Algorithm development. Guessing game-2
Algorithm development. Guessing game-2
Descriptor
● Display the end time of the
lesson depending on its
number.
● Right withdraw
times and minutes.
End of the lesson Reflection. Method Evaluate their actions and the actions of Evaluation.The
"Reflexive classmates using the target. teacher evaluates the
target». The student analyzes his actions and work of students
sums up the results according to the using the "Stickers"
7 min. following criteria: method.Red color -
"Great! Blue -
✔ Actively participated
Good! Yellow color
✔ It was interesting - Try!.
✔ It was clear