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Brain Games (En)

The document provides instructions for various games that can be played using Atari's Keyboard Controllers, detailing gameplay mechanics, scoring systems, and player interactions. It outlines different game modes, including single-player and two-player options, and explains how to match sequences of tones or digits, as well as identify dissimilar objects. Additionally, it includes musical notes for popular songs that can be played using the controllers.

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Otto Von
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0% found this document useful (0 votes)
11 views6 pages

Brain Games (En)

The document provides instructions for various games that can be played using Atari's Keyboard Controllers, detailing gameplay mechanics, scoring systems, and player interactions. It outlines different game modes, including single-player and two-player options, and explains how to match sequences of tones or digits, as well as identify dissimilar objects. Additionally, it includes musical notes for popular songs that can be played using the controllers.

Uploaded by

Otto Von
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GAME PROGRAM"

1195 Borregas Ave., Sunnyvale, CA 94086


INSTRUCTIONS

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Use your Keyboard Controllers with this Game Program.™
Be sure the controller cable is firmly plugged into the jacks
TM
on the rear of your Video Computer System.
TOUCH ME™ COUNT ME PICTURE ME™
Game Number] 1] 2]3]|4 Game Number | 5 Game Number | 9 |10
Number of Players] 1] 1] 2 Number of Players | 1 Number of Players] 1] 1

Ls}
Tone| 6|9|6|9 Tone/Digits | 6 Waiting Time (Secs.)} 5| 3
FIND ME™ ADD ME PLAY ME
Game Number] 11]12]13}14 Game Number }15]16 Game Number
Number of Players] 1 1) 2)2 Number of Players | 1 For 1 or 2 players. Use
your controllers to play
Slow Time Digits | 4 tunes.
Fast Time
Printed in U.S.A.
Use your Keyboard Controllers with this
Game Program™. Be sure the controller
cable is firmly plugged into the jacks on
the rear of your Video Computer System.
The computer plays a “sequence of tones” which you must
See your Owner’s Manual for details.
match, starting with one tone and adding a new tone to the
BRAIN GAMES For one-player games, use the left con-
troller. To prolong the life of your Atari
Video Computer System and to protect
sequence each time you enter correctly.
As the computer is playing the sequence, the word WAIT
the electronic components, the Console will appear at the top of the screen. When the computer
unit should be OFF when inserting or says GO, it is your turn to match the tone sequence. If you
removing a Game Program. miss the sequence, the computer will say WAIT, repeat the
sequence, and credit you with a ‘miss’. Four “misses” (or
correctly following a sequence of 32 tones) completes the
game.
The number in the box at the
top of the screen is the number
of tones that have been correct-
ly played.
In two-player games, the players
alternate. As one player enters
the sequence correctly, a new
tone will be added for the other
player. The computer will say
GO underneath the score of the
player whose turn it is. The
game ends when either player
reaches four “misses”, or if
both players correctly complete
a 32-tone sequence.
As shown in the diagram above, the six boxes at the bottom
of the screen correspond to numbers 1 to 6 on your con-
troller. In the 9-tone games, the nine boxes at the bottom
of the screen correspond to the numbers 1 to 9 on your
controller.

In the A position, the player will not hear the entire tone se-
quence, but only the new tone that is added. If a miss is
made, the computer will then play the entire sequence. In
B position, the tone sequence is repeated each time, with
the new tone added. As the computer generates the sequence, enter the digits,
in order, by pushing the corresponding number on your
Keyboard controller.

Play this game like TOUCH ME™. The computer will play a When your Difficulty Switch is in the B position, the com-
sequence of digits to be matched in order. The computer puter will show you the complete sequence of digits to be
adds a new digit to the sequence when you correctly follow followed. In the A position, the computer will not show the
the sequence. entire sequence, but only the digit that has been added. If
a “miss” is made, the computer will then refresh your
When the computer shows you the sequence in the box at memory by showing the entire sequence.
the center of the screen, the word WAIT will appear. When
the computer says GO, it is your turn to match the se-
quence. If you miss, the computer will say WAIT, repeat
the sequence, and credit you with a “miss”. Four “misses”
(or correctly following a sequence of 32-digits) completes
the game. In these one-player games, the computer will display a set
of four objects in the center column. While the computer
The number in the box at the top of the screen shows the makes a distracting noise, try to memorize the order of the
number of digits in the sequence that you have correctly objects from top to bottom. The computer then scrambles
followed. the order, moves them to the lefthand column, and gives
you twenty seconds to remember their original order.
Players alternate for two-player games. As one player cor- In game 9, you have four seconds to memorize the original
*
rectly identifies the sequence, a new digit is added for the order of the objects, in Game 10 you have 1¥2-seconds.
next player. The computer will say GO underneath the If your guess is incorrect or the time runs out, the computer
score of the player whose turn it is. The game ends when
will show you the correct answer in the lefthand column,
either player scores four “misses” or if both players cor-
before showing the next set of objects.
rectly complete a sequence of 32-digits.
You get one point for each object placed in the correct
position and a bonus score based on the time taken to
remember all the objects.
Five sets of objects are a game.

Oblo
Heo
ADOs 4
In these games, the left Difficulty Switch affects the Bonus
Scoring. In the A position, the Bonus Score added to your
correct guesses is one-half the timer value. In the B posi-
tion, the Bonus Score is equal to the timer value. The right

(eB) ea
Difficulty Switch has no effect.
The best possible score in the A position is 45; in B the
best possible score is 70.

Keyboard The computer generates a set of four objects on the screen.


All, except one, are identical. Your score is based on the
Controller time taken to find the one dissimilar object.

| i zi You can continue to enter guesses until the timer runs out.
@ @ © 4 The correct answer will show in the box at the top of the
4 5 6 screen. There are five sets of objects per game. In Games
11 and 13 you have 20-seconds to find the dissimilar object;
© © @ 5 in Games 12 and 14 you have only 5-seconds.
7 8 9
In the one-player games, using the left controller, try to im-
prove your score with each game. In two-player games,
each player is competing to find the same dissimilar object
and score first.

Each row of numbers on your controller corresponds with


one of the boxes on the screen. For example, row one {
-F4
Soa &
(numbers 1-2-3) corresponds with the top box; row two
(numbers 4-5-6) corresponds with the second box, etc. If
the first object in the center column was scrambled to the
GAS 0] FI
Oe
second box in the left column, push a button in row two of
your Keyboard (number 4, 5, or 6). That object will appear in
the righthand column in the first box. Continue making
selections in this way.
Each object can be selected only once.
A set of digits is generated by the computer. You score by
adding the digits and entering the sum before the timer
Keyboard runs out. The correct answer will appear in the box at the
Controller top of the screen. There are five sets of digits per game.
With the left controller, continue to practice on the one-
player games. In the two-player games, each player is try-
ing to enter the sum of the same set of digits and score
first.
Games 15 and 17 give you twenty seconds to find the sum
of four digits. Games 16 and 18 give you five seconds to
find the sum of five digits.

Each row of numbers on your controller corresponds with


one of the boxes on the screen. For example, row one
(numbers 1-2-3) corresponds with the top box; row two
(numbers 4-5-6) corresponds with the second box, etc. If
the dissimilar object is in the fourth box push a button in
row four (*-0-#) of your controller. The correct solution to
the above diagram is 3.

Enter your answer just as you would with a calculator. If


the sum of the digits is a single unit (4 to 9), you must enter
The scoring is affected by the Difficulty Switches. In the it as a zero-sum (04, 05, etc.).
B position, the player gets the full value of the timer added
to his score. In the A position, the player gets one-half the
timer value added to his score. Best possible score for
position A is 25, position B is 50.
The player using the A position on the Difficulty Switches
will receive one-half the timer value added to his score. In
the B position, the full value of the timer is added to the
score. Best possible score for B position is 50; best possi-
ble score for A position is 25.
Twinkle Twinkle Little Star

9-9-5-5-4-4-5-5/6-6-7-7-8-8-9-9/
Your keyboard controllers become musical instruments. 5-5-6-6-7-7-8-8/5-5-6-6-7-7-8-8/
Each button on the controller will generate a different 9.9-5-5-4-4-5-5/6-6-7-7-8-8-9-9.
musical note, allowing you to play songs. If both con-
trollers are used, duets can
be played on your Video Com-
puter System. The Difficulty
Three Blind Mice
Switches have no effect on Keyboard
this game. Controller
5-5-6-6-7-7-7-7/5-5-6-6-7-7-7-7
5-2-3-4-3-2-5-515-2-3-4-2-3-5-5/

For two people to play duets, right controller plays the first
line, the left controller plays the second line.

Row Your Boat (round song)


9-9-9-9-8-7-7-7/7-8-7-6-5-5-5-5/
nothing Inothing

2-2-2-2-5-5-5-5]7-7-7-1-9-9-9-9]
9-9-9-9-9-9-9-9/9-9-8-8-7-7-7-7]
Press the numbers on your Keyboard Controller in order.
Numbers that are underlined should be held for that count. 5-6-7-8-9-9-9-9/9-9-9-9-9-9-9-9/
7-8-7-6-5-5-5-5/2-2-2-2-5-5-5-5/
Happy Birthday 9-9-8-8-7-7-7-7IT-B-7-6-5-5-5-5.
9-9-8-9-6-7-7-7/9-9-8-9-5-6-6/ 7-7-7-1-9-9-9-9/5-6-7-8-9-9-9-9.
9-9-2-4-6-7-8/3-3-4-6-5-6-6.

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