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3.3 Customize User Interface

The document outlines features of the DESITE software, including model updating from new file locations while preserving existing properties. It describes the customizable user interface with movable sidebars and multiple widgets, as well as various navigation modes for exploring 3D models. Tips for efficient navigation and standard views are also provided to enhance user experience.

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Jacky Jacky Lee
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0% found this document useful (0 votes)
3 views3 pages

3.3 Customize User Interface

The document outlines features of the DESITE software, including model updating from new file locations while preserving existing properties. It describes the customizable user interface with movable sidebars and multiple widgets, as well as various navigation modes for exploring 3D models. Tips for efficient navigation and standard views are also provided to enhance user experience.

Uploaded by

Jacky Jacky Lee
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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If the project is loaded the next time, DESITE will ask you, if you want to update the

related model from the new file location. This updates the model with all its geometry
and properties from the file, but keeps all existing links and additional custom properties
etc. that were already saved in the project.

3.3 Customize User Interface

When a module (e.g. project structure) is selected, a new sidebar (‘widget’) will open.
These sidebars can be moved and docked with drag-and-drop or used on a separate
window (e.g. on a second screen) as desired:

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It’s possible to place multiples widgets to the same sidebar. This creates tabs for
widget:

3.4 Navigation

There are various Navigation Modes available to explore the model in 3D View:

In Orbit mode, you can rotate the camera around your model and view it from
different angles. Press and hold the left mouse button and move the mouse to
the left and right to rotate or up and down to tilt the camera.

Tip: You can left-click on an object to set the pivot point while rotating the
model.

Pan moves the camera on screen level, i.e. left, right, up or down.

Tip: The arrow keys can be used to pan in any navigation mode. A similar
effect can be achieved by pressing and holding the mouse wheel and
dragging the mouse.

In Walk mode, you can explore the model in detail. Use the mouse to move
back and forth and to turn to the left or right. The further you slide the mouse
with the mouse button pressed, the faster you will move in the scene.

When using Look Around, your position remains fixed, and you can freely pan
the virtual camera using the mouse.

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Tip: You can also look around in any navigation mode by using ‘Ctrl’ key and
the left mouse button together.

You can use Zoom mode by clicking on the icon on the left side of the main
window and moving the mouse back and forth. Alternatively, you can also use
the mouse to draw a frame around the area to be zoomed in: left-click and
hold on the center of the target area and drag the mouse in any direction until
the frame is of the desired size.

Tip: In Orbit mode, other navigation modes can also be used temporarily
pressing the mouse wheel and right mouse button or using left mouse button
in combination with ‘Ctrl’ key.

Standard views are available for a practical and quick overview of the model.

Clicking on an arrow will set the view to the selected position.

In addition, following predefined views are also available:

View will be adapted to visible objects

View will be adapted to selected objects

Selected or visible objects will be displayed from above

Perspective projection (recommended)

Orthographic projection

Tip: To switch between navigation modes more quickly, use the ‘Ctrl’ key in
combination with the following keys:

x Q: ‘Select’ mode
x W: ‘Pan’ mode
x A: ‘Orbit’ mode
x S: ‘Look around’ mode
x X: ‘Zoom’ mode
x Y: ‘Walk’ mode

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