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CSE-AI Third Year

The document outlines the B.Tech. programs in Artificial Intelligence offered by USICT, detailing course objectives, outcomes, and a marking scheme for both theory and practical components. It includes a comprehensive syllabus divided into four units covering topics such as knowledge representation, game playing, and machine learning. Additionally, it specifies practical exercises to be performed using programming languages like PROLOG and Python.

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0% found this document useful (0 votes)
31 views3 pages

CSE-AI Third Year

The document outlines the B.Tech. programs in Artificial Intelligence offered by USICT, detailing course objectives, outcomes, and a marking scheme for both theory and practical components. It includes a comprehensive syllabus divided into four units covering topics such as knowledge representation, game playing, and machine learning. Additionally, it specifies practical exercises to be performed using programming languages like PROLOG and Python.

Uploaded by

anushar890584
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Handbook of B.Tech. Programmes offered by USICT at Affiliated Institutions of the University.

Artificial Intelligence L P C
3 3

Discipline(s) / EAE / OAE Semester Group Sub-group Paper Code


CSE/IT/CST/ITE 6 PCE PCE-3 CIE-374T
ECE 6 PCE PCE-1 ECE-318T
CSE-AI/CSE-AIML 6 PC PC AI-302T
EAE 6 AI-EAE AI-EAE-1 AI-302T
EAE 6 AIML-EAE AIML-EAE-1 AI-302T

Marking Scheme:
1. Teachers Continuous Evaluation: 25 marks
2. Term end Theory Examinations: 75 marks
Instructions for paper setter:
1. There should be 9 questions in the term end examinations question paper.
2. The first (1st) question should be compulsory and cover the entire syllabus. This question should be
objective, single line answers or short answer type question of total 15 marks.
3. Apart from question 1 which is compulsory, rest of the paper shall consist of 4 units as per the syllabus.
Every unit shall have two questions covering the corresponding unit of the syllabus. However, the student
shall be asked to attempt only one of the two questions in the unit. Individual questions may contain upto
5 sub-parts / sub-questions. Each Unit shall have a marks weightage of 15.
4. The questions are to be framed keeping in view the learning outcomes of the course / paper. The standard
/ level of the questions to be asked should be at the level of the prescribed textbook.
5. The requirement of (scientific) calculators / log-tables / data – tables may be specified if required.
Course Objectives :
1. To impart the definition and basic knowledge of Artificial Intelligence.
2. To introduces AI by examining the nature of the difficult problems.
3. To understand with AI demonstration that intelligence requires ability to find reason.
4. To understand the latest techniques and the future scope of the technology.
Course Outcomes (CO)
CO 1 Ability to use AI methods and control strategies to solve the problems.
CO 2 Understand the production system and its applications. Also, to understand the properties and
applications for the different search algorithms.
CO 3 Applying the different algorithms and the techniques, also analyse the reason for the results.
CO 4 Study the expert systems and the modern approaches.
Course Outcomes (CO) to Programme Outcomes (PO) mapping (scale 1: low, 2: Medium, 3: High)
PO01 PO02 PO03 PO04 PO05 PO06 PO07 PO08 PO09 PO10 PO11 PO12
CO 1 3 3 3 3 3 2 2 - - - - 2
CO 2 3 3 3 3 3 2 2 - - - - 2
CO 3 3 3 3 3 3 2 2 - - - - 2
CO 4 3 3 3 3 3 2 2 - - - - 2

UNIT-I

AI Definition, Problems, The Foundations of Artificial Intelligence, Techniques, Models, Defining Problem as a
state space search, production system, Intelligent Agents: Agents and Environments, Characteristics, Search
methods and issues in the design of search problems.

UNIT-II

Applicable from Batch Admitted in Academic Session 2021-22 Onwards Page 537
Handbook of B.Tech. Programmes offered by USICT at Affiliated Institutions of the University.

Knowledge representation issues, mapping, frame problem. Predicate logic, facts in logic, representing
instance and Isa relationship, Resolution, procedural and declarative knowledge, matching, control
knowledge. Symbolic reasoning under uncertainty, Non monotonic reasoning, statistical reasoning.
UNIT-III

Game Playing, minimax search, Alfa beta cut-offs, Natural Language Processing, Learning, Explanation-based
learning, discovery, analogy, Neural net learning and Genetic Learning.

UNIT - IV

Fuzzy logic systems, Perception and action, Expert systems, Inference in Bayesian Networks, K-means
Clustering Algorithm, Machine learning.

Textbook(s):
1. Elaine Rich, Kevin Knight, and Shivashankar B Nair, “Artificial Intelligence”, Tata McGraw Hill.
2. S. Russel and P. Norvig, “Artificial Intelligence: A Modern Approach”, Pearson Edu.

References:
1. Deepak Khemani, “A First Choice in Artificial Intelligence”, McGraw Hill.
2. K M Fu, “Neural Networks in Computer Intelligence”, McGraw Hill.

Applicable from Batch Admitted in Academic Session 2021-22 Onwards Page 538
Handbook of B.Tech. Programmes offered by USICT at Affiliated Institutions of the University.

Artificial Intelligence Lab L P C


2 1

Discipline(s) / EAE / OAE Semester Group Sub-group Paper Code


CSE/IT/CST/ITE 6 PCE PCE-3 CIE-374P
ECE 6 PCE PCE-1 ECE-318P
CSE-AI/CSE-AIML 6 PC PC AI-302P
EAE 6 AI-EAE AI-EAE-1 AI-302P
EAE 6 AIML-EAE AIML-EAE-1 AI-302P

Marking Scheme:
1. Teachers Continuous Evaluation: 40 marks
2. Term end Theory Examinations: 60 marks
Instructions:
1. The course objectives and course outcomes are identical to that of (Artificial Intelligence) as this is the
practical component of the corresponding theory paper.
2. The practical list shall be notified by the teacher in the first week of the class commencement under
intimation to the office of the Head of Department / Institution in which the paper is being offered from the
list of practicals below. Atleast 10 experiments must be performed by the students, they may be asked to
do more. Atleast 5 experiments must be from the given list.

1. Study of PROLOG.
2. Write simple fact for the statements using PROLOG
a. Ram likes mango.
b. Seema is a girl.
c. Bill likes Cindy.
d. Rose is red.
e. John owns gold.
3. Write predicates, one converts centigrade temperatures to Fahrenheit, the other checksif a temperature is
below freezing using PROLOG.
4. Write a program to implement Breath First Search Traversal.
5. Write a program to implement Water Jug Problem.
6. Write a program to remove punctuations from the given string.
7. Write a program to sort the sentence in alphabetical order.
8. Write a program to implement Hangman game using python.
9. Write a program to implement Hangman game.
10. Write a program to implement Tic-Tac-Toe game.
11. Write a program to remove stop words for a given passage from a text file using NLTK.
12. Write a program to implement stemming for a given sentence using NLTK.
13. Write a program to POS (part of speech) tagging for the give sentence using NLTK.
14. Write a program to implement Lemmatization using NLTK.
15. Write a program for Text Classification for the given sentence using NLTK.

Applicable from Batch Admitted in Academic Session 2021-22 Onwards Page 539

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