Opensourced Bludlock
Opensourced Bludlock
local Library =
loadstring(game:HttpGet('https://raw.githubusercontent.com/polarsblade/
blazebackup/main/main'))()
local ThemeManager =
loadstring(game:HttpGet('https://raw.githubusercontent.com/polarsblade/
blazebackup/main/theme'))()
local SaveManager =
loadstring(game:HttpGet('https://raw.githubusercontent.com/polarsblade/
blazebackup/main/config'))()
local Tabs = {
-- Creates a new tab titled Main
Main = Window:AddTab('Main'),
['UI Settings'] = Window:AddTab('UI Settings'),
}
LeftGroupBox2:AddToggle('Camlock', {
Text = 'Camlock',
Default = false,
Tooltip = 'Enables Camlock',
})
Toggles.Camlock:OnChanged(function()
-- Code
end)
Toggles.Camlock:AddKeyPicker('CamlockBind', {
Default = 'None',
SyncToggleState = false,
Mode = 'Toggle',
Text = 'Enable',
NoUI = false,
})
Library:SetWatermarkVisibility(true)
Library:OnUnload(function()
WatermarkConnection:Disconnect()
print('Unloaded!')
Library.Unloaded = true
end)
LeftGroupBox2:AddInput('Prediction', {
Default = '0.15634',
Numeric = true,
Finished = true,
Text = 'Prediction',
Tooltip = 'Example: 0.15634',
Placeholder = '...',
Callback = function(int)
end
})
LeftGroupBox2:AddToggle('pingBased', {
Text = 'Ping Based',
Default = false,
Tooltip = 'Automatic Sets',
})
LeftGroupBox2:AddDropdown('MyDropdown', {
Values = { 'HumanoidRootPart', 'is', 'a', 'dropdown' },
Default = 1, -- number index of the value / string
Multi = false, -- true / false, allows multiple choices to be selected
Text = 'Hitpart',
Tooltip = 'This is a tooltip', -- Information shown when you hover over the
dropdown
Callback = function(Value)
print('[cb] Dropdown got changed. New value:', Value)
end
})
Options.MyDropdown:OnChanged(function()
print('Dropdown got changed. New value:', Options.MyDropdown.Value)
end)
LeftGroupBox2:AddToggle('Notifications', {
Text = 'Notifications',
Default = false,
Tooltip = 'Automatic Sets',
})
LeftGroupBox2:AddToggle('unlockOnDeath', {
Text = 'Unlock On Death',
Default = false,
Tooltip = 'Automatic Sets',
})
Options.Prediction:OnChanged(function()
-- Code
end)
--[[LeftGroupBox2:AddInput('HorizontalPrediction', {
Default = '0.152848',
Numeric = true,
Finished = true,
Text = 'HorizontalPrediction',
Tooltip = 'Example: 0.152848',
Placeholder = '...',
Callback = function(int)
end
})
Options.HorizontalPrediction:OnChanged(function()
-- Code
end)
LeftGroupBox2:AddInput('VerticalPrediction', {
Default = '0.135',
Numeric = true,
Finished = true,
Text = 'VerticalPrediction',
Tooltip = 'Example: 0.135',
Placeholder = '...',
Callback = function(int)
end
})
Options.VerticalPrediction:OnChanged(function()
-- Code
end)
LeftGroupBox2:AddInput('XPrediction', {
Default = '1',
Numeric = true,
Finished = true,
Text = 'XPrediction',
Tooltip = 'Example: 1',
Placeholder = '...',
Callback = function(int)
end
})
Options.XPrediction:OnChanged(function()
-- Code
end)
LeftGroupBox2:AddInput('YPrediction', {
Default = '1',
Numeric = true,
Finished = true,
Text = 'YPrediction',
Tooltip = 'Example: 1',
Placeholder = '...',
Callback = function(int)
end
})
Options.YPrediction:OnChanged(function()
-- Code
end)]]
LeftGroupBox2:AddToggle('Shake', {
Text = 'Shake',
Default = false,
Tooltip = 'Shakes On The Target',
})
LeftGroupBox2:AddInput('shakePower', {
Default = '0',
Numeric = true,
Finished = true,
Text = 'Power',
Tooltip = 'Example: 5',
Placeholder = '...',
Callback = function(int)
end
})
Toggles.Shake:OnChanged(function()
-- Code
end)
-- OnClick is only fired when you press the keybind and the mode is Toggle
-- Otherwise, you will have to use Keybind:GetState()
Options.CamlockBind:OnClick(function()
print('Keybind clicked!', Options.CamlockBind:GetState())
end)
Options.CamlockBind:OnChanged(function()
print('Keybind changed!', Options.CamlockBind.Value)
end)
task.spawn(function()
while task.wait() do
-- example for checking if a keybind is being pressed
local state = Options.CamlockBind:GetState()
if state then
print('KeyPicker is being held down')
end
-- Library functions
-- Sets the watermark visibilit
-- UI Settings
local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu')
-- Addons:
-- SaveManager (Allows you to have a configuration system)
-- ThemeManager (Allows you to have a menu theme system)
-- Builds our theme menu (with plenty of built in themes) on the left side
-- NOTE: you can also call ThemeManager:ApplyToGroupbox to add it to a specific
groupbox
ThemeManager:ApplyToTab(Tabs['UI Settings'])
end)
end)
end)
end)
end)
testSection:AddButton("Enable", function(IhateGayPeople)
print("button")
end)
end)
testSection:AddToggle("LOGO", false, function(first)
print("ejejejejejeje")
loadstring(game:HttpGet("https://pastebin.com/raw/6Y4WEZpq"))()
end)
loadstring(game:HttpGet("https://pastebin.com/raw/6Y4WEZpq"))()]]