RFS Getting Started
RFS Getting Started
Getting Started
Publication date:
29 Jun 2023
Welcome
RFS has been designed with the goal to be intuitive and simple in any phase of the game,
nevertheless a short introduction will help you to enjoy the game from the very beginning.
The first thing you may want to decide is if you are going to play RFS by itself or in
combination with FIFA 16. You can play any game of RFS in FIFA 16 and the result will be
imported back in RFS.
Installing RFS
RFS comes in two separate files, an RFS_Setup.exe installer and a RFS.zip file.
First launch RFS_Setup, it will install the RFS.exe, the simulator engine itself, but it will not
install any database or graphics. database and graphics are located in the RFS.zip file.
After installation of RFS.exe, unzip RFS.zip in the folder <MyDocuments>\RFS .
You are ready to go.
Preparing FIFA16
First of all be aware that while using FIFA 16 with RFS, you cannot continue to use FIFA
16 in its normal way, so I recommend you make a backup of your current FIFA 16 and
prepare a clean installation. RFS should actually work over any existing installation of FIFA
16 but, because FIFA 16 has so many patches, I cannot guarantee that RFS will work with
any other patch you have previously installed.
Before to start RFS, it is recommended that you launch EA App (or Origin Games if you
are still using it) and put EA App offline. This is not mandatory, but it will tremendously
speed up the launch of FIFA 16 when RFS will use it.
When RFS is launched, it checks for the presence of a properly installed FIFA 16 and ask
you the permission to take control of FIFA 16 itself.
Configuring RFS
Let's take a look at the RFS Settings menu.
Note: your personal settings are saved in \AppData\Roaming\RFS folder, typically the full
path is C:\Users\<Your Name>\AppData\Roaming\RFS. The first time, you will see the
default settings:
choose your language typing the two letters international code, at the moment only Italian
“it” and English “en” are supported, but it is possible to fully localize the game creating a
specific translation file RFS-xx.DB where xx are the two letters identifying the language.
The two letters xx are also used to identify the default language, that is actually English.
Set your name, birtday and nationality. They will be used when starting a new career.
Choose when to start the transfers market, you have 2 options: the first winter session or
the first summer session.
If you are going to play matches in FIFA 16, choose your playing preferences in terms of
difficulty, duration and language, in addition RFS can generate missed kits and create new
kits at every season. You can control this option choosing among:
"If not present" creates a new kit only if not present in current FIFA 16
"Since second season" creates a new kitstarting only from the second season of your
career
"Always" creates a new kit including the first season.
Finally you can control how fast is the simulation of the game choosing the two options
"msec per Tick" and "Hours per tick"
Think to a "tick" as a simulation step, you can choose how frequently in milli seconds
happens a simulation step and how many hours are simulated in one step.
For example use 100 msec and 24 hours for running the simulation at the maximum speed
Use 100 msec and 1 hours for a "standard" speed, each day will require 2.4 seconds to be
simulated.
Increase msec to a 150 or 200 if you prefere a slower simulation.
Starting a Career
When starting a new you have 3 options:
Manage a team, where you can select your team and start your career as a manager.
Wait for a call, where you will start your career without a team, but you can select a league
and wait for a proposal to be hired by a team of that league
Observer mode, where you will not manage any team but you can see the game running
and, if you want, to play any match in FIFA 16.
Playing
The top menu has two important buttons, the Home Button that will bring you to your
Home page
and the Advance Button, that you can use to go ahead with the simulation.The Advance
Button, starts the simulation when it is stopped or stop the simulation while it is running.
In the top-lest area of the Home Page you will find your "To Do List", the list of actions that
you have to do before to continue the simulation using the Advance Button. Click on an
item of the To Do List to go to the related page. When you have pending actions to do, the
Advance Button is disabled.
In many pages you will also find a "Delegate Button", clicking that button you delegate
choices to your staff.
Playing a Match in FIFA 16
Use the menu Load Tournament to load the match prepared by RFS, play the match as
usual. When complete, just exit FIFA 16 (you don't need to save anything) the result will be
automatically imported.
RFS patch includes the possibility to play a match CPU vs CPU. In the “Select Side”
screen of FIFA 16, set no controls for both teams and press “Button Y” (The one that is
normally used to customize your controller settings)
Patching FIFA 16
Many graphical patches are compatible with RFS.
RFS will generate automatically Kits and kitnumbers, according to configuration settings.
RFS will generate automatically Goalnets, Flags, Kitoverlays, Wipes if not present. If
present they will be not raplaced (even if previously generated by RFS itself)
Player's face: just copy the files in the proper folder, RFS will automatically recognize if a
player has a special face. For your reference, the following files are necessary (where # is
the player id)
data\sceneassets\faces\face_#_0_0_0_0_0_0_0_0_textures.rx3
data\sceneassets\heads\head_#_0.rx3
data\sceneassets\hair\hair_#_0_0.rx3
data\sceneassets\hairlod\hairlod_#_0_0.rx3
Player's tatoos: load the following file for using a specific skin for a player (where # is the
player id)
data\sceneassets\body\playerskin_#_textures.rx3
Specific Balls: load the following files for using a specific ball for a tournament (where # is
the competition id)
data\sceneassets\ball\specificball_0_#_0.rx3
data\sceneassets\ball\specificball_0_#_0_textures.rx3
Specific Advertisement Boards: load the following file for using a specific adboard for a
tournament (where # is the competition id)
data\sceneassets\adboard\specificadboard_0_#_0_0.rx3
load the following file for using a specific adboard for a team (where # is the team id)
data\sceneassets\adboard\specificadboard_#_0_0_0.rx3