No Collision FE
No Collision FE
LocalPlayer.CharacterAdded:Connect(onCharacterAdded)
if LocalPlayer.Character then
onCharacterAdded(LocalPlayer.Character)
end
local accumulated = 0
RunService.Heartbeat:Connect(function(dt)
if not Enabled then return end -- ถ้าปิดระบบ ไม่ทำงาน
accumulated = accumulated + dt
if accumulated < CHECK_INTERVAL then return end
accumulated = 0
_G.ToggleNoCollision = function(state)
Enabled = state
end