TS MOD 2023 en Create Models-1
TS MOD 2023 en Create Models-1
Create models
April 2023
2
Visual cues in snapping................................................................................................... 85
Override the current snap switch settings.................................................................... 86
Snap to points by using exact distance or coordinates - numeric snapping..................87
Enter a distance or coordinates......................................................................................87
Snapping example: Track along a line towards a snap point......................................88
Change the snapping mode............................................................................................ 91
Options for coordinates...................................................................................................91
Snap to lines, edges, and extension lines........................................................................... 93
Snap to a line or an edge.................................................................................................93
Snap to extension lines....................................................................................................94
Lock X, Y, or Z coordinate on a line.................................................................................98
Align objects using a snap grid....................................................................................... 99
Snap in orthogonal directions..............................................................................................99
Activate the Ortho tool.................................................................................................... 99
Snap to orthogonal points............................................................................................ 100
Snap in orthogonal direction relative to previously picked points...........................101
Set a temporary reference point.................................................................................. 103
Settings for the Ortho tool............................................................................................ 104
Snap settings........................................................................................................................ 104
1.4 Create model objects.................................................................................... 105
Examples of model objects................................................................................................ 106
Create or delete a model object........................................................................................ 106
1.5 Resize and reshape model objects.............................................................. 107
1.6 Select objects................................................................................................. 113
Select single objects............................................................................................................ 114
Select multiple objects using area selection.................................................................... 114
Select all objects.................................................................................................................. 115
Select previous objects....................................................................................................... 116
Select objects by identifier..................................................................................................116
Select handles...................................................................................................................... 118
Modify the selection............................................................................................................ 120
Select assemblies, cast units, and nested objects........................................................... 121
Select assemblies and cast units.................................................................................. 121
Select nested objects..................................................................................................... 121
Select reference models, reference model objects and assemblies............................. 122
Select an entire reference model................................................................................. 122
Select a reference model object................................................................................... 122
Select a reference model assembly............................................................................. 123
Tips for selecting objects.................................................................................................... 123
Switch rollover highlight on or off................................................................................ 123
Select on right-click........................................................................................................ 124
If you cannot select objects...........................................................................................124
Interrupt object selection..............................................................................................124
1.7 Copy and move objects.................................................................................125
Copy objects......................................................................................................................... 127
Copy by picking two points........................................................................................... 127
Copy linearly................................................................................................................... 130
Copy by specifying a distance from origin.................................................................. 130
Copy using drag-and-drop............................................................................................ 131
Copy objects to another object.................................................................................... 131
Copy all content to another object...............................................................................132
Copy to another plane................................................................................................... 133
Copy from another model.............................................................................................133
Copy objects using linear array tool.............................................................................134
3
Copy objects using radial array tool.............................................................................136
Copy objects using Array of objects (29) component ............................................... 139
Move objects........................................................................................................................ 140
Move by picking two points...........................................................................................140
Move linearly...................................................................................................................141
Move by specifying a distance from origin..................................................................142
Move using drag-and-drop............................................................................................142
Move to another plane.................................................................................................. 144
Move objects to another object....................................................................................144
Rotate objects...................................................................................................................... 145
Rotate around a line...................................................................................................... 145
Rotate around the z axis................................................................................................146
Rotate drawing objects.................................................................................................. 148
Rotation settings............................................................................................................ 149
Mirror objects.......................................................................................................................149
Mirror model objects..................................................................................................... 149
Mirror drawing objects.................................................................................................. 150
1.8 Filter objects.................................................................................................. 150
Use existing filters............................................................................................................... 151
How to use a view filter................................................................................................. 151
How to use a selection filter..........................................................................................153
Create new filters.................................................................................................................154
Create a view filter..........................................................................................................154
Create a selection filter..................................................................................................156
Create a drawing filter................................................................................................... 156
Create a drawing view filter.......................................................................................... 159
Create a drawing selection filter...................................................................................161
Filtering techniques............................................................................................................. 161
Object properties in filtering.............................................................................................. 164
Wildcards ............................................................................................................................ 181
Examples of filters............................................................................................................... 181
Filter parts based on their name..................................................................................181
Filter main parts............................................................................................................. 182
Filter bolts based on their size......................................................................................183
Filter parts based on their assembly type...................................................................184
Filter sub-assemblies..................................................................................................... 185
Filter objects based on their class................................................................................ 186
Filter reference model objects......................................................................................186
Filter parts within component...................................................................................... 187
Filter reinforcement in pour units based on pour object type................................. 188
Filter all contents of a pour unit................................................................................... 188
Copy and remove filters......................................................................................................189
Copy a filter to another model..................................................................................... 189
Remove a filter................................................................................................................190
Select values from the model.............................................................................................190
1.9 Tips for large models.................................................................................... 191
1.10 Create model templates...............................................................................193
Create a new model template............................................................................................193
Modify an existing model template...................................................................................194
Download model templates............................................................................................... 194
Model template options..................................................................................................... 194
4
Create a steel column......................................................................................................... 199
Modify steel column properties................................................................................... 200
Steel column properties................................................................................................ 200
Create a steel beam............................................................................................................ 201
Modify steel beam properties...................................................................................... 202
Steel beam properties................................................................................................... 202
Create a steel polybeam..................................................................................................... 204
Modify steel polybeam properties............................................................................... 205
Steel beam properties................................................................................................... 205
Create a curved steel beam................................................................................................207
Modify curved beam properties...................................................................................208
Steel beam properties................................................................................................... 208
Create a twin profile............................................................................................................ 210
Modify twin profile properties...................................................................................... 211
Twin profile properties.................................................................................................. 211
Create an orthogonal beam............................................................................................... 213
Modify orthogonal beam properties........................................................................... 214
Orthogonal beam properties........................................................................................214
Create a steel spiral beam.................................................................................................. 216
Basic concepts related to spiral beams....................................................................... 216
Create a spiral beam...................................................................................................... 217
Limitations.......................................................................................................................218
Steel spiral beam properties.........................................................................................219
Create a contour plate........................................................................................................ 220
Create a round contour plate....................................................................................... 221
Modify contour plate properties.................................................................................. 222
Contour plate properties...............................................................................................222
Create a conical or a cylindrical bent plate...................................................................... 224
Create a cylindrical bent plate...................................................................................... 224
Create a conical bent plate........................................................................................... 227
Modify the bend radius................................................................................................. 230
Modify the shape of a bent plate................................................................................. 232
Remove curved sections................................................................................................236
Examples......................................................................................................................... 237
Modify bent plate properties........................................................................................ 238
Bent plate properties..................................................................................................... 238
Create a stand-alone bent plate........................................................................................ 239
Create a stand-alone bent plate................................................................................... 240
Modify the shape of a stand-alone bent plate........................................................... 243
Modify bent plate properties........................................................................................ 245
Bent plate properties..................................................................................................... 245
Create a steel lofted plate.................................................................................................. 247
Prerequisites and examples of lofted plates.............................................................. 247
Create a lofted plate...................................................................................................... 249
Modify the shape of a lofted plate............................................................................... 253
Split a lofted plate.......................................................................................................... 254
Swap the end handle points to correct the geometry of a lofted plate.................. 255
Unfold lofted plates....................................................................................................... 256
Modify lofted plate properties......................................................................................257
Lofted plate properties..................................................................................................257
Create a concrete column.................................................................................................. 260
Modify concrete column properties............................................................................ 260
Concrete column properties......................................................................................... 261
Create a concrete beam......................................................................................................263
Modify concrete beam properties................................................................................263
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Concrete beam properties............................................................................................ 263
Create a concrete polybeam.............................................................................................. 266
Modify concrete polybeam properties........................................................................ 267
Concrete beam properties............................................................................................ 267
Create a concrete spiral beam........................................................................................... 270
Basic concepts related to spiral beams....................................................................... 270
Create a spiral beam...................................................................................................... 271
Limitations.......................................................................................................................272
Concrete spiral beam properties..................................................................................273
Create a concrete panel or wall......................................................................................... 275
Modify concrete panel or wall properties................................................................... 276
Concrete panel or wall properties................................................................................276
Create a concrete slab........................................................................................................ 279
Create a round concrete slab........................................................................................279
Modify concrete slab properties.................................................................................. 280
Concrete slab properties............................................................................................... 280
Create a concrete lofted slab............................................................................................. 282
Prerequisites and examples of lofted slabs................................................................ 282
Create a lofted slab........................................................................................................ 285
Modify the shape of a lofted slab.................................................................................289
Split a lofted slab............................................................................................................ 290
Swap the end handle points to correct the geometry of a lofted slab.................... 290
Modify concrete lofted slab properties....................................................................... 291
Lofted slab properties................................................................................................... 291
Create a pad footing............................................................................................................294
Modify pad footing properties......................................................................................295
Pad footing properties...................................................................................................295
Create a strip footing.......................................................................................................... 297
Modify strip footing properties.................................................................................... 298
Strip footing properties................................................................................................. 298
Create items......................................................................................................................... 300
Create an item or a concrete item............................................................................... 301
Modify item or concrete item properties.................................................................... 303
Change the shape of an item........................................................................................303
Convert a part to an item.............................................................................................. 303
Item and concrete item properties.............................................................................. 304
2.2 Adjust part position and show part information...................................... 306
Show part handles and part reference lines in a model view........................................307
Show part handles......................................................................................................... 307
Show part reference lines in a model view................................................................. 309
Modify the position of a part............................................................................................. 310
Part position on the work plane.................................................................................. 311
Part rotation....................................................................................................................313
Part position depth........................................................................................................ 314
Part vertical position...................................................................................................... 315
Part horizontal position.................................................................................................317
Part end offsets.............................................................................................................. 318
Select and change the profile or material of a part........................................................ 320
Select and change the profile of a part....................................................................... 320
Select and change the material of a part.................................................................... 322
Examples of user-defined attributes (UDAs) for parts....................................................323
Show part information by using part labels..................................................................... 324
Create curved parts............................................................................................................. 325
Create horizontal parts....................................................................................................... 326
Create beams close to each other.....................................................................................327
6
Position columns, pad footings, and orthogonal beams................................................327
How to model identical areas........................................................................................... 328
2.3 Modify parts...................................................................................................328
Split parts..............................................................................................................................329
Split a straight or curved part or polybeam................................................................ 329
Split a plate or slab.........................................................................................................329
Combine parts..................................................................................................................... 330
Attach parts to each other..................................................................................................330
Attach a part to another part........................................................................................331
Detach an attached part................................................................................................331
Explode attached parts..................................................................................................332
Warp a part...........................................................................................................................332
Warp a beam or a column using deformation angles............................................... 332
Warp a concrete slab by moving chamfers................................................................. 333
Warp a Floor Bay (66) slab.............................................................................................333
Camber a part...................................................................................................................... 334
Modify items.........................................................................................................................335
Start geometry editing...................................................................................................335
Modify the geometry of an item...................................................................................336
Add an edge to an item................................................................................................. 338
Add a vertex to an item................................................................................................. 338
Save a modified item and shape.................................................................................. 340
2.4 Add details to parts.......................................................................................341
Create bolts.......................................................................................................................... 341
Create a bolt group........................................................................................................ 342
Create a single bolt........................................................................................................ 343
Create bolts using the Auto bolt component............................................................. 343
Create a bolt group by exploding a component.........................................................346
Change or add bolted parts.......................................................................................... 347
Bolt group shape............................................................................................................ 347
Bolt properties................................................................................................................348
Create studs......................................................................................................................... 353
Create bolt holes..................................................................................................................353
Create round holes........................................................................................................ 354
Create oversized holes.................................................................................................. 354
Create slotted holes....................................................................................................... 356
Create tapped holes.......................................................................................................357
Create different holes with one bolt group.................................................................358
Create welds.........................................................................................................................359
Create a weld between parts........................................................................................ 360
Create a weld to a part.................................................................................................. 360
Create a polygon weld................................................................................................... 361
Weld properties.............................................................................................................. 362
List of weld types............................................................................................................367
Welds in components.................................................................................................... 369
Weld preparation............................................................................................................370
Set the visibility and appearance of welds.................................................................. 371
Change a weld to a polygon weld................................................................................ 373
Split a polygon weld....................................................................................................... 373
Create user-defined cross sections for welds.............................................................374
Fit part ends......................................................................................................................... 375
Fit beams and columns.......................................................................................................377
Fit objects..............................................................................................................................380
Connection logic............................................................................................................. 381
Fit objects in the model................................................................................................. 383
7
Cut objects with a polygon, line, or part........................................................................... 389
Cut objects with a polygon............................................................................................390
Cut objects with a line....................................................................................................391
Cut objects with a part...................................................................................................393
Tips on how to cut efficiently........................................................................................ 395
Hide cuts in a model view............................................................................................. 395
Polygon cut properties.................................................................................................. 396
Part cut properties......................................................................................................... 397
Chamfer part corners and edges.......................................................................................397
Chamfer part corners.................................................................................................... 397
Chamfer part edges....................................................................................................... 398
Corner chamfer properties........................................................................................... 399
Edge chamfer properties...............................................................................................401
Add surface treatment to parts......................................................................................... 402
Add surface treatment to an entire part face............................................................. 403
Add surface treatment to a selected area on a part face..........................................403
Add surface treatment to all faces of a part............................................................... 404
Add surface treatment to cut faces..............................................................................404
Surface treatment on chamfered parts.......................................................................404
Surface treatment on parts with openings and recesses..........................................405
Modify surface treatment properties.......................................................................... 405
Surface treatment properties....................................................................................... 406
Define new surface treatment subtypes..................................................................... 407
Tiled surface treatment................................................................................................. 408
Create an unpainted area using the No paint area component.............................. 412
Add surfaces to part faces and pour object faces........................................................... 414
Add a surface to a face.................................................................................................. 415
Modify surface properties............................................................................................. 415
Modify the adaptivity of reinforcement, surface treatment, or edge chamfers
in parts.................................................................................................................................. 416
Define default adaptivity settings................................................................................ 416
Modify the adaptivity of an individual model object................................................. 416
Display detailing of a part...................................................................................................416
2.5 Work with assemblies...................................................................................417
Assembly types and assembly hierarchy..........................................................................418
Assembly types...............................................................................................................419
How to check the assembly hierarchy in a nested assembly................................... 421
Assembly examples....................................................................................................... 423
Use bolts and welds to create and connect assemblies and sub-assemblies............. 424
Use bolts to create and connect assemblies.............................................................. 424
Use welds to create and connect assemblies............................................................. 425
Modify the assembly structure.......................................................................................... 426
Add parts to an existing assembly............................................................................... 427
Create nested assemblies............................................................................................. 427
Join existing assemblies.................................................................................................427
Create a sub-assembly of assembly parts.................................................................. 428
Check and highlight objects in an assembly............................................................... 428
Change the main part in an assembly......................................................................... 429
Change the main assembly...........................................................................................429
Remove objects from assemblies......................................................................................430
Remove a part or a sub-assembly from an assembly............................................... 430
Explode an assembly or a sub-assembly.................................................................... 430
2.6 Create cast units........................................................................................... 430
Create a cast unit................................................................................................................. 431
Check and highlight objects in a cast unit........................................................................ 431
8
Change the cast unit main part......................................................................................... 431
Define the cast unit type of a part.....................................................................................432
Some best practices when you are working with cast units.......................................... 432
Add objects to cast units.....................................................................................................433
Remove objects from cast units.........................................................................................434
Remove objects from a cast unit.................................................................................. 434
Explode a cast unit......................................................................................................... 434
Casting direction.................................................................................................................. 434
Casting direction for concrete and non-concrete parts............................................ 435
Define the casting direction of a part.......................................................................... 436
Show the top-in-form face............................................................................................ 436
2.7 Batch editing of assemblies or cast units.................................................. 437
Limitations and recommendations in using Batch editor.............................................. 439
Edit similar assemblies or cast units with Batch editor.................................................. 440
Settings in Batch editor.......................................................................................................442
Work with property columns in Batch editor................................................................... 443
2.8 Manage pours................................................................................................ 444
Enable pour management..................................................................................................445
Disable pour management temporarily...................................................................... 446
View cast-in-place concrete structures............................................................................. 447
Set the appearance of cast-in-place concrete structures..........................................447
Part view vs. pour view.................................................................................................. 449
Define the pour phase of a part........................................................................................ 450
Pour objects......................................................................................................................... 451
Change the color and transparency of pour objects................................................. 452
Modify the properties of a pour object....................................................................... 453
Pour units............................................................................................................................. 453
Calculate pour units....................................................................................................... 454
Check and inquire objects in a pour unit.................................................................... 454
Add objects to a pour unit.............................................................................................455
Remove objects from a pour unit................................................................................ 456
Reset pour unit relations...............................................................................................456
Modify the properties of a pour unit........................................................................... 457
How Tekla Structures automatically adds objects to pour units.............................. 457
Pour breaks.......................................................................................................................... 458
Pour break adaptivity.....................................................................................................459
Set the visibility of pour breaks.................................................................................... 460
Create a pour break....................................................................................................... 461
Modify a pour break...................................................................................................... 463
Troubleshoot pours.............................................................................................................464
Example: Create concrete geometry and work with pours............................................ 467
2.9 Create reinforcement................................................................................... 469
Create a rebar set................................................................................................................ 470
Basic concepts related to rebar sets............................................................................ 470
Create longitudinal rebars............................................................................................ 472
Create crossing rebars...................................................................................................474
Create rebars by face..................................................................................................... 477
Create rebars by guidelines.......................................................................................... 479
Create rebars by point input.........................................................................................481
Rebar set properties...................................................................................................... 482
Limitations.......................................................................................................................483
Create a rebar set using Rebar shape placing tool.................................................... 483
Examples: Rebar sets in curved structures................................................................. 489
Create a single reinforcing bar...........................................................................................496
9
Create a reinforcing bar group...........................................................................................497
Create a reinforcing bar group using Rebar shape catalog...................................... 499
Create a curved reinforcing bar group........................................................................ 505
Create a circular reinforcing bar group....................................................................... 507
Create a tapered or spiral reinforcing bar group....................................................... 509
Create a reinforcement mesh............................................................................................ 512
Create a rectangular reinforcement mesh..................................................................512
Create a polygonal reinforcement mesh.....................................................................513
Create a bent reinforcement mesh..............................................................................514
Create a customized reinforcement mesh..................................................................516
Create a reinforcement strand pattern.............................................................................517
Debond reinforcement strands.................................................................................... 518
Create a reinforcement splice............................................................................................ 519
2.10 Modify reinforcement...................................................................................521
Modify a rebar set............................................................................................................... 521
Modify the properties of a rebar set............................................................................522
Change the layer order of a rebar set..........................................................................522
Modify a rebar set using guidelines............................................................................. 523
Change the bar plane orientation of a rebar set........................................................524
Modify a rebar set using leg faces and leg surfaces.................................................. 525
Modify a rebar set locally using modifiers.................................................................. 533
How to cut rebar sets.....................................................................................................541
Distribute bars in a rebar set........................................................................................ 542
Modify a single reinforcing bar, bar group, or mesh.......................................................544
Distribute bars in a reinforcing bar group.................................................................. 548
Delete bars from a reinforcing bar group................................................................... 550
Ungroup a reinforcement............................................................................................. 551
Group reinforcement..................................................................................................... 552
Combine two reinforcing bars or reinforcing bar groups into one..........................553
Split a reinforcing bar group ........................................................................................ 553
Use handles to modify a reinforcement......................................................................554
Add hooks to reinforcing bars............................................................................................555
Define the reinforcement cover thickness....................................................................... 558
Select the definition for a reinforcement......................................................................... 561
Use adaptivity to modify a reinforcement........................................................................561
Attach a reinforcement object to a concrete part........................................................... 562
Check the validity of reinforcement geometry................................................................ 564
Split and splice a reinforcement........................................................................................ 564
Assign running numbers to reinforcement...................................................................... 566
Classify reinforcement to layers........................................................................................ 567
How Tekla Structures automatically attaches rebar set bars to concrete parts.......... 568
How to calculate the reinforcing bar length..................................................................... 570
How to calculate the reinforcing bar leg length...............................................................573
Reinforcement shape recognition..................................................................................... 575
Rebar shape manager in reinforcement shape recognition.....................................576
Hard-coded bending type identifiers in reinforcement shape recognition............ 588
Reinforcement in templates......................................................................................... 612
2.11 Work with rebar assemblies........................................................................ 614
Create a rebar assembly..................................................................................................... 615
Create a basic rebar assembly......................................................................................616
Rebar assembly properties........................................................................................... 616
Modify a rebar assembly.................................................................................................... 617
Add objects to an existing rebar assembly................................................................. 617
Create a nested rebar assembly...................................................................................618
Check and highlight objects in a rebar assembly.......................................................618
10
Change the main object of a rebar assembly............................................................. 618
Change the coordinate system of a rebar assembly................................................. 619
Remove objects from a rebar assembly........................................................................... 620
Remove an object from a rebar assembly.................................................................. 620
Explode a rebar assembly or a sub-assembly............................................................ 620
2.12 Create construction objects and points..................................................... 621
Create a construction line.................................................................................................. 622
Create a construction plane............................................................................................... 623
Create a construction circle................................................................................................623
Create a construction arc................................................................................................... 624
Create a construction polycurve........................................................................................626
Copy a construction object with offset............................................................................. 627
Modify a construction object............................................................................................. 628
Create points........................................................................................................................ 631
Create points on a line...................................................................................................632
Create points on a plane............................................................................................... 633
Create points parallel to two points.............................................................................633
Create points along the extension line of two points................................................ 634
Create projected points on a line................................................................................. 635
Create points along an arc using center and arc points............................................635
Create points along an arc using three arc points..................................................... 636
Create points tangent to a circle.................................................................................. 637
Create points at any position........................................................................................637
Create bolt points...........................................................................................................638
Create points at the intersection of two lines.............................................................638
Create points at the intersection of a plane and a line............................................. 638
Create points at the intersection of a part and a line................................................638
Create points at the intersection of a circle and a line.............................................. 639
Create points at the intersection of two part axes.....................................................639
Import points.................................................................................................................. 640
Point properties..............................................................................................................640
11
3.6 Use object groups in object representation and in filters....................... 663
Where object groups are used...........................................................................................663
Create an object group for object representation...........................................................663
Object group - Representation settings............................................................................ 664
Copy object groups to another model.............................................................................. 665
12
4.9 Compare parts or assemblies...................................................................... 707
4.10 View solid errors............................................................................................707
4.11 Diagnose and repair the model................................................................... 708
4.12 Find distant objects...................................................................................... 710
13
6 Applications................................................................................749
6.1 Working with applications........................................................................... 751
6.2 Import a .tsep extension to the Applications & components catalog.... 755
6.3 Remove .tsep extensions from the Applications & components
catalog............................................................................................................ 756
6.4 Copy .tsep extensions to a new Tekla Structures version........................ 756
6.5 Publish a group in the Applications & components catalog.................... 756
7 Components............................................................................... 759
7.1 Component properties................................................................................. 760
7.2 Add a component to a model.......................................................................762
7.3 Modify a component in a model..................................................................764
7.4 View a component in a model..................................................................... 765
7.5 Component tips............................................................................................. 765
7.6 How to use the Applications & components catalog................................ 766
Groups in the catalog.......................................................................................................... 767
Search for a component in the catalog.............................................................................767
Change the view in the catalog.......................................................................................... 768
Show selected components in the catalog....................................................................... 768
View and modify component information in the catalog............................................... 769
Add a thumbnail image for a component in the catalog................................................769
Publish a component in the catalog..................................................................................770
Create and modify groups in the catalog......................................................................... 770
Change the order of groups in the catalog...................................................................... 771
Hide groups and components in the catalog...................................................................773
Show the catalog message log...........................................................................................773
Catalog definitions...............................................................................................................773
7.7 Convert components to conceptual or detailing components................773
7.8 Automate connection creation .................................................................. 775
AutoConnection................................................................................................................... 775
Define AutoConnection settings and rules................................................................. 775
Create a connection using AutoConnection............................................................... 779
AutoDefaults........................................................................................................................ 780
Define AutoDefaults settings and rules.......................................................................780
Modify a connection using AutoDefaults.................................................................... 785
AutoConnection and AutoDefaults rules..........................................................................785
Combining and iterating properties for AutoDefaults...............................................788
AutoDefaults example: Using iteration with connection check................................790
Using reaction forces and UDLs in AutoDefaults and AutoConnection.................. 792
7.9 Advanced component settings ................................................................... 793
Define connection properties in the joints.def file..........................................................794
How to use the joints.def file........................................................................................ 794
Example: How Tekla Structures uses the joints.def file............................................. 796
General defaults in the joints.def file...........................................................................797
Bolt diameter and number of bolts in the joints.def file...........................................798
Bolt and part properties in the joints.def file............................................................. 800
Excel spreadsheets in connection design.........................................................................806
Files used in Excel spreadsheet connection design................................................... 807
Example of an Excel spreadsheet in connection design........................................... 808
14
Example of visualizing the Excel connection design process....................................812
Showing connection status in Excel connection design............................................ 816
General tab...........................................................................................................................816
Design and Design type tabs..............................................................................................818
Analysis tab.......................................................................................................................... 820
15
8.9 Examples of parametric variables and variable formulas in
custom components..................................................................................... 884
Example of a variable formula: Set the end plate material............................................886
Example of a variable formula: Create a nested connection with stiffeners............... 887
Example of a variable formula: Create new component objects...................................890
Example of a variable formula: Replace sub-components.............................................891
Example of a variable formula: Modify a sub-component by using a
component attribute file.....................................................................................................893
Example of a variable formula: Define the stiffener position using
construction planes.............................................................................................................894
Example of a variable formula: Determine the bolt size and bolt standard................ 897
Example of a variable formula: Calculate the bolt group distance............................... 899
Example of a variable formula: Calculate the number of bolt rows............................. 900
Example of a variable formula: Link variables to user-defined attributes................... 902
Example of a variable formula: Calculate the number of handrail posts using
a template attribute............................................................................................................ 904
Example of a variable formula: Link an Excel spreadsheet to a custom component. 907
Examples of a variable formula: Rebar set modifiers in custom components............907
Example: Define the class and size of rebar set bars using a property modifier...908
Example: Create and modify rebar hooks using an end detail modifier.................911
8.10 Import and export custom components.................................................... 914
Export a custom component..............................................................................................914
Import a custom component............................................................................................. 915
8.11 Hints and tips for using and sharing custom components...................... 915
Tips for creating custom components.............................................................................. 916
Tips for sharing custom components............................................................................... 917
Tips for updating custom components to a new version...............................................917
8.12 Customize the dialog boxes of custom components................................ 918
Modify the dialog box of a custom component...............................................................918
Custom component input files.......................................................................................... 921
Lock or unlock the custom component input file............................................................921
Custom component dialog editor settings.......................................................................922
Customize the dialog boxes of custom components by using a text editor................ 923
Add new tabs.................................................................................................................. 923
Add text boxes................................................................................................................ 924
Add images..................................................................................................................... 924
Change the order of boxes............................................................................................925
Change the location of boxes....................................................................................... 926
Example: Add a group of check boxes in the custom component dialog box........926
Example: Customize the dialog box of a custom stiffener detail.................................. 930
Example: Create a custom stiffener detail with variables......................................... 931
Example: Add a list with images in a custom component dialog box..................... 942
Example: Arrange text boxes and labels in a custom component dialog box........947
Example: Dim unavailable options in a custom component dialog box................. 949
8.13 Custom component settings........................................................................952
Custom component properties in the Custom Component Wizard............................. 953
Type/Notes tab properties............................................................................................ 953
Position tab properties.................................................................................................. 954
Advanced tab properties............................................................................................... 955
Default properties of a custom component dialog box..................................................956
Default properties of custom connections, details, and seams............................... 956
Default properties of custom parts............................................................................. 958
Plane types........................................................................................................................... 960
16
Examples of component planes................................................................................... 962
Variable properties ............................................................................................................. 964
17
End detail modifier properties................................................................................... 1026
Splitter properties........................................................................................................ 1030
Reinforcement strand properties.................................................................................... 1032
11 Disclaimer.................................................................................1035
18
1 Get to know Tekla Structures
basic working methods
Before starting to create models and drawings, get to know some basic
working methods that you will need to work efficiently both in the Tekla
Structures models and in the drawings.
We recommend you to familiarize yourself how to
• work with grids (page 20) and views
• define the work area (page 48) and coordinates (page 51) that affect your
work
• zoom and rotate (page 81) the model
• create (page 196), select (page 113) and move (page 140) objects
• position objects by using snapping (page 83)
• filter objects (page 150) both in the modeling mode and in the drawing
mode.
See also
Create parts and modify part properties (page 196)
(1) Grid origin is the point where the zero points of each coordinate axis
intersect
(2) Grid line extensions define how far the grid lines extend in each direction
(3) Grid labels are the names of the grid lines shown in views
Single grid lines have handles (page 307). If the Select grid line selection
switch is active and you select a grid line, the handles appear in magenta. If
you move the handles to make a skewed grid, you can do this only on the local
XY plane (page 31) of the grid.
NOTE When working with very large grids, always having the grid labels visible might
slow down Tekla Structures. To hide the grid labels when you zoom in, use the
advanced option XS_ADJUST_GRID_LABELS.
Modify a grid
Double-click an existing grid to modify it.
Delete a grid
When you delete an entire grid, ensure that you do not have any other objects
selected. Otherwise Tekla Structures only deletes the objects, not the grid.
Grid properties
Use the Rectangular grid or the Radial grid properties in the property pane
to view and modify the properties of a grid. To open the properties, double-
click the grid. The file name extension of a rectangular grid property file is
*.grd. The file name extension of a radial grid property file is *.rgrd.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
Coordinates In the Rectangular grid properties:
Coordinates of the grid in the x, y, and z directions.
X: grid lines vertical to the work plane
Y: grid lines horizontal to the work plane
Z: elevations in the structure
You can enter a maximum of 1024 characters. Use a
zero at the start to represent a grid on the 0,0
coordinate and spaces as separators for
coordinates.
The x and y coordinates are relative, which means
that the entries for X and Y are always relative to
the previous entry. The Z coordinates are absolute,
which means that entries for z are absolute
distances from the work plane origin.
You can either define the coordinates individually,
or you can define several grid lines with equal
spacing. Both of the following coordinate entries
create three grid lines with the spacing of 4000:
0 4000 4000
0 2*4000
In the Radial grid properties:
Radial and angular values of the grid lines.
Elevations is the value of the grid in z direction.
Radial: curved grid lines. If you enter only one value
for radius, it must be >0.
Angular: straight grid lines. You can enter negative
angle values, if needed.
Elevations: elevations in the structure
4. Click the symbol between two existing grid lines or outside the grid.
Tekla Structures creates the grid line and gives it a label using the labels of
the adjacent grid lines. For example, a new grid line between the grid lines
1 and 2 receives the label 12*.
4. On the contextual toolbar, click the Turn grid line stretching off
button.
The units depend on the settings in File menu --> Settings --> Options -->
Units and decimals .
Setting Description
Label Name of the grid line.
Depth in view plane Height of the grid plane
perpendicular to the view plane.
View plane
Each view has a view plane on which the grids (page 20) are visible and points
(page 631) are represented as blue crosses. Points that are located outside the
view plane are red. You can move the view plane (page 33) like any other
object.
Basic views
Basic views are those parallel to the global basic planes (xy, xz, and zy). In basic
views, two axes always define the view plane and the axes appear in the plane
name. The third axis is perpendicular to the view plane. It does not appear in
the plane name. In the basic plane view, the model is shown from the direction
of the third axis.
When you create basic views (page 34), you must define the view plane's
distance (the view plane coordinate) from the global origin in the direction of
the third axis.
Examples of basic views:
XZ
Other views
For other view types, you either define the view plane and coordinate by
picking points, or the points are defined automatically, depending on the
creation method.
1. On the View tab, click New view --> Using two points .
2. Pick a point to indicate the origin of the view plane.
3. Pick a second point to indicate the direction of the x axis.
The y axis is perpendicular to the view plane on which you picked the
second point.
1. On the View tab, click New view --> Using three points .
2. Pick a point to indicate the origin of the view plane.
3. Pick a second point to indicate the direction of the x axis.
4. Pick a third point to indicate the direction of the y axis.
2. On the View tab, click New view --> Along grid lines .
3. Modify the grid view properties if needed.
a. In the Number of views list, select how many views you want to
create.
b. In the View name prefix box, enter a prefix.
c. In the View properties list, define which view properties (applied or
saved) you want to use.
4. Click Create.
The Views dialog box opens.
Example
This example shows how to create vertical views of the grid lines 1–7 on the
following model:
In the Creation of views along grid lines dialog box, select All for the view
plane XZ and None for the view planes XY and ZY. Use the default settings for
the view name prefix and the view properties.
After creating the grid views, move the view named Grid 2 to the Visible views
list:
TIP Alternatively, to create a view on the front, top, back, or bottom plane of
a part, you can also use the following commands available on the View
tab:
• On part front plane
• On part top plane
• On part back plane
• On part bottom plane
To use these commands, first select a command and then the part.
1. On the View tab, click New view --> Default part views .
2. Select the part.
Tekla Structures creates the four default views all at once, using the
properties defined in part_front_view, part_top_view,
part_end_view, and part_persp_view property files.
1. On the View tab, click New view --> Undeformed part view .
2. Select the part.
For example, select a warped beam. Tekla Structures displays the beam in
a separate view in undeformed form.
Open a view
You can have up to nine views on the screen at the same time. If you are
unable to open a view, check how many views you already have open - you
may need to close some of them first.
Save a view
If you need to reopen views later on, give each view a unique name. When you
exit the model, Tekla Structures only saves the named views. Temporary views
disappear when you close them.
Before you start, create one or more views (page 33) in the model.
1. Double-click the view to open the View Properties dialog box.
2. Enter a unique name in the Name box.
Temporary views have a default name in parentheses. Do not use
parentheses when naming a view, or the view will not be saved for later
use.
3. Click Modify.
Tekla Structures will automatically save all named views when you close
the model.
Modify a view
You can modify a view simply by double-clicking it.
1. Double-click the view to open the View Properties dialog box.
2. Modify the view properties (page 46).
For example, to rename the view, enter a new name in the Name box.
3. Click Modify.
Delete a view
You can permanently delete named views.
1. Select the view, and click View angle on the contextual toolbar.
2. Select a top, back, right, bottom, front, or left view.
To Do this
Update the current view Right-click the view and select Update window.
Update all of the views On the View tab, click Redraw --> Erase
temporary graphics.
Redraw the current view Right-click the view and select Redraw view.
Redraw all of the views
On the View tab, click .
See also
Switch between views (page 45)
View properties
Use the View Properties dialog box to view and modify the model view
properties.
Option Description
Name The name of the view.
Angle Whether the view angle is Plane or
3D.
Projection The projection type of views.
Orthogonal: All objects are of equal
size (no perspective). When you
zoom, text and point size remains the
Option Description
View plane The plane of the view defined by two axes similarly to the
default view.
Number of views Defines which grid lines the views will be created of.
None does not create any views.
One (First) only creates the view closest to the grid origin.
One (Last) only creates the view furthest from the grid
origin.
All creates all views in grid planes in the relevant
direction.
View name prefix The prefix to be used with the grid label in the view name.
This name overrides the name in the view properties.
View names consist of a prefix and a grid label, e.g. PLAN
+3000. If the View name prefix box is left empty, no
prefix is used. Tekla Structures adds a dash and a running
number to the view name if view names are otherwise
identical.
View properties Defines which view properties (applied or saved) will be
used.
Each view plane has its own view properties. You can load
the properties from the current view properties with the
option <applied values> or from saved view properties.
The Show button displays the current view properties.
See also
Create model views (page 33)
1. On the View tab, click Work area and select one of the following:
2. On the View tab, click Work area and select one of the following:
1. On the View tab, click Work area and select Using two points.
2. Pick the first point.
3. Pick the second point.
3. To make the box visible again, click Redraw --> Redraw all views again.
See also
Define the work area (page 48)
View properties (page 46)
Filter objects (page 150)
Change the color and transparency of model objects by using object
representation (page 656)
Coordinate system
Tekla Structures uses two coordinate systems: the global and the local
coordinate system. The local coordinate system is also known as the work
plane.
Do not place the model far away from the origin. If you create model objects
far away from the origin, snapping to points (page 83) in the model views
The work plane is model specific, so it is the same in all views. The red work
plane arrow symbol shows the xy plane. The z direction follows the right-hand
rule (page 53).
You can change the local coordinate system by shifting the work plane
(page 53). The work plane also has its own red grid, which can be used for
positioning parts. You can show or hide (page 53) this grid as needed.
To control which work plane or base point you currently have in use in the
model, use the work plane handler toolbar (page 68).
2. To hide the grid, select View plane from the same list.
See also
Shift the work plane (page 53)
2. Move your mouse over the model to preview the work plane direction.
3. Click the left mouse button to set the work plane.
Base points
The base points (control points) allow you to use a coordinate system based
on the civil origin or other coordinate system for interoperability and
collaboration. For example, you can use base points when inserting reference
models, exporting IFC models, in drawings, in Layout manager, and in reports
and templates.
Civil origin is the datum point or fundamental benchmark point of the national
land survey network.
When you use base points, you can keep the coordinates small and locate the
model wherever needed. You can create as many base points as you need, and
select one of those to be the project base point.
TIP You can inquire the point coordinates in Tekla Structures: On the ribbon,
click the down arrow next to , and then select Point coordinates.
For more information, see Inquire object properties (page 686).
You can load existing base point settings. To do this, copy your settings file
<settings name>.basePoint.json from the \attributes folder
under the model where you have the base point settings you want to use
to the \attributes folder under the current model folder. In the Base
point dialog box, select the base point settings from the list.
Note that base point settings also work with project and firm folders: Copy
the base point settings file to the \attributes folder under the firm and
project folders.
Now you can insert a reference model, or export an IFC model using the
defined base point, for example.
TIP You can also set a base point as the project base point in the Base point
dialog box by selecting a base point from the list at the top and then
selecting the Project base point check box.
7. Click the Add model button. Tekla Structures inserts the reference model
relative to the selected base point by using the coordinate system values,
elevation and angle in the base point definition in the model Project
properties. For example, both IFC2x3 and IFC4 reference model inserting
support base points.
The following table lists the template attributes where you can use _PROJECT
and _BASEPOINT at the end, for example,
ASSEMBLY_BOTTOM_LEVEL_PROJECT or
ASSEMBLY_BOTTOM_LEVEL_BASEPOINT. Note that _BASEPOINT uses the
current base point in the same way as the workplane uses the current
workplane. If there is no current base point defined, _BASEPOINT provides
values relative to model origin (Global).
3. Click the Save work plane button to add the new work plane to the
list.
If needed, you can rename your work plane by double-clicking it and
entering a new name.
4. To remove a work plane from the list, click the Remove work plane
button.
By default, the Work plane handler toolbar is located at the bottom of the
screen. If you are unable to find the toolbar, click File --> Settings, and in the
Toolbars list ensure that the Work plane handler toolbar is selected.
See also
Coordinate system (page 51)
TIP Alternatively, if you wish to change the color settings at one go without using the
advanced options, you can use the Background Color Tool, which is available in
Tekla Warehouse.
To change the drawing mode color, go to File --> Settings --> Color mode and
select one of the options.
Examples
Below are some examples of possible background colors that you can define.
The first RGB value refers to the advanced option XS_BACKGROUND_COLOR1,
the second value to the advanced option XS_BACKGROUND_COLOR2, and so
on.
TIP You can change the drawing mode background to black with the advanced
option XS_BLACK_DRAWING_BACKGROUND.
TIP To quickly find all color related advanced options, type color in the
Search box and press Enter. Make sure the In all categories check
box is selected.
NOTE If you use Tekla Structures via remote connections, the DirectX rendering may
not work as expected: parts that you have created may not show in the
model, or the model is working slowly. If you experience such problems,
switch the DirectX rendering off.
DirectX OpenGL
Depth accuracy
In DirectX rendered model views, the accuracy in depth buffer is improved so
that when the model is zoomed, parts are not shown through other parts'
faces as often as previously.
DirectX OpenGL
Dynamic states
In DirectX rendered model views, in dynamic states, such as in selection and in
preselection highlight, the selection is clearer and the highlight is less intrusive.
DirectX OpenGL
DirectX OpenGL
DirectX OpenGL
To Do this
Zoom in Scroll forward with the mouse wheel.
Alternatively, press Page Up.
Zoom out Scroll backward with the mouse
wheel.
Alternatively, press Page Down.
Zoom to selected objects 1. Select the objects.
2. On the View tab, click Zoom --
> Zoom selected.
Alternatively, press Shift+Space.
Zoom with menu commands On the View tab, click Zoom and
select one of the zoom commands.
Keep the center point of zooming in On the File menu, click Settings and
the middle of the view select Centered zooms.
Define the zoom ratio Use these advanced options:
XS_ZOOM_STEP_RATIO
XS_ZOOM_STEP_RATIO_IN_
MOUSEWHEEL_MODE
XS_ZOOM_STEP_RATIO_IN_SCROLL_
MODE
Get to know Tekla Structures basic working 81 Zoom and rotate the model
methods
To Do this
Rotate using the middle mouse 1. On the View tab, click
button Navigate --> Set view point.
You can also press V.
2. To set the view point, pick a
position in the view.
The following symbol appears in
the model:
Get to know Tekla Structures basic working 82 Zoom and rotate the model
methods
Pan the model
You can use either the middle or left mouse button to pan the model in a view.
To Do this
Move the model using the middle 1. On the File menu, click Settings
mouse button and check that the Middle
button pan check box is
selected.
2. Hold down the middle mouse
button and drag the model.
Move the model using the left mouse 1. To activate dynamic panning, go
button to the View tab and click
Navigate --> Pan.
You can also press P.
The mouse pointer changes to a
hand:
2. Hold down the left mouse button
and drag the model.
3. To stop panning, press Esc.
Use the snap switches (page 84) on the Snapping toolbar to control which
positions you can snap to.
(1) Use the snap switches (page 84) to control which positions you can pick
when placing objects. Snap switches define exact locations on objects, for
example, end points, midpoints, and intersections.
(2) Use the first list to define the snap depth.
(3) Use the second list to switch between the view plane and work plane
(page 53).
Snap zone
Each object has a snap zone. It defines how close you need to pick to hit a
position. When you pick within the snap zone of an object, Tekla Structures
automatically snaps to the closest pickable point on that object.
You can set the snap zone using the advanced option XS_PIXEL_TOLERANCE.
Snap priority
If you pick and hit several positions simultaneously, Tekla Structures
automatically snaps to the point with the highest snap priority. To control
which positions you can pick, use snap switches. Snap switches define the
snap priority of positions.
Snap depth
The first list on the Snapping toolbar defines the depth of each position you
pick. You have the following options:
• Plane: You can snap to positions either on the view plane (page 31) or the
work plane (page 51), depending on what you have selected in the second
list on the Snapping toolbar.
• Auto: In perspective views, this option works like the 3D option. In non-
perspective views, it works like the Plane option.
• 3D: You can snap to positions in the entire 3D space.
Additionally, Tekla Structures indicates in which direction the picked points are
located. When the Ortho (page 99) tool is active, Tekla Structures displays a
rubber band line between the last point picked and the snap point. The color
of the cursor and the rubber band line follow the color of the work plane axis:
red for x-axis, green for y-axis and blue for z-axis. For any other direction the
color of the rubber band line and the cursor is black.
As a general rule of thumb, you can only snap to something that is visible.
For example, if you use the rendering options Parts rendered or
Components rendered (Ctrl/Shift +4), the object surfaces are displayed and
the objects are not transparent. This means that you cannot snap to the
object's geometry lines or reference lines which cannot be seen through the
object.
4. Move the mouse pointer over the grid line intersection so that it locks
onto the snap point, but do not click the mouse button.
NOTE If you want to change the special character for any of the three
snapping modes, use the advanced options XS_KEYIN_RELATIVE_
PREFIX, XS_KEYIN_ABSOLUTE_PREFIX, and XS_KEYIN_GLOBAL_
PREFIX.
3. To switch direction, move the mouse pointer closer to the opposite end of
the line.
4. Click the left mouse button to confirm the snap position.
Tekla Structures creates the object. For example:
NOTE If you use the Snap to line snap switch with a command that requires
only one point to be picked, for example when creating a column, only
the start point of the line is used to position the part.
• With polybeams, plates, and slabs, the extension lines are the lines that
pass through to the consecutive part handles.
• When you snap to the extension lines of nearby objects, the extension line
snaps to the direction of the nearby object and the extension line indicates
the direction that is followed in snapping. Snapping to the extension lines
of nearby objects can be useful, for example, when you want to align
objects with one another.
When a line is found, you can move the pointer further away while
keeping the snap.
4. Pick the rest of the points.
Now when you pick points using the Snap to any position snap
switch, you can only snap to positions at set intervals. The snap grid itself
is invisible in the model.
NOTE The Ortho tool has the lowest priority among snap points.
Even if you have activated the Ortho tool, but Tekla Structures detects any
other possible snap point than an orthogonal point, Tekla Structures uses the
found snap point instead of the orthogonal snap point. If there are no other
possible snap points found, then Tekla Structures uses the orthogonal snap
point.
When the snap is orthogonal to the previous points, the color of the angle
symbol is black.
Snap settings
Use the Model snap settings dialog box in File menu --> Settings --> Snap
settings to view and modify the snap settings in the model. The Drawing
snap settings dialog box has the same options for drawings. These settings
are user specific.
See also
Snap to points by using snap switches (page 84)
Get to know Tekla Structures basic working 105 Create model objects
methods
You can create different types of model objects, such as parts and items, bolts,
reinforcement, and cuts, by using the commands on the ribbon.
Some ribbon commands have a keyboard shortcut that speed up your
modeling work. You can customize the keyboard shortcuts and assign your
own shortcuts for the most used commands.
Alternatively, you can use Quick Launch or the property pane to start many of
the commands that create model objects.
After you have created the model objects, you can view and modify the model
object properties by using the property pane.
Get to know Tekla Structures basic working 106 Create model objects
methods
• On the ribbon: click a command. For example, click to create a
steel beam.
• By using Quick Launch: enter a search term. For example, type steel
beam to find the Create steel beam command.
• In the property pane: ensure that you have nothing selected in the
model. Click the Object type list button and select from the list
the object you want to create.
2. Pick points (page 83) to place the model object in the model.
Tekla Structures creates the model object using the current properties of
the object type.
3. Follow the status bar messages to get instructions on how to proceed.
4. To create more model objects with the same properties, pick more points.
The command runs until you end it or start another command.
5. If you want to delete a model object, select the object and press Delete.
Get to know Tekla Structures basic working 107 Resize and reshape model objects
methods
Tekla Structures displays the handles that you can use to modify the
object.
The relevant dimensions are shown when you move the mouse pointer
slowly over the object's edges. The dimension colors follow the colors of
the work plane coordinate axes: red in the X direction, green in the Y
direction, and blue in the Z direction. Diagonal dimensions are magenta.
3. To reshape the object, drag any of the handles.
Handle Description
Midpoint handle
Get to know Tekla Structures basic working 108 Resize and reshape model objects
methods
Handle Description
Plane handle
Line handle
TIP You can use the snap switches (page 84) when dragging a handle. To
temporarily disable the snap switches, hold down the Shift key
when dragging a handle.
Get to know Tekla Structures basic working 109 Resize and reshape model objects
methods
b. Type a new value.
The yellow arrow defines the direction in which the object is extended
or shortened. You can change the direction by clicking the arrows.
c. Press Enter to confirm the new value.
Get to know Tekla Structures basic working 110 Resize and reshape model objects
methods
b. Type the distance or coordinates.
When you start typing, Tekla Structures displays the Enter a Numeric
Location dialog box. Click OK to confirm the dimension.
Move a handle to
any location in the
3D space.
Move a handle in the
XY plane only.
Move a handle in the
Z direction only.
Move a handle along
the reference line
only.
Get to know Tekla Structures basic working 111 Resize and reshape model objects
methods
Click this button To do this Location
Move a handle
parallel to a certain
plane only. Select the
plane and drag the
handle to a new
location.
This option can be
useful when working
with a sloped roof,
for example.
Get to know Tekla Structures basic working 112 Resize and reshape model objects
methods
Click this button To do this Location
length is
displayed.
Show or hide
midpoint handles.
See also
Modify a construction object (page 628)
Modify a single grid line (page 28)
Modify a single reinforcing bar, bar group, or mesh (page 544)
Modify a rebar set (page 521)
Modify a pour break (page 463)
Add custom components to a model (page 845)
Use the different commands and methods to select the objects. To control
which type of objects can be selected, use the selecting toolbar and the
selection switches.
NOTE When direct modification (page 107) is switched on, the object
dimensions and dimension lines are always hidden. Only the direct
modification dimensions are then shown. This makes it easier to know which
dimensions can be edited.
3. To select all objects that are at least partly within a rectangular area, hold
down the left mouse button and drag the mouse from right to left.
4. If you want to change how area selection works, click File menu -->
Settings and select or clear the Crossing selection check box.
By default, the option is switched off. When the option is off, the dragging
direction affects the selection of objects. When the option is on, all objects
that fall at least partially inside the rectangular area are selected,
regardless of the dragging direction.
To Do this
Find objects based on 1. Do one of the following:
the object GUID, ID, or
• In the modeling mode: on the ribbon, click
IFC GUID identifier
the small down arrow next to the arrow
Select handles
Sometimes you need to select only the handles of a part, for example when
moving the part.
Before you start, make sure that Crossing selection is switched off, and that
4. Hold down the Alt key and drag the mouse from left to right again.
NOTE When direct modification (page 107) is switched on, Tekla Structures
also displays the direct modification handles for reference points, corners,
segments, and segment midpoints of the selected part. These handles are
blue.
DirectX OpenGL
Tekla Structures highlights the objects Tekla Structures highlights the objects
by showing them with darker object by showing them with light edge line
color. color.
For example: For example:
Select on right-click
You can change the settings so that you can select objects also with the right
mouse button.
1. On the File menu, click Settings and select the following check boxes:
• Select on right-click
• Rollover highlight
2. Right-click an object to select it. Tekla Structures highlights the object and
shows the related shortcut menu.
Get to know Tekla Structures basic working 125 Copy and move objects
methods
column have different types of part handles, and their front faces are of
different shape and location.
• To copy objects around a specified line on the work plane, use the Copy
special --> Rotate command. When you use this command, copy
carefully and always check the outcome. If the results are not as
expected, copy in smaller chunks, for example, one component at a
time.
• To copy objects from one model to another, use the Copy special -->
From another model command. The copying is based on the phase
numbers in the original model. Successful copying requires that you
have set the objects correctly, without any additional objects, in a
specific phase in the source model. Otherwise all the objects included in
the phase are copied.
Note that if you copy objects from another model, only the model
objects are copied. The drawings are not copied.
• The source object for the copying determines the object orientation.
When the objects are copied with the Copy command, the object
orientation of the target object remains the same as the orientation of
the source object.
When the objects are copied with the Copy special --> To another
object command, the object orientation is defined in relation to the
source object's internal coordinate system, and this orientation will be
translated into the target object's internal coordinate system.
Custom components have their own logic for object orientation. It may
be more straightforward to add the component in the model than to
use copying, especially if the target object's main geometry differs
considerably from the source object's geometry.
• Duplicate objects
After copying and moving, check that the outcome is as expected and there
are no accidentally created duplicates in the model.
Two objects are considered duplicates if they have the same properties and
location. Tekla Structures checks for duplicate, overlapping objects when
you copy and move objects or create new objects in the same location as
an existing object. If duplicates are found, you can choose whether to keep
or delete them. If you choose to keep the duplicates, they are hard to
detect later on.
Use the advanced option XS_DUPLICATE_CHECK_LIMIT_FOR_COPY_AND_
MOVE to define the maximum number of objects that can be counted as
duplicates while copying or moving objects.
NOTE Tekla Structures does not check for duplicates when you copy
objects using a modeling tool, such as the Array of objects (29)
component.
Get to know Tekla Structures basic working 126 Copy and move objects
methods
• Assemblies and cast units
If you copy or move objects from an assembly or cast unit, Tekla Structures
copies the assembly structure if possible. For example, sub-assemblies are
copied as sub-assemblies if a parent object is found.
When selecting the correct content to be copied, first use model selection
filters (page 151), and secondly assembly, part, or component selection
switches.
To easily select all objects within an assembly or a cast unit according to the
selection filter, hold down the Alt key and click any object in the assembly
or cast unit.
• Drawing objects
You can copy and move drawing objects between drawing views that have
different scales.
• Reinforcement and surface treatment
If you copy or move reinforcement or surface treatments (page 402), and
want them to adapt to the part they are copied or moved to:
• The reinforcement handle or surface treatment handles must be in part
corners.
• The parts between which you copy or move must have the same
number of cross section corners.
• Circular parts must have the same cross section dimensions.
• Copy and move efficiently
You can keep the Move and Copy dialog boxes open if you are going to use
them often.
After you have run the Copy - Linear, Copy - Mirror, Copy - Rotate, or the
Move - Linear, Move - Mirror or Move - Rotate command, interrupt the
command and leave the dialog box open. When you want to continue
copying or moving, click the dialog box to activate it and continue to copy
or move objects.
Copy objects
You can copy objects in a number of different ways. When you copy an object,
Tekla Structures copies all objects connected to it, including the components.
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• In the model, on the Edit tab, click Copy.
In the model, Tekla Structures displays a rubber band line between the
first picked point and the cursor position. This is a preview of the position
where the objects will be copied. Move the cursor to see how the preview
changes.
Note that Tekla Structures always displays the preview in the position
where the objects will be copied, not in the position where the cursor is
when you pick the destination point.
4. Pick one or more destination points.
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The objects are copied immediately. The Copy command remains active.
5. If you want to undo the latest copy operation, click the Undo button
on the top left corner of the Tekla Structures main window.
The Copy command still remains active.
6. To stop copying, press Esc.
NOTE If you want to limit the number of objects shown in the preview, use
the advanced option XS_PREVIEW_LIMIT. The default value is 1000.
When the value is 0, the preview is off.
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Copy linearly
In the model, you can create multiple copies of an object in the same linear
direction.
1. Select the objects you want to copy.
TIP If the dialog box is open but the command is no longer active, click
the Pick... button to re-activate the command.
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Copy using drag-and-drop
You can copy objects by using drag-and-drop.
1. On the File menu, click Settings and select the Drag & drop check box to
activate the command.
2. Select the objects you want to copy.
3. Hold down the Ctrl key and drag the objects to a new location.
The point you start dragging from (center, corner, or middle point) affects
the object's alignment in the new location.
NOTE To copy grid labels in a drawing, first select the grid label and then
either activate the Select grid line selection switch or select the
grid label handle.
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length, and rotation. If you copy objects from an assembly or cast unit, Tekla
Structures copies the assembly structure as well, if possible. For example, sub-
assemblies are copied as sub-assemblies if a parent object is found.
3. On the Edit tab, click Copy special --> All content to another
object.
4. Select the assemblies or cast units to copy to (target objects).
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As a result, Tekla Structures copies the following objects:
• Secondary parts
• Reinforcement, bolts, and welds
• Cuts, fittings, and edge chamfers
• Sub-assemblies
• Components
NOTE Tekla Structures does not copy pour breaks, or secondary parts
created by a component that has also created the assembly main part.
If some of the objects to be copied already exist in the assembly or
cast unit to copy to, Tekla Structures may create duplicate objects.
Tekla Structures warns you about duplicate secondary parts,
reinforcement, and sub-assemblies, but not about duplicate bolts,
welds, cuts, or components.
1. On the Edit tab, click Copy special --> From another model.
The Copy from Model dialog box opens.
2. In the Model directories list, select the model to copy from.
This is the source model. Note that the target model must have been
created using the same or newer version of Tekla Structures as the source
model. You cannot copy from a newer version to an older version.
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3. In the Phase numbers box, enter the numbers of the phases from which
to copy objects, separated by spaces.
For example, 2 7.
4. Click Copy.
5. Close the dialog box.
NOTE If you copy pour breaks from another model, the copied pour breaks
automatically adapt to the target model. Always check that the copied
pour breaks have adapted correctly.
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• Object to be copied
This is the default. Copies are relative to the input objects.
• Origin point
Copies are relative to the input origin point.
5. Define the settings.
6. Select the objects to copy.
7. Click OK to close the dialog box.
8. Click the middle mouse button.
9. Pick origin point.
10. Pick axis direction X.
11. Pick axis direction Y.
The selected objects are copied.
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4 Space between copies. The default value is 0 mm.
Use the space character to separate values. Enter a value for each space
between copies.
This option is not available if you select Equal as the spacing method.
5 Copy direction. The options are:
• Normal (default)
Spacing values are calculated from the origin in positive direction along
the axis.
• Reverse
Spacing values are calculated from the origin in negative direction along
the axis.
• Centered
Copies are centered on the origin.
• Mirror
Spacing values are calculated from the origin in both positive and
negative direction. Mirrored copying doubles the number of copies.
6 Spacing method. The options are:
• Equal (default)
Copies are equally spaced based on the length of the X or Y axis.
• Specified
Copies are spaced according to the number and spacing values given.
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3. Select the Copy method. The options are:
• Selected objects only
This is the default. Only the selected objects are copied.
• All associated objects
Selected objects and all objects associated with them are copied. For
example, cuts, welds, and bolts.
• Advanced
This option is similar to All associated objects, but works better with
modifications. For example, when you have stairs that have posts
welded to the steps, and you modify the distance between steps.
4. Select the Rotate copies option.
The default is Yes.
5. Define the rotation axis.
The default is X.
6. Define the settings.
7. Select the objects to copy.
8. Click OK to close the dialog box.
9. Click the middle mouse button.
10. Pick origin point.
11. Pick axis direction X.
12. Pick axis direction Y.
The selected objects are copied.
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How to define the settings
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• Mirror
Spacing values are calculated from the origin in both positive
and negative direction. Mirrored copying doubles the number of
copies.
6 Radial distance.
The radial distance should be equivalent to the distance you picked
when applying the component.
If the radial distance is smaller or greater than the picked distance,
the spacing between the copied objects is not the same as given in
the Space between copies box (4).
Tekla Structures calculates the rotation angle according to the dialog
box values (spacing and radial distance), and the rotation angle
overrides the spacing given in the dialog box.
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Examples
Example Description
An array of steel objects.
Move objects
You can move objects in a number of different ways, especially in models.
When you move an object, Tekla Structures also copies all objects connected
to it, including the components.
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2. Run the Move command:
In the model, Tekla Structures displays a rubber band line between the
first picked point and the cursor position. This is a preview of the position
where the objects will be moved. Move the cursor to see how the preview
changes.
Note that Tekla Structures always displays the preview in the position
where the objects will be moved, not in the position where the cursor is
when you pick the destination point.
4. Pick the destination point.
The objects are moved immediately. The Move command does not
remain active.
NOTE If you want to limit the number of objects shown in the preview, use
the advanced option XS_PREVIEW_LIMIT. The default value is 1000.
When the value is 0, the preview is off.
Move linearly
You can move objects linearly to a new position in the model.
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1. Select the objects you want to move.
4. Click Move.
TIP If the dialog box is open but the command is not active anymore, click
the Pick... button to re-activate the command.
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3. Drag the objects to a new location.
The point you start dragging from (center, corner, or middle point) affects
the object's alignment in the new location.
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Note that for some objects you may need to switch on Smart select
to drag from handles without selecting them first. To switch it on, click
File --> Settings and select the Smart select check box.
NOTE To move grid labels in a drawing, first select the grid label and
Get to know Tekla Structures basic working 144 Copy and move objects
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2. On the Edit tab, click Move special --> To another object.
3. Select the object to move from (source object).
4. Select the objects to move to (target object).
Rotate objects
You can copy or move an object in a model by rotating it around any line you
choose. In a drawing, you can copy or move an object by rotating it around a
given line on the work plane.
NOTE Positive rotation is according to the right-hand rule (page 53) (clockwise when
looking from the start point of the rotation axis).
• To copy and rotate, go to the Edit tab and click Copy special -->
Rotate.
The Copy - Rotate dialog box opens.
• To move and rotate, go to the Edit tab and click Move special -->
Rotate.
The Move - Rotate dialog box opens.
3. In the Around list, select line.
4. Pick the start point of the rotation axis, or enter its coordinates.
5. Pick the end point of the rotation axis, or enter its coordinates.
6. If you are copying, enter the number of copies.
7. If needed, enter the dZ value, which is the difference in position between
the original and copied object in the z direction.
8. Enter the rotation angle.
9. Click Copy or Move.
The objects are rotated accordingly.
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Example
In this example, a fitting plate is copied and rotated around a construction line
that is located at the following coordinates.
As a result, the copied fitting plates follow the curve of the concrete panel.
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2. Activate the rotation command.
• To copy and rotate, go to the Edit tab and click Copy special -->
Rotate.
The Copy - Rotate dialog box opens.
• To move and rotate, go to the Edit tab and click Move special -->
Rotate.
The Move - Rotate dialog box opens.
3. Select Z in the Around list.
4. Pick a point to define the rotation axis, or enter its coordinates.
In the example below, the red cross indicates the picked point.
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8. Click Copy or Move.
The objects are rotated accordingly.
• To copy and rotate, go to the Drawing tab and click Copy -->
Rotate.
The Copy - Rotate dialog box opens.
• To move and rotate, go to the Drawing tab and click Move -->
Rotate.
The Move - Rotate dialog box opens.
3. Pick a point, or enter its coordinates.
4. If you are copying, enter the number of copies.
5. Enter the rotation angle.
6. Click Copy or Move.
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Rotation settings
Use the Copy - Rotate and Move - Rotate dialog boxes to view and modify the
settings that are used when you rotate objects in Tekla Structures. The units
depend on the settings in File menu --> Settings --> Options --> Units and
decimals .
Option Description
X0 The x and y coordinates of the start
Y0 point of the rotation axis.
Origin angle The angle of the rotation axis when
rotating around a line on the work
plane.
Number of copies Define the number of copies created.
dZ The difference in position between
the original and copied object in the z
direction.
Rotation angle The rotation angle between the
original and new position.
Around Define whether the rotation axis is a
line on the work plane or in the z
direction.
Mirror objects
When you copy or move objects, you can mirror them through a plane that is
perpendicular to the work plane and passes through a line you specify.
Note that Tekla Structures cannot create mirrored copies of object properties.
For example, the Copy special --> Mirror command does not fully mirror
objects if they include components with asymmetrically positioned parts, or
reinforcement objects with asymmetric properties such as spacing.
• To copy and mirror, go to the Edit tab and click Copy special -->
Mirror.
The Copy - Mirror dialog box opens.
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• To move and mirror, go to the Edit tab and click Move special -->
Mirror.
The Move - Mirror dialog box opens.
3. Pick the start point of the mirroring plane, or enter its coordinates and
angle.
4. Pick the end point of the mirroring plane, or enter its coordinates and
angle.
The first picked point (X0, Y0) is the origin, and the second picked point
calculates the angle around the origin.
5. Click Copy or Move.
See also
Use existing filters (page 151)
Create new filters (page 153)
Filtering techniques (page 161)
Examples of filters (page 181)
3. Click Modify.
3. If you cannot select all objects defined by the selection filter, check your
view filter settings and ensure that you have switched on all the needed
selection switches.
4. To stop using the filter, go to the Selecting toolbar and select the
standard filter.
All objects are selectable again.
The values can be complete strings, such as the profile name UC310*97.
You can also use incomplete strings together with wildcards (page 181).
For example, the value UC* will match with all parts whose profile name
begins with the characters UC*. Empty values are matched to empty
object properties.
If you use multiple values, separate the strings with blank spaces (for
example, 12 5). If a value consists of multiple strings, enclose the entire
value in quotation marks (for example, "custom panel"), or use a
question mark (for example, custom?panel) to replace the space.
9. Repeat steps 4–8 to create as many filter rules as needed.
You can apply several filter rules at the same time.
10. Use the And/Or options and brackets (page 161) to define how multiple
rows work together.
11. Select the check boxes next to all filter rules that you want to enable.
If the check box is selected, the filter rule is enabled and effective. For
example:
The values can be complete strings, such as the profile name UC310*97.
You can also use incomplete strings together with wildcards (page 181).
For example, the value UC* will match with all parts whose profile name
The values can be complete strings, such as the profile name UC310*97.
You can also use incomplete strings together with wildcards (page 181).
For example, the value UC* will match with all parts whose profile name
begins with the characters UC*. Empty values are matched to empty
object properties.
If you use multiple values, separate the strings with blank spaces (for
example, 12 5). If a value consists of multiple strings, enclose the entire
value in quotation marks (for example, "custom panel"), or use a
question mark (for example, custom?panel) to replace the space.
10. Repeat steps 4–8 to create as many filter rules as needed.
You can apply several filter rules at the same time.
11. Use the And/Or options and brackets (page 161) to define how multiple
rows work together.
12. Select the check boxes next to all filter rules that you want to enable.
If the check box is selected, the filter rule is enabled and effective. For
example:
15. When you are done, click Cancel to close the filter properties dialog box.
Filtering techniques
By using conditions, brackets, and the And/Or options you can create filters
that can be as complex as needed.
Conditions
Use conditions to define how filter criteria relate to one another. Note that
when you create filters (page 153), you are always defining what should be
shown (or be selectable) in the model or drawing. Therefore, if you enter
"Component name does not contain gusset", you are telling Tekla Structures
Condition Description
Equals Use this condition when the filter
value must be matched exactly. For
example, "Part name equals BEAM."
Does not equal Filters out objects that contain the
value you enter. For example, "Part
profile does not equal BL200*20"
means that Tekla Structures will hide
(or not select) the objects whose
profile is BL200*20. The rest of the
objects will be shown (or selected).
Begins with Finds all objects that start with the
value you enter. For example,
"Component name begins with
purlin."
Does not begin with Filters out objects that start with the
value you enter. For example,
"Component name does not begin
with shear" means that Tekla
Structures will hide (or not select) the
objects whose name begins with the
word "shear". The rest of the objects
will be shown (or selected).
Ends with Finds all objects that end with the
value you enter. For example,
"Component name ends with plate."
Does not end with Filters out objects that end with the
value you enter. For example,
"Component name does not end with
angle" means that Tekla Structures
will hide (or not select) the objects
whose name ends with the word
"angle". The rest of the objects will be
shown or selected.
Contains Finds all objects that include the value
you enter. For example, "Component
name contains plate" would find
base plate and shear plate
simple.
Does not contain Filters out objects that include the
value you enter. For example,
"Component name does not contain
Option Description
And Use to find objects that match both
values.
When you create filter rules between
objects whose Category settings
differ, use the And option when
possible to avoid potential problems
with more complex rules.
Or Use to find objects that match either
value.
empty (= And) Empty means the same as And.
Brackets
You can use single, double, and triple brackets to create more complex filter
rules.
Example 1. Use the format "A and (B or C)" to find objects that match the first
filter rule and either of the last two rules.
Example 2. Use the format "(A and B) or C" to find objects that match both of
the first two rules or the third.
Property Description
GUID To filter objects based on their
globally unique identifier (GUID). For
example, "Object GUID begins with
ID7554C9EB-C8B4."
Phase To filter objects based on their phase
number. For example, "Object phase
does not equal 3."
Object type To filter objects based on their type.
Select an object type from the Value
list, or use the Select from model...
or Multi-select from model option.
NOTE: We recommend that you
include one filter rule for the Object
type property in each filter you
create. This ensures that only objects
of this type are filtered in. If you leave
the object type out, the filtering
outcome will be different, and objects
that do not match the category in
further filter rules may be filtered in.
The following object types can be
selected from the list:
• Assembly
• Bolt group
• Connection
• Part
• Pour break
• Pour object
• Pour unit
• Reference object
• Reinforcing bar
• Surface
• Surface treatment
• Weld
The following object types are shown
as numeric values only:
Some object types are not visible directly, but only when the objects that make
them up are visible. For example, assemblies are visible when parts are visible,
and pour units are visible when pour objects are visible. Therefore, using the
object type Assembly or Pour unit alone in a view filter in the model or in
drawings does not show anything. However, selection filters are able to select
object types like assemblies and pour units.
Category: Part
Use the Part category to filter parts (page 196) based on their common
properties.
Property Description
Name To filter objects based on their name.
For example, "Part name equals
SLAB."
Profile To filter objects based on their profile.
For example, "Part profile does not
equal L20*2."
Material To filter objects based on their
material grade. For example, "Part
material equals C25/30."
Category: Component
Use the Component category to filter components (page 759) based on their
common properties.
Property Description
Name To filter components based on their
name. For example, "Component
name equals "shear plate
simple"."
Connection code To filter components based on their
connection code, which can be either
a text string or a number. For
example, "Component connection
code equals 200_2."
Running number To filter components based on their
unique running number. For example,
"Component running number less
than 150."
Phase To filter components based on their
phase number. For example,
"Component phase equals 2."
Is conceptual To filter components based on their
type. Components can be either
detailed or conceptual. Yes =
conceptual, No = detailed. For
example, "Component is conceptual
equals Yes."
Category: Bolt
Use the Bolt category to filter bolts (page 341) based on their common
properties.
Property Description
Size To filter bolts based on their
diameter. For example, "Bolt size less
than 20.00."
Standard To filter bolts based on their bolt
assembly standard/grade. For
example, "Bolt standard equals
7990."
Category: Weld
Use the Weld property to filter welds (page 359) based on their common
properties.
Property Description
Size above line To filter welds based on their size. For
example, "Weld size above line equals
Size below line
5.00."
Reference text To filter welds based on their
reference text, which is a user-
definable value in the Weld
properties. For example, "Weld
reference text contains 12345."
Phase To filter welds based on their phase
number. For example, "Weld phase
equals 3."
Type above line To filter welds based on their weld
type (page 367). Select the type from
Type below line
the Value list.
Length above line To filter welds based on their length
value. For example, "Weld length
Length below line
greater than 0.00."
Welding site To filter welds based on where they
should be made. The options are Site
and Workshop.
Position number To filter welds based on their unique
position number. For example, "Weld
position number is greater than 100."
Property Description
Name To filter reinforcing bars based on
their name. For example, "Reinforcing
bar name equals "STIRRUP"."
Class To filter reinforcing bars based on
their class number. For example,
"Reinforcing bar class equals 3."
Size To filter reinforcing bars based on
their size. The size property depends
on the environment and may contain
letters and special characters. For
example, in the US imperial
environment, "Reinforcing bar size
equals #18."
Property Description
Name To filter surfaces based on their
name. For example, "Surface name
equals SURFACE."
Type To filter surfaces based on their type.
The options are Formwork and
Concrete finish.
Class To filter surfaces based on their class
number. For example, "Surface class
does not equal 13."
Phase To filter surfaces based on their phase
number. For example, "Surface phase
equals 3 4."
Category: Assembly
Use the Assembly category to filter assemblies, cast units (page 430), and
rebar assemblies (page 614) based on their common properties.
Property Description
Name To filter assemblies and cast units
based on their name. For example,
"Assembly name does not contain
RAFTER."
GUID To filter assemblies based on their
globally unique identifier (GUID). For
example, "Assembly GUID equals
ID89F414A7-
ECA6-4B14-99CB-6985B84E64CB."
Prefix To filter assemblies and cast units
based on their numbering prefix. For
example, "Assembly prefix equals A."
Start number To filter assemblies and cast units
based on their start number. For
example, "Assembly start number
greater than 1."
Position number To filter assemblies and cast units
based on their position number. For
example, "Assembly position number
equals A/13."
Phase To filter assemblies and cast units
based on their phase number. For
Property Description
Phase To filter construction objects based on
their phase number. For example,
"Construction object phase does not
equal 1."
Type To filter construction objects based on
their type. The options are Line, Arc,
Circle, Plane, and Polycurve.
Property Description
Load group To filter loads based on which load
group they belong to. For example,
"Load group does not equal
DefaultGroup."
Load type To filter loads based on their type.
The options are line, point, area,
uniform, and temperature.
Note that wind loads are handled as
Category: Template
Use the Template category to filter parts and other objects by using template
attributes.
With this category, you can type the name of any template attribute or user-
defined attribute directly in the Property box, even if it is not on the list. Use
the ASSEMBLY., CAST_UNIT., or POUR_UNIT. prefix in front of the property
name to access higher hierarchy level attributes, and the USERDEFINED.
prefix to access user-defined attributes.
For example, to filter objects that are one hierarchy level below the cast-unit
with the user-defined attribute User field 1, type
CAST_UNIT.USERDEFINED.USER_FIELD_1 in the Property box.
In some cases, you can filter objects based on properties of other objects from
lower hierarchy levels. This is possible when there is only one lower level
object to be accessed. For example, there is only one main part in each
assembly or cast unit, so you can access the main part properties from the
assembly or cast unit level using the MAINPART prefix. Similarly, there can only
be one pour object in each pour unit, so you can access the pour object
properties from the pour unit level using the POUR_OBJECT prefix.
For example, to filter objects in assemblies whose main part has a certain
name, type ASSEMBLY.MAINPART.NAME in the Property box.
TIP To check which unit Tekla Structures uses for a particular template
attribute, use the Select from model... option in the Value list in the
filtering dialog box.
Property Description
Creation
GUID To filter reference model assemblies
based on their globally unique
identifier (GUID). For example,
"Reference assembly GUID equals
IDA51E6BFF-
DAB9-4A56-970C-7486EF17B7B7."
Phase To filter reference model assemblies
based on their phase number. For
example, "Reference assembly phase
equals 2."
Lot To filter reference model assemblies
based on their lot number. For
example, "Reference assembly lot
greater than 1."
Description To filter reference model assemblies
based on their description, which is a
user-definable value in the Reference
object dialog box. For example,
"Reference assembly description
contains "architect model"."
Info text To filter reference model assemblies
based on their info text, which is a
user-definable value in the Reference
object dialog box. For example,
"Reference assembly info text
contains revised."
Locked To filter reference model assemblies
based on whether or not they are
locked. 0 = No, 1 = Yes, 2 =
Organization.
Logical name To filter reference model assemblies
based on their logical name, which is
Property Description
Creation
GUID To filter reference model objects
based on their globally unique
identifier (GUID).
Phase To filter reference model objects
based on their phase number. For
example, "Reference object phase
does not equal 1."
Lot To filter reference model objects
based on their lot number. For
example, "Reference object lot equals
1."
Description To filter reference model objects
based on their description, which is a
user-definable value in the Reference
object dialog box. For example,
"Reference object description
contains "architect model"."
Info text To filter reference model objects
based on their info text, which is a
user-definable value in the Reference
object dialog box. For example,
"Reference object info text contains
revised."
Locked To filter reference model objects
based on whether or not they are
locked. 0 = No, 1 = Yes, 2 =
Organization.
Logical name To filter reference model objects
based on their logical name, which is
a user-definable value in the
Reference object dialog box. For
TIP You can filter reference model object attributes using the Template
category and the EXTERNAL. prefix in the Property box. For example,
"Reference object EXTERNAL.Material equals A572."
Property Description
Site To filter objects based on which site
category they belong to. For example,
"Location breakdown structure site
equals "Site 2"."
Building To filter objects based on which
building category they belong to. For
example, "Location breakdown
structure building does not equal
"Building A"."
Section To filter objects based on which
section category they belong to. For
example, "Location breakdown
structure section equals Ramp."
Floor To filter objects based on which floor
they are located on. For example,
"Location breakdown structure floor
equals "Floor 4"."
Property Description
Pour number To filter pour objects based on their
pour number. For example, "Pour
number equals 5."
Pour type To filter pour objects based on their
type. For example, "Pour type equals
WALL."
Concrete mixture To filter pour objects based on the
properties of their concrete mix, for
example, maximum grain size of
Property Description
Creation
ID number To filter pour breaks based on their ID
number. For example, "ID number
equals 25237."
Phase To filter pour breaks based on their
phase. For example, "Pour break
phase equals 2 3."
Pour break type To filter pour breaks based on their
type. For example, "Pour break type
equals "Watertight construction
joint"."
Property Description
Name To filter pour units based on their
name. For example, "Pour unit name
contains beam."
GUID To filter pour units based on their
globally unique identifier (GUID). For
example, "Pour unit GUID contains
8505."
Property Description
Name To filter scheduled tasks based on
their name. For example, "Task name
contains floors."
Planned start date To filter scheduled tasks based on
their planned start date. For example,
"Task planned start date earlier than
Review date."
Planned end date To filter scheduled tasks based on
their planned start date. For example,
"Task planned end date later than or
equal to 10/13/2017."
Actual start date To filter scheduled tasks based on
their actual start date.
Actual end date To filter scheduled tasks based on
their actual end date.
Completeness To filter scheduled tasks based on
their completeness. The value is a
percentage. For example, "Task
completeness is 75."
Critical To filter scheduled tasks based on
how critical they are. A task can be
critical only if it has been imported
from external software. 1 = Critical, 0
= Not critical.
Note that this property is not visible
in Task manager.
Local To filter scheduled tasks based on
whether they were created in Task
manager or imported from external
software. 1 = Created in Task
Manager, 0 = Imported.
Contractor To filter scheduled tasks based on the
contractor. For example, "Task
contractor equals "Contractor A"."
Scenario To filter scheduled tasks based on the
scenario they belong to. For example,
"Task scenario equals "Scenario
1"."
Wildcards
A wildcard is a symbol that stands for one or more characters. You can use
wildcards to shorten strings, for example in filtering.
NOTE The characters * and ? may also be used in object names in Tekla Structures. If
the object name you want to filter contains * or ?, you need to enclose these
characters in square brackets. For example, to find the profile P100*10, enter
P100[*]10 in the filter field.
See also
Filter objects (page 150)
Examples of filters
Here are some examples of filters that you can create. The same filtering
techniques can be used for view, selection, and drawing filters.
Filter sub-assemblies
Create a filter that only selects parts that belong to a sub-assembly.
1. Create a selection filter. (page 153)
2. Click Add row to add a new filter rule.
3. In the Category list, select Template.
4. In the Property list, select ASSEMBLY.HIERARCHY_LEVEL.
5. In the Condition list, select Does not equal.
6. In the Value box, enter 0.
In this context, 0 means that the part does not belong to any sub-
assembly, and 1 would mean that the part does. The filter will show only
those parts whose value is not 0.
7. Enter a unique name in the box next to the Save as button.
8. Click Save as.
Remove a filter
1. Remove the filter file from the model’s attributes folder.
2. Restart Tekla Structures.
Before you start, create an empty view or selection filter, or an object group.
1. Create an empty view or selection filter (page 153), or an object group
(page 662).
2. Click Add row.
3. Select options from the Category and Property lists.
4. In the Value list, select one of the options.
The availability of options depends on your selection in the Property list.
You can select dates from the model only if the property is a date.
a. To select an object property, click Select from model... and then
select an object.
b. To select a date, click Select date... to open the Select Date dialog
box, and then select one of the options.
You can either select a date from the calendar, select the review date,
or define the number of days before or after the review date. The
review date is the same as Review date in the Project Status
Visualization dialog box.
Get to know Tekla Structures basic working 191 Tips for large models
methods
Modeling item Tips
zooming and rotating may be
affected by this switch especially in
large and complicated models that
contain reference models.
Round objects • Create holes with the Create bolts
command instead of using part
cuts with round beams.
• Use studs to model small straight
round objects instead of small
round beams.
• Model lifting hooks and other
embeds with reinforcement bars
instead of round polybeams.
Hollow core profiles • Use simple fixed (non-parametric)
profiles.
• Use chamfers for curved corners.
Custom components (page 823) • Do not create overly complex
custom components. When used
in great numbers they consume a
lot of memory.
Numbering (page 712) • Do not number the whole model
in one go. Numbering all objects in
large models may take a
considerable amount of time.
Model database • If your model file is getting large,
repairing the model database can
help to reduce the file size
considerably and therefore help
with memory problems.
Firm and Project folders • Save Firm and Project folders
locally on the hard drive of your
computer instead of a network
drive. This saves time if network
speed is slow.
When working in the multi-user
mode, ensure that the folders are
synchronized on all users’ hard
drives so that important data is
not lost or changed.
Get to know Tekla Structures basic working 192 Create model templates
methods
1.10 Create model templates
Model templates allow you to start a model with predefined company
templates and settings. This can be especially useful for sub-contractors.
Only single-user models can be created with model templates. If you wish to
create a multi-user model using a model template, create the model in single-
user mode and then switch to multi-user mode.
By default, the model template folder is saved in your environment folder. Use
the advanced option XS_MODEL_TEMPLATE_DIRECTORY to define a different
location.
Get to know Tekla Structures basic working 193 Create model templates
methods
9. When you create new models in File --> New, you can mark the important
model templates as favorites, or hide the templates that you do not need.
a. Select a model template in the list.
b. Right-click and select Favorite or Hidden.
If you marked a template as Favorite, it is placed on top of the
template list. Alternatively, use the star icon on the template to mark
it as Favorite, or to remove the marking.
If you marked a template as Hidden, it is removed from the template
list. Select the Show hidden items check box to show it again.
Get to know Tekla Structures basic working 194 Create model templates
methods
Setting Files and folders included
Attribute definitions Includes all attribute definitions of the
current model.
Bolts and bolt assemblies screwdb.db
assdb.db
Reinforcement rebar_database.inp
RebarShapeRules.xml
rebardatabase_config.inp
rebardatabase_schedule_config
.inp
Meshes mesh_database.inp
Options Includes all options of the current
model.
Drawing templates *.tpl files
Report templates *.rpt files
Include model subfolders Lists all subfolders found in the
model folder. The selected folders are
included in the model template.
The attributes folder, which
contains part and drawing properties,
and the
CustomComponentDialogFiles
folder are included by default.
Get to know Tekla Structures basic working 195 Create model templates
methods
2 Create parts, reinforcement,
and construction objects
When you know the basic principles of how to create and modify different
types of model objects in Tekla Structures, you can start working on more
detailed level with your model.
First, to get your model started, you need to create some parts (page 196).
Parts are the building blocks of the physical model. You can continue working
with the parts by, for example, deforming their shape (page 328), or by adding
some details to the parts (page 341), such as bolts, welds, or cuts or fittings.
When you use a workshop weld or bolt to join parts together, you will learn
how to work with assemblies.
For concrete parts, each concrete part is considered a separate cast unit
(page 430). For construction purposes, you may need to merge several
concrete parts into one cast unit. If you model cast-in-place concrete
structures, you may need to check how to work with pours (page 444). And
once you have created a model of concrete parts, you will need to reinforce
the parts (page 469) to gain higher strength for the parts.
Additionally, you may need to use points or construction objects (page 621) as
modeling aids. Points and construction objects help you to place other objects
in the model.
See also
Adjust how model objects are displayed (page 642)
Change the color and transparency of model objects by using object
representation (page 656)
Check the model (page 666)
Number the model (page 712)
Create parts, reinforcement, and construction 196 Create parts and modify part properties
objects
2.1 Create parts and modify part properties
In Tekla Structures, the term part refers to the basic building objects that can
be modeled and detailed further. Parts are the building blocks of the physical
model.
You can create steel parts and concrete parts. A special type of parts are items
(page 300). Use them to model objects that would be difficult to model using
basic Tekla Structures parts and commands, such as cutting.
Create steel parts by using the commands on Steel tab on the ribbon. Create
concrete parts by using the commands on the Concrete tab on the ribbon.
Every part has properties that define it, such as material, profile, and location
(page 310). Also, parts have user-defined attributes (UDAs) (page 323) that you
can use to provide additional information about a part. You can use part
properties in view filters (page 154) and selection filters (page 156) to, for
example, select, modify, and hide parts. You can also include part properties
and UDAs in drawing and report templates.
To view and modify the part properties, use the property pane. You can view
and modify the properties of a one part type at a time, or the common
properties of several, similar part types. If needed, you can copy properties
from one part to another part by using the Copy properties button in
the property pane.
Create parts, reinforcement, and construction 197 Create parts and modify part properties
objects
The basic steel parts are
• column (page 199)
• beam (page 201)
• polybeam (page 204)
• curved beam (page 207)
• twin profile (page 210)
• orthogonal beam (page 213)
• spiral beam (page 216)
• plate (page 220)
• bent plate (page 224)
• lofted plate (page 247)
Create parts, reinforcement, and construction 198 Create parts and modify part properties
objects
• panel (page 275)
• slab (page 278)
• lofted slab (page 282)
• pad footing (page 294)
• strip footing (page 297)
2. In the property pane, click the Object type list button and select
Steel column from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
Create parts, reinforcement, and construction 199 Create parts and modify part properties
objects
Modify steel column properties
1. If the property pane is not open, double-click the column to open the
Steel column properties.
2. Change the properties as needed.
3. Click Modify.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of the column.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the column.
Material Material (page 322) of the column.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group columns.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
Position
Create parts, reinforcement, and construction 200 Create parts and modify part properties
objects
Setting Description
Vertical Vertical position (page 315) of the
column, relative to column's reference
point.
Rotation Rotation (page 313) of the column
around its axis on the work plane.
Horizontal Horizontal position (page 317) of the
column, relative to column's reference
point.
Top Position of the second end of the
column in the global z direction.
Bottom Position of the first end of the column
in the global z direction.
Deforming
Warping Use to warp columns using
deformation angles.
Cambering Use to pre-camber (page 334) the
column.
Shortening Use to shorten the column in the
model. The true length of the column
is decreased in the drawing.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 201 Create parts and modify part properties
objects
2. Pick two points.
Tekla Structures creates the beam between the points you picked, using
the Steel beam properties in the property pane.
2. In the property pane, click the Object type list button and select
Steel beam from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Create parts, reinforcement, and construction 202 Create parts and modify part properties
objects
Setting Description
Name User-definable name of a beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
Position
On plane Beam's position on the work plane
(page 311), relative to the beam's
reference line.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
At depth Position depth (page 313) of the
beam. The position is always
perpendicular to the work plane.
End offset
Dx Change the length of the beam
(page 318) by moving the beam end
point along the beam's reference line.
Dy Move the beam end (page 318)
perpendicular to the beam's
reference line.
Dz Move the beam end (page 318) in the
z direction of the work plane.
Create parts, reinforcement, and construction 203 Create parts and modify part properties
objects
Setting Description
Curved beam
Plane Plane of curvature.
Radius Radius of the curved beam.
Number of segments Number of segments Tekla Structures
uses when drawing the curved beam.
Deforming
Warping Use to warp beams using
deformation angles.
Cambering Use to pre-camber (page 334) beams.
Shortening Use to shorten beams in the model.
The true length of the beam is
decreased in the drawing.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 204 Create parts and modify part properties
objects
Tekla Structures creates the polybeam between the points you picked,
using the Steel beam properties in the property pane. Note that you
cannot create a closed polybeam.
Create parts, reinforcement, and construction 205 Create parts and modify part properties
objects
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of a beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
Position
On plane Beam's position on the work plane
(page 311), relative to the beam's
reference line.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
At depth Position depth (page 313) of the
beam. The position is always
perpendicular to the work plane.
End offset
Dx Change the length of the beam
(page 318) by moving the beam end
point along the beam's reference line.
Create parts, reinforcement, and construction 206 Create parts and modify part properties
objects
Setting Description
Dy Move the beam end (page 318)
perpendicular to the beam's
reference line.
Dz Move the beam end (page 318) in the
z direction of the work plane.
Curved beam
Plane Plane of curvature.
Radius Radius of the curved beam.
Number of segments Number of segments Tekla Structures
uses when drawing the curved beam.
Deforming
Warping Use to warp beams using
deformation angles.
Cambering Use to pre-camber (page 334) beams.
Shortening Use to shorten beams in the model.
The true length of the beam is
decreased in the drawing.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 207 Create parts and modify part properties
objects
3. Pick a point on the arc (2).
4. Pick the end point (3).
Tekla Structures creates the beam between the points you picked, using
the Steel beam properties in the property pane.
The radius is defined by the points you pick.
Create parts, reinforcement, and construction 208 Create parts and modify part properties
objects
properties, double-click the steel beam. The file name extension of a beam
property file is *.prt.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of a beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
Position
On plane Beam's position on the work plane
(page 311), relative to the beam's
reference line.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
At depth Position depth (page 313) of the
beam. The position is always
perpendicular to the work plane.
End offset
Create parts, reinforcement, and construction 209 Create parts and modify part properties
objects
Setting Description
Dx Change the length of the beam
(page 318) by moving the beam end
point along the beam's reference line.
Dy Move the beam end (page 318)
perpendicular to the beam's
reference line.
Dz Move the beam end (page 318) in the
z direction of the work plane.
Curved beam
Plane Plane of curvature.
Radius Radius of the curved beam.
Number of segments Number of segments Tekla Structures
uses when drawing the curved beam.
Deforming
Warping Use to warp beams using
deformation angles.
Cambering Use to pre-camber (page 334) beams.
Shortening Use to shorten beams in the model.
The true length of the beam is
decreased in the drawing.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 210 Create parts and modify part properties
objects
1. On the Steel tab, click Beam --> Twin profile.
2. Pick two points.
Tekla Structures creates the twin profile between the points you picked,
using the Twin profile properties in the property pane.
2. In the property pane, click the Object type list button and select
Twin profile from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Create parts, reinforcement, and construction 211 Create parts and modify part properties
objects
Setting Description
Name User-definable name of a twin profile.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile The profile of both the beams in the
twin profile.
Material Material (page 322) of the beams.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group twin profiles.
For example, you can display parts of
different classes in different colors.
Twin profile type Define how the profiles are
combined.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number the
assembly position number (page 713).
Position
On plane Twin profile's position on the work
plane (page 311), relative to the twin
profile's reference line.
Rotation Rotation (page 313) of the twin profile
around its axis on the work plane.
At depth Position depth (page 313) of the twin
profile. The position is always
perpendicular to the work plane.
End offset
Dx Change the length of the twin profile
(page 318) by moving the twin profile
end point along the twin profile's
reference line.
Clearance between members
Create parts, reinforcement, and construction 212 Create parts and modify part properties
objects
Setting Description
Horizontal The horizontal clearance between the
profiles.
Vertical The vertical clearance between the
profiles.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 213 Create parts and modify part properties
objects
2. Pick a point.
Tekla Structures creates the beam using the Orthogonal beam properties
in the property pane, and at the level (page 327) defined in the properties.
2. In the property pane, click the Object type list button and select
Orthogonal beam from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Create parts, reinforcement, and construction 214 Create parts and modify part properties
objects
Setting Description
Name User-definable name of the beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Position
Vertical Vertical position (page 315) of the
beam, relative to beam's reference
point.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
Horizontal Horizontal position (page 317) of the
beam, relative to beam's reference
point.
Top Position of the second end of the
beam in the global z direction.
Bottom Position of the first end of the beam
in the global z direction.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number the
assembly position number (page 713).
IFC Export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
User-defined type (IFC4)
Create parts, reinforcement, and construction 215 Create parts and modify part properties
objects
Setting Description
available subtypes depend on the
selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 216 Create parts and modify part properties
objects
(5) Total rise: the distance from the start point to the end point, parallel to the
center axis
(6) Rotation angle: the rotation angle of the spiral beam, given in degrees.
Note: positive value = counter-clockwise rotation, negative value = clockwise
rotation.
(7) Radius: the distance from the start point to the center point, perpendicular
to the center axis
4. To set the rotation axis in the work plane +Z direction, click the middle
mouse button to finish.
Create parts, reinforcement, and construction 217 Create parts and modify part properties
objects
5. Click the spiral beam to select it.
The contextual toolbar appears with the following options:
Limitations
• Spiral beam has a single, constant radius.
• Unfolding of spiral beams whose total rise is larger than 0.00 does not
produce completely straight results in drawings. The amount of deviation in
the part profile outlines and part length depends on several factors: the
type, size, and length of the profile; the amount of total rise; and the
amount of rotation angle and detailing used.
• Spiral beams are not always untwisted in unfolding. If unequal twisting is
applied to the start end and end end, the unfolded drawing shows an
unfolded but twisted part as a result.
• Connections and details may not work as expected with spiral beams.
• DSTV export of spiral beams may not produce a correct result.
Create parts, reinforcement, and construction 218 Create parts and modify part properties
objects
• You cannot export spiral beams as parts in IFC export. If you are modeling
cast-in-place structures with spiral beam, you can export the geometry to
IFC as pour objects.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of a beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user-definable. It describes
how the part surface has been
treated.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
Position
On plane Beam's position on the work plane
(page 311), relative to the beam's
reference line.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
Create parts, reinforcement, and construction 219 Create parts and modify part properties
objects
Setting Description
At depth Position depth (page 313) of the
beam. The position is always
perpendicular to the work plane.
Geometry
Rotation angle Rotation angle of the spiral beam,
given in degrees.
Total rise Distance from the start point to the
end point, parallel to the center axis.
Twist angle at start Twist +/- angle of the spiral beam at
the start/end of the beam.
Twist angle at end
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 220 Create parts and modify part properties
objects
3. Click the middle mouse button.
Tekla Structures creates the plate using the Contour plate properties in
the property pane.
2. In the property pane, click the Object type list button and select
Contour plate from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
Create parts, reinforcement, and construction 221 Create parts and modify part properties
objects
Alternative way of creating a round plate
1. Create a diamond-shaped plate with four equal sides.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Create parts, reinforcement, and construction 222 Create parts and modify part properties
objects
Setting Description
Name User-definable name of the contour
plate.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the contour
plate.
Material Material (page 322) of the contour
plate.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group contour plates.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number the
assembly position number (page 713).
Position
At depth Position depth (page 313) of the
contour plate. The position is always
perpendicular to the work plane.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
Create parts, reinforcement, and construction 223 Create parts and modify part properties
objects
Setting Description
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
1. On the Steel tab, click Plate --> Create cylindrical bent plate .
2. On the bent plate toolbar, select whether you want to create the bent
plate by selecting parts or by selecting part faces.
Create parts, reinforcement, and construction 224 Create parts and modify part properties
objects
Additionally, you can enter the radius of the cylindrical bent plate. If no
radius is entered, Tekla Structures creates the bent plate using the default
radius.
• If you selected By parts:
a. Select the first part.
Create parts, reinforcement, and construction 225 Create parts and modify part properties
objects
• If you selected By faces:
a. Select the first part face.
Create parts, reinforcement, and construction 226 Create parts and modify part properties
objects
b. Select the second part face.
Create parts, reinforcement, and construction 227 Create parts and modify part properties
objects
cylindrical bent plate is created. You can create different shapes of conical
bent plates: inward bend, outward bend, or with 180 degrees opening angle.
1. On the Steel tab, click Plate --> Create conical bent plate .
2. On the bent plate toolbar, select whether you want to create the bent
plate by selecting parts or by selecting part faces.
You can enter two radiuses for the conical bent plate. If no radiuses are
entered, Tekla Structures creates the bent plate using the default radiuses.
• If you selected By parts:
a. Select the first part.
Create parts, reinforcement, and construction 228 Create parts and modify part properties
objects
c. Tekla Structures creates the conical bent plate.
Create parts, reinforcement, and construction 229 Create parts and modify part properties
objects
b. Select the second part face.
Create parts, reinforcement, and construction 230 Create parts and modify part properties
objects
A blue line handle appears in the middle of the curved section.
Create parts, reinforcement, and construction 231 Create parts and modify part properties
objects
• For conical bent plate:
Create parts, reinforcement, and construction 232 Create parts and modify part properties
objects
2. Select the bent plate.
A blue line handle appears in the middle of the curved section.
3. Select the line handle.
A contextual toolbar appears.
4. On the contextual toolbar, select one of the predefined shape options:
Create parts, reinforcement, and construction 233 Create parts and modify part properties
objects
You can modify the side boundaries or the lateral boundaries of the
bends both in the cylindrical and in the conical bent plate. Tekla
Structures displays the boundary handles in blue:
Create parts, reinforcement, and construction 234 Create parts and modify part properties
objects
a. Select the bent plate.
Tekla Structures displays a green selection handle in the middle of
each flat section:
c. Use the direct modification handles to change the shape of the flat
section.
7. To modify the angle of the bent plate:
a. Click the green selection handle in the middle of the flat section
whose angle you want to modify.
b. Select the line handle.
A contextual toolbar appears.
Create parts, reinforcement, and construction 235 Create parts and modify part properties
objects
The angle manipulator wheel appears in the model.
To Do this
To remove individual 1.
curved sections Ensure that Direct modification is
switched on.
2. Select the curved section you want to remove.
A blue line handle appears.
3. Select the line handle.
A contextual toolbar appears.
4.
On the contextual toolbar, click Remove
bend.
Create parts, reinforcement, and construction 236 Create parts and modify part properties
objects
To Do this
Tekla Structures removes the selected curved
section. For example:
If the bent plate solids that have been created using a previous version of
Tekla Structures seem to be broken, you can remove or explode the bends.
Then remodel the bends using the Create cylindrical bent plate command.
Examples
Here are some examples of bent plates that you can create:
Create parts, reinforcement, and construction 237 Create parts and modify part properties
objects
Starting point End result
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Create parts, reinforcement, and construction 238 Create parts and modify part properties
objects
Setting Description
Name User-definable name of the plate.
The name can contain a maximum of 61
characters.
Tekla Structures uses part names in reports and in
Document manager, and to identify parts of the
same type.
Profile Profile (page 320) of the plate.
Material Material (page 322) of the plate.
Finish Type of finish.
Finish is user definable. It describes how the part
surface has been treated, for example, with anti-
corrosive paint, hot galvanized, fire retardant
coating, and so on.
Class Use to group plates.
For example, you can display parts of different
classes in different colors.
Numbering series
Part numbering Part prefix and start number for the part position
number (page 713).
Assembly numbering Assembly prefix and start number for the assembly
position number (page 713).
IFC export
IFC entity For IFC export, select the IFC entity type and
Subtype (IFC4) subtype of the part. The available subtypes depend
on the selected IFC entity.
User-defined type
(IFC4) You can select the IFC4 subtype among the
predefined options, or you can select
USERDEFINED and then enter any text in User-
defined type (IFC4).
More
UDAs Click the User-defined attributes button to open
the user-defined attributes (page 323) (UDAs) of
the part. UDAs provide additional information
about the part.
Create parts, reinforcement, and construction 239 Create parts and modify part properties
objects
Limitations
• Tekla Structures does not support full 360 degree stand-alone bent plates.
However, you can create 359 degree plates instead.
• Use the local coordinate system in drawing creation.
In addition to the stand-alone bent plates, you can also create cylindrical and
conical bent plates (page 224) either by selecting two parts or two part faces.
The parts that you use for creating a bent plate must be contour plates, or
beams whose profile is a plate.
2. On the Steel tab, click Plate --> Create stand-alone bent plate .
3. Define the first radius of the bend:
a. Pick the center point.
b. Pick the start point for the arc.
c. Pick the end point for the arc.
The picking order defines the up direction. For example, if you create an
arc on the xy plane in the counterclockwise direction, the up direction
points to the positive z axis, according to the right-hand rule (page 53).
Create parts, reinforcement, and construction 240 Create parts and modify part properties
objects
Alternatively, you can enter the height in the bent plate contextual
toolbar.
Create parts, reinforcement, and construction 241 Create parts and modify part properties
objects
6. To complete the bent plate creation, click the middle mouse button.
Create parts, reinforcement, and construction 242 Create parts and modify part properties
objects
Modify the shape of a stand-alone bent plate
Use direct modification dimension values and handles to modify the bent
plate shape.
Create parts, reinforcement, and construction 243 Create parts and modify part properties
objects
• You can change the angle, radiuses and height of the bend by entering new
dimension values.
• You can drag and stretch the edges of the bent plate.
Create parts, reinforcement, and construction 244 Create parts and modify part properties
objects
• You can add and delete intermediate points.
Create parts, reinforcement, and construction 245 Create parts and modify part properties
objects
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of the plate.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the plate.
Material Material (page 322) of the plate.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, for example, with anti-
corrosive paint, hot galvanized, fire
retardant coating, and so on.
Class Use to group plates.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
Create parts, reinforcement, and construction 246 Create parts and modify part properties
objects
Setting Description
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 247 Create parts and modify part properties
objects
• construction arc to construction arc
For example:
Create parts, reinforcement, and construction 248 Create parts and modify part properties
objects
• construction polycurve to construction polycurve
Create parts, reinforcement, and construction 249 Create parts and modify part properties
objects
a. Select the first construction object: line, arc, circle, or polycurve.
For example, if you are using two construction circles to create a
lofted plate.
Create parts, reinforcement, and construction 250 Create parts and modify part properties
objects
• Use one construction object and a point to create a lofted
plate:
a. Select the first construction object: line, arc, circle, or polycurve.
For example, if you are using a construction polycurve and a point
to create a lofted plate.
Create parts, reinforcement, and construction 251 Create parts and modify part properties
objects
b. Pick a point.
Create parts, reinforcement, and construction 252 Create parts and modify part properties
objects
Modify the shape of a lofted plate
Use direct modification dimension handles and dimension values to modify
the lofted plate shape.
• Modify, for example, the height and radius of the lofted plate.
• For lines and arcs: drag the arc symbol at the midpoint of a line or an
arc to modify the lofted plate shape.
Create parts, reinforcement, and construction 253 Create parts and modify part properties
objects
Split a lofted plate
Note that you cannot split closed cylindrical or conical lofted plates.
1. On the Edit tab, click Split.
2. Select the lofted plate you want to split.
3. Pick a point for the dividing line.
Tekla Structures splits the lofted plate.
For example:
Create parts, reinforcement, and construction 254 Create parts and modify part properties
objects
Swap the end handle points to correct the geometry of a lofted plate
In some cases when you try to create a lofted plate, the geometry of the plate
would become self-intersecting, meaning that the start and end points of the
top and bottom construction object are opposite of each other. In these cases
the plate is not created.
You can try to resolve the situation and create the lofted plate by changing the
modeling direction of the construction lines or arcs.
1. Select the construction line or the construction arc.
Create parts, reinforcement, and construction 255 Create parts and modify part properties
objects
2. On the contextual toolbar, click Swap ends.
Tekla Structures changes the modeling direction of the selected
construction object, and the lofted plate can be created correctly.
With construction circles you can try to resolve the situation by moving either
of the circles.
Create parts, reinforcement, and construction 256 Create parts and modify part properties
objects
Modify lofted plate properties
1. If the property pane is not open, double-click the lofted plate to open the
Lofted plate properties.
2. Change the properties as needed.
3. Click Modify.
Create parts, reinforcement, and construction 257 Create parts and modify part properties
objects
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of the lofted
plate.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the lofted plate.
Material Material (page 322) of the lofted
plate.
Finish Type of finish.
Finish is user definable. It describes
how the part surface has been
treated, e.g. with anti-corrosive paint,
hot galvanized, fire retardant coating,
etc.
Class Use to group lofted plates.
For example, you can display parts of
different classes in different colors.
Numbering series
Part numbering Part prefix and start number for the
part position number (page 713).
Assembly numbering Assembly prefix and start number for
the assembly position number
(page 713).
Face type
Face type Select whether the top and bottom
faces of the plate are flush with the
plane.
Perpendicular:
Create parts, reinforcement, and construction 258 Create parts and modify part properties
objects
Setting Description
Create parts, reinforcement, and construction 259 Create parts and modify part properties
objects
Create a concrete column
2. In the property pane, click the Object type list button and select
Concrete column from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
Create parts, reinforcement, and construction 260 Create parts and modify part properties
objects
Concrete column properties
Use the Concrete column properties in the property pane to view and modify
the properties of a concrete column. To open the properties, double-click the
concrete column. The file name extension of a concrete column property file is
*.ccl.
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of the column.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the column.
Material Material (page 322) of the column.
Finish Type of finish.
Finish is user-definable. It describes
how the part surface has been
treated.
Class Use to group columns.
For example, you can display parts of
different classes in different colors.
Position
Vertical Vertical position (page 315) of the
column, relative to column's reference
point.
Rotation Rotation (page 313) of the column
around its axis on the work plane.
Horizontal Horizontal position (page 317) of the
column, relative to column's reference
point.
Top Position of the second end of the
column in the global z direction.
Bottom Position of the first end of the column
in the global z direction.
Cast unit
Cast unit numbering Part prefix and start number for the
part position number (page 713).
Create parts, reinforcement, and construction 261 Create parts and modify part properties
objects
Setting Description
Cast unit Indicate whether the column is
precast or cast-in-place.
Pour phase Pour phase (page 450) of the cast-in-
place parts. Use to separate pour
objects from one another.
Deforming
Warping Use to warp columns using
deformation angles.
Cambering Use to pre-camber (page 334) the
column.
Shortening Use to shorten the column in the
model. The true length of the column
is decreased in the drawing.
Concrete covers for rebar sets
Coordinate system Select whether the concrete cover
thickness (page 558) of the rebar sets
in the part is defined in the global
coordinate system, or in the part's
local coordinate system.
The default global and local cover
thickness values are defined in the
Options dialog box.
If you select the empty option, Tekla
Structures uses the global values.
Top, Bottom, Sides, Front , Back, To override global or local default
Start, End values from the Options dialog box,
define the cover thickness at each
required part face.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
Create parts, reinforcement, and construction 262 Create parts and modify part properties
objects
Setting Description
part. UDAs provide additional
information about the part.
2. In the property pane, click the Object type list button and select
Concrete beam from the list.
Tekla Structures starts the command and shows the properties in the
property pane.
Create parts, reinforcement, and construction 263 Create parts and modify part properties
objects
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Name User-definable name of a beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user-definable. It describes
how the part surface has been
treated.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Position
On plane Beam's position on the work plane
(page 311), relative to the beam's
reference line.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
At depth Position depth (page 313) of the
beam. The position is always
perpendicular to the work plane.
End offset
Dx Change the length of the beam
(page 318) by moving the beam end
point along the beam's reference line.
Dy Move the beam end (page 318)
perpendicular to the beam's
reference line.
Dz Move the beam end (page 318) in the
z direction of the work plane.
Curved beam
Plane Plane of curvature.
Radius Radius of the curved beam.
Create parts, reinforcement, and construction 264 Create parts and modify part properties
objects
Setting Description
Number of segments Number of segments Tekla Structures
uses when drawing the curved beam.
Cast unit
Cast unit numbering Part prefix and start number for the
part position number (page 713).
Cast unit Indicate whether the beam is precast
or cast in place.
Pour phase Pour phase (page 450) of the cast-in-
place parts. Use to separate pour
objects from one another.
Deforming
Warping Use to warp beams using
deformation angles.
Cambering Use to pre-camber (page 334) beams.
Shortening Use to shorten beams in the model.
The true length of the beam is
decreased in the drawing.
Concrete covers for rebar sets
Coordinate system Select whether the concrete cover
thickness (page 558) of the rebar sets
in the part is defined in the global
coordinate system, or in the part's
local coordinate system.
The default global and local cover
thickness values are defined in the
Options dialog box.
If you select the empty option, Tekla
Structures uses the global values.
Top, Bottom, Sides, Front , Back, To override global or local default
Start, End values from the Options dialog box,
define the cover thickness at each
required part face.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
Create parts, reinforcement, and construction 265 Create parts and modify part properties
objects
Setting Description
More
UDAs Click the User-defined attributes
button to open the user-defined
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 266 Create parts and modify part properties
objects
For example:
If you have customized the property pane layout, the list of properties may be
different.
Setting Description
General
Create parts, reinforcement, and construction 267 Create parts and modify part properties
objects
Setting Description
Name User-definable name of a beam.
The name can contain a maximum of
61 characters.
Tekla Structures uses part names in
reports and in Document manager,
and to identify parts of the same type.
Profile Profile (page 320) of the beam.
Material Material (page 322) of the beam.
Finish Type of finish.
Finish is user-definable. It describes
how the part surface has been
treated.
Class Use to group beams.
For example, you can display parts of
different classes in different colors.
Position
On plane Beam's position on the work plane
(page 311), relative to the beam's
reference line.
Rotation Rotation (page 313) of the beam
around its axis on the work plane.
At depth Position depth (page 313) of the
beam. The position is always
perpendicular to the work plane.
End offset
Dx Change the length of the beam
(page 318) by moving the beam end
point along the beam's reference line.
Dy Move the beam end (page 318)
perpendicular to the beam's
reference line.
Dz Move the beam end (page 318) in the
z direction of the work plane.
Curved beam
Plane Plane of curvature.
Radius Radius of the curved beam.
Number of segments Number of segments Tekla Structures
uses when drawing the curved beam.
Cast unit
Create parts, reinforcement, and construction 268 Create parts and modify part properties
objects
Setting Description
Cast unit numbering Part prefix and start number for the
part position number (page 713).
Cast unit Indicate whether the column is
precast or cast in place.
Pour phase Pour phase (page 450) of the cast-in-
place parts. Use to separate pour
objects from one another.
Deforming
Warping Use to warp beams using
deformation angles.
Cambering Use to pre-camber (page 334) beams.
Shortening Use to shorten beams in the model.
The true length of the beam is
decreased in the drawing.
Concrete covers for rebar sets
Coordinate system Select whether the concrete cover
thickness (page 558) of the rebar sets
in the part is defined in the global
coordinate system, or in the part's
local coordinate system.
The default global and local cover
thickness values are defined in the
Options dialog box.
If you select the empty option, Tekla
Structures uses the global values.
Top, Bottom, Sides, Front , Back, To override global or local default
Start, End values from the Options dialog box,
define the cover thickness at each
required part face.
IFC export
IFC entity For IFC export, select the IFC entity
Subtype (IFC4) type and subtype of the part. The
available subtypes depend on the
User-defined type (IFC4) selected IFC entity.
You can select the IFC4 subtype
among the predefined options, or you
can select USERDEFINED and then
enter any text in User-defined type
(IFC4).
More
UDAs Click the User-defined attributes
button to open the user-defined
Create parts, reinforcement, and construction 269 Create parts and modify part properties
objects
Setting Description
attributes (page 323) (UDAs) of the
part. UDAs provide additional
information about the part.
Create parts, reinforcement, and construction 270 Create parts and modify part properties
objects