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The document outlines a project on creating a Snake game using Python, detailing its introduction, objectives, system requirements, coding, output, and conclusion. The game involves controlling a snake to collect food while avoiding walls and itself to score points. The provided code demonstrates how to implement the game using the turtle graphics library in Python.

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Arnav Verma
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0% found this document useful (0 votes)
5 views8 pages

Final

The document outlines a project on creating a Snake game using Python, detailing its introduction, objectives, system requirements, coding, output, and conclusion. The game involves controlling a snake to collect food while avoiding walls and itself to score points. The provided code demonstrates how to implement the game using the turtle graphics library in Python.

Uploaded by

Arnav Verma
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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tHE sNAKE gAME

CS Project

RIA VERMA
11-c
COMPUTER SCIENCE
Contents
1. Introduction of the Project.
2. Objective of the project
3. System Requirements of the Project.
4. Python Coding.
5. Output of the Project.
6. Conclusion
7. References.
Introduction

A snake game is an arcade maze game which has been developed by Gremlin Industries and
published by Sega in October 1976. It is considered to be a skilful game and has been popularized
among people for generations. The snake in the Snake game is controlled using the four direction
buttons relative to the direction it is headed in.

Objective

The player’s objective in the game is to achieve maximum points as possible by collecting food or
fruits. The player loses once the snake hits the wall or hits itself.

System Requirements

Python3

Python Coding

import turtle

import time

import random

delay = 0.1

score = 0

high_score = 0

wn = turtle.Screen()

wn.title("Snake Game")

wn.bgcolor("blue")

wn.setup(width=600, height=600)

wn.tracer(0)

head = turtle.Turtle()

head.shape("square")

head.color("white")

head.penup()

head.goto(0, 0)

head.direction = "Stop"

food = turtle.Turtle()
colors = random.choice(['red', 'green', 'black'])

shapes = random.choice(['square', 'triangle', 'circle'])

food.speed(0)

food.shape(shapes)

food.color(colors)

food.penup()

food.goto(0, 100)

pen = turtle.Turtle()

pen.speed(0)

pen.shape("square")

pen.color("white")

pen.penup()

pen.hideturtle()

pen.goto(0, 250)

pen.write("Score : 0 High Score : 0", align="center",

font=("candara", 24, "bold"))

def group():

if head.direction != "down":

head.direction = "up"

def godown():

if head.direction != "up":

head.direction = "down"

def goleft():

if head.direction != "right":

head.direction = "left"
def goright():

if head.direction != "left":

head.direction = "right"

def move():

if head.direction == "up":

y = head.ycor()

head.sety(y+20)

if head.direction == "down":

y = head.ycor()

head.sety(y-20)

if head.direction == "left":

x = head.xcor()

head.setx(x-20)

if head.direction == "right":

x = head.xcor()

head.setx(x+20)

wn.listen()

wn.onkeypress(group, "w")

wn.onkeypress(godown, "s")

wn.onkeypress(goleft, "a")

wn.onkeypress(goright, "d")

segments = []
while True:

wn.update()

if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() < -290:

time.sleep(1)

head.goto(0, 0)

head.direction = "Stop"

colors = random.choice(['red', 'blue', 'green'])

shapes = random.choice(['square', 'circle'])

for segment in segments:

segment.goto(1000, 1000)

segments.clear()

score = 0

delay = 0.1

pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center", font=("candara", 24, "bold"))

if head.distance(food) < 20:

x = random.randint(-270, 270)

y = random.randint(-270, 270)

food.goto(x, y)

new_segment = turtle.Turtle()

new_segment.speed(0)

new_segment.shape("square")

new_segment.color("orange") # tail colour

new_segment.penup()

segments.append(new_segment)

delay -= 0.001

score += 10

if score > high_score:

high_score = score
pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center", font=("candara", 24, "bold"))

for index in range(len(segments)-1, 0, -1):

x = segments[index-1].xcor()

y = segments[index-1].ycor()

segments[index].goto(x, y)

if len(segments) > 0:

x = head.xcor()

y = head.ycor()

segments[0].goto(x, y)

move()

for segment in segments:

if segment.distance(head) < 20:

time.sleep(1)

head.goto(0, 0)

head.direction = "stop"

colors = random.choice(['red', 'blue', 'green'])

shapes = random.choice(['square', 'circle'])

for segment in segments:

segment.goto(1000, 1000)

segments.clear()

score = 0

delay = 0.1

pen.clear()

pen.write("Score : {} High Score : {} ".format(

score, high_score), align="center", font=("candara", 24, "bold"))

time.sleep(delay)

wn.mainloop()
Output

Conclusion.

Therefore, with the help of the above coding we can make the snake game using Python3.

References

geeksforgeeks

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