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Algorithm development. Guessing game-2

The document outlines a lesson plan for a programming class focused on algorithm development through a guessing game. It details learning objectives, evaluation criteria, and student activities, emphasizing the creation of flowcharts and understanding branching algorithms in Python. The lesson incorporates interactive elements and reflection to assess student engagement and comprehension.

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0% found this document useful (0 votes)
3 views

Algorithm development. Guessing game-2

The document outlines a lesson plan for a programming class focused on algorithm development through a guessing game. It details learning objectives, evaluation criteria, and student activities, emphasizing the creation of flowcharts and understanding branching algorithms in Python. The lesson incorporates interactive elements and reflection to assess student engagement and comprehension.

Uploaded by

marvel8676
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Section V.

Practical Programming School:Seitzhan School

Date:23.04.2024 FULL NAME. teachers: Usipbekov A.


Class:7a,7b Number of people present: missing:

Lesson topic 5.4. Algorithm development. Guessing game.


Learning objectives to be 7.3.2.1 - write branching algorithms in the Python programming language
achieved in this lesson

Level of thinking Application


skills
Objectives of the lesson All students:
They know how to create a block diagram of an algorithm for solving a problem and write Python code
based on it.
Most students:
understand the difference in the structure of linear and branching algorithms.
Some students:
create flowcharts and task programs
Evaluation criteria They know how to create a block diagram of an algorithm for solving a problem and write Python code
based on it.
Understand the difference in the structure of linear and branching algorithms.
Create flowcharts and task programs.
Language goals Questions for dialogue and written work:
● How can you create a flowchart for solving a problem and write Python code based on it?

● What is the difference in the structure of linear and branching algorithms?


Instilling values According to the national idea of "Mangilik El", the value of the "Society of General Labor" is being
formed
Intersubject communications Mathematics
Previous Knowledge Programming algorithms
During the classes
Lesson steps/Time Teacher actions Student activities Evaluation Resources
Lesson start Organizing The students do the dance interactive board
time. exercise "Kara zhorga".
2 min. Greeting and Using the Mosaic method, students are
marking students. divided into two groups by collecting
Creating a favorable sheets of paper. Example Result
atmosphere in the 120 2
786 8
classroom.
Collective To connect In order to establish a connection Evaluation.The interactive board
work. previous between the previous and new lesson, teacher evaluates
knowledge with students answer the following students using the
today's questions, "Stickers"
knowledge, the method.Red color -
teacher organizes

Individual Students are asked to Task number 3. Change in Evaluation.students


work. solve problems on class.School starts at 9:00. Duration
their own. lesson 40 conduct self-
minutes. After assessment
lessons of odd order 1, 3, etc. a break of by using
5 minutes, after lessons of an even order
Examp Result 2, 4, etc. a break of 10 minutes. By the method
le sequence number of the lesson "Stickers".Red color
35 106.76 (numbers from 1 to 8), calculate the end - "Great! Blue -
Example Result time of the lesson in hours and minutes. Good! Yellow color
49795 63 - Try!.

Descriptor
● Display the end time of the
lesson depending on its
number.
● Right withdraw
times and minutes.
End of the lesson Reflection. Method Evaluate their actions and the actions of Evaluation.The
"Reflexive classmates using the target. teacher evaluates the
target». The student analyzes his actions and work of students
sums up the results according to the using the "Stickers"
7 min. following criteria: method.Red color -
"Great! Blue -
✔ Actively participated
Good! Yellow color
✔ It was interesting - Try!.

✔ It was clear

✔ Mastered a new theme

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