Earth Bound
Earth Bound
EarthBound FAQ/Walkthrough
By Devin Morgan
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Table of Contents
1. What's New
2. Introduction
3. Story
4. Controls
5. Overview
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
12. Accessories
13. Items
14. Food
17. Shops
18. Credits
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-= 1. What's New -=
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Version 1.2 (3/30/04): Made a couple small corrections here and there.
Version 1.0 (6/23/03): The first, fully complete version of this FAQ!
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-= 2. Introduction -=
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During the midpoint of the Super NES's lifespan, there came a rather unique
RPG title, which has become quite the cult favorite in the present. That game
game at heart, but with many funky twists. The MANY references to life in the
1960s (battle backgrounds, some of the enemies, the way some places look), as
well as the use of many funny sayings, are the highlights of this game, in my
opinion. The story is pretty unique compared to the customary "find crystals,
defeat major bad guy, save the princess/world/town" approach. I will not say
more about the game here, other than the fact that if you have yet to play
this game in the 8 years it's been out in the public, you must do so VERY
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-= 3. Story -=
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Can four average kids save the world from certain destruction at the hands of
an evil, alien invader? They might be inexperienced, but don't count them
out!
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-= 4. Controls -=
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Y: N/A
Start: N/A
Select: Same as B
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-= 5. Overview -=
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=======================================
=======================================
In this game, you will lead a full party of 4 heroes. The main hero, Ness,
has no real special moves apart from having the best attack power of the
Pray (Paula): When used in battle, one of many various effects can take
Spy (Jeff): Gain information on the targeted enemy, including their HP and
Shoot (Jeff): Use items that Jeff has fixed, or items already in the item
Mirror (Poo): Allows Poo to take the form of the targeted enemy for a period
of time.
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================
As opposed to most other games, you cannot just step outside and "save". You
must first get to a phone, and call up Dad. He will tell you how much money
he deposited to your account, how much experience you need to reach the next
level, and finally the option to save/quit your game. There are 2 types of
phones, too. The small black ones (such as the one at Ness's house, and in
Hotels) is free; however, the phone booths you see in most other stores and
=============
=============
Right from when you start the game, you will be introduced to your first ATM
Card. With this, you can obviously visit one of the many ATM machines
throughout the world and withdraw or deposit some cash. When you win battles,
your Dad deposits money into your account, which you can withdraw as needed.
If you want to keep updated with your balance, use a phone and call Dad;
he'll tell you over the phone. So basically, carry your ATM Card with you
EVERYWHERE; you never know when there's something you need some extra cash
for further ahead.
=======
Prayers
=======
One of Paula's special abilities to offer your party is the ability to pray.
There are many things that can happen as a result of a simple prayer, so here
Dazzling Light: A dose of PSI Flash hits all allies and enemies.
Heavy Air: The defense of all allies and enemies is lowered slightly.
Rainbow Colored Light: All unconscious allies are brought back to life.
Very Subtle Light: Restores 2x as much HP as the Warm Light to all allies and
enemies.
===================
===================
As you will quickly come to learn, Jeff is a mechanical genius who can fix
many broken devices. However, what he can fix is determined by his IQ (see
his status screen for details). For instance, say you have a Broken Spray Can
Jeff will fix it into a Defense Spray overnight. He can only fix one item
each night. Here is a chart of just what he can fix, and when he can do so:
-- ------ --------
====================
Enemy Confrontations
====================
As with all RPGs, there are enemy confrontations, but the way attacks take
place are a bit different with this title. First off, you can see the enemies
in the overworld, so you can try and avoid them if you don't wish to battle.
However, the way you approach/are approached by an enemy determines the way
the battle starts. Sometimes, when you approach an enemy for battle, other
nearby enemies will join in for added fun, so keep that in mind when
Enemy Attacks First: When you have your back to an enemy, and it approaches
you. A red swirl floods the screen, and the enemies
Heroes Attack First: When your group sneaks up behind an enemy to attack. In
Normal Combat: When you and the enemy are face to face on the approach.
===============
Status Ailments
===============
As with most RPG titles, there are various things that can happen to your
party in battle, apart from taking physical damage. These are known as status
effects, or ailments, whichever you prefer. Most ailments will wear off after
a period of time, but some of the more serious conditions require a strong
Cold: Character will sneeze at the start of every round of battle, losing
Crying: Lowers the character's hit accuracy, making attacking the enemy a bit
Feeling Strange: The character in question acts oddly in battle, not doing
Homesick: Only Ness can get this ailment. In battle, Ness loses concentration
and misses attacks more often than usual. A phone call to Mom, a
Mushroomized: A mushroom sits atop the character's head, making them feel
Nausea: The character feels sick in battle, taking damage at the start of
Numbness: Cannot move; can use PSI, items, and defend, however.
antidote is used.
Sunstroke: Occurs when you are wandering in the desert for too long. You
=====================
=====================
When battles turn ugly, there may be times where you have to pay a visit to
the local hospital. There are 3 people that work there: Doctor, Nurse, and a
Healer. The Doctor can cure some of the more common ailments, such as a cold,
nausea, etc. Whereas the Healer can get some of the more tricky ones, such as
mushrooms and numbness. If you have an unconscious ally (their ghost is
following you), you have to pay the Nurse to revive them. Be prepared to pay
if you use any of the services in the Hospital. If you want to play smart,
just stay alive and use lots of healing items to prevent such a situation!
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-= 6. Walkthrough -=
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============
Introduction
============
When you first choose to start a new file, you will be given a few of the
usual options. You can pick a "flavor", which is basically the color that the
window box frames will be in. Then, choose the names of the characters, your
pet, favorite food, and favorite thing (I stuck with the defaults by picking
After that's set, the game itself will open. A nighttime view of Onett will
============
Ness's House
============
The scene inside shows Ness peacefully sleeping in his bed. Suddenly, a loud
sound is heard outside, awaking the hero. You will gain control of Ness at
this point, so head out of this room. The hallway will be lit, lucky for you.
So, enter your sister's room (it's the first door you see). Talk to her if
you wish, then open the present in the corner to get a Cracked Bat. Be sure
to equip this as Ness's weapon right away! Leave this room and continue
==============
North of Onett
==============
Outside, you will see the police blocking off access to Onett. Talk to them,
and some people nearby to learn that a meteorite has crash-landed atop the
cliff. Follow the dirt path to the south, then to the west past several
officers. Continue to the north and east with the path, then when you reach a
split, continue east to a present containing a Bread Roll. Go north and talk
to the man outside his house, known as Lier X. Agerate. Up ahead, you will
come to a blockade of more policemen, but you can catch a glimpse of the
meteorite on the cliff above. Your friend Pokey is by the barrier; talk to
him and he will smugly send you back home. So, do just that. When you reach
home, your mother will be waiting outside. Talk to her, and agree to sleep
until morning.
============
Ness's House
============
Despite your mother sending you to sleep, you don't make it to the morning
without being awakened once more. This time, it's because of someone knocking
at the door downstairs. Leave your room and head downstairs, and check the
door. When you reach the door, Pokey darts in and alerts you of some news.
Apparently, his brother, Picky, is stuck atop the mountain, but there are
monsters around, so he needs your help. Your mother makes you change into
When you're ready, talk to King (the dog) and Pokey to have them join you.
Say good-bye to your mother, and approach the door. Before you get to leave,
the phone will ring. Go pick it up, for it is your (Ness's) father. He gives
some encouragement, as well as $30 into your ATM account. You finally learn
that you can save your progress by calling Dad later on. Now that you're all
==============
North of Onett
==============
Out here with your rugged group, head to the south and along the path to the
meteorite again. This time, you will have to face some weak enemies along the
way, including Coil Snakes and Spiteful Crows. Eventually you will reach the
summit, where the meteorite landed. When you arrive, King will bark and run
back home. Check out the meteorite if you wish, then talk to Picky. He will
join your party. As you leave, you will hear a buzzing sound nearby. After
that, a beam will be emitted above the meteorite, and a bee-type creature
will appear, called Buzz Buzz. He is apparently from 10 years into the
future, and speaks of total devastation at the hands of Giygas. After hearing
Now, make your way back down the path to your house again. When you're just
about at the end, another being from the future will appear and do battle
with you. The Starman Junior isn't really a threat, as Buzz Buzz protects the
party with a shield spell. Attack normally and after a few rounds, it'll be
over. You should also be at Level 3 by now. Now, instead of going to your
=============
Pokey's House
=============
Inside, go forward and talk to the boys' father sitting on the couch. They
will both run upstairs, then the father will come back and speak to you
briefly. Buzz Buzz will fly over to the mother, who panics and kills it,
mistaking it for a dung beetle. Talk to Buzz Buzz on the floor and hear his
final words, which heavily pertain to your adventures ahead. He will also
give you the Sound Stone (you'll learn more on this later). Now that Buzz
==============
North of Onett
==============
Before you head off on your adventure, it would be best for you to stop home
and rest for another night, then call your Dad to save. When you are back
outside again, head to the southeast and follow that path into the town of
Onett.
=====
Onett
=====
When you make it into the town, you will start to see people and buildings
around, obviously. Enter the Library, as it's the first place you should
pass. Talk to the lady behind the counter and borrow the Town Map from her
(view by pressing X). Go back outside and consult the map if you wish. Before
you continue, go west and north, then east through the wooded area behind the
library. You will come to a hidden clubhouse there; talk to the kids inside
to get a free Baseball Cap, great! Now get out of there and make your way to
the Burger Shop (see the map). Check the trash can next to the Burger Shop to
find a Hamburger. You may also want to visit the Drug Store nearby, as well.
Withdraw some cash from the ATM machine inside, and buy the Tee Ball Bat to
start.
Next, you may want to visit the Hotel and call Dad to save your progress.
Following this, head southward towards the Game Room. You may notice the
tough, so you may want to fight them to quickly level up. Check the trash can
by the Game Room to get a Can of Fruit Juice, too. When you've fought enough,
be sure to call up Dad and withdraw money from the ATM, and buy the Cheap
Anyway, continue with the outdoor battles until you've fought off many of the
Sharks. After you've reached at least Level 6, and have bought all you can to
better your stats at the Drug Store, go into the Game Room to the south.
There will be more Sharks for you to face, so defeat them in both rooms
inside. After you've fought everyone you can, go back to the arcade's first
floor. Talk to the Shark by the door, and when he asks if you want to become
a member, tell him no to initiate a battle. Defeat him, then go through the
door.
Out in the yard, use a Hamburger to recover your health fully. When you are
ready, talk to Frank and you will enter battle with him. Fight him with
regular attacks to defeat him. When you beat Frank, you will then be pitted
against his creation, Frankystein Mark II, so destroy that as well. After the
battles are over, Frank will tell you about the Giant Step region in the
northern cave. There is a shack blocking it, but you can obtain a key to it
from Mayor Pirkle. So, get out of the Game Room and head to Town Hall.
In there, go left through a few rooms until you reach the room with the mayor
inside. Talk to Pirkle from across his desk, and he will give you the Key to
the Shack. Leave Town Hall and head all the way north by the Library. From
there, follow the path going west and to the north. Follow it until you reach
the locked shack; use the key to unlock it and go inside. Walk through to the
===============
===============
Inside this cave, you will face new and stronger enemies than the ones you
faced in Onett before. However, it's all for the better, because you gain
more money and experience from these battles! Anyway, defeat the Rowdy Mice,
Black Antoids, and Attack Slugs you find wandering around (by the way, Attack
Slugs are excellent for experience gaining, so keep that in mind). Enter the
first room to the north, and open the present inside to get a Skip Sandwich.
Leave the room and continue west, then climb the rope to the upper level.
Continue to the east on this level, defeating more enemies you come across.
Enter the room at the end and collect the Cold Remedy, then climb to the top
level. Go all the way west and head outside via the open cave at the end. On
the outside cliff, simply go west into the second half of the cave. In that
area, defeat some nearby enemies and open the present to get a Hamburger. Go
north into the next chamber. Defeat the Black Antoids in this small passage,
and continue onward. In the next room, climb up the 2 ropes and you'll
approach a Shining Spot. Recover your health, then check it out to enter
battle against the Titanic Ant. Visit the Bosses section for help winning
here.
After it's over, head outside via the exit in front of you. Here, you will
see the Giant Foot, which is the first "My Sanctuary" spot you will visit.
When you approach, its sound will play, only to be recorded by your Sound
Stone for later. When you gain control again, head back into the cave, and
=====
Onett
=====
When you're totally outside of the cave again, a cop will greet you. He will
be angry that you entered the cave, totally disregarding the sign outside
telling you not to. Pick either response to his question, as they both lead
to the same result; you will be asked to visit the police station later. So,
head through the shack and continue south into town. Visit the Hotel and use
the phone to call Dad, and save your game.
Once you do that, head to the Police Station, which is next to the Bakery.
Inside, talk to the police chief (he's the man with the moustache talking to
another man up ahead). Tell him you really want to go to Twoson, and he will
have you follow him into an empty back room. There are 5 cops in here, all of
whom you have to do battle against. Defeat the 5 Crooked Cops, then you will
have to fight Captain Strong himself. Use a couple of PSI Rockin spells to
After this, Captain Strong will admit defeat, and therefore opens the way to
Twoson for you. Leave the station, and head to the Hotel to rest up for the
night. You will be contacted telepathically by a girl named Paula, whom you
will later meet. When you awake, save your game by calling Dad, then leave.
Head all the way south and onto a dirt path leading out of town.
=================
Onett/Twoson Path
=================
As you make your way southward on this path, you will pass by a house. If you
wish, go inside and take an Exit Mouse, for one can help you get out of a
dungeon quickly when used. If you don't want to, that's als fine. Continue
south and open a present you see to get a Hamburger. Keep heading further to
the south and west, and defeat a Ramblin' Evil Mushroom that you come across.
Be careful, as it can make you feel strange (the status effect). Anyway,
======
Twoson
======
When you arrive here, continue down the dirt path to the paved street. Go
east and as you pass the Bicycle Shop, the photographer will come and take a
snapshot. After he's gone, enter the shop. Talk to the guy running the shop,
and rent a Bicycle from him. Exit the shop and enter the department store
next door. Withdraw some money from the nearby ATM, and head up the
escalators to the top floor. Visit the Drug Store and buy the Slingshot for
Ness here. Go back downstairs and take out $200 from the ATM, then leave the
store.
After you're done in the department store, go back outside and continue east
and southward along the road. You will pass by a park to the west; walk into
it. At the end of the path going through the middle, you will be confronted
by a man standing on the roof of his home. He will jump down and attack you.
Now that Everdred is back to normal, he will explain the situation with Paula
and the Peaceful Rest Valley. When he's done talking, Everdred will go back
inside. So, leave the park and head further south and east through town. You
will then pass by the Polestar Preschool to the north. Go inside and enter
the second room. Talk to Paula's father, who goes to fetch her, only to
return alone. Head upstairs and open the present in Paula's room to get a
Leave the school and head south to find the homes of Orange Kid and Apple
Kid, the so-called "genius" kids of Twoson. Visit Apple Kid, for he is more
reliable than Orange Kid, apparently. Give him something to eat as he wants,
then give him the $200 donation he requests of you. After that, his mouse
will block the way out. Check out the garbage can first to get the Broken
Machine. Then, talk to the mouse and he will give you the Receiver Phone, as
thanks for helping his master. Now, leave here. Go back north and head all
the way east into a cave. Run through the 2 small chambers, and you will end
====================
====================
In this new region, make your way east and northward. You may have to face a
Li'l UFO enemy along the way, but you shouldn't be worried. If you have that
Teddy Bear with you, it'll take damage instead of Ness, so no need to worry
for now! Anyway, continue ahead and you will find an iron statue in the form
of a pencil point (how odd). Check it, then since you cannot continue, make
Twoson
======
Back in this town, as soon as you reenter, Apple Kid will contact you via the
meet with you immediately. Since he isn't at his home, go to the park. Check
the grassy field in the south area to find Apple Kid under a tree. He will
give you the Pencil Eraser, which will remove the iron statue you saw not too
long ago. Now, leave the park and rest at the Hotel if you wish. Phone Dad to
save your game, then head back to the Peaceful Rest Valley.
====================
====================
Back here, make your way north to the pencil statue once more. This time, you
can clear it by using the Pencil Eraser, yay! So, now you can proceed onward
to the next town. If you want, go north and the photographer will come and
take your picture for memories. Then, cross the bridge and make your way to
the east. Go south and west onto the upper plateau, where you'll find a path
From here, continue west and to the south. At the next path split, go
southeast and southward to a second present box with a Luck Capsule inside.
Go back north a tiny bit, and then continue along the lower southbound path.
All the way to the south, open a present to get a Croissant. Go east to find
a fourth present with a Bomb inside of it. Head back west and continue to the
northeast along the path. Cross the second bridge you reach up ahead.
On the other side of the river, continue northward a bit. You will reach yet
Return to the split and go eastward this time. Continue to the south and
head back north and east to a cave. Enter it. Go through the short chamber
===================
===================
Well, when you arrive here, you must be relieved that there's a place you can
rest at now; I sure was after all those battles! By now, you should be at
least Level 15-16. Anyway, start by visiting the Drug Store in the northeast
corner of town, and buy the Sand Lot Bat and Copper Bracelet, equipping them
both. Phone Dad and save your game there, then withdraw an extra $50 from the
ATM. Leave the store and go into the building in the southwest region of
town; this is the "hotel". Pay $50 to rest, you'll really need it by now!
The next day, leave the home and head towards the Drug Store a second time.
You will notice a cavern in the north wall to the left of the store. Go
and you will find a girl stuck inside the jail. Talk to the girl, whom you
learn is Paula, the one you were sent to look for. She tells you that you
need a key from the evil Carpainter in order to free her. Paula will then
give you the Franklin Badge, which is your only hope in defeating Carpainter.
As you leave the jail, you will be confronted by Pokey and some cult members.
He will run off, as usual, leaving you to fight 2 Insane Cultists and a
Spiteful Crow. Finish them off quickly, then go through the cave into town
again. This time, save at the phone inside the Drug Store, then enter the
Inside, you will find MANY of those cult members standing all around this
room. Some of them block your path, which means you'll have to persuade some
of them to move. Have a close look at some of them; certain cultists move
quicker than others, so those are the ones you should talk to. Make your way
through this room, fighting and moving the fast-paced cultists. When you make
it to the other side of the room, enter the second chamber to the left.
Continue upstairs, where you will see Carpainter standing in front of a gold
statue. Talk to him and he will speak for a moment. Agree to join him, and he
will attempt to hit you with lightning. Luckily, the Franklin Badge reflects
that, allowing you to stay and fight. Read the Bosses section for help
beating him. After it's over, he will give up the Key to the Cabin, so you
When you leave the temple, Pokey will be waiting outside. He will supposedly
apologize for his actions before running off, saying he lied all along. He'll
get his soon enough, so let's not worry about him yet! Head back to the
isolated cabin, and free Paula with the key. She will join your party, and
better yet, she starts with a Teddy Bear, which can protect your group
somewhat more. Head to the Drug Store and withdraw a good amount of money,
and buy Paula some equipment she can use (Fry Pan, Copper Bracelet, and the
Ribbon). Save your game by phoning Dad, then rest at the hotel.
Before you make a grand return to Twoson, there is something else you need to
=============
Lilliput Cave
=============
From the start of this cavern, head north, then to the southeast. At the path
split, you will be able to go either eastward or to the south. For now, head
south and west to a gift box containing a Great Charm; equip this to Paula if
you wish. Head back to the split, and continue eastward this time. Go all the
way east to a second box with a Croissant inside. Go west a little, and to
defeating the various enemies you'll face along the way. The path is pretty
the end, make sure you take the PSI Caramel from the last gift box. Also, try
enough to last in battle. When you're ready, fully recover your party's HP,
and check out the shining spot at the cave end. You will be faced against
Mondo Mole, the second guardian. Read the Bosses section for help winning
this fight.
Once you win, head through the cave that the shining spot was guarding. Step
outside and you will hear the music from Lilliput Steps, which will be
recorded within the Sound Stone. Also, Ness and Paula will have fully
restored HP and PP, which is a great reward as well. So, head back through
the cave. This time through, the enemies run away from you, so you won't have
to do battle unless you really want to. Anyway, continue out to the village.
===================
===================
Upon your return, your first means of business should definitely be a call to
Dad. After that, there's pretty much nothing more for you to do in this
village, so head to the northwest and through the cavern into the Peaceful
Rest Valley.
====================
====================
Back out here, make your way to the north again. At the far north end, go
west and south, then across the first bridge. Head west a little, and
northward. You will find that the bridge that was broken earlier is now
fixed, so head across that for a great shortcut through the valley. Continue
======
Twoson
======
When you rearrive here, head straight ahead into the town itself. Go into the
Polestar Preschool and walk through to the second room. Paula's father will
come from behind and greet you both. He will be very grateful to Ness because
of Paula's rescue. He will become sad that Paula will be leaving to help you,
but eventually he lets go. Leave the school and a man will call to you guys
from nearby. He will alert you that Everdred wants to speak with you in the
park. Because you are sought after, go north and west into the park, and
enter Everdred's house. He will speak about being partnered with you, but
since he can't do that, he dumps $10,000 (Wad of Bills) into your hands.
Now, you may be wondering just what you'll need this much money for.
Obviously, you cannot spend it as your own, so that is out of the question.
Head out of the park and up the street to the Chaos Theater. Talk to the
people and you will learn of the Runaway Five group, which performs here
because they are in debt. You'll find 2 of the group's members by their bus
alongside the building; talk to them and they'll give up a Backstage Pass.
In here, approach the girl standing in between the counters and use the
Backstage Pass to enter. Walk across the room, and talk to a blonde girl
standing near the opposite door. She will notice the pass, and pulls you into
the room ahead. There, talk to the entire Runaway Five group, then leave the
room. Just in time, too, as the show is about to begin. Watch this form of
entertainment, then after it ends, leave the room to the east. Talk to the
girl to have her move, then enter the manager's office to the left. Go behind
the counter and show the Wad of Bills, and he will allow the Runaway Five to
leave for good! Following this, each of the group will come in and say their
So, leave the theater and talk to one of the lead singers standing outside.
He will agree to take your group to Threed, and ensures you'll make it there
because the tour bus is loud enough to keep the ghosts from bothering them.
Threed
======
At the end of the long bus ride, you will finally arrive in the gloomy town
of Threed. The group will say goodbye for now, before continuing to Fourside.
As for Ness and Paula, start by heading to the Drug Store nearby. Withdraw
some cash and buy new weapons for your 2 party members. Go outside and talk
graveyard in the northwest area of town, and you may have to fight Zombie
Possessors. Follow the path to the west, north, and east, where you'll
confront 2 zombie guards. They won't move for you, so you're stuck in Threed
for now. Go back south and open a trash can you passed to get an Insectide
Spray.
From here, head back into the center of town. As you walk past the Hotel, you
will notice an odd woman who quickly runs inside. Follow her in there, and
into the second room of the hotel. There, head into the room she enters, and
you will be ganged upon by some zombies and ghosts. They will knock you both
out, and lock you in some underground room. Check out the nearby door, only
to find it is locked. At this point, Paula will tap into her PK powers and
contact Jeff, a distant friend who is the only one able to help Ness and
Paula out.
========================
Snow Wood Boarding House
========================
Upon being contacted, Jeff will be awakened in his school. Since you have
control of him, make your way out of this room, only to be stopped by Tony, a
fellow friend. He will join you, and mentions visiting the locker room to
gather supplies. So, leave Jeff's room. Talk to the nearby kids, and enter
the room next to the one you came out of. There, you will find 7 gift boxes,
all of which carrying Cookies. Take some if you wish, for you will need them
Here, enter the upper-left room. You will meet Jeff's teacher, Maxwell, here.
Talk to him and he will give you a bent Key to the Locker. He also mentions
that you can call him to record your adventure if you wish, much like Ness
calling his Dad. Leave this room and enter the one next door; that is the
locker room. Try opening any of the lockers by using the key, only to find it
won't work. Go see Maxwell a second time and he will give up the Bad Key
Machine to correct that problem. Return to the locker room and open all the
lockers to find a Broken Air Gun, a Pop Gun, and a Holmes Hat. Equip those 2
Head right through the main door to exit the school. Outside, Tony will squat
down by the gate, acting as a step so you can climb over. Talk to him and
climb over, then enter the nearby Drug Store. Sell off the useless items you
don't need; you can't buy anything new, so don't worry about that. Talk to
the woman standing to the side and buy a Pak of Chewing Gum from her for $1.
Then, talk to the monkey by the door and give him a piece of gum. He will
blow a bubble, and joins your group. Before you go, phone Maxwell and save
=======
Winters
=======
Obviously, your next goal is to make your way southward with Jeff, as per
Paula's request. So from the shop, walk to the south and westward. You will
have to fight Gruff Goats and Spiteful Crows along the way, which are good
for experience building. Head along the path until you come across a tent;
enter it. Talk to the boys in here and they will invite you to stay for tea,
Afterward, leave the tent and continue onward through the woods, and you'll
reach a group of tents. Talk to the people around here to learn about the sea
monster, Tessie, whom they are watching out for. Visit the second tent and
use the phone to call Maxwell and save. Then, go to the westmost tent, and
have some stew with the guy inside. You will rest overnight here, only to be
called upon by Paula a second time. You will also notice that Jeff will fix a
broken item in the inventory during the night. For now, he'll fix a Broken
Spray Can to get the Defense Spray item. He can fix more items as his IQ
rises; check the Secrets/Tips and Tricks section for a list of such items.
When morning comes, leave the tent and it will be daytime. The wind will also
have kicked in at this point, too. Head east towards the small peninsula
jutting out to the south, and walk onto the clear patch of land. The Bubble
Monkey will take a piece of gum and float over the lake, only to land on the
head of the legendary Tessie. The monster will come to the shore, allowing
Jeff to walk onto its back. Tessie will then carry you both across the lake,
Upon reaching land, continue your southward journey. You will see a cavern,
and a pencil point iron statue blocking the way southward. That means your
==========
Brick Road
==========
As you will see for yourself, Brick Road is nothing but a small maze for you
to navigate. Make your way through it while defeating the Rowdy Mice, Mad
Ducks, and Worthless Protoplasms on the way. You can open up some presents as
well, containing a Broken Iron, Croissant, Insecticide Spray, and a Stun Gun
(equip this one). At the end, use the phone to call Maxwell and save again.
=======
Winters
=======
Back outside, talk to the man standing to your right. He turns out to be the
dungeon creator, Brickroad. He will also let you rest up by speaking to him,
good deal. When you're ready, continue southward and into the Pond Cave.
=========
Pond Cave
=========
Start off in this cave by following the westward path. Fight the Rowdy Mice
and Attack Slugs you encounter here for some good, quick experience. Collect
the Hamburger from the box, and continue to the second chamber. There,
continue westward while defeating some more enemies along the way. In the
large final chamber, start by climbing the rope to reach the upper ledge.
Climb up a second rope to the peak, and open the gift box to get a Cheap
Bracelet. Equip it, then climb back to the bottom level again.
Next, head to the western corner of this room. Open a box to get a Bottle
Rocket. Then, stand below the upper ledge where the rope isn't hanging. Use
the Pak of Bubble Gum and the Bubble Monkey will fly up and drop the rope for
you. Climb up to the top area, and you will spot a Shining Spot for another
your group for it to be of any effect. So, simply exit the cave.
=======
Winters
=======
When you step outside, there will be a female Bubble Monkey standing around.
Your companion will run off with her, leaving you alone once more. Head
southwest past Stonehenge, and try to avoid conflict with the Cave Boys,
unless you have enough HP and healing items, and want some great experience.
============
Andonuts Lab
============
At long last, you have finally arrived at the lab of Jeff's father, the
legendary Dr. Andonuts! Talk to him right away, and he will be surprised to
meet up with Jeff (you) after such a long time. He will explain how to use
the Sky Runner device, used to fly you to your destination. After he's done,
check out the machine by the back wall; it fully revitalizes you. Check
upstairs to find a Broken Pipe from the gift box. Also, now would be a great
When you're ready, approach the Sky Runner across the room and board it. The
good doctor will bid you farewell, and you will then take off for Threed,
crossing various landscapes during the journey.
======
Threed
======
Upon entering the Threed region, the Sky Runner will circle above the town a
path in the middle of the graveyard, and crash land into the chamber below,
which happens to be where Ness and Paula are being held captive. Accept Jeff
into the group, and you will have a 3-person party now! So, go to the door
and use the Bad Key Machine to open it. Go up the steps and climb the ladder
Outside once more, make your way southward towards the shops. Stop in the
Drug Store and withdraw several hundred dollars, and buy Jeff the Hard Hat
and Copper Bracelet. Go outside and behind the Pizza Shop, and buy the Toy
Air Gun and a couple of Bottle Rockets for Jeff, too. Then, go back to the
Drug Store and phone Dad to save your game. After you do that, leave the
store and head to the field to the south. You will find a dark-colored circus
tent here; approach its frontside and it'll come to life and attack you.
After you destroy the Boogey Tent (Jeff's Bottle Rockets, Ness's PSI Rockin,
and Paula's attack PSI will help), it will disappear. Open the nearby trash
can to receive the Jar of Fly Honey. Wander around Threed a bit more, and
Apple Kid will contact you, in regard to his Zombie Paper invention. He will
send a Mach Pizza delivery man to give it to you. So, just hang around until
he shows up, and get the Zombie Paper from him. Now, enter the normal circus
tent and use the Zombie Paper inside. It won't work right away, so head to
During the night, all the zombies will come out of the graveyard and into the
tent. They will be stuck to the floors inside, posing no threat to the
outside any longer. When morning comes, leave the Hotel and buy more Bottle
Rockets from the Arms Dealer. Then, head northwest into the graveyard. Follow
the path going west and north to where the zombies were blocking the way
earlier. Now that you can proceed, climb down into the Underground Road.
================
Underground Road
================
In this subterranean passage, head down the 2 sets of steps and into the next
chamber. There, fight the enemies you encounter; they are all easy, so no
need to worry here. Also, be sure to open the coffin to receive a Skip
Sandwich DX. In the following room, go downstairs, and into another large
room. Open another coffin to get a Silver Bracelet, then go to the next room.
Head up the stairs in the next 2 rooms, fighting your way through zombies and
such. When you reach the exit, you will have to fight a Mini Barf; visit the
Bosses section for help beating it. When it's over, climb out to the surface.
================
Grapefruit Falls
================
Back in an outdoors area, talk to the man standing nearby. He has a couple of
food items for sale, in case you are in need of quick re-energizing. If not,
make your way northward through the area. Fight the rather simple enemies for
some good experience, and open the gift boxes along the way to get a Bomb and
Protein Drink. After a while, you will eventually come to a cave. Go inside.
In the cave, go right and enter the first side room. Take the Bottle Rocket
from the box inside, then exit. Continue to the east through the next couple
=============
Saturn Valley
=============
Upon your arrival here, you are probably worn out from the last bunch of
battles you went through. So, follow the path into the village and enter the
first building to the west; this is the hotel. It's free of charge, so just
talk to the Mr. Saturn to rest. Call Dad on the phone and save your game
while you're here. The hospital is to the east of this building, and the Mr.
Rust Promoter. Enter the ground-level cave to the left, where you'll find 3
garbage cans. Check them all out to get a Sudden Guts Pill, Protractor, and a
Broken Spray Can. Leave the room, and go west, climb the ladder, and enter
that cave. Talk to the Mr. Saturns in this area. One will tell you about a
spot behind the Grapefruit Falls where you need a password, then tells you to
stay still back there for 3 minutes to enter the secret lair. Take note of
Climb the ladder to the right of the cave exit, and you will be in the Drug
Store. Here, withdraw a good amount of money from the funky-looking ATM, then
buy some new equipment, particularly new weapons and defense equipment for
your party; they'll need it by now! When you're done, leave the store and get
back through the cave to the lower area. Save in the hotel again, then follow
the path southward, through the caves, and out of the village.
================
Grapefruit Falls
================
Back outside, continue northward, battling all sorts of enemies on the way.
You should really take the time to fight, and get up to at least Level 25 for
Ness, and in the 20s for Paula and Jeff. When you approach the waterfall
ahead, you will have your picture taken yet again. After that, go behind the
waterfall and walk to the left, and press Up. You will be asked for a
password. At this point, DO NOT MOVE for 3 minutes, otherwise it won't work.
==========
Belch Base
==========
In this lair of Master Belch, start by heading east. A small Belch Jr. will
approach and ask if you have Fly Honey; tell it yes to continue. Enter the
room ahead and check the garbage to get a Bomb. Leave that room, and climb
down the ladder to the lower area. Be sure to fight those red Foppy enemies,
as they are excellent sources of experience points. Head left at the bottom,
and climb down a second ladder, and go into the room at the bottom there.
Check out the 2 garbage cans in there to receive an IQ Capsule and a Broken
Laser.
Next, leave the garbage room and go back up the ladder. Continue westward
while fighting more Foppys and other lair inhabitants. Climb up the next
ladder you see and enter that chamber. There, check the garbage cans to find
a Vital Capsure, HP-Sucker, and a Calorie Stick. Leave the room and climb
back down, and head left. Enter the room you walk by, for it is a special
to recover 20 PP each time you come here. Take advantage by using Lifeup and
Healing PSI to recharge your party, then leave/reenter the room until you've
restored your PP as well.
When you're ready, exit the room and continue westward, then enter the next
room ahead. Go forward and confront the Master Belch himself. After some
conversation (nice burping sounds in between, heh), the battle will begin.
Visit the Bosses section for help getting through this fight.
After it's over, go through the door Belch was guarding to reach the next
room. Head straight all the way through the cave, and you'll emerge in Saturn
Valley again.
=============
Saturn Valley
=============
When you reemerge here, you will be on an upper ledge you couldn't have
reached before. Soak in the hot springs to cure all status effects, then talk
to a nearby Mr. Saturn. Agree to have coffee with him, and an interlude will
done, climb down the ladder and head to the Hotel. Rest up for the night,
then go into the cave below the Drug Store. Talk to the Mr. Saturns in there,
and one will give you 3 gifts: Cup of Lifenoodles, Mr. Saturn Coin, and a
Stag Beetle.
Next, head to the Drug Store and sell off alot of the items you don't need.
Buying some Secret Herbs can come in handy ahead, so stock up on those, too.
Finally, call up Dad to save your game, as well as Mom (Ness should be
homesick by now). From this point, head back to the hot spring, and enter the
===============
===============
Defeat them, and exit to a valley ahead. Out here, head south and east while
fighting some more tough baddies. Enter the cave at the other end of the
valley. Inside, open a nearby gift box to get a Coin of Slumber. Continue
onward and you will see the next shining spot. Heal your group as best as you
can, then check it out to enter battle versus the Trillionage Sprout. Check
out the Bosses section of this guide for help defeating it.
After you win, exit through the cave in front of you to reach the My
Sanctuary spot. Record the sounds here as you are fully recovered (which is
VERY well-needed after that last fight). Now, head back to Saturn Valley.
=============
Saturn Valley
=============
When you revisit this area, take a rest in the Hot Springs to cure all status
effects. After that, go down to the Hotel and rest, then phone Dad to save
the game. Then, head southeast and follow the path through the caves and out
of the village. From there, simply head all the way south and through the
======
Threed
======
Upon your arrival in Threed, you will first notice that the town is no longer
dark and dreary. The ghosts and zombies are gone, the people are happy, and
the buses can now operate without further hassle. Before you continue with
your quest, head to the Drug Store and withdraw some cash, then buy Bottle
Rockets from the Arms Dealer outside. Also, you may want to phone Mom to get
Tracy's (your sister) phone number for Escargo Express, which is her job.
Call Escargo Express and have them store a bunch of those unsellable items
you have no use for now, for an $18 charge. When you're ready, phone Dad to
After that, get to the street just north of the stores. Check out the bus
stop sign on the south side of the street, and a bus will arrive. Pay $6 to
board, and you will be on your way to Fourside (or will you?).
==================
Dusty Dunes Desert
==================
During the bus ride, you will pass through this desert. However, there is
bumper to bumper traffic, and since the bus cannot continue further, it drops
your group off there. Since it's hot outside, and you will all get sunstroke
shortly, run over to the Drug Store just a little ways back. There, take out
a good wad of cash from the ATM, and buy upgraded equipment for those who
need it. Also, make sure you stock up on Wet Towels as well; you WILL need
them! Before you go, it would be wise to phone Dad again, too.
Leave the Drug Store and check out the Arms Dealer's wares behind the shop.
Then, start walking northward into the desert itself. Take a Double Burger
from a gift box in the northwest area, then go east a little. You'll see a
couple of sunbathers out there; ignore them if you wish, because they have
From here, open a gift box to the north to receive a Cup of Lifenoodles.
Then, head south and east to an oasis. Take the Skip Sandwich DX from the box
there, and talk to the nearby monkey if you wish. Continue to the southeast
and open another gift box by the rocks to get a Big Bottle Rocket. Head
north, and you will come to a signpost. Check the sand to the northeast to
Lens; take it. Open the gift box to the north to get a Double Burger, too.
Continue to the east and southeast along the edge of the desert to find 2
more gift boxes, containing a PSI Caramel and a Sudden Guts Pill.
Next, go to the south and west of the last gift box to come across a mine.
Talk to the man outside, and give him some food. As thanks, he will offer you
whatever gold they dig up from the mine below. Enter the shack nearby and
talk to the miner there to rest for the night, for free! Use the phone to
call Dad and save, then leave. Continue to the east, and south to the other
end of the highway. Walk eastward through the tunnels and you will reach the
big city of Fourside (it's a LONG walk, but well worth it).
========
Fourside
========
When you arrive in this metropolis, you will immediately notice some strange
happenings. Talk to the people around town to learn about the Runaway Five,
who are at the Topolla Theater, apparently stuck in a botched deal again. The
can't even buy new items yet. So, head to the Topolla Theater. Inside, buy a
Go across the audience hall and talk to the man standing in front of the
door. He says the Runaway Five is looking for Ness (you), and lets you in.
Talk to the Runaway Five to hear of their latest predicament, then go outside
to see the show. When it's over, leave the auditorium and enter the side room
to the left. Talk to the manager, who gloats about how they owe 1 million
dollars this time. You cannot help just yet, so leave the building entirely.
If you want, go to the second floor of the Bakery, and return the Contact
Lens to the Mr. T lookalike there. He will give you a Pair of Dirty Socks as
thanks (this is optional, but since you went to get the lenses, why not?).
Now, leave the Bakery and head southwest to the bus stop. Check the sign and
board the bus when it comes, and ride back to the desert.
==================
==================
After you disembark from the bus stop, you will have to visit the mine again.
So, head all the way east along the road to the end, then go north and west
into the desert itself. When you arrive at the mine, you will find it has
been dug out a bit more, which means you'll have much more to explore this
time around. When you get there, rest in the shack and save your game, then
================
================
When you start off in this cool, dark mine, talk to the miner nearby. He will
tell you that there are monsters in the mine, including 5 giant moles to be
fought. Since you guys are the ones meant to handle this sort of situation,
head northward. At the path split, go north and down a ladder. In the next
quickly by having Paula use PSI Freeze Gamma, and the others attack normally,
Take the IQ Capsule from the gift box, then go up the ladder to the west.
Back on the main floor, make your way southward. At the path split, continue
to the south and west as the path turns. Pick up the Big Bottle Rocket from
the next gift box, and go all the way north to a ladder. Go down it and head
around the corner to meet the second mole. Defeat it and open the gift box it
was guarding to receive the Coin of Defense. Then, head all the way westward.
Open a gift box in an alcove to the south to get a Calorie Stick. Continue on
In this room, go south and east to find a gift box containing a Teddy Bear.
This will really be of great use, in case you get in trouble within these
caves. Anyway, go back west, and continue all the way to the southwest. Go
down the ladder you reach, open the gift box you find to get a Super Bomb,
then climb back up. Go west from there and you'll find the third Guardian
Digger. Defeat it, and open the box it was guarding to find a PSI Caramel.
Next, head back east and north to an intersection. Go east to find a couple
of Exit Mice wandering around. Talk to one to have it join your group, if
needed. Open the gift boxes to get a Picnic Lunch and a Croissant. Continue
to the north and you will reach another path split. Go east and open the box
to get a Secret Herb. Then, go back west and north to the fourth mole. Beat
it, open the box to get a Guts Capsule, and then revisit the Exit Mice. Head
south from that point, and open the next gift box to get a Bomb. Continue to
the end of the path to meet the final mole. Defeat it, then open the boxes it
Now that you have defeated all 5 Guardian Diggers, you will notice the
background music in the mine has changed to a more "outside" beat. Make your
way back to the Exit Mouse area, then go east and follow the path around and
==================
==================
Back above ground, walk to the right and the legendary photographer will
appear yet again. After he takes your picture and jets, go around and rest in
the shack nearby. Calling Dad would be nice, as well. When you're ready, go
east and south to the main road, then go all the way west to the bus stop.
Pay $6 and take a bus eastward to Fourside. Along the way, the miner's
brother will stop you and give you a Diamond as thanks. You will then
Fourside
========
Back in town, your first means of business should be at the Topolla Theater.
Go there and pay $30 for a Show Ticket, then get into the lobby area with it.
Enter the manager's office to the left and show her the Diamond up close
(from behind). She will let the Runaway Five go free once more. The band will
all come in and say their pieces, then run off. When you have control, go to
After the show, leave the theater. If you talk to the citizens, you will hear
that the department store has been reopened. So, head northeast and check it
out. Inside, withdraw a decent amount of cash from the ATM, then make your
way upstairs. On the second floor, enter the back room to the west to meet an
Arms Dealer. Buy some Big Bottle Rockets if you wish, for Jeff. Continue
After you're done shopping for the day, head back downstairs. When you make
it to the bottom floor, walk a little bit forward. Suddenly, the lights will
go off, and a weird creature will snatch Paula away from your party. An eerie
message will call to you to visit the fourth floor office. Now that you are
called, head up the escalators to the top floor while doing battle with the
tough enemies along the way. When you reach the office, talk to the creature
and it'll enter battle with you. Use Big Bottle Rockets and PSI Rockin Beta
to defeat the spook.
Upon winning the fight, the spook will tell you that Paula is at the Monotoli
Building at this point. Leave the office and the lights will be back on
throughout the store. Go all the way downstairs and exit. Back outside, you
will now have to get into the Monotoli Building. You won't go far if you
Visit the Cafe in the northwest area of town. Talk to everyone inside, and
you'll learn of a loud noise outside. Go back out to find Everdred, the man
from Twoson's park, lying in the side alley. Talk to the messy looking kid
and give him something to make him move aside. Then, go speak to Everdred. He
will tell you that Monotoli stole the Mani Mani Statue (last seen with
powers. He will give you a hint on what to do next, so let him leave when
he's done talking. Reenter the Cafe and check the bottles on the wall behind
========
Moonside
========
The place where you warp to is the backwards version of Fourside, also known
as Moonside. Talk to some of the people and you'll quickly figure that out.
talking to certain people, who can warp you to different areas of the city.
From the Cafe, start by heading down the street, and to the northeast. Follow
the street as it goes north, and east again. Take a side road north into an
alley, and open the gift box you find to get a Double Burger. Go to the
northwest and rest at the Hotel, if you wish (say No to actually stay there).
Phone Dad the next day, then head outside once more. Go southeast just a
small bit, and talk to a man with a blonde crew cut and sunglasses; he will
warp you to another area. When you appear again, open the gift box you're
Next, talk to the same guy nearby and he will warp you elsewhere. Go north
from the spot you reappear at, and open another gift box to find a Handbag
Strap. Speak to the blonde man walking around nearby and you'll be warped
behind the Monotoli Building. Go north and open another box for a Secret
Herb. There should be a man in a suit standing around; talk to him and answer
"No" to warp into a room with no doors. You'll notice the shadow of a man
walking around; talk to it and answer properly (say "No") to its question.
Talk to the Mr. T look-alike to leave the room, and appear in the regular
Hotel. The invisible man will be there, and chooses to follow you now.
Exit the Hotel and make your way southward. When you reach the Monotoli
Building vicinity, check the east side of it to find a man with a beard,
dressed in blue. Talk to him and he will notice the invisible man's features,
and walks off. Now, go to the front of the building, where you'll find an old
man and the Mani Mani Statue. Talk to him, and he will just seem to
disappear. Check out the statue, and it'll engage in battle; read the Bosses
Once the statue is destroyed, you will reappear in a storage room with the
crumbled statue nearby. Exit the room, and you will be contacted by Apple
Kid. He will tell you about the Gourmet Yogurt Machine that he created, and
========
Fourside
========
outside the Cafe. First is a monkey who tells you that Tarah Rama wants to
meet you, in a cave in the desert. Next will be the delivery man, who ends up
losing the machine he was supposed to deliver; it's in the monkey cave, which
you'll explore soon. Finally, Mr. Monotoli's maid will come out and ask you
about the Yogurt Machine, as she is interested in obtaining it. She will then
Now, your next destination will be the Monkey Cave, but you can't just go
there alone. The gimmick inside the cave is that you must trade items with
monkeys inside, in order to proceed further into the cave. Starting off, you
must have a Skip Sandwich and a Picnic Lunch, both of which you can buy in
the desert.
Before you leave, however, stop by the Hotel and rest for the night. Phone up
Dad in the morning, then head by the bus stop and board the bus when it
==================
==================
When you arrive out here once again, visit the Drug Store nearby. Buy the
Picnic Lunch and Skip Sandwich here. If you don't have it with you, have
Escargo Express bring back the Pencil Eraser, too. Call up Dad before you go,
just to be safe. Then, go outside and collect your delivery (if you needed to
get the eraser that way). Now that you have all 3 items, go north into the
desert and you'll find a monkey standing next to an underground cave. Climb
=================
=================
From the start, head left through the long chamber, into the first room of
the puzzling cave. To make things easier, view the chart I made at this URL:
http://db.gamefaqs.com/console/snes/file/earthbound_monkey_cave.gif
After you collect whatever you wish, get to the last room, where you'll meet
the Tarah Rama. Speak to him and he will talk of your destiny, then give up
the Yogurt Dispenser. He will then direct you to the nearby monkey. Talk to
the monkey and it'll offer to teach you teleportation, if you follow him
outside. So, make your way out of this cave (a quick way to do this is to
==================
==================
Back out here, talk to the monkey to the west and follow him to the paved
road. The monkey will demonstrate how to teleport, and explain to you how
it's done. Test it out by running straight down the road, and Ness will have
learned PSI Teleport Alpha! Make use of this ability by warping to Fourside.
========
Fourside
========
Upon arriving, stop at the Hotel and use the phone to save your game. Then,
go by the Dept. Store to find Monotoli's maid standing around. Talk to her
and she will take the Yogurt Dispenser from you. She will then run into the
Monotoli Building, mentioning to visit her on the 48th Floor. So, follow her
=================
Monotoli Building
=================
Inside, go straight ahead and into the elevator. Talk to the pretty girl you
find there, and after scolding you briefly, will take you to the 47th Floor.
Up there, you will spot 2 bodyguards standing around. If you want, enter the
room to the north and visit Pokey and his dad in the rooms ahead. Otherwise,
go straight into the next elevator, where a woman will rush you to the 48th
Floor secretly.
Once on this floor, go left into the following hall. Defeat the Sentry Robots
you see here and enter one of the far-left doors. Defeat another robot and go
through the north door. In the next room, go into the north room and open the
gift box to get a Sudden Guts Pill. Leave that room and continue into the
west room. Here, you will see 2 doors in the north wall that you can go
through. Enter the left room and take the Vital Capsule from the box. Then,
return and enter the room to the right. There, go into the north room and
talk to the maid from earlier. She will give you some Trout Yogurt. Leave the
room and enter the next area. A Clumsy Robot will approach and enter battle
with you; read the Bosses section for help destroying it.
Once you defeat the robot (with the Runaway Five's help of course), head into
the following chamber. You will confront Monotoli himself here, who will give
Monotoli and he will give Paula back. Listen to his story following the
return, which will give you information on where to head next (Summers).
He'll open the heliport door so you can get there, so head to the heliport
through the hall ahead. As soon as you step outside, though, you are too
late. Pokey will taunt you before flying away in the helicopter.
Since you can't quite reach Summers yet, go back inside. Talk to Monotoli,
then approach the north door. Paula will have a quick dizzy spell, and will
suddenly remember that you must return to Threed first. Go to the next room,
where the Runaway Five is waiting for you. They will offer to take you to
Threed in their bus, after hearing of your plight. Make your way to the
elevator, and you will be contacted by Apple Kid. He will speak of a Phase
Distorter, which you need in order to reach the final enemy. Anyway, head all
the way downstairs and out of the building, and board the bus to be on your
way.
======
Threed
======
Once you make it back to Threed, the Runaway Five will wish you luck before
leaving themselves. As for your party, you need to get to Summers. So, head
north to the graveyard area. Visit the eastern graveyard, where Jeff crashed
through the ground earlier. Climb down into the passage, and enter the next
room. You will find the Sky Runner, and a couple of people who painted it up.
Check it out, and Jeff will fix it so it works again. After he's done, you
=======
Winters
=======
Upon arriving in Winters, you will be in Andonuts' Lab. Talk to him to learn
of the Rainy Circle, found in a cave to the north. Phone Dad to save, then
leave. Head north and east into the cave you went through earlier with Jeff.
=========
Pond Cave
=========
Back in here, go right and check out the shining spot. After speaking to you,
Shrooom! will fight you. Read the Bosses section for help beating it. Once
you win, go outside and check out the Fourth My Sanctuary, known as Rainy
Circle. Now that you've recorded the fourth sound, go back inside. Avoid the
now-tough enemies that roam the Pond Cave, and continue outside again, and
Andonuts Lab
============
Back here, talk to Dr. Andonuts to learn that the Sky Runner is now fixed,
and can take you to Summers. Call up Dad to save, then board the vehicle and
=======
Summers
=======
After flying over to this beach, you will end up crash landing on the sand
below. From where you end up, go north and up the steps to the paved road.
Enter the building with "Shop" above the doorway, for this is the Drug Store
in Summers. Take out ALOT of cash from the ATM, and buy the best equipment
for your party (Big League Bat for Ness, Diamond Bands and Lucky Coins for
all). Leave the shop and continue eastward along the road. When you make it
to the village area, enter the second shop in the middle of the mess.
Inside, buy some supplies if you need to. Then, phone Dad before leaving the
store. Continue eastward and south to the water, and talk to a man standing
atop some stairs. Say yes when he asks if you want to go on a boat ride. He
will deny taking you, but mentions his concern for his wife, who has been
spending too much time at a club. Enter the house directly to the northwest
and talk to the man inside; he will give you the phone number for the Stoic
Club. Enter the shop and use their phone to call the club.
Now that you have a reservation, you can enter the club. Head back west to
the Stoic Club and walk inside. There, talk to the people, especially a man
sitting at the left table. Then, talk to the woman near the club entrance;
she is the sailor's wife you just found out about. Tell her you want Magic
Cake and she will tell you to stop by the beach later on, then leaves. Exit
the club too, and go southwest to find the woman at her Magic Cake stand.
Talk to her and she'll give you some cake. The effects of the cake will put
======
Dalaam
======
The scene will show this foreign land in the Far East, where Prince Poo
resides. His advisor will tell him to visit the Place of Emptiness for his
final trial. When you have control, open the 3 boxes to get a Brain Stone,
Brain Food Lunch, and a Cup of Lifenoodles. Head east and exit the palace.
Outside, make your way down the path through Dalaam, talking to the people
along the way. Enter the houses you pass by and open the boxes inside to get
a Bottle of Water, and a Jar of Delisauce. Also, check out the Restaurant in
the southwest area if you wish. You cannot purchase anything from them, so
don't worry about it. Open the boxes to receive another Bottle of Water, and
a Bowl of Rice Gruel. Continue south and east, and you'll reach Mu, the Place
of Emptiness.
At the bottom of Mu, talk to the old man standing next to the sign. He will
speak to you briefly before teleporting away. Climb the ropes to the peak,
where you will begin to meditate. You will be called away by a messenger, but
ignore her, or else you will not progress. After a while, the spirit of Poo's
lineage will appear and the trial will begin. Accept everything the spirit
does to Poo, and the trial will soon end successfully. Return to the palace.
Back in the palace, speak to the Master. He will tell you to seek out Ness,
for he leads the way to Poo's destiny. You will then start to gain some
levels, learning both Teleport PSI and Shield Beta. Poo will then warp back
=======
Summers
=======
Now that Poo has arrived and joined your party, your group is now totally
complete! So, head back onto the paved road and enter the Museum. Pay $3 per
person to get in, and make your way upstairs. Talk to the man standing in
front of the door and give him Poo's gem to continue into the next room.
There, talk to him and check out the giant Hieroglyph that is on display here
to learn about your next destination. Defeat the 2 Shattered Men that attack
Head back downstairs and make your way out of the Museum. You'll spot a phone
that is ringing off the hook; pick it up and speak with Mr. Spoon from the
Fourside Museum. When he's done, leave the Museum. Use a Teleport spell and
========
Fourside
========
Back here, head south and enter the Dinosaur Museum. Pay $20 to get in, then
go into the next room. Talk to everyone, as well as the man by the door
across the room. He'll ask you to get the autograph of Venus, who is
performing at the Topolla Theater. Agree to help him, and leave the Museum.
Go to Topolla Theater and pay $30 for a ticket, then see the show. After
Venus is done, go visit her in the dressing room. She will give you the
Signed Banana, as well as a smack (probably for catching her in this room)!
Go back to the Museum and pay $20 to get back in, then give the man the
autograph as he wanted. He will tell you about the extraordinary thing he was
referring to, which happens to be a shining glow coming from the manhole in
the next room. Go into that room and climb down into the sewers.
===============
Fourside Sewers
===============
Below the city in the sewers, start by heading west into the next area. Check
the trash can to find a Croissant. Go back to the starting area and head
eastward from the ladder. Enter the first room you pass, and open the can
inside to find a Broken Iron. Go back to the main area and head all the way
west, then down the ladder into the watery area. Make your way eastward and
onto the dry ledge at the far end. Enter the room to the west and grab a
Broken Spray Can in there. Then, go east into the second area.
In this area, go down the ladder into the muck and continue eastward. Climb
onto the ledge at the far end, and make your way back west. Check the trash
can at the end of the path to get a Rust Promoter DX. Then, enter the room
you just passed by. This is a room where the Magic Butterfly will constantly
reappear when you exit/enter the room. Use your PP to recover everyone's
health, then do this trick to get back the PP, too. Then, leave the room and
There, go east and enter the room ahead. Open the trash can inside to find a
Broken Bazooka. Leave that room and climb into the sewer water, and head
east. Climb up at the end and check out the Shining Spot. It'll speak to you
before initiating battle. Visit the Bosses section for help on defeating the
Plague Rat of Doom.
Once you defeat the giant rat, climb out of the sewers, where you'll find the
fifth My Sanctuary spot. Record the sounds of Magnet Hill, then open the box
behind it to get a Carrot Key. Now, make your way back through the sewers and
into the Museum, then out onto the streets of Fourside again. From here, go
to the Hotel and use the phone to call Escargo Express. Have them deliver the
Franklin Badge to you, in case you put it in storage earlier. After that,
phone Dad to save your game. Stop by the Dept. Store and sell off some
useless junk you may have, then use a Teleport PSI to warp to Dalaam.
======
Dalaam
======
When your party arrives here, enter the palace nearby. Go talk to the Master
to fully recover your HP/PP, then talk to the phone guy and call up Dad to
save. Leave the palace and head to the bottom of the path. Check out the
western gateway, which is blocked by 3 rabbit statues, oddly enough. Use the
======================
======================
Start off in here by climbing up the rope against the north wall. Continue to
the top peak and go west. Drop into a hole to reach the room below. There,
open the box nearby to find a Sudden Guts Pill. Then, head all the way west,
passing the other holes in the floor and defeating some enemies for good
experience on the way. Drop down the westmost hole into the next area. There,
Drop down the next hole to the left, into the room below. There, drop down
the following hole to the lowest area of the cave. There, open the last gift
box to get the Bracer of Kings, for Poo. From here, go east and up the rope,
and east into the first area of the cave. Go up and around until you reach
the room with the Rock Candy again. Drop into the hole there, but this time,
continue to the west. You will reach the next Shining Spot here; check it out
to do battle with Thunder and Storm. Read the Bosses section for help beating
this duo.
Once you win, exit through the cave ahead. You will emerge atop a pink cloud,
hence the cavern's name you just passed through. The Sound Stone will record
the Pink Cloud's sound, and your party will be fully recovered, as usual.
Now, go back inside and make your way back to the entrance, and leave from
there.
======
Dalaam
======
When you're back out here, make your way to the top of the area, where you'll
have lots of room. Go inside the palace and speak to the Master to recover,
then use the phone guy to save your game with Dad. Go back outside and use
=======
Summers
=======
As soon as you arrive here, head eastward to the boating area. Talk to the
sailor from before and accept his offer to give you a boat ride. Pay him $80
($20 per person) to board the vessel and you'll be on your way.
===
Sea
===
While you're out at sea, the sailor will become seasick for a moment. After
some quick conversation, he will be well again, and continues to sail you to
the south. Suddenly, the area gets dark and the Kraken appears to do battle.
=======
Scaraba
=======
Upon docking here, your group will step onto the hot, sandy ground. If you
stay here too long, you will get sunstroke, so walk into the village area.
Check out the different stands set up as you wander around. Make sure you buy
some Crystal Charms for your party, as well as some Wet Towels, Secret Herbs,
and a Piggy Nose (you'll see why later). Go rest at the Hotel if you need to,
and call Dad to save your game. When you're ready, go southward out of the
Out here, make your way to the southeast while battling the enemies along the
way. If you end up getting sunstroke, use a Wet Towel to cure yourself.
You'll eventually reach a pyramid with the Sphinx in front of it, with 5
buttons set up. If you have the Hieroglyph Copy, it tells you what order to
step on the buttons, but in case you don't remember, starting from the top
=======
Pyramid
=======
As soon as you enter this ancient crypt, head into the next room. Go up the
steps and into the following chamber. In the next room, open the casket to
find a Viper. Continue upstairs in the room ahead, and you'll end up in a
room with the Pharaoh's casket in the middle area. Enter the northwest room
and go upstairs, and open a casket to get a Bag of Dragonite. Then, go back
downstairs.
From here, go east into the following chamber. When you make it to the next
main chamber, open the caskets to find a Speed Capsule and a Cup of
Lifenoodles. Continue onward until you reach a casket that blocks your
progress forward. You will then have to face the Guardian General enemy;
defeat it with your best attacks. Once you win, go into the next room. Defeat
the enemies in here and open the casket to find a Rain Pendant. Step on the
tile outlined in the ground to open the tomb you passed earlier in the
Once you make it there, you will find the tomb has been moved, revealing a
hole in the floor. Drop through it to reach the room below. There, grab the
Hawk Eye treasure from the platform. Continue through the next couple rooms,
where you'll find another hole in the floor. Open the casket in the corner to
get a Diamond Band, then drop to the area below. Continue east through the
=======
Scaraba
=======
Outside again, go forward and an old man will appear in front of you. He will
call to Poo, and take him from your group for a while so he can learn the
ways of Starstorm. With Poo gone, it's just the 3 of you for a while. So,
talk to the man to the left of the pyramid exit and he will give you a Key to
the Tower. Talk to the man with the camel up ahead and he will try to sell
you some wares; even if you don't have enough cash for now, you can use the
ATM at Brick Road and return. You will spot a giant statue tower, known as
Brick Road. Enter it by using the key you were given not too long ago.
==========
Brick Road
==========
Inside this giant dungeon, start by going northwest to find an ATM, phone,
and a bench to rest on. Rest now, then phone Dad to save your game. Use the
ATM and withdraw some cash, then go back to the dealer in the desert, and buy
some better equipment, as well as some Multi Bottle Rockets and Bazookas for
Jeff. Back in the dungeon man, head to the east and northward. Take the
upper-right path to a box containing Molokheiya Soup. Go back a tiny bit, and
up the middle path to reach a bench. Go west and around to another gift box
From here, go back east and south, then to the northwest on the lower tier.
Follow the path to a box with $5 inside. Walk up the ramp to the upper
platforms. Go down both ends of the path (they're both dead ends anyway), and
you'll find 2 gift boxes with a Snake and a Super Plush Bear inside. Go back
down to the lower area and continue to the northwest, and you'll come to a
dead end with 4 ropes, all leading upstairs. The third one from the left is
the one to take, so climb up that one to reach the second floor.
Now, head southward until you come to a path split of sorts. At this point,
go west and open the gift box you come across to get $10. Go back to the
right and continue along the south path, as it goes south and west. Go north
when you reach that point, and climb the rope you see to get onto the upper
level. Open the 3 gift boxes scattered around here to get a Sudden Guts Pill,
Pizza, and a PSI Caramel. Next, climb the rope to the north to reach the
third floor.
Upstairs, go right, south, and west to a gift box. Open it to receive a Wet
Towel. Rest on the bench for a good night's rest if you wish. Make your way
to the middle area and climb the rope to the fourth floor. Go forward up
there and talk to the head in the wall; that is the Brick Road man you met in
Winters earlier in the game. Speak to him and he will help you by following
you around. Now, drop down the Return Hole to the south and make your way to
the first floor. Open a box you pass on the way to get an IQ Capsule. At the
=======
Scaraba
=======
Outside, head to the south, while Brick Road follows you from behind. You'll
come to a narrow segment of land with palm trees on either side; walk through
and Brick Road will get stuck and stay there for now. Go east and talk to a
man, who will tell you about Deep Darkness and the bottomless swamp leading
to it. Go back to Brick Road and talk to him, and he will mention how he has
a submarine inside. He allows you to get it, so you have to reenter again.
==========
Brick Road
==========
Back in the dungeon man, make your way back up to the fourth floor. Once
there, talk to the Brick Road guy and he will direct you to a Goodbye Exit
further along the path. Go south and around the bend, and down the second
now-unblocked hole. Drop down the series of holes, all the way to the first
floor again. Once there, open a box nearby to get a Talisman Ribbon, then
head west and north along the upper path. When you reach the yellow submarine
(Beatles reference here, in case you didn't notice all the other 60s
references in this game :P), check it out. Jeff will fix it, and your crew
=============
Deep Darkness
=============
In this new area, head southward and talk to the monkey you encounter to rest
in the Hotel, for free! Check out the parrot, which acts as a telephone, and
call Dad to save. From this point, head eastward into the swampy waters. So
you know, there will be many deep areas you must wander through. Be quick in
such areas, as you slowly lose health when you are completely submerged like
that.
Anyway, go into the deep area to the east. Go south and to an alcove to the
southwest. Use the Piggy Nose (told you it would help) to sniff out the Magic
Truffle in this area. Check around where it tells you and you'll find it
(each recovers 80PP, so they're great to have). Continue to the east and walk
onto the piece of dry land to the north. Visit the businessman's shop and buy
supplies if you need, then talk to the monkey to the east. Teach him to
teleport and he will give you the Monkey's Love. Go into the swamp area and
buy some wares from the Arms Dealer if you wish, too. Check behind the tree
When you're ready to continue, go south and use the Hawk Eye from your
inventory to light up the area. Continue ahead and open the box to get a
Banana. Continue to the south and you'll see a snorkel sticking out of the
water. This is an ATM guy, who charges you the amount of whatever you
withdraw, so it's kinda pointless to use his services. Go south and west onto
a patch of dry land, while defeating the toughies along the way. Go west and
north into the next segment of the swamp. Go northwest and open the gift box
you reach to get a Beef Jerky. Go to the northwest from the box, and use the
From here, go onto the dry land to the southwest. Open the box to get an IQ
Capsule, and talk to the bird to learn of the Tenda Village, which is still a
ways off. Head back east and to the south along the shallow path, then
through a deep segment again. At the next dry land patch, you'll find a
helicopter that has apparently crashed due to the darkness here. Open the box
nearby to find a Cup of Lifenoodles. Continue westward through the deep swamp
waters. Towards the end of the deep area, use the Piggy Nose to scope out a
Once on the dry land ahead, go forward to get a Souvenir Coin from the box
ahead. Go right and to the north, straight across some swamp, to a piece of
dry land. Open the box there to find some Rock Candy. Go back into the swamp
and follow a winding path to the east, until you come across this reddish
creature. Talk to it and you will find it is in fact Master Belch from
earlier, but with more power. He is now called Master Barf, too. Read the
Once you win, you will see that Poo is back in your group again. Continue by
going north through the swamp to a more open region. Check the northmost area
of the deep segment with the Piggy Nose to find the fifth and final Magic
Truffle. Now, go west and north into the Tenda Village via the cave opening.
=============
Tenda Village
=============
When you wander around this village, try talking to the natives; you will
quickly find out they are all shy and hesitate to even speak with you. Rest
at the Hot Springs and the Hotel (free stay), and use the phone in the
southeast area to call Dad. Also, check out the trash can to find a Death Ray
(good weapon for Jeff). Talk to the chief Tenda in the middle area (he's the
one with horns). He will mention a book about overcoming shyness. Since you
=============
Deep Darkness
=============
As soon as you step outside, you will be contacted by Apple Kid via phone. He
will tell you that he made it to Winters, but suddenly the phone goes dead
and he is apparently captured, judging by the sounds heard before the phone
disconnects. Shortly after, Orange Kid will call you and mention that Apple
Kid had the book called "Overcoming Shyness". Your next destination should be
=======
Winters
=======
When you arrive here, you will be in the northern continent. Make your way
southward through the forest while defeating the futuristic baddies you'll
face. When you reach the south shore, talk to the Bubble Monkey, who will get
Tessie to carry you over to the southern land. Once there, continue southward
to the cave. If you have the Pencil Eraser, you can take a shortcut and avoid
the maze. If not, get through the maze and continue through the Pond Cave to
the last area of Winters. There, continue onward to the Andonuts Lab.
============
Andonuts Lab
============
Here, the lab is basically deserted of all human life, except for Apple Kid's
mouse, and the good doctor's servant. Talk to the mouse and he will give you
the Eraser Eraser, a device used to remove iron eraser statues in the way.
Recover your party's health with the revitalizer machine, then call Dad to
save your game. Leave the lab and walk northward to Stonehenge; enter it by
==========
Stonehenge
==========
In this rater intriguing area, go forward until you reach an iron eraser in
your way. Use your new machine to get rid of it, then continue onward. In the
second area, go west and south to an open area, where you will find a split
in the path. Go east along that path into the next area. Follow the path to a
gift box containing a Spicy Jerky. Continue eastward into another large
chamber. In there, go east and northward to a box with a Guts Capsule inside.
Next, go back south to the wide open area, and continue southward. Make your
way into the following area. In this next area, follow the path until you
reach an area with a 3-way split. Go north and east to a box with a Cup of
Lifenoodles inside. Go back to the central area and go east into the next
Here, the lair has become a bit more flashy than before, I think. But aside
from that, go east and open a gift box to get a Broken Harmonica. Head back
to the start of this room, and climb down a ladder to reach the lower area.
Go eastward and open a gift box to get a PSI Caramel. Fight some enemies
around here if you wish, as you continue to the next ladder. Climb down the
second ladder to the lowest area, and go right into the next room. There,
In this next room, you will be in a maze of sorts. It's not too hard to
navigate, but the enemies inside can be annoying, however. Anyway, go all the
little, and go northwest on a path more towards the middle of the room.
Follow it all the way northwest, then to the east. At the path split, you can
Speed Capsule. Get both, then take the southeast path into the last room. You
will find many of your friends in test tubes here. Don't panic yet; go to the
next room and confront the Starman Deluxe. Fight it; use the Bosses section
When you win the fight, the entire Stonehenge base will cease to function,
removing the enemies from the area in the process. Go back to the room before
and talk to everyone you just freed. Mr. Saturn will give you a Saturn Ribbon
as thanks, which you could equip on Paula. If you speak to Dr. Andonuts, he
will tell you that he'll start work on a device called the Phase Distorter
right away. Talk to Apple Kid and he will mention how he returned the
you'll be going next. So, backtrack out of this cave, then when you're
=====
Onett
=====
Back in Ness's hometown, make your way northward into the town Library. Enter
the first doorway past the desk to find some bookshelves. Check the leftmost
shelf to find the Shyness Book. Exit the library and go out to the street,
Tenda Village
=============
When you arrive, your first stop should be to visit the village chief. Give
him the book, and he will read it to everyone, causing everyone to overcome
their shyness! The chief will give you some Tendakraut as a sign of gratitude
for the book. Talk to the chief a second time to get a Bag of Dragonite. Now,
rest at the Hotel, and check out the Item Shop. This shop is way different
than what you've been used to. He gives you a list of items, but in order to
receive each item on his list, you must give him a Horn of Life. The big
prize at the end is the Hall of Fame Bat; you decide if it's worth it.
Personally, I went through the trading process and received the bat, for it
was a good upgrade to what I already had. The best way of doing this is to go
to Saturn Valley, buy a whole bunch of Horns of Life, return here, and trade
Anyway, use the phone in the southeast section, and call Dad to save your
game. Then, head to the southwest area of the village. There, you will find a
large stone, and a couple of Tenda natives standing around. Talk to the one
standing next to the stone, and he will lift it up, revealing a hole to climb
into. Go down into that lower chamber. Talk to the special rock in there and
it will mention another rock in the Lost Underworld that talks, too. Go left
Lumine Hall
===========
Start off in this series of caverns by going up and to the left. Head south
and down a ladder into the room below. Talk to the rather quiet rock there,
and open a gift box to find a Super Bomb. Back on the upper level, head north
and all the way to the west, then climb into the room below. In there, go
south and open another box to get an IQ Capsule. Climb up the south ladder to
the area above. Go right and open another gift box to find the Diadem of
Next, go back down the ladder, and up the one to the north. In the first
area, go back east a little until you can go north. At that point, go north
and east around the winding path. Open the box you come to, containing a Luck
Capsule. Climb down the hole to the left into the basement again. Head along
the path, making sure to open a gift box you pass along the way to get a Rock
Candy. When you reach the first ladder, go east a little more and take a
Bottle of DX Water from the box. Then, head back west and up that ladder.
Upstairs again, go to the northwest, where you'll find a hole to fall into.
Grab the Cup of Lifenoodles from the box, then drop into the area below. Go
through this passage, taking a Luxury Jerky from a box, then climbing to the
area above once more. In this next area, go to the southwest and open the
gift box to get a Rabbit's Foot. Go back a little and check out the Shining
Spot to the north. Recover your party's HP and PP if needed, then talk to it.
You will enter battle against the Electro Specter; visit the Bosses section
Once you beat the seventh Shining Spot, go forward and drop into the next
area. Go past the lit-up walls until you are stopped in front of a long wall.
Ness's thoughts will supposedly be written out across the wall, then the My
Sanctuary melody of the hall will play. Now that you have 7 of the 8 sounds
recorded, drop through the next hole and take a nice long dive into the grand
underworld.
===============
Lost Underworld
===============
When you fall into this world, you will figure out that this place is HUGE,
hence your party is tiny. Start by heading to the west through this area.
Along the way, you will notice some geysers, surrounded by trees. They erupt
every so often, following an earthquake. Blue geysers recover HP and PP, and
the red ones cure status ailments and HP. Stop by the blue geyser (that's
what the one you first see is), and recover there if you wish. Continue to
the northwest by a small lake/river region. Open a box to get a Brain Food
Lunch. Go south and to the east, then north to a Refuge. There, talk to the
people, and use the bird phone to call Dad and save your game.
From here, continue all the way to the east, where you'll find a Horn of Life
in a second box. Head to the north from this point, fighting the dinosaurs
you encounter along the way. Take the Sea Pendant from a box to the far
north, then continue westward. To the north, before you reach the village, is
another box containing a Guts Capsule, if you want it. After that, go back to
the south, and continue to the west until you reach a large, gated village.
Go to the front, and the native Tenda will smell the Tendakraut. They'll open
========================
========================
In this tiny village, start by talking to the Tenda in the northwest corner.
He will let you withdraw money, much like an ATM, but he charges you a
handling fee of the same amount that you withdraw. Take out some money (you
have enough as it is, so no need to worry about handling fees). Check out the
shop and buy some upgraded equipment, and some food for later, just in case.
Then, talk to the giant rock, where you will learn more about the My
Sanctuary spots around the world. It will also tell you of the last one, at
Fire Spring. When it's done, rest at the Hotel for $400 and use the bird
phone to save your game with Dad. When you're ready, leave this safe haven.
===============
Lost Underworld
===============
Out here again, make your way to the west, then to the south. Go east a bit,
then to the north to find a box containing the Cloak of Kings for Poo.
Continue southward and wait in front of the geyser to recover when it erupts.
Then, use the phone at the Refuge to the south and save your game. When you
feel ready to continue, go into the northwest cave, which is the Fire Spring.
===========
Fire Spring
===========
Inside of this hot spot, start by entering the side cave in front of you.
Take the Speed Capsule from the box, then return to the first area. Climb up
the first 2 ropes to reach the third level, and enter the cave. Go through
the small room to another area. There, climb down the rope and open the gift
box to get a Bag of Dragonite. Now, backtrack to the start of the spring.
Once you're back in the bottom area, go right and enter the second cave. Go
through it to the other end, then continue to the right and open the box in
the corner to find a Cherub's Band. Go left and climb the rope to the second
level. If you need PP, go into the left cave, for a Magic Butterfly will
constantly regenerate there. You can climb the next rope and enter the cave
atop it to find a Horn of Life. Otherwise, enter the eastern cave. Go through
it, then at the other end, climb up a couple more ropes and enter the cave a
In this cave, take the first exit to the outer area again. There, go up a
rope, then down the other side, and open the box to get a Moon Beam Gun. Go
back into that cave, and continue to the west exit. Climb up the ropes to the
very top area, where you'll see the last Shining Spot. Make sure your party
is in good shape, then check it out to engage in battle. Check out the Bosses
After the fight, go into the next room. Follow the path out there to the
fiery spring, where you will record the final melody to the Sound Stone. The
difference now is that Ness will suddenly become knocked out in a daze. He
will walk towards his house atop a hill, in black and white as to signify a
flashback. He will disappear when going into the house, and the scene will
focus on Ness, as a baby in his rocker (prelude of what the adventure you
just played is all about, huh?). You will then gain control of Ness in his
========
Magicant
========
When you arrive in this un-reality, start off by visiting your "house" to the
northeast. Talk to Mom and Tracy if you wish. Visit the left building and use
the phone to call Dad and save, and take out some money at the ATM. Visit the
shop next door and buy an Earth Pendant, and a couple of Magic Puddings.
Then, head west along the path to the second area. Talk to your childhood
friends here, and take the PSI Caramel from the gift box you see. Talk to
You will come to a building with a grave in front; it's the grave of Buzz
Buzz from early in the game. Enter the building, where you'll meet some
Flying Men. Talk to one and he will join you as a partner in battle. Go to
the east and speak to the wise old man, who explains the area ahead to you.
When you are ready, go all the way east and north to a gift box containing a
Bag of Dragonite. Talk to the likeness of Ness, and he will give you a
Baseball Cap that you supposedly lost. Go back south and west, and then
northward. Go all the way north to a box with a Goddess Band. Take it, then
From here, just follow the winding path through this dark area, fighting the
enemies along the way. Take the Magicant Bat and and Magic Tart from the
boxes you pass, and progress onward until you reach the end. Be very careful,
as the closer you get to the end, the more plentiful the enemies are. You
will come to a tentacle of sorts; check it out and you will warp to the Sea
of Eden.
===========
Sea of Eden
===========
This sea is a rather cursed body of water, for it is based on Ness's "evil"
side, so to speak. The enemies here will be tough, but they give great
experience, keep in mind. You'll only face Krakens in the murky waters, but
they are REALLY tough when it's just Ness fighting them. Make your way
through the sea to an island, with a golden statue standing alone on it. Use
a couple of Magic Puddings to recover some PP, and Lifeup to restore some HP.
When you're ready, check out the statue and you will be faced with a tough
Once you beat the evil statue from before, Ness's mind will speak to you.
It'll tell you to go to Saturn Valley, for you will gain something new there.
After that, Ness will start to be filled with the power from each of the 8
Beta. He will then awaken at the Fire Spring, and warps the party to Saturn
Valley.
=============
Saturn Valley
=============
Now that you are here again, there is something you must do. Head to the
middle of the village, and you will meet Apple Kid and Dr. Andonuts, with
their new creation, the Phase Distorter. The thing is, this device cannot
function without the material known as Zexonyte, which can only be found from
a fallen meteorite (like in Onett). Since you need that, it's best to
=====
Onett
=====
Back in your hometown, head to the north and follow the path to your house.
Be careful of the extremely dangerous enemies you will be facing along the
way. Once at home, rest by talking to Mom, then call Dad to save. When you're
ready, exit.
==============
North of Onett
==============
From Ness's home, take the path going to the southwest. You will face many
tough enemies, which will take quite a beating from all of your party to
defeat. Make your way along the path to the summit of the mountain, all while
fighting your way there. Once you get to the top, check out the meteorite to
get the Meteorite Piece. Now, head back down to a spot where you have enough
room around, then teleport back to Saturn Valley, where it's safer for you.
=============
Saturn Valley
=============
When you return, give the Meteorite Piece to Dr. Andonuts. He will repair the
Phase Distorter overnight, so go rest at the Hotel; you will need it after
all the battles you just went through! The next day, talk to Andonuts and he
will present the Phase Distorter II. It can now warp you where you need to
go, save your progress, and recover your HP/PP. When you're ready to go, step
================
================
You will be stuck in this cave, from the moment you enter, with no way of
returning to the Saturn Valley. You can use the Phase Distorter II to recover
and save when needed, though. Anyway, head to the right, and the wise old man
will appear. He will bestow upon Poo the power of Starstorm Omega, the
greatest PSI power he can have. Continue onward to meet the "kidnapped" Mr.
Saturn. Talk to him, and check the rubble of the old Phase Distorter to get a
Horn of Life. Go up by the tentacle, and out on the ledge, then return.
Now, Dr. Andonuts will appear in the Phase Distorter 3, along with Apple Kid
and Mr. Saturn. Talk to them all, and Andonuts will walk off to the far
ledge. Talk to him there and he will discuss how you cannot reach Giygas in
the past unless you go to the past. However, the new Phase Distorter cannot
warp living things, thus your group must be transformed into robots to
undertake the journey. If you are ready to go, say Yes both times, and you'll
==========
Final Cave
==========
When you start off in this last set of caverns, you will all be robots. If
you need to, return to the Phase Distorter 3 to recover/save, when needed.
Head northward along the path, fighting the enemies you'll meet along the way
(this is as tough as they'll get, and they're everywhere, so get used to it).
Open the lone gift box you see to find the Legendary Bat for Ness. Go back
and save/recover if you wish, then go on via the orb to the next segment.
In this next area, simply follow the path through the open area to the next
orb. Before you go, you will notice there aren't really many, if any, enemies
to fight here. There's also a Magic Butterfly that reappears when you take it
and go offscreen. So, recover all your health with PP, then use that trick to
fully recover any lost PP. In the third area, simply go forward and to the
north, into a cavern. Follow the final path through the odd-looking area to
At the end of the line, you will reach a core area of sorts. The room will
shake and the core will open, revealing a clone of Ness inside. As if things
can't get any worse, Pokey appears and taunts you a bit. Then, he and Giygas
will engage in battle against you. Read the Bosses section one last time for
help defeating them. Once it's over, your party will revert back to human
=============
Saturn Valley
=============
Now that the threat of Giygas is over, your party is back again, and in need
of a good long rest. Poo will leave you for Dalaam again, and Jeff will stay
in Saturn Valley with Dr. Andonuts, his father. Paula asks for you to escort
her home, so warp to Twoson and do so. With only Ness left, go back home to
Onett.
============
Ness's House
============
Home again, go talk to Mom and Tracy upstairs. Talk to Mom again and choose
to look at the photo album. After the cast of characters has been scrolled
down, the credits will play, with the backgrounds showing all the photos
taken of your group during the course of the game. After it all ends, the
game will start again like it did early on. Ness will be awakened by a
knocking on the door, and you will have to go answer it. When you do so,
Picky, Pokey's brother, will run inside. He'll give you a letter from Pokey,
taunting you further. The game then ends at this point, so congratulations!
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 7. Enemies -=
-=-=-=-=-=-=-=-=-=
Abstract Art
Found: Moonside
Experience: 4361
Money: $255
HP: 301
PP: 60
Offense: 67
Defense: 79
Speed: 19
IQ: 7
Guts: 7
Found: Twoson
Experience: 130
Money: $32
HP: 99
PP: 0
Offense: 20
Defense: 25
Speed: 6
IQ: 15
Guts: 50
Annoying Reveler
Found: Fourside
Experience: 2373
Money: $268
HP: 288
PP: 0
Offense: 58
Defense: 77
Speed: 17
IQ: 15
Guts: 50
Arachnid
Found: Pond Cave
Experience: 4933
Money: $296
HP: 216
PP: 0
Offense: 61
Defense: 30
Speed: 23
IQ: 0
Guts: 3
Arachnid!!!
Found: Pyramid
Experience: 10449
Money: $412
HP: 344
PP: 0
Offense: 87
Defense: 86
Speed: 20
IQ: 0
Guts: 4
Experience: 1566
Money: $77
HP: 202
PP: 0
Offense: 7
Defense: 108
Speed: 37
IQ: 8
Guts: 5
Found: Stonehenge
Experience: 26937
Money: $730
HP: 594
PP: 0
Offense: 119
Defense: 133
Speed: 25
IQ: 12
Guts: 8
Experience: 27
Money; $6
HP: 30
PP: 6
Offense: 9
Defense: 3
Speed: 1
IQ: 3
Guts: 0
Bad Buffalo
Experience: 4108
Money: $172
HP: 341
PP: 0
Offense: 164
Defense: 104
Speed: 11
IQ: 5
Guts: 5
Item Dropped: Wet Towel (1/32)
Beautiful UFO
Found: Scaraba
Experience: 8257
Money: $426
HP: 339
PP: 15
Offense: 86
Defense: 87
Speed: 59
IQ: 71
Guts: 1
Experience: 19659
Money: $728
HP: 631
PP: 0
Offense: 120
Defense: 158
Speed: 16
IQ: 32
Guts: 26
Bionic Kraken
Experience: 50308
Money: $960
HP: 900
PP: 60
Offense: 155
Defense: 195
Speed: 42
IQ: 32
Guts: 1
Black Antoid
Experience: 37
Money: $7
HP: 34
PP: 25
Offense: 14
Defense: 13
Speed: 4
IQ: 0
Guts: 3
Boogey Tent
Found: Threed
Experience: 5500
Money: $407
HP: 579
PP: 56
Offense: 43
Defense: 69
Speed: 10
IQ: 32
Guts: 16
Captain Strong
Found: Onett
Experience: 492
Money: $159
HP: 140
PP: 0
Offense: 20
Defense: 24
Speed: 15
IQ: 18
Guts: 8
Carefree Bomb
Found: Magicant
Experience: 14941
Money: $641
HP: 504
PP: 0
Offense: 135
Defense: 215
Speed: 31
IQ: 8
Guts: 15
Cave Boy
Found: Winters
Experience: 618
Money: $17
HP: 314
PP: 0
Offense: 21
Defense: 33
Speed: 79
IQ: 80
Guts: 0
Chomposaur
Experience: 44378
Money: $896
HP: 1288
PP: 320
Offense: 139
Defense: 183
Speed: 17
IQ: 16
Guts: 3
Coil Snake
Experience: 1
Money: $4
HP: 18
PP: 0
Offense: 3
Defense: 4
Speed: 2
IQ: 6
Guts: 0
Conducting Menace
Experience: 14792
Money: $574
HP: 445
PP: 238
Offense: 107
Defense: 107
Speed: 20
IQ: 8
Guts: 5
Experience: 30390
Money: $804
HP: 587
PP: 329
Offense: 130
Defense: 139
Speed: 26
IQ: 8
Guts: 5
Cop
Found: Onett
Experience: 86
Money: $18
HP: 75
PP: 0
Offense: 15
Defense: 18
Speed: 5
IQ: 16
Guts: 7
Cranky Lady
Found: Twoson
Experience: 200
Money: $17
HP: 95
PP: 0
Offense: 16
Defense: 18
Speed: 6
IQ: 32
Guts: 3
Crazed Sign
Experience: 3618
Money: $244
HP: 295
PP: 98
Offense: 64
Defense: 96
Speed: 17
IQ: 11
Guts: 5
Crested Booka
Experience: 3011
Money: $130
HP: 265
PP: 0
Offense: 53
Defense: 73
Speed: 17
IQ: 37
Guts: 24
Criminal Caterpillar
Experience: 30384
Money: N/A
HP: 250
PP: 168
Offense: 37
Defense: 16
Speed: 134
IQ: 0
Guts: 0
Money: $110
HP: 162
PP: 25
Offense: 49
Defense: 32
Speed: 58
IQ: 70
Guts: 1
Dali's Clock
Found: Moonside
Experience: 2503
Money: $314
HP: 296
PP: 0
Offense: 65
Defense: 66
Speed: 4
IQ: 4
Guts: 5
Deadly Mouse
Found: Fourside Sewers
Experience: 9225
Money: $406
HP: 416
PP: 0
Offense: 63
Defense: 98
Speed: 18
IQ: 13
Guts: 225
Demonic Petunia
Experience: 15171
Money: $724
HP: 478
PP: 0
Offense: 102
Defense: 111
Speed: 26
IQ: 9
Guts: 5
Experience: 3740
Money: $114
HP: 247
PP: 0
Offense: 57
Defense: 67
Speed: 33
IQ: 11
Guts: 2
Dread Skelpion
Found: Scaraba
Experience: 9908
Money: $609
HP: 214
PP: 125
Offense: 82
Defense: 57
Speed: 40
IQ: 8
Guts: 88
Experience: 24180
Money: $836
HP: 592
PP: 0
Offense: 125
Defense: 140
Speed: 17
IQ: 8
Guts: 1
Elder Batty
Experience: 4177
Money: $371
HP: 294
PP: 0
Offense: 66
Defense: 72
Speed: 33
IQ: 4
Guts: 8
Item Dropped: Double Burger (1/32)
Electro Swoosh
Found: Magicant
Experience: 17075
Money: $791
HP: 543
PP: 338
Offense: 140
Defense: 156
Speed: 40
IQ: 10
Guts: 5
Found: Moonside
Experience: 4321
Money: $346
HP: 309
PP: 0
Offense: 60
Defense: 81
Speed: 14
IQ: 4
Guts: 5
Experience: 15075
Money: $579
HP: 326
PP: 0
Offense: 103
Defense: 101
Speed: 22
IQ: 39
Guts: 9
Everdred
Found: Twoson
Experience: 986
Money: $171
HP: 182
PP: 0
Offense: 25
Defense: 35
Speed: 6
IQ: 40
Guts: 10
Evil Elemental
Experience: 35737
Money: $853
HP: 564
PP: 0
Offense: 121
Defense: 136
Speed: 30
IQ: 16
Guts: 7
Evil Eye
Experience: 46376
Money: $896
HP: 720
PP: 400
Offense: 141
Defense: 162
Speed: 38
IQ: 16
Guts: 25
Found: Fourside
Experience: 3651
Money: $134
HP: 277
PP: 0
Offense: 48
Defense: 70
Speed: 17
IQ: 32
Guts: 5
Farm Zombie
Experience: 700
Money: $58
HP: 171
PP: 0
Offense: 31
Defense: 24
Speed: 10
IQ: 24
Guts: 15
Found: Pyramid
Experience: 17423
Money: $577
HP: 516
PP: 0
Offense: 101
Defense: 116
Speed: 12
IQ: 4
Guts: 5
Experience: 10543
Money: $432
HP: 399
PP: 0
Offense: 84
Defense: 33
Speed: 77
IQ: 24
Guts: 9
Final Starman
Experience: 61929
Money: $915
HP: 840
PP: 860
Offense: 178
Defense: 187
Speed: 47
IQ: 24
Guts: 25
Fobby
Experience: 18348
Money: $620
HP: 240
PP: 19
Offense: 98
Defense: 84
Speed: 5
IQ: 3
Guts: 5
Foppy
Experience: 1311
Money: $93
HP: 120
PP: 10
Offense: 29
Defense: 9
Speed: 1
IQ: 3
Guts: 5
Frank
Found: Onett
Experience: 50
Money: $48
HP: 63
PP: 0
Offense: 12
Defense: 17
Speed: 7
IQ: 32
Guts: 5
Frankystein Mark II
Found: Onett
Experience: 76
Money: $31
HP: 91
PP: 0
Offense: 15
Defense: 18
Speed: 4
IQ: 40
Guts: 0
Found: Magicant
Experience: 19210
Money: $879
HP: 588
PP: 0
Offense: 160
Defense: 160
Speed: 30
IQ: 16
Guts: 7
Ghost of Starman
Experience: 48695
Money: $807
HP: 750
PP: 462
Offense: 152
Defense: 170
Speed: 46
IQ: 16
Guts: 43
Gigantic Ant
Money: $304
HP: 308
PP: 81
Offense: 54
Defense: 112
Speed: 17
IQ: 6
Guts: 5
Found: Scaraba
Experience: 16365
Money: $604
HP: 452
PP: 0
Offense: 100
Defense: 110
Speed: 20
IQ: 40
Guts: 28
Gruff Goat
Found: Winters
Experience: 20
Money: $9
HP: 45
PP: 0
Offense: 8
Defense: 23
Speed: 12
IQ: 16
Guts: 0
Guardian Digger
Experience: 17301
Money: $1467
HP: 386
PP: 110
Offense: 59
Defense: 129
Speed: 17
IQ: 55
Guts: 21
Found: Pyramid
Experience: 95390
Money: $3235
HP: 831
PP: 6
Offense: 109
Defense: 214
Speed: 21
IQ: 7
Guts: 1
Guardian Hieroglyph
Found: Pyramid
Experience: 13064
Money: $470
HP: 470
PP: 126
Offense: 94
Defense: 106
Speed: 20
IQ: 38
Guts: 20
Found: Threed
Experience: 520
Money: $45
HP: 133
PP: 16
Offense: 27
Defense: 25
Speed: 11
IQ: 8
Guts: 5
Hard Crocodile
Experience: 19484
Money: $692
HP: 522
PP: 0
Offense: 110
Defense: 128
Speed: 23
IQ: 4
Guts: 10
Item Dropped: Super Plush Bear (1/64)
High-Class UFO
Found: Scaraba
Experience: 12385
Money: $456
HP: 433
PP: 72
Offense: 93
Defense: 103
Speed: 60
IQ: 24
Guts: 25
Experience: 17567
Money: $690
HP: 609
PP: 76
Offense: 134
Defense: 146
Speed: 14
IQ: 5
Guts: 11
Experience: 28866
Money: $756
HP: 553
PP: 83
Offense: 122
Defense: 130
Speed: 28
IQ: 12
Guts: 5
Insane Cultist
Experience: 353
Money: $33
HP: 94
PP: 0
Offense: 19
Defense: 25
Speed: 8
IQ: 64
Guts: 20
Kiss of Death
Experience: 10354
Money: $528
HP: 333
PP: 0
Offense: 91
Defense: 100
Speed: 19
IQ: 16
Guts: 7
Kraken
Experience: 79267
Money: $3049
HP: 1097
PP: 176
Offense: 105
Defense: 166
Speed: 21
IQ: 32
Guts: 1
Lesser Mook
Experience: 7640
Money: $467
HP: 401
PP: 190
Offense: 76
Defense: 102
Speed: 17
IQ: 16
Guts: 7
Found: Pyramid
Experience: 11321
Money: $625
HP: 458
PP: 0
Offense: 89
Defense: 94
Speed: 21
IQ: 36
Guts: 5
Li'l UFO
Experience: 223
Money: $14
HP: 82
PP: 0
Offense: 18
Defense: 17
Speed: 53
IQ: 8
Guts: 13
Loaded Dice
Found: Magicant
Experience: 10672
Money: $703
HP: 307
PP: 0
Offense: 146
Defense: 113
Speed: 77
IQ: 6
Guts: 75
Mad Duck
Experience: 41
Money: $12
HP: 51
PP: 0
Offense: 12
Defense: 24
Speed: 30
IQ: 1
Guts: 5
Mad Taxi
Experience: 2336
Money: $216
HP: 253
PP: 0
Offense: 53
Defense: 68
Speed: 38
IQ: 8
Guts: 5
Experience: 39247
Money: $862
HP: 618
PP: 574
Offense: 145
Defense: 152
Speed: 31
IQ: 24
Guts: 1
Manly Fish
Experience: 15826
Money: $624
HP: 500
PP: 0
Offense: 83
Defense: 114
Speed: 22
IQ: 20
Guts: 9
Experience: 15970
Money: $686
HP: 526
PP: 210
Offense: 114
Defense: 123
Speed: 24
IQ: 24
Guts: 11
Marauder Octobot
Found: Scaraba
Experience: 14475
Money: $499
HP: 482
PP: 0
Offense: 99
Defense: 121
Speed: 23
IQ: 24
Guts: 8
Found: Scaraba
Experience: 82570
Money: N/A
HP: 377
PP: 300
Offense: 73
Defense: 40
Speed: 136
IQ: 0
Guts: 0
Mechanical Octobot
Money: $744
HP: 768
PP: 0
Offense: 163
Defense: 81
Speed: 44
IQ: 24
Guts: 8
Mighty Bear
Experience: 609
Money: $49
HP: 167
PP: 0
Offense: 29
Defense: 31
Speed: 7
IQ: 5
Guts: 1
Experience: 8884
Money: $440
HP: 367
PP: 0
Offense: 85
Defense: 76
Speed: 11
IQ: 4
Guts: 1
Military Octobot
Found: Stonehenge
Experience: 25607
Money: $637
HP: 604
PP: 0
Offense: 138
Defense: 147
Speed: 26
IQ: 18
Guts: 8
Experience: 133
Money: $13
HP: 79
PP: 9
Offense: 17
Defense: 12
Speed: 6
IQ: 1
Guts: 5
Experience: 456
Money: $36
HP: 103
PP: 0
Offense: 22
Defense: 28
Speed: 9
IQ: 8
Guts: 2
Found: Stonehenge
Experience: 21056
Money: $715
HP: 501
PP: 700
Offense: 108
Defense: 122
Speed: 25
IQ: 16
Guts: 7
Experience: 1116
Money: $84
HP: 141
PP: 0
Offense: 32
Defense: 16
Speed: 15
IQ: 0
Guts: 4
Item Dropped: Pizza (1/32)
Mr. Batty
Experience: 304
Money: $30
HP: 86
PP: 0
Offense: 25
Defense: 5
Speed: 29
IQ: 3
Guts: 4
Mr. Molecule
Found: Magicant
Experience: 8708
Money: $659
HP: 280
PP: 21
Offense: 118
Defense: 97
Speed: 18
IQ: 4
Guts: 5
Musica
Experience: 3748
Money: $341
HP: 292
PP: 0
Offense: 69
Defense: 85
Speed: 21
IQ: 8
Guts: 20
Mystical Record
Experience: 2736
Money: $310
HP: 263
PP: 35
Offense: 63
Defense: 78
Speed: 20
IQ: 7
Guts: 12
Found: Twoson
Experience: 160
Money: $23
HP: 87
PP: 0
Offense: 19
Defense: 14
Speed: 5
IQ: 16
Guts: 10
No Good Fly
Experience: 415
Money: $26
HP: 100
PP: 0
Offense: 23
Defense: 13
Speed: 10
IQ: 0
Guts: 3
Noose Man
Experience: 1990
Money: $220
HP: 237
PP: 0
Offense: 47
Defense: 52
Speed: 18
IQ: 4
Guts: 5
Experience: 53142
Money: $820
HP: 768
PP: 0
Offense: 147
Defense: 176
Speed: 43
IQ: 12
Guts: 8
Overzealous Cop
Found: Summers
Experience: 7448
Money: $420
HP: 325
PP: 0
Offense: 69
Defense: 75
Speed: 18
IQ: 16
Guts: 7
Found: Pyramid
Experience: 19163
Money: $628
HP: 573
PP: 0
Offense: 106
Defense: 173
Speed: 12
IQ: 5
Guts: 5
Pitbull Slug
Experience: 9994
Money: $543
HP: 217
PP: 11
Offense: 79
Defense: 77
Speed: 2
IQ: 7
Guts: 5
Plain Crocodile
Experience: 1928
Money: $62
HP: 234
PP: 0
Offense: 40
Defense: 55
Speed: 10
IQ: 5
Guts: 1
Pogo Punk
Found: Onett
Experience: 15
Money: $18
HP: 35
PP: 0
Offense: 8
Defense: 10
Speed: 3
IQ: 15
Guts: 0
Psychic Psycho
Experience: 30094
Money: $682
HP: 591
PP: 252
Offense: 124
Defense: 144
Speed: 30
IQ: 24
Guts: 1
Found: Threed
Experience: 830
Money: $53
HP: 203
PP: 0
Offense: 35
Defense: 89
Speed: 9
IQ: 17
Guts: 5
Experience: 95
Money: $15
HP: 60
PP: 0
Offense: 15
Defense: 10
Speed: 5
IQ: 1
Guts: 5
Ranboob
Experience: 2486
Money: $158
HP: 232
PP: 42
Offense: 41
Defense: 63
Speed: 20
IQ: 9
Guts: 1
Red Antoid
Money: $35
HP: 112
PP: 30
Offense: 29
Defense: 27
Speed: 10
IQ: 0
Guts: 4
Robo-Pump
Found: Moonside
Experience: 4797
Money: $349
HP: 431
PP: 0
Offense: 70
Defense: 113
Speed: 19
IQ: 4
Guts: 5
Rowdy Mouse
Found: Giant Step Cave, Pond Cave
Experience: 34
Money: $9
HP: 36
PP: 0
Offense: 7
Defense: 20
Speed: 5
IQ: 2
Guts: 225
Runaway Dog
Experience: 4
Money: $3
HP: 21
PP: 0
Offense: 4
Defense: 5
Speed: 26
IQ: 1
Guts: 0
Experience: 2462
Money: $280
HP: 190
PP: 0
Offense: 55
Defense: 20
Speed: 23
IQ: 1
Guts: 5
Sentry Robot
Experience: 5034
Money: $392
HP: 372
PP: 0
Offense: 77
Defense: 105
Speed: 17
IQ: 4
Guts: 10
Experience: 44690
Money: $2630
HP: 694
PP: 0
Offense: 72
Defense: 92
Speed: 18
IQ: 38
Guts: 25
Skate Punk
Found: Onett
Experience: 12
Money: $17
HP: 31
PP: 0
Offense: 7
Defense: 8
Speed: 5
IQ: 13
Guts: 0
Item Dropped: Pizza (1/128)
Skelpion
Experience: 1823
Money: $140
HP: 137
PP: 21
Offense: 41
Defense: 23
Speed: 37
IQ: 7
Guts: 80
Experience: 1978
Money: $124
HP: 616
PP: 0
Offense: 45
Defense: 71
Speed: 10
IQ: 38
Guts: 7
Smelly Ghost
Found: Threed
Experience: 606
Money: $71
HP: 194
PP: 50
Offense: 35
Defense: 89
Speed: 10
IQ: 9
Guts: 2
Smilin' Sam
Found: Threed
Experience: 712
Money: $48
HP: 161
PP: 55
Offense: 34
Defense: 44
Speed: 17
IQ: 16
Guts: 16
Smilin' Sphere
Experience: 2218
Money: $191
HP: 233
PP: 60
Offense: 50
Defense: 65
Speed: 17
IQ: 13
Guts: 5
Experience: 37618
Money: $768
HP: 602
PP: 0
Offense: 131
Defense: 262
Speed: 30
IQ: 8
Guts: 14
Spinning Robo
Experience: 297
Money: $21
HP: 113
PP: 17
Offense: 21
Defense: 22
Speed: 7
IQ: 12
Guts: 5
Spiteful Crow
Experience: 3
Money: $5
HP: 24
PP: 0
Offense: 5
Defense: 3
Speed: 77
IQ: 1
Guts: 0
Squatter Demon
Experience: 48311
Money: $897
HP: 774
PP: 60
Offense: 158
Defense: 192
Speed: 45
IQ: 32
Guts: 25
Starman
Found: Stonehenge
Experience: 23396
Money: $720
HP: 545
PP: 155
Offense: 103
Defense: 126
Speed: 24
IQ: 16
Guts: 25
Starman Jr.
Experience: 16
Money: $20
HP: 200
PP: 999
Offense: 11
Defense: 10
Speed: 1
IQ: 80
Guts: 0
Starman Super
Found: Stonehenge
Experience: 30145
Money: $735
HP: 568
PP: 310
Offense: 112
Defense: 129
Speed: 24
IQ: 16
Guts: 25
Stinky Ghost
Experience: 13179
Money: $541
HP: 444
PP: 0
Offense: 90
Defense: 179
Speed: 18
IQ: 7
Guts: 4
Strong Crocodile
Experience: 10122
Money: $495
HP: 417
PP: 0
Offense: 85
Defense: 131
Speed: 17
IQ: 6
Guts: 5
Experience: 1492
Money: $95
HP: 157
PP: 0
Offense: 29
Defense: 22
Speed: 22
IQ: 1
Guts: 7
Tangoo
Experience: 14718
Money: $572
HP: 371
PP: 5
Offense: 96
Defense: 99
Speed: 19
IQ: 16
Guts: 20
Territorial Oak
Experience: 356
Money: $29
HP: 145
PP: 41
Offense: 26
Defense: 30
Speed: 5
IQ: 4
Guts: 9
Money: $276
HP: 270
PP: 0
Offense: 52
Defense: 80
Speed: 18
IQ: 7
Guts: 5
Thunder Mite
Experience: 10798
Money: $430
HP: 293
PP: 200
Offense: 85
Defense: 83
Speed: 20
IQ: 8
Guts: 13
Tough Guy
Found: Summers
Experience: 9310
Money: $525
HP: 342
PP: 0
Offense: 69
Defense: 75
Speed: 18
IQ: 16
Guts: 20
Experience: 1865
Money: $19
HP: 179
PP: 13
Offense: 33
Defense: 27
Speed: 18
IQ: 1
Guts: 6
Found: Threed
Experience: 570
Money: $47
HP: 142
PP: 0
Offense: 30
Defense: 37
Speed: 7
IQ: 12
Guts: 12
Ultimate Octobot
Experience: 47876
Money: $815
HP: 768
PP: 0
Offense: 147
Defense: 176
Speed: 43
IQ: 24
Guts: 8
Found: Twoson
Experience: 146
Money: $19
HP: 73
PP: 0
Offense: 18
Defense: 13
Speed: 5
IQ: 14
Guts: 1
Uncontrollable Sphere
Experience: 20389
Money: $796
HP: 577
PP: 180
Offense: 116
Defense: 134
Speed: 27
IQ: 15
Guts: 5
Item Dropped: Broken Antenna (1/128)
Urban Zombie
Experience: 700
Money: $58
HP: 171
PP: 0
Offense: 31
Defense: 24
Speed: 10
IQ: 24
Guts: 25
Violent Roach
Experience: 1757
Money: $80
HP: 209
PP: 0
Offense: 30
Defense: 26
Speed: 35
IQ: 24
Guts: 9
Wetnosaur
Experience: 33098
Money: $745
HP: 1030
PP: 0
Offense: 126
Defense: 172
Speed: 17
IQ: 16
Guts: 2
Whirling Robo
Found: Winters
Experience: 5782
Money: $256
HP: 374
PP: 36
Offense: 78
Defense: 90
Speed: 18
IQ: 12
Guts: 5
Experience: 33818
Money: $906
HP: 722
PP: 212
Offense: 171
Defense: 38
Speed: 144
IQ: 63
Guts: 5
Wooly Shambler
Found: Winters
Experience: 5397
Money: $458
HP: 391
PP: 140
Offense: 81
Defense: 91
Speed: 18
IQ: 63
Guts: 5
Worthless Protoplasm
Experience: 17
Money: $11
HP: 38
PP: 0
Offense: 11
Defense: 21
Speed: 27
IQ: 1
Guts: 0
Found: Onett
Experience: 13
Money: $18
HP: 33
PP: 0
Offense: 8
Defense: 9
Speed: 4
IQ: 14
Guts: 0
Zap Eel
Experience: 12170
Money: $611
HP: 370
PP: 0
Offense: 97
Defense: 93
Speed: 29
IQ: 8
Guts: 5
Zombie Dog
Experience: 1354
Money: $54
HP: 210
PP: 0
Offense: 39
Defense: 51
Speed: 30
IQ: 11
Guts: 10
Zombie Possessor
Experience: 950
Money: $81
HP: 176
PP: 0
Offense: 28
Defense: 19
Speed: 30
IQ: 6
Guts: 9
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 8. Bosses -=
-=-=-=-=-=-=-=-=
Titanic Ant
Experience: 685
Money: $150
HP: 235
PP: 102
Offense: 19
Defense: 23
Speed: 6
IQ: 72
Guts: 9
Strategy: For your very first "My Sanctuary" boss battle, this one should
not be too much of a problem for you. Start by using PSI Rockin
Alpha to destroy the Black Antoids in the back row, as they use
rounds, then for the third round, you should use a Hamburger to
recover a bit of health. After that, repeat with the PSI until
you run out, then use regular attacks until you win shortly
afterward.
Mr. Carpainter
Money: $195
HP: 262
PP: 70
Offense: 33
Defense: 45
Speed: 8
IQ: 72
Guts: 13
also try using Lifeup Alpha, but a couple hits from Rockin
Mondo Mole
Experience: 5791
Money: $400
HP: 498
PP: 161
Offense: 37
Defense: 50
Speed: 9
IQ: 36
Guts: 15
unprepared for it! Before you get here, you should definitely
attacks which can take off 50+ HP each time, and he uses a PSI
use PSI Rockin Alpha, and Paula use PSI Fire Alpha to cause
damage. Every other round, you may want to have Ness use PSI
Mini Barf
Experience: 7521
Money: $460
HP: 616
PP: 0
Offense: 45
Defense: 71
Speed: 10
IQ: 30
Guts: 19
Belch is really not all that bad. Have Ness use regular
attacks, Paula use PSI Fire, and Jeff attack normally or shoot
the going gets tough. After a while, this boss will use its
Master Belch
Experience: 12509
Money: $664
HP: 650
PP: 0
Offense: 50
Defense: 88
Speed: 16
IQ: 61
Guts: 20
Strategy: Now, for this battle, it can either be insanely easy, or it can
we'll go with that one here. As soon as the battle starts, have
fighting, and eats the Fly Honey instead. Use this grand
Beta, and Paula's PSI Fire Beta, and have Jeff attack normally.
or 4 rounds at most!
Trillionage Sprout
Experience: 30303
Money: $1358
HP: 1048
PP: 240
Offense: 54
Defense: 88
Speed: 16
IQ: 71
Guts: 21
use PSI Rockin Beta, Paula's PSI Fire Beta, and Jeff attack
PSI Shield, have Paula use PSI Thunder to nullify it, then
Experience: 24291
Money: $1648
HP: 610
PP: 290
Offense: 82
Defense: 135
Speed: 19
IQ: 62
Guts: 24
real toughie. Despite that, you can end the battle really
quickly if you come prepared. If you let the spook get a few
hits in, it'll use PSI Fire and Freeze, among other attacks,
Rockets, and a Big Bottle Rocket if he has one, and Ness use
Evil Mani-Mani
Found: Moonside
Experience: 28139
Money: $1852
HP: 860
PP: 88
Offense: 86
Defense: 145
Speed: 15
IQ: 80
Guts: 1
isn't much more than a statue in battle. Use Jeff's Big Bottle
should be over.
Clumsy Robot
Experience: 32378
Money: $2081
HP: 962
PP: 0
Offense: 88
Defense: 137
Speed: 83
IQ: 49
Guts: 30
Strategy: If there are any tough bosses you've faced to this point in the
its size, is a real pain in the neck to beat. First off, Bottle
thus making your efforts futile. Just attack normally with Ness
and Jeff. When the Clumsy Robot spins and shoots missiles, get
ready with Ness's Lifeup Beta to quickly get you both on your
feet again, and continue. After enough rounds, the Runaway Five
to a halt.
Shrooom!
Experience: 96323
Money: $4086
HP: 1700
PP: 112
Offense: 95
Defense: 154
Speed: 18
IQ: 72
Guts: 32
can really annoy you, if you're not careful. The boss can
poisoning (you can't help the mushroom too much). Use PSI
Experience: 115272
Money: $4464
HP: 1827
PP: 60
Offense: 71
Defense: 180
Speed: 19
IQ: 45
Guts: 250
Strategy: For this disgusting, giant rat, you will need to be strong with
party! Most of, if not all, this rat's attacks are SMASH hits,
attack or use Lifeup Beta/Gamma on those who need it, Paula use
Fire Gamma, Jeff fire Big Bottle Rockets, and Poo use Lifeup
using those as your main attacks. Keep your party alive and
Experience: 129026
Money: $4736
HP: 2065
PP: 70
Offense: 111
Defense: 171
Speed: 21
IQ: 55
Guts: 35
Strategy: Despite being a big boss, at this point in the game, your party
This duo can use Thunder attacks on your party, so if you have
them. Don't rely on just that to beat them, however. Use Ness's
PSI Rockin Gamma, Paula and Poo's PSI Freeze Gamma, and Jeff
Master Barf
Experience: 125056
Money: $3536
HP: 1319
PP: 0
Offense: 136
Defense: 177
Speed: 24
IQ: 64
Guts: 39
Strategy: Since your group should be geared up for this type of battle,
it should go VERY quickly for you. Use Ness and Paula's best
PSI spells, and have Jeff launch a Multi Bottle Rocket (one
that would be a good item to use, too. After you caused enough
damage, Poo will suddenly appear again and finish off the mess
Starman Deluxe
Found: Stonehenge
Experience: 160524
Money: $3827
HP: 1400
PP: 418
Offense: 143
Defense: 186
Speed: 27
IQ: 21
Guts: 43
tough boss for you to defeat. Because of its PSI Shield, this
clash. Start off by having Paula use PSI Shield Beta on the
much stronger. That way when the boss starts using PSI
them. As for the others, have Ness and Poo attack or use Lifeup
Electro Specter
Experience: 261637
Money: $6564
HP: 3092
PP: 80
Offense: 148
Defense: 203
Speed: 29
IQ: 56
Guts: 47
Strategy: Like the Starman Deluxe fight, this will be another one of the
Thunder attacks won't bother you too much. This boss can use a
Neutralizer, which will remove its PSI Shield, and your own.
keep your party alive for enough rounds, you'll be able to win,
I would think.
Carbon/Diamond Dog
Experience: 337738
Money: $6968
Speed: 31
it a long and hard battle. The boss starts off in the form of
let loose with PSI spells and Bottle Rockets. When Carbon Dog
Carbon Dog turns into the fierce Diamond Dog. This one comes
way, once it's gone, have Jeff whip out the Multi Bottle
Diamond Dog attacks, and you'll have this battle won very soon!
Ness's Nightmare
Experience: 89004
Money: $4442
HP: 1654
PP: 882
Offense: 172
Defense: 253
Speed: 31
IQ: 80
Guts: 1
Strategy: Starting off, this nightmare is the "evil" side of Ness. Hence
it has all the abilities Ness would have, lots of HP and PP,
Beta, it'll cancel out the PSI Shield, so that's when you
nightmare does the same thing, for it can be fatal. When you
Magic Puddings to stay in the game. This boss will also use
Lifeup Beta to keep itself going, but if you can keep attacking
after all.
Defense: 255
IQ: 255
Guts: 5
Strategy: As you may know, this is the final battle of the game. In the
first part, Pokey stays around to attack and taunt you. Giygas,
enough damage, Pokey will run off and reveal Giygas' true form.
your group is weak, have Ness or Poo use Lifeup Gamma to keep
them going. After a while, Pokey will return and taunt you guys
a bit more. After he goes away, the battle will continue. Since
attacking will not help your cause, you must resort to other
measures. You must have Paula use her Pray command to call out
for strength from everyone you've met in the past. If she goes
she has prayed for the required amount of times, Giygas will
crumble from the massive power the prayers have obtained, and
the battle will be over.
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 9. Weapons -=
-=-=-=-=-=-=-=-=-=
====
Ness
====
Attack: +54
Casey Bat
Attack: +125
Cracked Bat
Attack: +4
Gutsy Bat
Attack: +100
Guts: +127
Hall of Fame Bat
Attack: +62
Legendary Bat
Attack: +110
Magicant Bat
Attack: +80
Attack: +26
Attack: +38
Attack: +15
T-Rex's Bat
Attack: +48
Attack: +8
Ultimate Bat
Attack: +68
=====
Paula
=====
Attack: +40
Attack: +30
Attack: +60
Fry Pan
Attack: +10
Attack: +80
Guts: +10
Guts: +100
Attack: +50
Attack: +20
====
Jeff
====
Baddest Beam
Attack: +98
Crusher Beam
Attack: +72
Death Ray
Attack: +90
Double Beam
Attack: +66
Gaia Beam
Attack: +125
Hyper Beam
Attack: +58
Laser Gun
Attack: +48
Attack: +36
Attack: +110
Pop Gun
Attack: +16
Spectrum Beam
Attack: +78
Stun Gun
Attack: +24
Toy Air Gun
Attack: +32
Zip Gun
Attack: +40
===
Poo
===
Sword of Kings
Attack: +30
=====================
=====================
Bionic Slingshot
Attack: +32
Combat Yo-yo
Attack: +54
Slingshot
Attack: +12
Trick Yo-yo
Attack: +46
Yo-yo
Attack: +6
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=
Cloak of Kings
Defense: +20
Crystal Charm
Defense: +2
Speed: +15
Earth Pendant
Defense: +16
Flame Pendant
Defense: +15
Great Charm
Defense: +1
Night Pendant
Defense: +15
Rain Pendant
Defense: +15
Sea Pendant
Defense: +20
Star Pendant
Defense: +30
Note: Protects from fire, ice, flash, and paralysis.
Travel Charm
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=
Bracer of Kings
Defense: +30
Cheap Bracelet
Defense: +5
Cherub's Band
Defense: +70
Luck: +20
Copper Bracelet
Defense: +10
Diamond Band
Defense: +50
Gold Bracelet
Defense: +30
Goddess Band
Defense: +80
Luck: +30
Pixie's Bracelet
Defense: +60
Luck: +10
Platinum Band
Defense: +40
Silver Bracelet
Defense: +15
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-= 12. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=
Baseball Cap
Defense: +5
Charm Coin
Defense: +50
Luck: +20
Coin of Defense
Defense: +40
Coin of Silence
Defense: +45
Luck: +16
Coin of Slumber
Defense: +30
Luck: +18
Defense Ribbon
Defense: +40
Luck: +15
Note: Can only be equipped by Paula.
Diadem of Kings
Defense: +20
Luck: +30
Goddess Ribbon
Defense: +110
Hard Hat
Defense: +15
Holmes Hat
Defense: +10
Lucky Coin
Defense: +50
Luck: +20
Defense: +6
Luck: +18
Rabbit's Foot
Defense: +3
Speed: +40
Red Ribbon
Defense: +25
Ribbon
Defense: +20
Saturn Ribbon
Defense: +90
Luck: +40
Shiny Coin
Defense: +70
Luck: +30
Souvenir Coin
Defense: +80
Luck: +35
Talisman Coin
Defense: +60
Luck: +25
Talisman Ribbon
Defense: +60
Luck: +25
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 13. Items -=
-=-=-=-=-=-=-=-=
=====
Goods
=====
ATM Card: Allows you to withdraw/deposit cash at one of the many ATM machines
Bad Key Machine: Use this to open locked doors without a key.
Bag of Dragonite: Turn an ally into a dragon to attack all the enemies once
in battle.
Bazooka: Shoot at enemies in battle to cause damage; only Jeff can use.
Bicycle: Use this to quickly navigate through a town or outside region. You
cannot enter buildings or caves while on the bike, however. You can
Big Bottle Rocket: A larger Bottle Rocket, which causes several hundred HP of
Bomb: Throw at the enemies to cause a good amount of damage to all of them.
Brain Stone: Prevents the holder from being restricted on PSI use in battle.
Carrot Key: Use to remove the rabbit statues in Dalaam.
Chick: This is the hatchling from a Fresh Egg, after a period of time. Hold
Chicken: The fully-grown hatchling from the Fresh Egg, sells for good money.
Contact Lens: Find these in the Desert, give to the man above the Fourside
Counter-PSI Unit: Counters PSI attacks used in battle; only Jeff can use.
Cup of Lifenoodles: Fully revive a fallen ally, and fully recover their HP.
Diamond: Found in the Desert after clearing the mine; give to the Topolla
Eraser Eraser: Use to clear the iron eraser-shaped statue below Stonehenge.
Exit Mouse: When used inside a dungeon, this mouse takes you directly outside
again. This is especially useful when you are low on HP and
For Sale Sign: Outside, set this sign up and a customer will run up. Select
an item from your inventory you wish to sell, and they will
buy it from you for a cheap price. It's good for getting rid
Franklin Badge: Deflects Thunder attacks from the holder back at the enemy.
Hawk Eye: Get inside the Pyramid; use to find your way through the inner
Heavy Bazooka: Repaired from the Broken Bazooka, use to shoot at the targeted
Hieroglyph Copy: Simply a copy of the giant Hieroglyph in the Summers Museum.
HP Sucker: Sucks out some of an enemy's HP and gives it to the user; only
Jar of Fly Honey: Use this against Master Belch to distract his attention,
Key to the Cabin: Allows you to unlock Paula's jail cell in the Peaceful Rest
Valley.
Key to the Locker: Broken key that is meant to open lockers at Jeff's school;
Key to the Shack: Allows you to enter the shack north of Onett.
Key to the Tower: Allows you to enter Brick Road (Dungeon Man) in Scaraba.
King Banana: One of the items given to you, to trade away in the Tarah Rama's
Cave.
Meteorite Piece: Get this by checking the meteorite north of Onett late in
Multi Bottle Rocket: Several Bottle Rockets attached together in one device,
Neutralizer: When used, it removes all effects of PSI (shields included) from
Pair of Dirty Socks: Get from a man in Fourside in exchange for his Contact
Pak of Bubble Gum: Give to the Bubble Monkey to have him call Tessie, reach
Pencil Eraser: Use this to clear the pencil point iron statue within the
Piggy Nose: Use when wandering in the Deep Darkness to sniff out the hidden
Magic Truffles.
of no use whatsoever.
Receiver Phone: This allows you to contact Apple Kid when needed, and vice
versa.
Rust Promoter DX: Causes more damage against robotic and mechanical enemies.
Shield Killer: Nullifies the targeted enemy's shield when used; only Jeff can
use.
Show Ticket: Use to enter the Topolla Theater to see the Runaway Five or
Venus perform.
Shyness Book: Find in the Onett Library, bring it to the Tenda Village to
help them overcome their shyness.
Slime Generator: Temporarily stuns an enemy in battle; only Jeff can use.
Sound Stone: It stores all the music you've heard at each of the My Sanctuary
Super Plush Bear: In battle, it absorbs more damage from enemies than the
Suporma: Get from the Orange Kid; plays a song when used.
Teddy Bear: In battle, it absorbs a good amount of damage from enemies. After
Tendakraut: This is the smelly delicacy of the Tenda Village; use to enter
Tiny Ruby: A small jewel that Poo carries; must have to access the Hieroglyph
Town Map: Use this to view an overhead map of the town you're currently in.
Wad of Bills: Get from Everdred after rescuing Paula; give to the Chaos
Yogury Dispenser: Get from the Tarah Rama at the end of his cave; give to
overnight.
===============
Medicinal Items
===============
Refreshing Herb: Cures cold, sunstroke, crying, poison, feeling strange, and
Secret Herb: Cures all status effects, brings an unconscious character back
to life.
*****************************************************************************
-=-=-=-=-=-=-=-=
-= 14. Food -=
-=-=-=-=-=-=-=-=
NOTE: For all food items, Poo recovers 6HP only, unless otherwise noted.
Food List
---------
Brain Food Lunch: Restores 300HP and 50PP; restores all HP/PP to Poo.
Skip Sandwich: Restores 6HP; allows you to move quicker for 10 seconds.
Skip Sandwich DX: Restores 6HP; allows you to move quicker for 20 seconds.
Condiments
----------
NOTE: When you use a condiment with a compatible item, it enhances the amount
of HP or PP you recover from it. If you use a bad mix of condiment and
Carton of Cream
Lucky Sandwich
Popsicle
Trout Yogurt
Jar of Delisauce
Pasta di Summers
Pizza
Ketchup Packet
Bean Croquette
Beef Jerky
Croissant
Double Burger
Fresh Egg
Hamburger
Kabob
Luxury Jerky
Magic Truffle
Mammoth Burger
Spicy Jerky
Salt Packet
Chef's Special
Picnic Lunch
Sprig of Parsley
Piggy Jelly
Sugar Packet
Calorie Stick
Magic Pudding
Magic Tart
Plain Yogurt
PSI Caramel
Rock Candy
Tin of Cocoa
Gelato de Resort
Plain Roll
Skip Sandwich
Skip Sandwich DX
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=
Brainshock Alpha
PP: 10
Brainshock Omega
PP: 30
PP: 6
Description: Decreases all enemy's defensive power for the rest of the
Fire Alpha
PP: 6
damage.
Fire Beta
PP: 12
damage.
Fire Gamma
PP: 20
damage.
Fire Omega
PP: 42
Description: Attack an entire row of enemies for roughly 320HP of fire
damage.
Flash Alpha
PP: 8
Description: Can cause the targeted enemies to feel strange or cry, thus
Flash Beta
PP: 16
Description: Can cause all enemies to feel strange, cry, become numb, or
Flash Gamma
PP: 24
Description: Can cause all enemies to feel strange, cry, become numb, or
Flash Omega
PP: 32
Description: The strongest version of the Flash PSI. It has a great
Freeze Alpha
PP: 4
Description: Hit a single enemy with about 180HP of ice damage; can
Freeze Beta
PP: 9
Description: Hit a single enemy with about 360HP of ice damage; can
Freeze Gamma
33 (Poo)
PP: 18
Description: Hit a single enemy with about 540HP of ice damage; can
Freeze Omega
PP: 28
Description: Hit a single enemy with about 720HP of ice damage; can
Healing Alpha
PP: 5
Healing Beta
PP: 8
Healing Gamma
53 (Ness)
PP: 20
Description: Cures all the effects that Beta can, as well as paralysis,
Healing Omega
PP: 38
Description: Cures all the effects that Beta can, as well as paralysis,
Hypnosis Alpha
PP: 6
Hypnosis Omega
PP: 18
Lifeup Alpha
PP: 5
Lifeup Beta
PP: 8
Lifeup Gamma
Level Learned: 39 (Ness)
46 (Poo)
PP: 13
Lifeup Omega
PP: 24
Magnet Alpha
21 (Poo)
PP: 0
your own.
Magnet Omega
27 (Poo)
PP: 0
your own.
Offense Up Alpha
Level Learned: 21 (Paula)
PP: 10
Offense Up Omega
PP: 30
Description: Increases all ally's offensive power for the rest of the
Paralysis Alpha
PP: 8
period of time.
Paralysis Omega
PP: 24
of time.
PP: 8
Description: Protects a single ally from all PSI damage. Can be cast
PP: 24
Description: Protects all allies from all PSI damage. Can be cast
Rockin Alpha
PP: 10
excellent attack spell that only Ness can make use of.
Rockin Beta
PP: 14
PP: 40
Rockin Omega
PP: 98
Shield Alpha
PP: 6
Description: Protects a single ally from damage, reducing the damage they
Shield Beta
16 (Poo)
51 (Paula)
PP: 10
Description: Protects a single ally from damage, reducing the damage they
Shield Omega
60 (Paula)
PP: 30
Description: Protects a single ally from damage, reducing the damage they
Sigma level.
Shield Sigma
PP: 18
Description: Protects all allies from damage, reducing the damage they
Level Learned: N/A (Poo; get from man after Pyramid training)
PP: 24
Description: Use the power of the stars to cause around 360HP of damage
the later areas of the game, that only Poo can make use of.
Starstorm Omega
Level Learned: N/A (Poo; get from man before Final Cave)
PP: 42
Description: Use the power of the stars to cause around 720HP of damage
PSI spell in the entire game, and only Poo can use it!
Teleport Alpha
Level Learned: N/A (Ness; get from monkey after seeing Tarah Rama)
17 (Poo)
PP: 2
to gather speed.
Teleport Beta
PP: 8
Thunder Alpha
PP: 3
Thunder Beta
PP: 7
Description: Hit a single enemy with about 120HP of lightning damage two
shield barrier.
Thunder Gamma
57 (Paula)
PP: 16
Thunder Omega
PP: 20
Description: Hit a single enemy with about 200HP of lightning damage four
shield barrier.
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=====
Onett
=====
1. Right between the fence posts at Ness's House, after Pokey and Picky have
2. Buy the house by the sea, and step inside of the dump.
======
Twoson
======
====================
====================
5. North of the spot where the Iron Pencil Statue stood (near a waterfall).
6. After rescuing Paula, outside of the Cabin she was held in.
=======
Winters
=======
======
Threed
======
10. Check out the solo Tombstone between the two cemeteries.
=============
Saturn Valley
=============
14. After returning from Magicant, but before you become Robots.
==================
==================
15. The Black Sesame (located to the north of the drug store in the desert)
16. After clearing the Gold Mine, exit the underground area of the mine.
========
Fourside
========
17. On the fourth floor of the Department Store, in front of the Toy Store.
21. Walk around the grass between two trees to the right of the Monotoli
Building.
=======
Summers
=======
22. Directly below the burrito vendor on the beach, among the beach chairs.
24. Inside the Restaurant, beside the top-left table on the far left of the
dining room.
25. Enter the port town of Toto connected to Summers and look for the first
======
Dalaam
======
26. Outside the Palace, once all four characters are there together.
27. In front of the Dalaam throne in the Throne Room, once all four
Scaraba
=======
28. In Scaraba, walk between the small oasis and the market area.
30. In the desert around Dungeon Man, walk south towards an oasis.
=============
Deep Darkness
=============
=============
Tenda Village
=============
-=-=-=-=-=-=-=-=
-= 17. Shops -=
-=-=-=-=-=-=-=-=
=====
Onett
=====
Drug Store
----------
Name Price
---- -----
Yo-yo $29
Burger Shop
-----------
Name Price
---- -----
Cup of Coffee $6
Bag of Fries $8
Hamburger $14
Bakery
------
Name Price
---- -----
Cookie $7
======
Twoson
======
Burger Shop
-----------
Name Price
---- -----
Cup of Coffee $6
Bag of Fries $8
Hamburger $14
--------------------
Name Price
---- -----
Cookie $7
Drug Store
----------
Name Price
---- -----
Slingshot $89
Ribbon $89
Bakery (Park)
-------------
Name Price
---- -----
Cookie $7
Cup of Coffee $6
Name Price
---- -----
------------------
Name Price
---- -----
------------------
Name Price
---- -----
Banana $5
----------------
Name Price
---- -----
Ruler $2
---------------
Name Price
---- -----
Egg $12
---------------------
Name Price
---- -----
Ketchup Packet $2
Sugar Packet $3
Tin of Cocoa $4
Carton of Cream $4
Sprig of Parsley $2
Salt Packet $2
===================
===================
Drug Store
----------
Name Price
---- -----
Ribbon $89
Croissant $18
Skip Sandwich $38
Cup of Coffee $6
Self-Service Shop
-----------------
Name Price
---- -----
Banana $5
======
Threed
======
Drug Store
----------
Name Price
---- -----
Toothbrush $3
Bakery (Park)
-------------
Name Price
---- -----
Cookie $7
Croissant $18
Cup of Coffee $6
Arms Dealer (Behind Pizza Shop)
-------------------------------
Name Price
---- -----
Bomb $149
=======
Winters
=======
Drug Store
----------
Name Price
---- -----
Cup of Coffee $6
-----------------------
Name Price
---- -----
Cup of Coffee $6
================
Grapefruit Falls
================
Old Man
-------
Name Price
---- -----
Croissant $18
Cup of Coffee $6
=============
Saturn Valley
=============
Drug Store
----------
Name Price
---- -----
Stag Beetle $8
Picture Postcard $2
==================
==================
Drug Store
----------
Name Price
---- -----
-------------------------------
Name Price
---- -----
Bomb $149
---------------------
Name Price
---- -----
Cup of Coffee $6
Hamburger $14
Picnic Lunch $24
Popsicle $7
========
Fourside
========
Bakery
------
Name Price
---- -----
Cookie $7
Croissant $18
--------------------------------------
Name Price
---- -----
----------------------------------
Name Price
---- -----
Ketchup Packet $2
Sugar Packet $3
Tin of Cocoa $4
Carton of Cream $4
Sprig of Parsley $2
Salt Packet $2
-------------------------
Name Price
---- -----
Cup of Coffee $6
Bag of Fries $8
Hamburger $14
-----------------------
Name Price
---- -----
Boiled Egg $9
Croissant $18
Banana $5
-----------------------
Name Price
---- -----
Toothbrush $3
Protractor $2
------------------------
Name Price
---- -----
-------------------------
Name Price
---- -----
----------------------
Name Price
---- -----
----------------------------------------------
Name Price
---- -----
Bomb $149
=======
Summers
=======
Drug Store
----------
Name Price
---- -----
-------------
Name Price
---- -----
Bottle of Water $4
Cup of Coffee $6
Restaurant
----------
Name Price
---- -----
======
Dalaam
======
Restaurant
----------
Name Price
---- -----
Bottle of Water $4
=======
Scaraba
=======
-------------------
Name Price
---- -----
Bomb $149
Hassan's Shop
-------------
Name Price
---- -----
Banana $5
Snake Shop
----------
Name Price
---- -----
Snake $220
Viper $550
Condiment Shop
--------------
Name Price
---- -----
Ketchup Packet $2
Sugar Packet $3
Tin of Cocoa $4
Carton of Cream $4
Sprig of Parsley $2
Salt Packet $2
Item Shop
---------
Name Price
---- -----
Big League Bat $1380
--------------
Name Price
---- -----
Delicacy Shop
-------------
Name Price
---- -----
Kabob $54
Boiled Egg $9
Fresh Egg $12
Cup of Coffee $6
Bottle of Water $4
---------------------------------------
Name Price
---- -----
Bazooka $950
=============
Deep Darkness
=============
Businessman
-----------
Name Price
---- -----
Arms Dealer
-----------
Name Price
---- -----
========================
Drug Store
----------
Name Price
---- -----
========
Magicant
========
Drug Store
----------
Name Price
---- -----
Magic Pudding $680
*****************************************************************************
-=-=-=-=-=-=-=-=-=
-= 18. Credits -=
-=-=-=-=-=-=-=-=-=
for the enemies, such as experience, money, IQ, guts, and item droppings.
Brian Sulpher: Thanks to him, this FAQ now has an accurate listing of all the
*****************************************************************************
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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