Assingment Programming in Scratch 1 Motion Blocks
Assingment Programming in Scratch 1 Motion Blocks
DIRECTIONS: Complete the following exercises in Scratch. There are three levels- Modify, Manipulate, and Make.
To master this section, complete all three levels.
1. Modify: Add the cat sprite. Put the following code into its script and see what it
does:
Manipulate: Manipulate the code so that the cat walks around in a square. It should
take 90 steps and turn 90 degrees each time the green flag is clicked.
Make: Create three programs. In the first, the cat should travel and turn making a pentagon. The
second, do a hexagon. Then the third, make an octagon. Use the “pen down” block to see the
shapes.
NOTE: You can also click the “pen down” block in the palette and the pen will draw. You don’t have
to drop the block into the Coding Window. Click the “erase all” block to erase.
2. Modify: Add the bat sprite and make the size 50. Add the mountain background. Put the
following code into the bat’s script and see what it does:
Manipulate: Manipulate the code so that the bat glides from the cave entrance to the
branch without turning.
Make: Create a program where the bat glides randomly around the scene, turns 10 degrees
counterclockwise, moves 25 steps, and leaves a pen trail.
3. Modify: Add the crab sprite and place it at (-150, -100). Add the boardwalk background.
Put the following code into the crab’s script and see what it does:
a) Place the crab at (150, -100). Make it walk the other way.
Manipulate: Manipulate the code. Turn the crab 90 degrees and make it walk up the wall.
Make: Attempt to make a program where the crab moves right and up, then bounces when it
hits the edge. Why is this not possible right now? What is the problem?
Programming in Scratch 1: Motion Blocks
4. Modify: Add the dragonfly sprite and the Jurassic background. Set the dragonfly’s size
to 10. Put the following code into its script and see what it does:
Manipulate: Manipulate the code so that the dragonfly turns 30 degrees clockwise as it
glides.
Make: Create a program where the dragonfly goes from the volcano to the nearest bush.
It should increase in size as it moves toward the camera.
5. Modify: Add the parrot sprite and make the size 50. Add the wetlands background. Put
the following code into the parrot’s script and see what it does:
Manipulate: Manipulate the code so that the parrot glides rather than moves directly to
the mouse.
Make: Create a program where the parrot goes to the mouse-pointer when the space bar
is clicked and glides to a random position when the green flag is clicked.
6. Modify: Add a basketball and an apple to the screen and turn on the sound. Put the following chomp
code into the apple’s script and the bounce code into the basketball’s script. See what it does:
Manipulate: Manipulate the code so that the basketball moves 20 steps in the direction
it’s facing.
Make: Create a program that glides the basketball to the apple when the green flag is clicked. Then
make the apple glide to the basketball.