Lab Mannual Solidworks
Lab Mannual Solidworks
SolidWorks
SolidWorks is a powerful and widely used 3D Computer-Aided Design (CAD) and
Computer-Aided Engineering (CAE) software developed by Dassault Systemes. It's
designed to help engineers and designers create precise 3D models and assemblies for a vast
array of industries.
Working Of Solidworks
3D CAD
Parametric Feature-Based Modeling
CAE
Product Development Solution
Part and Assembly Modeling
2D Drawings
Simulation and Analysis
Product Data Management (PDM)
Manufacturing
1. System Requirements
Before installing SolidWorks, ensure your system meets the minimum and
recommended requirements.
Standard Toolbar
Location: Top of the interface
Purpose: Provides quick access to file management and basic functions
Common Tools:
New (Ctrl + N) – Create a new file
Open (Ctrl + O) – Open an existing file
Save(Ctrl + S) – Save the current file
Print (Ctrl + P) – Print the drawing
Undo/Redo – Reverse or restore last actions
Zoom/Pan/Rotate – Adjust the view of the model
Sketch Toolbar
Location: Appears when creating or editing a sketch
Purpose: Provides tools to create 2D sketches for 3D modeling
Common Tools:
Line – Draw straight lines
Circle – Create circles and arcs
Rectangle – Draw rectangular shapes
Polygon – Create polygons with customizable sides
Spline – Draw smooth curves
Trim/Extend– Modify sketch geometry
Smart Dimension– Add dimensions to sketches
3. Features Toolbar
Location: Available in the Part modeling environment
Purpose: Converts sketches into 3D models
Common Tools:
Extruded Boss/Base – Create 3D shapes from 2D sketches
Revolved Boss/Bas – Generate revolved 3D features
Sweep – Create a shape along a predefined path
Loft – Blend multiple profiles into a smooth shape
File– Round the edges of a model
Chamfer – Bevel edges of a model
Shell – Hollow out a solid body
4. Assembly Toolbar
Location: Available in the Assembly environment
Purpose: Helps in creating and managing assemblies of multiple parts
Common Tools:
Insert Components – Add parts into an assembly
Mate – Define relationships between components
Move/Rotate – Adjust component positions
Exploded View – Create an exploded assembly view
Interference Detection – Check for overlapping parts
5. Evaluate Toolbar
Location: Used for analysis and measurements
Purpose: Provides tools for inspecting models
6. Sheet Metal Toolbar
Location: Available in the Sheet Metal design environment
Purpose: Helps in designing sheet metal parts
7. Drawing Toolbar
Location: Available in the Drawing environment
Purpose: Used for creating 2D technical drawings
Example:
Centerpoint Arc: Imagine drawing a semicircle. Click the center, then one end, then
sweep your mouse 180 degrees and click the other end.
Tangent Arc: Draw a line. Then select Tangent Arc and click on the end of the line.
Drag your mouse to create a smooth curve extending from the line.
3-Point Arc: Click on three different locations where you want the arc to pass.
Rectangle Command:
A solid rectangle. The dropdown arrow next to it indicates multiple rectangle types.
Purpose: Creates rectangular sketch entities. SolidWorks offers various methods to define
rectangles based on different sets of points.
How to Use:
Corner Rectangle:
1. Click the Rectangle dropdown arrow and select Corner Rectangle.
2. Click in the graphics area to define the first corner of the rectangle.
3. Move your cursor diagonally to the desired location for the opposite corner
and click again.
Center Rectangle:
1. Click the Rectangle dropdown arrow and select Center Rectangle.
2. Click in the graphics area to define the center point of the rectangle.
3. Move your cursor to define one of the corners and click again.
3-Point Corner Rectangle:
1. Click the Rectangle dropdown arrow and select 3-Point Corner Rectangle.
2. Click to define the first corner.
3. Click to define the second corner along one of the sides.
4. Click to define the third corner, determining the width or height.
3-Point Center Rectangle:
1. Click the Rectangle dropdown arrow and select 3-Point Center Rectangle.
2. Click to define the center point of one of the shorter sides.
3. Click to define the midpoint of one of the longer sides.
4. Click to define one of the remaining corners.
Parallelogram:
1. Click the Rectangle dropdown arrow and select Parallelogram.
2. Click to define the first corner.
3. Click to define the second corner along one of the sides.
4. Click to define the third corner, which will determine the angle and length of
the adjacent side.
Example:
Corner Rectangle: Click on one corner of where you want the rectangle, then drag and
click on the opposite corner.
Center Rectangle: Click where you want the center of the rectangle, then drag and click
on one of its corners.
3-Point Corner Rectangle: Click three points in sequence to define two adjacent sides
and the resulting rectangle.
3-Point Center Rectangle: Click the center of a short side, then the midpoint of a long
side, then a corner.
Parallelogram : Click three points to define its shape.
Slot Command:
An elongated shape with semicircular ends. The dropdown arrow indicates multiple slot
types.
Purpose: Creates elongated, slot-shaped closed profiles. SolidWorks offers different methods
based on how the slot is defined.
How to Use:
Straight Slot:
1. Click the Slot dropdown arrow and select Straight Slot.
2. Click to define the center of the first semicircular end.
3. Move your cursor to define the center of the second semicircular end and
click. This sets the overall length of the slot.
4. Move your cursor perpendicular to the line connecting the two center points to
define the width of the slot and click.
Centerpoint Straight Slot:
1. Click the Slot dropdown arrow and select Centerpoint Straight Slot.
2. Click to define the center point of the entire slot.
3. Move your cursor to define the center of one of the semicircular ends and
click. This sets half the overall length.
4. Move your cursor perpendicular to the line you just defined to set the width of
the slot and click.
3-Point Arc Slot:
1. Click the Slot dropdown arrow and select 3-Point Arc Slot.
2. Click to define the start point of the arc center line.
3. Click to define the end point of the arc center line.
4. Click to define a third point that determines the radius and curvature of the
arc center line.
5. Move your cursor perpendicular to the arc center line to define the width of
the slot and click.
Centerpoint Arc Slot:
1. Click the Slot dropdown arrow and select Centerpoint Arc Slot.
2. Click to define the center point of the arc center line.
3. Click to define the start point of the arc center line.
4. Move your cursor to define the end point of the arc center line.
5. Move your cursor to define the width of the slot and click.
Example:
Straight Slot: Click the center of one end, then the center of the other, then drag to set
the width.
Centerpoint Straight Slot: Click the center of the slot, then the center of one end, then
drag to set the width.
3-Point Arc Slot: Click three points to define the curved center, then drag to set the
width.
Centerpoint Arc Slot: Click the center of the arc, then the start and end points of the arc,
then drag to set the width.
Polygon Command:
A regular polygon (e.g., a hexagon).
Purpose: Creates regular polygons with an equal number of sides and equal side lengths.
How to Use:
Click the Polygon command icon.
In the PropertyManager (left-hand panel), specify the Number of Sides for your polygon.
Click in the graphics area to define the center point of the polygon.
Move your cursor to define either the inscribed circle (the polygon's vertices lie on the
circle) or the circumscribed circle (the polygon's sides are tangent to the circle).
Select the desired option in the PropertyManager.
Click again to set the radius of the inscribed or circumscribed circle, thus defining the size
of the polygon.
Example: To draw a hexagon, select 6 sides, click a center point, choose either inscribed or
circumscribed, and then click to set the size.
Ellipse Command:
A stretched circle or oval shape.
Purpose: Creates elliptical sketch entities, defined by two center points (foci) and a
major/minor axis, or by specifying the center and two radii.
How to Use:
Click the Ellipse command icon.
Click in the graphics area to define the center point of the ellipse.
Move your cursor along what will be the major axis (the longer axis) and click to define
the first endpoint of this axis.
Move your cursor perpendicular to the major axis to define the minor axis (the shorter
axis) and click to complete the ellipse.
Example: Click the center, then click along the longer direction to set its length, then click
along the shorter direction to set its width.
Spline Command:
A smooth, curved line defined by several points. The dropdown arrow indicates different
spline tools.
Purpose: Creates smooth, free-form curves that pass through or are influenced by a series of
defined points.
How to Use:
Spline: (Standard spline)
1. Click the Spline dropdown arrow and select Spline.
2. Click in the graphics area to define the first point of the spline.
3. Continue clicking to define subsequent points that the spline will pass through
or be influenced by. These points are called spline points or knots.
4. Double-click to end the spline creation.
Style Spline:
1. Click the Spline dropdown arrow and select Style Spline.
2. Click to define the first control vertex of the spline.
3. Continue clicking to define subsequent control vertices. These vertices form a
control polygon, and the spline's shape is influenced by the position of these
vertices but does not necessarily pass through them.
4. Double-click to end the style spline creation.
Equation Driven Curve: (While under the Spline dropdown, this creates a curve based
on a mathematical equation.)
1. Click the Spline dropdown arrow and select Equation Driven Curve.
2. In the PropertyManager, select either Parametric or Explicit equation type.
3. Enter the mathematical equation(s) in terms of 't' (for Parametric) or 'x' (for
Explicit).
4. Define the range of the parameter 't' or 'x'.
5. Click OK to generate the curve.
Example:
Spline: Click several points where you want the smooth curve to pass. Double-click to
finish.
Style Spline: Click several points to create a control polygon. The smooth curve will be
influenced by these points. Double-click to finish.
Equation Driven Curve: Enter an equation like "sin(t)" for x and "cos(t)" for y with t
ranging from 0 to 2*pi to create a circle.
Point Command:
A single dot.
Purpose: Inserts a single point entity into the sketch. Points can be used for reference, for
creating other features, or for marking specific locations.
How to Use:
Click the Point command icon.
Click in the graphics area at the desired location to place the point. You can create
multiple points by clicking in different locations.
To stop placing points, press the Esc key or click the Point command icon again.
Example: Click in several different places in the sketch to create individual reference points.
Text Command:
The letter "A".
Purpose: Adds text annotations directly onto the sketch plane. This text can be used for
labels, notes, or can be linked to custom properties.
How to Use:
Click the Text command icon.
Click in the graphics area to define the starting point of the text box. You can drag to
create a specific size for the text box.
In the PropertyManager, enter the desired text in the text box.
Adjust the font, size, style (bold, italic, underline), alignment, and orientation as needed
in the PropertyManager.
You can also link the text to custom properties of the part or assembly using the options
in the PropertyManager.
Click OK (the green checkmark) to place the text.
Example: Click and drag to create a text box, then type "Important Dimension Here" and
adjust the font size.
Fillet Command:
A curved corner connecting two intersecting lines.
Purpose: Creates rounded internal or external corners at the intersection of two sketch
entities (lines, arcs).
How to Use:
1. Click the Fillet command icon.
1. In the PropertyManager, set the Fillet Radius.
1. Select the first sketch entity (the first line or arc forming the corner).
1. Select the second sketch entity (the second line or arc forming the corner). A
preview of the fillet will appear.
1. Click OK (the green checkmark) to create the fillet.
1. To create multiple fillets, continue selecting pairs of intersecting sketch entities.
Example: Select two lines that meet at a sharp angle, and a rounded corner will be created
between them with the specified radius.
Chamfer Command:
An angled line segment connecting two intersecting lines. The dropdown arrow indicates
different chamfer types.
Purpose: Creates angled lines at the intersection of two sketch entities (lines, arcs).
How to Use:
1. Click the Chamfer dropdown arrow and select the desired chamfer type:
Angle-Distance: Defines the chamfer by an angle and a distance from the
intersection point along one of the entities.
Distance-Distance: Defines the chamfer by two distances from the intersection
point along each of the entities.
Vertex: Defines the chamfer by selecting the vertex (intersection point) and then
specifying two distances from that vertex along the connected entities.
Equal Distance: Defines the chamfer by a single distance applied equally along
both entities from the intersection point.
2. In the PropertyManager, enter the required Distance(s) and/or Angle, depending on
the chosen chamfer type.
3. Select the first sketch entity.
4. Select the second sketch entity. A preview of the chamfer will appear.
5. Click OK (the green checkmark) to create the chamfer.
6. For Vertex chamfer, select the vertex first, then the two entities.
Example: Select two lines meeting at a corner, and an angled line will be created to cut off
the corner based on the specified dimensions.
Trim Entities Command:
Scissors cutting a line. The dropdown arrow indicates different trim methods.
Purpose: Removes unwanted portions of sketch entities.
How to Use:
1. Click the Trim Entities command icon.
a. In the PropertyManager, select a Trim Type:
b. Power Trim: Drag your cursor across the sketch entities you want to trim.
The segment closest to your cursor will be trimmed to the nearest intersection.
c. Corner Trim: Select two entities that extend past their intersection. The
portions that do not form the corner will be trimmed.
d. Inside Trim: Select a boundary (one or more entities). Then, select the
entities you want to trim within that boundary.
e. Outside Trim: Select a boundary (one or more entities). Then, select the
entities you want to trim outside that boundary.
f. Trim to Closest: Click on the segment of the entity you want to remove. It
will be trimmed to the nearest intersecting entity.
2. Using the selected trim type, interact with the sketch entities in the graphics area to
remove the desired portions.
3. Click OK (the green checkmark) when finished trimming.
Example:
1. Power Trim: Drag your mouse across several overlapping lines to quickly remove
the excess parts.
2. Corner Trim: Click two lines that cross to automatically trim them to their
intersection.
3. Inside Trim: Select a circle as the boundary, then click on a line segment that passes
through the circle to trim the parts inside.
Extend Entities Command:
A line extending to meet another line.
Purpose: Lengthens sketch entities (lines, arcs) to meet or extend to another sketch entity.
How to Use:
2. Click the Extend Entities command icon.
2. Select the sketch entity you want to extend.
2. Move your cursor towards the entity you want to extend to (the boundary). A preview
of the extension will appear.
2. Click the entity again to complete the extension.
2. You can continue selecting other entities to extend.
2. Click OK (the green checkmark) when finished extending.
Example: Click on a short line and then move your mouse towards a longer line it should
meet; the short line will extend until it intersects the longer one.
Exit Sketch Command: A small arrow pointing to the right, often with a sketch symbol.
Purpose: Finalizes the current 2D sketch and transitions you back to the 3D modeling
environment.
How to Use:
3. After completing your sketch, click the Exit Sketch button (green checkmark in the
Confirmation Corner).
4. Example: After drawing a profile, click "Exit Sketch" to prepare to extrude it into a
3D feature.
Features Toolbar commamnds
Part Modeling
1. Extrude Boss/Base: Create a solid by extruding a 2D sketch.
2. Revolve Boss/Base: Create cylindrical or circular parts by revolving a sketch.
3. Sweep: Create a feature by sweeping a profile along a path.
4. Loft: Create smooth transitions between multiple profiles.
5. Fillet and Chamfer: Add rounded or beveled edges to parts.
6. Shell: Hollow out a solid part.
7. Draft: Add a taper to faces for mold design.
8. Pattern Features: Create linear, circular, or mirror patterns of features.
Surface Modeling:
9. Boundary Surfaces: Create surfaces between two or more boundary curves.
10. Surface Loft and Sweep: Generate surfaces with complex shapes.
11. Trim and Extend Surfaces: Modify surfaces to achieve the desired shape.
12. Thicken: Convert a surface into a solid by adding thickness.
How to Use:
4. Create sketches or select existing edges that define the boundaries of the cut in two
directions.These boundaries should intersect the solid.
4. Click the Boundary Cutcommand icon.
4. In the PropertyManager,select the curves for "Direction 1 Curves" and "Direction 2
Curves."
4. Use Tangent Influenceand Start/End Tangencyto control the shape of the cut.
4. Click OK(the green checkmark) to create the boundary cut.
Example:Use boundary curves to create a complexly shaped cavity in a solid block.
Fillet Command:
A rounded edge on a cube.
Purpose: Creates rounded internal or external edges or faces on a solid model.
How to Use:
2. Click the Fillet command icon.
2. In the PropertyManager, select the Fillet Type (Constant Size, Variable Size, Face
Fillet, Full Round Fillet).
2. Select the Edges, Faces, or Features you want to fillet.
2. Enter the Radius (for Constant Size) or define radius values at different points (for
Variable Size).
2. Set options like Tangent Propagation and Full Preview.
2. Click OK to create the fillets.
Example: Round the sharp edges of a rectangular block to improve handling and aesthetics.
Chamfer Command:
An angled edge on a cube.
Purpose: Creates angled flat faces at the intersection of two faces on a solid model.
How to Use:
3. Click the Chamfer command icon.
3. In the PropertyManager, select the Chamfer Type (Angle-Distance, Distance-
Distance, Vertex).
3. Select the Edges or Vertices you want to chamfer.
3. Enter the Distance(s) and Angle (depending on the type).
3. Set options like Tangent Propagation.
3. Click OK to create the chamfers.
Example: Create angled edges on the corners of a part to facilitate assembly or prevent sharp
edges.
Mirror Command:
A solid shape being mirrored across a plane.
Purpose: Creates a mirrored copy of selected features or bodies across a specified plane.
How to Use:
1. Select the Feature(s) or Body(ies) you want to mirror.
1. Click the Mirror command icon.
1. In the PropertyManager, under "Mirror Face/Plane," select the plane you want to
mirror across (can be a standard plane like Front, Top, Right, or a reference plane
you've created).
1. Choose whether to mirror Features to Mirror or Bodies to Mirror.
1. Use Feature Propagation for mirroring entire patterns.
1. Use Body Merge to combine mirrored bodies.
1. Click OK to create the mirrored features or bodies.
Example: Create a set of holes on one side of a symmetrical part and then mirror them across
the center plane to create the same holes on the other side.
Draft Command:
Faces of a block tapering inwards or outwards.
Purpose: Applies an angle to specified faces of a part, creating a taper. This is often used for
mold design or to facilitate part removal from a mold.
How to Use:
2. Click the Draft command icon.
2. In the PropertyManager, select the Type of Draft (Neutral Plane, Parting Line, Step
Draft).
2. Select the Face(s) to Draft.
2. Select the Neutral Plane or define the Parting Line and Direction of Pull,
depending on the draft type.
2. Specify the Draft Angle.
2. Choose Draft Outward if needed.
2. Click OK to apply the draft.
Example: Apply a draft angle to the side faces of a plastic part to allow it to be easily ejected
from a mold.
Shell Command:
A hollow block with a specified wall thickness.
Purpose: Creates a hollow solid part by removing material from the interior, leaving a
specified wall thickness. You can select faces to remain open.
How to Use:
3. Click the Shell command icon.
3. In the PropertyManager, enter the desired Thickness of the shell.
3. Select the Face(s) to Remove (these will be the open faces of the shell). If you don't
select any faces, the part will be a closed hollow body.
3. Choose Shell Outward to add thickness to the outside.
3. Use Multi-Thickness Faces to specify different thicknesses for different faces.
3. Click OK to create the shell.
Example: Create a solid block and then shell it, removing the top face to create a container
with a uniform wall thickness.
Rib Command:
A thin support feature being added to a part.
Purpose: Creates thin, supporting walls (ribs) between existing features of a solid part,
typically to add strength. How to Use:
4. Create a sketch (usually an open profile like a line) that represents the centerline of
the rib. The sketch should intersect the solid body.
4. Click the Rib command icon.
4. In the PropertyManager, specify the Thickness of the rib (both sides, one side, or two
sides).
4. Define the Extrusion Direction (Parallel to Sketch or Normal to Sketch).
4. Set a Draft Angle for the rib.
4. Use Tapered Rib.
3. Click OK to create the rib.
Example: Sketch a line between two cylindrical bosses on a plate and then create a rib along
that line to provide structural support.
Wrap Command:
A sketch being wrapped around a cylindrical face.
Purpose: Wraps a 2D sketch onto a planar or non-planar face of a part. This is often used for
creating embossed or engraved features.
How to Use:
5. Create a sketch that you want to wrap.
5. Click the Wrap command icon.
5. In the PropertyManager, select the Wrap Type (Emboss, Deboss, or Scribe).
5. Select the Sketch to Wrap.
5. Select the Face onto which you want to wrap the sketch.
5. Define the Wrap Parameters (thickness for Emboss/Deboss, pull direction).
4. Click OK to wrap the sketch.
Example: Sketch text on a plane tangent to a cylinder and then wrap it onto the cylindrical
face to create engraved text.
Thread Command:
A bolt with helical lines representing threads.
Purpose: Creates realistic or schematic threads on cylindrical faces of a part.
How to Use:
1. Click the Thread command icon.
1. In the PropertyManager, select the Edge or Cylindrical Face where you want to
create the thread.
1. Define the Thread Location (Start Face, Start Plane).
1. Specify the Thread Type (e.g., Metric Die, ANSI Inch).
1. Choose the Size of the thread.
1. Define the Thread Method (Cut Thread, Extrude Thread, Cosmetic Thread).
1. Set the Thread Length and End Condition.
1. Adjust the Offset, Rotation, and Diameter.
1. Click OK to create the thread.
2. Example: Create external threads on a cylindrical rod to represent a bolt.
Dome Command:
A hemispherical shape on a block.
Purpose: Creates a dome-shaped feature on a planar face of a part.
How to Use:
2. Select a planar face where you want to create the dome.
2. Click the Dome command icon.
2. In the PropertyManager, enter the Dome Height.
2. Choose between Elliptical Dome and Spherical Dome.
2. Select Cap Ends to create a closed dome.
2. Click OK to create the dome.
Example: Create a rounded cap on the end of a cylindrical part.
Lip/Groove Command:
Interlocking L-shaped features.
Purpose: Creates interlocking lip and groove features, often used for joining parts.
How to Use:
3. Click the Lip/Groove command icon.
3. In the PropertyManager, select the Lip Edge on one part.
3. Select the corresponding Groove Face on the mating part.
3. Define the dimensions and profile of the lip and groove (Thickness, Height, Width,
Draft).
3. Specify the Alignment and Offset.
3. Click OK to create the lip and groove.
Example: Create an interlocking feature on the edges of two plastic parts that will snap
together.
Reference Geometry:
Reference geometry comprises construction entities that help you define the framework and
orientation of your model. Unlike sketches that directly contribute to the solid geometry,
reference geometry acts as a guide for creating features, assemblies, and drawings. The
primary types of reference geometry are:
How to Use:
5. Click the Axis command icon (found in the Features toolbar under "Reference
Geometry").
6. In the PropertyManager, define the axis based on various references:
One Line/Edge: Creates an axis coincident with a selected linear edge or sketch
line.
Two Planes: Creates an axis at the intersection of two non-parallel planar faces or
reference planes.
Cylindrical/Conical Face: Creates an axis coincident with the central axis of a
selected cylindrical or conical face.
Point and Face/Plane: Creates an axis perpendicular to a selected planar face or
reference plane passing through a selected point.
Two Points/Vertices: Creates an axis passing through two selected vertices or
points.
Coordinate System: Creates the X, Y, or Z axis of a selected coordinate system.
7. Select the appropriate references in the PropertyManager.
8. Click OK to create the reference axis.
Example: Create an axis through the center of a cylindrical part to use as the axis for a
circular pattern of features.
Point Command:
A single dot (also found on the Sketch toolbar, but can be created as reference geometry).
Purpose: Creates a single reference point in 3D space. Points can be used for various
purposes, such as defining the center of a hole, a location for a split line, or as a reference for
creating other geometry.
How to Use:
13. Click the Point command icon (found in the Features toolbar under "Reference
Geometry").
14. In the PropertyManager, define the point based on various references:
On Entity: Creates a point on a selected edge, face, or curve, defined by a
distance or percentage along the entity.
Intersection: Creates a point at the intersection of two or three selected entities
(edges, planes, curves).
Projected: Creates a point by projecting a sketch point onto a selected face.
Center of Face: Creates a point at the centroid of a selected planar or spherical
face.
Origin: Creates a point coincident with the origin of the part.
Coordinate System: Creates a point by entering X, Y, and Z coordinates relative
to a selected coordinate system.
15. Select the appropriate references and define the parameters.
16. Click OK to create the reference point.
Example: Create a reference point at the center of a circular face to use as the starting point
for a new feature.
Curves:
Curves in SolidWorks allow you to create complex 3D paths and shapes that are not limited
to simple extrusions or revolutions. They are often used as paths for sweeps, guide curves for
lofts, or to define complex surface boundaries.
Helix and Spiral Command:
A coiled spring shape.
Purpose: Creates helical or spiral curves based on parameters like pitch, revolution,
diameter, and start angle. How to Use:
17. Create a circular sketch that will define the base diameter of the helix or spiral.
18. Select the circular sketch.
19. Click the Helix and Spiral command icon (found in the Features toolbar under
"Curves").
20. In the PropertyManager, define the parameters:
Type: Choose between "Pitch and Revolution," "Height and Revolution," "Height
and Pitch," or "Spiral."
Specify the Pitch (distance between each turn), Revolution (number of turns),
and Height.
Define the Diameter (for Spiral).
Set the Start Angle.
Choose the Direction (clockwise or counter-clockwise).
(Optional) Use Taper Helix to create a helix with a changing diameter.
21. Click OK to create the helix or spiral curve.
Example: Create a helical curve to define the path of a spring or a thread.
Freeform Command:
A cube being deformed with control points.
Purpose: Allows you to directly manipulate the shape of a solid or surface body by dragging
control points on a mesh overlaid on the geometry.
How to Use:
1. Select the solid or surface body you want to deform.
2. Click the Freeform command icon (found in the Features toolbar under "Deform").
3. In the PropertyManager:
Faces: Select the face(s) you want to deform. You can choose multiple connected
or disconnected faces.
Mesh Density: Control the number of control points on the selected faces. Higher
density allows for more detailed deformation but can be computationally
intensive.
Control Points: SolidWorks will overlay a mesh of control points on the selected
faces. You can then select and drag these points to deform the geometry.
Constraints: Define constraints to control how the deformation affects the
surrounding geometry (e.g., Fix Edges, Fix Corners).
Symmetry: Apply symmetry along different planes to deform both sides
simultaneously.
Goals: (Advanced) Define target geometry or dimensions to drive the
deformation.
4. Use the triad manipulator that appears when you select a control point to move it in
the X, Y, and Z directions. You can also rotate control points.
5. Adjust the mesh density and control points until you achieve the desired shape.
6. Click OK to apply the freeform deformation.
Example: Take a simple block and use Freeform to create a complexly curved surface by
dragging various control points.
Deform (This is the parent dropdown for Freeform and Flex, but also
contains other deformation tools):
A distorted cube.
Purpose: Provides access to various tools for deforming solid and surface bodies. Besides
Freeform and Flex, you might find other tools here depending on your SolidWorks version
and add-ins, such as: * Offset Surface: While primarily for surfaces, it can indirectly deform
solids by offsetting their faces and then using those offset surfaces to modify the solid. *
Replace Face: Replaces one or more faces of a solid body with a surface. This can be used to
achieve complex deformations. * Indent: Creates an indentation or protrusion on a target
body based on a tool body or sketch.
How to Use:
1. Click the Deform dropdown arrow (found in the Features toolbar).
1. Select the specific deformation tool you want to use (Freeform, Flex, etc.).
1. Follow the specific steps for the selected tool as described above or in the SolidWorks
help documentation.
Example: Use the Indent tool to create a pattern of indentations on a sheet metal part using a
punch tool body.