Rules:

● Traverse Left subtree recursively


● Traverse Right subtree recursively
● Process the node
Postorder traversal: a b c*+de*f + g* +

Tree Traversals with an Application

There are many applications for trees. Most important two applications are,

1. Listing a directory in a hierarchical file system


2. Calculating the size of a directory

1. Listing a directory in a hierarchical file system


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One of the popular uses is the directory structure in many common operating systems,
including UNIX, VAX/VMS, and DOS.

Typical directories in the UNIX file system (UNIX directory)

✔ The root of this directory is /usr. (The asterisk next to the name indicates that /usr is
itself a directory.)
✔ /usr has three children, mark, alex, and bill, which are themselves directories. Thus, /usr
contains three directories and no regular files.
✔ The filename /usr/mark/book/ch1.r is obtained by following the leftmost child three
times. Each / after the first indicates an edge; the result is the full pathname.
✔ Two files in different directories can share the same name, because they must have
different paths from the root and thus have different pathnames.
✔ A directory in the UNIX file system is just a file with a list of all its children, so the
directories are structured almost exactly in accordance with the type declaration.
✔ Each directory in the UNIX file system also has one entry that points to itself and
another entry that point to the parent of the directory. Thus, technically, the UNIX file
system is not a tree, but is treelike.

Routine to list a directory in a hierarchical file system void

list_directory ( Directory_or_file D )

list_dir ( D, 0 ); }

Void list_dir ( Directory_or_file D, unsigned int depth )


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if ( D is a legitimate entry)

print_name ( depth, D );

if( D is a directory )

for each child, c, of D

list_dir( c, depth+1 );

} }

The logic of the algorithm is as follow.

✔ The argument to list_dir is some sort of pointer into the tree. As long as the pointer is
valid, the name implied by the pointer is printed out with the appropriate number of
tabs.
✔ If the entry is a directory, then we process all children recursively, one by one. These
children are one level deeper, and thus need to be indenting an extra space.
This traversal strategy is known as a preorder traversal. In a preorder traversal, work at a
node is performed before (pre) its children are processed. If there are n file names to be output,
then the running time is O (n).

The (preorder) directory listing

/usr

mark

book

chr1.

chr2.

chr3.
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course

cop3530
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fall88

syl.r

spr89

syl.r

sum89

syl.r

junk.c

alex

junk.c

bill

work

course

cop3212

fall88

grades

prog1.r

prog2.r

fall89

prog1.r

prog2.r

grades
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2. Calculating the size of a directory

As above UNIX Directory Structure, the numbers in parentheses representing the


number of disk blocks taken up by each file, since the directories are themselves files, they have
sizes too. Suppose we would like to calculate the total number of blocks used by all the files in
the tree. Here the work at a node is performed after its children are evaluated. So it follows
Postorder traversal.

The most natural way to do this would be to find the number of blocks contained in the
subdirectories /usr/mark (30), /usr/alex (9), and /usr/bill (32). The total number of blocks is then
the total in the subdirectories (71) plus the one block used by /usr, for a total of 72.

Routine to calculate the size of a directory unsigned

int size_directory( Directory_or_file D )

unsigned int total_size;

total_size = 0;

if( D is a legitimate entry)

total_size = file_size( D );

if( D is a directory )

for each child, c, of D

total_size += size_directory( c );

return( total_size );

Size of the UNIX Directory

ch1.r 3
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ch 2
2.r
ch 4
3.r
boo 1
k 0
syl. 1
r
fall8 2
8
syl. 5
r
spr8 6
9
syl. 2
r
sum 3
89

cop3530 1
2
cour 1
se 3
jun 6
k.c
mar 3
k 0
jun 8
k.c
alex 9

wo 1
rk
grades 3

prog1.r 4

prog2.r 1

fall8 9
8
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prog2.r 2

prog1.r 7

grades 9

fall8 1
9 9
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cop3212 29

course 30

bill 32

/usr 72

If D is not a directory, then size_directory merely returns the number of blocks

used by D. Otherwise, the number of blocks used by D is added to the number of

blocks (recursively) found in all of the children.

Binary Trees

A binary tree is a tree in which no node can have more than two children.

Figure shows that a binary tree consists of a root and two subtrees, Tl and

Tr, both of which could possibly be empty.

Worst-case binary tree

Implementation
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A binary tree has at most two children; we can keep direct pointers to them. The
declaration of tree nodes is similar in structure to that for doubly linked lists, in that a node is a
structure consisting of the key information plus two pointers (left and right) to other nodes.

Binary tree node declarations

typedef struct tree_node *tree_ptr;

struct tree_node

element_type element;

tree_ptr left;

tree_ptr right;

};

typedef tree_ptr TREE;

Expression Trees

When an expression is represented in a binary tree, then it is called as an expression Tree. The
leaves of an expression tree are operands, such as constants or variable names, and the other
nodes contain operators. It is possible for nodes to have more than two children. It is also
possible for a node to have only one child, as is the case with the unary minus operator.

We can evaluate an expression tree, T, by applying the operator at the root to the values
obtained by recursively evaluating the left and right subtrees.

In our example, the left subtree evaluates to a + (b * c) and the right subtree evaluates to
((d *e) + f ) *g. The entire tree therefore represents (a + (b*c)) + (((d * e) + f)* g).

We can produce an (overly parenthesized) infix expression by recursively

producing a parenthesized left expression, then printing out the operator at the

root, and finally recursively producing a parenthesized right expression. This


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general strattegy ( left, node, right ) is known as an inorder traversal; it gives Infix
Expression.

An alternate traversal strategy is to recursively print out the left subtree, the

right subtree, and then the operator. If we apply this strategy to our tree above, the output is a b
c * + d e * f + g * +, which is called as postfix Expression. This traversal strategy is generally
known as a postorder traversal.

A third traversal strategy is to print out the operator first and then recursively print out
the left and right subtrees. The resulting expression, + + a * b c * + * d e f g, is the less useful
prefix notation and the traversal strategy is a preorder traversal

Expression tree for (a + b * c) + ((d * e + f ) * g)

Constructing an Expression Tree

Algorithm to convert a postfix expression into an expression tree

1. Read the postfix expression one symbol at a time.


2. If the symbol is an operand, then
a. We create a one node tree and push a pointer to it onto a stack.
3. If the symbol is an operator,
a. We pop pointers to two trees T1 and T2 from the stack (T1 is popped first) and
form a new tree whose root is the operator and whose left and right children
point to T2 and T1 respectively.
4. A pointer to this new tree is then pushed onto the stack.
Suppose the input is

ab+cde+**
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The first two symbols are operands, so we create one-node trees and push pointers to
them onto a stack.

Next, a '+' is read, so two pointers to trees are popped, a new tree is formed, and a pointer to it is
pushed onto the stack.

Next, c, d, and e are read, and for each a one-node tree is created and a pointer

to the corresponding tree is pushed onto the stack.

Now a '+' is read, so two trees are merged. Continuing, a '*' is read, so we pop two tree pointers
and form a new tree with a '*' as root.
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Finally, the last symbol is read, two trees are merged, and a pointer to the final
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tree is left on the stack.

The Search Tree ADT-Binary Search Tree

The property that makes a binary tree into a binary search tree is that for every
node, X, in the tree, the values of all the keys in the left subtree are smaller than the key
value in X, and the values of all the keys in the right subtree are larger than the key value
in X.

Notice that this implies that all the elements in the tree can be ordered in some
consistent manner.

In the above figure, the tree on the left is a binary search tree, but the tree on the right is
not. The tree on the right has a node with key 7 in the left subtree of a node with key 6. The
average depth of a binary search tree is O(log n).

Binary search tree declarations

typedef struct tree_node *tree_ptr;

struct tree_node

element_type element;
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tree_ptr left;

tree_ptr right;

};

typedef tree_ptr SEARCH_TREE;

Make Empty:

This operation is mainly for initialization. Some programmers prefer to initialize the
first element as a one-node tree, but our implementation follows the recursive definition of trees
more closely.

Find

This operation generally requires returning a pointer to the node in tree T that has key x,
or NULL if there is no such node. The structure of the tree makes this simple. If T is , then we
can just return . Otherwise, if the key stored at T is x, we can return T. Otherwise, we make a
recursive call on a subtree of T, either left or right, depending on the relationship of x to the key
stored in T.

Routine to make an empty tree

SearchTree makeempty (search tree T)

if(T!=NULL)

Makeempty (T->left);

Makeempty (T->Right);

Free( T);

return NULL; }
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Routine for Find operation

Position find( Elementtype X, SearchTree T )

if( T == NULL )

return NULL;

if( x < T->element )

return( find( x, T->left ) );

else

if( x > T->element )

return( find( x, T->right ) );

else

return T;

FindMin & FindMax:

These routines return the position of the smallest and largest elements in the

tree, respectively.

To perform a findmin, start at the root and go left as long as there is a left child. The
stopping point is the smallest element.

The findmax routine is the same, except that branching is to the right child.

Recursive implementation of Findmin for binary search trees

Position findmin( SearchTree T )

{
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if( T == NULL )

return NULL;

else

if( T->left == NULL )

return( T );

else

return( findmin ( T->left ) );

Recursive implementation of FindMax for binary search trees

Position findmax( SearchTree T )

if( T == NULL )

return NULL;

else

if( T->Right == NULL )

return( T );

else

return( findmax( T->right ) );

Nonrecursive implementation of FindMin for binary search trees

Position findmin( SearchTree T )

if( T != NULL )
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while( T->left != NULL )

T=T->left;

return(T);

Nonrecursive implementation of FindMax for binary search trees

Position findmax( SearchTree T )

if( T != NULL )

while( T->right != NULL )

T=T->right;

return(T);

Insert

To insert x into tree T, proceed down the tree. If x is found, do nothing. Otherwise,
insert x at the last spot on the path traversed.

To insert 5, we traverse the tree as though a find were occurring. At the node with key 4,
we need to go right, but there is no subtree, so 5 is not in the tree, and this is the correct spot.

Insertion routine

Since T points to the root of the tree, and the root changes on the first insertion, insert is
written as a function that returns a pointer to the root of the new tree.
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searchTree insert( elementtype x, SearchTree T )

if( T == NULL )

T = (SEARCH_TREE) malloc ( sizeof (struct tree_node) );

if( T == NULL )

fatal_error("Out of space!!!");

else

T->element = x;

T->left = T->right = NULL; }

else

if( x < T->element )

T->left = insert( x, T->left );

else

if( x > T->element )

T->right = insert( x, T->right );

/* else x is in the tree already. We'll do nothing */

return T; }

Delete

Once we have found the node to be deleted, we need to consider several possibilities.

If the node is a leaf, it can be deleted immediately.


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If the node has one child, the node can be deleted after its parent adjusts a pointer to
bypass the node

if a node with two children. The general strategy is to replace the key of this node with
the smallest key of the right subtree and recursively delete that node. Because the smallest node
in the right subtree cannot have a left child, the second

delete is an easy one.

The node to be deleted is the left child of the root; the key value is 2. It is replaced with
the smallest key in its right subtree (3), and then that node is deleted as before.

Deletion of a node (4) with one child, before and after

Deletion of a node (2) with two children, before and after

If the number of deletions is expected to be small, then a popular strategy to

use is lazy deletion: When an element is to be deleted, it is left in the tree and merely marked as
being deleted.
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Deletion routine for binary search trees

Searchtree delete( elementtype x, searchtree T )

Position tmpcell;

if( T == NULL )

error("Element not found");

else

if( x < T->element ) /* Go left

*/ T->left = delete( x, T->left );

else

if( x > T->element ) /* Go right */

T->right = delete( x, T->right );

else /* Found element to be deleted */

if( T->left && T->right ) /* Two children */

tmp_cell = find_min( T->right );

T->element = tmp_cell->element;

T->right = delete( T->element, T->right );

else /* One child */

tmpcell = T;
if( T->left == NULL ) /* Only a right child */

T= T->right;
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if( T->right == NULL ) /* Only a left child */

T = T->left;

free( tmpcell );

return T;

Average-Case Analysis of BST

✔ All of the operations of the previous section, except makeempty, should take O(log n)
time, because in constant time we descend a level in the tree, thus operating on a tree
that is now roughly half as large.
✔ The running time of all the operations, except makeempty is O(d), where d is the depth
of the node containing the accessed key.
✔ The average depth over all nodes in a tree is O(log n).
✔ The sum of the depths of all nodes in a tree is known as the internal path length.
AVL Trees

The balance condition and allow the tree to be arbitrarily deep, but after every
operation, a restructuring rule is applied that tends to make future operations efficient. These
types of data structures are generally classified as self-adjusting.

An AVL tree is identical to a binary search tree, except that for every node in the tree,
the height of the left and right subtrees can differ by at most 1. (The height of an empty tree is
defined to be -1.)

An AVL (Adelson-Velskii and Landis) tree is a binary search tree with a balance
condition. The simplest idea is to require that the left and right subtrees have the same height.
The balance condition must be easy to maintain, and it ensures that the depth of the tree is
O(log n).
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The above figure shows, a bad binary tree. Requiring balance at the root is not enough.

In Figure, the tree on the left is an AVL tree, but the tree on the right is not.

Thus, all the tree operations can be performed in O(log n) time, except possibly insertion.

When we do an insertion, we need to update all the balancing information for the nodes
on the path back to the root, but the reason that insertion is difficult is that inserting a node
could violate the AVL tree property.

Inserting a node into the AVL tree would destroy the balance condition.

Let us call the unbalanced node α. Violation due to insertion might occur in four cases:

1. An insertion into the left subtree of the left child of α


2. An insertion into the right subtree of the left child of α
3. An insertion into the left subtree of the right child of α
4. An insertion into the right subtree of the right child of α
Violation of AVL property due to insertion can be avoided by doing some modification
on the node α. This modification process is called as Rotation.

Types of rotation

1. Single Rotation
2. Double Rotation
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Single Rotation (case 1) – Single rotate with Left

The two trees in the above Figure contain the same elements and are both binary search
trees.

First of all, in both trees k1 < k2. Second, all elements in the subtree X are smaller than
k1 in both trees. Third, all elements in subtree Z are larger than k2. Finally, all elements in
subtree Y are in between k1 and k2. The conversion of one of the above trees to the other is
known as a rotation.

In an AVL tree, if an insertion causes some node in an AVL tree to lose the balance
property: Do a rotation at that node.

The basic algorithm is to start at the node inserted and travel up the tree, updating the balance
information at every node on the path.

In the above figure, after the insertion of the in the original AVL tree on the left, node 8
becomes unbalanced. Thus, we do a single rotation between 7 and 8, obtaining the tree on the
right.

Routine :

Static position Singlerotatewithleft( Position K2)

{
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Position k1;

K1=k2->left;

K2->left=k1-

>right; K1-

>right=k2;

K2->height=max(height(k2->left),height(k2->right));

K1->height=max(height(k1->left),k2->height);

Return k1;

Single Rotation (case 4) – Single rotate with

Right (Refer diagram from Class note)

Suppose we start with an initially empty AVL tree and insert the keys 1 through 7 in
sequential order. The first problem occurs when it is time to insert key 3, because the AVL
property is violated at the root. We perform a single rotation between the root and its right child
to fix the problem. The tree is shown in the following figure, before and after the rotation.

A dashed line indicates the two nodes that are the subject of the rotation. Next, we insert the
key 4, which causes no problems, but the insertion of 5 creates a violation at node 3, which is
fixed by a single rotation.

Next, we insert 6. This causes a balance problem for the root, since its left subtree is of
height 0, and its right subtree would be height 2. Therefore, we perform a single rotation at the
root between 2 and 4.
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The rotation is performed by making 2 a child of 4 and making 4's original left subtree
the new right subtree of 2. Every key in this subtree must lie between 2 and 4, so this
transformation makes sense. The next key we insert is 7, which causes another rotation.

Routine :

Static position Singlerotatewithright( Position K1)

Position k2;

K2=k1->right;

K1->right=k2-

>left; K2->left=k1;
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K1->height=max(height(k1->left),height(k1->right));

K2->height=max(height(k2->left),k1->height);

Return k2;

Double Rotation

(Right-left) double rotation

(Left-right) double rotation


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In the above diagram, suppose we insert keys 8 through 15 in reverse order. Inserting 15 is
easy, since it does not destroy the balance property, but inserting 14 causes a height imbalance
at node 7.

As the diagram shows, the single rotation has not fixed the height imbalance. The problem is
that the height imbalance was caused by a node inserted into the tree containing the middle
elements (tree Y in Fig. (Right-left) double rotation) at the same time as the other trees had
identical heights. This process is called as double rotation, which is similar to a single rotation
but involves four subtrees instead of three.
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In our example, the double rotation is a right-left double rotation and involves 7, 15, and
14. Here, k3 is the node with key 7, k1 is the node with key 15,

and k2 is the node with key 14.

Next we insert 13, which require a double rotation. Here the double rotation is again a
right-left double rotation that will involve 6, 14, and 7 and will restore the tree. In this case, k3
is the node with key 6, k1 is the node with key 14, and k2 is the node with key 7. Subtree A is
the tree rooted at the node with key 5, subtree B is the empty subtree that was originally the left
child of the node with key 7, subtree C is the tree rooted at the node with key 13, and finally,
subtree D is the tree rooted at the node with key 15.

If 12 is now inserted, there is an imbalance at the root. Since 12 is not between


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4 and 7, we know that the single rotation will work. Insertion of 11 will require a single
rotation:

To insert 10, a single rotation needs to be performed, and the same is true for the
subsequent insertion of 9. We insert 8 without a rotation, creating the almost perfectly balanced
tree.

Routine for double Rotation with left (Case 2)

Static position doublerotatewithleft(position k3)

K3->left=singlerotatewithright(k3->left);

Return singlerotatewithleft(k3);

Routine for double Rotation with right (Case 3)

Static position doublerotatewithlright(position k1)

K1->right=singlerotatewithleft(k1->right);

Return singlerotatewithright(k1);

Node declaration for AVL trees:

typedef struct avlnode *position;

typedef struct avlnode *avltree;

struct avlnode
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elementtype element;

avltree left;

avltree right;

int height;

};

typedef avl_ptr SEARCH_TREE;

Routine for finding height of an AVL node

Int height (avltree p)

if( p == NULL )

return -1;

else

return p->height;

Routine for insertion of new element into a AVL TREE

(Refer Class note)

B-Trees
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AVL tree and Splay tree are binary; there is a popular search tree that is not binary. This
tree is known as a B-tree.

A B-tree of order m is a tree with the following structural properties:

a. The root is either a leaf or has between 2 and m children.


b. All nonleaf nodes (except the root) have between m/2 and m children.
c. All leaves are at the same depth.
All data is stored at the leaves. Contained in each interior node are pointers

p1, p2, . . . , pm to the children, and values k1, k2, . . . , km - 1, representing the smallest key
found in the subtrees p2, p3, . . . , pm respectively. Some of these pointers might be NULL, and
the corresponding ki would then be undefined.

For every node, all the keys in subtree p1 are smaller than the keys in subtree p2, and so on.
The leaves contain all the actual data, which is either the keys themselves or pointers to records
containing the keys.

The number of keys in a leaf is also between m/2 and m.

An example of a B-tree of order 4

A B-tree of order 4 is more popularly known as a 2-3-4 tree, and a B-tree of order 3 is
known as a 2-3 tree

Our starting point is the 2-3 tree that follows.


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We have drawn interior nodes (nonleaves) in ellipses, which contain the two pieces of
data for each node. A dash line as a second piece of information in an interior node indicates
that the node has only two children. Leaves are drawn in boxes, which contain the keys. The
keys in the leaves are ordered.

To perform a find, we start at the root and branch in one of (at most) three directions,
depending on the relation of the key we are looking for to the two values stored at the node.

When we get to a leaf node, we have found the correct place to put x. Thus, to insert a
node with key 18, we can just add it to a leaf without causing any violations of the 2-3 tree
properties. The result is shown in the following figure.

If we now try to insert 1 into the tree, we find that the node where it belongs is already
full. Placing our new key into this node would give it a fourth element which is not allowed.
This can be solved by making two nodes of two keys each and adjusting the information in the
parent.
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To insert 19 into the current tree, two nodes of two keys each, we obtain the following tree.

This tree has an internal node with four children, but we only allow three per node.

Again split this node into two nodes with two children. Now this node might be one of three
children itself, and thus splitting it would create a problem for its parent but we can keep on
splitting nodes on the way up to the root until we either get to the root or find a node with only
two children.

If we now insert an element with key 28, we create a leaf with four children, which is
split into two leaves of two children.
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This creates an internal node with four children, which is then split into two children.
Like to insert 70 into the tree above, we could move 58 to the leaf containing 41 and 52, place
70 with 59 and 61, and adjust the entries in the internal nodes.

Deletion in B-Tree

● If this key was one of only two keys in a node, then its removal leaves only one key. We
can fix this by combining this node with a sibling. If the sibling has three keys, we can
steal one and have both nodes with two keys.
● If the sibling has only two keys, we combine the two nodes into a single node with three
keys. The parent of this node now loses a child, so we might have to percolate this
strategy all the way to the top.
● If the root loses its second child, then the root is also deleted and the tree becomes one
level shallower.
We repeat this until we find a parent with less than m children. If we split the root, we
create a new root with two children.

The depth of a B-tree is at most log m/2 n.

The worst-case running time for each of the insert and delete operations is thus O(m
logm n) = O( (m / log m ) log n), but a find takes only O(log n ).

PRIORITY QUEUES (HEAPS)


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A queue is said to be priority queue, in which the elements are dequeued based on the
priority of the elements.

A priority queue is used in,

● Jobs sent to a line printer are generally placed on a queue. For instance, one job might
be particularly important, so that it might be desirable to allow that job to be run as soon
as the printer is available.
● In a multiuser environment, the operating system scheduler must decide which of
several processes to run. Generally a process is only allowed to run for a fixed period of
time. One algorithm uses a queue. Jobs are initially placed at the end of the queue. The
scheduler will repeatedly take the first job on the queue, run it until either it finishes or
its time limit is up, and place it at the end of the queue. This strategy is generally not
appropriate, because very short jobs will seem to take a long time because of the wait
involved to run. Generally, it is important that short jobs finish as fast as possible. This
is called as Shortest Job First (SJF). This particular application seems to require a
special kind of queue, known as a priority queue.
Basic model of a priority queue

A priority queue is a data structure that allows at least the following two operations:

1. Insert, equivalent of enqueue


2. Deletemin, removes the minimum element in the heap equivalent of the
Queue’s dequeue operation.

Implementations of Priority Queue

1. Array Implementation
2. Linked list Implementation
3. Binary Search Tree implementation
4. Binary Heap Implementation
Array Implementation

Drawbacks:

1. There will be more wastage of memory due to maximum size of the array should be
define in advance
2. Insertion taken at the end of the array which takes O (N) time.
3. Delete_min will also take O (N) times.
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Linked list Implementation

It overcomes first two problems in array implementation. But delete_min operation


takes O(N) time similar to array implementation.

Binary Search Tree implementation

Another way of implementing priority queues would be to use a binary search tree. This
gives an O(log n) average running time for both operations.

Binary Heap Implementation

Another way of implementing priority queues would be to use a binary heap. This gives
an O(1) average running time for both operations.

Binary Heap

Like binary search trees, heaps have two properties, namely, a structure property and a heap
order property. As with AVL trees, an operation on a heap can destroy one of the properties,
so a heap operation must not terminate until all heap properties are in order.

1. Structure Property
2. Heap Order
Property Structure
Property

A heap is a binary tree that is completely filled, with the possible exception of the
bottom level, which is filled from left to right. Such a tree is known as a complete binary
tree.

A complete Binary Tree

A complete binary tree of height h has between 2h and 2h+1 - 1 nodes. This implies that
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the height of a complete binary tree is log n, which is clearly O(log n).
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Array implementation of complete

binary tree Note:

For any element in array position i, the left child is in position 2i, the right

child is in the cell after the left child (2i + 1), and the parent is in position

i/2 .

The only problem with this implementation is that an estimate of the maximum heap
size is required in advance.

Types of Binary

Heap Min Heap

A binary heap is said to be Min heap such that any node x in the heap, the key value of
X is smaller than all of its descendants children.

Max Heap

A binary heap is said to be Min heap such that any node x in the heap, the key
value of X is larger than all of its descendants children.
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It is easy to find the minimum quickly, it makes sense that the smallest element should
be at the root. If we consider that any subtree should also be a heap, then any node should be
smaller than all of its descendants.

Applying this logic, we arrive at the heap order property. In a heap, for every node X,
the key in the parent of X is smaller than (or equal to) the key in X.

Similarly we can declare a (max) heap, which enables us to efficiently find and remove
the maximum element, by changing the heap order property. Thus, a priority queue can be used
to find either a minimum or a maximum.

By the heap order property, the minimum element can always be found at the root.

Declaration for priority queue

struct heapstruct

int capacity;

int size;

element_type *elements;

};

typedef struct heapstruct *priorityQ;

Create routine of priority Queue

priorityQ create (int max_elements )


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priorityQ H;

if( max_elements < MIN_PQ_SIZE )

error("Priority queue size is too small");

H = (priorityQ) malloc ( sizeof (struct heapstruct) );

if( H == NULL )

fatal_error("Out of space!!!");

H->elements = (element_type *) malloc( ( max_elements+1) * sizeof

(element_type) ); if( H->elements == NULL )

fatal_error("Out of

space!!!"); H->capacity=

max_elements; H->size = 0;

H->elements[0] =

MIN_DATA; return H; }

Basic Heap Operations

It is easy to perform the two required operations. All the work involves ensuring that the
heap order property is maintained.

1. Insert
2. Deletemi
n Insert

To insert an element x into the heap, we create a hole in the next available location,
since otherwise the tree will not be complete.

If x can be placed in the hole without violating heap order, then we do so and are done.
Otherwise we slide the element that is in the hole's parent node into the hole, thus bubbling the
hole up toward the root. We continue this process until x can be placed in the hole.
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Figure shows that to insert 14, we create a hole in the next available heap location.
Inserting 14 in the hole would violate the heap order property, so 31 is slide down into the hole.

This strategy is continued until the correct location for 14 is found. This general strategy
is known as a percolate up; the new element is percolated up the heap until the correct location
is found.

We could have implemented the percolation in the insert routine by performing repeated
swaps until the correct order was established, but a swap requires three assignment statements.
If an element is percolated up d levels, the number of assignments performed by the swaps
would be 3d. Our method uses d + 1 assignments.

Routine to insert into a binary heap

/* H->element[0] is a sentinel */

Void insert( element_type x, priorityQ H )

int i;

if( is_full( H ) )
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error("Priority queue is full");

else

i = ++H->size;

while( H->elements[i/2] > x )

H->elements[i] = H->elements[i/2];

i /= 2;

} H->elements[i] = x; } }

If the element to be inserted is the new minimum, it will be pushed all the way to the
top. The time to do the insertion could be as much as O (log n), if the element to be inserted is
the new minimum and is percolated all the way to the root. On

Deletemin

Deletemin are handled in a similar manner as insertions. Finding the minimum is easy;
the hard part is removing it.

When the minimum is removed, a hole is created at the root. Since the heap now
becomes one smaller, it follows that the last element x in the heap must move somewhere in the
heap. If x can be placed in the hole, then we are done. This is unlikely, so we slide the smaller
of the hole's children into the hole, thus pushing the hole down one level. We repeat this step
until x can be placed in the hole. This general strategy is known as a percolate down.
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In Figure, after 13 is removed, we must now try to place 31 in the heap. 31 cannot be
placed in the hole, because this would violate heap order. Thus, we place the smaller child (14)
in the hole, sliding the hole down one level. We repeat this again, placing 19 into the hole and
creating a new hole one level deeper. We then place 26 in the hole and create a new hole on the
bottom level. Finally, we are able to place 31 in the hole.

Routine to perform deletemin in a binary heap

element_type delete_min( priorityQ H )

int i, child;

element_type min_element, last_element;

if( is_empty( H ) )

error("Priority queue is empty");

return H->elements[0];

min_element = H->elements[1];
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last_element = H->elements[H->size--];

for( i=1; i*2 <= H->size; i=child )

child = i*2;

if( ( child != H->size ) && ( H->elements[child+1] < H->elements [child] ) )

child++;

if( last_element > H-

>elements[child] ) H->elements[i] =

H->elements[child]; else

break;

H->elements[i] = last_element;

return min_element;

The worst-case running time for this operation is O(log n). On average, the element that
is placed at the root is percolated almost to the bottom of the heap, so the average running time
is O (log n).

Other Heap Operations

The other heap operations are

1. Decreasekey
2. Increasekey
3. Delete
4. Buildheap
Decreasekey

The decreasekey(x, ∆, H) operation lowers the value of the key at position x by a


positive amount ∆. Since this might violate the heap order, it must be fixed by a percolate up.
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USE:

This operation could be useful to system administrators: they can make their programs
run with highest priority.

Increasekey

The increasekey(x, ∆, H) operation increases the value of the key at position x by a


positive amount ∆. This is done with a percolate down.

USE:

Many schedulers automatically drop the priority of a process that is consuming


excessive CPU time.

Delete

The delete(x, H) operation removes the node at position x from the heap. This is done
by first performing decreasekey(x,∆ , H) and then performing deletemin(H). When a process is
terminated by a user, it must be removed from the priority queue.

Buildheap

The buildheap(H) operation takes as input n keys and places them into an empty heap.
This can be done with n successive inserts. Since each insert will take O(1) average and O(log
n) worst-case time, the total running time of this algorithm would be O(n) average but O(n log
n) worst-case.
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UNIT IV – GRAPHS

Graph
A graph G = (V, E) consists of a set of vertices, V, and a set of edges, E. Each
edge is a pair (v,w), where v,w € V. Edges are sometimes referred to as arcs.

A B

Edge / arcs
C E
A, B, C, D and E are vertices
D

Types of graph

1. Directed Graph

If the pair is ordered, then the graph is directed. In a graph, if all the edges are
directionally oriented, then the graph is called as directed Graph. Directed graphs are
sometimes referred to as digraphs.

Vertex w is adjacent to v if and only if (v, w) has an edge E.

2. Undirected Graph
A B
In a graph, if all the edges are not directionally oriented, then the graph is called as
undirected Graph. In an undirected graph with edge (v,w), and hence (w,v), w is adjacent to v
C E
and v is adjacent to w.
D

1 2

5 4
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3. Mixed Graph

In a graph if the edges are either directionally or not directionally oriented, then it is
called as mixed graph.

S U

Path

A path in a graph is a sequence of verices w1, w2, w3, . . . , wn such that (wi, wi+i) € E
T V
for 1< i < n.

Path length

The length of a path is the number of edges on the path, which is equal to n – 1 where n
is the no of vertices.

Loop

A path from a vertex to itself; if this path contains no edges, then the path length is 0. If
the graph contains an edge (v,v) from a vertex to itself, then the path v, v is sometimes referred
to as a loop.

Simple Path

A simple path is a path such that all vertices are distinct, except that the first and last
could be the same.
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Cycle

In a graph, if the path starts and ends to the same vertex then it is known as Cycle.

Cyclic Graph

A directed graph is said to be cyclic graph, if it has cyclic path.

Acyclic Graph

A directed graph is acyclic if it has no cycles. A directed acyclic graph is also referred
as DAG.

Connected Graph

An undirected graph is connected if there is a path from every vertex to every other
vertex.

Strongly connected Graph

A directed graph is called strongly connected if there is a path from every vertex to
every other vertex.

Weakly connected Graph

If a directed graph is not strongly connected, but the underlying graph (without direction
to the arcs) is connected, then the graph is said to be weakly connected.

Complete graph

A complete graph is a graph in which there is an edge between every pair of vertices.

Weighted Graph

In a directed graph, if some positive non zero integer values are assigned to each
and every edges, then it is known as weighted graph. Also called as Network

An example of a real-life situation that can be modeled by a graph is the airport system.
Each airport is a vertex, and two vertices are connected by an edge if there is a nonstop flight
from the airports that are represented by the vertices. The edge could have a weight,
representing the time, distance, or cost of the flight.
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Representation of Graphs

1. Adjacency matrix / Incidence Matrix


2. Adjacency Linked List/ Incidence Linked List
Adjacency matrix

We will consider directed graphs. (Fig. 1)

Now we can number the vertices, starting at 1. The graph shown in above figure represents 7
vertices and 12 edges.

One simple way to represent a graph is to use a two-dimensional array. This is known as
an adjacency matrix representation.

For each edge (u, v), we set a[u][v]= 1; otherwise the entry in the array is 0. If the edge has a
weight associated with it, then we can set a[u][v] equal to the weight and use either a very large
or a very small weight as a sentinel to indicate nonexistent edges.

Advantage is, it is extremely simple, and the space requirement is (|V|2).

For directed graph

A[u][v]= { 1, if there is edge from u to v

0 otherwise }

For undirected graph

A[u][v]= { 1, if there is edge between u and v

0 otherwise }

For weighted graph

A[u][v]= { value , if there is edge from u to v

∞, if no edge between u and v }


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Adjacency lists

Adjacency lists are the standard way to represent graphs. Undirected graphs can be
similarly represented; each edge (u, v) appears in two lists, so the space usage essentially
doubles. A common requirement in graph algorithms is to find all vertices adjacent to some
given vertex v, and this can be done, in time proportional to the number of such vertices found,
by a simple scan down the appropriate adjacency list.

An adjacency list representation of a graph (See above fig 5.1)

Topological Sort

A topological sort is an ordering of vertices in a directed acyclic graph, such that if there
is a path from vi to vj, then vj appears after vi in the ordering.

It is clear that a topological ordering is not possible if the graph has a cycle, since for
two vertices v and w on the cycle, v precedes w and w precedes v.

Directed acyclic graph


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In the above graph v1, v2, v5, v4, v3, v7, v6 and v1, v2, v5, v4, v7, v3, v6 are both
topological orderings.

A simple algorithm to find a topological ordering

First, find any vertex with no incoming edges (Source vertex). We can then print this
vertex, and remove it, along with its edges, from the graph.

To formalize this, we define the indegree of a vertex v as the number of edges (u,v). We
compute the indegrees of all vertices in the graph. Assuming that the indegree array is
initialized and that the graph is read into an adjacency list,

Indegree Before Dequeue #

Vertex 1 2 3 4 5 6 7

v1 0 0 0 0 0 0 0

v2 1 0 0 0 0 0 0

v3 2 1 1 1 0 0 0

v4 3 2 1 0 0 0 0

v5 1 1 0 0 0 0 0

v6 3 3 3 3 2 1 0

v7 2 2 2 1 0 0 0
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Enqueue v1 v2 v5 v4 v3 v7 v6

Dequeue v1 v2 v5 v4 v3 v7 v6

Simple Topological Ordering Routine

Void topsort( graph G )

unsigned int counter;

vertex v, w;

for( counter = 0; counter < NUM_VERTEX; counter++ )

v = find_new_vertex_of_indegree_zero( );

if( v = NOT_A_VERTEX )

error("Graph has a cycle");

break;

top_num[v] = counter;

for each w adjacent to v

indegree[w]--;

}
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Explanation

The function find_new_vertex_of_indegree_zero scans the indegree array looking for a


vertex with indegree 0 that has not already been assigned a topological number. It returns
NOT_A_VERTEX if no such vertex exists; this indicates that the graph has a cycle.

Routine to perform Topological Sort

Void topsort( graph G )

QUEUE Q;

unsigned int counter;

vertex v, w;

Q = create_queue( NUM_VERTEX );

makeempty( Q );

counter = 0;

for each vertex v

if( indegree[v] = 0 )

enqueue( v, Q );

while( !isempty( Q ) )

v = dequeue( Q );

top_num[v] = ++counter; /* assign next number */

for each w adjacent to v

if( --indegree[w] = 0 )

enqueue( w, Q );
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if( counter != NUMVERTEX )

error("Graph has a cycle");

dispose_queue( Q ); /* free the memory */

Graph Traversal:

Visiting of each and every vertex in the graph only once is called as Graph traversal.

There are two types of Graph traversal.

1. Depth First Traversal/ Search (DFS)


2. Breadth First Traversal/ Search (BFS)

Depth First Traversal/ Search (DFS)

Depth-first search is a generalization of preorder traversal. Starting at some vertex, v,


we process v and then recursively traverse all vertices adjacent to v. If this process is performed
on a tree, then all tree vertices are systematically visited in a total of O(|E|) time, since |E| = (|
V|).

We need to be careful to avoid cycles. To do this, when we visit a vertex v, we mark it


visited, since now we have been there, and recursively call depth-first search on all adjacent
vertices that are not already marked.

The two important key points of depth first search

1. If path exists from one node to another node walk across the edge – exploring
the edge
2. If path does not exist from one specific node to any other nodes, return to the
previous node where we have been before – backtracking
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Procedure for DFS

Starting at some vertex V, we process V and then recursively traverse all the vertices adjacent
to V. This process continues until all the vertices are processed. If some vertex is not processed
recursively, then it will be processed by using backtracking. If vertex W is visited from V, then
the vertices are connected by means of tree edges. If the edges not included in tree, then they
are represented by back edges. At the end of this process, it will construct a tree called as DFS
tree.

Routine to perform a depth-first search void

void dfs( vertex v )

visited[v] = TRUE;

for each w adjacent to v

if( !visited[w] )

dfs( w );

The (global) boolean array visited[ ] is initialized to FALSE. By recursively calling the
procedures only on nodes that have not been visited, we guarantee that we do not loop
indefinitely.

* An efficient way of implementing this is to begin the depth-first search at v1. If we need to
restart the depth-first search, we examine the sequence vk, vk + 1, . . . for an unmarked
vertex,where vk - 1 is the vertex where the last depth-first search was started.

An undirected graph
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Steps to construct depth-first spanning tree

a. We start at vertex A. Then we mark A as visited and call dfs(B) recursively. dfs(B)
marks B as visited and calls dfs(C) recursively.
b. dfs(C) marks C as visited and calls dfs(D) recursively.
c. dfs(D) sees both A and B, but both these are marked, so no recursive calls are made.
dfs(D) also sees that C is adjacent but marked, so no recursive call is made there, and
dfs(D) returns back to dfs(C).
d. dfs(C) sees B adjacent, ignores it, finds a previously unseen vertex E adjacent, and thus
calls dfs(E).
e. dfs(E) marks E, ignores A and C, and returns to dfs(C).
f. dfs(C) returns to dfs(B). dfs(B) ignores both A and D and returns.
g. dfs(A) ignores both D and E and returns.
Depth-first search of the graph

---------> Back edge

Tree edge

The root of the tree is A, the first vertex visited. Each edge (v, w) in the graph is present in
the tree. If, when we process (v, w), we find that w is unmarked, or if, when we process (w, v),
we find that v is unmarked, we indicate this with a tree edge.

If when we process (v, w), we find that w is already marked, and when processing (w, v), we
find that v is already marked, we draw a dashed line, which we will call a back edge, to
indicate that this "edge" is not really part of the tree.
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Breadth First Traversal (BFS)

Here starting from some vertex v, and its adjacency vertices are processed. After all the
adjacency vertices are processed, then selecting any one the adjacency vertex and process will
continue. If the vertex is not visited, then backtracking is applied to visit the unvisited vertex.

Routine: Example: BFS of the above graph

void BFS (vertex v) A

visited[v]= true;

For each w adjacent to v B E


D
If (!visited[w])

visited[w] = true;

Difference between DFS & BFS C

S. D BF
No FS S
1 Back tracking is possible from a dead end. Back tracking is not possible.

2 Vertices from which exploration is The vertices to be explored


incomplete are processed in a LIFO order. are organized as a FIFO
queue.
3 Search is done in one particular direction at The vertices in the same level are
the time. maintained parallel. (Left to right)
( alphabetical ordering)
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A
A
B D

C
D

B C

Order of traversal: A🡪B🡪C🡪D🡪E


E G H

Order of traversal:
A🡪B🡪C🡪D🡪E🡪F🡪G🡪H

Bi-connectivity / Bi connected Graph:

A connected undirected graph is biconnected if there are no vertices whose removal


disconnects the rest of the graph.

The graph in the example above is biconnected.


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It is used in computer networks. If the nodes are computers and the edges are links, then if any
computer goes down, network mail is unaffected if it is a biconnected network.

Articulation points

If a graph is not biconnected, the vertices whose removal would disconnect the graph
are known as articulation points.

The above graph is not biconnected: C and D are articulation points.

The removal of C would disconnect G, and the removal of D would disconnect E and F,
from the rest of the graph.

Depth-first search provides a linear-time algorithm to find all articulation points in a


connected graph.

● First, starting at any vertex, we perform a depth-first search and number the
nodes as they are visited.
● For each vertex v, we call this preorder number num (v). Then, for every vertex
v in the depth-first search spanning tree, we compute the lowest-numbered
vertex, which we call low(v), that is reachable from v by taking zero or more
tree edges and then possibly one back edge (in that order).
By the definition of low, low (v) is the minimum of

1. num(v)

2. the lowest num(w) among all back edges (v, w)

3. the lowest low(w) among all tree edges (v, w)


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The first condition is the option of taking no edges, the second way is to choose no tree
edges and a back edge, and the third way is to choose some tree edges and possibly a back edge.

The depth-first search tree in the above Figure shows the preorder number first, and then the
lowest-numbered vertex reachable under the rule described above.

The lowest-numbered vertex reachable by A, B, and C is vertex 1 (A), because they can all take
tree edges to D and then one back edge back to A and find low value for all other vertices.

Depth-first tree that results if depth-first search starts at C

To find articulation points,

● The root is an articulation point if and only if it has more than one child, because if it
has two children, removing the root disconnects nodes in different subtrees, and if it has
only one child, removing the root merely disconnects the root.
● Any other vertex v is an articulation point if and only if v has some child w such that
low (w)>= num (v). Notice that this condition is always satisfied at the root;
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We examine the articulation points that the algorithm determines, namely C and D. D has a
child E, and low (E)>= num (D), since both are 4. Thus, there is only one way for E to get to
any node above D, and that is by going through D.

Similarly, C is an articulation point, because low (G)>= num (C).

Routine to assign num to vertices

Void assignnum( vertex v )

vertex w;

num[v] = counter++;

visited[v] = TRUE;

for each w adjacent to v

if( !visited[w] )

parent[w] = v;

assignnum ( w ); } }

Routine to compute low and to test for articulation

Void assignlow( vertex v )

vertex w;

low[v] = num[v]; /* Rule 1 */

for each w adjacent to v

{
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if( num[w] > num[v] ) /* forward edge */

assignlow( w );

if( low[w] >= num[v] )

printf( "%v is an articulation point\n", v );

low[v] = min( low[v], low[w] ); /* Rule 3 */

else

if( parent[v] != w ) /* back edge */

low[v] = min( low[v], num[w] ); /* Rule 2 */ } }

Testing for articulation points in one depth-first search (test for the root is omitted) void
findart( vertex v )

vertex w;

visited[v] = TRUE;

low[v] = num[v] = counter++; /* Rule 1 */

for each w adjacent to v

if( !visited[w] ) /* forward edge */

parent[w] = v;

findart( w );

if( low[w] >= num[v] )

printf ( "%v is an articulation point\n", v );


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low[v] = min( low[v], low[w] ); /* Rule */

else

if( parent[v] != w ) /* back edge */

low[v] = min( low[v], num[w] ); /* Rule 2 */

Euler Circuits

We must find a path in the graph that visits every edge exactly once. If we are to solve
the "extra challenge," then we must find a cycle that visits every edge exactly once. This graph
problem was solved in 1736 by Euler and marked the beginning of graph theory. The problem
is thus commonly referred to as an Euler path or Euler tour or Euler circuit problem,
depending on the specific problem statement.

Consider the three figures as shown below. A popular puzzle is to reconstruct these
figures using a pen, drawing each line exactly once. The pen may not be lifted from the paper
while the drawing is being performed. As an extra challenge, make the pen finish at the same
point at which it started.

Three drawings

1. The first figure can be drawn only if the starting point is the lower left- or right-hand
corner, and it is not possible to finish at the starting point.
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2. The second figure is easily drawn with the finishing point the same as the starting point.
3. The third figure cannot be drawn at all within the parameters of the puzzle.
We can convert this problem to a graph theory problem by assigning a vertex to each
intersection. Then the edges can be assigned in the natural manner, as in figure.

The first observation that can be made is that an Euler circuit, which must end on its starting
vertex, is possible only if the graph is connected and each vertex has an even degree (number of
edges). This is because, on the Euler circuit, a vertex is entered and then left.

If exactly two vertices have odd degree, an Euler tour, which must visit every edge but need not
return to its starting vertex, is still possible if we start at one of the odd-degree vertices and
finish at the other.

If more than two vertices have odd degree, then an Euler tour is not possible.

That is, any connected graph, all of whose vertices have even degree, must have an
Euler circuit

As an example, consider the graph in

The main problem is that we might visit a portion of the graph and return to the starting point
prematurely. If all the edges coming out of the start vertex have been used up, then part of the
graph is untraversed.

The easiest way to fix this is to find the first vertex on this path that has an untraversed edge,
and perform another depth-first search. This will give another circuit, which can be spliced into
the original. This is continued until all edges have been traversed.
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Suppose we start at vertex 5, and traverse the circuit 5, 4, 10, 5. Then we are stuck,

and most of the graph is still untraversed. The situation is shown in the Figure.

We then continue from vertex 4, which still has unexplored edges. A depth-first search might
come up with the path 4, 1, 3, 7, 4, 11, 10, 7, 9, 3, 4. If we splice this path into the previous path
of 5, 4, 10, 5, then we get a new path of 5, 4, 1, 3, 7 ,4, 11, 10, 7, 9, 3, 4, 10, 5.

The graph that remains after this is shown in the Figure

The next vertex on the path that has untraversed edges is vertex 3. A possible circuit would then
be 3, 2, 8, 9, 6, 3. When spliced in, this gives the path 5, 4, 1, 3, 2, 8, 9, 6, 3, 7, 4, 11, 10, 7, 9, 3,
4, 10, 5.

The graph that remains is in the Figure.

On this path, the next vertex with an untraversed edge is 9, and the algorithm finds the circuit 9,
12, 10, 9. When this is added to the current path, a circuit of 5, 4, 1, 3, 2, 8, 9, 12, 10, 9, 6, 3, 7,
4, 11, 10, 7, 9, 3, 4, 10, 5 is obtained. As all the edges are traversed, the algorithm terminates
CS3351 140

with an Euler circuit.


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Then the Euler Path for the above graph is 5, 4, 1, 3, 2, 8, 9, 12, 10, 9, 6, 3, 7, 4, 11, 10,
7, 9, 3, 4, 10, 5

Cut vertex and edges

A cut vertex is a vertex that when removed (with its boundary edges) from a graph creates more
components than previously in the graph.

A cut edge is an edge that when removed (the vertices stay in place) from a graph creates
more components than previously in the graph.

Find the cut vertices and cut edges for the following graphs

Answers
31) The cut vertex is c. There are no cut edges.
32) The cut vertices are c and d. The cut edge is (c,d)
33) The cut vertices are b,c,e and i. The cut edges are: (a,b),(b,c),(c,d),(c,e),(e,i),(i,h)

Applications of graph:

Minimum Spanning

Tree Definition:

A minimum spanning tree exists if and only if G is connected. A minimum spanning


tree of an undirected graph G is a tree formed from graph edges that connects all the vertices of
G at lowest total cost.
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The number of edges in the minimum spanning tree is |V| - 1. The minimum spanning
tree is a tree because it is acyclic, it is spanning because it covers every edge.

Application:

● House wiring with a minimum length of cable, reduces cost of the


wiring.

A graph G and its minimum spanning tree

There are two algorithms to find the minimum spanning tree

1. Prim's Algorithm
2. Kruskal's Algorithm
Kruskal's Algorithm

A second greedy strategy is continually to select the edges in order of smallest weight
and accept an edge if it does not cause a cycle.

Formally, Kruskal's algorithm maintains a forest. Forest is a collection of trees.

Procedure

● Initially, there are |V| single-node trees.


● Adding an edge merges two trees into one.
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● When the algorithm terminates, there is only one tree, and this is the minimum
spanning tree.
● The algorithm terminates when enough edges are accepted.

At any point in the process, two vertices belong to the same set if and only if they are connected
in the current spanning forest. Thus, each vertex is initially in its own set.

● If u and v are in the same set, the edge is rejected, because since they are already
connected, adding (u, v) would form a cycle.
● Otherwise, the edge is accepted, and a union is performed on the two sets containing u
and v.

Action of Kruskal's algorithm on G

Edge Weight Action

(v1,v4) 1 Accepted

(v6,v7) 1 Accepted

(v1,v2) 2 Accepted

(v3,v4) 2 Accepted

(v2,v4) 3 Rejected

(v1,v3) 4 Rejected

(v4,v7) 4 Accepted

(v3,v6) 5 Rejected

(v5,v7) 6 Accepted
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Kruskal's algorithm after each stage

Routine for Kruskal's algorithm

void Graph:: kruskal( )

int edgesaccepted = 0; DISJSET ds

( Numvertex); PRIORIT_QUEUE < edge> pg( getedges

( ));

Edge e;

Vertex U, V;

while( edgesaccepted < NUMVERTEX-1 )

Pq. deletemin( e ); // e = (u,

v) Settype Uset =ds. find( U, S );


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Settype Vset = ds.find( V, S );


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if( Uset != Vset )

// accept the edge

edgesaccepted++;

ds.setunion( S, Uset, Vset ); } } }

UNIT 4 - Hashing and Set

Hashing

The effective technique in which insertion, deletion and search will be done in constant
time. This technique is called as Hashing.

Hash Function

Each key is mapped into some number in the range 0 to Tablesize - 1 and placed in the
appropriate cell. The mapping is called a hash function.

An ideal hash table

In this example, john hashes to 3, phil hashes to 4, dave hashes to 6, and mary hashes to 7.

Routine for Hash Function

If the input keys are integers, then hash function will be key mod Tablesize. Usually,
the keys are strings; in this case, the hash function needs to be chosen carefully.

One option is to add up the ASCII values of the characters in the string.
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typedef int INDEX;

A simple hash function

INDEX hash( char *key, int tablesize )

int hash_val = 0;

while( *key != '\0' )

hash_val += *key++;

return( hash_val % H_SIZE );

Another hash function is that, key has at least two characters plus the NULL terminator.
27 represents the number of letters in the English alphabet, plus the blank, and 729 is 272.

INDEX hash( char *key, int tablesize )

return ( ( key[0] + 27*key[1] + 729*key[2] ) % tablesize );

A good hash function

INDEX hash( char *key, int tablesize )

int hash_val = O;

while( *key != '\0' )

hash_val = ( hash_val << 5 ) + *key++;

return( hash_val % H_SIZE );

The main problems deal with choosing a function,


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● what to do when two keys hash to the same


value
● deciding on the table size.
Collision

When two different keys hash to same position in the hashtable, overwriting of the key
values in the hashtable. This is known as Collision.

Collision resolution

If, when inserting an element, it hashes to the same value as an already inserted element,
then we have a collision and need to resolve it.

Methods to resolve collision

1. Separate Chaining / Open Hashing


2. open addressing / Closed Hashing
a. linear Probing
b. Quadratic Probing
c. Double hashing
3. Extensible Hashing
4. Rehashing

1. Separate Chaining / Open Hashing

The first strategy, commonly known as either open hashing, or separate chaining, is to
keep a list of all elements that hash to the same value. For convenience, our lists have headers.
hash(x) = x mod 10. (The table size is 10)

To perform an insert, we traverse down the appropriate list to check whether the
element is already in place. If the element turns out to be new, it is inserted either at the front of
the list or at the end of the list. New elements are inserted at the front of the list.
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The hash table structure contains the actual size and an array of linked lists, which

are dynamically allocated when the table is initialized.

Type declaration

typedef struct listnode *node_ptr;

struct listnode

elementtype element;

position next;

};

typedef node_ptr LIST;

typedef node_ptr position;

struct hashtbl

int tablesize;

LIST *thelists;
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};

Initialization routine for open hash table

HASHTABLE initializetable(int tablesize )

HASHTABLE H;

int i;

if( table size < MIN_TABLE_SIZE )

error("Table size too small");

return NULL;

H = (HASH_TABLE) malloc ( sizeof (struct hashtbl) );

if( H == NULL )

fatalerror("Out of space!!!");

H->tablesize = nextprime( tablesize );

H->thelists = malloc( sizeof (LIST) * H->tablesize );

if( H->thelists == NULL )

fatalerror("Out of space!!!");

for(i=0; i<H->tablesize; i++ )

H->thelists[i] = malloc( sizeof (struct listnode) );

if( H->thelists[i] == NULL )

fatalerror("Out of space!!!");
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else

H->thelists[i]->next = NULL;

return H;

Routine for Find operation

Position find( elementtype key, HASHTABLE H )

position p;

LIST L;

L = H->thelists[ hash( key, H->tablesize) ];

p = L->next;

while( (p != NULL) && (p->element !=

key) ) p = p->next;

return p;

Routine For Insert Operation

Void insert( elementtype key, HASHTABLE H )

{
position pos, newcell; LIST L;

pos = find( key, H );


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if( pos == NULL )

newcell = (position) malloc(sizeof(struct listnode));

if( newcell == NULL )

fatalerror("Out of space!!!");

else

L = H->thelists[ hash( key, H->table size ) ];

newcell->next = L->next;

newcell->element =

key; L->next = newcell;

} } }

Closed Hashing (Open Addressing)

Separate chaining has the disadvantage of requiring pointers. This tends to slow the
algorithm down a bit because of the time required to allocate new cells, and also essentially
requires the implementation of a second data structure.

Closed hashing, also known as open addressing, is an alternative to resolving collisions


with linked lists.

In a closed hashing system, if a collision occurs, alternate cells are tried until an empty
cell is found. More formally, cells h0(x), h1(x), h2(x), . . . are tried in succession where h i(x) =
(hash(x) + F(i) mod tablesize), with F(0) = 0. The function, F , is the collision resolution
strategy. Because all the data goes inside the table, a bigger table is needed for closed hashing
than for open hashing. Generally, the load factor should be below = 0.5 for closed hashing.
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Three common collision resolution strategies are

1. Linear Probing
2. Quadratic Probing
3. Double Hashing
Linear Probing

In linear probing, F is a linear function of i, typically F(i) = i. This amounts to trying


cells sequentially (with wraparound) in search of an empty cell.

The below Figure shows the result of inserting keys {89, 18, 49, 58, 69} into a closed
table using the same hash function as before and the collision resolution strategy, F (i) = i. The
first collision occurs when 49 is inserted; it is put in the next available spot, namely 0, which is
open. 58 collides with 18, 89, and then 49 before an empty cell is found three away. The
collision for 69 is handled in a similar manner. As long as the table is big enough, a free cell
can always be found, but the time to do so can get quite large. Worse, even if the table is
relatively empty, blocks of occupied cells start forming. This effect, known as primary
clustering, means that any key that hashes into the cluster will require several attempts to
resolve the collision, and then it will add to the cluster.

Although we will not perform the calculations here, it can be shown that the expected number
of probes using linear probing is roughly 1/2(1 + 1/(1 - )2) for insertions and unsuccessful
searches and 1/2(1 + 1/ (1- )) for successful searches. These assumptions are satisfied by a
random collision resolution strategy and are reasonable unless is very close to 1.
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Quadratic Probing

Quadratic probing is a collision resolution method that eliminates the primary clustering
problem of linear probing. Quadratic probing is what you would expect-the collision function is
quadratic. The popular choice is F(i) = i 2. the below figure shows the resulting closed table with
this collision function on the same input used in the linear probing example.

When 49 collide with 89, the next position attempted is one cell away. This cell is
empty, so 49 is placed there. Next 58 collides at position 8. Then the cell one away is tried but
another collision occurs. A vacant cell is found at the next cell tried, which is 2 2 = 4 away. 58 is
thus placed in cell 2. The same thing happens for 69.
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For linear probing it is a bad idea to let the hash table get nearly full, because
performance degrades. For quadratic probing, the situation is even more drastic: There is no
guarantee of finding an empty cell once the table gets more than half full, or even before the
table gets half full if the table size is not prime. This is because at most half of the table can be
used as alternate locations to resolve collisions.

Type declaration for open addressing hash tables

enum kind_of_entry { legitimate, empty, deleted };

struct hash_entry

element_type element;

enum kind_of_entry info;

};

/* the_cells is an array of hash_entry cells, allocated later */

struct hash_tbl

unsigned int table_size;

cell *the_cells; };

Routine to initialize closed hash table

Hashtable initialize_table( unsigned int table_size )

hashtable H;

int i;

if( table_size < MIN_TABLE_SIZE )

{
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error("Table size too small");

return NULL;

H = (hashtable) malloc( sizeof ( struct hash_tbl ) );

if( H == NULL )

fatal_error("Out of space!!!");

H->table_size = next_prime( table_size );

H->the cells = (cell *) malloc ( sizeof ( cell ) * H->table_size );

if( H->the_cells == NULL )

fatal_error("Out of space!!!");

for(i=0; i<H->table_size; i+

+ ) H->the_cells[i].info =

empty; return H;

Find routine for closed hashing with quadratic probing

Position find( element_type key, hashtable H )

position i, current_pos;

i = 0;

current_pos = hash( key, H->table_size );

while( (H->the_cells[current_pos].element != key ) && (H-> the_cells[current_pos]


.info != empty ) )

{
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current_pos += 2*(++i) - 1;

if( current_pos >= H->table_size )

current_pos -= H->table_size;

return current_pos;

Insert routine for closed hash tables with quadratic probing

Void insert( element_type key, hashtable H )

position pos;

pos = find( key, H );

if( H->the_cells[pos].info != legitimate )

{ /* ok to insert here */

H->the_cells[pos].info = legitimate;

H->the_cells[pos].element = key;

Double Hashing

The last collision resolution method we will examine is double hashing. For double hashing,
one popular choice is f(i) = i h2 (x). This formula says that we apply a second hash function to x
and probe at a distance h2 (x), 2 h2 (x), . . ., and so on. A function such as h 2 (x) = R - (x mod
R), with R a prime smaller than H_SIZE, will work well. If we choose R = 7, then below Figure
shows the results of inserting the same keys as before.
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Closed hash table with double hashing, after each insertion.

The first collision occurs when 49 is inserted. h 2 (49) = 7 - 0 = 7, so 49 is inserted in


position 6. h2 (58) = 7 - 2 = 5, so 58 is inserted at location 3. Finally, 69 collides and is inserted
at a distance h2 (69) = 7 - 6 = 1 away. If we tried to insert 60 in position 0, we would have a
collision. Since h2 (60) = 7 - 4 = 3, we would then try positions 3, 6, 9, and then 2 until an
empty spot is found.

Rehashing

If the table gets too full, the running time for the operations will start taking too long
and inserts might fail for closed hashing with quadratic resolution. This can happen if there are
too many deletions intermixed with insertions.

A solution, then, is to build another table that is about twice as big and scan down the
entire original hash table, computing the new hash value for element and inserting it in the new
table.

As an example, suppose the elements 13, 15, 24, and 6 are inserted into a closed hash
table of size 7. The hash function is h(x) = x mod 7. Suppose linear probing is used to resolve
collisions.
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The resulting hash table appears in below figure

If 23 is inserted into the table, the resulting table in below figure will be over 70 percent
full. Because the table is so full, a new table is created.

The size of this table is 17, because this is the first prime which is twice as large as the
old table size. The new hash function is then h(x) = x mod 17.

The old table is scanned, and elements 6, 15, 23, 24, and 13 are inserted into the new
table. The resulting table appears as below.
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This entire operation is called rehashing. This is obviously a very expensive operation –
the running time is O(n).

Rehashing routines

Hashtable rehash( HASH_TABLE H )

unsigned int i, old_size;

cell *old_cells;

old_cells = H->the_cells;

old_size = H->table_size;

/* Get a new, empty table */

H = initialize_table( 2*old_size );

/* Scan through old table, reinserting into new */

for( i=0; i<old_size; i++ )

if( old_cells[i].info == legitimate )

insert( old_cells[i].element, H );

free( old_cells );

return H;

Extendible Hashing

If the amount of data is too large to fit in main memory, then is the number of disk accesses
required to retrieve data. As before, we assume that at any point we have n records to store; the
value of n changes over time. Furthermore, at most m records fit in one disk block. We will use
m = 4 in this section.
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If either open hashing or closed hashing is used, the major problem is that collisions
could cause several blocks to be examined during a find, even for a well-distributed hash table.

Furthermore, when the table gets too full, an extremely expensive rehashing step must
be performed, which requires O(n) disk accesses.

A clever alternative, known as extendible hashing, allows a find to be performed in two


disk accesses. Insertions also require few disk accesses.

If the time to perform this step could be reduced, then we would have a practical scheme. This
is exactly the strategy used by extendible hashing.

Let us suppose, for the moment, that our data consists of several six-bit integers. The
root of the "tree" contains four pointers determined by the leading two bits of the data. Each
leaf has up to m = 4 elements.

It happens that in each leaf the first two bits are identical; this is indicated by the
number in parentheses.

To be more formal, D will represent the number of bits used by the root, which is
sometimes known as the directory. The number of entries in the directory is thus 2 D. dL is the
number of leading bits that all the elements of some leaf have in common. d L will depend on the
particular leaf, and dL<=D.

Extendible hashing: original data


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Suppose that we want to insert the key 100100. This would go into the third leaf, but as the
third leaf is already full, there is no room. We thus split this leaf into two leaves, which are now
determined by the first three bits. This requires increasing the directory size to 3.

If the key 000000 is now inserted, then the first leaf is split, generating two leaves with d L = 3.
Since D = 3, the only change required in the directory is the updating of the 000 and 001
pointers.
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PRATHYUSHA INSTITUTE OF TECHNOLOGY AND MANAGEMENT

Department of

CSE Question

Bank

Semester: III Code/Title: CS 3351 / Data Structures

Branch : CSE Staff : G.MUTHU KUMAR

UNIT I – LIST

PART – A

1. What is an abstract data type? (Nov / Dec 05),(May/ Jun 06) & (Nov/ Dec 06)
2. What is list? Mention its types.
3. What is singly linked list? Draw its structure.
4. What is doubly linked list? Draw its structure.
5. What is circular linked list? Draw its structure.
6. What are the advantage of Doubly Linked list over Singly linked list (Nov/Dec05)
7. What is header node and null node?
8. Mention the methods of implementing the list.
9. What is data structure? Give examples.
10. What is stack? Mention the sequence of retrieving the data in it.
11. What is an expression? List its types.
12. How the postfix expressions are evaluated?
13. What are the applications of stack? (Nov/ Dec 2006)
14. What is queue? Mention the sequence of retrieving the data in it.( May/ Jun 06)
15. What are the applications of queue? (Nov/ Dec 2006)
16. What is priority Queue? (Nov/ Dec 2006)
17. What is circular Queue?
18. How the stack is used for checking the balancing condition for symbols?

PART – B
1. What is list? Mention the different way of implementation of list. Explain the Linked
list implementation of List operations.
2. Explain in detail about the types of linked list with neat structure.
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(Nov/Dec2006)& (May/ Jun 2006)


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3. What is stack? Explain the Linked List implementation of stack in detail with
routine. (Nov/ Dec 2006), (Nov/ Dec 2005) &(May/ Jun 2006)
4. What are the applications of stack? Explain the conversion of infix expression to
postfix expression in detail with example. (May/ Jun 2006)
5. Explain how the postfix expressions are evaluated in detail with example.
6. What is Queue? Explain the array implementation of queue in detail with routine. (Nov/
Dec 2006) & (May/ Jun 2006)
7. Explain the array implementation of queue in detail with routine.(Nov/ Dec 05)
8. Explain the Priority queue implementation. Write necessary algorithms.(Nov/ Dec 06)
9. Explain the cursor implementation of Linked List in detail with routine.
10. Explain the implementation of Circular Queue.
11. Explain the use stack in function call with routine.

UNIT II – TREE STRUCTURES

PART – A

1. What is Non Linear data structures?. Give Examples.


2. Define tree.
3. Give two examples of non-linear data structures which are widely used. (Apr/May 04)
4. Define Leaves and siblings in tree.
5. Define depth and height of the node.
6. What is tree traversal? List its types.
7. What is inorder traversal? Give example
8. What is preorder traversal? Give example
9. What is post order traversal? Give example
10. What are the types of tree?
11. What is general tree? Give eg.
12. What is binary tree? Give eg.(Apr/May 2004) & (Nov/ Dec 2004)
13. What is complete Binary tree? (Apr / May 2005)
14. How Binary tree is represented using an array? Give an example.(Nov/ Dec 05)
15. Draw an expression tree for the expression ( a+b*c)+((d*e+f)*g).
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PART – B

1. Explain the different tree traversals of a tree in detail with example. (Nov/ Dec
2004) & (Nov/ Dec 2005)
2. What is binary tree? Explain the implementation of expression tree using
inorder notation?
3. Explain the Insertion and Deletion Routine of Binary Tree.
4. a) What is expression tree and create a expression tree for the
given expression (a + b* c) + ((d * e + f) * g). (Apr / May
2005)

b) Write an algorithm for searching in a BST (Binary Search Tree)

(Apr / May 2005) &(Nov/ Dec 2005)

5. Explain the conversion of Infix to Postfix expression and evaluate the expression for
the same. (Nov/ Dec 2004)
6. Construct binary search tree for the following set of given numbers and find
the preorder, inorder and postorder traversal of a tree
1, 8, 11, 32, 23, 45, 5, 9, 11, 12, 41, 63, 44 & 17. (Nov/ Dec 2005)

UNIT III – BALANCED SEARCH TREES AND INDEXING

PART – A

1. What is an AVL Tree?


2. What is rotation in AVL tree?
3. What are possibilities of insertion violates AVL tree property?
4. What is the difference between single rotation and double rotation in AVL tree?
5. What do you mean by Binary Heap?
6. What is priority queue?
7. What is B- Tree?.
8. What is splay tree?
9. List different rotation in Splay tree.
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PART – B

1. Explain AVL tree with an example. (Apr / May 2006)


2. What is the need of rotating AVL tree? Explain Single Rotation and double rotation in
detail.
3. With Example, Expalin B-Tree.
4. With Flowchart exaplin Different rotation in Spaly tree.
5. How to implement priority queue and explain insertion and deletemin in binary heap.

UNIT IV – HASHING and SET

PART A

1. . De f ine Equ i va le nc e r e la t io n.

2. List the basic data structures for Disjoint Set ADT.

3. . What is pat h co mpr ess io n?

4 . De f ine e qu iva le n ce c la s s.

5. Show the result of the following sequence of instructions performed by size.

Union (1,2) ,Union (3,4), Union (3,5)

6 . D e f i n e ha s h i n g .

7. What is collision? What are the different collision resolving techniques?

8. . What is o pe n addr es s ing ?

9. . What is e xt e nd ib le ha s h ing ?

10. Write a routine to perform the hash function.

11. What is hash table?

12. List the applications of SET.

13. What is rehashing?

14. Define primary clustering.


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PART B

1. Define Hash function. Write routines to find and insert an element


in separatechaining.

2. Explain extendible hashing to resolve collision.

3. Explain open addressing with example.

4. Write a note on Dynamic equivalence problem.

5. Write short notes on Smart Union algorithm

6. With Example, explain Path compression of a tree using SET.

7. Explain Rehashing to resolve collision.

UNIT V- GRAPHS

PART – A

1. What is graph? Draw its structure. (Apr / May 2005)


2. What is DAG?
3. What are the different ways of representing the graph? (Apr / May 2006)
4. What is topological sorting? (May/ Jun 2006)
5. Mention the types of traversal in Graph.
6. Mention the methods of finding the shortest-path in the graph.
7. Write the single source-shortest path algorithm statement.
8. Mention the applications of Dijkstra’s algorithm. (Apr / May 2005)
9. What is minimum spanning tree? (Apr / May 2006)
10. Mention the applications of minimum spanning tree. .(Apr/May 2004)
11. What is DFS?
12. What is Biconnected graph? .(Apr/May 2004)
13. What is an articulation point?
14. What is Euler circuit?.
15. What are the real applications of graph?
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PART – B
1. Define the following terms in graph. (Also Important for two marks.)
(i) Path (ii)Path length (iii)Loop (iv)Cyclic Graph (v)Acyclic Graph
(vi)Strongly connected (vii)Weekly connected (viii)Complete graph (ix) Disjoint
(x)Weighted graph (xi)Digraph / directed graph (xii)Undirected graph
(xiii)Adjacent vertices (xiv) Connected graph (xv)Degree, indegree,
outdegree (xvi)Adjacency matrix or incidence matrix (xvii) Source and sink vertex

2. Explain topological sorting in detail with algorithm and example.(May/ Jun 06)
3. Explain Dijkstra’s algorithm in detail with algorithm and example. (Apr /
May 2006) (May/ Jun 2006)
4. Explain the algorithm for finding the shortest path for unweighted graph.
(Apr / May 2006), (Apr/May 2004)
5. Explain Prim’s algorithm( Minimum Spanning Tree) in detail with algorithm
and example. (Apr / May 2006), (May/ Jun 2006)
6. Explain Kruskal’s algorithm in detail with algorithm and example.
7. Explain the application of DFS in detail with example. (Apr / May 2006)
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COMPUTER
SCIENCE AND
ENGINEERI NG
UNIT I CS3351-DATA
STRUCTURES
QUESTION
BANK

2MARKS
1. Explain the term data structure.
The data structure can be defined as the collection of elements and all the possible
operations which are required for those set of elements. Formally data structure can be
defined as a data structure is a set of domains D, a set of domains F and a set of axioms
A. this triple (D,F,A) denotes the data structure d.
2. What do you mean by non-linear data structure? Give example.
The non-linear data structure is the kind of data structure in which the data may be
arranged in hierarchical fashion. For example- Trees and graphs.
3. What do you linear data structure? Give example.
The linear data structure is the kind of data structure in which the data is
linearly arranged. For example- stacks, queues, linked list.
4. Enlist the various operations that can be performed on data structure.
Various operations that can be performed on the data structure are
• Create
• Insertion of element
• Deletion of element
• Searching for the desired element
• Sorting the elements in the data structure
• Reversing the list of elements.
5. What is abstract data type? What are all not concerned in an ADT?
The abstract data type is a triple of D i.e. set of axioms, F-set of functions and A-
Axioms in which only what is to be done is mentioned but how is to be done is not
mentioned. Thus ADT is not concerned with implementation details.
6. List out the areas in which data structures are applied extensively.
Following are the areas in which data structures are applied extensively.
• Operating system- the data structures like priority queues are used
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for scheduling the jobs in the operating system.


• Compiler design- the tree data structure is used in parsing the source
program.
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Stack data structure is used in handling recursive calls.


• Database management system- The file data structure is used in
database management systems. Sorting and searching techniques
can be applied on these data in the file.
• Numerical analysis package- the array is used to perform
the numerical analysis on the given set of data.
• Graphics- the array and the linked list are useful in graphics applications.
• Artificial intelligence- the graph and trees are used for the
applications like building expression trees, game playing.

7. What is a linked list?


A linked list is a set of nodes where each node has two fields ‘data’ and ‘link’. The
data field is used to store actual piece of information and link field is used to store address of
next node.
8. What are the pitfall encountered in singly linked list?
Following are the pitfall encountered in singly linked list
• The singly linked list has only forward pointer and no backward link is provided.
Hence the traversing of the list is possible only in one direction. Backward traversing
is not possible.
• Insertion and deletion operations are less efficient because for inserting the
element at desired position the list needs to be traversed. Similarly, traversing of the
list is required for locating the element which needs to be deleted.
9. Define doubly linked list.
Doubly linked list is a kind of linked list in which each node has two link fields. One
link field stores the address of previous node and the other link field stores the address of the
next node.

10. Write down the steps to modify a node in linked lists.

➢ Enter the position of the node which is to be modified.

➢ Enter the new value for the node to be modified.

➢ Search the corresponding node in the linked list.

➢ Replace the original value of that node by a new value.


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➢ Display the messages as “ the node is modified”.

11. Difference between arrays and lists.


In arrays any element can be accessed randomly with the help of index of array,
whereas in lists any element can be accessed by sequential access only.
Insertion and deletion of data is difficult in arrays on the other hand insertion and
deletion of data is easy in lists.

12. State the properties of LIST abstract data type with suitable example.
Various properties of LIST abstract data type are
(i) It is linear data structure in which the elements are arranged adjacent to each
other. (ii) It allows to store single variable polynomial.
(iii)If the LIST is implemented using dynamic memory then it is called linked list.
Example of LIST are- stacks, queues, linked list.

13. State the advantages of circular lists over doubly linked list.
In circular list the next pointer of last node points to head node, whereas in doubly
linked list each node has two pointers: one previous pointer and another is next pointer. The
main advantage of circular list over doubly linked list is that with the help of single pointer
field we can access head node quickly. Hence some amount of memory get saved because in
circular list only one pointer is reserved.
14. What are the advantages of doubly linked list over singly linked list?
The doubly linked list has two pointer fields. One field is previous link field and
another is next link field. Because of these two pointer fields we can access any node
efficiently whereas in singly linked list only one pointer field is there which stores forward
pointer.
15. Why is the linked list used for polynomial arithmetic?
We can have separate coefficient and exponent fields for representing each term of
polynomial. Hence there is no limit for exponent. We can have any number as an exponent.
16. What is the advantage of linked list over arrays?
The linked list makes use of the dynamic memory allocation. Hence the user can
allocate or de allocate the memory as per his requirements. On the other hand, the array
makes use of the static memory location. Hence there are chances of wastage of the
memory or shortage of memory for allocation.
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17. What is the circular linked list?


The circular linked list is a kind of linked list in which the last node is connected to the first
node or head node of the linked list.
18. What is the basic purpose of header of the linked list?
The header node is the very first node of the linked list. Sometimes a dummy value
such -
999 is stored in the data field of header node.
This node is useful for getting the starting address of the linked list.

19. What is the advantage of an ADT?

➢ Change: the implementation of the ADT can be changed without making changes

in the client program that uses the ADT.

➢ Understandability: ADT specifies what is to be done and does not specify

the implementation details. Hence code becomes easy to understand due to

ADT.

➢ Reusability: the ADT can be reused by some program in future.

20. What is static linked list? State any two applications of it.

➢ The linked list structure which can be represented using arrays is called static linked list.

➢ It is easy to implement, hence for creation of small databases, it is useful.


➢ The searching of any record is efficient, hence the applications in which the record
need to be searched quickly, the static linked list are used.
16 MARKS
1. Explain the insertion operation in linked list. How nodes are inserted after a specified node.
2. Write an algorithm to insert a node at the beginning of list?
3. Discuss the merge operation in circular linked lists.
4. What are the applications of linked list in dynamic storage management?
5. How polynomial expression can be represented using linked list?
6. What are the benefit and limitations of linked list?
7. Define the deletion operation from a linked list.
8. What are the different types of data structure?
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9. Explain the operation of traversing linked list. Write the algorithm


and give an example.

UNIT II
2MARKS
1. Define Stack
A Stack is an ordered list in which all insertions (Push operation) and deletion (Pop
operation) are made at one end, called the top. The topmost element is pointed by top. The
top is initialized to -1 when the stack is created that is when the stack is empty. In a stack S
= (a1,an), a1 is the bottom most element and element a is on top of element ai-1. Stack is also
referred as Last In First Out (LIFO) list.
2. What are the various Operations performed on the Stack?
The various operations that are performed on the stack are

CREATE(S) – Creates S as an empty stack.

PUSH(S,X) – Adds the element X to the top of the


stack. POP(S) – Deletes the top most elements from
the stack. TOP(S) – returns the value of top element
from the stack. ISEMTPTY(S) – returns true if Stack
is empty else false. ISFULL(S) - returns true if Stack
is full else false.
3. How do you test for an empty stack?
The condition for testing an empty stack is top =-1, where top is the pointer pointing to
the topmost element of the stack, in the array implementation of stack. In linked list
implementation of stack the condition for an empty stack is the header node link field is
NULL.
4. Name two applications of stack?
Nested and Recursive functions can be implemented using stack. Conversion of Infix
to Postfix expression can be implemented using stack. Evaluation of Postfix expression can
be implemented using stack.
5. Define a suffix expression.
The notation used to write the operator at the end of the operands is called suffix notation.
Suffix notation format : operand operand operator
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Example: ab+, where a & b are operands and ‘+’ is addition operator.
6. What do you meant by fully parenthesized expression? Give example.
A pair of parentheses has the same parenthetical level as that of the operator to which it
corresponds. Such an expression is called fully parenthesized expression.
Ex: (a+((b*c) + (d * e))
7. Write the postfix form for the expression -A+B-C+D?
A-
B+C
- D+

8. What are the postfix and prefix forms of the expression?


A+B*(C-
D)/(P-R)
Postfix form: ABCD-
*PR-/+ Prefix form:
+A/*B-CD-PR
9. Explain the usage of stack in recursive algorithm implementation?
In recursive algorithms, stack data structures is used to store the return address
when a recursive call is encountered and also to store the values of all the parameters
essential to the current state of the function.

10. Define Queues.


A Queue is an ordered list in which all insertions take place at one end called the rear,
while all deletions take place at the other end called the front. Rear is initialized to -1 and
front is initialized to 0. Queue is also referred as First In First Out (FIFO) list.

11. What are the various operations performed on the Queue?


The various operations performed on the queue are
CREATE(Q) – Creates Q as an empty Queue.
Enqueue(Q,X) – Adds the element X to the Queue.
Dequeue(Q) – Deletes a element from the Queue.
ISEMTPTY(Q) – returns true if Queue is empty else
false. ISFULL(Q) - returns true if Queue is full else
false.
12. How do you test for an empty Queue?
CS3351 177

The condition for testing an empty queue is rear=front-1. In linked list implementation of
CS3351 178

queue the condition for an empty queue is the header node link field is NULL.

13. Write down the function to insert an element into a queue, in which the
queue is implemented as an array. (May 10)
Q – Queue
X – element to added to the queue Q
IsFull(Q) – Checks and true if Queue Q is
full Q->Size - Number of elements in the
queue
Q->Rear – Points to last element of the queue
Q Q->Array – array used to store queue
elements void enqueue (int X, Queue Q) {
if(IsFull(Q))
Error (“Full
queue”);

else {
Q->Size++;
Q->Rear = Q->Rear+1;
Q->Array[ Q-
>Rear ]=X;
}
}

14. Define Dequeue.


Deque stands for Double ended queue. It is a linear list in which insertions and
deletion are made from either end of the queue structure.
15. Define Circular Queue.

Another representation of a queue, which prevents an excessive use of memory


by arranging elements/ nodes Q1,Q2,…Qn in a circular fashion. That is, it is the queue,
which wraps around upon reaching the end of the queue

16 MARKS
1. Write an algorithm for Push and Pop operations on Stack using Linked list. (8)
CS3351 179

2. Explain the linked list implementation of stack ADT in detail?


3. Define an efficient representation of two stacks in a given area of memory with n words
CS3351 180

and explain.
4. Explain linear linked implementation of Stack and Queue?
a. Write an ADT to implement stack of size N using an array. The elements in
the stack are to be integers. The operations to be supported are PUSH, POP
and DISPLAY. Take into account the exceptions of stack overflow and stack
underflow. (8)
b. A circular queue has a size of 5 and has 3 elements 10,20 and 40 where F=2
and R=4. After inserting 50 and 60, what is the value of F and R. Trying to
insert 30 at this stage what happens? Delete 2 elements from the queue and
insert 70, 80 &
90. Show the sequence of steps with necessary diagrams with the value of F
& R. (8 Marks)
5. Write the algorithm for converting infix expression to postfix (polish) expression?
6. Explain in detail about priority queue ADT in detail?
7.Write a function called ‘push’ that takes two parameters: an integer variable and a stack
into
which it would push this element and returns a 1 or a 0 to show success of addition or
failure.
8. What is a DeQueue? Explain its operation with example?
9. Explain the array implementation of queue ADT in detail?
10. Explain the addition and deletion operations performed on a circular queue with
necessary algorithms.(8) (Nov 09)
UNIT III
1. Define tree
Trees are non-liner data structure, which is used to store data items in a shorted sequence. It
represents any hierarchical relationship between any data Item. It is a collection of nodes, which
has a distinguish node called the root and zero or more non-empty sub trees T1, T2,….Tk. each
of which are connected by a directed edge from the root.

2. Define Height of tree?


The height of n is the length of the longest path from root to a leaf. Thus all leaves
have height zero. The height of a tree is equal to a height of a root.
3. Define Depth of tree?
For any node n, the depth of n is the length of the unique path from the root to node
n. Thus for a root the depth is always zero.
4. What is the length of the path in a tree?
The length of the path is the number of edges on the path. In a tree there is exactly
one path form the root to each node.

5. Define sibling?
Nodes with the same parent are called siblings. The nodes with common parents
are called siblings.
6. Define binary tree?
A Binary tree is a finite set of data items which is either empty or consists of a single
item called root and two disjoin binary trees called left sub tree max degree of any node is two.

7. What are the two methods of binary tree implementation?


Two methods to implement a binary tree are,
a. Linear representation.
b. Linked representation

8. What are the applications of binary tree?


Binary tree is used in data processing.
a. File index schemes
b. Hierarchical database management system
9. List out few of the Application of tree data-structure?
Ø The manipulation of Arithmetic expression

Ø Used for Searching Operation

Ø Used to implement the file system of several popular operating systems

Ø Symbol Table construction

Ø Syntax analysis

10. Define expression tree?


Expression tree is also a binary tree in which the leafs terminal nodes or operands
and non-terminal intermediate nodes are operators used for traversal.

11. Define tree traversal and mention the type of traversals?


Visiting of each and every node in the tree exactly is called as tree
traversal. Three types of tree traversal
1. Inorder traversal
2. Preoder traversal
3. Postorder traversal.

12. Define in -order traversal?


In-order traversal entails the following steps;
a. Traverse the left subtree
b. Visit the root node
c. Traverse the right subtree

13. Define threaded binary tree.


A binary tree is threaded by making all right child pointers that would normally be
null point to the in order successor of the node, and all left child pointers that would normally
be null
point to the in order predecessor of the node.
14. What are the types of threaded binary tree?
i. Right-in threaded binary
tree ii. Left-in threaded binary
tree iii. Fully-in threaded
binary tree
15. Define Binary Search Tree.
Binary search tree is a binary tree in which for every node X in the tree, the values of all the
keys in its left subtree are smaller than the key value in X and the values of all the keys in
its right
subtree are larger than the key value in X.

16. What is AVL Tree?


AVL stands for Adelson-Velskii and Landis. An AVL tree is a binary search tree which has
the following properties:
1.The sub-trees of every node differ in height by at most one.
2.Every sub-tree is an AVL tree.
Search time is O(logn). Addition and deletion operations also take O(logn) time.
17. List out the steps involved in deleting a node from a binary search tree.
▪ Deleting a node is a leaf node (ie) No children
▪ Deleting a node with one child.
▪ Deleting a node with two Childs.

18. What is ‘B’ Tree?

A B-tree is a tree data structure that keeps data sorted and allows searches, insertions,
and deletions in logarithmic amortized time. Unlike self-balancing binary search trees, it is
optimized for systems that read and write large blocks of data. It is most commonly used in
database and file systems.
Important properties of a B-tree:
• B-tree nodes have many more than two children.
• A B-tree node may contain more than just a single element.

19. What is binomial heaps?


A binomial heap is a collection of binomial trees that satisfies the following binomial-
heap properties:
1. No two binomial trees in the collection have the same size.
2. Each node in each tree has a key.
3. Each binomial tree in the collection is heap-ordered in the sense
that each non-root has a key strictly less than the key of its
parent.The number of trees in a binomial heap is O(log n).

20. Define complete binary tree.


If all its levels, possible except the last, have maximum number of nodes and if all
the nodes in the last level appear as far left as possible.

UNIT IV
PART A
1. Write the definition of weighted graph?
A graph in which weights are assigned to every edge is called a weighted graph.
2. Define Graph?
A graph G consist of a nonempty set V which is a set of nodes of the graph, a set E
which is the set of edges of the graph, and a mapping from the set of edges E to set of pairs of
elements of V. It can also be represented as G=(V, E).
3. Define adjacency matrix?

The adjacency matrix is an n x n matrix A whose elements aij are given by


Aij =1 if(vi,vj)exists, otherwise 0
4. Define adjacent nodes?
Any two nodes, which are connected by an edge in a graph, are called adjacent
nodes. For example, if an edge x E is associated with a pair of nodes
(u,v) where u, v V, then we say that the edge x connects the nodes u and v.

5. What is a directed graph?


A graph in which every edge is directed is called a directed graph.
6. What is an undirected graph?
A graph in which every edge is undirected is called an undirected graph.
7. What is a loop?
An edge of a graph, which connects to itself, is called a loop or sling.
8. What is a simple graph?
A simple graph is a graph, which has not more than one edge between a pair of nodes.
9. What is a weighted graph?
A graph in which weights are assigned to every edge is called a weighted graph.
10. Define indegree and out degree of a graph?
In a directed graph, for any node v, the number of edges, which have v as their initial node,
is called the out degree of the node v.
Outdegree: Number of edges having the node v as root node is the outdegree of the node v.
11. Define path in a graph?
The path in a graph is the route taken to reach terminal node from a starting node.
12. What is a simple path?
i. A path in a diagram in which the edges are distinct is called a
simple path. ii. It is also called as edge simple.
13. What is a cycle or a circuit?
A path which originates and ends in the same node is called a cycle or circuit.
14. What is an acyclic graph?
A simple diagram, which does not have any cycles, is called an acyclic graph.
15. What is meant by strongly connected in a graph?
An undirected graph is connected, if there is a path from every vertex to every other
vertex. A directed graph with this property is called strongly connected.

16. When a graph said to be weakly connected?

When a directed graph is not strongly connected but the underlying graph is connected, then the
graph is said to be weakly connected.

17. Name the different ways of representing a graph? Give examples (Nov 10)
a. Adjacency
matrix b.
Adjacency list
18. What is an undirected acyclic graph?

When every edge in an acyclic graph is undirected, it is called an undirected acyclic graph.
It is also called as undirected forest.

19. What is meant by depth?


The depth of a list is the maximum level attributed to any element with in the list or with in
any sub list in the list.

20. What is the use of BFS?


BFS can be used to find the shortest distance between some starting node and the remaining
nodes of the graph. The shortest distance is the minimum number of edges traversed in order to
travel from the start node the specific node being examined.

21. What is topological sort?


It is an ordering of the vertices in a directed acyclic graph, such that: If there is a path from
u to v, then v appears after u in the ordering.

22. Write BFS algorithm


1. Initialize the first node’s dist number and place in queue
2. Repeat until all nodes have been examined
3. Remove current node to be examined from queue
4. Find all unlabeled nodes adjacent to current node
5. If this is an unvisited node label it and add it to the queue
6. Finished.

23. Define biconnected graph?


A graph is called biconnected if there is no single node whose removal causes the graph to
break into two or more pieces. A node whose removal causes the graph to become disconnected
is called a cut vertex.

24. What are the two traversal strategies used in traversing a graph?
a. Breadth first search
b. Depth first search
25. Articulation Points (or Cut Vertices) in a Graph
A vertex in an undirected connected graph is an articulation point (or cut vertex) if
removing it (and edges through it) disconnects the graph. Articulation points
represent vulnerabilities in a connected network – single points whose failure would split the
network into
2 or more disconnected components. They are useful for designing reliable networks.
For a disconnected undirected graph, an articulation point is a vertex removing which
increases number of connected components.
Following are some example graphs with articulation points encircled with red color.

16 MARKS
1. Explain the various representation of graph with example in detail?

2. Explain Breadth First Search algorithm with example?

3. Explain Depth first and breadth first traversal?

4. What is topological sort? Write an algorithm to perform topological sort?(8) (Nov 09)

5. (i) write an algorithm to determine the biconnected components in the given graph.
(10) (may 10)
(ii)determine the biconnected components in a graph. (6)

6. Explain the various applications of Graphs.

UNIT – V

2 MARKS

1. What is meant by Sorting?


Sorting is ordering of data in an increasing or decreasing fashion according to some
linear relationship among the data items.
2. List the different sorting algorithms.
• Bubble sort
• Selection sort
• Insertion sort
• Shell sort
• Quick sort
• Radix sort
• Heap sort
• Merge sort
3. Why bubble sort is called so?

The bubble sort gets its name because as array elements are sorted they gradually
“bubble” to their proper positions, like bubbles rising in a glass of soda.

4. State the logic of bubble sort algorithm.


The bubble sort repeatedly compares adjacent elements of an array. The first and
second elements are compared and swapped if out of order. Then the second and third
elements are compared and swapped if out of order. This sorting process continues
until the last two
elements of the array are compared and swapped if out of order.

5. What number is always sorted to the top of the list by each pass of the
Bubble sort algorithm?
Each pass through the list places the next largest value in its proper place. In essence, each item
“bubbles” up to the location where it belongs.

6. When does the Bubble Sort Algorithm stop?


The bubble sort stops when it examines the entire array and finds that no "swaps"
are needed. The bubble sort keeps track of the occurring swaps by the use of a flag.

7. State the logic of selection sort algorithm.


It finds the lowest value from the collection and moves it to the left. This is repeated
until the complete collection is sorted.
nd
8. What is the output of selection sort after the 2 iteration given the
following sequence? 16 3 46 9 28 14

Ans: 3 9 46 16 28 14
9. How does insertion sort algorithm work?
In every iteration an element is compared with all the elements before it. While comparing
if it is found that the element can be inserted at a suitable position, then space is created for it by
shifting the other elements one position up and inserts the desired element at the
suitable position. This procedure is repeated for all the elements in the list until we get
the sorted elements.
10. What operation does the insertion sort use to move numbers from the unsorted
section to the sorted section of the list?
The Insertion Sort uses the swap operation since it is ordering numbers within a single
list.

11. How many key comparisons and assignments an insertion sort makes in its worst
case? The worst case performance in insertion sort occurs when the elements of the input
array are in descending order. In that case, the first pass requires one comparison, the second
pass requires two comparisons, third pass three comparisons,….kth pass requires (k-1), and
finally the last pass requires (n-1) comparisons. Therefore, total numbers of comparisons are:

f(n) = 1+2+3+………+(n-k)+…..+(n-2)+(n-1) = n(n-1)/2 =


O(n2)

12. Which sorting algorithm is best if the list is already sorted? Why?
Insertion sort as there is no movement of data if the list is already
sorted and complexity is of the order O(N).

13. Which sorting algorithm is easily adaptable to singly linked lists? Why?

Insertion sort is easily adaptable to singly linked list. In this method there is an array
link of pointers, one for each of the original array elements. Thus the array can be thought of as
th
a linear link list pointed to by an external pointer first initialized to 0. To insert the k element
the linked list is traversed until the proper position for x[k] is found, or until the end of the list is
reached. At that point x[k] can be inserted into the list by merely adjusting the pointers without
shifting any elements in the array which reduces insertion time.
14. Why Shell Sort is known diminishing increment sort?
The distance between comparisons decreases as the sorting
algorithm runs until the last phase in which adjacent elements are compared. In each step, the
sortedness of the sequence is increased, until in the last step it is completely sorted.

15. Which of the following sorting methods would be especially suitable to sort alist L
consisting of a sorted list followed by a few “random” elements?
Quick sort is suitable to sort a list L consisting of a sorted list followed by a few “random”
elements.

rd
16. What is the output of quick sort after the 3 iteration given the following
sequence?
24 56 47 35 10 90 82 31

Pass 1:- (10) 24 (56 47 35 90 82


31) Pass 2:- 10 24 (56 47 35 90 82
31) Pass 3:- 10 24 (47 35 31) 56
(90 82)

17. Mention the different ways to select a pivot element.


The different ways to select a pivot element are

• Pick the first element as pivot


• Pick the last element as pivot
• Pick the Middle element as pivot
• Median-of-three elements
• Pick three elements, and find the median x of these elements
• Use that median as the pivot.
• Randomly pick an element as pivot.
18. What is divide-and-conquer strategy?
• Divide a problem into two or more sub problems
• Solve the sub problems recursively
• Obtain solution to original problem by combining these solutions
19. Compare quick sort and merge sort.
Quicksort has a best-case linear performance when the input is sorted, or nearly sorted. It
has a worst-case quadratic performance when the input is sorted in reverse, or nearly sorted in
reverse.
Merge sort performance is much more constrained and predictable than the performance of
quicksort. The price for that reliability is that the average case of merge sort is slower than the
average case of quicksort because the constant factor of merge sort is larger.
20. Define Searching.
Searching for data is one of the fundamental fields of computing. Often, the difference
between a fast program and a slow one is the use of a good algorithm for the data set.
Naturally,
the use of a hash table or binary search tree will result in more efficient searching, but more often
than not an array or linked list will be used. It is necessary to understand good ways of searching
data structures not designed to support efficient search.

21. What is linear


search?
In Linear Search the list is searched sequentially and the position is returned if the
key element to be searched is available in the list, otherwise -1 is returned. The search in
Linear Search starts at the beginning of an array and move to the end, testing for a match at each
item.

22. What is Binary


search?
A binary search, also called a dichotomizing search, is a digital scheme for locating a
specific object in a large set. Each object in the set is given a key. The number of keys is always
a power of 2. If there are 32 items in a list, for example, they might be numbered 0 through
31 (binary
00000 through 11111). If there are, say, only 29 items, they can be numbered 0
through 28 (binary 00000 through 11100), with the numbers 29 through31 (binary 11101,
11110, and
11111) as dummy
keys.
23. Define
hash function?
Hash function takes an identifier and computes the address of that identifier in the hash table
using some function.

24. Why do we need a Hash function as a data structure as compared to any other
data structure? (may 10)
Hashing is a technique used for performing insertions, deletions, and finds in
constant average time.

25. What are the important factors to be considered in designing the hash function?
(Nov
10
)
• To avoid lot of collision the table size should be prime
• For string data if keys are very long, the hash function will take long to compute.
26.. What do you mean by hash table?

The hash table data structure is merely an array of some fixed size, containing the keys.
A key is a string with an associated value. Each key is mapped into some number in the range 0
to tablesize-1 and placed in the appropriate cell.

27. What do you mean by hash function?


A hash function is a key to address transformation which acts upon a given key to
compute the relative position of the key in an array. The choice of hash function should be
simple and it must distribute the data evenly. A simple hash function is hash_key=key mod
tablesize.

28.What do you mean by separate chaining?


Separate chaining is a collision resolution technique to keep the list of all elements that
hash to the same value. This is called separate chaining because each hash table element is a
separate chain (linked list). Each linked list contains all the elements whose keys hash to
the same index.

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