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Advancing

The document outlines strategies for advancing in bridge bidding, emphasizing the advantages and disadvantages of playing advances as forcing or non-forcing. It details various structures for responding to advances based on support and points, and discusses when to advance, suggesting that advances should be constructive. Additionally, it provides guidelines for responding to advances after one-level, two-level, and three-level overcalls, noting that higher-level advances are generally forcing to game.

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0% found this document useful (0 votes)
6 views3 pages

Advancing

The document outlines strategies for advancing in bridge bidding, emphasizing the advantages and disadvantages of playing advances as forcing or non-forcing. It details various structures for responding to advances based on support and points, and discusses when to advance, suggesting that advances should be constructive. Additionally, it provides guidelines for responding to advances after one-level, two-level, and three-level overcalls, noting that higher-level advances are generally forcing to game.

Uploaded by

Timothy
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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oAdvancing

How to advance?

Approach: Play advances as F1

 Advantages: the simplest approach; allows GF single suited hands to


bid naturally
 Disadvantages: the advance being forcing limits what you can advance
with. However, alternative approaches which play the advance as NF
are more complicated. The most common are:
o Using transfers. I use this
o Using the Cuebid to just show HCP rather than support. Then,
you can bid naturally after

Structure

 If you have support,


o Simple raise
o Cuebid raise
o Mixed raise (Jump to three of opener’s suit)
o Pre-emptive raise (Jump to three of your own suit)
 If you have no support nor suit but have points
o 1NT/2NT: Natural
 Over 1-level overcall, 8-10(11)/11-13(14)
 Over 2-level overcall, 2NT=9-11
 Of course, adjust using the vulnerability
 If you have a suit
o GF: start by bidding the suit, then rebid it later in a way that is
forcing to game
o Intermediate: jump-bid the suit, which would show an
intermediate single suited hand; usually only for over one level
overcalls
o <Invitational: bid the suit and probably pass the next NF rebid

When to advance?

 Advancing is always constructive, the corollary of which being that you


do not advance simply because you don’t want to play in the suit your
partner has bid

Should advances always be forcing? What about over interruption?


E.g. Responder bids or doubles
 Maybe only those at the one level (for flexibility). Higher than that,
probably not any more. This is because
o After responder has bid, it is less likely that you have game
o Furthermore, you now have an additional bid - the takeout
dbl/redbl
 So, the suggestion would be that bidding shows a hand that is
invitational or less, and if you have a really good hand, you start with a
double or redbl
 Given these considerations, perhaps more adjustments should be
made
o 2NT should be Truscott. If you have a balanced invite, you can
start by dbling/redbling

How to respond to an advance?

After a one-level advance:

E.g. 1m-(1H)-P-(1S)

 New suit: F1
 2m (Cuebid): Strong, GF unless advancer rebids your suit or his suit
 Jump to the three-level: natural, intermediate, NF

After a two –level advance:

1. After a one-level overcall


 Raise or rebid own suit=NF
 Cuebidding is GF
 New suit=F1 and usually shows a non-minimum
 2NT is constructive and forward going. Else, just rebid your own suit as
a catchall
 Jump to 3 of your suit: natural, intermediate, NF

E.g. 1H-(1S)-P-(2D)

2S/3D= NF
2NT=Constructive, GF
2H=GF
3C=Nat F1; should be non-minimum because you are forcing to a
higher level
 3S= intermediate NF
2. After a two – level overcall
 Raise or rebid own suit=NF
 2NT=Natural, NF
 Cuebidding is GF
 New suit=F1; if it is higher than your own suit and at a higher level,
it is basically GF

E.g. 1S-(2C)-P-(2H)

 2S=GF
 2NT=Natural
 3C/3H=Natural, NF
 3D=GF, Natural

After a three – level advance, anything is basically forcing to game because


you can’t really stop below game any more at such a high level. Cuebidding
usually asks for a stopper

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