GSU Syllabus Graphics
GSU Syllabus Graphics
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1. Apply knowledge of computing fundamentals, knowledge of a computing specialization, and mathematics, science, and domain knowledge
appropriate for the computing specialization to the abstraction to the abstraction and conceptualization of computing models from defined problems
and requirements.
2. Identify, analyze, formulate, research literature, and solve complex computing problems and requirements reaching substantiated conclusions
using fundamental principles of mathematics, computing sciences, and relevant domain disciplines.
3. An ability to apply mathematical foundations, algorithmic principles, and computer science theory in the modeling and design of computer-
based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices.
4. Knowledge and understanding of information security issues in relation to the design, development, and use of information systems.
5. Design and evaluate solutions for complex computing problems, and design and evaluate systems, components, or processes that meet specified
needs with appropriate consideration for public health and safety, cultural, societal, and environment considerations.
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6. Create, select, adapt, and apply appropriate techniques, resources, and modern computing activities, with an understanding of the limitations to
accomplish a common goal.
7. Function effectively as an individual and as a member or leader in diverse teams and in multidisciplinary settings.
8. Communicate effectively with the computing community and with society at large about complex computing activities being able to
comprehend and write effective reports, design documentation, make effective presentations, and give and understand clear instructions.
9. An ability to recognize the legal, social, ethical, and professional issues involved in the utilization of computer technology and be guided by the
adoption of appropriate professional, ethical, and legal practices.
10. Recognize the need, and have the ability, to engage in independent learning for continual development as a computing professional.
VIII. Course Credit/ Unit: 3 units (2hrs Lecture 3hrs Laboratory) 90 Hours/Semester
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At the end of the Topics from the Unit 0, 1, and References from the Conduct of Examination Answering of
examination, the students 2 Unit 1, and 2 Midterm Midterm
must have achieved 75% Examination Examination 1.5 Hour
from the Midterm
examination.
FINAL
At the end of this Unit, the Unit 3: Introduction to 3D WEB: • Discuss what is • Lecture • PowerPoint
students must have: Editing with Blender https:// Blender, its • Quiz Presentations
docs.google.com/ common • Assignment • Laptop
Identified the basic 1. Blender Introduction document/d/ applications, basic • Whiteboard and
interface elements and 2. Blender Basic Functions 1zPBgZAdftWa6WVa functions and its Marker
tools in Blender. and Corresponding 7UIFUqW_7EcqOYE corresponding • Projector
Understood the Shortcuts 0X743RqFuJL3o shortcuts. • 3D Blender
workspace and its 3. Orbiting, Panning,
customization. Zooming, Rotating, Camera https://
Explored extrusion, Perspective docs.blender.org/
scaling, and rotation 4. Adding Mesh, Scaling, manual/en/latest/
through a 3D workspace. Extrusion getting_started/about/ • Perform mesh • Lecture • PowerPoint
Listed the steps to create 5. Mesh Vertices, Edges, introduction.html 21 Hours
manipulation by • Quiz Presentations
a simple 3D model from Faces means of scaling, • Group Activity • Laptop
scratch. https:// extrusion, and • Whiteboard and
Created simple www.youtube.com/ adjusting its Marker
geometric shapes out of watch? vertices, edges and • Projector
mesh, learn about v=B0J27sf9N1Y faces • 3D Blender
vertices, edges, and
faces. https://all3dp.com/2/
blender-how-to-add-a-
vertex-simply-
explained/
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At the end of this Unit, the Unit 4: Creating 3D WEB: • Discuss the • Lecture • PowerPoint
students must have: Complex Objects with https:// different object • Quiz Presentations
Blender docs.blender.org/ properties and • Assignment • Laptop
Used Blender to create manual/en/latest/ modifiers and their • Whiteboard and
basic 3D objects and 1. Blender Object Properties scene_layout/object/ applications Marker
apply textures. 2. Blender Modifiers properties/ • Projector
Implemented modifiers 3. Subdivision Surface, transforms.html • 3D Blender
to enhance 3D models. Solidify
Used modifiers such as 4. Texture application https:// • Perform how to • Lecture • PowerPoint
Subdivision Surface and 5. Light Source Setups www.youtube.com/ apply Blender • Quiz Presentations
Solidify. 6. 3D Rendering watch? modifiers into a • Assignment • Laptop
22.5 Hour
Applied textures and v=aukE3PVVlDU mesh. • Group Activity • Whiteboard and
materials to models. Marker
Differentiated between https:// • Projector
various lighting setups docs.blender.org/ • 3D Blender
and their effects. manual/en/latest/
addons/
import_export/
node_shaders_info.ht
ml
At the end of the Topics from the Unit 4 and 5 References from the Conduct of Final Examination Answering of
examination, the students Unit 4 and 5 Examination Final
must have achieved 75% Examination 1.5 Hour
from the Final
examination.
Total 90 Hours
Note: This syllabus is flexible and may include additional topics and activities deemed necessary by the teacher.
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XII. References:
Website:
http://ecoursesonline.iasri.res.in/mod/page/view.php?id=2479
https://training.unh.edu/course/introduction-photoshop-cs6
https://docs.blender.org/manual/en/latest/getting_started/about/introduction.html
https://www.youtube.com/watch?v=B0J27sf9N1Y
https://all3dp.com/2/blender-how-to-add-a-vertex-simply-explained/
https://docs.blender.org/manual/en/latest/scene_layout/object/properties/transforms.html
https://www.youtube.com/watch?v=aukE3PVVlDU
https://docs.blender.org/manual/en/latest/addons/import_export/node_shaders_info.html
PDF:
downacademia.com_basic-adobe-photoshop-cs6-tutorial.pdf
04 05 SEPT 2022 10 of 10
Approved: