RPC in Go Algorithms
RPC in Go Algorithms
You want RPC-based implementations in Go for the following distributed system algorithms:
Shall I go step-by-step, starting with scalar time calculation using RPC in Go?
go
package main
import (
"fmt"
"net"
"net/rpc"
)
func main() {
clock := new(Clock)
rpc.Register(clock)
go
package main
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import (
"fmt"
"net/rpc"
)
func main() {
client, err := rpc.Dial("tcp", "localhost:1234")
if err != nil {
fmt.Println("Connection error:", err)
return
}
defer client.Close()
req := TimeRequest{Timestamp: 5}
var res TimeResponse
✅ How It Works
1. The server holds a scalar time value.
2. The client sends a timestamp.
3. The server increments its scalar time based on the Lamport Clock rule:
If the received timestamp is greater than the local clock, the local clock is updated.
The clock is incremented.
4. The server returns the new scalar time to the client.
go
package main
import (
"fmt"
"net"
"net/rpc"
)
func main() {
// Initialize vector clock for 3 processes
clock := &Clock{Time: make([]int, 3)}
rpc.Register(clock)
go
package main
import (
"fmt"
"net/rpc"
)
func main() {
client, err := rpc.Dial("tcp", "localhost:1235")
if err != nil {
fmt.Println("Connection error:", err)
return
}
defer client.Close()
req := TimeRequest{
Pid: 1,
Timestamp: []int{1, 2, 3}, // Example vector time from client
}
var res TimeResponse
✅ How It Works
1. Server holds a vector clock of size equal to the number of processes.
2. Client sends a request containing:
Process ID
Current vector timestamp
3. Server applies vector clock update rules:
Takes the element-wise maximum of the client's timestamp and local clock.
Increments the element corresponding to the process ID.
4. Server returns the updated vector clock to the client.
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A queue to handle competing requests.
A process can enter the critical section only when:
Its request is at the front of the queue.
It has received replies (OK) from all other processes.
go
package main
import (
"fmt"
"net"
"net/rpc"
"sort"
"sync"
)
res.Ok = true
m.mu.Unlock()
return nil
}
res.Ok = true
m.mu.Unlock()
return nil
}
func main() {
mutex := &Mutex{}
rpc.Register(mutex)
for {
conn, err := listener.Accept()
if err != nil {
fmt.Println("Connection error:", err)
continue
}
go rpc.ServeConn(conn)
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}
}
go
package main
import (
"fmt"
"net/rpc"
)
func main() {
client, err := rpc.Dial("tcp", "localhost:1236")
if err != nil {
fmt.Println("Connection error:", err)
return
}
defer client.Close()
✅ How It Works
1. Request Access
Client sends a request with its logical timestamp.
Server adds the request to a priority queue (sorted by timestamp).
Server updates the logical clock.
2. Grant Access
Client gets access when:
Its request is at the front of the queue.
It has received OK from all other processes (simulated by the server).
3. Release Access
Once the critical section execution is complete, the client sends a release signal.
Server removes the request from the queue.
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Approach
go
package main
import (
"fmt"
"net"
"net/rpc"
"sync"
)
return nil
}
if visited[node] {
return false
}
visited[node] = true
stack[node] = true
stack[node] = false
return false
}
return dfs(initiator)
}
func main() {
model := &ANDModel{
waitGraph: make(map[int][]int),
}
rpc.Register(model)
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}
defer listener.Close()
for {
conn, err := listener.Accept()
if err != nil {
fmt.Println("Connection error:", err)
continue
}
go rpc.ServeConn(conn)
}
}
go
package main
import (
"fmt"
"net/rpc"
)
func main() {
client, err := rpc.Dial("tcp", "localhost:1237")
if err != nil {
fmt.Println("Connection error:", err)
return
}
defer client.Close()
if res.Deadlock {
fmt.Println("Deadlock detected!")
} else {
fmt.Println("No deadlock.")
}
if res.Deadlock {
fmt.Println("Deadlock detected!")
} else {
fmt.Println("No deadlock.")
}
}
✅ How It Works
1. Probe Generation
Client sends a `Probe` message with the initiator, holder, and target process IDs.
2. Graph Construction
Server adds the relationship to the wait graph (directed).
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3. Cycle Detection
DFS-based cycle detection:
If a cycle is detected, a deadlock is reported.
If no cycle, system state is considered safe.
4. Example
arduino
Approach
go
package main
import (
"fmt"
"net"
"net/rpc"
"sync"
)
return nil
}
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var dfs func(node int) bool
dfs = func(node int) bool {
if stack[node] {
return true
}
if visited[node] {
return false
}
visited[node] = true
stack[node] = true
stack[node] = false
return false
}
return dfs(initiator)
}
func main() {
model := &ORModel{
waitGraph: make(map[int][]int),
}
rpc.Register(model)
for {
conn, err := listener.Accept()
if err != nil {
fmt.Println("Connection error:", err)
continue
}
go rpc.ServeConn(conn)
}
}
go
package main
import (
"fmt"
"net/rpc"
)
func main() {
client, err := rpc.Dial("tcp", "localhost:1238")
if err != nil {
fmt.Println("Connection error:", err)
return
}
defer client.Close()
if res.Deadlock {
fmt.Println("Deadlock detected!")
} else {
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fmt.Println("No deadlock.")
}
if res.Deadlock {
fmt.Println("Deadlock detected!")
} else {
fmt.Println("No deadlock.")
}
}
✅ How It Works
1. Probe Generation
Client sends a `Probe` message with the initiator, holder, and target process IDs.
2. Graph Construction
Server adds the relationship to the wait graph (directed).
3. Cycle Detection
DFS-based cycle detection:
If a cycle is detected → Deadlock.
If no cycle → System is stable.
Since it's the OR model, only one process needs to respond to prevent a deadlock.
4. Example
arduino
Process 1 → Process 2
Process 2 → Process 3
Process 3 → Process 1 (Cycle → Deadlock)
📌 Concept
Every process maintains a scalar clock:
Incremented on each local event.
Updated when receiving a message based on the sender’s timestamp.
Lamport's Condition:
If event `a` happened before event `b` → C(a) < C(b)
If `a` and `b` are concurrent → no direct ordering.
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🛠️ Implementation Breakdown
1. Server:
Maintains a single integer value (`clock`).
When a request is received:
If the request's timestamp is greater than the current clock → update the clock.
Increment the clock.
Return the updated time to the client.
2. Client:
Sends a timestamp to the server.
Server updates and sends back the new time.
🔥 Key Insight
Scalar time only orders events partially.
If two events are concurrent → scalar time cannot determine the order.
📌 Concept
Initial state – Each element in the vector is initialized to zero.
Event Handling:
On a local event → increment the local vector clock.
On receiving a message → update the vector clock using element-wise maximum and increment the local element.
Happened-Before Relationship:
If two events `a` and `b` are represented by vectors `V(a)` and `V(b)`,
V (a) < V (b) if:
∀i : V (a)[i] ≤ V (b)[i]
At least one element i in `V(a)` is strictly less than in `V(b)`.
🛠️ Implementation Breakdown
1. Server:
Maintains a vector clock.
On receiving a request:
Take element-wise maximum between server and client vector.
Increment the local element based on the process ID.
Return the updated vector to the client.
2. Client:
Sends its current vector state to the server.
Server updates the vector and sends it back.
🔥 Key Insight
Vector clocks give a happened-before relationship.
If vectors are not comparable → events are concurrent.
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📌 Concept
1. Request:
Process sends a request with a timestamp to all other processes.
Each process:
Queues the request.
Replies with an "OK" if it’s not holding the lock or if its own request has a lower timestamp.
2. Execution:
A process can enter the critical section if:
Its request is at the head of the queue.
It has received a reply from all other processes.
3. Release:
After execution → Remove request from the queue.
🛠️ Implementation Breakdown
1. Server:
Maintains a priority queue for requests.
On receiving a request:
Add to the queue.
Sort by timestamp (and PID in case of tie).
Reply with "OK".
2. Client:
Sends a request.
Waits for replies from all other processes.
Executes critical section when allowed.
Sends release message.
🔥 Key Insight
Total ordering of timestamps ensures fair execution.
Resolves conflicts using timestamps and process ID.
📌 Concept
1. Each process maintains a wait graph.
🛠️ Implementation Breakdown
1. Server:
On receiving a probe:
Update the wait graph.
Use DFS to detect a cycle.
Reply if deadlock detected.
2. Client:
Sends a probe to the server.
Server updates graph and detects deadlock.
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🔥 Key Insight
AND Model = All dependencies must be resolved for a deadlock to clear.
No single dependency breaking will resolve the deadlock.
📌 Concept
1. Similar to the AND model:
Each process sends a probe on detecting a wait state.
Probe includes:
Initiator
Holder
Target
2. Detection Strategy:
If the initiator appears as the target → Deadlock confirmed.
In OR model, one resolved dependency is enough to avoid deadlock.
🛠️ Implementation Breakdown
1. Server:
On receiving a probe:
Update the wait graph.
Use DFS to detect a cycle.
If any path resolves → No deadlock.
Reply with result.
2. Client:
Sends a probe.
Server detects cycle → Reports deadlock if unresolved.
🔥 Key Insight
OR Model = Single resolved dependency is enough to avoid deadlock.
More relaxed than the AND model.
Dependency Resolution All dependencies must resolve Any single dependency resolving is enough
🌟 Summary
Algorithm Purpose Key Insight
🔥 Now you’ve got a solid grasp on all the algorithms! Want to refine or modify anything? 😎
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