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Lab Mannual Solidworks

SolidWorks is a comprehensive 3D CAD and CAE software developed by Dassault Systemes, enabling engineers and designers to create detailed models and simulations across various industries. Key features include parametric modeling, 2D drawing generation, and advanced simulation tools, which enhance design efficiency and collaboration. The document also outlines system requirements, installation steps, and an overview of essential toolbars for effective use of the software.
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0% found this document useful (0 votes)
24 views43 pages

Lab Mannual Solidworks

SolidWorks is a comprehensive 3D CAD and CAE software developed by Dassault Systemes, enabling engineers and designers to create detailed models and simulations across various industries. Key features include parametric modeling, 2D drawing generation, and advanced simulation tools, which enhance design efficiency and collaboration. The document also outlines system requirements, installation steps, and an overview of essential toolbars for effective use of the software.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction Of Solidworks

SolidWorks
SolidWorks is a powerful and widely used 3D Computer-Aided Design (CAD) and
Computer-Aided Engineering (CAE) software developed by Dassault Systemes. It's
designed to help engineers and designers create precise 3D models and assemblies for a vast
array of industries.

 Working Of Solidworks
 3D CAD
 Parametric Feature-Based Modeling
 CAE
 Product Development Solution
 Part and Assembly Modeling
 2D Drawings
 Simulation and Analysis
 Product Data Management (PDM)
 Manufacturing

 SolidWorks tools that enables engineers and designers to:


 Conceptualize and visualize products in 3D.
 Design and refine complex parts and assemblies.
 Simulate and analyze product performance.
 Create manufacturing documentation.
 Manage design data effectively.
 Collaborate with other team members.

 Key Features of SolidWorks


3D Modeling:
 Parametric Modeling: Create solid models using features defined by dimensions and
relationships, allowing for easy modification.
 Direct Editing: Modify geometry intuitively by pushing, pulling, and dragging faces,
regardless of the original features.
 Surfacing: Create complex and aesthetically pleasing shapes using a variety of
surface tools.
 Sheet Metal Design: Easily create and flatten sheet metal parts with automatic bend
compensation.
 Weldments: Design welded structures with specialized tools for creating and
documenting welds, plates, and gussets.
 Mold Design: Design molds and tooling for manufacturing plastic and cast parts,
including draft analysis and cavity creation.
 Large Assembly Handling: Efficiently manage and work with complex assemblies
containing thousands of parts.

2D Drawings and Documentation:


 Automatic Drawing Creation: Generate 2D drawings from 3D models with
associative views that update automatically with design changes.
 Comprehensive Annotation Tools: Add dimensions, tolerances, notes, and other
annotations to drawings.
 Bill of Materials (BOM): Automatically create and manage parts lists for assemblies.

Simulation and Analysis:


 Static Analysis: Evaluate the structural integrity of parts and assemblies under
various loads.
 Motion Analysis: Simulate the movement of assemblies to understand how
components interact.
 Computational Fluid Dynamics (CFD): Analyze fluid flow and heat transfer within
designs (available in higher-tier versions).
 Finite Element Analysis (FEA): Predict a product's real-world physical behavior by
virtually testing CAD models.

 Benefits of Using SolidWorks


Improved Design Efficiency:
 Intuitive Interface: SolidWorks boasts a user-friendly and customizable interface,
making it easier and faster to learn and use its extensive tools. Features like drag-and-
drop, pre-defined shapes, and smart editing tools significantly reduce design time.

Enhanced Design Quality:


 Precise 3D Modeling: SolidWorks enables the creation of highly accurate 3D
models, minimizing the potential for errors before manufacturing.

Streamlined Collaboration and Communication:


 Seamless Collaboration: SolidWorks facilitates collaboration within design teams
and across different departments, allowing for real-time feedback and ensuring
everyone works with the latest product information.
Reduced Costs and Time to Market:
 Minimized Prototyping Costs: Virtual testing and analysis through SolidWorks
Simulation significantly reduce the need for expensive and time-consuming physical
prototypes.

 Who Should Use This Guide?

 Aspiring Engineers and Designers


 Current CAD Users Exploring Alternatives
 Small Business Owners and Entrepreneurs
 Design Teams and Managers
 Educators and Trainers
 Anyone Interested in 3D Modeling and Design

 System Requirements and Installation Setup

1. System Requirements
Before installing SolidWorks, ensure your system meets the minimum and
recommended requirements.

Minimum System Requirements


Operating System: Windows 10 (64-bit) or later
Processor: Intel or AMD processor, 3.3 GHz or higher
RAM: 8GB (16GB recommended)
Graphics Card: Certified OpenGL workstation card (NVIDIA Quadro or AMD
Radeon Pro)
Storage: At least 20GB of free space
Display: 1920x1080 resolution or higher
Internet: Required for activation and updates

How to Download and Install SolidWorks

Step 1: Download SolidWorks


1. Visit the official SolidWorks website [www.solidworks.com]
(https://www.solidworks.com)
2. Click on “Download” under the "Products" section.
3. Choose the correct version (Standard, Professional, or Premium).
4. Sign in with your SolidWorks ID or create a new account.
5. Select your “license type” (Student, Trial, or Commercial).
6. Click "Download SolidWorks Setup" and save the file.

Step 2: Install SolidWorks


1. Run the installer (`setup.exe`).
2. Accept the “license agreement”.
3. Enter your serial number (provided in your SolidWorks account or email).
4. Choose the installation type: Complete installation (Recommended for all
features) Custom installation (Select specific components)
5. Select the installation location (default is `C:\Program Files\SOLIDWORKS`).
6. Click “Install” and wait for the process to complete.

Step 3: Activate SolidWorks


1. Open SolidWorks after installation.
2. Click “Activate License” when prompted.
3. Enter your serial number and connect to the internet.
4. Click “Finish” once activation is complete.

Step 4: Set Up Your Workspace


1. Adjust interface settings (toolbar positions, themes, etc.).
2. Configure file locations and default templates.
3. Update graphics settings for best performance.
4. Restart SolidWorks to apply changes.
 Tool Bars of Solid Works .

Introduction to SolidWorks Toolbars


SolidWorks provides a user-friendly interface with multiple toolbars containing essential
commands for sketching, modeling, assembly, and drawing. Understanding these toolbars is
crucial for efficient design and workflow optimization.

Standard Toolbar
Location: Top of the interface
Purpose: Provides quick access to file management and basic functions

Common Tools:
New (Ctrl + N) – Create a new file
Open (Ctrl + O) – Open an existing file
Save(Ctrl + S) – Save the current file
Print (Ctrl + P) – Print the drawing
Undo/Redo – Reverse or restore last actions
Zoom/Pan/Rotate – Adjust the view of the model

Sketch Toolbar
Location: Appears when creating or editing a sketch
Purpose: Provides tools to create 2D sketches for 3D modeling

Common Tools:
Line – Draw straight lines
Circle – Create circles and arcs
Rectangle – Draw rectangular shapes
Polygon – Create polygons with customizable sides
Spline – Draw smooth curves
Trim/Extend– Modify sketch geometry
Smart Dimension– Add dimensions to sketches

3. Features Toolbar
Location: Available in the Part modeling environment
Purpose: Converts sketches into 3D models

Common Tools:
Extruded Boss/Base – Create 3D shapes from 2D sketches
Revolved Boss/Bas – Generate revolved 3D features
Sweep – Create a shape along a predefined path
Loft – Blend multiple profiles into a smooth shape
File– Round the edges of a model
Chamfer – Bevel edges of a model
Shell – Hollow out a solid body

4. Assembly Toolbar
Location: Available in the Assembly environment
Purpose: Helps in creating and managing assemblies of multiple parts

Common Tools:
Insert Components – Add parts into an assembly
Mate – Define relationships between components
Move/Rotate – Adjust component positions
Exploded View – Create an exploded assembly view
Interference Detection – Check for overlapping parts

5. Evaluate Toolbar
Location: Used for analysis and measurements
Purpose: Provides tools for inspecting models
6. Sheet Metal Toolbar
Location: Available in the Sheet Metal design environment
Purpose: Helps in designing sheet metal parts

7. Drawing Toolbar
Location: Available in the Drawing environment
Purpose: Used for creating 2D technical drawings

1: Sketch toolbar commands


Line command :
1: Create new file (Ctrl + N) and select parts drawing click “ok”.
2: Select the unit system used for dimensioning.
3: Select your plane e.g.: front plane, top plane, right plane.
4: Select the “front plane” and set the plane to normal.
5: Select “line command” from sketch toolbar.
6: Join 4 lines in a way to make parallelogram.
7: Select tick or right click to select the command.
8: Use smart dimensions to dimension the sides of parallelogram.

Line Command: A straight, solid line, often oriented diagonally.


Purpose: Creates straight line segments in the sketch plane. These lines can be individual or
chained together to form more complex open or closed shapes.
How to Use:
1. Click the Line command icon in the Sketch toolbar. Your cursor will change to a
pencil.
2. Click in the graphics area to define the start point of the line.
3. Move your cursor to the desired end point of the line and click again.
4. To create a chain of connected lines, simply continue clicking to define subsequent
endpoints.
5. To end the line creation, either:
Double-click the last point.
Press the Esc key.
Click the Line command icon again.
Click back on the initial starting point of the first line to close a shape
automatically.
Example: Imagine drawing a triangle.
Circle Command:
A solid circle.
Purpose: Creates circular sketch entities. SolidWorks offers two methods for defining a
circle.
How to Use:
Centerpoint Circle:
1. Click the Circle dropdown arrow and select Centerpoint Circle.
2. Click in the graphics area to define the center point of the circle.
3. Move your cursor to define the radius (distance from the center) and click
again to complete the circle.
Perimeter Circle (3 Points):
1. Click the Circle dropdown arrow and select Perimeter Circle.
2. Click at three distinct points in the graphics area that will lie on the
circumference of the circle. The order in which you select the points matters in
defining the circle.
Example:
Centerpoint Circle: Click where you want the center of the circle, then move your
mouse and click again to set its size.
Perimeter Circle: Click on three points that you want the edge of the circle to pass
through.
Arc Command:
A curved line segment, often showing a portion of a circle. The dropdown arrow next to it
indicates multiple arc types.
Purpose: Creates curved line segments with a constant radius. SolidWorks offers several
ways to define an arc.
How to Use:
Centerpoint Arc:
1. Click the Arc dropdown arrow and select Centerpoint Arc.
2. Click to define the center point of the arc.
3. Click to define the start point of the arc.
4. Move your cursor along the desired arc path and click to define the end point.
Tangent Arc:
1. Click the Arc dropdown arrow and select Tangent Arc.
2. Click on an existing sketch entity (a line or another arc) where you want the
arc to start tangentially.
3. Move your cursor to define the end point of the arc and click. The arc will
automatically be tangent to the previously selected entity at the starting point.
3-Point Arc:
1. Click the Arc dropdown arrow and select 3-Point Arc.
2. Click to define the start point of the arc.
3. Click to define a second point that the arc will pass through (this influences
the curvature).
4. Click to define the end point of the arc.

Example:
Centerpoint Arc: Imagine drawing a semicircle. Click the center, then one end, then
sweep your mouse 180 degrees and click the other end.
Tangent Arc: Draw a line. Then select Tangent Arc and click on the end of the line.
Drag your mouse to create a smooth curve extending from the line.
3-Point Arc: Click on three different locations where you want the arc to pass.
Rectangle Command:
A solid rectangle. The dropdown arrow next to it indicates multiple rectangle types.
Purpose: Creates rectangular sketch entities. SolidWorks offers various methods to define
rectangles based on different sets of points.
How to Use:
Corner Rectangle:
1. Click the Rectangle dropdown arrow and select Corner Rectangle.
2. Click in the graphics area to define the first corner of the rectangle.
3. Move your cursor diagonally to the desired location for the opposite corner
and click again.
Center Rectangle:
1. Click the Rectangle dropdown arrow and select Center Rectangle.
2. Click in the graphics area to define the center point of the rectangle.
3. Move your cursor to define one of the corners and click again.
3-Point Corner Rectangle:
1. Click the Rectangle dropdown arrow and select 3-Point Corner Rectangle.
2. Click to define the first corner.
3. Click to define the second corner along one of the sides.
4. Click to define the third corner, determining the width or height.
3-Point Center Rectangle:
1. Click the Rectangle dropdown arrow and select 3-Point Center Rectangle.
2. Click to define the center point of one of the shorter sides.
3. Click to define the midpoint of one of the longer sides.
4. Click to define one of the remaining corners.
Parallelogram:
1. Click the Rectangle dropdown arrow and select Parallelogram.
2. Click to define the first corner.
3. Click to define the second corner along one of the sides.
4. Click to define the third corner, which will determine the angle and length of
the adjacent side.
Example:
Corner Rectangle: Click on one corner of where you want the rectangle, then drag and
click on the opposite corner.
Center Rectangle: Click where you want the center of the rectangle, then drag and click
on one of its corners.
3-Point Corner Rectangle: Click three points in sequence to define two adjacent sides
and the resulting rectangle.
3-Point Center Rectangle: Click the center of a short side, then the midpoint of a long
side, then a corner.
Parallelogram : Click three points to define its shape.
Slot Command:
An elongated shape with semicircular ends. The dropdown arrow indicates multiple slot
types.
Purpose: Creates elongated, slot-shaped closed profiles. SolidWorks offers different methods
based on how the slot is defined.
How to Use:
Straight Slot:
1. Click the Slot dropdown arrow and select Straight Slot.
2. Click to define the center of the first semicircular end.
3. Move your cursor to define the center of the second semicircular end and
click. This sets the overall length of the slot.
4. Move your cursor perpendicular to the line connecting the two center points to
define the width of the slot and click.
Centerpoint Straight Slot:
1. Click the Slot dropdown arrow and select Centerpoint Straight Slot.
2. Click to define the center point of the entire slot.
3. Move your cursor to define the center of one of the semicircular ends and
click. This sets half the overall length.
4. Move your cursor perpendicular to the line you just defined to set the width of
the slot and click.
3-Point Arc Slot:
1. Click the Slot dropdown arrow and select 3-Point Arc Slot.
2. Click to define the start point of the arc center line.
3. Click to define the end point of the arc center line.
4. Click to define a third point that determines the radius and curvature of the
arc center line.
5. Move your cursor perpendicular to the arc center line to define the width of
the slot and click.
Centerpoint Arc Slot:
1. Click the Slot dropdown arrow and select Centerpoint Arc Slot.
2. Click to define the center point of the arc center line.
3. Click to define the start point of the arc center line.
4. Move your cursor to define the end point of the arc center line.
5. Move your cursor to define the width of the slot and click.
Example:
Straight Slot: Click the center of one end, then the center of the other, then drag to set
the width.
Centerpoint Straight Slot: Click the center of the slot, then the center of one end, then
drag to set the width.
3-Point Arc Slot: Click three points to define the curved center, then drag to set the
width.
Centerpoint Arc Slot: Click the center of the arc, then the start and end points of the arc,
then drag to set the width.

Polygon Command:
A regular polygon (e.g., a hexagon).
Purpose: Creates regular polygons with an equal number of sides and equal side lengths.
How to Use:
Click the Polygon command icon.
In the PropertyManager (left-hand panel), specify the Number of Sides for your polygon.
Click in the graphics area to define the center point of the polygon.
Move your cursor to define either the inscribed circle (the polygon's vertices lie on the
circle) or the circumscribed circle (the polygon's sides are tangent to the circle).
Select the desired option in the PropertyManager.
Click again to set the radius of the inscribed or circumscribed circle, thus defining the size
of the polygon.
Example: To draw a hexagon, select 6 sides, click a center point, choose either inscribed or
circumscribed, and then click to set the size.
Ellipse Command:
A stretched circle or oval shape.
Purpose: Creates elliptical sketch entities, defined by two center points (foci) and a
major/minor axis, or by specifying the center and two radii.
How to Use:
Click the Ellipse command icon.
Click in the graphics area to define the center point of the ellipse.
Move your cursor along what will be the major axis (the longer axis) and click to define
the first endpoint of this axis.
Move your cursor perpendicular to the major axis to define the minor axis (the shorter
axis) and click to complete the ellipse.
Example: Click the center, then click along the longer direction to set its length, then click
along the shorter direction to set its width.

Partial Ellipse Command:


A portion of an oval shape with start and end points indicated.
Purpose: Creates a segment or arc of an ellipse.
How to Use:
Click the Partial Ellipse command icon.
Click in the graphics area to define the center point of the full ellipse from which the
partial ellipse will be created.
Move your cursor along what would be the major axis and click to define the first
endpoint of this axis.
Move your cursor perpendicular to the major axis to define the minor axis and click. This
defines the full underlying ellipse.
Click to define the start point of the partial ellipse on the elliptical boundary.
Move your cursor along the elliptical boundary to the desired end point and click again.
Example: Define a full ellipse as in the previous command, then click two points on its
circumference to define the start and end of the arc.

Spline Command:
A smooth, curved line defined by several points. The dropdown arrow indicates different
spline tools.
Purpose: Creates smooth, free-form curves that pass through or are influenced by a series of
defined points.
How to Use:
Spline: (Standard spline)
1. Click the Spline dropdown arrow and select Spline.
2. Click in the graphics area to define the first point of the spline.
3. Continue clicking to define subsequent points that the spline will pass through
or be influenced by. These points are called spline points or knots.
4. Double-click to end the spline creation.
Style Spline:
1. Click the Spline dropdown arrow and select Style Spline.
2. Click to define the first control vertex of the spline.
3. Continue clicking to define subsequent control vertices. These vertices form a
control polygon, and the spline's shape is influenced by the position of these
vertices but does not necessarily pass through them.
4. Double-click to end the style spline creation.
Equation Driven Curve: (While under the Spline dropdown, this creates a curve based
on a mathematical equation.)
1. Click the Spline dropdown arrow and select Equation Driven Curve.
2. In the PropertyManager, select either Parametric or Explicit equation type.
3. Enter the mathematical equation(s) in terms of 't' (for Parametric) or 'x' (for
Explicit).
4. Define the range of the parameter 't' or 'x'.
5. Click OK to generate the curve.
Example:
Spline: Click several points where you want the smooth curve to pass. Double-click to
finish.
Style Spline: Click several points to create a control polygon. The smooth curve will be
influenced by these points. Double-click to finish.
Equation Driven Curve: Enter an equation like "sin(t)" for x and "cos(t)" for y with t
ranging from 0 to 2*pi to create a circle.

Point Command:
A single dot.
Purpose: Inserts a single point entity into the sketch. Points can be used for reference, for
creating other features, or for marking specific locations.
How to Use:
Click the Point command icon.
Click in the graphics area at the desired location to place the point. You can create
multiple points by clicking in different locations.
To stop placing points, press the Esc key or click the Point command icon again.
Example: Click in several different places in the sketch to create individual reference points.

Text Command:
The letter "A".
Purpose: Adds text annotations directly onto the sketch plane. This text can be used for
labels, notes, or can be linked to custom properties.
How to Use:
Click the Text command icon.
Click in the graphics area to define the starting point of the text box. You can drag to
create a specific size for the text box.
In the PropertyManager, enter the desired text in the text box.
Adjust the font, size, style (bold, italic, underline), alignment, and orientation as needed
in the PropertyManager.
You can also link the text to custom properties of the part or assembly using the options
in the PropertyManager.
Click OK (the green checkmark) to place the text.
Example: Click and drag to create a text box, then type "Important Dimension Here" and
adjust the font size.

Fillet Command:
A curved corner connecting two intersecting lines.
Purpose: Creates rounded internal or external corners at the intersection of two sketch
entities (lines, arcs).
How to Use:
1. Click the Fillet command icon.
1. In the PropertyManager, set the Fillet Radius.
1. Select the first sketch entity (the first line or arc forming the corner).
1. Select the second sketch entity (the second line or arc forming the corner). A
preview of the fillet will appear.
1. Click OK (the green checkmark) to create the fillet.
1. To create multiple fillets, continue selecting pairs of intersecting sketch entities.
Example: Select two lines that meet at a sharp angle, and a rounded corner will be created
between them with the specified radius.
Chamfer Command:
An angled line segment connecting two intersecting lines. The dropdown arrow indicates
different chamfer types.
Purpose: Creates angled lines at the intersection of two sketch entities (lines, arcs).
How to Use:
1. Click the Chamfer dropdown arrow and select the desired chamfer type:
Angle-Distance: Defines the chamfer by an angle and a distance from the
intersection point along one of the entities.
Distance-Distance: Defines the chamfer by two distances from the intersection
point along each of the entities.
Vertex: Defines the chamfer by selecting the vertex (intersection point) and then
specifying two distances from that vertex along the connected entities.
Equal Distance: Defines the chamfer by a single distance applied equally along
both entities from the intersection point.
2. In the PropertyManager, enter the required Distance(s) and/or Angle, depending on
the chosen chamfer type.
3. Select the first sketch entity.
4. Select the second sketch entity. A preview of the chamfer will appear.
5. Click OK (the green checkmark) to create the chamfer.
6. For Vertex chamfer, select the vertex first, then the two entities.
Example: Select two lines meeting at a corner, and an angled line will be created to cut off
the corner based on the specified dimensions.
Trim Entities Command:
Scissors cutting a line. The dropdown arrow indicates different trim methods.
Purpose: Removes unwanted portions of sketch entities.
How to Use:
1. Click the Trim Entities command icon.
a. In the PropertyManager, select a Trim Type:
b. Power Trim: Drag your cursor across the sketch entities you want to trim.
The segment closest to your cursor will be trimmed to the nearest intersection.
c. Corner Trim: Select two entities that extend past their intersection. The
portions that do not form the corner will be trimmed.
d. Inside Trim: Select a boundary (one or more entities). Then, select the
entities you want to trim within that boundary.
e. Outside Trim: Select a boundary (one or more entities). Then, select the
entities you want to trim outside that boundary.
f. Trim to Closest: Click on the segment of the entity you want to remove. It
will be trimmed to the nearest intersecting entity.
2. Using the selected trim type, interact with the sketch entities in the graphics area to
remove the desired portions.
3. Click OK (the green checkmark) when finished trimming.
Example:
1. Power Trim: Drag your mouse across several overlapping lines to quickly remove
the excess parts.
2. Corner Trim: Click two lines that cross to automatically trim them to their
intersection.
3. Inside Trim: Select a circle as the boundary, then click on a line segment that passes
through the circle to trim the parts inside.
Extend Entities Command:
A line extending to meet another line.
Purpose: Lengthens sketch entities (lines, arcs) to meet or extend to another sketch entity.
How to Use:
2. Click the Extend Entities command icon.
2. Select the sketch entity you want to extend.
2. Move your cursor towards the entity you want to extend to (the boundary). A preview
of the extension will appear.
2. Click the entity again to complete the extension.
2. You can continue selecting other entities to extend.
2. Click OK (the green checkmark) when finished extending.
Example: Click on a short line and then move your mouse towards a longer line it should
meet; the short line will extend until it intersects the longer one.

Offset Entities Command:


A sketch entity with a parallel, offset copy.
Purpose: Creates parallel copies of selected sketch entities (lines, arcs, closed loops) at a
specified distance.
How to Use:
3. Click the Offset Entities command icon.
3. In the PropertyManager, enter the Offset Distance.
3. Select the sketch entity or chain of entities you want to offset. A preview of the offset
entity will appear.
3. Choose the direction of the offset (one side, the other side, or both sides).
3. Select the Cap Ends option if you are offsetting open entities and want to close the
ends with line or arc segments.
3. Click OK (the green checkmark) to create the offset entity. Example: Select a circle
and enter an offset distance to create a concentric circle, either inside or outside the
original.

Convert Entities Command:


An edge of a solid model being projected onto the sketch plane.
Purpose: Projects edges, faces, curves, or other sketch entities from existing 3D geometry
(parts or assemblies) onto the current sketch plane, creating new sketch entities.
How to Use:
1. Click the Convert Entities command icon.
1. In the PropertyManager, select the entities (edges, faces, curves, or existing sketch
entities from other sketches) that you want to project onto the current sketch plane.
These selected entities will appear in the "Entities to Convert" box.
1. Click OK (the green checkmark). The selected geometry will be converted into sketch
entities on the active sketch plane. These new entities are initially fully defined and
linked to the original geometry.
Example: If you have a cylindrical feature on a part and you create a sketch on one of its
faces, you can use Convert Entities to automatically create a circle in your sketch that
matches the cylinder's edge.

Mirror Entities Command:


Two mirrored geometric shapes with a centerline.
Purpose: Creates a mirrored copy of selected sketch entities across a defined centerline.
How to Use:
1. Click the Mirror Entities command icon.
1. In the PropertyManager, under "Entities to Mirror," select the sketch entities you want
to mirror.
1. Under "Mirror About," select a sketch entity (a line or centerline) or a model edge that
will serve as the mirror axis.
1. A preview of the mirrored entities will appear.
1. Check the "Copy" box if you want to keep the original entities. If unchecked, the
original entities will be moved to the mirrored position.
1. Click OK to create the mirrored entities.
Example: Draw half of a symmetrical shape and a centerline. Use Mirror Entities to create
the other half, perfectly reflected.
Linear Sketch Pattern Command:
Multiple copies of a shape arranged in a row and column. The dropdown arrow indicates
options for linear and circular patterns.
Purpose: Creates multiple instances of selected sketch entities arranged in a linear pattern
along one or two directions (X and Y).
How to Use:
1. Click the Linear Sketch Pattern dropdown arrow and select Linear Sketch Pattern.
2. In the PropertyManager, under "Direction 1":
Select a linear edge or a sketch line to define the direction of the first pattern.
Specify the Spacing between the instances.
Specify the Number of Instances in this direction (including the original).
(Optional) Define an Angle for the direction.
3. Under "Direction 2":
Select a linear edge or a sketch line for the second direction (usually perpendicular
to the first).
Specify the Spacing and Number of Instances for this direction.
(Optional) Define an Angle for this direction.
4. Under "Entities to Pattern," select the sketch entities you want to pattern.
5. Use the "Instances to Skip" section to remove specific instances from the pattern.
6. Click OK to create the linear sketch pattern.
Example: Draw a circle and then use a linear sketch pattern to create an array of equally
spaced circles in a row and column.
Circular Sketch Pattern Command:
Multiple copies of a shape arranged in a circle.
Purpose: Creates multiple instances of selected sketch entities arranged in a circular pattern
around a center point.
How to Use:
1. Click the Circular Sketch Pattern dropdown arrow and select Circular Sketch
Pattern.
2. In the PropertyManager, under Parameters:
Select a center point for the pattern. This can be a sketch point, a vertex, the
origin, or the center of a circle or arc.
Specify the Angle between instances.
Specify the Total Angle to fill (360 degrees for a full circle, less for a partial
circle).
Specify the Number of Instances (including the original).
(Optional) Check the Equal Spacing box to distribute the instances evenly around
the circle.
3. Under Entities to Pattern, select the sketch entities you want to pattern.
4. Use the Instances to Skip section to remove specific instances from the pattern.
5. Click OK to create the circular sketch pattern.
Example: Draw a small rectangle and then use a circular sketch pattern to create a series of
rectangles arranged like spokes around a wheel.

Move Entities Command:


An arrow pointing to a square, indicating movement. The dropdown arrow provides options
for Move, Copy, Rotate, Scale, Stretch.
Purpose: Allows you to translate (move) selected sketch entities from one location to
another.
How to Use:
7. Click the Move Entities dropdown arrow and select Move Entities.
8. In the PropertyManager, under "Entities to Move," select the sketch entities you want
to move.
9. Under "Parameters," choose a method for defining the movement:
From/To: Select a "Start Point" and a "To Point" in the graphics area to define the
translation vector.
Delta X/Y: Enter the change in the X and Y coordinates to specify the movement.
10. Click OK (the green checkmark) to move the entities.
Example: Select a drawn square and then use "Move Entities" to shift its position to a
different location in the sketch.

Copy Entities Command:


An arrow pointing from one square to another, indicating copying.
Purpose: Creates one or more copies of selected sketch entities at a specified displacement
from the original. How to Use:
1. Click the Move Entities dropdown arrow and select Copy Entities.
2. In the PropertyManager, under "Entities to Copy," select the sketch entities you want
to copy.
3. Under "Parameters," choose a method for defining the displacement:
From/To: Select a "Start Point" on the original entities and a "To Point" where
you want the copied entities to be placed.
Delta X/Y: Enter the change in the X and Y coordinates to specify the
displacement vector for the copy.
4. Specify the Number of Copies you want to create.
5. Click OK to create the copies.
Example: Select a circle and use "Copy Entities" with a delta X value to create several
identical circles in a horizontal row.
Rotate Entities Command:
A curved arrow indicating rotation around a point.
Purpose: Rotates selected sketch entities around a specified center point by a given angle.
How to Use:
1. Click the Move Entities dropdown arrow and select Rotate Entities.
1. In the PropertyManager, under "Entities to Rotate," select the sketch entities you want
to rotate.
1. Under "Parameters," select a Center of Rotation by clicking a point in the graphics
area or selecting a sketch vertex or point.
1. Specify the Angle of rotation in degrees.
1. Check the "Copy" box to create a rotated copy, leaving the original entities in place.
Specify the Number of Copies and the Angle Increment for multiple rotated copies.
1. Click OK to rotate the entities.
Example: Select a rectangle and use "Rotate Entities" to turn it by 45 degrees around one of
its corners.

Scale Entities Command:


A square being resized proportionally.
Purpose: Changes the size of selected sketch entities proportionally based on a specified
scale factor and a center point.
How to Use:
2. Click the Move Entities dropdown arrow and select Scale Entities.
2. In the PropertyManager, under "Entities to Scale," select the sketch entities you want
to scale.
2. Under "Parameters," select a Center Point for the scaling operation.
2. Enter the Scale Factor. A value greater than 1 will enlarge the entities, while a value
between 0 and 1 will shrink them.
2. Click OK to scale the entities.
Example: Select a complex sketch and use "Scale Entities" with a scale factor of 2 to double
its size while maintaining its proportions.

Stretch Entities Commands:


A square with arrows pulling at one of its corners, indicating stretching.
Purpose: Modifies selected sketch entities by moving specified points or vertices, stretching
the connected lines and arcs. This allows for non-proportional resizing or reshaping.
How to Use:
6. Click the Move Entities dropdown arrow and select Stretch Entities.
7. In the graphics area, use a selection window to select the specific points, vertices,
and/or segments of the sketch entities you want to stretch.
8. In the PropertyManager, under "Parameters," choose a method for defining the
stretch:
From/To: Select a "Start Point" and a "To Point" to define the displacement
vector for the selected elements.
Delta X/Y: Enter the change in the X and Y coordinates to specify the stretch
vector.
9. Click OK (the green checkmark) to stretch the entities.
Example: Select two adjacent vertices of a rectangle and stretch them outwards to change the
rectangle into a trapezoid.

Add Relation Command:


A green plus sign next to various geometric symbols.
Purpose: Defines geometric relationships between sketch entities and between sketch entities
and the coordinate system. These relations control how the sketch behaves when dimensions
are changed.
How to Use:
1. Click the Add Relation command icon.
1. In the PropertyManager, under "Entities," select the sketch entities you want to relate.
1. Under "Add Relations," choose the desired geometric relation (e.g., Horizontal,
Vertical, Tangent, Coincident, Equal).
1. Click OK.
Example: Select two lines and then click the "Parallel" relation to make them run parallel to
each other.

Smart Dimension Command:


A dimension line with arrows pointing outwards and the letter "SMART".
Purpose: Creates dimensional constraints for sketch entities, defining their size and position.
How to Use:
2. Click the Smart Dimension command icon.
2. Select the sketch entity (or entities) you want to dimension.
2. Drag the dimension to the desired location and click to place it.
2. Enter the dimension value in the dialog box and press Enter.
Example: Click on a circle and then click again to place a diameter dimension, then enter the
desired diameter value.

Exit Sketch Command: A small arrow pointing to the right, often with a sketch symbol.
Purpose: Finalizes the current 2D sketch and transitions you back to the 3D modeling
environment.
How to Use:
3. After completing your sketch, click the Exit Sketch button (green checkmark in the
Confirmation Corner).
4. Example: After drawing a profile, click "Exit Sketch" to prepare to extrude it into a
3D feature.
Features Toolbar commamnds
Part Modeling
1. Extrude Boss/Base: Create a solid by extruding a 2D sketch.
2. Revolve Boss/Base: Create cylindrical or circular parts by revolving a sketch.
3. Sweep: Create a feature by sweeping a profile along a path.
4. Loft: Create smooth transitions between multiple profiles.
5. Fillet and Chamfer: Add rounded or beveled edges to parts.
6. Shell: Hollow out a solid part.
7. Draft: Add a taper to faces for mold design.
8. Pattern Features: Create linear, circular, or mirror patterns of features.
Surface Modeling:
9. Boundary Surfaces: Create surfaces between two or more boundary curves.
10. Surface Loft and Sweep: Generate surfaces with complex shapes.
11. Trim and Extend Surfaces: Modify surfaces to achieve the desired shape.
12. Thicken: Convert a surface into a solid by adding thickness.

Extruded Boss/Base Command:


A rectangle being pulled out into a 3D block.
Purpose: Creates a 3D solid feature by extruding a 2D sketch along a linear path.
How to Use:
1. Select a closed sketch.
1. Click the Extruded Boss/Base command icon.
1. In the PropertyManager, define the Direction of the extrusion (Blind, Through All,
Up To Vertex, etc.).
1. Specify the Depth or the end condition of the extrusion.
1. Apply a Draft Angle to taper the extrusion.
1. Use Thin Feature to create a hollow extrusion with a specified thickness.
1. Click OK to create the extruded boss or base.
Example: Draw a circle and extrude it to create a cylinder.

Extruded Cut Command:


A rectangle being cut out of a 3D block.
Purpose: Removes material from a 3D solid by extruding a closed sketch through it.
How to Use:
2. Select a face of a solid or create a sketch on a plane that intersects the solid.
2. Draw a closed sketch representing the area to be cut.
2. Click the Extruded Cut command icon.
2. In the PropertyManager, define the Direction and End Condition of the cut (Blind,
Through All, Up To Surface, etc.).
2. Apply a Draft Angle to create a tapered cut.
2. Use Thin Feature to create a thin cut.
2. Click OK to create the extruded cut.
Example: Draw a rectangle on the face of a block and extrude it as a cut to create a
rectangular hole.

Revolved Boss/Base Command:


A profile being rotated around an axis.
Purpose: Creates a 3D solid feature by revolving a 2D sketch around an axis.
How to Use:
3. Create a closed sketch representing the profile to be revolved.
3. Include a centerline in the sketch that will serve as the Axis of Revolution.
3. Click the Revolved Boss/Base command icon.
3. SolidWorks will automatically detect the sketch and the centerline. If not, select them
in the PropertyManager.
3. Specify the Angle of revolution (360 degrees for a full revolution, less for a partial
one).
3. Use Thin Feature to create a thin-walled revolved feature.
3. Click OKto create the revolved boss or base.
Example: Draw a cross-section of a vase and revolve it around a vertical centerline to create
the 3D vase shape.

Revolved Cut Command:


A profile being cut out by revolving it around an axis.
Purpose: Removes material from a 3D solid by revolving a closed sketch around an axis.
How to Use:
4. Select a face of a solid or create a sketch on a plane that intersects the solid.
4. Draw a closed sketch representing the area to be cut and include a centerline for the
Axis of Revolution.
4. Click the Revolved Cut command icon.
4. Verify or select the Axis of Revolution and the sketch in the PropertyManager.
4. Specify the Angle of revolution for the cut.
4. Use Thin Feature for a thin-walled revolved cut.
4. Click OK to create the revolved cut.
Example: Create a sketch of a groove profile and revolve it around the center axis of a
cylinder to create a circular groove.
Swept Boss/Base Command:
A profile following a path.
Purpose: Creates a 3D solid feature by sweeping a 2D sketch profile along a 2D or 3D path.
How to Use:
1. Create two separate sketches:
A closed sketch representing the Profile.
A sketch (open or closed) representing the Path along which the profile will be
swept. The path must intersect the plane of the profile or have a defined
starting point on it.
2. Click the Swept Boss/Base command icon.
3. In the PropertyManager, select the Profile sketch and the Path sketch.
4. Use Guide Curves to control the shape of the sweep along the path.
5. Control the Orientation/Twist of the profile as it follows the path.
6. Click OK to create the swept boss or base.
Example: Draw a circle as a profile and a curved line as a path to create a spring-like or
tube-like feature.

Swept Cut Command:


A profile being cut out along a path.
Purpose:Removes material from a 3D solid by sweeping a 2D sketch profile along a 2D or
3D path.
How to Use:
1. Create two separate sketches:
A closed sketch representing the Profileof the cut.
A sketch (open or closed) representing the Pathalong which the cut will be swept.
2. Click the Swept Cutcommand icon.
3. In the PropertyManager,select the Profilesketch and the Pathsketch.
4. Use Guide Curvesto control the shape of the cut along the path.
5. Control the Orientation/Twistof the cut profile.
6. Click OK to create the swept cut.
Example:Sweep a small circular profile along a curved path on a block to create a curved
channel.

Lofted Boss/Base Command:


Shapes transitioning smoothly between two or more sketches.
Purpose:Creates a 3D solid feature by smoothly transitioning between two or more 2D
sketches (profiles) located on different planes.
How to Use:
1. Create two or more closed sketches on different parallel or non-parallel planes.
1. Click the Lofted Boss/Basecommand icon.
1. In the PropertyManager,select the sketches in the desired order under "Profiles."
1. Use Guide Curvesto control the shape of the lofted feature between the profiles.
1. Use Start/End Constraintsto control the tangency at the beginning and end profiles.
1. Click OK to create the lofted boss or base.
Example:Create a circle on one plane and a square on another,then loft between them to
create a transition shape.
Lofted Cut Command:
A shape being cut out by lofting between two or more sketches.
Purpose:Removes material from a 3D solid by lofting between two or more closed sketches
located on different planes.
How to Use:
2. Create two or more closed sketches on different planes that intersect the solid.
2. Click the Lofted Cutcommand icon.
2. In the PropertyManager,select the sketches in the desired order under "Profiles."
2. Use Guide Curvesto control the shape of the lofted cut.
2. Use Start/End Constraintsto control the tangency of the cut.
2. Click OK to create the lofted cut.
Example:Loft between a circular sketch and a rectangular sketch to create a cut with a
changing cross-section.
Boundary Boss/Base Command:
A surface being created based on curves in two directions.
Purpose:Creates a 3D solid or surface feature by defining boundaries in two directions
(Direction 1 and Direction 2) using curves (edges,sketches).It offers more control over the
surface shape than a loft.
How to Use:
3. Create sketches or select existing edges that define the boundaries in two directions.
3. Click the Boundary Boss/Basecommand icon.
3. In the PropertyManager,select the curves for "Direction 1 Curves" and "Direction 2
Curves" in order.
3. Use Tangent Influenceand Start/End Tangencyto control the shape at the
boundaries.
3. Click OK to create the boundary boss or base.
Example:Create four curves that form a closed loop (two in one direction,two in the other) to
create a complex surface or solid.
Boundary Cut Command:
A cut being created based on curves in two directions.
Purpose:Removes material from a 3D solid by defining boundaries in two directions using
curves.

How to Use:
4. Create sketches or select existing edges that define the boundaries of the cut in two
directions.These boundaries should intersect the solid.
4. Click the Boundary Cutcommand icon.
4. In the PropertyManager,select the curves for "Direction 1 Curves" and "Direction 2
Curves."
4. Use Tangent Influenceand Start/End Tangencyto control the shape of the cut.
4. Click OK(the green checkmark) to create the boundary cut.
Example:Use boundary curves to create a complexly shaped cavity in a solid block.

Hole Wizard Command:


A drill bit icon.
Purpose: Creates standard and custom holes with various specifications (counterbore,
countersink, tapped, etc.) using a step-by-step interface.
How to Use:
1. Click the Hole Wizard command icon.
1. In the PropertyManager, under "Hole Specification," select the Hole Type (e.g.,
Counterbore, Countersink, Straight Tap).
1. Choose the Standard (e.g., ANSI Metric, ISO) and the Hole Size from the available
options.
1. Specify the End Condition (e.g., Blind, Through All).
1. (Optional) Define Cosmetic Threads.
1. Switch to the "Position" tab.
1. Select a face on the model where you want to place the hole(s).
1. Click to place hole center points on the selected face. You can dimension and relate
these points to existing geometry to precisely position the holes.
1. Click OK (the green checkmark) to create the holes.
Example: Use the Hole Wizard to create a series of tapped holes on a plate for screws.

Fillet Command:
A rounded edge on a cube.
Purpose: Creates rounded internal or external edges or faces on a solid model.
How to Use:
2. Click the Fillet command icon.
2. In the PropertyManager, select the Fillet Type (Constant Size, Variable Size, Face
Fillet, Full Round Fillet).
2. Select the Edges, Faces, or Features you want to fillet.
2. Enter the Radius (for Constant Size) or define radius values at different points (for
Variable Size).
2. Set options like Tangent Propagation and Full Preview.
2. Click OK to create the fillets.
Example: Round the sharp edges of a rectangular block to improve handling and aesthetics.

Chamfer Command:
An angled edge on a cube.
Purpose: Creates angled flat faces at the intersection of two faces on a solid model.
How to Use:
3. Click the Chamfer command icon.
3. In the PropertyManager, select the Chamfer Type (Angle-Distance, Distance-
Distance, Vertex).
3. Select the Edges or Vertices you want to chamfer.
3. Enter the Distance(s) and Angle (depending on the type).
3. Set options like Tangent Propagation.
3. Click OK to create the chamfers.
Example: Create angled edges on the corners of a part to facilitate assembly or prevent sharp
edges.

Linear Pattern Command:


Multiple solid shapes arranged in a row and column.
Purpose: Creates multiple instances of selected features or bodies arranged in a linear pattern
along one or two directions.
How to Use:
4. Select the Feature(s) or Body(ies) you want to pattern.
4. Click the Linear Pattern command icon.
4. In the PropertyManager, define Direction 1 (select an edge or axis, specify spacing
and number of instances).
4. Define Direction 2.
4. Use Features to Pattern, Faces to Pattern, or Bodies to Pattern.
4. Use Instances to Skip.
2. Click OK ) to create the linear pattern.
Example: Create a single hole and then use a linear pattern to create an array of equally
spaced holes.
Circular Pattern Command:
Multiple solid shapes arranged in a circle.
Purpose: Creates multiple instances of selected features or bodies arranged in a circular
pattern around an axis. How to Use:
5. Select the Feature(s) or Body(ies) you want to pattern.
5. Click the Circular Pattern command icon.
5. In the PropertyManager, select an Axis of Rotation (can be a cylindrical face, an
edge, or a temporary axis).
5. Specify the Angle between instances, the Total Angle, and the Number of Instances.
5. Choose Equal Spacing.
5. Use Features to Pattern, Faces to Pattern, or Bodies to Pattern.
3. Use Instances to Skip.
2. Click OK to create the circular pattern.
Example: Create a single fin on a cylindrical part and then use a circular pattern to create
multiple fins around the cylinder.

Mirror Command:
A solid shape being mirrored across a plane.
Purpose: Creates a mirrored copy of selected features or bodies across a specified plane.
How to Use:
1. Select the Feature(s) or Body(ies) you want to mirror.
1. Click the Mirror command icon.
1. In the PropertyManager, under "Mirror Face/Plane," select the plane you want to
mirror across (can be a standard plane like Front, Top, Right, or a reference plane
you've created).
1. Choose whether to mirror Features to Mirror or Bodies to Mirror.
1. Use Feature Propagation for mirroring entire patterns.
1. Use Body Merge to combine mirrored bodies.
1. Click OK to create the mirrored features or bodies.
Example: Create a set of holes on one side of a symmetrical part and then mirror them across
the center plane to create the same holes on the other side.
Draft Command:
Faces of a block tapering inwards or outwards.
Purpose: Applies an angle to specified faces of a part, creating a taper. This is often used for
mold design or to facilitate part removal from a mold.
How to Use:
2. Click the Draft command icon.
2. In the PropertyManager, select the Type of Draft (Neutral Plane, Parting Line, Step
Draft).
2. Select the Face(s) to Draft.
2. Select the Neutral Plane or define the Parting Line and Direction of Pull,
depending on the draft type.
2. Specify the Draft Angle.
2. Choose Draft Outward if needed.
2. Click OK to apply the draft.
Example: Apply a draft angle to the side faces of a plastic part to allow it to be easily ejected
from a mold.
Shell Command:
A hollow block with a specified wall thickness.
Purpose: Creates a hollow solid part by removing material from the interior, leaving a
specified wall thickness. You can select faces to remain open.
How to Use:
3. Click the Shell command icon.
3. In the PropertyManager, enter the desired Thickness of the shell.
3. Select the Face(s) to Remove (these will be the open faces of the shell). If you don't
select any faces, the part will be a closed hollow body.
3. Choose Shell Outward to add thickness to the outside.
3. Use Multi-Thickness Faces to specify different thicknesses for different faces.
3. Click OK to create the shell.
Example: Create a solid block and then shell it, removing the top face to create a container
with a uniform wall thickness.
Rib Command:
A thin support feature being added to a part.
Purpose: Creates thin, supporting walls (ribs) between existing features of a solid part,
typically to add strength. How to Use:
4. Create a sketch (usually an open profile like a line) that represents the centerline of
the rib. The sketch should intersect the solid body.
4. Click the Rib command icon.
4. In the PropertyManager, specify the Thickness of the rib (both sides, one side, or two
sides).
4. Define the Extrusion Direction (Parallel to Sketch or Normal to Sketch).
4. Set a Draft Angle for the rib.
4. Use Tapered Rib.
3. Click OK to create the rib.
Example: Sketch a line between two cylindrical bosses on a plate and then create a rib along
that line to provide structural support.

Wrap Command:
A sketch being wrapped around a cylindrical face.
Purpose: Wraps a 2D sketch onto a planar or non-planar face of a part. This is often used for
creating embossed or engraved features.
How to Use:
5. Create a sketch that you want to wrap.
5. Click the Wrap command icon.
5. In the PropertyManager, select the Wrap Type (Emboss, Deboss, or Scribe).
5. Select the Sketch to Wrap.
5. Select the Face onto which you want to wrap the sketch.
5. Define the Wrap Parameters (thickness for Emboss/Deboss, pull direction).
4. Click OK to wrap the sketch.
Example: Sketch text on a plane tangent to a cylinder and then wrap it onto the cylindrical
face to create engraved text.

Thread Command:
A bolt with helical lines representing threads.
Purpose: Creates realistic or schematic threads on cylindrical faces of a part.
How to Use:
1. Click the Thread command icon.
1. In the PropertyManager, select the Edge or Cylindrical Face where you want to
create the thread.
1. Define the Thread Location (Start Face, Start Plane).
1. Specify the Thread Type (e.g., Metric Die, ANSI Inch).
1. Choose the Size of the thread.
1. Define the Thread Method (Cut Thread, Extrude Thread, Cosmetic Thread).
1. Set the Thread Length and End Condition.
1. Adjust the Offset, Rotation, and Diameter.
1. Click OK to create the thread.
2. Example: Create external threads on a cylindrical rod to represent a bolt.

Dome Command:
A hemispherical shape on a block.
Purpose: Creates a dome-shaped feature on a planar face of a part.
How to Use:
2. Select a planar face where you want to create the dome.
2. Click the Dome command icon.
2. In the PropertyManager, enter the Dome Height.
2. Choose between Elliptical Dome and Spherical Dome.
2. Select Cap Ends to create a closed dome.
2. Click OK to create the dome.
Example: Create a rounded cap on the end of a cylindrical part.

Lip/Groove Command:
Interlocking L-shaped features.
Purpose: Creates interlocking lip and groove features, often used for joining parts.
How to Use:
3. Click the Lip/Groove command icon.
3. In the PropertyManager, select the Lip Edge on one part.
3. Select the corresponding Groove Face on the mating part.
3. Define the dimensions and profile of the lip and groove (Thickness, Height, Width,
Draft).
3. Specify the Alignment and Offset.
3. Click OK to create the lip and groove.
Example: Create an interlocking feature on the edges of two plastic parts that will snap
together.

Reference Geometry:
Reference geometry comprises construction entities that help you define the framework and
orientation of your model. Unlike sketches that directly contribute to the solid geometry,
reference geometry acts as a guide for creating features, assemblies, and drawings. The
primary types of reference geometry are:

Plane Command: Three intersecting planes.


Purpose: Creates new planar surfaces that can be used as sketching planes, midplanes, or for
creating features at specific offsets or angles.
How to Use:
1. Click the Plane command icon (found in the Features toolbar under "Reference
Geometry").
2. In the PropertyManager, define the plane based on various references. You'll typically
select existing geometry (faces, planes, edges, points, axes, coordinate systems) to
define the new plane. Common methods include:
Offset from Surface: Creates a plane parallel to a selected face at a specified
distance.
Parallel Through Point: Creates a plane parallel to a selected plane passing
through a selected point.
Mid Plane: Creates a plane equidistant between two parallel faces or planes.
Angle with Line: Creates a plane at a specified angle to a selected plane, rotating
around a selected linear edge.
Three Points: Creates a plane passing through three selected vertices or points.
Two Lines: Creates a plane passing through two selected linear edges or sketch
lines.
Line and Point: Creates a plane passing through a selected linear edge or sketch
line and a selected point.
3. Adjust the parameters (distances, angles, selections) in the PropertyManager. You can
often flip the direction or specify multiple offset planes.
4. Click OK to create the reference plane.
Example: Create a plane offset from the top face of a part to sketch a feature that starts above
that face.

Axis Command: A line passing through a circle.


Purpose: Creates a linear axis that can be used as an axis of revolution, for creating circular
patterns, or as a reference for other features.

How to Use:
5. Click the Axis command icon (found in the Features toolbar under "Reference
Geometry").
6. In the PropertyManager, define the axis based on various references:
One Line/Edge: Creates an axis coincident with a selected linear edge or sketch
line.
Two Planes: Creates an axis at the intersection of two non-parallel planar faces or
reference planes.
Cylindrical/Conical Face: Creates an axis coincident with the central axis of a
selected cylindrical or conical face.
Point and Face/Plane: Creates an axis perpendicular to a selected planar face or
reference plane passing through a selected point.
Two Points/Vertices: Creates an axis passing through two selected vertices or
points.
Coordinate System: Creates the X, Y, or Z axis of a selected coordinate system.
7. Select the appropriate references in the PropertyManager.
8. Click OK to create the reference axis.
Example: Create an axis through the center of a cylindrical part to use as the axis for a
circular pattern of features.

Coordinate System Command:


Three perpendicular arrows representing X, Y, and Z axes originating from a point.
Purpose: Creates a new coordinate system with a user-defined origin and orientation. This
can be useful for aligning parts in assemblies, defining directions for features, or for export
purposes.
How to Use:
9. Click the Coordinate System command icon (found in the Features toolbar under
"Reference Geometry").
10. In the PropertyManager:
Select a Point or Vertex to define the origin of the new coordinate system.
Define the orientation of the X-axis, Y-axis, and Z-axis by selecting linear edges,
planar faces, or existing axes. You can flip the direction of each axis if needed.
Alternatively, you can align the coordinate system with an existing coordinate
system.
11. Adjust the origin and axis directions as required.
12. Click OK to create the reference coordinate system.
Example: Create a coordinate system at a specific corner of a complex part, aligned with its
non-standard faces, to use as a reference for assembly mating.

Point Command:
A single dot (also found on the Sketch toolbar, but can be created as reference geometry).
Purpose: Creates a single reference point in 3D space. Points can be used for various
purposes, such as defining the center of a hole, a location for a split line, or as a reference for
creating other geometry.
How to Use:
13. Click the Point command icon (found in the Features toolbar under "Reference
Geometry").
14. In the PropertyManager, define the point based on various references:
On Entity: Creates a point on a selected edge, face, or curve, defined by a
distance or percentage along the entity.
Intersection: Creates a point at the intersection of two or three selected entities
(edges, planes, curves).
Projected: Creates a point by projecting a sketch point onto a selected face.
Center of Face: Creates a point at the centroid of a selected planar or spherical
face.
Origin: Creates a point coincident with the origin of the part.
Coordinate System: Creates a point by entering X, Y, and Z coordinates relative
to a selected coordinate system.
15. Select the appropriate references and define the parameters.
16. Click OK to create the reference point.
Example: Create a reference point at the center of a circular face to use as the starting point
for a new feature.

Curves:
Curves in SolidWorks allow you to create complex 3D paths and shapes that are not limited
to simple extrusions or revolutions. They are often used as paths for sweeps, guide curves for
lofts, or to define complex surface boundaries.
Helix and Spiral Command:
A coiled spring shape.
Purpose: Creates helical or spiral curves based on parameters like pitch, revolution,
diameter, and start angle. How to Use:
17. Create a circular sketch that will define the base diameter of the helix or spiral.
18. Select the circular sketch.
19. Click the Helix and Spiral command icon (found in the Features toolbar under
"Curves").
20. In the PropertyManager, define the parameters:
Type: Choose between "Pitch and Revolution," "Height and Revolution," "Height
and Pitch," or "Spiral."
Specify the Pitch (distance between each turn), Revolution (number of turns),
and Height.
Define the Diameter (for Spiral).
Set the Start Angle.
Choose the Direction (clockwise or counter-clockwise).
(Optional) Use Taper Helix to create a helix with a changing diameter.
21. Click OK to create the helix or spiral curve.
Example: Create a helical curve to define the path of a spring or a thread.

Projected Command: A curved lie being projected onto a surface.


Purpose: Creates a 3D curve by projecting one or more 2D sketches onto a surface or by
intersecting two 2D sketches.
How to Use:
22. Click the Projected Curve command icon (found in the Features toolbar under
"Curves").
23. In the PropertyManager, select the Projection Type:
Sketch on Face: Select one or more sketches and the face onto which you want to
project them.
Sketch on Sketch: Select two intersecting sketches created on different planes.
24. For "Sketch on Face," choose the Projection Direction (along the sketch plane or
along a selected direction).
25. Click OK to create the projected curve.
Example: Sketch text on a plane and project it onto a curved surface to create a follow-
surface engraving path.

Composite Curve Command: Multiple connected curves forming a single curve.


Purpose: Combines multiple existing curves (sketch lines, arcs, splines, edges) into a single
curve entity. This can be useful for simplifying selections or for using a complex path for a
sweep or loft.
How to Use:
1. Select the curves you want to combine. Ensure they are connected end-to-end.
1. Click the Composite Curve command icon (found in the Features toolbar under
"Curves").
1. The selected curves will be listed in the PropertyManager. You can adjust the order if
necessary.
1. Click OK to create the composite curve.
Example: Combine several tangent arcs and lines in a sketch into a single composite curve to
use as a sweep path.

Split Line Command: A line dividing a face.


Purpose: Divides a face of a solid or surface into multiple faces. This is often used to apply
different appearances, create regions for drafts, or define areas for other features.
How to Use:
2. Create a sketch on a plane that intersects the face you want to split. The sketch can
contain lines, arcs, splines, etc.
2. Select the sketch.
2. Click the Split Line command icon (found in the Features toolbar under "Curves").
2. In the PropertyManager, select the Type of Split (Projection, Intersection, Silhouette).
1. Select the Face(s) to Split.
1. Adjust the parameters based on the split type.
1. Click OK to create the split line(s) on the face.
Example: Sketch a circle on a plane above a block and project it onto the top face using Split
Line to create a circular region on that face.

Curve Through Points Command: A spline passing through several points.


Purpose: Creates a 3D spline that passes through a series of selected points. You can define
the points by coordinates or by selecting existing vertices or sketch points.
How to Use:
3. Click the Curve Through Points command icon (found in the Features toolbar under
"Curves").
3. In the PropertyManager, select the points you want the curve to pass through. You can
select them in the graphics area or define them by X, Y, Z coordinates.
3. (Optional) Adjust the Tangent Control at the start and end points to influence the
curve's shape.
3. Click OK to create the curve through points.
Example: Define several points in 3D space (perhaps based on imported data) and create a
smooth curve that interpolates through them.

Curve Through XYZ Points Command:


A table with X, Y, Z coordinates and a curve passing through them.
Purpose: Creates a 3D spline by directly inputting or importing a table of X, Y, and Z
coordinates.
How to Use:
4. Click the Curve Through XYZ Points command icon (found in the Features toolbar
under "Curves").
4. In the PropertyManager, you can either manually enter the X, Y, and Z coordinates
for each point in the table or browse to import a text file containing the coordinates.
4. Adjust the order of the points if necessary.
4. Click OK) to create the curve through the specified XYZ points.
Example: Import coordinate data from a spreadsheet or measurement device to create a
complex 3D curve representing a measured profile.

Freeform Command:
A cube being deformed with control points.
Purpose: Allows you to directly manipulate the shape of a solid or surface body by dragging
control points on a mesh overlaid on the geometry.
How to Use:
1. Select the solid or surface body you want to deform.
2. Click the Freeform command icon (found in the Features toolbar under "Deform").
3. In the PropertyManager:
Faces: Select the face(s) you want to deform. You can choose multiple connected
or disconnected faces.
Mesh Density: Control the number of control points on the selected faces. Higher
density allows for more detailed deformation but can be computationally
intensive.
Control Points: SolidWorks will overlay a mesh of control points on the selected
faces. You can then select and drag these points to deform the geometry.
Constraints: Define constraints to control how the deformation affects the
surrounding geometry (e.g., Fix Edges, Fix Corners).
Symmetry: Apply symmetry along different planes to deform both sides
simultaneously.
Goals: (Advanced) Define target geometry or dimensions to drive the
deformation.
4. Use the triad manipulator that appears when you select a control point to move it in
the X, Y, and Z directions. You can also rotate control points.
5. Adjust the mesh density and control points until you achieve the desired shape.
6. Click OK to apply the freeform deformation.
Example: Take a simple block and use Freeform to create a complexly curved surface by
dragging various control points.

Flex Command: A straight bar being bent.


Purpose: Deforms a solid body by bending, twisting, tapering, or stretching it along a
defined axis or plane.
How to Use:
7. Select the solid body you want to deform.
8. Click the Flex command icon (found in the Features toolbar under "Deform").
9. In the PropertyManager:
Bending:
Define a Triad Location (the origin of the bending).
Define a Triad Planes (the planes that define the bending).
Specify the Angle of the bend.
Set the Bend Axis.
Control the Limit Region to define the area affected by the bend.
Twisting:
Define the Axis of Twist by selecting two planar faces or a cylindrical
face.
Specify the Angle of the twist.
Control the Limit Region.
Tapering:
Define the Taper Axis (similar to Twist).
Specify the Taper Factor (a value greater than 1 widens, less than 1
narrows).
Control the Limit Region.
Stretching:
Define the Stretch Axis (similar to Twist).
Specify the Stretch Distance.
Control the Limit Region.
10. Adjust the parameters and triad position to achieve the desired deformation.
11. Click OK to apply the flex deformation.
Example: Take a straight bar and use the Flex tool with the "Bending" option to create a
curved bar.

Deform (This is the parent dropdown for Freeform and Flex, but also
contains other deformation tools):
A distorted cube.
Purpose: Provides access to various tools for deforming solid and surface bodies. Besides
Freeform and Flex, you might find other tools here depending on your SolidWorks version
and add-ins, such as: * Offset Surface: While primarily for surfaces, it can indirectly deform
solids by offsetting their faces and then using those offset surfaces to modify the solid. *
Replace Face: Replaces one or more faces of a solid body with a surface. This can be used to
achieve complex deformations. * Indent: Creates an indentation or protrusion on a target
body based on a tool body or sketch.
How to Use:
1. Click the Deform dropdown arrow (found in the Features toolbar).
1. Select the specific deformation tool you want to use (Freeform, Flex, etc.).
1. Follow the specific steps for the selected tool as described above or in the SolidWorks
help documentation.
Example: Use the Indent tool to create a pattern of indentations on a sheet metal part using a
punch tool body.

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