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JAVA_LAB_MANUAL

The document outlines the vision, mission, and educational objectives of the Department of Computer Science and Engineering, focusing on value-oriented education and the development of technocrats. It details the Program Educational Objectives (PEOs) and Program Specific Outcomes (PSOs) aimed at equipping graduates with essential skills in engineering and software development. Additionally, it provides course objectives, outcomes, and a list of experiments for practical learning in Object Oriented Programming through Java, along with installation and setup instructions for Java development environments like Eclipse and NetBeans.

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0% found this document useful (0 votes)
14 views

JAVA_LAB_MANUAL

The document outlines the vision, mission, and educational objectives of the Department of Computer Science and Engineering, focusing on value-oriented education and the development of technocrats. It details the Program Educational Objectives (PEOs) and Program Specific Outcomes (PSOs) aimed at equipping graduates with essential skills in engineering and software development. Additionally, it provides course objectives, outcomes, and a list of experiments for practical learning in Object Oriented Programming through Java, along with installation and setup instructions for Java development environments like Eclipse and NetBeans.

Uploaded by

lagishettisuresh
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DEPARTMENT OF

COMPUTER SCIENCE AND ENGINEERING

Object Oriented
Programming through Java
R22 REGULATION
1.Vision & Mission of the Department

Vision of the Department of CSE:

To achieve value oriented and quality education with excellent standards on par with evolving
technologies and produce technocrats of global standards with capabilities of facing futuristic
challenges.

Mission of the Department of CSE:

M1: To enrich advanced knowledge among students for reinforcing the domain knowledge and
develop capabilities and skills to solve complex engineering problems.

M2: To impart value based professional education for a challenging career in Computer Science and
Engineering.

M3: To transform the graduates for contributing to the socio-economic development and welfare of
the society through value based education

2. Program Educational Objectives (PEOs):


PEO1: To provide graduates the foundational and essential knowledge in mathematics, science,
computer science and engineering and interdisciplinary engineering to emerge as
technocrats.

PEO2: To inculcate the capabilities to analyze, design and develop innovative solutions of computer
support systems for benefits of the society, by diligence and teamwork.

PEO3: To drive the graduates towards employment/purse higher studies/turn as entrepreneurs

3. Program Specific Outcomes (PSOs):

PO1 : Engineering Knowledge: Apply the knowledge of mathematics, science, engineering


fundamentals and an engineering specialization to the solution of complex engineering problems

PO2 : Problem Analysis: Identify, formulate, review research literature, and analyze complex
engineering problems reaching substantiated conclusions using first principles of mathematics, natural
sciences and Engineering sciences.

PO3 : Design/Development of Solutions: Design solutions for complex engineering problems and
design system components or processes that meet the specified needs with appropriate consideration
for the public health safety, and the cultural, societal, and environmental considerations.
PO4 : Conduct Investigations of Complex Problems: Use research-based knowledge and research
methods including design of experiments, analysis and interpretation of data, and synthesis of the
information to provide valid conclusions.

PO5 : Modern Tool Usage: Create, select and apply appropriate techniques, resources and modern
engineering and IT tools including prediction and modeling to complex engineering activities with an
understanding of the limitations.

PO6 : The Engineer and Society: Apply reasoning informed by the contextual knowledge to assess
societal, health, safety, legal and cultural issues and the consequent responsibilities relevant to the
professional engineering practice.

PO7 : Environment and Sustainability: Understand the impact of the professional engineering
solutions in societal and environmental contexts and demonstrate the knowledge of, and need for
sustainable development.

PO8 : Ethics: Apply ethical principles and commit to professional ethics and responsibilities and
norms of the engineering practice.

PO9 : Individual and Team Work: Function effectively as an individual and as a member or leader
in diverse teams and in multidisciplinary settings.

PO10 : Communication: Communicate effectively on complex engineering activities with the


engineering community and with society at large, such as being able to comprehend and write
effective reports and design documentation, make effective presentations and give and receive clear
instructions.

PO11 : Project Management and Finance: Demonstrate knowledge and understanding of the
engineering management principles and apply these to one's own work, as a member and leader in a
team to manage projects and in multidisciplinary environments.

PO12 : Life-Long Learning: Recognize the need for and have the preparation and ability to engage
in independent and lifelong learning in the broadest context of technological change.

PROGRAM SPECIFIC OUTCOMES

PSO1: Software Development: Ability to grasp the software development life cycle of software
systems and possess competent skill and knowledge of software design process.

PSO2: Industrial Skills Ability: Ability to interpret fundamental concepts and methodology of
computer systems so that students can understand the functionality of hardware and software aspects
of computer systems.

PSO3: Ethical and Social Responsibility: Communicate effectively in both verbal and written form,
will have knowledge of professional and ethical responsibilities and will show the understanding of
impact of engineering solutions on the society and also will be aware of contemporary issues.
4. Course Objectives:
 To write programs using abstract classes.
 To write programs for solving real world problems using java collection frame work.
 To write multithreaded programs.
 To write GUI programs using swing controls in Java. To introduce java compiler and eclipse
platform

5. Course Outcomes:

 Able to write programs for solving real world problems using java collection frame
work.
 Able to write programs using abstract classes.
 Able to write multithreaded programs.
 Able to write GUI programs using swing controls in Java
Object Oriented Programming through Java
List of Experiments

INDEX
S. List of Experiments
No.
1 Use Eclipse or Netbean platform and acquaint with the various menus. Create a test
project, and a test class and run it. See how you can use auto suggestions, auto fill.
Try code formatter and code refactoring like renaming variables, methods and
classes. Try debug step by step with a small program of about 10 to 15 lines which
contains at least one if else condition and a for loop.
2 Write a Java program that works as a simple calculator. Use a grid layout to
arrange buttons for the digits and for the +, -,*, % operations. Add a text field to
display the result. Handle any possible exceptions like divided by zero.
3 Develop an applet that displays a simple message.
Develop an applet that receives an integer in one text field, and computes its
factorial Value and returns it in another text field, when the button named
“Compute” is clicked
4 Write a program that creates a user interface to perform integer divisions. The user
enters two numbers in the text fields, Num1 and Num2. The division of Num1
and Num2 is displayed in the Result field when the Divide button is clicked. If
Num1 or Num2 were not an integer, the program would throw a
NumberFormatException. If Num2 were Zero, the program would throw an
ArithmeticException. Display the exception in a message dialog box.
5 Write a Java program that implements a multi-thread application that has three
threads. First thread generates random integer every 1 second and if the value is
even, second thread computes the square of the number and prints. If the value is
odd, the third thread will print the value of cube of the number
6 Write a java program for the following: i)create a doubly linked list of elements
ii)Delete a given elements from above list iii)Display the contents of list after
deletion
7 Write a Java Program that simulates a Traffic Light. The program lets the use select
one of three lights :red, yellow Green with radiobuttons.On selecting radio button, an
appropriate message with “stop” or “Ready” or “GO” should appear above the
button in selected color.Intially, there is no message shown

8 Write a java program to create an abstract class named Shape that contains two
integers and an empty method named printArea(). Provide three classes named
Rectangle, Triangle and Circle such that each one of the classes extends the class
Shape. Each one of the classes contains only the method printArea() that prints the
area of the given shape
9 Suppose that a table named Table.txt is stored in a text file. The first line in
the file is the header, and the remaining lines correspond to rows in the table.
The elements are separated by commas. Write a java program to display the
table using Labels in Grid Layout

10 Write a Java program that handles all mouse events and shows the event
name at the center of the window when a mouse event is fired (Use
Adapter classes)
11 Write a Java program that loads names and phone numbers from a text file
where the data is organized as one line per record and each field in a record
are separated by a tab (\t). It takes a name or phone number as input and
prints the corresponding other value from the hash table (hint: use hash
tables)
12 Write a java program that correctly implements the producer-consumer
problem using the concept of inter thread communication

13 Write a java program to list all the files in a directory including files
14 Write a Java program that implements Quick sort algorithm for sorting a list
of names in ascending order

15 Write a Java program that implements Bubble sort algorithm for sorting in
descending order and also shows the number of interchanges occurred for
the given set of integers.
Installation of Java software:

Steps:

1. Download JDK7.0 from www.java.sun.com/downloads


2. Install JDK by double clicking on setupfile
3. Follow the installation wizard.
4. Upon successful installation the default location wherejava is installed
is C:\Program Files\Java directory.
5. To compile a java class we have to use javac (javacompiler)
6. To execute java program we have to use jvm (java virtual machine).
7. To use javac and jvm we have to configure environment variables.

Environment Variables

PATH:

This environment variable is to locate the compiler.


Right click MYCOMPUTER and find a properties tab, Click on Properties Tab and
find Advanced Tab, Click on it to see environment variables.
In this create a new environment variable called PATH and copythe location of
java compiler as value to it.
Default location:

$PATH= C:\Program Files\Java\Jdk1.6.0\bin;

CLASSPATH:

This environment variable will help the jvm to find the runtime environment of java i.e. all
predefined classes and interfaces can be located using this variable. The location for
runtime environment is JRE folder.

$CLASSPATH= C:\Program Files\Java\Jre\bin;


WEEK-1

1) Use Eclipse or Net bean platform and acquaint with the various menus. Create a
test project, add a test class, and run it. See how you can use auto suggestions,
auto fill. Try code formatter and code refactoring like renaming variables,
methods, and classes. Try debug step by step with a small program of about 10 to
15 lines which contains at least one if else condition and a for loop.

Aim: To create and test java projects in Eclipse and Netbean platform

Initializing Eclipse : When you develop Java applications in Eclipse, it stores all the created
files in a directory called "workspace". When Eclipse is run for the first time, it will ask you
where you want the workspace to be placed:

You can just use the default location or specify your preferred location. To avoid
getting asked this question every time you start Eclipse, check "Use this as the default
and do not ask again" option and press "OK" button. Once Eclipse finishes its startup
process, you
Will see the following welcome window:
Click the "Workbench" icon on the right, which will lead you to the main Eclipse window:
Creating a Project

Now that you've got Eclipse up and running, it's time to create your first Java project. Todo
this, you'll want to go File -> New -> Java Project. After doing so, you'll see a window like
the following:
Type your project name (say, cs144project1) in the "Project name" field and click Finish.
Then the name of your newly created project will appear on the left side of the Eclipse
window (this part of the window is called "Package explorer pane"):

As you create more projects in Eclipse, other project names will appear in the Package
explorer pane and you will be able to switch between your projects by clicking the name of
a project.

Adding a New File to a Project : Now that you've created your first project, you now
want to create a new Java file (with .java extension) and add it into your project. To
create a new Java file, right click on the name of your project (cs144project1) in the
Package explorer pane and select New -> Class as follows:
This command will show you a window that looks like the following:

In the "Name: " section provide the name of the file (or the class) you want to create,
HelloWorld, and click "Finish" button.
Congratulations! Now you have created your first Java code in eclipse. As you can see
from the Package explore pane, your project now includes HelloWorld.java file. The
"Editor pane" to the right of the Package explorer pane shows the actual content of the
HelloWorld.java file, which simply declares HelloWorld as a public class. You can edit
the content of the Java code inside the Editor pane.

Saving, compiling, and running Java code

Now let us learn how to code, compile and run a Java program in Eclipse. First copy
and paste the following method into the HelloWorld class definition:

public static void main(String[] args) {


System.out.println("Hello world!");
}
Now save the file by selecting File->Save, or pressing Ctrl-S (Option-S on Mac).
When you save a Java file, Eclipse will automatically compile the file also, so that
you don't need to compile it later when you want to run it.

Now that your code has been saved and compiled, you can run your program by
selecting Run -> Run, or by pressing Ctrl-F11 (Option-F11 on Mac) or by clicking

on the "Run" button near the top of the window. Once your program
finishes running, you will be able to see the output of your program by selecting the
"Console tab" at the bottom of the window.
Quitting Eclipse

You can exit eclipse by using any of the following alternatives:

Hit the X in the upper right corner


Select File -> Exit

Now you have learned the very basic functionality of Eclipse. Eclipse supports
many more functionalities than what you just learned, including integrated
debugging and automatic code completion and method lookup, etc. Please read
online Eclipse manual to learn more about Eclipse.
Netbeans

Create an IDE Project

To create an IDE project:

1. Launch the NetBeans IDE.


o On Microsoft Windows systems, you can use the NetBeans IDE item in the
Start menu.
o On Solaris OS and Linux systems, you execute the IDE launcher script by
navigating to the IDE's bin directory and typing ./netbeans.
o On Mac OS X systems, click the NetBeans IDE application icon.
2. In the NetBeans IDE, choose File | New Project....

1. NetBeans IDE with the File | New Project menu item selected.
2. In the New Project wizard, expand the Java category and select Java
Application as shown in the following figure:
1. NetBeans IDE, New Project wizard, Choose Project page.
2. In the Name and Location page of the wizard, do the following (as shown in the
figure below):
o In the Project Name field, type Hello World App.
o In the Create Main Class field, type helloworldapp.HelloWorldApp.

1. NetBeans IDE, New Project wizard, Name and Locationpage.


2. Click Finish.
The project is created and opened in the IDE. You should see the following components:

The Projects window, which contains a tree view of the components of the project,
including source files, libraries that your code depends on, and so on.
The Source Editor window with a file called HelloWorldApp.java open.
The Navigator window, which you can use to quickly navigate between elements
within the selected class.

NetBeans IDE with the HelloWorldApp project open.

Add JDK 8 to the Platform List (if necessary)

It may be necessary to add JDK 8 to the IDE's list of available platforms. To do this, choose
Tools | Java Platforms as shown in the following figure:
Selecting the Java Platform Manager from the Tools Menu

If you don't see JDK 8 (which might appear as 1.8 or 1.8.0) in the list of installed
platforms, click Add Platform, navigate to your JDK 8 install directory, and click Finish.
You should now see this newly added platform:

The Java Platform Manager

To set this JDK as the default for all projects, you can run the IDE with the -- jdkhome switch
on the command line, or by entering the path to the JDK in
the netbeans_j2sdkhome property of
your INSTALLATION_DIRECTORY/etc/netbeans.conf file.

To specify this JDK for the current project only, select Hello World App in the Projects
pane, choose File | Project Properties (Hello World App), click Libraries, then select JDK 1.8
in the Java Platform pulldown menu. You should see a screen similar to the following:

The IDE is now configured for JDK 8.

Add Code to the Generated Source File

When you created this project, you left the Create Main Class checkbox selected in the
New Project wizard. The IDE has therefore created a skeleton class for you. You can add
the "Hello World!" message to the skeleton code by replacing the line:

// TODO code application logic here with

the line:

System.out.println("Hello World!"); // Display the string.

Optionally, you can replace these four lines of generated code:


/**
*
* @author
*/

with these lines:

/**
* The HelloWorldApp class implements an applicationthat
* simply prints "Hello World!" to standard output.
*/

These four lines are a code comment and do not affect how the program runs. Later
sections of this tutorial explain the use and format of codecomments.

Be Careful When You Type

Note: Type all code, commands, and file names exactly as shown. Both the compiler (javac)
and launcher (java) arecase-sensitive, so you must capitalize consistently.

HelloWorldApp is not the same as helloworldapp.

Save your changes by choosing File | Save.

The file should look something like the following:

/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/

package helloworldapp;

/**
* The HelloWorldApp class implements an applicationthat
* simply prints "Hello World!" to standard output.
*/
public class HelloWorldApp {

/**
* @param args the command line arguments
*/
public static void main(String[] args) {
System.out.println("Hello World!"); // Display the string.
}

}
Compile the Source File into a .class File

To compile your source file, choose Run | Build Project (Hello World App) from the IDE's
main menu.

The Output window opens and displays output similar to what you see in the following figure:

Output window showing results of building the HelloWorld project.

If the build output concludes with the statement BUILD SUCCESSFUL, congratulations! You
have successfully compiled your program!

If the build output concludes with the statement BUILD FAILED, you probably have a syntax
error in your code. Errors are reported in the Output window as hyperlinked text. You
double-click such a hyperlink to navigate to the source of an error. You can then fix the
error and once again choose Run | Build Project.

When you build the project, the bytecode file HelloWorldApp.class is generated. You can
see where the new file is generated by opening the Files window and expanding
the Hello World App/build/classes/helloworldapp node as shown in the following
figure.

Files window, showing the generated .class file.

Now that you have built the project, you can run your program.

Run the Program

From the IDE's menu bar, choose Run | Run Main Project. The

next figure shows what you should now see.

The program prints "Hello World!" to the Output window (along with other output from the
build script).
Congratulations! Your program works!

Continuing the Tutorial with the NetBeans IDE

The next few pages of the tutorial will explain the code in this simple application. After that,
he lessons go deeper into core language features and provide many more examples.
Although the rest of the tutorial does not give specific instructions about using the
NetBeans IDE, you can easily use the IDE to write and run the sample code. The following
are some tips on using the IDE and explanations of some IDE behavior that you are likely
to see:

Once you have created a project in the IDE, you can add files to the project using
the New File wizard. Choose File | New File, and then select a template in the
wizard, such as the Empty Java File template.
You can compile and run an individual file (as opposed to a whole project) using the
IDE's Compile File (F9) and Run File(Shift-F6) commands. If you use the Run
Main Project command, the IDE will run the file that the IDE associates as the
main class of the main project. Therefore, if you create an additional class in your
HelloWorldApp project and then try to run that file with the Run Main Project
command, the IDE will run the HelloWorldApp file instead.
You might want to create separate IDE projects for sample applications that include
more than one source file.
As you are typing in the IDE, a code completion box might periodically appear. You
can either ignore the code completion box and keep typing, or you can select one of
the suggested expressions. If you would prefer not to have the code completion box
automatically appear, you can turn off the feature. Choose Tools | Options |
Editor, click the Code Completion tab and clear the Auto Popup Completion
Window checkbox.
If you want to rename the node for a source file in the Projects window, choose
Refactor from IDE's main menu. The IDE prompts you with the Rename
dialog box to lead you through the options of renaming the class and the updating of
code that refers to that class. Make the changes and click Refactor to apply
the changes. This sequence of clicks might seem unnecessary if you have just a
single class in your project, but it is veryuseful when your changes affect other parts
of your code in larger projects.

COMPUTER SCIENCE & ENGINEERING


1) Use Eclipse or Netbean platform and acquaint with the various menus. Create a
test project, and a test class and run it. See how you can use auto suggestions, auto
fill. Try code formatter and code refactoring like renaming variables, methods and
classes. Try debug step by step with a small program of about 10 to 15 lines which
contains at least one if else condition and a for loop.

Program:

import
java.util.*;
public class
Testp {
public static void main(String[] args) {
System.out.println("Welcome to KG REDDY Engineering
College"); System.out.println("--------Prime Number ");
Scanner sc = new
Scanner(System.in);
System.out.println("Enter valid
Number");int n = sc.nextInt();
int c = 0;
for (int i = 1; i <= n;
i++) {if (n % i == 0) {
c++;
}
}
if (c == 2) {
System.out.println(n + "is Prime Number");
} else {
System.out.println(n + "is not Prime Number");
}
}
}

Output:

COMPUTER SCIENCE & ENGINEERING


2) Write a Java Program that works as simple calculator .Use grid layout to arrange
buttons for the digits and for the +,-,*,% operations .Add text field to display the
results, Handle any possible exceptions like divide by zero.

AIM : java program that works as a simple calculator.use a Grid layout to arrange
buttonsfor the digits and for the + - * %operations. Add a text field to display the result.

THEORY: GridLayout is one of the Layout managers.A layout manager automatically


arranges your controls with in a window by using some type of algorithm.Grid Layout
lays out component in a two dimensional grid. When you instantiate a GridLayout,you
define the number of rows and columns

Program:
/* Program to create a Simple Calculator */

import java.awt.*;

import java.awt.event.*;

import java.applet.*;

import javax.swing.*;

/*

<applet code="MyCalculator" width=300 height=300>

</applet>

*/

public class MyCalculator extends Applet implements ActionListener {

int num1,num2,result;

TextField T1;

Button NumButtons[]=new Button[10];

Button Add,Sub,Mul,Div,clear,EQ;

char Operation;

Panel nPanel,CPanel,SPanel;

public void init() {

nPanel=new Panel();

T1=new TextField(30);

nPanel.setLayout(new FlowLayout(FlowLayout.CENTER));

nPanel.add(T1);

CPanel=new Panel();

CPanel.setBackground(Color.white);

COMPUTER SCIENCE & ENGINEERING


CPanel.setLayout(new GridLayout(5,5,3,3));

for(int i=0;i<10;i++) {

NumButtons[i]=new Button(""+i);

Add=new Button("+");

Sub=new Button("-");

Mul=new Button("*");

Div=new Button("/");

clear=new Button("clear");

EQ=new Button("=");

T1.addActionListener(this);

for(int i=0;i<10;i++) {

CPanel.add(NumButtons[i]);

CPanel.add(Add);

CPanel.add(Sub);

CPanel.add(Mul);

CPanel.add(Div);

CPanel.add(EQ);

SPanel=new Panel();

SPanel.setLayout(new FlowLayout(FlowLayout.CENTER));

SPanel.setBackground(Color.yellow);

SPanel.add(clear);

for(int i=0;i<10;i++) {

NumButtons[i].addActionListener(this);

Add.addActionListener(this);

Sub.addActionListener(this);

Mul.addActionListener(this);

Div.addActionListener(this);
COMPUTER SCIENCE & ENGINEERING
clear.addActionListener(this);

EQ.addActionListener(this);

this.setLayout(new BorderLayout());

add(nPanel,BorderLayout.NORTH);

add(CPanel,BorderLayout.CENTER);

add(SPanel,BorderLayout.SOUTH);

public void actionPerformed(ActionEvent ae) {

String str=ae.getActionCommand ();

char ch=str.charAt(0);

if(Character.isDigit(ch))

T1.setText(T1.getText()+str);

else

if(str.equals("+")){

num1=Integer.parseInt (T1.getText());

Operation='+';

T1.setText ("");

if(str.equals("-")){

num1=Integer.parseInt(T1.getText());

Operation='-';

T1.setText("");

if(str.equals("*")){

num1=Integer.parseInt(T1.getText());

Operation='*';

T1.setText("");

if(str.equals("/")){

num1=Integer.parseInt(T1.getText());
COMPUTER SCIENCE & ENGINEERING
Operation='/';

T1.setText("");

if(str.equals("%")){

num1=Integer.parseInt(T1.getText());

Operation='%';

T1.setText("");

if(str.equals("=")) {

num2=Integer.parseInt(T1.getText());

switch(Operation)

case '+':result=num1+num2;

break;

case '-':result=num1-num2;

break;

case '*':result=num1*num2;

break;

case '/':try {

result=num1/num2;

catch(ArithmeticException e) {

result=num2;

JOptionPane.showMessageDialog(this,"Divided by zero");

break;

T1.setText(""+result);

if(str.equals("clear")) {
COMPUTER SCIENCE & ENGINEERING
T1.setText("");

Output:

COMPUTER SCIENCE & ENGINEERING


3) a) Develop an Applet in java that displays a Simple Message.

Aim : Java program to display a simple message.

Theory: Applets are designed to bring the web alive.they function to add animation
sound and eventually complete multi media into HTML documents.java is also part of
the future of interfacing with virtual-reality environments implemented via VRML.At
present ,java is limited only by the capabilities of the internet itself.applets are java
programs that are specialized for use over the Web.
Program:
import
java.applet.Applet;
import java.awt.*;
public class Sms extends
Applet {public void init() {
}
public void paint(Graphics g) {
g.setColor(Color.blue);
Font font = new Font("verdana", Font.BOLD, 15);
g.setFont(font);
g.drawString("Welcome To KG REDDY Eng College", 50, 50);
}
}

Applet code:

<html>

<body>

<applet code="Sms" width=45 height=54>

</applet>

</body>

</html>

Output:

COMPUTER SCIENCE & ENGINEERING


3.b) Develop an Applet in java that receives an integer in one TextField,and computes its
Factorial value and returns it in another textfield,when button named “Compute” is
clicked.

Aim : Develop an applet which receives an integer in one text field, and computes its
factorial Value and returns it in another text field.

Theory: Applets are designed to bring the web alive.they function to add animation sound and
eventually complete multi media into HTML documents.java is also part of the future of
interfacing with virtual-reality environments implemented via VRML.At present ,java is limited
only by the capabilities of the internet itself.applets are java programs that are specialized for
use over the Web. The Applet life cycle

The init()Method: The init()method is where your applet does much of its setup,such
asdefined its layout,parsing parameters,or setting the background colors.
The starts() Method: The start()method is used mainly when implementing threads
in java.The stop() Mehtod: The stop() method is used to do what its name suggests:
stop what is going on.
The destroy() method: when it is called,the applet is told to free up system resources.

Program:

import

java.applet.Applet;

import java.awt.*;

import

java.awt.event.*;

public class Fact extends Applet implements

ActionListener {Label l1, l2, l3;

TextField tf1,

tf2;Button b1;

public void

init() {

setSize(400,

200);

FlowLayout g = new

FlowLayout();setLayout(g);

l1 = new Label("Enter

Value");

l1.setForeground(Color.B

LUE); add(l1);
COMPUTER SCIENCE & ENGINEERING
tf1 = new

TextField(5);

tf1.setText("0");

add(tf1);

b1 = new

Button("Compute");

b1.addActionListener(this);

add(b1);

l3 = new

Label();

add(l3);

l2 = new Label("factorial: ");

l2.setForeground(Color.BLUE);

add(l2);

tf2 = new

TextField(5);

add(tf2);

public void actionPerformed(ActionEvent

ae) {long n =

Integer.parseInt(tf1.getText());

long f =

1; while

(n != 0) {f

= f * n;

n--;

tf2.setText(String.valueOf(f));

COMPUTER SCIENCE & ENGINEERING


Applet code:

<html>

<body>

<applet code="Fact" width=45 height=54>

</applet>

</body>

</html>
Output:

COMPUTER SCIENCE & ENGINEERING


4) Write a Program that creates User Interface to perform Integer Divisons.The user
enters two numbers in text fields, Num1 and Num2.The division of Num1 and Num2 is
displayed in the result field when the divide button clicked. If Num1 or Num2 were not
integer, the program would throw a NumberFormatException, If Num2 is Zero, and the
program would throw an Athematic Exception. Display the Exception in message box.

Aim : Program to create a user interface to perform integer divisions. The user enters
two numbers in the textfields, Num1 and Num2. The division of Num1 and Num2 is
displayed in the Result field when the Divide button is clicked. If Num1 or Num2 were
not an integer, the program would throw a NumberFormatException. If Num2 were
Zero, the program would throw an ArithmeticException. Display the exception in a
message dialog box.

Theory: The AWT supports a rich assortment of graphics methods.All graphics are
drawn relative to a window.this can the main windowof an applet, a child window of an
applet,or a stand alone application window. The origin of each window is at the top-left
corner and is 0,0 cordinates are specified in pixels.All output to a window takes place
through a graphics context.
Program:

import java.awt.*;

import

java.awt.event.*;

import

javax.swing.*;

import javax.swing.event.*;

class A extends JFrame implements

ActionListener {JLabel l1, l2, l3;

JTextField tf1,

tf2, tf3;JButton

b1;

A() {

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

setLayout(new FlowLayout());

l1 = new JLabel("Welcome");

setSize(800, 400);

l1 = new JLabel("Enter

Number1");add(l1);

tf1 = new

JTextField(10);

COMPUTER SCIENCE & ENGINEERING


add(tf1);

l2 = new

JLabel("Enter

Number2");add(l2);

tf2 = new

JTextField(10);

add(tf2);

l3 = new

JLabel("Result");

add(l3);

tf3 = new

JTextField(10);

add(tf3);

b1 = new

JButton("Divide");

add(b1);

b1.addActionListener(t

his); setVisible(true);

public void actionPerformed(ActionEvent

ae) {try {

int a =

integer.parseInt(tf1.getText());

int b =

Integer.parseInt(tf2.getText());

if(b==0)

throw new ArithmeticException(" Divide by Zero

Error");float c = (float) a / b;

tf3.setText(String.valueOf(c));

} catch (NumberFormatException ex) {

JOptionPane.showMessageDialog(this,

ex.getMessage());

} catch (ArithmeticException ex) {

COMPUTER SCIENCE & ENGINEERING


JOptionPane.showMessageDialog(this,

ex.getMessage());

public class JavaApp {


public static void main(String[]

args) {A a = new A();

Output:

COMPUTER SCIENCE & ENGINEERING


5) Write Java Program that implements a multithread application that has three
threads.First thread generates random integer for every second and if the value is
even,second thread computes the square of number and prints.If the value is odd,the
third thread will print the value of cube ofnumber.

Aim : Creating a Java program that implements a multi-thread application that has three
threads. First thread generates random integer every 1 second and if the value is even,
second thread computes the square of the number and prints. If the value is odd, the third
thread will print the value of cube of the number

Theory: The java run-time system depends on the threads for many things, and all the
class libraries are designed with multithreading in mind. In fact,java uses threads to
enable the entire environment to be asynchronous.This helps reduce inefficiency by
preventing the waste of CPU cycles. The benefits of java’s multithreading is that the
main loop/polling mechanism is eliminated.one thread can pause without stopping other
parts of your program.when a thread blocks in ajava program,only the single thread that
is blocked pauses.All other threads continue to run.

Program:

import java.util.*;
class even implements
Runnable {public int x;
public
even(int x) {
this.x = x;
}
public void run() {
System.out.println("Thread Name:Even Thread and " + x + "is even Number and Square of "
+ x + " is: " + x * x);
}
}
class odd implements
Runnable {public int x;
public
odd(int x) {
this.x = x;
}
public void run() {
System.out.println("Thread Name:ODD Thread and " + x + " is odd number and Cube
of " +x + " is: " + x * x * x);
}
}
class A extends
Thread {public
String tname;
public Random r;
public Thread
t1, t2; public
A(String s) {
tname = s;
}

COMPUTER SCIENCE & ENGINEERING


public void
run() {int
num = 0;
r = new
Random();try
{
for (int i = 0; i < 50;
i++) {num =
r.nextInt(100);
System.out.println("Main Thread and Generated Number is " +
num);if (num % 2 == 0) {
t1 = new Thread(new even(num));
t1.start();
} else {
t2 = new Thread(new
odd(num));t2.start();
}
Thread.sleep(1000);
System.out.println(" ");
}
} catch (Exception ex) {
System.out.println(ex.getMessage()
);
}
}
}
public class Mthread {
public static void main(String[]
args) {A a = new A("One");
a.start();
}
}

Output:

COMPUTER SCIENCE & ENGINEERING


6. Write a Java program for the following:

i. Create a doubly linked list of elements.


ii. Delete a given element from the above list.
iii. Display the contents of the list afterdeletion.

Aim : create a program in which doubly linked list operations can be shown in detail.

Theory : A doubly linked list is a linked data structure that consists of a set of
sequentially linked records called nodes. Each node contains two fields, called links, that
are references to the previous and to the next node in the sequence of nodes.

Program:

import

java.io.*;class

node

public int x;

public

node next;

public

node prev;

class DoubleLinkedList

public node

first; public

node last;

DoubleLinke

dList()

first=new

node();

first.next=null;

COMPUTER SCIENCE & ENGINEERING


first.prev=null;

last=first;

}
void add (int v)

node temp=new

node();temp.x=v;

temp.next=null;

last.next=temp;

temp.prev=last;

last=temp;

void insert(int p,int v)

node

ptr=first,temp;

for(int i=1;i<=p-

1;i++)

ptr=ptr.next;

if(ptr.next==null)

add(v);

else

temp=new

node();

temp.x=v;

temp.next=pt

r.next;

ptr.next.prev
COMPUTER SCIENCE & ENGINEERING
=temp;

ptr.next=tem

p;

temp.prev=pt

r;

}
}

void del(int p)

node

ptr=first,temp;

for(int i=1;i<=p-

1;i++)

ptr=ptr.next;

if(ptr.next.next=

=null)

temp=l

ast;

last=las

t.prev;

last.nex

t=null;

else

temp=ptr.next;

ptr.next=ptr.next.next;

ptr.next.prev=ptr;
COMPUTER SCIENCE & ENGINEERING
}

temp=null;

void show()

System.out.println("\nList Elements:Left to

Right");for(node

ptr=first.next;ptr!=null;ptr=ptr.next)

System.out.print("\t"+ptr.x);

System.out.println("\nList Elements:Right to

Left");for(node

ptr=last;ptr.prev!=null;ptr=ptr.prev)

System.out.print("\t"+ptr.x);

Class DListTest

public static void main(String args[]) throws Exception

String

con="";int

x,op,p,v;

DoubleLinkedList l1=new DoubleLinkedList();

InputStreamReader isr=new

InputStreamReader(System.in);BufferedReader

br=new BufferedReader(isr);

System.out.println("Enter elements to create");

COMPUTER SCIENCE & ENGINEERING


do

x=Integer.parseInt(br.readLine());

l1.add(x);

System.out.print("Add

more?(y,n):");

con=br.readLine();

}while(con.equals("y"))

l1.show();

do

{
System.out.println("\n 1.Insert\n 2.Delete \n 3.Display \n 4.Exit");

System.out.println("\nSelect an option:");

op=Integer.parseInt(br.readLine());

if(op==1)

System.out.println("Enter

Positiontoinsert:"); p=

Integer.parseInt(br.readLine());

System.out.println("Enter Value to

insert:"); v=

Integer.parseInt(br.readLine());

l1.insert(p,v);

if(op==2)

System.out.println("Enter

Positiontodelete:"); p=

COMPUTER SCIENCE & ENGINEERING


Integer.parseInt(br.readLine());

l1.del(p);

l1.show();

}while(op<4)

}
Output:

COMPUTER SCIENCE & ENGINEERING


7) Write a Java Program that simulates a Traffic Light. The program lets the use selectone
of three lights :red, yellow or Green with radiobuttons.On selecting radio button, an
appropriate message with “stop” or “Ready” or “GO” should appear above the button in
selected color.Intially ,there is no message shown.

Aim: write a java program that simulates trafficlight the program let user select one of
three lights ,thread yellowor green .when a radio button is select the light is turn ed
one light can be on at atime. No lights is on when the program starts.

Theory: The AWT supports a rich assortment of graphics methods.All graphics are
drawn relative to a window.this can the main windowof an applet, a child window of an
applet,or a stand alone application window. The origin of each window is at the top-left
corner and is 0,0 cordinates are specified in pixels.All output to a window takes place
through a graphics context.
Program:
import javax.swing.*;
import
javax.swing.event.*;
import java.awt.*;
import java.awt.event.*;
class A extends JFrame implements
ItemListener {public JLabel l1, l2;
public JRadioButton r1, r2,
r3;public ButtonGroup bg;
public JPanel
p, p1;public
A() {
setDefaultCloseOperation(JFrame.EXIT_ON_CL
OSE);setLayout(new GridLayout(2, 1));
setSize(800, 400);
p = new JPanel(new
FlowLayout()); p1 = new
JPanel(new FlowLayout()); l1 =
new JLabel();
Font f = new Font("Verdana", Font.BOLD,
60);l1.setFont(f);
add(l1);
p.add(l1);
add(p);
l2 = new JLabel("Select
Lights");p1.add(l2);
JRadioButton r1 = new JRadioButton("Red Light");
r1.setBackground(Color.red);
p1.add(r1);
r1.addItemListener(thi
s);
JRadioButton r2 = new JRadioButton("Yellow Light");
r2.setBackground(Color.YELLOW);
p1.add(r2);
r2.addItemListener(thi
s);
JRadioButton r3 = new JRadioButton("Green Light");
r3.setBackground(Color.GREEN);
p1.add(r3);

COMPUTER SCIENCE & ENGINEERING


r3.addItemListener(thi
s);add(p1);
bg = new
ButtonGroup();
bg.add(r1);
bg.add(r2);
bg.add(r3
);
setVisible
(true);
}
public void itemStateChanged(ItemEvent i)
{ JRadioButton jb = (JRadioButton)
i.getSource();switch (jb.getText()) {
case "Red Light": {
l1.setText("STOP");
l1.setForeground(Colo
r.red);
}
break;
case "Yellow Light": {
l1.setText("Ready");
l1.setForeground(Color.YELLOW);
}
break;
case "Green Light": {
l1.setText("GO");
l1.setForeground(Color.GREE
N);
}
break;
}
}
}
public class TLights {
public static void main(String[]
args) {A a = new A();
}
}
Output:

COMPUTER SCIENCE & ENGINEERING


8) Write a Java Program to create an abstract class named shape that contains two
integers and an empty method named printArea.Provide three classes named
Rectangle,Triangle and Circle subclass that each one of the classes extends the Class
Shape.Each one of the classes contains only the method printArea() that prints the areaof
Shape.

Aim: Write a java program to create an abstract class that illustrates different geometrical
figures.

Theory: To create an abstract class that shows the hiding of elements in a class. At the same
time inheritance property is used to extend the class shape into different geometrical figures.
This represents the reusability of code for a programmer.

Program:

abstract class shape


{public int x, y;
public abstract void printArea();
}
class Rectangle extends
shape {public void
printArea() {
System.out.println("Area of Rectangle is " + x * y);
}
}
class Triangle extends
shape { public void
printArea() {
System.out.println("Area of Triangle is " + (x * y) / 2);
}
}
class Circle extends
shape { public void
printArea() {
System.out.println("Area of Circle is " + (22 * x * x) / 7);
}
}
public class Abstex {
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
Rectangle r = new Rectangle();
r.x = 10;
r.y =
20;
r.print
Area();
System.out.println(" ");
Triangle t = new Triangle();
t.x = 30;
t.y =
35;
t.print
Area();
COMPUTER SCIENCE & ENGINEERING
System.out.println(" ");
Circle c = new Circle();
c.x =
2;
c.print
Area();
System.out.println(" ");
}
}

Output:

COMPUTER SCIENCE & ENGINEERING


9) Suppose that a table named Table.txt is stored in a text file. The First line in the file is
the header, and the remaining lines correspond rows in table. The elements are
separated by commas. Write java program to display the table using Label in Grid
Layout.

Aim: Write a java program to display the table using Grid Layout component

Theory: To create an table and display it using JTable components

Program:

import java.io.*;
import java.util.*;
import java.awt.*;
import
java.awt.event.*;
import javax.swing.*;
import
javax.swing.event.*;
class A extends
JFrame { public A() {
setSize(400, 400);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GridLayout g = new GridLayout(0, 3);
setLay
out(g);
try {
FileInputStream fin = new FileInputStream("D:\\emp.txt");
Scanner sc = new Scanner(fin).useDelimiter(",");
String[]
arrayList;
String a;
while
(sc.hasNextLine()) {
a = sc.nextLine();
arrayList =
a.split(",");
for (String i :
arrayList) {add(new
JLabel(i));
}
}
} catch (Exception ex) {
}
setDefaultLookAndFeelDecorated(tr
ue);pack();
setVisible(true);
}
}
public class Tbl {
public static void main(String[]
args) {A a = new A();
}

COMPUTER SCIENCE & ENGINEERING


OBJECTORIENTED PROGRAMMING THROUGH JAVA

Output:

COMPUTER SCIENCE & ENGINEERING


10) Write a Java Program that handles all mouse events and show event name at the
center of the window when the mouse event is fired.(Use Adapter Classes)

Aim : Write a java program for handling mouse events

Theory : To handle mouse events you must implement the MouseListener and the
MouseMotionListener interfaces.These two interfaces contain methods that receive and
process the various types of mouse events.

Program:

import
javax.swing.*;
import
java.awt.*;
import
javax.swing.event.*;
import
java.awt.event.*;
class A extends JFrame implements
MouseListener {JLabel l1;
public A() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(400, 400);
setLayout(new
GridBagLayout());l1 = new
JLabel();
Font f = new Font("Verdana", Font.BOLD,
20);l1.setFont(f);
l1.setForeground(Color.BLUE);
l1.setAlignmentX(Component.CENTER_ALIGNMENT
);
l1.setAlignmentY(Component.CENTER_ALIGNMENT
);add(l1);
addMouseListener(this
);setVisible(true);
}
public void mouseExited(MouseEvent m) {
l1.setText("Mouse Exited");
}
public void mouseEntered(MouseEvent m)
{l1.setText("Mouse Entered");
}
public void mouseReleased(MouseEvent
m) {l1.setText("Mouse Released");
}
public void mousePressed(MouseEvent m)
{l1.setText("Mouse Pressed");
}
public void mouseClicked(MouseEvent m)
{l1.setText("Mouse Clicked");
}
}
public class Mevents {
public static void main(String[]
args) {A a = new A();
COMPUTER SCIENCE & ENGINEERING
}
}

Output:

COMPUTER SCIENCE & ENGINEERING


11) Write a java program that loads names and phone numbers from the text file where
data is organized as one line per record and each field in record are separated by a
tab(\t).It takes a name or phone number as input and prints corresponding other value
from hash table(hint: use Hash Table)

Aim: Write a java program which can read text file into hash table and print the hash
values based on the hash key input.
THEORY: Text file will contain names and phone numbers which are separated by a
tab.This information has to be recorded in to hash table.

Program:
import
java.util.*;
import java.io.*;
public class
Hashtbl {
public static void main(String[]
args) {try {
FileInputStream fs = new FileInputStream("D:\\ph.txt");
Scanner sc = newScanner(fs).useDelimiter("\\s+");
Hashtable<String, String> ht = new Hashtable<String,
String>();String[] arrayList;
String a;
System.out.println("Welcome TO KG REDDY Eng
College");System.out.println("HASH TABLE IS");
System.out.println(" --------------------- ");
System.out.println("KEY :
VALUE");while (sc.hasNext()) {
a = sc.nextLine();
arrayList =
a.split("\\s+");
ht.put(arrayList[0], arrayList[1]);
System.out.println(arrayList[0] + ":" + arrayList[1]);
}
System.out.println("Welcome TO KG REDDY Eng
College");System.out.println("----MENU ");
System.out.println("----1.Search by Name ");
System.out.println("----2.Search by Mobile ");
System.out.println("----3.Exit ");
String opt = "";
String name,
mobile;
Scanner s = new
Scanner(System.in); while (opt !=
"3") {
System.out.println("Enter Your Option
1,2,3");opt = s.next();
switch
(opt) {case
"1": {
System.out.println("Enter
Name");name = s.next();
if (ht.containsKey(name)) {
System.out.println("Mobile is " +
ht.get(name));
COMPUTER SCIENCE & ENGINEERING
}
else {
System.out.println("Not Found");
}
}
break;
case "2":
{
System.out.println("Enter
mobile");mobile = s.next();
if (ht.containsValue(mobile))
{ for (Map.Entry e : ht.entrySet())
{if
(mobile.equals(e.getValue())
) {
System.out.println("Name is " + e.getKey());
}
}
} else {
System.out.println("Not Found");
}
}
break;
case "3": {
opt = "3";
System.out.println("Menu Successfully Exited");
}
break;
default:
System.out.println("Choose Option betwen 1 and Three");
break;
}
}
} catch (Exception ex) {
System.out.println(ex.getMessage()
);
}
}
}
Output:

COMPUTER SCIENCE & ENGINEERING


12) Write a Java program that correctly implements the producer – consumer
problem using the concept of interthread communication.

Aim: program that implements producer-consumer problem.

Theory : In computing, the producer–consumer problem (also known as the bounded-


buffer problem) is a classic example of a multi-process synchronization problem. The
problem describes two processes, the producer and the consumer, which share a
common, fixed-size buffer used as a queue.
The producer’s job is to generate data, put it into the buffer, and start again.
At the same time, the consumer is consuming the data (i.e. removing it from the buffer),
one piece at a time

Program:

class Q
{
int n;
boolean
valueSet=false;
synchronized int
get()
{
if(!valueSet)
try
{
wait();
}
catch(InterruptedException e)
{

System.out.println("Interrupted Exception caught");


}
System.out.println("Got:"+n);
valueSet=false;
notify();
return n;
}
synchronized void put(int n)
{
if(valueSet)
try
{
wait();
}
catch(InterruptedException e)
{
System.out.println("Interrupted Exception caught");
}
this.n=n
;
valueSe
t=true;

COMPUTER SCIENCE & ENGINEERING


System.out.println("Put:"+n);
notify();
}
}
class Producer implements Runnable
{
Q q;
Produce
r(Q q)
{
this.q=q;
new Thread(this,"Producer").start();
}
public void run()
{
int i=0;
while(true)
{
q.put(i++);
}
}
}
class Consumer implements Runnable
{
Q q;
Consume
r(Q q)
{
this.q=q;
new Thread(this,"Consumer").start();
}
public void run()
{
while(true)
{
q.get();
}
}
}

class ProdCons
{
public static void main(String[] args)
{
Q q=new
Q(); new
Producer(q);
new
Consumer(q
);
System.out.println("Press Control-c to stop");
}
}

COMPUTER SCIENCE & ENGINEERING


OBJECTORIENTED PROGRAMMING THROUGH JAVA

Output:

COMPUTER SCIENCE & ENGINEERING


13) Write a Java program to list all the files in a directory including the files present inall
its subdirectories.

Aim: java program to list all the files in a directory.

Theory : Java provides a standard way of reading from and writing to files. Traditionally
thejava.io package was used, but in modern Java applications you
use the java.nio.fileAPI. Java will read all input as a stream of bytes. The InputStream
class is the superclass of all classes representing an input stream of bytes.

Program:

import java.io.*;

import java.lang.*;

import java.io.File;

public class ListFilesUtil {

public void listFilesAndFolders(String directoryName){

File directory = new File(directoryName);

//get all the files from a directory

File[] fList = directory.listFiles();

for (File file : fList){

System.out.println(file.getName());

public void listFiles(String directoryName){

File directory = new File(directoryName);

//get all the files from a directory

File[] fList = directory.listFiles();

for (File file : fList){

if(file.isFile())
{

System.out.println(file.getName());

COMPUTER SCIENCE & ENGINEERING


}

public void listFolders(String directoryName){

File directory = new File(directoryName);

//get all the files from a directory

File[] fList = directory.listFiles();

for (File file : fList){

if

(file.isDirectory())

{ System.out.println(file.getName());

public void listFilesAndFilesSubDirectories(String directoryName){

File directory = new File(directoryName);

//get all the files from a directory

File[] fList = directory.listFiles();

for (File file : fList){

if (file.isFile()){ System.out.println(file.getAbsolutePath());

} else if (file.isDirectory()){ listFilesAndFilesSubDirectories(file.getAbsolutePath());

COMPUTER SCIENCE & ENGINEERING


public static void main(String[] args){ ListFilesUtil

listFilesUtil = new ListFilesUtil();

final String directoryLinuxMac ="/Users/loiane/test";

final String directoryWindows ="C://test";

listFilesUtil.listFiles(directoryLinuxMac);

Output:

COMPUTER SCIENCE & ENGINEERING


14) Write a java program that implements QuickSort algorithm for sorting a list of
names in ascending order.

Aim: java program to implement quicksort algorithm in ascending order.

Theory : QuickSort is a Divide and Conquer algorithm. It picks an element as pivot and
partitions the given array around the picked pivot. There are many different versions of
quickSort that pick pivot in different ways.
1. Always pick first element as pivot.
2. Always pick last element as pivot (implemented below)
3. Pick a random element as pivot.
4. Pick median as pivot.

Program :

public class

MyQuickSort {private

int array[];

private int length;

public void sort(int[] inputArr) {

if (inputArr == null || inputArr.length == 0) {

return;

this.array = inputArr;

length = inputArr.length;

quickSort(0, length - 1);

private void quickSort(int lowerIndex, int

higherIndex) {int i = lowerIndex;

int j = higherIndex;

int pivot = array[lowerIndex+(higherIndex-

lowerIndex)/2];while (i <= j) {

while (array[i] < pivot)

{i++;

COMPUTER SCIENCE & ENGINEERING


}

while (array[j] > pivot)

{j--;

if (i <= j) { exchangeNumbers(i, j);

i++;

j--;

if (lowerIndex < j)

quickSort(lowerIndex, j);

if (i < higherIndex)

quickSort(i, higherIndex);

private void exchangeNumbers(int i, int j)

{int temp = array[i];

array[i] = array[j];

array[j] = temp;

public static void main(String a[])

{ MyQuickSort sorter = new MyQuickSort();

int[] input= {24,2,45,20,56,75,2,56,99,53,12};

sorter.sort(input);

for(int i:input){

COMPUTER SCIENCE & ENGINEERING


System.out.print(i);

System.out.print(" ");

Output:

COMPUTER SCIENCE & ENGINEERING


15) Write a Java program that implements Bubble sort algorithm for sorting in descending
order and also shows the number of interchanges occurred for the given setof integers.

Aim: java program to implements bubble sort algorithm

Theory : Bubble Sort is the simplest sorting algorithm that works by repeatedly swapping the
adjacent elements if they are in wrong order.

Program:
import
java.util.Scanner;
class BubbleSort {
public static void main(String []args) {
int num, i, j, temp;
Scanner input = new Scanner(System.in);
System.out.println("Enter the number of integers to
sort:");num = input.nextInt();
int array[] = new int[num];
System.out.println("Enter " + num + " integers:
");for (i = 0; i < num; i++)
array[i] = input.nextInt();
for (i = 0; i < ( num - 1 ); i++) {
for (j = 0; j < num - i - 1; j++)
{if (array[j] < array[j+1])
{
temp = array[j];
array[j] =
array[j+1];
array[j+1] = temp;
}
}
}
System.out.println("Sorted list of integers:");
for (i = 0; i < num; i++)
System.out.println(array[i]);
}
}
Output:

65

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