Game Py
Game Py
def is_alive(self):
return self.health > 0
if enemy.is_alive():
enemy.attack_enemy(player)
else:
print(f"{enemy.name} has been defeated!")
if player.is_alive():
print(f"{player.name}'s Health: {player.health}")
print(f"{enemy.name}'s Health: {enemy.health}")
else:
print(f"{player.name} has been defeated!")
# Main game
def main():
# Creating a player and enemy
player = Character("Hero", 50, 10, 3)
enemy = Character("Dragon", 100, 15, 5)