Democracy Paper
Democracy Paper
TV Guidance
Educators should embrace—not castigate—video games and TV.
james paul gee is the Mary Lou Fulton Presidential Professor of Literacy
Studies at Arizona State University. michael levine is executive director of
the Joan Ganz Cooney Center at Sesame Workshop and a senior associate at
Yale University’s Zigler Center.
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school for some time. Indeed, scholars like Rebecca Black have shown that many
kids, including those who are English language learners, are becoming more
immersed in writing through online fan fiction sites for popular titles, such as
J.K. Rowling’s Harry Potter or Maurice Sendak’s Where the Wild Things Are,
than they are in school.
Digital media hold great promise to speak to our educational problems in two
important respects. First, they can move learning from being “book-centered” to
being “experience-centered,” while improving reading skills. Biology, for example,
is not first and foremost about words, but about actions in and around the world.
So why should its education be limited to textbooks? Second, digital tools today
are the foundation of what we might call “passion” or “professional-amateur”
(pro-am) communities. Today, many young people are using the Internet and
other digital media to become “amateur experts”—sometimes rivaling traditional
experts trained in more traditional ways—in a great variety of domains. They
use the Internet, communication media, digital tools, and membership in often
virtual, sometimes real, communities to develop expertise in different areas such
as digital video, games, storytelling, machinima (making movies from video-
game engines), fan fiction, history and civilization simulations, music, political
commentary, fashion design, and nearly every other endeavor the human mind
can imagine. They join with others around a shared passion—as opposed to age,
race, gender, or class—to learn and practice important twenty-first-century skills.
These pro-am communities—and the ways in which they are organized—hold
out promise as new sites for closing our literacy, digital, and knowledge gaps, if
we can learn to use them well for all our young people.
can decode adequately still fall victim to it. Probably the most important cause
of the slump is language, or mastery of vocabulary. As school progresses, the
language of learning (for content areas) becomes more complex and special-
ized, and less like everyday conversational language. What gives students a good
running head start to engage this complex language is a wide-ranging, sturdy
vocabulary of words introduced before school entry. Unfortunately, we don’t
teach early literacy in a way that provides most students with that vocabulary
if they don’t already have it.
The complex language associated with school success is often called “aca-
demic language.” Different academic subject areas and disciplines use differ-
ent varieties of academic language, and academic language itself is just one
type of specialist language. Specialist varieties of language are used in many
workplaces, institutions, and profes-
sions such as law, medicine, and busi-
American schools resemble a
ness. For success in school, students
need to acquire lots of words that are football team that keeps losing
used regularly across academic areas because it plays poorly in the
(words like “maintain” and “process”),
as well as technical terms used more
second quarter.
narrowly (words like “nucleus” and
“legislature”). Such words are mainstays of the classroom and of books, but do
not occur regularly in everyday conversation.
As school proceeds, content for students is increasingly couched in academic
language. In the twenty-first century, academic knowledge is being increasingly
applied to complex systems—systems such as the environment, the economy,
even weather. In the future, learning of “content” will increasingly mean work-
ing with others collaboratively to pool disciplinary knowledge and tools.
If we are to teach literacy in ways that prevent the fourth-grade slump and
make all children adept at academic language and school content, then the
preschool and middle childhood period—roughly ages four to 10—is absolutely
crucial. It is during this time that children are making the transition from learn-
ing to read to reading to learn and, we now hope, reading to discover. It is during
this time when children’s background knowledge and vocabulary development
are set in motion, when the foundations are laid for meeting the demands of
comprehending and using academic language connected to content. If these
foundations are not well set, young people cannot successfully navigate high
school, let alone graduate from college.
One key reason that some children are successful in school with academic
language is their early, home-based preparation. Many successful students enter
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kindergarten with a large and varied vocabulary acquired through regular dia-
logue with parents or grandparents, being read to frequently, and exposure to
a wide variety of experiences in the world.
Beyond such practices, Kevin Crowley, an expert on out-of-school learning,
has studied how young children develop “islands of expertise,” which he defines
as “any topic in which children happen to become interested in.” One example
is a boy who develops a “sophisticated conversational space” about trains and
related topics after he is given a Thomas the Tank Engine book and is supported
in his interests by a tuned-in, guiding adult.
Many students today, especially from low-income families, do not get these
sorts of early language-based preparation for schooling. Although billions of dol-
lars have been spent developing and administering reading intervention programs
for four-to-nine year olds under No Child Left Behind and Title I, these policies
have made scant progress and have failed to fundamentally improve reading skills,
especially the skills that lead to mastering school-based content.
experiences they can remember when they need to use coordinate systems for
further problem-solving.
Second, young people can use digital media to produce knowledge and to
display, argue for, and demonstrate their learning. This can transform our tra-
ditional notions of assessment towards more genuine mastery of skill sets. Digi-
tal media can also combine assessment more intimately with teaching. When
media tools are used to track what learners do moment by moment, we can
study different trajectories toward mastery, give students constant feedback
based on this knowledge, and assess progress across time and not just in terms
of a one-off test.
Of course, in the best schools, kids have always learned not just out of books,
but also through technologically advanced media, greatly expanding the possi-
bilities available. In the past it was projectors and stand-alone computers; today,
young people still read books and textbooks, but through networked technologies
and interactive digital media, they can also interact directly with worlds previ-
ously described passively, and act with others to learn and produce knowledge.
During the past decade we have made giant leaps in children’s and educators’
access to digital technologies. Data from national studies conducted by the Kaiser
Family Foundation indicate that families across income and demographic cat-
egories now have access to the Internet, cell phones, and video game platforms
and that the amount of time spent on digital media for children out of school
has accelerated dramatically.
Formal education systems play an equalizing role in educational opportunity.
School connectivity to the Internet, for example, has grown enormously in the
past decade, due to policy and financing efforts such as E-Rate, which spent
approximately $16 billion to wire schools and libraries between 1998 and 2008.
Teens across income groups reported use of the Internet in school growing by
45 percent between 2000 and 2006. But policy failures such as a lack of effec-
tive technology integration into classrooms, and adult concern about media
distractions, has increasingly fragmented what children do at home and in the
school environment, often to the detriment of low-income kids. In other words,
it’s not enough to be digitally connected—schools, and their students, need to
know how to use those connections.
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mentored them to read at or above their reading levels, to sustain their engage-
ment with particular learning activities, and to do so in strategic ways. Poorer
families engaged much less in such mentoring, which means their children will
likely gain less school-based knowledge from digital media and print literacy,
read less well, be more passive in their activities, have less of a foundation to
build on, and thus fall further behind. In contrast, the more-well-off students
progressively build on their achievements. In this way, digital media—much like
print literacy—can make “the rich richer and the poor poorer.”
These findings do not mean that parents are the only effective source of
mentoring. Good digital media made for learning build into themselves impor-
tant mentoring devices such as well-ordered problems and artificial (virtual)
or real tutors. However, they can only be useful if parents, teachers, and more
advanced peers help children seek out good learning media and fruitfully draw
on their internal design features for learning.
The crucial issue is how to address new digital literacies—that is, expertise
with digital media as a form of communication and knowledge production—
without forgetting traditional literacy. America’s goal must be to close both the
reading gap and the digital gap at the same time and in ways that create learners
who are able to innovate and produce knowledge, not just recapitulate standard
answers on tests.
Digital media hold out the potential to enhance the new skills necessary for
success in a global age. They can integrate oral and written language and real-
world interactions as well as provide an enormous source of images, actions, and
dialogue, all of which help users learn to situate meanings in a great variety of
domains, including school subjects such as algebra, science, social studies, art,
and literature. They can help level the playing field for learners whose families
have not introduced them to a wealth of experiences connected to these domains.
In today’s marketplace, being tech-savvy, literate, and constantly learning new
content is the equation for learning to innovate.
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teaching applicable to the digital world. They often need help with evaluating
information available online and putting their tech skills to the most productive
uses. Kids’ enthusiasm for digital activities presents a great “hook” for teaching,
but if schools ignore the digital world, that world becomes reserved for home
and the resources only more privileged families can marshal.
Despite billions of dollars invested in infrastructure programs such as E-Rate,
enrichment efforts like the Supplemental Educational Services, and expanded
community after-school programs, most low-income and minority children
have no or little access to the best technology-assisted learning available today.
Beyond access, they also lack appropriate guidance and attention from grown-
ups on how best to use and leverage the technology.
Building on important models developed by corporations such as Intel (Com-
puter Clubhouses), national informal
education leaders such as the Boys and It is time to create a place
Girls Clubs (Club Tech), and the feder-
ally supported Community Learning
in every community where
Centers, it is time to create a place in young children can gain
every community where young chil-
confidence in their literacy
dren can gain confidence in their lit-
eracy and interactive technology skills. and technology skills.
These centers, funded with what Andy
Rotherham (in Democracy’s spring 2008 issue) has described as “after school
coupons,” should expose children to high-quality, engaging digital worlds and
tools that integrate language and literacy development with deep content learn-
ing. The knowledge tools would include simulations, games, and media produc-
tion capabilities delivered on mobile and handheld devices. And these centers
should be staffed in part by knowledgeable members of a Digital Teachers Corps
who can help children make the most of technology.
In addition, over the past two decades, governors, philanthropies, and busi-
ness leaders have created choice or magnet schools on key themes ranging from
science and math, to arts and culture, to international education, with some
notable successes. Secondary school models such as High Tech and New Tech
High Schools offer helpful lessons on new school creation and how to teach
essential skills in a digital age.
These schools, funded with innovation dollars provided by a newly struc-
tured NCLB, would be laboratories for testing different digital approaches to
learning and assessment, as well as for breaking down the barriers between
in- and out-of-school learning. They could become a hub for the professional
development of digitally savvy teachers. The model schools could also link to
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