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Lec2 Operating System Structures

Chapter 2 of 'Operating System Concepts' discusses the services provided by operating systems, including user interfaces, program execution, I/O operations, file-system manipulation, and error detection. It also covers the structure and design of operating systems, highlighting various approaches such as layered and modular designs. The chapter concludes with an overview of system boot processes and the role of bootstrap loaders in starting the operating system.
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0% found this document useful (0 votes)
8 views34 pages

Lec2 Operating System Structures

Chapter 2 of 'Operating System Concepts' discusses the services provided by operating systems, including user interfaces, program execution, I/O operations, file-system manipulation, and error detection. It also covers the structure and design of operating systems, highlighting various approaches such as layered and modular designs. The chapter concludes with an overview of system boot processes and the role of bootstrap loaders in starting the operating system.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 34

Chapter 2: Operating-System

Structures

Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013
Objectives
● To describe the services an operating system provides to
users, processes, and other systems
● To discuss the various ways of structuring an operating system
● To explain how operating systems are installed, customized
and how they boot

Operating System Concepts – 9th Edition 2.2 Silberschatz, Galvin and Gagne ©2013
Operating System Services
● Operating systems provide an environment for execution of programs
and services to programs and users
● One set of operating-system services provides functions that are helpful
to the user:
● User interface - Almost all operating systems have a user
interface (UI).
4 Varies between Command-Line (CLI), Graphics User
Interface (GUI), Batch
● Program execution - The system must be able to load a program
into memory and to run that program, end execution, either
normally or abnormally (indicating error)
● I/O operations - A running program may require I/O, which may
involve a file or an I/O device

Operating System Concepts – 9th Edition 2.3 Silberschatz, Galvin and Gagne ©2013
Operating System Services (Cont.)

● One set of operating-system services provides functions that are helpful to the
user (Cont.):
● File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete
them, search them, list file Information, permission management.
● Communications – Processes may exchange information, on the same
computer or between computers over a network
4 Communications may be via shared memory or through message
passing (packets moved by the OS)
● Error detection – OS needs to be constantly aware of possible errors
4 May occur in the CPU and memory hardware, in I/O devices, in user
program
4 For each type of error, OS should take the appropriate action to ensure
correct and consistent computing
4 Debugging facilities can greatly enhance the user’s and programmer’s
abilities to efficiently use the system

Operating System Concepts – 9th Edition 2.4 Silberschatz, Galvin and Gagne ©2013
Operating System Services (Cont.)
● Another set of OS functions exists for ensuring the efficient operation of the
system itself via resource sharing
● Resource allocation - When multiple users or multiple jobs running
concurrently, resources must be allocated to each of them
4 Many types of resources - CPU cycles, main memory, file storage,
I/O devices.
● Accounting - To keep track of which users use how much and what
kinds of computer resources
● Protection and security - The owners of information stored in a
multiuser or networked computer system may want to control use of that
information, concurrent processes should not interfere with each other
4 Protection involves ensuring that all access to system resources is
controlled
4 Security of the system from outsiders requires user authentication,
extends to defending external I/O devices from invalid access
attempts

Operating System Concepts – 9th Edition 2.5 Silberschatz, Galvin and Gagne ©2013
A View of Operating System Services

Operating System Concepts – 9th Edition 2.6 Silberschatz, Galvin and Gagne ©2013
User Operating System Interface - CLI

CLI or command interpreter allows direct command entry


● Sometimes implemented in kernel, sometimes by systems
program
● Sometimes multiple flavors implemented – shells
● Primarily fetches a command from user and executes it
● Sometimes commands built-in, sometimes just names of
programs

Operating System Concepts – 9th Edition 2.7 Silberschatz, Galvin and Gagne ©2013
User Operating System Interface - GUI

● User-friendly desktop metaphor interface


● Usually mouse, keyboard, and monitor
● Icons represent files, programs, actions, etc
● Various mouse buttons over objects in the interface cause
various actions (provide information, options, execute function,
open directory (known as a folder)
● Invented at Xerox PARC
● Many systems now include both CLI and GUI interfaces
● Microsoft Windows is GUI with CLI “command” shell
● Apple Mac OS X is “Aqua” GUI interface with UNIX kernel
underneath and shells available
● Unix and Linux have CLI with optional GUI interfaces (CDE, KDE,
GNOME)

Operating System Concepts – 9th Edition 2.8 Silberschatz, Galvin and Gagne ©2013
Touchscreen Interfaces

● Touchscreen devices require new


interfaces
● Mouse not possible or not desired
● Actions and selection based on
gestures
● Virtual keyboard for text entry
● Voice commands.

Operating System Concepts – 9th Edition 2.9 Silberschatz, Galvin and Gagne ©2013
System Calls
● Programming interface to the services provided by the OS
● Typically written in a high-level language (C or C++)
● Mostly accessed by programs via a high-level Application
Programming Interface (API) rather than direct system
call use
● Three most common APIs are Win32 API for Windows,
POSIX API for POSIX-based systems (including virtually all
versions of UNIX, Linux, and Mac OS X), and Java API for
the Java virtual machine (JVM)

Note that the system-call names used throughout this


text are generic

Operating System Concepts – 9th Edition 2.10 Silberschatz, Galvin and Gagne ©2013
Example of System Calls

● System call sequence to copy the contents of one file to another file

Operating System Concepts – 9th Edition 2.11 Silberschatz, Galvin and Gagne ©2013
API – System Call – OS Relationship

Operating System Concepts – 9th Edition 2.12 Silberschatz, Galvin and Gagne ©2013
System Call Parameter Passing

● Often, more information is required than simply identity of desired


system call
● Exact type and amount of information vary according to OS and
call
● Three general methods used to pass parameters to the OS
● Simplest: pass the parameters in registers
4 In some cases, may be more parameters than registers
● Parameters stored in a block, or table, in memory, and address
of block passed as a parameter in a register
4 This approach taken by Linux and Solaris
● Parameters placed, or pushed, onto the stack by the program
and popped off the stack by the operating system
● Block and stack methods do not limit the number or length of
parameters being passed

Operating System Concepts – 9th Edition 2.13 Silberschatz, Galvin and Gagne ©2013
Parameter Passing via Table

Operating System Concepts – 9th Edition 2.14 Silberschatz, Galvin and Gagne ©2013
Types of System Calls
● Process control
● create process, terminate process
● end, abort
● load, execute
● get process attributes, set process attributes
● wait for time
● wait event, signal event
● allocate and free memory
● Dump memory if error
● Debugger for determining bugs, single step execution
● Locks for managing access to shared data between processes

Operating System Concepts – 9th Edition 2.15 Silberschatz, Galvin and Gagne ©2013
Types of System Calls

● File management
● create file, delete file
● open, close file
● read, write, reposition
● get and set file attributes
● Device management
● request device, release device
● read, write, reposition
● get device attributes, set device attributes
● logically attach or detach devices

Operating System Concepts – 9th Edition 2.16 Silberschatz, Galvin and Gagne ©2013
Types of System Calls (Cont.)

● Information maintenance
● get time or date, set time or date
● get system data, set system data
● get and set process, file, or device attributes
● Communications
● create, delete communication connection
● send, receive messages if message passing model to host
name or process name
4 From client to server
● Shared-memory model create and gain access to memory
regions
● transfer status information
● attach and detach remote devices

Operating System Concepts – 9th Edition 2.17 Silberschatz, Galvin and Gagne ©2013
Standard C Library Example
● C program invoking printf() library call, which calls write() system call

Operating System Concepts – 9th Edition 2.18 Silberschatz, Galvin and Gagne ©2013
Operating System Design and Implementation

● Design and Implementation of OS not “solvable”, but some


approaches have proven successful

● Internal structure of different Operating Systems can vary widely

● Start the design by defining goals and specifications

● Affected by choice of hardware, type of system

● User goals and System goals


● User goals – operating system should be convenient to use, easy
to learn, reliable, safe, and fast
● System goals – operating system should be easy to design,
implement, and maintain, as well as flexible, reliable, error-free,
and efficient

Operating System Concepts – 9th Edition 2.19 Silberschatz, Galvin and Gagne ©2013
Operating System Design and Implementation (Cont.)

● Important principle to separate


Policy: What will be done?
Mechanism: How to do it?
● Mechanisms determine how to do something, policies decide
what will be done
● The separation of policy from mechanism is a very important
principle, it allows maximum flexibility if policy decisions are to be
changed later (example – timer)
● Specifying and designing an OS is highly creative task of
software engineering

Operating System Concepts – 9th Edition 2.20 Silberschatz, Galvin and Gagne ©2013
Operating System Concepts – 9th Edition 2.21 Silberschatz, Galvin and Gagne ©2013
Implementation

● Much variation
● Early OSes in assembly language
● Then system programming languages like Algol, PL/1
● Now C, C++
● Actually usually a mix of languages
● Lowest levels in assembly
● Main body in C
● Systems programs in C, C++, scripting languages like PERL, Python,
shell scripts
● More high-level language easier to port to other hardware
● But slower
● Emulation can allow an OS to run on non-native hardware

Operating System Concepts – 9th Edition 2.22 Silberschatz, Galvin and Gagne ©2013
Operating System Structure
● General-purpose OS is very large program
● Various ways to structure ones
● Simple structure – MS-DOS
● More complex -- UNIX
● Layered – an abstrcation

Operating System Concepts – 9th Edition 2.23 Silberschatz, Galvin and Gagne ©2013
Simple Structure -- MS-DOS

● MS-DOS – written to provide the


most functionality in the least
space
● Not divided into modules
● Although MS-DOS has some
structure, its interfaces and
levels of functionality are not
well separated

Operating System Concepts – 9th Edition 2.24 Silberschatz, Galvin and Gagne ©2013
Non Simple Structure -- UNIX

UNIX – limited by hardware functionality, the original UNIX


operating system had limited structuring. The UNIX OS consists
of two separable parts
● Systems programs
● The kernel
4 Consists of everything below the system-call interface
and above the physical hardware
4 Provides the file system, CPU scheduling, memory
management, and other operating-system functions; a
large number of functions for one level

Operating System Concepts – 9th Edition 2.25 Silberschatz, Galvin and Gagne ©2013
Traditional UNIX System Structure
Beyond simple but not fully layered

Operating System Concepts – 9th Edition 2.26 Silberschatz, Galvin and Gagne ©2013
Layered Approach

● The operating system is divided


into a number of layers (levels),
each built on top of lower layers.
The bottom layer (layer 0), is the
hardware; the highest (layer N) is
the user interface.
● With modularity, layers are
selected such that each uses
functions (operations) and
services of only lower-level
layers

Operating System Concepts – 9th Edition 2.27 Silberschatz, Galvin and Gagne ©2013
Modules
● Many modern operating systems implement loadable kernel
modules
● Uses object-oriented approach
● Each core component is separate
● Each talks to the others over known interfaces
● Each is loadable as needed within the kernel
● Overall, similar to layers but with more flexible
● Linux, Solaris, etc

Operating System Concepts – 9th Edition 2.28 Silberschatz, Galvin and Gagne ©2013
Solaris Modular Approach

Operating System Concepts – 9th Edition 2.29 Silberschatz, Galvin and Gagne ©2013
iOS

● Apple mobile OS for iPhone, iPad


● Structured on Mac OS X, added functionality
● Does not run OS X applications natively
4 Also runs on different CPU architecture
(ARM vs. Intel)
● Cocoa Touch Objective-C API for developing
apps
● Media services layer for graphics, audio,
video
● Core services provides cloud computing,
databases
● Core operating system, based on Mac OS X
kernel

Operating System Concepts – 9th Edition 2.30 Silberschatz, Galvin and Gagne ©2013
Android
● Developed by Open Handset Alliance (mostly Google)
● Open Source
● Similar stack to IOS
● Based on Linux kernel but modified
● Provides process, memory, device-driver management
● Adds power management
● Runtime environment includes core set of libraries and Dalvik virtual
machine
● Apps developed in Java plus Android API
4 Java class files compiled to Java bytecode then translated
to executable than runs in Dalvik VM
● Libraries include frameworks for web browser (webkit), database
(SQLite), multimedia, smaller libc

Operating System Concepts – 9th Edition 2.31 Silberschatz, Galvin and Gagne ©2013
Android Architecture

Operating System Concepts – 9th Edition 2.32 Silberschatz, Galvin and Gagne ©2013
System Boot
● When power initialized on system, execution starts at a fixed memory
location
● Firmware ROM used to hold initial boot code
● Operating system must be made available to hardware so hardware
can start it
● Small piece of code – bootstrap loader, stored in ROM or
EEPROM locates the kernel, loads it into memory, and starts it
● Sometimes two-step process where boot block at fixed location
loaded by ROM code, which loads bootstrap loader from disk
● Common bootstrap loader, GRUB, allows selection of kernel from
multiple disks, versions, kernel options
● Kernel loads and system is then running

Operating System Concepts – 9th Edition 2.33 Silberschatz, Galvin and Gagne ©2013
End of Chapter 2

Operating System Concepts – 9th Edition Silberschatz, Galvin and Gagne ©2013

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