Teleport
Teleport
#include <windows.h>
#include <iostream>
#include <vector>
#include <thread>
#include <cmath>
#include <float.h> // For FLT_MAX
struct Vector3
{
float x, y, z;
};
template<typename T>
T Read(uintptr_t address)
{
T buffer{};
ReadProcessMemory(hProcess, (LPCVOID)address, &buffer, sizeof(T), nullptr);
return buffer;
}
template<typename T>
void Write(uintptr_t address, T value)
{
WriteProcessMemory(hProcess, (LPVOID)address, &value, sizeof(T), nullptr);
}
uintptr_t GetLocalPlayer()
{
return Read<uintptr_t>(gameBaseAddress + Offsets::LocalPlayer);
}
std::vector<uintptr_t> GetEnemyList()
{
std::vector<uintptr_t> enemies;
// TODO: Implement parsing of DictionaryEntities at (gameBaseAddress +
Offsets::DictionaryEntities)
// For now, empty list.
return enemies;
}
WriteVector3(localPlayerPosAddr, currentPos);
Sleep(10);
}
}
void TeleportLoop()
{
while (true)
{
if (GetAsyncKeyState(VK_F1) & 1) // Press F1 to teleport
{
uintptr_t localPlayer = GetLocalPlayer();
if (!localPlayer)
{
std::cout << "Local player not found!" << std::endl;
continue;
}
if (enemies.empty())
{
std::cout << "No enemies found!" << std::endl;
continue;
}
// Instant teleport:
// TeleportToEnemy(localPlayer, closestEnemy);
// Or smooth teleport:
SmoothTeleport(localPlayer, enemyPos);
int main()
{
// TODO: Initialize hProcess and gameBaseAddress here
// Example:
// DWORD pid = GetProcessIdByName(L"HD-Player.exe");
// hProcess = OpenProcess(PROCESS_VM_READ | PROCESS_VM_WRITE |
PROCESS_VM_OPERATION, FALSE, pid);
// gameBaseAddress = GetModuleBaseAddress(pid, L"HD-Player.exe");
std::thread teleportThread(TeleportLoop);
teleportThread.detach();
while (true)
{
Sleep(1000);
}
return 0;
}