Computer Intro
Computer Intro
COMPUTER.
This is an electronic device used to Record, command, store, interpret, execute commands and
process data to give information as an output.
COMPUTER TERMINOLOGIES
1) HARDWARE – this are physical components of the computer systems – CPU, keyboard,
mouse, printer, screen. Which are called peripherals, Peripherals are physical components
which are connected to the CPU to form entire computer system (input storage and out put)
2) FIRM WARE- Are programmes held in the computer chip. They are software in the form
of an IC, usually the manufacturers logo e.g. COMPAQ, IBM, HP, LENOVO etc.
3) SOFTWARE – Are programmes within a computer system. we have two types
A. System software – Are programmes which support all application software by directing
basic function of a computer. They also determine the way application software runs a
machine examples operating system such as windows 98, 2000, XP, NT, ME etc
B. Application software – Are programmes designed and written to perform a specific
function in a given application area e.g. ms word, ms excel, access.
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4) HUMAN WARE. This are human involvement in the effective operation of the machine
(computer)
ADVANTAGES OF A COMPUTER.
I. Accuracy-Due to program checks and controls applied to data before and during
processing, invalid data is corrected and detected thus ensuring output of computer travel
high degree of accuracy.
II. Timing-Since they operate at an electronic speed closer to the light speed, it means any
time you can get unto data results.
III. Reliability-The main unit (cup) is made of electronic component and it is not prone to
tear or wear like other electronic machines.
IV. Information management-It is possible due to characteristics of a computer because it is
possible to increase the level of information supplied to management for control and
decision making.
V. Flexibility-Can be used for various purposes.
VI. Choice of configuration-There is wide range of optional peripherals which allow any
business to implement those which are suitable for its processing requirements.
DISADVANTAGES
1. Cost – initial cost and maintenance of a computer system is very high.
2. Standby facilities - There is need to buy standby facilities for the computer.
3. Feasibility study – (initial study) if a poor feasibility study is done then a wrong
machine is implemented. This will not do as required.
4. Inflexibility – Changes require considerable commitment of human and computer
resources and for this reason computer system are not as flexible as manual system.
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4. Factories – where many machines perform many operations over and over again are
controlled by computers. Computer controlled machines are more accurate and much
quicker than man operated machines.
5. Teaching machine – used in the field of education as a supporting staff for teachers
the computer type’s instruction and multiple choice questions to students who type
back the answers. The computer is pre programmed to continue the instruction if
student answer is wrong or to give suitable revision if he / she selects a wrong answer.
6. Stock control – Stock control programs on a computer enable the management of a
firm to keep accurate and up to date stock records.
7. Banking – A central computer is used to store details of all bank customers in all its
branches worldwide.
8. Business – Computer systems are widely used in this field where by an account
department can have a computerized account where by all important information can
be stored and then computer can keep track for purchase ledger, sales and general.
9. Industry and commercial
CLASSIFICATION OF COMPUTERS
Application:
a. Analog – Use to measure values of continuously valuable physical quantities from strength
of electrical current and they transmit data in a wavelength form and mainly used for
manufacturing purposes.
b. Digital: - Use to perform arithmetic and logical functions mainly used for commercial
purposes.
c. Hybrid: - Combination of analogue and digital used for both commercial and
manufacturing purposes.
Size and capability
A. Mainframe computers
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Big in size, stores a lot of data, have large memory space, and require many people to
operate
B. Mini computers
Small in size, store a lot of data, low storage capacity and are less powerful.
C. Micro computers
Require one person to operate, have a devise to allow graphical input.
D. Super and Maxi
Performs intensive work of weather focus networked to use mainframe computer and have
high processing speed
E. Laptops and palmtops
Smallest and are portable, can support less peripherals devises and are slow in processing.
Generation
1. 1st Generation computers;
Developed in the year 1940s
Used electronic valves as their main storage
Were large in size and used a lot of power
2. 2nd Generation computers
Developed in the year 1950s
Used transistor technology as their main storage
Were smaller in size and used less power and were less expensive than the 1 st
generation
3. 3rd Generation computers
developed in 1965
Used large scale integrated circuits which are mainly transistor components
More effective than the 2nd generation computers and able to do multiprogramming.
4. 4th Generation computers
Developed in the year 1971
Used large scale integrated circuits as their main storage circuits combination of
transistor capacitors and integrated wiring system
Cheaper than 3rd generation computers
Have large capacity and can be networked
5. 5th generation computers
Expected in the year 1990s
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Should be using new integrated circuits as their main storage
Will be able to recognize voice thus using voice recognition i.e. as their input devise
MEMORY
UNIT
INPUT DEVICES CPU CONTROL
UNIT
OUTPUT DEVICES
ARITHMETIC
AND LOGIC
UNIT
BACKING STORAGE
Memory unit
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Holds programmes instructions, data being processed and results of processing awaiting
transfer to the out put devises.
RAM ROM
It is volatile (not constant) Non volatile
Forms major portion Forms smaller portion
Size not fixed Size fixed
Read and write Read only
ARITHMETIC AND LOGIC UNIT
Has two functions
I. Carry out calculations / Numeric operations
II. Perform logical operations
CONTROL UNIT
Read programmes instructions and direct every operation in a procedure not fetch execute cycle
which involve stages
I. Read
II. Decode (interpret)
III. Execute (apply)
IV. Read
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CONTROL UNIT
READ START
FROM THE MAIN TO FETCH
MEMORY INTRUCTIONS
EXECUTE DECODE
APPLYING INTEPRETING
COMMANDS
MAGNETIC DISCS
Are two types
a. Hard disc within the system unit of a computer
b. floppy discs
FLOPPY DISKS
Provide a cost effective means of on line data storage
Compared to magnetic tapes they have high storage capacity and offer direct access
capability
Types
1) 8inch diameter
2) 5 ¼ inch diameter
3) 3 ½ inch diameter micro
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PRECAUTIONS OF HANDLING DISKS
store them where there are no magnetic fields
Do not bend or fold the disk
Keep them in their protective jackets after use to prevent dust
Do not touch the exposed area of the disk but always hold the disk by its label and
insert it by its label upwards
Never remove the disk from the disk drive do not use force let it slide freely and
close the door after inserting it.
Never write on a label that is already on the disk with a pencil, ballpoint pen but
always use a felt pen or write the label before fixing it to the disk.
NETWORKING
It is integration / connection of computers system terminals and communication lines
We have two types of networking;
1) LAN – Local area network – Connected within the same geographical area and do not
exceed 2km radius (interconnection of computers in a room and buildings, site)
2) WAN – wide area network computer connected in different geographical areas
(interconnection of computers in separate sites cities countries)
ADVANTAGES OF NETWORKING
1) Sharing of resources of computer and staff for information
2) provision of local facilities without the loss of central control
3) Even distribution of work, processing loading.
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4) Improved and more economic communication facilities in general.
COMPONENTS OF A NETWORK
We will stay to the basic network for our discussions. The basic network components today are:
Cables
Network Adapter Cards
Hubs
Switching Hubs
A network computer is connected to the network cabling with a network interface card, (also called
a "NIC", "nick", or network adapter). Some NICs are installed inside of a computer: the PC is
opened up and a network card is plugged directly into one of the computer's internal expansion
slots
Cables
Routers, brouters, and gateways are inter-networking devices used for connecting different
networks.
SWITCHING HUB
The Switching hub, sometimes called a "Switch" is a more advanced unit over the basic hub.
HUB
The central connecting device is called a hub. A hub is a box that is used to gather groups of PCs
together at a central location
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Repeaters
A repeater connects two segments of your network cable. It re times and regenerates the signals to
proper amplitudes and sends them to the other segments
Bridges
A bridge tells where the message is going. It reduces the traffic on other network segments, since it
does not send all packets. Bridges can be programmed to reject packets from particular networks.
Routers
A router is used to route data packets between two networks. It reads the information in each packet
to tell where it is going. If it is destined for an immediate network it has access to, and directs it to
the right address
Gateways
A gateway can translate information between different network data formats or network
architectures. It can translate TCP/IP to AppleTalk so computers supporting TCP/IP can
communicate with Apple brand computers. Most gateways operate at the application layer, but can
operate at the network or session layer of the OSI model.
TYPES OF NETWORKS
Ring
star
bus networks
Ring Topology
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Star Topology
Bus Topology
DEFINATIONS
BIT – Binary digit – referred to as a single digit in a binary number
BYTE – A group of eight bits which is the binary representation of information in binary
representing a character
1 BYTE - = 1 CHARACTER
BYTE – The smallest and less able unit in the memory.
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ACCESS TIME
Total time taken to find and transfer data from storage media to memory it depend on three factors
1. Seek time – Time taken to find correct track of the disk.
2. Rotational delay – Time taken for the correct part of the track to be reached
3. Transfer rate – time taken to move data into the memory
Formula: AT=ST+RD+TR
VIRUS SYMPTOMS
1. Unfamiliar l messages appearing on the screen
2. Programs taking longer than usual to load
3. Disc access time takes too long for a simple task
4. Less memory available than usual
5. Access lights turning on for non referred devices
6. Programmers and files mysteriously disappearing
7. Executable files changing names for no obvious reasons
8. Changes of disk volumes
9. Data files changing size for no obvious reasons
10. Frequent read and write errors.
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PREVENTION OF A VIRUS
1. Scan all diskettes with an up to date antivirus program
2. If possible avoid using one diskette on several machines
3. Identify and isolate your computer and the disc which could be infected
4. Use an antivirus program to remove the virus
5. determine how virus was introduced to the system and refrain from the practice
6. Find out if any of your diskette could have left you and separate it from the good ones
FUNTIONAL KEYS
Their function will always vary from program to program and are labeled F1-F10 on standard key
board and F1-F12 on extended key board.
NUMERIC KEYS
They function to produce numbers and cursor control functions
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TYPING AREA
Contains alphanumeric keys A-Z and 0-9 including special characters and fulstops, commas,
colons, etc
TOGGLE KEYS
Their functions will always vary when off and when on for example;
KEY STATUS
ON OFF
Caps Lock Types capital letters only Types the small letters/ lower case
Num Lock Types numbers only Cursor control and other functions on the
numeric keypad
Insert Allows you to insert a character at All your typing will overwrite while typing in
any part of the document the middle of your document
Scroll Lock Locks the scroll Allows scroll
Pause/Break Pauses the activity Nothing
Miscellaneous Keys
They have standard functions and are used in many programs e.g.
ENTER/RETURN KEY –
Signal enter of an action,
End of a sentence/ new line
Confirm a command
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